@@monad_tcp I'm running around shooting because of the music! The music demands that I run around a fort ineffectually chipping away giant armoured behemoths with a piddly little gun! Watch at the end of the video after the music stops. I just stand in the centre, letting my bots work, basically being a roboport. I could set up a proper roboport, but that requires a power plant to run it, so I usually don't bother for a temporary fort like this. Aggressive artillery use is all about mobility.
Indeed. Inotice it differs a lot from my playstyle of having a powerline along the rails and then protecting my artillery fireing position using large amounts of laser turrets. Whilst I do recognice that this system is safer than mine because it is not dependent on a power line to keep it alive and a lot more awesome looking, I just can't be bothered to set up the infrastructure for flamethrower turrets.
From my experience, everyone plays it differently. I used to never use blueprints, but most other people did. Now I use them too cause I've gotten over my stubborness.
-Why do you need to destroy the native species of this world? Conquer their lands? -Because i need the ressources that are under the ground. -Why do you need those ressources? -So that i can run my artillery train and my flamethrowers turrets. -Why do you have to run your artillery train and your flamethrowers turrets? -So that i can destroy the native species of this world.
For some odd reason I have never considered combining artillery/flame, trains & stations like this with a blueprinted rollout. I tend to go for a slow push using electricity poles + rows of laser turrets, but this looks simply brilliant.
@@TonboIV It occurs to me that the targeting algorithm can use some work. It looks like all the turrets target the same place, the closest nest. Seems like there should be some 'wobble' in that algorithm (choose a nest within x% of closest) to prevent four shells from being fired at the same spot. Shells are kind of expensive...
@@andrew20146 It isn't actually firing at the same spot, just nearby spots. The damage radius of a shell isn't all that large. The game seems to use shells pretty efficiently, only using one shell when the explosion can hit multiple structures. From my observations, the algorithm works in a series of square layers (not circular, because factorio). It sweeps around mostly in one direction until every nest within the square has been shot, and then it steps out to a larger square.
@@galvanizeddreamer2051 Playing games with large scale combat in them has certainly helped me understand some concepts intuitively, like the way offense is often defined by mobility, and that mobility is more than just speed, but also endurance, ability to move through weather/terrain, self sufficiency, and the abiliy to survive counter attack, and all of these are needed for offense.
@@ladywaffle2210 Exterminatus is only reserved for extreme cases of Xeno Infestation or even Chaos ones,We can't waste a perfectly good planet full of resources to exploit and especially one's where Tyranid Infestation are quite low
"There are creatures charging at us should we be concerned?" "Nah, we have a firewall" "I hardly think software is going to help us with this physical attack" "No, no we have a FIREwall"
We must meet this threat with our valor, our blood, indeed with our very lives to ensure that human civilization, not insect, dominates this galaxy now and always! Would you like to more?
Klendathu - Self-sufficient-engineering-division made landfall and achieved first victories! - Do you want to know more? - Research division came up with another efficient way to kill bugs! R&D developed possibilites for Engineers to achieve big victories in small numbers, be it lone wolves or a squad of highly trained pioneers. In a short term of time they are able to build a self-sufficient factory in order build and deploy bug-killing machines like the one advertised! The only good bug, is a dead bug! Do you want to do your part? Enlist now and join the fight! Become a Factorio-Engineer today!
What a coincidence... Started a new game of factorio with up to 7 friends, and tomorrow I will be setting up 'Big Bertha'. Prolly gonna be around 40 artillery wagons. There is no such thing as overkill in factorio, just building ahead of time. Very nice video, I enjoy :) Edit: it became 110 artillery wagons^^
@@kabob0077 Very well. From my memory it actually ended up being 110 wagons, and sadly it actually was overkill. As in the Server couldnt handle it anymore (esp. with all the upgrades) so it went down to 5-10 ups-ish. RIP.
Your profile pic raises a HUGE red flag for me, just saying. Lots of military addicted webs that say they did something military when really all they did was serve tours on milsims!
@@metazare That's right! Having a man-cave full of anime figurines is more of a Navy thing: ua-cam.com/video/o33_RNN2Q40/v-deo.html The artillery are way too serious for that shit!
Whole new meaning to the word “Fire Base”. Lord that was so much metal and heat thrown around it was impressive. And a (relatively) efficient design too.
looks like youtube's algorithm approved your epic artillery firebase.. I don't even play this game, or even looked at its gameplay... now im interested...
@@Littleman3240 Sorry, but I never did play the demo myself. I just bought it from watching videos. I think the demo only has the most basic items in it. Definitely no artillery and probably not even trains, but in your first game it would probably take a few hours to progress past basic technology anyway. Factorio can eat up a lot of time, and there's always "just one more thing" to do.
@Jonathan Stiles Bro the Imprium has weapons specifically designed to wipe out planets. The Warlord class Titans alone have lascannons big enough to make mountains twice the size of Mt Everest disappear in an instant.
@@TonboIV It's a film that had huge impact on the technical aspects of filmmaking but no cultural impact at all. If you've seen Dances with Wolves, Fern Gully or Pocahontas, you're not missing much other than spectacle.
My old boss had this glorious talent for clear cut oversimplification: "You are not missing much. Just picture naked blue pocahontas, and you've already seen the movie right there."
Damn. I felt a lot of nostalgy when music striked in, coolest part is that I didn't even remembered what that music from. *I JUST FELT THAT I NEED TO PAY RESPECT*
Found out that ST theme and CFW theme are very similar in beginning, like CFW was inspired by it or smth. But in the video is the Starship Troopers theme
I agree. I could have focused a bit more attention down rang, and maybe also done a zoom out to map view at some point before the action to show all the red surrounding me.
@Johnston Steiner America is not responsible for small pox. In fact, it was a white guy who came up with the vaccine. You should do some actual research before spreading false narratives. It was never the policy of America to give small pox blankets to natives. Even just the idea is kind of silly when you think about it from a practical stand point.
@@hopdevil007 Thank you for your sanity, sir! Germ theory didn't exist back in the colonial days, small pox was barely a concept, it was the wrath of God as far as anyone knew.
@@jacobussmit1453 Gene theory wasn't known until historically recently, however humanity had been selecting plants and animals for literally thousand of years. Same goes for illnesses and bacteria.
@@hopdevil007Of course America is not RESPONSIBLE for smallpox...What kind of bullshit rhetoric are you trying to preach here? There are definitely journal entries of them trying to give the natives the "disease" and some people in Fort Pitt also had smallpox. It did happen. YOU should do your research, sir. You are the one spreading false information. Just because it was a "white guy" that created the vaccine does not mean that the racist colonists didn't try to spread it to the natives. Just judging from your idiotic comment you must be racist yourself.
Playing Factorio as Kabaneri is my dream! I want charge through hoards of biters in a giant battle-train, travelling the rails between remote besieged outposts! Zombies would be even better!
Commissar: I want to destroy these filthy xenos scum. Tech priest: In what way Commissar? Commissar: flames and explosives are preferred. Tech priest: Say no more.
lol if this was something like Starship troopers, the Bugs would just go under the wall and take out your main source or target the tracks but honestly thank god the AI is not that smart.
See, I know you’re tempting me to see what would be needed to...avoid this problem, and my only solution would be some form of under fortifying element or a method of layered defense. Hm, questions for later.
TonboIV AH! Defense in depth! Very Zhukov, I like it. And would do good to allow each line to soak up any contributing force. The AI would need insane (near sentient) levels of coordination to otherwise overwhelm after a certain amount of depth.
Me: I've played some Factorio, even watched some of the speedruns but it's just not that fun for me. TonboIV: *uploads* Me: Never mind, I changed my mind *reinstall Factorio*
See I was curious about this game but wasn't sure enough to buy it. Now you have given a damn good reason to get it. "The only good bug is a dead bug!" I'll be doing my part soon o7
This suddenly pops up in my recommended videos. I've never heard of this game, or do I know this channel, but this looks like the most badass manly game in recent years.
*Engineer crashlands onto a planet with 12 billion alien natives* Engineer: I'm not trapped on this planet with you, YOU'RE ALL TRAPPED ON THIS PLANET WITH ME
This is so fun to watch, it should get it's own fanart. The non-convex corner design is interesting. That said, I'm surprised you didn't just bring power poles with your railway and have no other turrets than flame. Although if everything around the base is covered by flame turrets, then having a few laser or gun turrets doesn't even matter. Personally I'd go with stationary artillery, bring ammo components by train and assemble it in the outpost, but with a dedicated artillery train, logistics is somewhat easier.
The indented corners let more flamethrowers overlap, since they have limited firing arcs. It turns corners from a weak area to a strong one. I don't actually need to shoot the biters myself. That was for the Starship Troopers effect. Flamethrows work just fine on their own with a properly spaced walls and overlapping firing arcs. Light Oil also gives you the most defensive bang you can squeeze into one rail car, by a very long way. Stringing out power poles is annoying, and breaks my feeling of being on a hostile frontier. I play sandboxy games like Factorio and Kerbal Space Program a lot based on style. I want to do things in a way that *feels* at least half way practical. Setting up artillery turrets and ammo production seems like a lot more work than just bringing an artillery train, and not nearly as cool.
I've done it with stationary arty turret + gun turrets, and it's very powerful and compact, but boring to watch. The gun turrets shred behemoths instantly, and there's no need even for stone walls to protect them. I've never had a bot take even a single repair pack from storage; every outpost is sitting at 100. :/ And no fire. The fire is the best part here.
m0rsk I tried gun turrets with uranium ammo first, and it was probably an even more effective defence than this, and very compact, but the logistics! Those guns burn so much ammo so fast! I went with flamethrowers because they sip at the light oil, and I can leave most of it on the train. Just connect pumps and all the turrets get what they need. No bots or belt or inserters or manual feeding needed. It's ideal for a temporary rail based fortification.
That is one highly efficient way to clear out a very populated biter zone. I really enjoyed seeing you pull that train in, and hope out and slap down that print, and got the walls starting to get setup in just the nick of time to impeded the biters path. I know I'm a bit late, this VOD is 13 months old. But it popped up in my recommended list, just now. Seems ya got a good VOD for it to show up there at your channels size. Congrats on that, sucks you wont get a penny for it. But means you're one to something.
That feeling, that you must have felt when you started sniping bug nests from across the map, must have been just like that feeling in Supreme Commander when your constructors finally finished building the artillery platforms non-terran faction players see in their nightmares - the Mavor. ie, "It doesn't matter how far away on the map you run, your ass is mine. 8)"
I realised that my desire to know more was intensifying as the video rolled on so i came to the comments to see how i could do my part... Was not disappointed.
"Factorio is a game about - Automation."
> Automates genocide.
Well... he's playing the game right I guess...
Didnt realize that was a playstyle.. nice
Hey, nothing beats looking at a genocide of a native species being torn to shreds by more advanced technology.
Except... the engineer kept running around doing stuff, instead of just sitting back and watching. What's that about? ;)
@@DavidLindes should just put a roboport and let the bots fix the things
@@monad_tcp I'm running around shooting because of the music! The music demands that I run around a fort ineffectually chipping away giant armoured behemoths with a piddly little gun!
Watch at the end of the video after the music stops. I just stand in the centre, letting my bots work, basically being a roboport. I could set up a proper roboport, but that requires a power plant to run it, so I usually don't bother for a temporary fort like this. Aggressive artillery use is all about mobility.
There's something ironic about powering your extinction machine with renewable energy technology...
We're genocidal not suicidal
Lol top tier comment
@@zerogbot23 makes sense
Scott Dixon if only that were true irl
demons
Today I've learned that some people play Factorio very differently than I do.
I feel like that's basically every Factorio player's reaction to a Factorio video
But also absolutely wonderful and even inspirational!
Indeed. Inotice it differs a lot from my playstyle of having a powerline along the rails and then protecting my artillery fireing position using large amounts of laser turrets. Whilst I do recognice that this system is safer than mine because it is not dependent on a power line to keep it alive and a lot more awesome looking, I just can't be bothered to set up the infrastructure for flamethrower turrets.
@@Rotsteinblock his train is fueling the flamethrower turrets, with LTN it super easy to setup.
From my experience, everyone plays it differently.
I used to never use blueprints, but most other people did. Now I use them too cause I've gotten over my stubborness.
The enemy cannot press the button, if he is burning on the ground!
I see you are also a man of culture.
This is the most human way I've seen someone cleans a biter zone.
But probably not the most humane.
@@TonboIV definitely not humane at all!
most human, not humane
HUMANITY F YEAH
tuqann nope, if we added gas, then it would be human
TonboIV no one really cares about humane xD
The artillery shells on the ninimap brings me back to Supreme Commander. When the MAVOR finishes and you systematically destroy everything
Dont even remind me. It is even better when you build a 50 gun battery in a defendable spot and just cover the map with shells.
Big Bertha ! ua-cam.com/video/sWhu0wutjK8/v-deo.html
@@BlueTemplar15 Came here to say Big Bertha :)
Or the scathis. It's fun to watch Forged Alliance Forever matches where multiple arties are built. Total slug-fest.
usually by the time the MAVOR or scathis are done you're just chasing dots on the map anyway
-Why do you need to destroy the native species of this world? Conquer their lands?
-Because i need the ressources that are under the ground.
-Why do you need those ressources?
-So that i can run my artillery train and my flamethrowers turrets.
-Why do you have to run your artillery train and your flamethrowers turrets?
-So that i can destroy the native species of this world.
MY god
Circle of Life :D
Those alien jerks shot first
This comment is gold
XD
How a factorio player handles discovery of oil.
Those biters sure look oppressed. Time to free them.
Thats the U.S. government when another country finds oil
By using all the oil to get more oil.
@@R421Excelsior right
Thats not oil. Thats napalm. Massive diffrence xd
It's an ugly planet, a bug planet!
@Ninja Cat I know a guy called Ninja Cat that might answer your question.
Would you like to know more?
we made it ugly
@@Maxgamer-fd7hv real shit
@@Maxgamer-fd7hv real shit
For some odd reason I have never considered combining artillery/flame, trains & stations like this with a blueprinted rollout. I tend to go for a slow push using electricity poles + rows of laser turrets, but this looks simply brilliant.
If my video results in more artillery shells raining down on the biters, than I've done my part.
@@TonboIV It occurs to me that the targeting algorithm can use some work. It looks like all the turrets target the same place, the closest nest. Seems like there should be some 'wobble' in that algorithm (choose a nest within x% of closest) to prevent four shells from being fired at the same spot. Shells are kind of expensive...
@@andrew20146 It isn't actually firing at the same spot, just nearby spots. The damage radius of a shell isn't all that large. The game seems to use shells pretty efficiently, only using one shell when the explosion can hit multiple structures. From my observations, the algorithm works in a series of square layers (not circular, because factorio). It sweeps around mostly in one direction until every nest within the square has been shot, and then it steps out to a larger square.
Trench Warfare versus Base of Fire/Bounding Overwatch, it's interesting to see this sort of stuff manifest.
@@galvanizeddreamer2051 Playing games with large scale combat in them has certainly helped me understand some concepts intuitively, like the way offense is often defined by mobility, and that mobility is more than just speed, but also endurance, ability to move through weather/terrain, self sufficiency, and the abiliy to survive counter attack, and all of these are needed for offense.
*"It's not about Winning, It's Sending a Message"*
*Blowing up a fountain of bugs intensifies*
"Everything burns :D"
*We still want the planet, so no Exterminatus. But that does not mean we need the planet entirely intact.*
@@ladywaffle2210 Exterminatus is only reserved for extreme cases of Xeno Infestation or even Chaos ones,We can't waste a perfectly good planet full of resources to exploit and especially one's where Tyranid Infestation are quite low
@@cielzendrick824 On that part of the planet. Who's to say about the other side?
i love watching the mini map and seeing the shells fly and then the red disappear
Almost as satifying as watching my demented train system flowing smoothly.
Pugglus Vk im sure the allies would agree
Even better to see them hit via map zoom-in view !
then you might want to play Supreme Commander
BETTER DEAD THAN RED
Ahh yes, the recommendation algorithm has done it again
It made me buy this game...
I mean it is why I showed up
all hail the algorithm!
Indeed
Yup
*Desire to know more intensifies*
I'm doing my part!
I’m doing my part too!
The only good bug is a dead bug.
The references to Starship troopers here in the comments are on another level
Cas Giepmans Would you like to know more?
Your enemy cannot push an Artillery Targeting Remote, if you first disable his train private!
Cas Giepmans there's also a couple of warhammer 40k references which the emperor most definitely approves
and for a few minutes
the night was day
"Where are the damn Tech-Priests?"
"Someone call for an EarthShaker?"
"SHATTER THEIR SKY!!!
"TANKS! WHERE ARE BLOODY TANKS?!"
"MAIN GUN READY! *FIRE!!!* "
'FOR THE EMPEROR!'
I brought the toasters!!!
FORWARD FOR THE EMPEROR!
"There are creatures charging at us should we be concerned?"
"Nah, we have a firewall"
"I hardly think software is going to help us with this physical attack"
"No, no we have a FIREwall"
Very late reply here but you missed the chance to use "bug"
@@raizors1331 now theres a bug in the firewall
@@Helena-me6mp there was*
@@Re2001CN XD
just hope that op realizes that handheld weapons are weapon systems, and artillery is weapon systems, but they are both weapons.
We must meet this threat with our valor, our blood, indeed with our very lives to ensure that human civilization, not insect, dominates this galaxy now and always!
Would you like to more?
*Desire to know more intensifies*
for the emperor?
Izumi Sagiri Starship Troopers.
Lets get tattoed together!
Would you like to know more* But yes, I would.
Klendathu - Self-sufficient-engineering-division made landfall and achieved first victories!
- Do you want to know more? -
Research division came up with another efficient way to kill bugs!
R&D developed possibilites for Engineers to achieve big victories in small numbers, be it lone wolves or a squad of highly trained pioneers.
In a short term of time they are able to build a self-sufficient factory in order build and deploy bug-killing machines like the one advertised!
The only good bug, is a dead bug!
Do you want to do your part?
Enlist now and join the fight!
Become a Factorio-Engineer today!
I'm doing my part.
I'm doing my part.
I'm doing my part!
I'm doing my part.
I'm doing my part.
+1 for the music :D The only good bug, is a dead bug!
Would be more epic if the music was being generated in game with combinators. But still pretty awesome.
It's a feature, not a bug
And : I love the ~smell~ sight of napalm in the ~morning~ night !
Clendatu is ours!
Thank you! I was trying to remember where I heard that music from.
What a coincidence... Started a new game of factorio with up to 7 friends, and tomorrow I will be setting up 'Big Bertha'. Prolly gonna be around 40 artillery wagons.
There is no such thing as overkill in factorio, just building ahead of time.
Very nice video, I enjoy :)
Edit: it became 110 artillery wagons^^
Those are rookie numbers, it needs more guns.
@@kabob0077 Very well. From my memory it actually ended up being 110 wagons, and sadly it actually was overkill. As in the Server couldnt handle it anymore (esp. with all the upgrades) so it went down to 5-10 ups-ish. RIP.
@@thetute59 rip big bertha
Dude you became the modern Hitler
As a former artilleryman, this puts a smile on my face, I am in my element.
When I'm dropping hundreds of shells wherever I want from across the map, it sort of feels like the hammer of God.
@@TonboIV It's just as fun as you might imagine.
Your profile pic raises a HUGE red flag for me, just saying. Lots of military addicted webs that say they did something military when really all they did was serve tours on milsims!
@@jumpiko4553 That's a cute thought.
@@metazare That's right! Having a man-cave full of anime figurines is more of a Navy thing:
ua-cam.com/video/o33_RNN2Q40/v-deo.html
The artillery are way too serious for that shit!
Whole new meaning to the word “Fire Base”. Lord that was so much metal and heat thrown around it was impressive. And a (relatively) efficient design too.
looks like youtube's algorithm approved your epic artillery firebase.. I don't even play this game, or even looked at its gameplay... now im interested...
Factorio is one of the best games out there. Buy it, you won't regret...
I second this guys opinion. Its rivaled only by minecraft in the scope of possibilites
Or play the demo, because Factorio actually has a playable demo like games from the 90s!
@@TonboIV How big is the demo anyways? Like how much can you do in it before you have to buy the actual game?
@@Littleman3240 Sorry, but I never did play the demo myself. I just bought it from watching videos. I think the demo only has the most basic items in it. Definitely no artillery and probably not even trains, but in your first game it would probably take a few hours to progress past basic technology anyway. Factorio can eat up a lot of time, and there's always "just one more thing" to do.
The Federal Network would like to remind all citizens that it is your duty to *Do Your Part*
By the wrath of the Emperor we fight against the foul xenos!
*_FOR THE EMPEROR!_*
@Jonathan Stiles Bro the Imprium has weapons specifically designed to wipe out planets. The Warlord class Titans alone have lascannons big enough to make mountains twice the size of Mt Everest disappear in an instant.
Fuckin loyalists
BLOOD FOR THE BLOOD GOD
@Jonathan Stiles what a bruh moment
Imperialism with the most obscene sneer.
Glorious imperialism.
Happy Astartes noises.
Codex approved
This is how Avatar should have ended.
I've never seen that movie, and yet I've already decided I hate it. I do not feel ashamed of this.
@@TonboIV well your not wrong
@@TonboIV It's a film that had huge impact on the technical aspects of filmmaking but no cultural impact at all. If you've seen Dances with Wolves, Fern Gully or Pocahontas, you're not missing much other than spectacle.
My old boss had this glorious talent for clear cut oversimplification:
"You are not missing much. Just picture naked blue pocahontas, and you've already seen the movie right there."
@@alejandrobotero8725 One of my buddies is that way, it makes arguing with the dude pretty fun. Lol
1:00
“You kill anything that has more than two legs, you get me?”
DESIRE TO KNOW MORE INTENSIFIES
Bitters: This is the hardest boss fight ever
its like dark souls!
not even a fight .... they have 0 chance
@@CamoronZ They have a chance... to burn!
They had a choise: burn like a pig or burst like a bug...
@@sjonnieplayfull5859 or run...
God damn it, now I need to get back into Factorio... and rewatch Starship Troopers...
My work here is done.
Warm it all up, everything you've got! COME ON YOU APES, YOU WANNA LIVE FOREVER?
Damn. I felt a lot of nostalgy when music striked in, coolest part is that I didn't even remembered what that music from. *I JUST FELT THAT I NEED TO PAY RESPECT*
It's an old strategy game in space. Where you build ship on planet slot.
@@marczhu7473, Isn't that music is from Starship Troopers? Was there a strategy game of it as well? Or I am misunderstanding things?
@@demonx3779 conquest frontier wars
@@marczhu7473, oh, they really used ST theme in the game? Thats cool
Found out that ST theme and CFW theme are very similar in beginning, like CFW was inspired by it or smth. But in the video is the Starship Troopers theme
Bunker,Firebat and siege tank?
Very convenient solutions for Zerg!
Oh? What's this? Is this a comment unrelated to Starship Troopers or Warhammer 40k?
@@TonboIV Starcraft2
Alright, I'll get out of bed and build a flamethrower and artillery base
Beautifully executed. I wish there were more shots of the downrange damamage but damn, the minimap clearing in chunks was satisfying alone.
I agree. I could have focused a bit more attention down rang, and maybe also done a zoom out to map view at some point before the action to show all the red surrounding me.
The moment I heard Klendathu Drop, I was obligated to hit 'like'
America: And the Indians showed the Pilgrims how to grow corn!
Also America:
@Johnston Steiner America is not responsible for small pox. In fact, it was a white guy who came up with the vaccine.
You should do some actual research before spreading false narratives. It was never the policy of America to give small pox blankets to natives. Even just the idea is kind of silly when you think about it from a practical stand point.
@@hopdevil007 Thank you for your sanity, sir! Germ theory didn't exist back in the colonial days, small pox was barely a concept, it was the wrath of God as far as anyone knew.
@@jacobussmit1453 Gene theory wasn't known until historically recently, however humanity had been selecting plants and animals for literally thousand of years. Same goes for illnesses and bacteria.
@@jacobussmit1453 LMAO
@@hopdevil007Of course America is not RESPONSIBLE for smallpox...What kind of bullshit rhetoric are you trying to preach here? There are definitely journal entries of them trying to give the natives the "disease" and some people in Fort Pitt also had smallpox. It did happen. YOU should do your research, sir. You are the one spreading false information.
Just because it was a "white guy" that created the vaccine does not mean that the racist colonists didn't try to spread it to the natives. Just judging from your idiotic comment you must be racist yourself.
I get such a fuzzy feeling inside when the artillery train pulls up with the music rising followed by the guns turning in unison and raining hell!
Kabaneri of the Iron Fortess done right.
Playing Factorio as Kabaneri is my dream! I want charge through hoards of biters in a giant battle-train, travelling the rails between remote besieged outposts! Zombies would be even better!
Kabaneri of the Iron fortress but enjoyable
REMEMBER YOUR TRAINING AND YOU WILL MAKE IT BACK ALIVE
Harris was killed by locomotive
reference to foreverwar?
@@tyxhq. Almost everything in the comments is straight out of Starship Troopers... or Warhammer 40k, because reasons.
EDF! EDF!
Commissar: I want to destroy these filthy xenos scum.
Tech priest: In what way Commissar?
Commissar: flames and explosives are preferred.
Tech priest: Say no more.
"The Omnissaia provides"
"Nothing is beyond our reach"
- Those cannons probably
"Rico, you know what to do!"
The feels...
And he did.
D gun's down fifty percent. C gun's right behind it.
Aliens sentry guns
"I love the smell of napalm in the morning. It smells like.... *victory"*
Except... they didn't win Vietnam War... hmmmmm
@@kajmak64bit76 they "lost" because the citizens wanted the war to stop. if you look at the casualties of each side the war was a massacre
I bet you didn't used nightvision for extra cinematic.
Love it \o/
This is one of the most satisfying videos I’ve ever watched.
lol if this was something like Starship troopers, the Bugs would just go under the wall and take out your main source or target the tracks but honestly thank god the AI is not that smart.
They haven’t evolved brain bugs yet
See, I know you’re tempting me to see what would be needed to...avoid this problem, and my only solution would be some form of under fortifying element or a method of layered defense.
Hm, questions for later.
@@davidthorp01 The solution to this is to just spam turrets and repair bots EVERYWHERE. They can't get past your defense line if there is no line.
TonboIV AH! Defense in depth! Very Zhukov, I like it. And would do good to allow each line to soak up any contributing force. The AI would need insane (near sentient) levels of coordination to otherwise overwhelm after a certain amount of depth.
Remember kids: aliens can't sign the Geneva Conventions.
Ive never heard of or seen this game, but that artillery train is badass
I can't think of anyway of combining giant guns and trains that wouldn't be badass.
Lost it when the music started! NICE TOUCH!!!
I'll admit, the music is at least half of what makes this video work.
The moment Klendathu Drop started to play, I had a big smile on my face.
This is some pumpin' background music. Perfect for artillery. Just hearing it, overlaid with the thunderous sound of those big guns, gives me a semi.
There is only one warcrime: To let the Aliens live
after so many years, i finally found this video again
klendathu drop was fucking perfect
Me: I've played some Factorio, even watched some of the speedruns but it's just not that fun for me.
TonboIV: *uploads*
Me: Never mind, I changed my mind *reinstall Factorio*
Looks so different than modern factorio.
When Klendathu drops harder than the drop pods and the arty shells.
The way the flame turrets light up the dark 🤌🤌
See I was curious about this game but wasn't sure enough to buy it. Now you have given a damn good reason to get it. "The only good bug is a dead bug!" I'll be doing my part soon o7
Me, a new player who’s constantly getting harassed by biters: it’s beautiful!
Love how you put Starship Troopers music, fits the game :D and here I had a nagging feeling of familiarity when I played the game.
this is basically the reverse of the killing corridor I'm currently building on my map!
this guy automates
anyone else got a slight panic attack when they heard the "wah wah wah" sound that plays when aliens break your stuff?
Suffer not the Xenos to live.
Holy shit, I got chills when the music timed up perfectly with the arrival of the Artillery Train!
This suddenly pops up in my recommended videos. I've never heard of this game, or do I know this channel, but this looks like the most badass manly game in recent years.
Jesus... When the music started I got goose bumps then the cannons rolled up and it felt so right lol good job! Good fucking movie!
This star ship troopers music making me want to be a citizen
Crazy how much and how little the game has changed
A player character from Factorio Main Base has arrived nearby.
They are attacking immediately.
It looks like he intends to destroy your nest with artillery.
@@TonboIV 💞💔💓💕💖💗💘💝💞
I like clicking on random parts of this video and seeing the excess of red dots on the minimap progressively evaporate
"Holy cow he pulled a base out of his pants" ~ boyfriend 2020
*Engineer crashlands onto a planet with 12 billion alien natives*
Engineer: I'm not trapped on this planet with you, YOU'RE ALL TRAPPED ON THIS PLANET WITH ME
This is so fun to watch, it should get it's own fanart. The non-convex corner design is interesting.
That said, I'm surprised you didn't just bring power poles with your railway and have no other turrets than flame. Although if everything around the base is covered by flame turrets, then having a few laser or gun turrets doesn't even matter. Personally I'd go with stationary artillery, bring ammo components by train and assemble it in the outpost, but with a dedicated artillery train, logistics is somewhat easier.
The indented corners let more flamethrowers overlap, since they have limited firing arcs. It turns corners from a weak area to a strong one.
I don't actually need to shoot the biters myself. That was for the Starship Troopers effect. Flamethrows work just fine on their own with a properly spaced walls and overlapping firing arcs. Light Oil also gives you the most defensive bang you can squeeze into one rail car, by a very long way.
Stringing out power poles is annoying, and breaks my feeling of being on a hostile frontier. I play sandboxy games like Factorio and Kerbal Space Program a lot based on style. I want to do things in a way that *feels* at least half way practical.
Setting up artillery turrets and ammo production seems like a lot more work than just bringing an artillery train, and not nearly as cool.
I've done it with stationary arty turret + gun turrets, and it's very powerful and compact, but boring to watch. The gun turrets shred behemoths instantly, and there's no need even for stone walls to protect them. I've never had a bot take even a single repair pack from storage; every outpost is sitting at 100. :/ And no fire. The fire is the best part here.
m0rsk I tried gun turrets with uranium ammo first, and it was probably an even more effective defence than this, and very compact, but the logistics! Those guns burn so much ammo so fast! I went with flamethrowers because they sip at the light oil, and I can leave most of it on the train. Just connect pumps and all the turrets get what they need. No bots or belt or inserters or manual feeding needed. It's ideal for a temporary rail based fortification.
That moment when you realise those little yellow dots on the minimap are shells.
That is one highly efficient way to clear out a very populated biter zone.
I really enjoyed seeing you pull that train in, and hope out and slap down that print, and got the walls starting to get setup in just the nick of time to impeded the biters path.
I know I'm a bit late, this VOD is 13 months old. But it popped up in my recommended list, just now. Seems ya got a good VOD for it to show up there at your channels size. Congrats on that, sucks you wont get a penny for it. But means you're one to something.
Artillery shells are very expensive though...
Why did I stop playing this? I need to go back cause this awesome.
Way better than GOT S8E3. and he stood behind the walls. so smart
🙈 🙉 🙊
I thought your avatar was a hair on my screen!
"Only GOOD bug's a DEAD bug!"
🤣🤣🤣
Salute to you friend.
That feeling, that you must have felt when you started sniping bug nests from across the map, must have been just like that feeling in Supreme Commander when your constructors finally finished building the artillery platforms non-terran faction players see in their nightmares - the Mavor. ie, "It doesn't matter how far away on the map you run, your ass is mine. 8)"
Artillery: "Don't run, because you need to save your energy for the long walk to hell."
this seemed like one of the coolest siege battles of all time, like genuinely i’m being serious
America: "We came to colonize the land, and found it uninhabited."
Also America:
@Gray Jedi based
You should do more of these short videos on small unorthodox blueprinted systems
What do we have: Napalm, Artillery, Drones, Premade structure and bug planet. Masterpiece.
I also have pocket nukes and flying killbots for when I want to fight on foot.
This is for the 300,000 mobile infantry that was killed in Klendathu
Biters: *exist*
Artillery: “no”
I realised that my desire to know more was intensifying as the video rolled on so i came to the comments to see how i could do my part... Was not disappointed.
*howitzers arrive* HERE WE GO BOIS!
Engie sure has a lot of pockets for all those drones.
That's what I call a Firebase, in more ways than one!
i thought is was just flamethrowers but then out of nowhere an artillery train comes by
Nice. I kind of wish there were more offensive options.
This is 6 years old and it still puts a smile on my face.
This is epic, im just gonna borrow this whole setup
Sir! you got me when the Music from Starship tropperss starts....! xD Thank you very much! ^^