Actually, I once wanted to enter the Inner region via the Portal of Power, and my friend was in the Dungeon, like 1 die roll away from the Treasure Chamber. So, I purposefully landed on the Harbinger and moved him to the Treasure chamber, and my friend rolled a 2 on the chart, had to draw 3 Harbinger cards and got killed, and then I managed to win the game in the end too. Oh, boy, that felt good, I'm not gonna lie!
I have purchased the base game back in early April and have been playing it with my kids age 6, 7 and 11 . We are having a blast ever since even if we have to help the youngest one figure out the adventure cards at times . Bought 3 mini expansion since and we love the fun additions . My eldest painted the minis with Vallejo set and the tiny characters really came to live .
As we have started painting our minis I was wondering how to create "grass" effect or any other for that matter . So far me and my daughter have just been painting the ground in plain colors but it seems lacking detail...any ideas ? Cheers!
Great! The minis look much better painted. For the grass, you can buy specially made 'grass' and 'sand' too. With a little glue you simply sprinkle the grass or sand over the glue areas. There a lots of UA-cam videos to help.
Outstanding as always Mr. Imp! (May I call you Mr. Imp? :3 ) Anywho, outstanding quality as always! On an educational note I would have liked to know two important game triggers. 1. What causes the omen effect to trigger. 2. How do the players (somewhat co-op as you aptly point out.) bury that sucker. :3 On a marketing note the PlayStation 4 version JUST had a massive update to Talisman allowing us to buy all expansions post Blood Moon and that platform has an install base rather north of 500,000,000! So expect at least 10 or 20 more views to all of your videos rather sharpish! :D
Thanks Mike. Of course! After a player draws an Event card they move the Harbinger to his or her space. If a player rolls a 1 on a die roll when encountering the Harbinger, you discard the top Omen and the next one comes into play. The only way the Harbinger gets removed from the board is when an Omen card has been discarded. The Harbinger returns off the board to his home - his card. But of course a player will draw an Event card and he's back in the game. So you can never kill or defeat the Harbinger just remove him from the game for a little while. Hope that helps! Yes, fingers crossed!
When encountering enemies you can evade first if you can, see page 14 of the rule book, then you or other players can cast spells, then the player rolls one die for their attack roll, then the enemy rolls - another player rolls for the enemy, then you can pay a Fate to re-roll your die if you would like and can. You do have to fight unless you can Evade or you have some other means of not fighting.
@@thebottledimp Thanks for that. Yes, for some reason the words in the rule book don't seem to get through the first time. It's all there, just gone over the whole thing, especially the table at the back. Nb, not especially fond of the Harbinger expansion. Blood Moon is way more fun. Just got the "Highlands" waiting on the "City" and I'll have all four corners.
This expansion is really good with this game. I enjoy it cause it makes the game an additional player in the game. We have lost to the Harbinger before. Add this with the Blood Moon and Dragon expansion and then you get a good competitor in the board game itself. Great review as always.
+Joseph Haughey Yes, good point Joseph. The Harbinger certainly takes no prisoners! The combination of the other expansions means Talisman isn't for the faint-hearted. Happy questing.
+Andrey Latinsky Thanks Andrey. Yes, we've reviewed other board and card games too. We created a playlist of them. By the way, we've created a Facebook group. Search for The Bottled Imp Fellowship, click on the Join button, and we'll add you in.
Another 2 questions please Ken... Firstly, when a character lands on the Harbinger figure, the main rule sheet says, just roll a die on his chart, BUT the chart says, when a character lands on the Harbinger figure, move him (the Harbinger) to another space. If you suggest moving him to another space, what would you suggest on where to move him? Secondly, there is a spell called "healing", Cast as required. By casting it on yourself or any other character, the recipient is healed upto his life value. Question, why would anyone want to heal another characters life value,? BTW... The Harbinger is an awsome addition to the board and as for bringing variety... the Harbinger stack of cards, can send the game in many directions and "no two games are ever the same" is an absolute understatement, Brilliant :-)
Quick question Ken. Let's say someone got a Cursed Object and then for somehow managed to ditch it and it remained face up on a space. If a character lands on that space is he forced to pick up the Cursed Object, or is it just that you're forced to take it if you draw it from the Harbinger deck?
Thanks for all these Talisman reviews. They are thorough and well done. It helped me greatly both deciding what to buy (only a couple expansions I do not like really) as well as making expansions (and modifications of the existing game and expansions). Any chance you would review the Nether Realm and Deep Realm that the guy who runs Talisman Island put together?? (FYI for anyone interested, the early GWShop Radaghast makes a great Harbinger miniature if you want to larger metal one. I use this and a Ral Partha wizard mini for the Warlock).
Thanks for watching and for your kind words. Glad you're liking our Talisman reviews and that they have been of help. Yes! We've The Firelands up next then we've only the Nether Realm and Deep Realm to go! Not sure when they'll be reviewed as we're not full time. Yet! It will be before the year is out though.
How does the game play if all cards that cancel someone's turn are removed? Like maze, spells, items etc? Have you tried that? Just wonder if it improves the game, at least in your opinion
+Buckthorn Interesting, not played with Miss a Turn cases removed. That would slow the game by a fraction I guess but wouldn't be as frustrating I guess! Maybe try it and let us know? By the way, we've a Kickstarter campaign running at the moment. The Bottled Imp Card Game. By great if you could take a look at it. You might like to pledge to help fund it? Here's the link: www.kickstarter.com/projects/ghastlygames/the-bottled-imp-game
+Максим Кирсанов With The Harbinger if the Omen Cards runs out, the game is over. There is no rule to say that players have to co-operate in order to stop this but you find yourself asking for other players to prevent this from happening if they get a chance. Of course, they don't have to but when the deck gets pretty low, it gets serious and players tend to co-operate! I guess one way to play probably co-op is to play in teams. Each player could play a character and then have two teams who are against each other but the players would help other players on their team. You could have the teams into fantasy types like Magic Users verses Fighters or Humans verses Small Folk.
Do you think that the characters of this expansion are too strong for being played in other expansion? They seem too strong for me but maybe I'm in mistake. Sorry for my terrible english.
Good question TuTubo and your English is perfect. It ceratinly is a tough expanion. I would recommend playing with all the expanions at once now! I'd pick maybe 2 others and see how that goes. If you're playing with The Dragon expanion I'd just play The Dragon and The Harbinger expansions. Thet'll be hard enough! Hoep that helps.
Man, that End of Days Alternative Ending seems like a great way to end the Harbinger expansion. Can't imagine a more nail-biting situation than being on the sixth or seventh omen and fighting The Beast with its insane 18 Strength/Craft and praying that you don't lose and cause the game to end.Great review. I'm looking forward to you covering The Cataclysm. :D
+Jason Grubiak Why thank you Jason. Yes, The Dragon is next up in a couple of weeks. It was a beast to film - pun intended! - as it's a beast of an expansion as you will find out soon enough...
Good question Robert. In each deck there are 8 cards: 7 are headed The First Omen, The Second Omen etc. all the way to 7. The eighth card is titled The Prophecy and is placed on top of the deck and is the first CARD to be turned over but not the first OMEN. The Prophecy cards are flavour text that explains what each of the Omen decks do. Hope that helps clear things up.
Well I've watched all of your Talisman videos, will you be continuing your character hints/tips?
Actually, I once wanted to enter the Inner region via the Portal of Power, and my friend was in the Dungeon, like 1 die roll away from the Treasure Chamber. So, I purposefully landed on the Harbinger and moved him to the Treasure chamber, and my friend rolled a 2 on the chart, had to draw 3 Harbinger cards and got killed, and then I managed to win the game in the end too. Oh, boy, that felt good, I'm not gonna lie!
Perfect Talisman tactics!
No way. I don't want a ticking clock!
I have purchased the base game back in early April and have been playing it with my kids age 6, 7 and 11 . We are having a blast ever since even if we have to help the youngest one figure out the adventure cards at times . Bought 3 mini expansion since and we love the fun additions . My eldest painted the minis with Vallejo set and the tiny characters really came to live .
Great to hear Marcin! Glad you and your family are enjoying the game. Happy questing!
As we have started painting our minis I was wondering how to create "grass" effect or any other for that matter . So far me and my daughter have just been painting the ground in plain colors but it seems lacking detail...any ideas ? Cheers!
Great! The minis look much better painted. For the grass, you can buy specially made 'grass' and 'sand' too. With a little glue you simply sprinkle the grass or sand over the glue areas. There a lots of UA-cam videos to help.
@@thebottledimp thanks a lot!
You are quite welcome.
Outstanding as always Mr. Imp! (May I call you Mr. Imp? :3 ) Anywho, outstanding quality as always! On an educational note I would have liked to know two important game triggers. 1. What causes the omen effect to trigger. 2. How do the players (somewhat co-op as you aptly point out.) bury that sucker. :3 On a marketing note the PlayStation 4 version JUST had a massive update to Talisman allowing us to buy all expansions post Blood Moon and that platform has an install base rather north of 500,000,000! So expect at least 10 or 20 more views to all of your videos rather sharpish! :D
Thanks Mike. Of course! After a player draws an Event card they move the Harbinger to his or her space. If a player rolls a 1 on a die roll when encountering the Harbinger, you discard the top Omen and the next one comes into play. The only way the Harbinger gets removed from the board is when an Omen card has been discarded. The Harbinger returns off the board to his home - his card. But of course a player will draw an Event card and he's back in the game. So you can never kill or defeat the Harbinger just remove him from the game for a little while. Hope that helps! Yes, fingers crossed!
Awesome painting of those miniatures.
Awww, thanks.
@@thebottledimp No problem.
Ken one problem, if I could prevail upon your patience. When you encounter an enemy, who attacks first? and do you have to fight?
When encountering enemies you can evade first if you can, see page 14 of the rule book, then you or other players can cast spells, then the player rolls one die for their attack roll, then the enemy rolls - another player rolls for the enemy, then you can pay a Fate to re-roll your die if you would like and can. You do have to fight unless you can Evade or you have some other means of not fighting.
@@thebottledimp Thanks for that. Yes, for some reason the words in the rule book don't seem to get through the first time. It's all there, just gone over the whole thing, especially the table at the back. Nb, not especially fond of the Harbinger expansion. Blood Moon is way more fun. Just got the "Highlands" waiting on the "City" and I'll have all four corners.
This expansion is really good with this game. I enjoy it cause it makes the game an additional player in the game. We have lost to the Harbinger before. Add this with the Blood Moon and Dragon expansion and then you get a good competitor in the board game itself.
Great review as always.
+Joseph Haughey
Yes, good point Joseph. The Harbinger certainly takes no prisoners! The combination of the other expansions means Talisman isn't for the faint-hearted. Happy questing.
Love your review as well as your paint work.!!!! I hope you reviewed other board games as well
+Andrey Latinsky
Thanks Andrey. Yes, we've reviewed other board and card games too. We created a playlist of them. By the way, we've created a Facebook group. Search for The Bottled Imp Fellowship, click on the Join button, and we'll add you in.
Another 2 questions please Ken...
Firstly, when a character lands on the Harbinger figure, the main rule sheet says, just roll a die on his chart, BUT the chart says, when a character lands on the Harbinger figure, move him (the Harbinger) to another space. If you suggest moving him to another space, what would you suggest on where to move him?
Secondly, there is a spell called "healing", Cast as required. By casting it on yourself or any other character, the recipient is healed upto his life value. Question, why would anyone want to heal another characters life value,?
BTW... The Harbinger is an awsome addition to the board and as for bringing variety... the Harbinger stack of cards, can send the game in many directions and "no two games are ever the same" is an absolute understatement, Brilliant :-)
Quick question Ken. Let's say someone got a Cursed Object and then for somehow managed to ditch it and it remained face up on a space. If a character lands on that space is he forced to pick up the Cursed Object, or is it just that you're forced to take it if you draw it from the Harbinger deck?
*a new expansion comes out*
Kevin: So, what do you get in the (mini) box? Well, actually you get quite a lot...
Thanks for all these Talisman reviews. They are thorough and well done. It helped me greatly both deciding what to buy (only a couple expansions I do not like really) as well as making expansions (and modifications of the existing game and expansions). Any chance you would review the Nether Realm and Deep Realm that the guy who runs Talisman Island put together?? (FYI for anyone interested, the early GWShop Radaghast makes a great Harbinger miniature if you want to larger metal one. I use this and a Ral Partha wizard mini for the Warlock).
Thanks for watching and for your kind words. Glad you're liking our Talisman reviews and that they have been of help. Yes! We've The Firelands up next then we've only the Nether Realm and Deep Realm to go! Not sure when they'll be reviewed as we're not full time. Yet! It will be before the year is out though.
Thank you for the answer
How does the game play if all cards that cancel someone's turn are removed? Like maze, spells, items etc? Have you tried that? Just wonder if it improves the game, at least in your opinion
+Buckthorn
Interesting, not played with Miss a Turn cases removed. That would slow the game by a fraction I guess but wouldn't be as frustrating I guess! Maybe try it and let us know?
By the way, we've a Kickstarter campaign running at the moment. The Bottled Imp Card Game. By great if you could take a look at it. You might like to pledge to help fund it? Here's the link: www.kickstarter.com/projects/ghastlygames/the-bottled-imp-game
Thanks for your wonderful Talisman reviews. Any plans for reviewing the Deep Realms?
+Darin LaGarry
Thanks Darin. Yes, we do. Not sure when, but it on the list!
How do you think it possible to play Talisman with this addition to the co-operarive mode like Runebound or Arkham?
+Максим Кирсанов
With The Harbinger if the Omen Cards runs out, the game is over. There is no rule to say that players have to co-operate in order to stop this but you find yourself asking for other players to prevent this from happening if they get a chance. Of course, they don't have to but when the deck gets pretty low, it gets serious and players tend to co-operate! I guess one way to play probably co-op is to play in teams. Each player could play a character and then have two teams who are against each other but the players would help other players on their team. You could have the teams into fantasy types like Magic Users verses Fighters or Humans verses Small Folk.
You could use the Lightbringer from Blood Moon.
+Foxlover666
Good idea Foxlover666.
Do you think that the characters of this expansion are too strong for being played in other expansion? They seem too strong for me but maybe I'm in mistake. Sorry for my terrible english.
Good question TuTubo and your English is perfect. It ceratinly is a tough expanion. I would recommend playing with all the expanions at once now! I'd pick maybe 2 others and see how that goes. If you're playing with The Dragon expanion I'd just play The Dragon and The Harbinger expansions. Thet'll be hard enough! Hoep that helps.
Man, that End of Days Alternative Ending seems like a great way to end the Harbinger expansion. Can't imagine a more nail-biting situation than being on the sixth or seventh omen and fighting The Beast with its insane 18 Strength/Craft and praying that you don't lose and cause the game to end.Great review. I'm looking forward to you covering The Cataclysm. :D
+GreenDinoRanger
Thanks. Hell yeah! Tension through the dark sky! Yes, same here. It's a new dawn for Talisman with The Cataclysm.
Yes! another Talisman review! :)
Excellent as always.
I hope you do The Dragon expansion someday as well.
+Jason Grubiak
Why thank you Jason. Yes, The Dragon is next up in a couple of weeks. It was a beast to film - pun intended! - as it's a beast of an expansion as you will find out soon enough...
Games workshop did a reprint. still in print as of 2018
I see what you did there. Review The Harbinger (end of the world) and in a couple weeks The Cataclysm. Very clever LOL. Great review.
+spiralmind64
Oh yes, you spotted that did you? Thanks for watching. Still a couple more expansions to go.
+The Bottled Imp
Will you review even nether/deep realms micro expansions? :D
+Andrea
Hi Andrea, yes! We plan to review those in the next couple of months. We've got The Dragon Expansion coming tomorrow!
+The Bottled Imp
Great ! I'm just planning to buy the Dragon next month, so it will be very interesting to watch your review.
+Andrea
Good stuff! I'm sure you'll find it helpful.
How can there be 32 Omen cards?
4 sets of 7 cards is a total of 28 cards
Good question Robert. In each deck there are 8 cards: 7 are headed The First Omen, The Second Omen etc. all the way to 7. The eighth card is titled The Prophecy and is placed on top of the deck and is the first CARD to be turned over but not the first OMEN. The Prophecy cards are flavour text that explains what each of the Omen decks do. Hope that helps clear things up.
@@thebottledimp oh, okay, thank you very much!
You are most welcome.
Thank you for the review! Waited for another Talisman review :)
+JemyM
Thank you for watching. Glad you like them. Still a few more Talisman Expansions to go!
You need to review the cataclysm
+ianthomo33
Yes, it's coming.... be warned!
4 7's are 28 not 32 lol ;)
More of the game components, less of your mug staring into my soul.
And the things I've seen in your soul...
Ha!