First Person Camera Controller - FPS Game With Unity & Blender
Вставка
- Опубліковано 7 сер 2021
- FIRST PERSON CAMERA CONTROLLER
In the seventh episode of the FPS Game remake I show you how to make a first person camera controller.
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Thanks to: Robin Brown, Tom Taborovski and Samin Grahic for their support on Patreon.
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--Programs--
Engine: Unity - unity3d.com/
Modeling: Blender - www.blender.org/
2D Editing: Krita - krita.org/en/
Programing: Visual Studio - visualstudio.microsoft.com/
Organization: Trello - trello.com/
--Outro Music--
Song: Horizon (feat. Tylah Rose) - Loreno Mayer & Haesën
Music provided by Ninety9Lives
Video: • Loreno Mayer & Haesën ...
Download: 99l.tv/88HorizonYU
--TAGS--
script make game for free 2020 development dev unity blender program tutorial guide new hd twitter youtube developer indie design art cool easy quick fast fps first person shooter game gaming how to intro introduction learn teach learning teaching livestream live stream indiegamedev indiegame indie unity2020 blender3d unity3d devlog - Ігри
the best unity tutorial so far ! THX
6:44 why is this so funny?
thx so much, it really helps
thank you so much for this tutorial!
Np ;]
nice video!
good job!
Can you post the code so I can put it into my script and see if it works. Cant find anything wrong with mine but it doesn't work, everything is plugged in right too.
When I press space multiple times it jumps one after the other and makes the player fly even with the code from this video. Does anyone know what i've done wrong?
Are you sure you watched the whole video, because I fixed that problem, or maybe you forgot to set the walking plane layer to "Ground"
@@SingleSapling My plane is set to Ground and i also copied your code for groundcheck.
Just to be sure, its Layer(in the top right) is set to the same layer as in the character controller?
@@SingleSapling I managed to fix as someone pointed out that I didn't reference layerMask in the ground check code xD
Ahhh, good job, may luck follow you
Something is happening to me, when I look back, and then press W to walk forward, the puppet walks backwards.
9:14 He solves that problem right here. Good luck 👍
im getting error CS1002: ; expected on both line 15 and 16. i made sure i followed and looked through every line to see if i missed one, and i cant seem to figure out where it wants me to put them.
this is the part of the code its saying to put ;
float mouseX Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
am i blind? or is it an issue? thanks in advance :D
nevermind, i fixed it!
some dumb spelling mistake and a period instead of a comma on a line -w-
Do you know if frostbite is public ?
Also what’s your opinion on cryengine
I dont think frostbite is public aaand cryengine I have never used but it cant be that bad
@@SingleSapling rip I need frostbite but EA won’t give it
Damn bastards
6:46
lol same
yo for some reason i cant look up and down just side to side
Are u absolutely sure u followed every step in the video?
instead of having two components, one for cam and one for body could you just have one for body and make arms a child object of camera?
This comment is so very late, but the setup that Sap uses for the camera allows for the roll of the main camera to be easily adjusted. You could use the function FindComponentOfType or Camera.main or some sort of singleton pattern.
for some reason my mouse doesnt hide when i followed the code exactly
U sure u called the code?
@@SingleSapling Yes i definately did
Did you use debug.log to see if the ode is firing
@@SingleSapling I’m not going to lie idk what that means hahaha
@@SingleSapling I’m rlly new to coding