Це відео не доступне.
Перепрошуємо.
AC3 | Parkour Montage
Вставка
- Опубліковано 13 гру 2020
- Hey guys, I recently managed to get my hands on a copy of AC3 original, and over the course of my playthrough, I decided that I wanted to make a video demoing the Kenway saga's movement system as I feel that it's one that most people don't really talk about all that much. Hope guys enjoy, and, as always, thanks for watching.
Oh sweet side ejects, how I've missed you
Same :(
69 likes
@@wasademonnowanormalguy1003115*
it's back on mirage
God bless AC3 for reintroducing the vaulting mechanics!
Vaulting in AC1 > Vaulting in AC3 > Vaulting in any other AC game
This is my hierarchy. AC1 at the top because of how much it actually changes the gameplay instead of just being a visual thing, AC3 above everything else because those animations are god-tier.
@@jcers My greatest wish for AC free run is always where I could do interesting tricks (advanced movement) while having classy animation resembling real life. Not too realistic, but pleasing for the eye.
@@jcers Oh hell yeah. Knowing how to vault in AC1 helped me make smoother escapes after Assassinations. No more janky fumbling and ground shaking business.
@@jcers honestly "vaulting in any other ac game" can be replaced with vaulting in ac unity, because the vaulting system as a whole has been recycled from then on (excluding origins which had none at all)
@@Flatter_Sine like Side flips, butterfly twists etc
I've been saying it for years. Ac3 has one of if not the best movement in all of assassins creed, matched only by unity. The sheer variety of vaults, the mostly realistic climbing, the option to climb trees...
Animation-wise, I would say AC3 is the best in the series in terms of movement. It has a huge variety of movement animations and they’re all blended extremely well, unlike Unity, which suffers from floaty animations quite frequently due to poorly optimized animation blending.
@@jcers I agree
In unity it the parkour seems good
But it doesnt feel like player is jumping its like he just yeet himself to another position
I agree and I thinks it’s better than unity because unity is no unrealistic and doesn’t feel as simple to control
@@animeslayer6348jumping across buildings like you’re spider-man lol
Ac3 is my fav you really do it justice with how skillful you are
Thanks :)
The game that introduced the series to me. This holds a special place in my heart
AC3 is very unique and special.
Same for me
Mine was Odyssey 😂 rip
Mine was revelations. I didn't knew anything about AC and my older brother didn't knew anything about games at all, but he installed me a pirated game (piracy is in general still very popular in my country) and I loved it! My first rage over not outrunning random guy what wanted to be an assassin too. First time getting on the tallest tower I saw. Riding ropes (something I'll be missing in ac games, seriously). I still didn't understood a thing, because it was last game in Ezio trilogy, and I was finishing the whole picture by myself.
Damn, this real purty.
Obligatory "you're a god."
Thank you, Leo :D
I really enjoy Ac3's parkour. Its a good middle ground between the slow but precise system from 1-Revelations and the quick but soulless system from Origins-Valhalla
Yea, it’s a system I enjoy using and it’s fun to watch.
i just wish they had manual grasping in this game
@@beansaresodeliciousthere is, just hold directional input
@@EnormousDuck2you can’t catch ledge behind you in AC3 though
@@ninjafrog6966 you can actually but its very short reach
Ac3 parkour is really like feeling the momentum
I agree. It feels pretty nice.
Alright not even 15 seconds in and Connor does a wicked 360 turn after that flag pole. That on purpose or just coincidental? Looks like Connor can twirl after all
It’s the only place I’ve found in the game that does that. It’s because the “flowerpot” is in the middle of a platform, so he lands on it facing backwards. Nothing I’m doing per se, but yes, Connor do pretty twirl as well
nothing on ezio's backflip off horse lol
edit: backflip from horse to beam
@@nicolesong6199 True that movement in Brotherhood is fucking epic to say the least
In my entire 30+hrs in the game i never realised that this animation exists. So smooth! Reminds me of Arno
Yeah these animations are on the flag poles that lead to the flower pot platform
I still cannot believe how absolutely BEAUTIFUL these animations are.
Best in the series bar none. It’s gonna be very hard for any studio to top the animation work in this game with the mindset they currently have for the franchise.
@@jcers That's very true. I hope Ubi gets their stuff together. I haven't genuinely *loved* an Assassin's Creed game since 2013.
Funny how Haytham is the only Kenway who doesn’t know how to parkour on tree
That’s what he gets for being a templar lol
@@googlymoogly3009 it wasn't his choice to some extent
This game probably has the best parkour out of the Kenway saga. The animations feel really smooth and you can cancel out of them much easier than in Unity.
I agree. Other Kenways might have better world design, but mechanically, AC3 takes the cake.
Both AC 3 and ac4 has the same parkour
@@fabiomucaj9767ac3 had way better animations than ac4/rogue because Jonathan cooper who was the animation lead for ac3 left Ubisoft before ac4 came out.
And because of that they had Daniel Desjardins as a replacement for ac4/rogue. While Daniel was a decent animation lead he didn't have the vision,talent and ambition that Jonathan had. And you can clearly see it in all the animations for ac3, connor had more weight and impact in everything he did, his running animation has the most variations in the series, the combat animations for Connor are probably still the best, his vaults were animated amazingly and the way he moved in trees was more fluid than in ac4.
Ac4 reused alot of ac3's animations but didn't have the same weight, power and feel.
AC3's animation superiority is not surprising since Jonathan cooper has 3 BAFTA awards under his belt so you know the guy is talented af
@@Leo.de69 Yea, AC4 - Rogue's port of the parkour system from 3 felt clunkier.
I felt from the moment I was playing as Edward chasing down Duncan Walpole that the parkour felt off.
6:49 That tree back eject after climbing on the tree is one of the best animation sequences i've seen in this game.
Haha, I do that almost every time I climb a tree. Gotta make things more interesting for myself :P
I have a love-hate relationship with those treepoints
It helps to mark where the hay is with a map marker before you climb. That way, you can see if it’s safe to jump even if it’s summer and there are leaves blocking your way.
@@jcers Check my channel my friend. Pleace.
@@jcers if it's summer you can you can set it to winter
@@Engille967 true, but to do that, you need to unlock cheats, which is only available after you’ve completed the main story.
@@jcers yes
This game has a level of polish that I wish Unity could have achieved
And the funny thing is that this game is still pretty janky compared to something like Syndicate or Origins. Unity is so busted, dude.
@@jcersunity is like a broken lambo
00:40 I remember Leo saying back ejects gain height and I laughed way too hard at what followed! Awesome vid Jcers 😊😊
Haha, thank you :)
I remember losing my freaking mind when I saw no clipping in Connor's clothes for the first time. Also I dont think I did half of this back on 2012, I didnt even know what a back eject was
What do you mean clipping?
Oh, you mean how his legs wont clip through his coat, right?
@@Flatter_Sine Exactly, one of the gripes people got back in the day with the first games was how the clothes would just phase throught your character, and you would see that constantly. I think Revelations already solve that by then, but AC3 refined it with the new engine
@@fortunatesoul12 true, but the sword still clips through it. That's why i never have it, it drives me crazy. And in ac unity your spear always clips through your pistol.
Connor’s tails, tho 👀
Oh wow. I was so into the first 4 games' parkour that I didn't value this parkour much when I played Rogue. When I start AC3, and eventually AC4, I have to really play with advanced tactics.
Edit: I finished the video now, and I really really didn't play using the advanced movement. I almost feel as guilty as I felt when I couldn't hug Leonardo the first time!
AC3-Rogue parkour is basically AC1-Rev parkour with marginally less freedom and significantly better animation work. It's not as good as the previous games' systems, but it's still fairly solid, in AC3 especially.
@@jcers yeah. It is solid, that I realized. I have played Syndicate, and it feels floaty, unlike Rogue or 1-Rev
AC 3's Frontier is one of my favorite playgrounds in any game. It's so immersive!
It's very relaxing to just go around hunting animals, running in the trees and vibing around there
Connor's Parkour feels heavy but yet so satisfying
Big agree. Connor feels satisfyingly weighty, but not to the extent that he feels like an anchor or feels hard to maneuver.
Since Origins I’ve noticed that the characters drop like literal stones instead of floating from one ledge to the next which is expected in AC games. It’s really annoying as it feels like you are being “discouraged from engaging in AC style gameplay.” Parkour is certainly not what they had in mind for the RPG themes of the last three entries which was/is very disappointing.
The flow of movement is so seamless in the earlier games and I think the only thing missing from AC3 is the sudden “diving leap” animation from a higher ledge to a lower ledge that was introduced in Unity and then Syndicate. That would have been the icing on the cake especially with the ease of use that AC3 and 4 had for parkouring.
Jumping on tree branches at night scares me but making those clips at different time of the day was great idea.
Lol, I spent at least an hour and a half waiting for it to be day for some of these clips, so I’m glad you appreciate it!
Great video man ac games have one of the best in game sound mechanics, without music game truly gets a remarkable different feel
Hell yeah man! This is some AC3 ASMR! 🤘😎🤘
Haha, I’m glad you liked it!
Wow, I didn’t believe Ubisoft when they said back to the roots, but we have wall ejects, a living city, and looks at those graphics. Thank you Ubisoft for going back to the roots for this game
Bruh the volts in this game! God! And the tree parkour, and the camera work inside building. I need to play this masterpiece.
Best-animated game in the series bar none. It’s just unfortunate that the game’s stealth is so unintuitive and frustrating.
Eat your heart out, Unity
Hahah agreed
I actually much prefer AC3’s animation work to Unity’s. This video is basically a love letter to what I consider the best parkour animations in the franchise.
@@jcers it has the Ezio trilogy animation present and new ones to complement it
@@jcers Same. It’s stylish but not to the point where it hinders movement.
Check my channel my friend. Pleace.
Developer : I build a stairs so you can use it.
Players : real assassin don't use stairs
Developer : exactly.
Vaulting animations are just beautiful
Big agree
Even though AC3 is overshadowed by the Ezio games and AC4 it’s a really great game nonetheless. Also despite the premise of TOKW being really weird it’s honestly on of the best DLCs in the franchise. Great soundtrack too.
For a long time, I thought I had a soft spot for the Kenway games, but I’ve realized that I don’t. I really love Black Flag and I quite like Rogue, but it’s really only AC3 that has a special place in my heart.
@@jcers the one who introduce new feel always have special place in my heart. AC1, AC3, ACU, and Origins. But AC1 takes the cake for me.
@@Flatter_Sine that’s kinda how I feel, as well
I will always from the bottom of my heart hate AC3. But I still somewhat respect it, because it atleast tried its best to been a great sequel from the previous AC games and it respected the lore and characters of its predecessors. But unfortunetely AC3 turned out to be a buggy, poorly written mess that could have had great potential but wasn't very well executed.
Now i'm not here to say that AC3 is a bad game I just felt like AC3 was disappointing as an AC game especially since I thought the Ezio games were amazing.
And yes this is my personal opinion if you like AC3 that's completely fine I'm happy that you can find enjoyment out of it but for me I just don't like it.
Then again AC3 is one of the most divided AC games ever next to Odyssey so i'm pretty sure you guys will respect my opinion.
This video and your AC2 parkour montage are videos very close to me. They were released at a great time in my life, and were the videos which inspired me to try to make my own parkour montages. And now, after almost 3 years, with me still grinding to choreograph clips, this is quite refreshing to return to
Assassin's Creed 3 parkour mechanics + Assassin's Creed Unity parkour animations= Perfection
i love this game this was really enjoyable
Thanks :) Me too
A lot of people say Unity has the best parkour. In my opinion, the evolition of parkour has been an absolute tragedy post AC Rogue.
Kenway trilogy had nearly exactly the same movement as the ezio trilogy but some minor downgrades with precision but a big upgrade in animations.
Unity was an upgrade in animations from Kenway trilogy (aside from unrealistic jumps), but a massive downgrade in terms of control.
The moment the devs prioritised flashiness over control was when the parkour went downhill. Which is why Unity parkour is worse than it's predecessors.
Big agree to basically all of that.
the loss of control in AC3 still sucks though. it’s not nearly as bad as future entries, but the loss is still there with things like not being able to catch ledge behind you anymore or having ejects get cancelled out during a certain point in your wall run instead of being able to do them at any point during it like AC1-Revelations
these animations were awesome and I loved that they adding vaulting but I preffered the control mechanics from the ezio games and ac1, the parkour was more manual and less automated
Big agree
yep bro iwant control over my character it gets boring in kenway games when you start to replay and realize you are just pressing two buttons
It's my fav parkour style personally
Love AC3
Same. It’s really grown on me since my second playthrough.
@@jcers I can admit it’s not the best AC but it remains my favorite game of the series.
I love all of your parkour videos, and this is one of my favorites!
Ohh those vaults are beautiful!
I agree, AC3 really nailed the vaulting animations.
Seeing Connor climb rocky structures:😀
Seeing Bayek/Kassandra/Eivor climb rocky structures:🤮
Indeed
Ezio and Shay as well
Now do it for Ezio trilogy
AC2 will be my next parkour montage video.
Is it just me or the parkour is smoother in 3 than in 4 and rogue?
It’s not just you. Movement feels agile, satisfyingly weighty and flowy in 3, and 4/Rogue can feel quite stiff in comparison. This is most evident in the treerunning, but it applies in all environments.
@@jcers ahh yes that's it, the stiffness, thats why i cant enjoy ac4 and rogue parkour, i find ac3 parkour very satisfying
@@kobarariatna6129 same.
God I love the parkour in the kenway games. It just looks so good and I love tree running. I've been playing through all the games again and I'm stuck just free running through jungles in black flag cuz it's just so fun.
be thinkin' that ac3 actually looks the best in the kenway saga
The colour palette they used for AC3 is something that I find really satisfying.
Check my channel my friend. Pleace.
I can argue that black flag is the best looking ac and has the best graphicd
I remember when this game was coming out and being sooo hyped for it
If I may ask, did you use a controller or keyboard and mouse? It's so good 😍
Thanks :) I use a DualShock 4 to play.
is that orginal ac3
It is!
I used to chill in them trees while i roll up my blunts 😂
Can you make a movement guide on it?
Leo already has! ua-cam.com/video/4VelZhWZRB8/v-deo.html
Lol back when parkour was parkour
Indeed.
Great gameplay, I love AC3. Game looks great too, is this the remastered or the original?
Remaster
Nevermind it's the original sorry
This is the original game!
Yeah I just checked the description lol, thanks guys. I figured it was since the graphics actually look good, they really needlessly messed up the lighting in the remaster. I've been meaning to get this game on PC and I'm absolutely going to get a key of the original from somewhere, since they took it off Steam :/
Great video man i just got done playing ac3 again since i played it back in 2015 i don't know why so many people hate it Connor is a great character in my opinion who if he had a trilogy he could've been very developed and maybe even a fan favorite like Ezio ac3 is my favorite ac game and i enjoyed replaying it again this parkour is great while i enjoyed the parkour from the previous games this one has that fluidity and style which i prefer
I agree that AC3 gets more hate than it deserves. Thanks for watching :)
that moment that the ps4 player is drooling for frames seconds
F
7:51 looks like I just learnt a new thing
Haha, I don’t think there’s anywhere else in AC3 that works like that. The fence is close enough that the game treats it like a wall on the haystack rather than its own thing.
@@jcers oh, i though it's a new feature, just pressing interact and high profile
@@jcers I found the exact same place in ACB, the assassination contract where you must kill the 6 horseback guards.
I can't believe this game have better animations that Mirage bruh
Love Ac CREED 3
Same :)
Ac unity is definitely my favorite just had to make sure
you are pro at parkour!
Thanks :)
@@jcers u r welcome! : )
Check my channel my friend. Pleace.
A brotherhood or revelations parkour montage would be awesome the first 4 games had the best parkour luv ur montage videos
Thanks! Those will be coming eventually.
Ac3 might be the second best parkour system it would be better though if it wasn’t as automated and gave you more control like the previous games still fun though
Yea, a button-triggered catch ledge and unlimited animation cancelling would do wonders for this parkour system.
@@jcers you can actually force a catch-ledge with the interact/counter button
@@Engille967 you don’t need to push the button. It’s just based on the left stick/wasd in the Kenway games. The difference is that you can’t actually have your character reach in front or behind them, so they have to be very, very close to an object in order to grab it when it’s in front of/behind them. They can properly reach out to the side, though. All of this is provided the jump isn’t canned and doesn’t have a targeted end point. If the system locks you on with an automated jump, you have no control until that jump is done, which is different to how it worked in classic AC.
Ac3 is more in the beginner level for parkour because its more on linear than "choose your path" type.
If we’re referring to treerunning, sure. In urban settings, I don’t agree at all. It’s not classic AC-level, but AC3 has some genuinely strong level design for parkour, especially in New York.
this was unity on ps3 back then for me
This is a really good game, why do people dislike it?? By the way, I always wanted to play this game and Assassin's creed unity.
Play 3, skip Unity.
@@spoodurmin9742 why? I wanted to play unity for its graphics.
Its graphics are awesome.
Explaining why people dislike this game would take a very long time, lol. Definitely give both games a go, they're both special games that are worth experiencing.
@@sudheererothu1012 Sure but the rest isn't really worth it imo
those branches are strong af
They do be
This is AC 3 Original Right?
Best AC for combat and cloth physics. If it had Unity's parkour, this game would've been the best AC game ever for me.
best AC ever to me.
Why doesnt it work like this for me? I end up running up random walls and anytime i try to jump somewhere connor goes in the opposite direction to grab on to something i wasnt even looking at
Unity is better for parkour
Parkour in the OG days were a lot more realistic, simple and fun
I disagree about them being more simple, but yea, it’s significantly more enjoyable and engaging to do parkour in a game like AC3 than it is in the newer games.
@@jcers ye, I find parkour in syndicate difficult because u have to press circle on PS or B on Xbox to go down and X on PlayStation and A on Xbox to go up, it’s too confusing for me
I can't believe i'm actually saying this but despite the variety of movements and flashiness of Unity's parkour, I still prefer the kenway saga's parkour system specifically AC 3, its just so satisfyingly accurate and perfect aesthetically for me, the flow of the movements are fast paced and pretty basic. I like how connor takes his time when climbing up, I also like the swinging and cinematic animations. Everything about AC 3's parkour mechanics is simple yet sophisticated and I prefer they bring this back for Mirage rather Unity's not gonna lie. Unity is still the best but some of the movements are just too impossible.
True true what I really like the most in AC3 - Kenways Trilogy parkour system is that there's a weight to it for example when You Parkour as Connor you can actually feel he's strugling when he pulls himself way up or in Running where he have to shift his weight he actually slid so he can maintain his balance, unlike nowadays yea sure there still weight to it but it doesnt match the Weight of the Character by their looks and their movement
You really god man doin parkour man >:3
Thanks :D
Really awesome Parkour.
Hay why did u choosen og ac3 over remastered.
I used the OG because I no longer have the remaster installed on my PC, lol
@@jcers 🤣
this animation is superior than AC4:BF yet they remove it after 🤦🏼♂️ i dont understand ubisoft
I would assume that it has to do with AC3 and AC4 being worked on concurrently and AC4 receiving less overall polish in the animation department due in large part to the difference in scale and focus of the games.
Man, I always found it so difficult to get the city environments to look good in this. Those parkour starters just lead nowhere and I can never figure out if I'm on a lache bar or a climbing bar until *after* I've done the action. I overshoot the scaffolding when I do a high profile descent, and for some reason Connor always comes up short when I try to grab those cat hang signs. It's all worth it for those incredible interior animations, though. It's too bad, cause the snap detection in the frontier map is the most stable I've ever seen it. I don't know how they could do one environment so well and the other so poorly. Did you see my review of Liberation? The movement is actually a modified version of AC3 that worked really well for me. If you love this game, I highly recommend you give it a try
Yea, AC3 is a weird game, lol. I haven’t played Liberation yet, but I will do so at some point in the future.
Leaping feels Ac3 parkour is good to me other the. Ac unity
Yep. AC3 feels quick and fluid, and Unity feels sluggish in comparison.
would be good if they had added fp mod, great video btw.
Would be interesting, yea. Glad you enjoyed the vid!
How'd you get this original copy?
I bought it here (www.cdkeys.com/assassin-s-creed-3-pc-cd-key-uplay) when it was on sale a few years ago. Not sure if they'll get any more keys back in stock. I'm sure there are other key resellers that might still have some but that would be where you want to look
Amazing! How you made 360 swing
Wich battons iwuold to do that
Its really cool
Thanks! The 360 is linked pretty much to that exact spot. I’ve never found another place to do it in this game. It’s largely automatic; just hold High Profile and run towards the corner.
@@jcers thanks for reply bro (:
Ilove you and leo videos
@@vstarev2715 no problem :)
AC3 stealth
guide please?
It would be great if you did an origins or valhalla one, I don't think it's so easy to do good parkour in those games.
I've considered it, but I honestly don't think the output would be worth the effort, lol. The movement in those games is so devoid of depth, and the world so poorly designed for creative movement that anything I made wouldn't come close to the quality of this video or my AC1 & AC2 ones. I find it really disappointing that they shirked what was essentially a monopoly on the third-person parkour game genre in favour of the generic open-world RPG formula.
Waw original AC3 nice
I honestly might uninstall the remaster once I’m done with this playthrough on the original, I like it much better lol
11/10
Thank you :)
@@jcers Just saying facts
Whats the best area in ac3 to parkour in your opinion? Mine is probably east district of New york
I would agree.
hmm sweat!!
Ac3 is secretly unity but better in every way
Just here to put some constructive feedback on ur parkour skills: big gaming by big gamer 😎
😎😎😎
How wanted to learn parkour after they have know assasins creed
I think a lot of people would say that they did, haha
Reminds me a bit of arno
Me: recently completed ac reavaltions with 8 fps. ಥ‿ಥ
That sounds like pure suffering, lmao. I couldn’t even handle playing a visual novel at 8fps 😂
What do u mean guys by cancel ?
Cancelling, in the context of AC parkour, means being able to perform wall ejects in the middle of a wall run animation. In the absence of cancelling, the player has to wait for the entire wall run animation to finish before they can eject off the wall.
It's better than Ac Black flag and rogue
AC3 definitely has my favourite movement system of the Kenway games, mechanically.
Is this The orginal and not the remastered?
Yea, this is the original game. I don’t play the remaster anymore.
@@jcers
Thats that's man glad you enjoy it
I don't know what to buy guys, should I buy ac2 or 3. Many people says the story is beautiful in ac2 but ac3 have the best combat..
I’d say to get AC2, it’s a much better game overall.
kay, thank jcers. also i like your assassin creed videos it really intrigues me.
I miss when AC games had control over the parkour, it wasn't just some braindead hold X to go up or O to go down, which is janky as is anyway.
That Playstation indies deal came at the wrong time now idk if I want this game black flag or ps plus
Still better than valhala and odessy
Is this the og or remaster?
OG. I don’t play the remaster anymore.
@@jcers so the og is better im guessing? I use to have this game a while back but idk what happened to it and I don't know if i should get the og or the remastered
@@SOLO_JUPITER if you play on PC or Xbox, get the original. If you’re on PlayStation, you don’t really have a choice, unfortunately
@@jcers it's fine i have all three, I've seen that the remaster had some better changes though what do you think on that matter?
@@SOLO_JUPITER most of the remaster’s changes are either pointless or actually make the game worse. The only ones that I can think of that are objectively good are (some of) the changes to the UI, being the minimap & accounting book UI changes. I’m planning to make a video on it at some point.
It sucked that the buildings in this game are so far apart that parkour isn't really that rewarding unlike the previous games such as ac1 and the ezio trilogy.
AC3 looks better than Unity - Valhalla.
In a still frame, I’d have to go with Unity, but in motion, I’d agree with you and take AC3 all day.
@@jcers yeah absolutely, i should have specified i was only talking about the free running
Gd why is assassins creed 3 way better graphics then assassins creed 4
Probably because you don’t really like the grainy, almost cell-shaded graphic style that BF used.
also this is remastered version
AC3 has great animations but the absolute worst level design for a fun parkour system.
These cities were not fun to parkour no4 interesting. And the tree parkour is extremely linear with almost none player creativity.
Gonna have to disagree about the cities. The worst level design with a good system is definitely in AC Rogue. 3’s level design is light years beyond Rogue’s and I would go so far as to say that 3’s NY is actually pretty good.