This is actually fun to watch. Most times when you see these sorts of videos they're just random snippets of (bad) gameplay stacked next to eachother, this actually works as a showcase of each system in different contexts. Good stuff man!
@@airconditionerfan5427 hell yeah it was, and most fans say the same thing. The brain dead parkour of the HD era then the complexity of the next gen era
Really love the inclusion of the improv clips. Makes the whole thing much more relatable. Instead of seeing this glorious sequence of movements and think "No way I'm pulling this off", I can see a set of movements that are impressive, but also look doable on the fly.
33 minutes of Jcers parkour snippets hit different tbh. This is a really good showing for many of these games and this is basically one of the only good videos of this type on UA-cam. Definitely the best
he only missed like one parkour evolution bit and it was in rogue where shay scales a building in 2-3 seconds which is the construction where shay wall runs between the sides
I have finished AC Brotherhood about 4 times by now, and I have never known you could that move on 2:43. Always learn something new from your videos. Awesome!
I haven’t really played AC much recently. I think I’ve just been feeling sour about it because of the current state of the franchise. But videos like this remind me of the greatness that it once displayed. Thank you for the amazing video Jcers. I may need to replay the older games again
You are definitely not missing out by not playing Odyssey or Valhalla. AC has been stripped of it's identity. The games don't feel grounded in realism with the interesting elements of the ancient civ like they used to. I've had to force myself to get through these games and skip through the dialogue/story which is something I've never done in any other game or franchise before. Not only does it not feel like AC, it feels like some shitty super hero game. Have a look at some videos of the DLC for those games it's disgusting (better if you don't). Until we get an AC that is based in a city again and not an open world just replaying the older games is best
@@Valka077 I know this sounds extremely cynical and miserable but AC will NEVER go back to what it once was. Just move on from the newer games and enjoy the old games, there's no need to hope for Assassin's Creed to return to its old style, It's never coming back and it's a complete waste of time for everybody to complain about it. I've been bitching and moaning about this series since 2012 with the release of AC3 and now I've fully given up on hoping for another good AC game. And it makes me happier that way because then I can actually enjoy the old games without ever thinking about the newer ones.
@@fredster594 You're absolutely right. I think it just comes down to the fact that the first AC games were created out of genuine passion for the art, and then it was turned into a money printing machine like many game franchises. I guess we can only hope that a good game will come along but no need to keep our fingers crossed I know.
@@fredster594 To be fair, AC3 is so much better than the crap they release now. I remember when everyone hated Desmond and modern day. Then they finally kill him off in 3 and after it marinated for a couple years, fans were crying for him to come back because of how modern day was treated as an after-thought after AC3. I think modern day is just as important if not more than the historical plots. I do enjoy the modern day in Black Flag, it is somewhat interesting, but I can’t help to think of how good it would be to have someone to root for in all these AC games. If they were going to keep Desmond dead they should have introduced his son Elijah in the games and Juno should have remained the overarching villain of the franchise. It’s so sad they wrapped up the Juno arc in a fucking comic book. Talk about anti-climactic
Well J, I think you’ve finally done it, you made probably the best AC Parkour video on UA-cam. Almost every bit of tech in every game was used in this vid. I’ll say it again, you’re probably the best AC Parkourist, only ppl in that tier with you would be J4K8 & Memento. Btw this is EASILY the best version of this video on UA-cam.
Note to self: Get AC Liberation for femme assassin schmoovement pre-Unity style. Though tbh, I need to get all the ACs pre-Origins just to run around in them. Really nice job with Syndicate, btw. Some things you could've done in the choreo, though: - A smooth horizontal grappling hook drop. e.g. You can land safely from very high onto a vehicle since Syndicate apparently treats them like a hay pile. - Finding a way to jump the streets through vehicles (which is hard to do because of RNG and finicky parkour, so I get that). - A building-to-building gap jump (Rare due to Syndicate's jump-off prevention. Requires to camera to aim down heavily and needs close enough space between buildings to pull off).
I remember the days when i was yelling to my screen : " *Ubi!? What do you mean it's too hard to make female body animations for Unity??* But Liberation, Ubi!! Aveline has 95% of Connor's moveset but they tweaked hers in the right places so i felt like playing with a female character" Aah, the good old days
It seems that the first four games give the character more weight. It never is like you are launched through the air, gaining momentum out of thin air. Also personal preference I like the more upright running style of Altair and Ezio compared to being more hunched over. The extra flips and twirls of the later pre-rpg games seem unnecessary.
Strongly agree with almost all of that (I adore Connor’s sprinting animation, haha). It’s why I always argue that AC1-Rev’s animations are fluid and do look good. They’re the only ones that maintain a consistent portrayal of momentum.
Now that's what I call true parkour skills, not just holding high profile and moving aimlessly. Way better than all the other parkour evolution videos I've seen!
3:36 oh well, you know how to make me smile Beautiful eject usage in the ac3 snippet. It really makes me want to try it again but for some weird reason the remastered version on my ps4 barely runs at 25 fps inside cities. Very nice use of catch ledge in the Valhalla run. All things considered this video is probably the best representation of the "evolution" of parkour in ac and definitely a breath of fresh air compared to what videos like these usually turn out to be.
You can really see how different the choreo and improv snippets are in the earlier games. But in the older games and especially odyssey I didn’t really feel any difference. Goes to show how shallow the movement has become
I am so glad you included Liberation in this amazing video, people often tend to forget about this decent game and that it actually does have a proper PC release. The fact that it’s not considered a “mainline” entry is pretty annoying to me, not gonna lie. These parkour runs were mesmerizing, music for both eyes and ears. Thank you so much for the hard work!
@@eduardo_o_observador it’s a standalone game, but people consider it an AC III DLC which is something I don’t agree with, game has plenty of content, entirely new city, story and characters to be considered the mainline entry
First, this video was amazing, and very fun from start to finish. Second, even your improvised clips look so good! Holy shit! Last thing, this is a better AC Anniversary Celebration than whatever Ubisoft puts out
Damn so they just ditched the high profile button altogether in the new trilogy of games, that's kinda sad. Anyhow, you made all of them look good. Nice playing man. Cheers.
Yea. Not really any need to have a Profile system if you don’t have social stealth, unfortunately. They do seem to be trying to bring it back in a toggle form with the Cloak mechanic in Valhalla, but they didn’t really commit to it regarding movement speeds. Hopefully Mirage learned that lesson and brings us back to a full implementation of the Profile system, even if it is done by a toggle rather than a hold.
It bugs me how this well-made parkour evolution video only get 1,5N likes, while some terrible evolution vids out there showcasing them running around like idiots get over 30N + likes
Man I remember you talking about this a while back, definitely well worth the wait. I like the split between choreographed runs and improv runs, it shows both your knowledge of game mechanics and your ability to think on your feet. Plus it allows a showcase of skill in some of the most recent games where it can be hard to find a satisfying section to choreograph. Very impressed :)
The separation of improvised and choreographed parkour is a brilliant idea. Might I ask, why you still play the original AC3? Is it better than the remastered in terms of gameplay?
In terms of gameplay, the remaster changes several mechanics for the worse: 1. It adds a very janky free aim system that causes Connor to stand up when aiming from bushes 2. It adds low profile double assassinations, which would be nice, except that it uses the high profile animations and is therefore still a high profile assassination 3. You can’t throw smoke bombs while moving There’s other weird changes but these are some of the most egregious ones
Always a pleasure to watch your Vids. I am still wondering what they were thinking to change the parkour. It was so unbelievable good, so damn awesome. I loved it. Change does not always means better, that certainly doen not apply to the games after Black Flag. I really liked liked AC Unity, despite the frame-rate and bugs, but there were a lot of things I missed from the older games and the parkour just wasn’t it.
Liberation rope was some fun to use, it's a shame they didn't add anything similar later, they could've let use the rope dart for the move in Black flag and Rogue
@@Engille967 i didn't mention 3 because it released before liberation, but yeah it would fit perfectly there as well, idk if it would work in syndicate but i doubt it would make the parkour worse
@@zjay syndicates grappling hook was supposed to be way different in use when syndicate was still know as 'project: Victory' and they wouldve had a dynamic world where assassinating certain targets would affect the open world and in other missions after it like assassinating a higher up whos responsible for taxes.... ubi were definitely going to expand this from AC1 where they already did that since the 1st game
In 13:29 on the left between the roofs, u have the contextual place to do swingable-decend that will always happen when u there. And also the best place to do parkour in Syndicate other than Whitechapel is actually in WW1 map since it the only place that has cable wires
Very nicely put together video, I loved it. Did you play with KB&M or with controller? And which do you prefer to get the most out of AC's parkour system?
Suprised you showed liberations. I like that game mostly because of the disguise system and being able to use the whip in parkour, but i never actually finished the game. I hope Lang does a playtrough of it
I noticed that the camera is adjusted WAY more in the Kenway saga, Unity and Syndicate. Meanwhile, in the first 4 games, it’s not adjusted much and even when it is, they’re minor adjustments. And finally, in Origins, Odyssey, and Valhalla, the camera is modestly used every now and again.
@@jcers And you delivered, the video is a great showcase of both the max potential of each game and the average experience that a normal player would get.
Graphics? Valhalla takes the cake dude, I think what you're trying to say is Unity has the most detailed open world out of any ac game, which that I can agree on.
Hey Jcers, do you know about the Revelations no armor exploit? I saw you were using the game's prescribed spaulders and thought I might ask the question.
Hi! love your video, a pleasure to watch! I've noticed that when you're playing brotherhood you don't have any piece of armor equipped, how did u achieve that ?
You should showcase the Evolution in Universe next. Its the way i see the freerunning system if you start from Odyssey and go through each one as their respective time periods show cassing how each new move got invented and how the outside world evolved from being lose and spread out to pretty tight and compact cities filled with people and technology
I wonder if you (if anyone) could explain to me the subtle difference in "feel" I believe there is between the parkour in AC2 and Brotherhood. Part of me chalks it up to the different architecture between the games but I don't think it's just that. Personally I find Brotherhood's system to work the best for me in terms of giving me the most control whilst still having the 'full' (sans vault) moveset of the parkour of those games up to then
There is a literal difference in feel actually, it’s not just your imagination. Ezio in Brotherhood is slightly heavier and jumps slightly farther than he did in AC2. He’s lighter and faster in AC2
@@Pedro_Le_Chef Mostly, yes. Revelations has some buildings where it’s faster to climb with the hookblade but it’s strongly dependent on the layout of handholds
This is about to be the only good version of this kind of video on the Internet.
All those other videos from people who are just holding high profile 😂
True!
was thinking the same thing
Yup! just need one that includes bloodlines now
Damn that was Brutal Leo!!
This is actually fun to watch. Most times when you see these sorts of videos they're just random snippets of (bad) gameplay stacked next to eachother, this actually works as a showcase of each system in different contexts. Good stuff man!
Verified????
@@SkyUnknownstealth He’s an assassin’s creed fan and gaming essay writer
@@dweetsauce8513 I know lmao just not used to have verified people in the community.
I do love how even with this awesome gameplay, Odyssey and Valhalla's parkour looks so bad. (As does Origins, to a lesser extent imo)
@@UdyKumra Valhalla has better parkour then the other 2
Alternative title : the slow and painful deterioration of Assassins Creed Parkour
You mean: the slow improvements but then downgrades but then upgrades but then removal of parkour
@@sauce1302 ac3 wasnt a downgrade, and unity wasnt an upgrade either, if thats what you mean
@@airconditionerfan5427 hell yeah it was, and most fans say the same thing. The brain dead parkour of the HD era then the complexity of the next gen era
@@sauce1302 Dawg... most fans are just wrong.
Really love the inclusion of the improv clips. Makes the whole thing much more relatable. Instead of seeing this glorious sequence of movements and think "No way I'm pulling this off", I can see a set of movements that are impressive, but also look doable on the fly.
This was so incredible man. Thank you for all the time and work you put into this!
Master Assassin Pog
Why didn't it gained likes lol.
Nice to see you here!
never expected you to be here!
btw i subbed
AC1's mid-jump vault is my favourite parkour move in any AC game ever. Should've kept it in in AC 2-Revelations
I DIDNT EVEN KNOW THAT WAS AN ANIMATION I FINISHED THAT GAME LIKE 5 TIMES WAITING FOR AC2
Bruh even your improvised parkour clips are way better than any other parkour compilation/comparison that I have ever seen. Good job man
Ok im going to watch all of your videos again
33 minutes of Jcers parkour snippets hit different tbh. This is a really good showing for many of these games and this is basically one of the only good videos of this type on UA-cam. Definitely the best
he only missed like one parkour evolution bit and it was in rogue where shay scales a building in 2-3 seconds which is the construction where shay wall runs between the sides
I half expected the syndicate showcase to just be the guy ziplining up a building
I have finished AC Brotherhood about 4 times by now, and I have never known you could that move on 2:43. Always learn something new from your videos. Awesome!
A fun new adition to 1 and 2's parkour, i forgot you could jump into climbing from the saddle!
Yeah, the ways you can transition from horseback to parkour are an underrated feature of AC Brotherhood.
It's even a thief challange, jump from a horse to a beam or something like that
@@TheHeartOfTheEvilSim
Finally someone that who knows how this mechanics work made this kinda video
I haven’t really played AC much recently. I think I’ve just been feeling sour about it because of the current state of the franchise. But videos like this remind me of the greatness that it once displayed. Thank you for the amazing video Jcers. I may need to replay the older games again
You are definitely not missing out by not playing Odyssey or Valhalla. AC has been stripped of it's identity. The games don't feel grounded in realism with the interesting elements of the ancient civ like they used to. I've had to force myself to get through these games and skip through the dialogue/story which is something I've never done in any other game or franchise before. Not only does it not feel like AC, it feels like some shitty super hero game. Have a look at some videos of the DLC for those games it's disgusting (better if you don't). Until we get an AC that is based in a city again and not an open world just replaying the older games is best
@@Valka077 I know this sounds extremely cynical and miserable but AC will NEVER go back to what it once was. Just move on from the newer games and enjoy the old games, there's no need to hope for Assassin's Creed to return to its old style, It's never coming back and it's a complete waste of time for everybody to complain about it. I've been bitching and moaning about this series since 2012 with the release of AC3 and now I've fully given up on hoping for another good AC game. And it makes me happier that way because then I can actually enjoy the old games without ever thinking about the newer ones.
@@fredster594 You're absolutely right. I think it just comes down to the fact that the first AC games were created out of genuine passion for the art, and then it was turned into a money printing machine like many game franchises. I guess we can only hope that a good game will come along but no need to keep our fingers crossed I know.
@@fredster594 To be fair, AC3 is so much better than the crap they release now. I remember when everyone hated Desmond and modern day. Then they finally kill him off in 3 and after it marinated for a couple years, fans were crying for him to come back because of how modern day was treated as an after-thought after AC3. I think modern day is just as important if not more than the historical plots. I do enjoy the modern day in Black Flag, it is somewhat interesting, but I can’t help to think of how good it would be to have someone to root for in all these AC games. If they were going to keep Desmond dead they should have introduced his son Elijah in the games and Juno should have remained the overarching villain of the franchise. It’s so sad they wrapped up the Juno arc in a fucking comic book. Talk about anti-climactic
@@Valka077 Valhalla > 1 2 revelations 3 rogue unity syndicate and origins btw
AC1 vaulting blew my mind man. Never, ever knew it was possible, now i have more reasons to play it again. Marvelous video my friend.
I have never been so interested in watching a full evolution video.
Thanks Jcers , this is gold
2:45 ive never seen that flip in my life. That has to be right out of prince of Persias animation library
I believe the animation was new for ACB, but it is very reminiscent of the flips the Prince does when lacheing off poles in the Sands games, yea.
Well J, I think you’ve finally done it, you made probably the best AC Parkour video on UA-cam. Almost every bit of tech in every game was used in this vid. I’ll say it again, you’re probably the best AC Parkourist, only ppl in that tier with you would be J4K8 & Memento. Btw this is EASILY the best version of this video on UA-cam.
The vaults in the first one 😩
Note to self: Get AC Liberation for femme assassin schmoovement pre-Unity style. Though tbh, I need to get all the ACs pre-Origins just to run around in them.
Really nice job with Syndicate, btw. Some things you could've done in the choreo, though:
- A smooth horizontal grappling hook drop. e.g. You can land safely from very high onto a vehicle since Syndicate apparently treats them like a hay pile.
- Finding a way to jump the streets through vehicles (which is hard to do because of RNG and finicky parkour, so I get that).
- A building-to-building gap jump (Rare due to Syndicate's jump-off prevention. Requires to camera to aim down heavily and needs close enough space between buildings to pull off).
I remember the days when i was yelling to my screen : " *Ubi!? What do you mean it's too hard to make female body animations for Unity??* But Liberation, Ubi!! Aveline has 95% of Connor's moveset but they tweaked hers in the right places so i felt like playing with a female character"
Aah, the good old days
What I've learned is these games have wildly different sound mixing properties
Babe, wake up, Jcers dropped.
It seems that the first four games give the character more weight. It never is like you are launched through the air, gaining momentum out of thin air. Also personal preference I like the more upright running style of Altair and Ezio compared to being more hunched over. The extra flips and twirls of the later pre-rpg games seem unnecessary.
Strongly agree with almost all of that (I adore Connor’s sprinting animation, haha). It’s why I always argue that AC1-Rev’s animations are fluid and do look good. They’re the only ones that maintain a consistent portrayal of momentum.
May the algorithm bless this video as I was searching a good version of this sort of comparison
FIST DROP INTO WELL?!
ARE YOU KIDDING ME
finally a good version of those evolution videos
I've heard the "bloody hell that..." phrase at 5:05 lots of time, and it never fails to make me laugh
Now that's what I call true parkour skills, not just holding high profile and moving aimlessly. Way better than all the other parkour evolution videos I've seen!
Finally, a parkour comparison video from someone who knows what they're doing
3:36 oh well, you know how to make me smile
Beautiful eject usage in the ac3 snippet. It really makes me want to try it again but for some weird reason the remastered version on my ps4 barely runs at 25 fps inside cities.
Very nice use of catch ledge in the Valhalla run. All things considered this video is probably the best representation of the "evolution" of parkour in ac and definitely a breath of fresh air compared to what videos like these usually turn out to be.
The biggest flex of this video is, that u let Ac Odyssey and Valhalla Parkour look decent lmao
It already is decent
Odyssey Valhalla are not ac games
The Parkour is even worse
You can really see how different the choreo and improv snippets are in the earlier games. But in the older games and especially odyssey I didn’t really feel any difference. Goes to show how shallow the movement has become
This is one of your best videos so far. I would like to see this same kind of video exploring the evolution of Combat & Stealth too.
I know this is about parkour but I can't but notice how amazing the environments in ac always are.
Omg one of these type of videos that really show off parkour to the fullest
I am so glad you included Liberation in this amazing video, people often tend to forget about this decent game and that it actually does have a proper PC release.
The fact that it’s not considered a “mainline” entry is pretty annoying to me, not gonna lie.
These parkour runs were mesmerizing, music for both eyes and ears. Thank you so much for the hard work!
It's not mainline cuz the sequences have 2 or 3 missions
It’s def not a mainline game at all.
Isn't it a spin off or DLC? I am asking because i am not sure
@@eduardo_o_observador it’s a standalone game, but people consider it an AC III DLC which is something I don’t agree with, game has plenty of content, entirely new city, story and characters to be considered the mainline entry
The only ac parkour compairsion on youtube where the player is actually good and doesnt make classic ac look bad
First, this video was amazing, and very fun from start to finish. Second, even your improvised clips look so good! Holy shit! Last thing, this is a better AC Anniversary Celebration than whatever Ubisoft puts out
"Assassin's Creed | DEvolution of parkour (AC1-Valhalla)
I like how this demonstrates the full potential of every ac games parkour gameplay. 👍
I like how this person even made the RPG games movement look interesting
Oh my God it’s time
Lang, will you play Liberations after 3? Is it even available on ps?
@@ABadassDragon Don’t plan on it but, it is in the Remaster for 3
@@SSJ_Lang shame, really wanted to see how you would use the disguise system
@@ABadassDragon Never beat that one actually so I might get some clips together
@@SSJ_Lang me neither
Did anyone else read the title as Assassins creed devolution of parkour AC1-Valhalla
Damn so they just ditched the high profile button altogether in the new trilogy of games, that's kinda sad. Anyhow, you made all of them look good. Nice playing man. Cheers.
Yea. Not really any need to have a Profile system if you don’t have social stealth, unfortunately. They do seem to be trying to bring it back in a toggle form with the Cloak mechanic in Valhalla, but they didn’t really commit to it regarding movement speeds. Hopefully Mirage learned that lesson and brings us back to a full implementation of the Profile system, even if it is done by a toggle rather than a hold.
This video is incredible. Such a mastery of all the games! Good job man
Thank you :D
Ahh yes. You can't have a good ol' syndicate snippet without them dropped frames.
Honestly I think the game deserves to be 60 fps
Parkouring Venice without the music feels super strange 😅
It bugs me how this well-made parkour evolution video only get 1,5N likes, while some terrible evolution vids out there showcasing them running around like idiots get over 30N + likes
I never realized Ezio's hookblade catch climbing animation is faster than letting him catch the ledge and climb up on his own.
I can finally see the full potential of the parkour now for every game 👍
Masha Allah, your gameplay is full of experience and it's just wonderful 👍
Man I remember you talking about this a while back, definitely well worth the wait. I like the split between choreographed runs and improv runs, it shows both your knowledge of game mechanics and your ability to think on your feet. Plus it allows a showcase of skill in some of the most recent games where it can be hard to find a satisfying section to choreograph. Very impressed :)
This is just amazing !
One of the best parkour videos I've ever seen and the way you used ejects in kenway saga is just wonderful. Perfection !
AC1 imo has and always will have the most mechanically in depth parkour.
And realistic no Super Mario Jumps no flying no bullshit
admit it
u did this just so we can watch your snippets
But this is actually fun to watch
insane level of movement system mastery
The separation of improvised and choreographed parkour is a brilliant idea. Might I ask, why you still play the original AC3? Is it better than the remastered in terms of gameplay?
In terms of gameplay, the remaster changes several mechanics for the worse:
1. It adds a very janky free aim system that causes Connor to stand up when aiming from bushes
2. It adds low profile double assassinations, which would be nice, except that it uses the high profile animations and is therefore still a high profile assassination
3. You can’t throw smoke bombs while moving
There’s other weird changes but these are some of the most egregious ones
He prob just didn’t get the newer one
@@kinography9085 it makes the god awful lighting better tho and comes with liberation. And don’t have to do those dumb challenges for cheats
@@ACLA23 I'd rather work for the cheats tbh.
Bonus points for not using the shitty looking remasters with the broken lighting!
These videos made me realise that I didnt play that well.
Always a pleasure to watch your Vids. I am still wondering what they were thinking to change the parkour. It was so unbelievable good, so damn awesome. I loved it. Change does not always means better, that certainly doen not apply to the games after Black Flag. I really liked liked AC Unity, despite the frame-rate and bugs, but there were a lot of things I missed from the older games and the parkour just wasn’t it.
Liberation rope was some fun to use, it's a shame they didn't add anything similar later, they could've let use the rope dart for the move in Black flag and Rogue
Syndicate and 3 as well
@@Engille967 i didn't mention 3 because it released before liberation, but yeah it would fit perfectly there as well, idk if it would work in syndicate but i doubt it would make the parkour worse
@@zjay syndicates grappling hook was supposed to be way different in use when syndicate was still know as 'project: Victory' and they wouldve had a dynamic world where assassinating certain targets would affect the open world and in other missions after it like assassinating a higher up whos responsible for taxes.... ubi were definitely going to expand this from AC1 where they already did that since the 1st game
@@godzillazfriction that sounds cool, i wonder how it would've been
@@zjay there is a fan project on youtube called 'assassins creed: Victory project' where hes trying to make the game similar to the beta or something
Finally. Well done man, this must have taken a lot of effort and time. Now where AC3 tutorial!!?!?!?!
Well done, Best Video of the Week so far!!!
the snippet parkour of ac 1 and ezio series is damn good
Thank you, I appreciate that 🙏🏻
Holy shit I didn't realize how you made the parkour of AC 3,4 Liberation so smooth, ESPECIALLY LIBERATION.
In 13:29 on the left between the roofs, u have the contextual place to do swingable-decend that will always happen when u there.
And also the best place to do parkour in Syndicate other than Whitechapel is actually in WW1 map since it the only place that has cable wires
The Best parkour evolution video
Very nicely put together video, I loved it. Did you play with KB&M or with controller? And which do you prefer to get the most out of AC's parkour system?
Thanks! I play with a controller. I prefer to use a controller because I suck with MKB lol
The amount of work you put here is admirable. Great vídeo. Thank you.
The work of a True Master, we salute you Brother 👏
2:45 that backflip animation, is the first time i've ever seen that
@AGLee Yo waddup Lee. Nice last ac1 stealth mission btw. Sick shit
This type of videos inspired me to make my own clips, most of them are improvised but it's so fun to do it.
Alternativet title: The story of going from a full blown player directed parcour system to a boring climbing mechanic.
Hot take: AC3's animations looked better and more smooth than Unity's.
That is debatable but AC3 was more responsive and feels faster overall
Fr
Another hot take: AC3's parkour is more janky than Unity's.
@@D-H-C It's not a hot take when the majority of AC players think Unity has the best animations and parkour system in the franchise.
every time i look at it i become more disillusioned by unity. it looks so lifeless and like arno just floats up the building.
Suprised you showed liberations. I like that game mostly because of the disguise system and being able to use the whip in parkour, but i never actually finished the game. I hope Lang does a playtrough of it
I noticed that the camera is adjusted WAY more in the Kenway saga, Unity and Syndicate.
Meanwhile, in the first 4 games, it’s not adjusted much and even when it is, they’re minor adjustments.
And finally, in Origins, Odyssey, and Valhalla, the camera is modestly used every now and again.
Finally a good compilation
I tried 😅
@@jcers And you delivered, the video is a great showcase of both the max potential of each game and the average experience that a normal player would get.
Saw this video from SSJ Lang post, will watch after work
There we have it. AC Brotherhood did the paraglider before it was cool in Zelda, haha
Well put together man! Really good video.
I could watch 3 hours of this guy doing snipets
AC Liberation has a good map. It feel liberating
bruh
2:44 I HAD NO IDEA THAT THIS MOVE EXISTED IN THE GAME
2:45 bruh never seen Ezio do a flip like that wth, very cool.
Unity is an 8 year old game and the parkour is by far the best of all the AC games. The graphics look the best too! (imo)
Graphics? Valhalla takes the cake dude, I think what you're trying to say is Unity has the most detailed open world out of any ac game, which that I can agree on.
Liberation had such a great environment for parkour
LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
especially i luved ac1 , ac3 and acunity. ac1 and unity were out of their level means they were amazing!!!!
Amazing work! Which choreography ones did it take the longest to recordm
Terrific job.
If only ubi had gone with a less realistic style of London for Syndicate and made the streets narrower to accommodate parkour.
“It’s evolving, just backwards”
My man got featured again on assassins creed Twitter page 🥲🔥🔥
Hey Jcers, do you know about the Revelations no armor exploit? I saw you were using the game's prescribed spaulders and thought I might ask the question.
Shit starting to get crazy at 1:40, and damn so smooth at 5:43, 9:11
It’s evolving! Just backwards!
That no make any sense
I love this! Great video
2:43 i didnt even know this backflip animation existed!!
legit blew my mind seeing that, ive played brotherhood so many times since launch and have never done that
Hi! love your video, a pleasure to watch! I've noticed that when you're playing brotherhood you don't have any piece of armor equipped, how did u achieve that ?
lol the ac3 improve segment is better than the planned one imo
New Jcers video let's go!
You should showcase the Evolution in Universe next.
Its the way i see the freerunning system if you start from Odyssey and go through each one as their respective time periods show cassing how each new move got invented and how the outside world evolved from being lose and spread out to pretty tight and compact cities filled with people and technology
I wonder if you (if anyone) could explain to me the subtle difference in "feel" I believe there is between the parkour in AC2 and Brotherhood. Part of me chalks it up to the different architecture between the games but I don't think it's just that. Personally I find Brotherhood's system to work the best for me in terms of giving me the most control whilst still having the 'full' (sans vault) moveset of the parkour of those games up to then
There is a literal difference in feel actually, it’s not just your imagination. Ezio in Brotherhood is slightly heavier and jumps slightly farther than he did in AC2. He’s lighter and faster in AC2
@@kinography9085 does this apply to Revelations Ezio as well? He is probably the same as Brotherhood Ezio buy now he has a hookblade
@@Pedro_Le_Chef Mostly, yes. Revelations has some buildings where it’s faster to climb with the hookblade but it’s strongly dependent on the layout of handholds
@@kinography9085 it also has janky geometry. Ezio will sometimes drop to hang from a ledge in front of him instead of just jumping on the rooftop.