I can only imagine what Commodore and us would have thought back then compared to that Christmas demo they put out. ua-cam.com/video/TYJl1EzBs_4/v-deo.html
It's pointless to compare, because nowadays we have far more advanced tools that are used outside of C64 to construct the C64 code and art, be it emulators, graphics tools, converters, debuggers, optimizers, etc, that are run on a PC or other computer. Those make constructing code and art a piece of cake compared to what it took in old C64 times to do the same, both in terms of time and effort, if it could be done at all.
Nothing changed, the C64 has low-resolution, low-quality audio, few colors, blocky pixels, also the C64 shows you one single effect at the time, instead Amiga can combine effects / scroll texts. Amiga demos won’t need to pull half of tricks to do the same stuff. Self-modifying code was done on the Amiga but not at same extent, primarily because Amiga got faster CPU’s, doing so be major pain once you got instruction cache, and so it will break old hacky code, sure you continue do so, if they remember flush instruction cache, its not needed to save memory, it only needed to squeeze out few extra clock cycles something unnecessary on faster CPU like the 68060. There demos made for one particularly 680x0 CPU in CPU family, but they are pain to run on other CPU’s in same family. I don’t see it as something directly comparable. Most Amiga demos don’t have major storage restraint, computer generated graphics, or custom compressors is not needed much, sure was some early days, but its less of issue today. You can compare it with one apple vs bucket full of apples, one apple will taste the same, but with more apples you get more.
That's beyond impressive.. Hat's off, folks! A big thanks to you - to all of you coders in the demoscene - for keeping this shit rolling. It really means a lot to some of us old geeks, to see all the love you put into your work. Please keep it up, we'll keep watching..
@@BillAnt while this is an amazing demo, even by today's standards, it's an untrue statement to say the C64 barely handles this -- demos of similar complexity were made in the late 80s / early 90s. of this quality? probably not. of this complexity? Yep. the key thing here is it is very unlikely this was written in a compiled language and was instead put together with assembly, and considering the architecture, this can be super-efficient.
@@BillAnt i am sure you are right but even if it is only 160kb on one side of a disk and the demo clearly shows when disk has to be flipped/ changed. And not mentioning the very limited loading speed. Yeah you can stream a audio sample but reusing parts of the sample has to be from memory because seek times would cause extreme silences. What ever you say it is a very impressive demo. Disks back then where way slower then anything you can imagine today and your worst guess even 10x slower.
Burned out my Vic20, then my C64. Not sure about my 64-C. The disk drive finally gave out and I was in mourning until my dad surprised me on Easter of 1986 with a 128-D. Now *that* I still have, along with my box full of disks. Really wish I would have held onto the VIC cartridges and peripherals though.
Well. Rob Hubbard certainly was blown away when he saw it when it was first shown! ;-) According to people present he kept saying how this is impossible! ;-D
If you had shown this to the public at the winter CES in 1982 instead of the christmas demo from CBM, the audience would've burnt you alive for using some black magic and witchcraft. Or they had instantly gone crazy and had to spend the rest of their lives in a mental institution. Maybe both. ;)
The last part in the style of Grandmaster Flash is the best one. Truly amazing, not only the huge amount of great sampling but also the funny lyrics, the perfectly timed text animations and the creative little extra design features like the crowd clapping with extra samples. Really really really impressive! Huge respect!
@@jmp01a24Well, on certain SIDs the sample quality is a good bit better than in this capture. The record sleeve color is an indicator for sample quality, purple is in fact the second best (it SHOULD sound better than this, like e.g. in lemmingoffence's recording. dunno how this one was captured, probably emulation!), white (see e.g. live compo recording) is best!
I'm an Amiga man every day but I see where the Amiga got it's spirit from. As a programmer I feel what they've managed to get this C64 to do is like voodoo magic. 😂 Seems like C64 put the bang in C-4. 😂
Many C64 coders have moved on to the Amiga after the C64 started to fade in the early 90's. It's nice to see some are still pushing the boundaries on this 40+ year old machine.
Been watching demos since around 85, its amazing seeing the evolution over time. From the old picture+scroll, bouncy sprites and "borrowed" game music to these all out productions... the journey has been astounding. Hats off to all the people growing this art form (on every platform)
This is just nuts. The artwork and technical skills combined were incredible, but the when the Grandmaster Flash beat started things went crazy, and I completely lost it when the whole thing played, WITH LYRICS! Mad mad respect.
I remember C64 say "Welcome to Innsbruck Austria..." few lines all together AND I was flabbergasted. Yet here it sings whole song :O Here the sound dudes outmached the graphics department.... Not even mentioning bass drums and bass lines that shake the house!! Simply astonishing!
That was fucking fantastic, man I thought the C64 Demo Scene was basically over since I haven't really seen any all that impressive lately. That's killer!!
This is just sick sh*t, how is it possible, just a masterpiece 😮😮😮 can you Imagine how this would have playout in 1984... People would be 😮😮😮😮😮😮😮😮 love it ❤
Long time since I watched a C64 demo this long. Great job dudes! Got to get going now because you know, it's like a jungle sometimes It makes me wonder how I keep from goin' under...
Ya, some impressive gfx effects on such limited hardware, amazing. That spheroid with graphic 3d scrolling neat trick. Keep it up, thanks for entertaining.
F*cking cool Hip Hop end part! Inspired by & Sampled from Grand Master Flash & The Furious Five. Super Song. And so hilarious to hear it on the C64! Who did the rapping (vocals)? It's great! :)
Oh, another Wonderland. Cool. My good friends in Censor are as always great demo-makers. Looks good, sounds good and the code is also great. I really liked the 'Saucer Attack' homage with the UFO/Spaceship, perfectly animated. It should been used more. 🙂 And good to see Morpheus on the credits list. A really dedicated C64 fan, who has done much 'outside' work for the scene and preserving history. Will visit csdb download and vote - as usual. And the double tech-tech effect made me pause a bit. A nice techical bit. Thanks 4 the share. 👍💌
Not true entirely. The new mobile chips since 8 years are way faster than anything android is running on. Still using only android though cause I don't support apple
If any of this would have been done back when the machine released, I think it would’ve destroyed a lot of perceptions about what the machine could do and may have made the Commodore 64 more popular than most consoles. I would be interested to see how much of this could be accomplished within a game setting. When I was watching this, the only thing I could do was imagine my eight-year-old mind being blown into smithereens watching it on my Commodore 64. Which was and still is my favorite machine to program for. I’m going to buy a new version of it or the Commodore 128 and start learning to code again on it. I had so much fun doing so when I was a kid. this demo was astonishing. Just can’t believe they were able to get so much out of this machine that is 40 years old.
Get a CRT, a C64 and a SD2IEC or Pi1541 and off you go! :D Actually, I was just thinking of hooking up my C64 to one of my CRT TVs to run this bad boy on the real deal. Hope it works with the SD2ICE as my Pi1541 stopped working and it's not the Raspberry Pi itself. Need to reflow all the soldering joints in hopes of it simply being a cold joint...
@@moomah5929SD2IEC will most likely not work. You need a 1541-Ultimate or a real 1541 floppydrive. Most demos rely on the 2nd cpu to load and compute data. Only FPGA like 1541U is able to emulate this close to perfectly. Even variants to the 1541 drive may fail loading some demos…
SD2IEC is a great device - I have one that has a epyx fastloader on board as well. I use it all the time on my C64. But compatibility is just not existing. As soon as any custom trackloading kicks in, forget it. You'll need either games converted to PRG files, or patches files. Quite a chunk of the IDE64 library of games work on SD2IEC. Practically no demos work on in. In fact some of them don't even run from real floppy when the SD2IEC is connected as well.
If that space and rocket demo could be used as cut scenes for any space type game like "Jet Set Willy" it would make that the greatest space game ever made on C64. Opening up that beer on a lounge chair on the moon is the perfect Ending to a space game I could ever imagine!
Awesome demo, what some coders and graphix artists can do with the old 8bit computer, it seems like the limitations of the C64 don't apply to some people. Really Impressive. Also the part starting at 11:40 as a woman picture, but then at 11:48 have morphed into Derek Riggs, only to morph further into.. Well, it has now made me think about him, Eddie, Iron Maiden and who is who in a totally new way.. Thanks!! I always knew there was something fishy whit that Derek dude..eheh :)
It’s cool that the C64 Demo scene is still going strong after all these years.
Imagine if this demo time traveled and came out around the time of the C64 launch. The bar would be set so damn high! Very cool, nice work guys.
Ev1 would be disassembling the code lol
I can only imagine what Commodore and us would have thought back then compared to that Christmas demo they put out.
ua-cam.com/video/TYJl1EzBs_4/v-deo.html
@@gazzaka Nooooooooo.. it's written basic hahahahahaha
It's pointless to compare, because nowadays we have far more advanced tools that are used outside of C64 to construct the C64 code and art, be it emulators, graphics tools, converters, debuggers, optimizers, etc, that are run on a PC or other computer. Those make constructing code and art a piece of cake compared to what it took in old C64 times to do the same, both in terms of time and effort, if it could be done at all.
Amiga ~ " I can make a ball bounce."
C64 ~ " Hold my beer."
🤪
compering the first amiga tech demo with the last demo on C64?
Nothing changed, the C64 has low-resolution, low-quality audio, few colors, blocky pixels, also the C64 shows you one single effect at the time, instead Amiga can combine effects / scroll texts. Amiga demos won’t need to pull half of tricks to do the same stuff. Self-modifying code was done on the Amiga but not at same extent, primarily because Amiga got faster CPU’s, doing so be major pain once you got instruction cache, and so it will break old hacky code, sure you continue do so, if they remember flush instruction cache, its not needed to save memory, it only needed to squeeze out few extra clock cycles something unnecessary on faster CPU like the 68060. There demos made for one particularly 680x0 CPU in CPU family, but they are pain to run on other CPU’s in same family. I don’t see it as something directly comparable. Most Amiga demos don’t have major storage restraint, computer generated graphics, or custom compressors is not needed much, sure was some early days, but its less of issue today. You can compare it with one apple vs bucket full of apples, one apple will taste the same, but with more apples you get more.
🙄
@@kjetilhvalstrand1009 low quality sound?
That's beyond impressive.. Hat's off, folks!
A big thanks to you - to all of you coders in the demoscene - for keeping this shit rolling. It really means a lot to some of us old geeks, to see all the love you put into your work. Please keep it up, we'll keep watching..
This is incredible. You've made that little 40 year old machine do things it shouldn't be even remotely close to being able to do.
Most likely done with a memory expansion card and/or segment loading. No way all that would fit in a standard C64's memory.
@@BillAnt And it’s all running on my standard c64. Believe me, tough it’s unbelievable.
@@brsfabman - But still loading each scene, there's no way the entire demo would fit in a single file.
@@BillAnt while this is an amazing demo, even by today's standards, it's an untrue statement to say the C64 barely handles this -- demos of similar complexity were made in the late 80s / early 90s. of this quality? probably not. of this complexity? Yep.
the key thing here is it is very unlikely this was written in a compiled language and was instead put together with assembly, and considering the architecture, this can be super-efficient.
@@BillAnt i am sure you are right but even if it is only 160kb on one side of a disk and the demo clearly shows when disk has to be flipped/ changed. And not mentioning the very limited loading speed. Yeah you can stream a audio sample but reusing parts of the sample has to be from memory because seek times would cause extreme silences. What ever you say it is a very impressive demo. Disks back then where way slower then anything you can imagine today and your worst guess even 10x slower.
Unbelievable, so nice! And so well done, can't imagine this is done on 40 years old 8 bit equipment. Fantastic!
The first tune sounded very much like Jeroen Tel, the Rocketman sounds has a Rob Hubbard vibe. Awesome.
This is a masterpiece, not just technical but the references to old and more recent computer stuff used, both graphical and in music is just wow..
Eddie from Iron Maiden? "I Was Made for Lovin' You" by KISS? Awesome!
KISS was Detroit Rock City -- synonymous with their Alive II album
@@Niiixxxx "I Was Made for Lovin' You" was in there too, briefly.
80's kid here, still have my C64. Phenomenal work, guys.
Burned out my Vic20, then my C64. Not sure about my 64-C. The disk drive finally gave out and I was in mourning until my dad surprised me on Easter of 1986 with a 128-D. Now *that* I still have, along with my box full of disks. Really wish I would have held onto the VIC cartridges and peripherals though.
Imagine seeing this on your C64 in 1982
That would've been something for the early Eighties C64s
Well. Rob Hubbard certainly was blown away when he saw it when it was first shown! ;-) According to people present he kept saying how this is impossible! ;-D
If you had shown this to the public at the winter CES in 1982 instead of the christmas demo from CBM, the audience would've burnt you alive for using some black magic and witchcraft. Or they had instantly gone crazy and had to spend the rest of their lives in a mental institution. Maybe both. ;)
That C64 sound never gets old 🤘🏾bloody awesome stuff this machine can still do
The last part in the style of Grandmaster Flash is the best one. Truly amazing, not only the huge amount of great sampling but also the funny lyrics, the perfectly timed text animations and the creative little extra design features like the crowd clapping with extra samples. Really really really impressive! Huge respect!
Also fitting the times when the original C64 came out, back in the glorious early 80's. ;)
I liked that one too... It's fast and to the point. Ofc the sample quality on C64 is not the best but it works.
@@jmp01a24Well, on certain SIDs the sample quality is a good bit better than in this capture. The record sleeve color is an indicator for sample quality, purple is in fact the second best (it SHOULD sound better than this, like e.g. in lemmingoffence's recording. dunno how this one was captured, probably emulation!), white (see e.g. live compo recording) is best!
Wow! Beyond impressive. I can't wrap my head around the fact it's playing on C64. Congratulations, beautiful work.
This looks like a PC demo from Future Crew in the early 90s, but it's on a C64! Amazing!
Holy crap, that was several MINUTES of speech at the end, all stuffed into 64K (or possibly streamed from the 1541?)! Amazing!
ADPCM/CB audio codec
9:38 Music Video for Kiss sounds amazing. Beautiful artwork as well. Great rendition of "Detroit Rock City".
Absolutely mindblowing!! I just.. how is this possible????
I'm an Amiga man every day but I see where the Amiga got it's spirit from. As a programmer I feel what they've managed to get this C64 to do is like voodoo magic. 😂
Seems like C64 put the bang in C-4. 😂
The Amiga was actually meant for Atari...
@@gazzaka That is one thing I didn't know, that it was meant to be Atari. It also doesn't have the same ring to it Atari Amiga hehe.
@@steviebboy69 lol nope
Many C64 coders have moved on to the Amiga after the C64 started to fade in the early 90's. It's nice to see some are still pushing the boundaries on this 40+ year old machine.
@@BillAnt I ended up going back to the ZX81, and used to love programming the BBC Micro.
One of the reasons, to be thankfull, still beeing alive. Damn...
Okay - PLEASE do some sort of video explanation about how you did the last section. That was mind blowing!!
Swallow explains in great detail how he did it in Vandalism News #74
Thank you 👍
MIND *BLOWN* - having to remind myself that this a C64 demo and not running on an Amiga! Totally incredible!
Great Demo.
This demo was amazing!!!! Bravo to the guys who made it.
Been watching demos since around 85, its amazing seeing the evolution over time. From the old picture+scroll, bouncy sprites and "borrowed" game music to these all out productions... the journey has been astounding. Hats off to all the people growing this art form (on every platform)
This is just nuts. The artwork and technical skills combined were incredible, but the when the Grandmaster Flash beat started things went crazy, and I completely lost it when the whole thing played, WITH LYRICS! Mad mad respect.
I remember C64 say "Welcome to Innsbruck Austria..." few lines all together AND I was flabbergasted.
Yet here it sings whole song :O
Here the sound dudes outmached the graphics department.... Not even mentioning bass drums and bass lines that shake the house!!
Simply astonishing!
which old digi demo?
Oh dear, here comes the nostalgia feels again
Nice one, IRON MAIDEN!
Wow, this is just incredible! I haven't seen such an amazing production for a long long time :) You guys have destroyed the whole demoscene with this!
Rocket man,
burning out his fuse up here alone
Holy shit. The last sequence 👨🏻🍳 👌🏼
Ez mennyire zseniális!! Leesett az állam!! Elképesztő!
That was fucking fantastic, man I thought the C64 Demo Scene was basically over since I haven't really seen any all that impressive lately. That's killer!!
This is just sick sh*t, how is it possible, just a masterpiece 😮😮😮 can you Imagine how this would have playout in 1984... People would be 😮😮😮😮😮😮😮😮 love it ❤
Long time since I watched a C64 demo this long. Great job dudes! Got to get going now because you know, it's like a jungle sometimes
It makes me wonder how I keep from goin' under...
I see you're down with Censor Design and shit! ;-D
Ya, some impressive gfx effects on such limited hardware, amazing. That spheroid with graphic 3d scrolling neat trick. Keep it up, thanks for entertaining.
This is jaw dropping. May the c64 scene never die.
I had the goofiest grin the whole time the Grandmaster Flash section was on. Astounding.
Absolutely incredible work ❤ Thank you so much.
A month later I come back here because the rap at the end is so good!
F*cking cool Hip Hop end part! Inspired by & Sampled from Grand Master Flash & The Furious Five. Super Song. And so hilarious to hear it on the C64! Who did the rapping (vocals)? It's great! :)
Makke did the rapping
Samples, samples, samples at the end !! Cool.
freaking amazing.. how is this technically even possible?
There were 4 or 5 notable very technical segments but the last one with the wisely segmented combination of digitized loops was ecstatic!
Perfect pacing, design, music composition and effects. Absolutely brilliant ❤
Incredible! Thank you for sharing this!!!!
Really amazing work!
The Slay Radio Logo was a great inside joke. Love it!
That made me smile!
Wonderful. Real pieces.
yooo this is mind blowing. Stellar work!
Music in this slaps. Great demo!
Oh, another Wonderland. Cool. My good friends in Censor are as always great demo-makers. Looks good, sounds good and the code is also great. I really liked the 'Saucer Attack' homage with the UFO/Spaceship, perfectly animated. It should been used more. 🙂 And good to see Morpheus on the credits list. A really dedicated C64 fan, who has done much 'outside' work for the scene and preserving history. Will visit csdb download and vote - as usual. And the double tech-tech effect made me pause a bit. A nice techical bit.
Thanks 4 the share. 👍💌
wow..mindblowing!
4:15 to 4:43 the amount of detail in the building backdrops is incredible....probably the most lifelike scenery I've ever seen on a c64.
Superb!
So Simple yet so effective.
14:06 Haha, the Commodore balloon. Remember typing in the DATA lines for this from the manual.
This demo just oozes coolness! 🤘
F**kin' amazing. Something like that was "impossible" years ago while having my own C64.
After so many years, I am so grateful for the fact that I can still feel the magic!
Hundred times better than the Apple II, for a FRACTION of the price. GOODBYE APPLE.
Second that
It is no secret that Apple was always overpriced and underpowered.
@@CrassSpektakel Was? :)
Not true entirely. The new mobile chips since 8 years are way faster than anything android is running on. Still using only android though cause I don't support apple
ehh, apple II from 1977 vs C64 1982. 🙄 im not even apple fan but im realistic.
This is a wonderful demo, and very impressive!
awesome demo ... I'm impressed ...
Just wow 👍👍
Amazing artwork and music.
The best demo I have seen ever! Keep them coming, Censor Design!
If any of this would have been done back when the machine released, I think it would’ve destroyed a lot of perceptions about what the machine could do and may have made the Commodore 64 more popular than most consoles. I would be interested to see how much of this could be accomplished within a game setting. When I was watching this, the only thing I could do was imagine my eight-year-old mind being blown into smithereens watching it on my Commodore 64.
Which was and still is my favorite machine to program for. I’m going to buy a new version of it or the Commodore 128 and start learning to code again on it. I had so much fun doing so when I was a kid. this demo was astonishing. Just can’t believe they were able to get so much out of this machine that is 40 years old.
me: 👁👁 holy shit. *yells up the stairs* dad do you still have that c64?
dad: no! you broke it in 1988.
me: oh....
Pretty crazy and did I hear midi New York song? Great work
beautiful gfx, I wish I could watch this on a real CRT.
Set UA-cam to 144p and watch it again!
Get a CRT, a C64 and a SD2IEC or Pi1541 and off you go! :D
Actually, I was just thinking of hooking up my C64 to one of my CRT TVs to run this bad boy on the real deal. Hope it works with the SD2ICE as my Pi1541 stopped working and it's not the Raspberry Pi itself. Need to reflow all the soldering joints in hopes of it simply being a cold joint...
@@moomah5929SD2IEC will most likely not work. You need a 1541-Ultimate or a real 1541 floppydrive. Most demos rely on the 2nd cpu to load and compute data. Only FPGA like 1541U is able to emulate this close to perfectly. Even variants to the 1541 drive may fail loading some demos…
@@anderslarsen1321 Urgh, my 1571 might not work?
SD2IEC is a great device - I have one that has a epyx fastloader on board as well. I use it all the time on my C64. But compatibility is just not existing. As soon as any custom trackloading kicks in, forget it. You'll need either games converted to PRG files, or patches files. Quite a chunk of the IDE64 library of games work on SD2IEC. Practically no demos work on in. In fact some of them don't even run from real floppy when the SD2IEC is connected as well.
Classic animation with FLI and scrool also sprite's object effect's with like eye's in view. Softly elegance demo - cool.🎞⌨😙🙂
dont tell me you "poked" this all in... awesome job man...
Great stuff, in particular the references to (pop) culture.
How is this even possible? It's all so fresh. Amazing.
Even the C64 itself didn't know it could do this.
Brillant - incredible work
Cool rapping, I can't believe you could fit an entire song with graphics in a 170KB floppy, good job!
Very impressive! Damn i love c64 sound/music!
Never heard bass like that from a C64.
This was amazing big kudos to the team for accomplishing such a crazy feat and for all the great art
this is so incredible, like a hell of a stylish 16-bit graphics.
so talented (^-^)
Those versions of Rocket Man and Empire State of Mind were fire. 🎉🎉🎉
The ending made me laugh so hard. I'm glad I wasn't taking a drink or it would be all over my screen.
0:55 She almost look like that X-Men mutant Emma Frost/White Queen.
its like watching 3DMark benchmark for C--64 if it was made back then. (and with some past and futuristic music.)
I adored my 64!!!
Man I bet that kiss rock scene took forever to make
Great work! ;)
I watched without looking up from the monitor! So cool done. I didn't think the Commodore 64 was capable of that.
This has such a beautiful aesthetic. I really want to play a full game version!
Nice, Rocket Man sounds awesome
Holy!! That's far better than a 16-bit machine I won't name that I used to program.
Did I see a Krikkit Hotel? Great reference to a great book!
One of the guys that made this is called Krikkit! ;-)
Very impressive demo and a hot lady there! Congratulations!
Nice techno rendition of "Rocket Man"
If that space and rocket demo could be used as cut scenes for any space type game like "Jet Set Willy" it would make that the greatest space game ever made on C64. Opening up that beer on a lounge chair on the moon is the perfect Ending to a space game I could ever imagine!
this is fantastic!! bravo, team!!
holy fuck! this is beyond amazing, thanks for sharing!
Hey it’s Iron Maiden’s mascot Eddie… Up with the Irons!
Damn you guys really tickled the last bit out of our beloved breadbasket❤❤❤❤
Awesome demo, what some coders and graphix artists can do with the old 8bit computer, it seems like the limitations of the C64 don't apply to some people. Really Impressive.
Also the part starting at 11:40 as a woman picture, but then at 11:48 have morphed into Derek Riggs, only to morph further into..
Well, it has now made me think about him, Eddie, Iron Maiden and who is who in a totally new way.. Thanks!!
I always knew there was something fishy whit that Derek dude..eheh :)