Champagne's survival rate is a similar case to Slava in that its due to players sitting five thousand miles behind the frontline, not because the ship has inherent good survivability. Champagne's armor is complete ass
Another note about the novoro is that it has worse armor than the cesare iirc and its a tuer higher WG was so afraid of making another cesare level ship that they nerfed the novoro six ways from sunday when they made it originally
Belfast doesn't break the HE pen rule, it's just that there's a system-wide arbitrary jump in pen for 152s that starts at T8. You can look at other lines; Helena at T7 has the same 25mm pen as t7 Belfast, while at t8 Cleveland has the same pen as Belfast '43. Please review Tulsa once they buff it. I like Tulsa, was miffed that Buffalo got buffed in a way that left it in the dust, and am hype for the buff. Split and Gdansk are seeing similar "get a bunch of def ribbons and die" as Katsonis. Katsonis should maybe get the turrets *nerfed* so you can't fire the wing turrets over the centerline without shadowing some of your rear turrets. Basically get rid of that 30° "sweetspot" so people aren't baited into using it (nerfing the angles of the wing turrets and the Y turret so that they 'trade off' at ~45° instead of having overlap). I don't think you can fix the firing angles without remodeling it and/or letting it shoot through it's superstructure. If they buffed the reload while removing the 'sweetspot', that'd probably make potatoes play it better (though them feeding in Split and Gdansk isn't promising) while providing compensation to people who don't suck. The Satsuma change is so you get rewarded for hitting enemies that went dark . Currently you don't get progress for blind fires. It raises the skill floor (you don't get rewarded for misses) but raises the celling as well (you get rewarded for blind fires). I think the guy saying Jacksonville was 'buffed' was (mostly) joking that the reduced range makes it easier to go dark after firing, or stay dark while farming from cover. If you *literally* never fire a shot past 17.2k... it technically is a buff, yeah.
if you didn't know, you can drag windows to the left or right edge of the screen and it will snap it to the left or right half of the screen. simple way to have 2 things open at once.
Tsurugi from what I'm aware of, Is based on the Number 13 class battleships, although Wargaming made the Tsurugi with only 3 turrets instead of 4. Although it should be Mentioned that Tsurugi's Armor belt IS the Citadel Armor belt like the British Battleships tier 7 and up. Her Torpedoes are Asashio torpedoes that only hurt BB's and CVs with limited firing Angles which when combined with a Fragile Citadel is an easy way to die very fast in Tsurugi.
Non relevant correction. Champagne's last appearance outside of crates was in the first iteration of the Salvage event, where you traded coal premium and dubs for it
Very useful and entertaining run-through, thanks. Been craving the OG Belfast for 6 years now, but knowing that Belfast 43 is now better is awesome news. Looking forward to playing some old favourites that had been power-crept (Zao, Tulsa) plus Champagne and the Jinan in particular! I'm NOT QUITE AS EXCITED about the Regolo buff as you (!!) but I am looking forward to making it work now. BTW if you click the dot representing each turret, you get that turret's angles.
Definitely disagree with Wargaming on the Renown, Split, Katsonis, Jinan buffs, and maybe the Belfast 43 buffs are a little excessive, but I think you're way harsh on the rest. For example the Novorossiysk buff is an objectively good one that leans onto the strength of the ship, its not any less valid and in fact I think its a more unique approach rather than just trying to bandaid the weaknesses of every ship.
40:20 Tsurugi has Azuma/Yoshino's dispersion which mean...better horizontal dispersion than cruiser under 7km and better vertical dispersion than destroyer under 11km.
why are weaknesses where buffs should be focused necessarily? shouldn’t ships have strong suits and counters? t9 nevsky for example, radar buff is probably to make sticking your neck out to finish off that dd more worth it or something along those lines? if every ship had its weaknesses polished off they’d all be the same?
Unrelated to the video really, but if you want to see a truly insane statistic the Europeans have found a way to avg less damage in Salem than DM over any selectable timeframe, which has me very excited for the next round of buffs.
44:41 it will be at like 378,000 with 5% on top. so more like a same spot, but closer to the ones above it... plus the fire chance on top is going to be brutal
F key potential damage should only be for maintaining your charge i.e. 2k PD = .0001% with meaningful progress only happening through playing the game in scoring MB hits... with things weighted appropriately. So yeah shooting the tank does 'help' in that he's not gonna lose charge like he would if he's playing yacht simulator in A1 or even playing smart and disengaging to get a heal or two... but 99.9% of the bar is him hitting shells... or not.
They might actually be right about the impact thing in champagne since it has roughly the same damage as lenin but 5% less wr or something based on the stats you showed Idea behind MBRB might be because champagne is a sniper style BB so it gives you the chance to punish broadsides even harder. Or maybe they want it to be a glass cannon idk
I want every WG employee to be forced to play 100 battles in zao with an enemy Vermont on their flank every time and see if they still are reluctant to buff it
By the way tsurugi citadel is like hawke citadel but not even covered by torpedo protection in some places so it blows up mega unlike adatara which never blows up to cits
46:30
I instantly regret clicking
@@humai3656 you are just going to leave this here without any context? You are a monster lol
I am still in awe that Liptard nerf was not mentioned in the devblog
I am as well, honestly shocked.
What’s the nerf?
@@Snailrider_Actualno nerf yet but it needs one.
I, uh, think he might like the buffs to the Italian destroyers. I dunno, kinda hard to tell, but...
If ANY ship deserves a buff, it's Vanguard and Idc what anyone says about it.
Champagne's survival rate is a similar case to Slava in that its due to players sitting five thousand miles behind the frontline, not because the ship has inherent good survivability. Champagne's armor is complete ass
Another note about the novoro is that it has worse armor than the cesare iirc and its a tuer higher
WG was so afraid of making another cesare level ship that they nerfed the novoro six ways from sunday when they made it originally
Belfast doesn't break the HE pen rule, it's just that there's a system-wide arbitrary jump in pen for 152s that starts at T8. You can look at other lines; Helena at T7 has the same 25mm pen as t7 Belfast, while at t8 Cleveland has the same pen as Belfast '43.
Please review Tulsa once they buff it. I like Tulsa, was miffed that Buffalo got buffed in a way that left it in the dust, and am hype for the buff.
Split and Gdansk are seeing similar "get a bunch of def ribbons and die" as Katsonis. Katsonis should maybe get the turrets *nerfed* so you can't fire the wing turrets over the centerline without shadowing some of your rear turrets. Basically get rid of that 30° "sweetspot" so people aren't baited into using it (nerfing the angles of the wing turrets and the Y turret so that they 'trade off' at ~45° instead of having overlap). I don't think you can fix the firing angles without remodeling it and/or letting it shoot through it's superstructure. If they buffed the reload while removing the 'sweetspot', that'd probably make potatoes play it better (though them feeding in Split and Gdansk isn't promising) while providing compensation to people who don't suck.
The Satsuma change is so you get rewarded for hitting enemies that went dark . Currently you don't get progress for blind fires. It raises the skill floor (you don't get rewarded for misses) but raises the celling as well (you get rewarded for blind fires).
I think the guy saying Jacksonville was 'buffed' was (mostly) joking that the reduced range makes it easier to go dark after firing, or stay dark while farming from cover. If you *literally* never fire a shot past 17.2k... it technically is a buff, yeah.
if you didn't know, you can drag windows to the left or right edge of the screen and it will snap it to the left or right half of the screen. simple way to have 2 things open at once.
Tsurugi from what I'm aware of, Is based on the Number 13 class battleships, although Wargaming made the Tsurugi with only 3 turrets instead of 4. Although it should be Mentioned that Tsurugi's Armor belt IS the Citadel Armor belt like the British Battleships tier 7 and up. Her Torpedoes are Asashio torpedoes that only hurt BB's and CVs with limited firing Angles which when combined with a Fragile Citadel is an easy way to die very fast in Tsurugi.
Non relevant correction. Champagne's last appearance outside of crates was in the first iteration of the Salvage event, where you traded coal premium and dubs for it
Hell yeah! More of this format!!!!
I actually enjoyed the T7 and 9 in the San Martin line, not a fan of the 8 however - good to see you do these types of videos
Very useful and entertaining run-through, thanks. Been craving the OG Belfast for 6 years now, but knowing that Belfast 43 is now better is awesome news. Looking forward to playing some old favourites that had been power-crept (Zao, Tulsa) plus Champagne and the Jinan in particular! I'm NOT QUITE AS EXCITED about the Regolo buff as you (!!) but I am looking forward to making it work now. BTW if you click the dot representing each turret, you get that turret's angles.
Tsurugi also heals back 33% of citadel damage instead of 10% like normal BBs.
I really enjoyed hearing your thoughts on the new dev blogs. You should do more of these in the future.
Definitely disagree with Wargaming on the Renown, Split, Katsonis, Jinan buffs, and maybe the Belfast 43 buffs are a little excessive, but I think you're way harsh on the rest. For example the Novorossiysk buff is an objectively good one that leans onto the strength of the ship, its not any less valid and in fact I think its a more unique approach rather than just trying to bandaid the weaknesses of every ship.
40:20 Tsurugi has Azuma/Yoshino's dispersion which mean...better horizontal dispersion than cruiser under 7km and better vertical dispersion than destroyer under 11km.
why are weaknesses where buffs should be focused necessarily? shouldn’t ships have strong suits and counters? t9 nevsky for example, radar buff is probably to make sticking your neck out to finish off that dd more worth it or something along those lines? if every ship had its weaknesses polished off they’d all be the same?
weaknesses that are so severe the ship becomes untenable should be patched
Definitely going to grind a regolo line now. Only hesitated before because i heard the line was terrible.
Unrelated to the video really, but if you want to see a truly insane statistic the Europeans have found a way to avg less damage in Salem than DM over any selectable timeframe, which has me very excited for the next round of buffs.
Of course knowing WG, if a Salem buff does come to pass odds are they do something like improve the secondary reload by 10%, but still
@@strategynerdif they buff the Salem im getting it for coal xd
Time to give it 50% cit repair and 60% pen repair
Funny how the reason why WG is buffing the European DDs is because people are killing themselves a lot on them
@@j_Snow but not buffing anything to help with that lol
44:41 it will be at like 378,000 with 5% on top. so more like a same spot, but closer to the ones above it... plus the fire chance on top is going to be brutal
F key potential damage should only be for maintaining your charge i.e. 2k PD = .0001% with meaningful progress only happening through playing the game in scoring MB hits... with things weighted appropriately.
So yeah shooting the tank does 'help' in that he's not gonna lose charge like he would if he's playing yacht simulator in A1 or even playing smart and disengaging to get a heal or two... but 99.9% of the bar is him hitting shells... or not.
They might actually be right about the impact thing in champagne since it has roughly the same damage as lenin but 5% less wr or something based on the stats you showed
Idea behind MBRB might be because champagne is a sniper style BB so it gives you the chance to punish broadsides even harder. Or maybe they want it to be a glass cannon idk
I want every WG employee to be forced to play 100 battles in zao with an enemy Vermont on their flank every time and see if they still are reluctant to buff it
By the way tsurugi citadel is like hawke citadel but not even covered by torpedo protection in some places so it blows up mega unlike adatara which never blows up to cits
Love your channel and you take on wows.
You should do average player review replays, would be entertaining to see how you view what the average player does in a match
Sounds like im getting a renown again lol