So in the end; poison or ignite is the way to go. This is nice to know, before Murakumo I tried for the life of me to get Entangler to work, but had no idea what it even did to kemono. Thanks for the vid.
@@jj124344 Is there anything in the game that actually fully explains weapon combos? Because in training it doesn’t even tell you that you can hit things while charging the nodachi, or that claw blade has a finishing move in the air for instance.
@@calebfoley5872 yeah I don’t know about that because I’ve had the same issue that you have learning katana and clawblade. I feel like the game expects you to just try out moves yourself because pretty much with every weapon there’s combos that the game doesn’t tell you about. Frustrating
I really cant put this game down 😮 I beat RE4Remake and went RIGHT back to Wild Hearts! I even dropped MH Sunbreak.... Im in love with the challenge I guess 😊 Anyway great videos and keep that info coming!
entangle should have just been a short hard stop, like paralysis from monster hunter. or have it decrease the recovery time for topples, have it trigger when the next topple after the build up has peaked occurs.
What I initially thought about status build up is that 10% of the damage you deal is status build up (or whatever your percentage is). But slightly altered depending on kemono resistance to said status Eg. Let's say you deal 96 damage on a kemono and you have a 10% status weapon, 9.6 of that damage is buildup, then the status reaches a cap of let's say 100, the status is applied It would kinda makes sense since fast weapons deal small amounts of damage but at a fast pace, and heavy weapons deal big damage but at a slow pace
I think entangled has massive potential in multiplayer. I run a blade debar set and enjoy spamming the tops. Those lasts for a while and you can get a LOT of them out if you have Hunter's Arm.
Anything with the “flame wielder” skill can ignite. I have 4 percent flame wielder on my talismans rn and have consistently gotten an ignite off on fervid crazecomb once per fight.
So in the end; poison or ignite is the way to go. This is nice to know, before Murakumo I tried for the life of me to get Entangler to work, but had no idea what it even did to kemono. Thanks for the vid.
There’s a codex in game that tells you all the info on status effects but they don’t ever tell you where to look to find it 😭😔
@@jj124344 Is there anything in the game that actually fully explains weapon combos? Because in training it doesn’t even tell you that you can hit things while charging the nodachi, or that claw blade has a finishing move in the air for instance.
@@calebfoley5872 yeah I don’t know about that because I’ve had the same issue that you have learning katana and clawblade. I feel like the game expects you to just try out moves yourself because pretty much with every weapon there’s combos that the game doesn’t tell you about. Frustrating
I really cant put this game down 😮 I beat RE4Remake and went RIGHT back to Wild Hearts! I even dropped MH Sunbreak.... Im in love with the challenge I guess 😊 Anyway great videos and keep that info coming!
entangle should have just been a short hard stop, like paralysis from monster hunter. or have it decrease the recovery time for topples, have it trigger when the next topple after the build up has peaked occurs.
What I initially thought about status build up is that 10% of the damage you deal is status build up (or whatever your percentage is). But slightly altered depending on kemono resistance to said status
Eg. Let's say you deal 96 damage on a kemono and you have a 10% status weapon, 9.6 of that damage is buildup, then the status reaches a cap of let's say 100, the status is applied
It would kinda makes sense since fast weapons deal small amounts of damage but at a fast pace, and heavy weapons deal big damage but at a slow pace
Seems like your doing the hard work we all need. I need to know more numbers! We need to figure out these formulas.
Вот за что я люблю этот канал, так это за то что автор что то новое рассказывает (в отличие от других каналов).
I think entangled has massive potential in multiplayer. I run a blade debar set and enjoy spamming the tops. Those lasts for a while and you can get a LOT of them out if you have Hunter's Arm.
I built flame wilt into my grim weapon. Got 4 ignites on a volatile rage tail with two people doing flame wielder. Torches are key.
Can you have 2 status wielders at the same time and will it eventually work both on a single kemono?
I literally just finished making an entangle build with 28% 😢. And it's nearly useless 😑
Could we get a good poison build?
Any repository for meta info?
I think you can apply ignite only with torch.
Weapons and talismans come with ignite aswell
Anything with the “flame wielder” skill can ignite. I have 4 percent flame wielder on my talismans rn and have consistently gotten an ignite off on fervid crazecomb once per fight.