@@St4rTr3v1Ut10n oh for sure, was just giving the devils advocate from the original post. Some people even use technology as an alternate form of spiritualism, kind of like how any fanatical leaning is in its own right a type of religion/faith
Nurgle is biological weapons. Toxins are chemical weapons... so think Dark Eldar and whatever acidic crap they use to dissolve nurgle champions and necron warriors alike.
@@XanderDraft >plays as monastic order of supersoldiers questing to find a _material interstellar being made of metal that flies and feeds on worlds _*_that was sealed away by Shroud entity_* >still talks about Nurgle
The Toxic God could be really useful for expansion heavy empires. When someone doesn't wan to give up a planet you can then toxify it and detox it later when it's eventually in your territory. This way a planet won't be fully lost with this coloss type of weapon and you have more or less a guarante that the enemy won't resettle it any time soon.
8:25 The fact it was offering you Exotic Gas Extraction without having found any actually means that you have some from a planetary feature on one of your colonies. The tech won't show up if you actually don't have any of the resource at all.
There will only be a select few toxic worlds that will be terraformable, the barren list of terraforming candidates and the comments of not having anything to terraform were said for a reason
Me, realizing that some 40k fans don't 1)know whom Composer of Strands is; 2)that chemical warfare and biological warfare are NOT the same. Chemical warfare is something you use to kill Nurgle spawn so absolutely that there is nothing to raise, mutate or grow. That and a bit of radiological on top if you're feeling nasty. Biological - Nurgle, chemical - whatever Dark Eldar, Necrons and AdMech load their most exotic and weird relic weapons with.
yeah, it feels off that you lose a chunk of the knights you spent the entire time improving. It might also just be a choice of keeping your ultra-strong habitate or a colossus, but really its an easy choice.
I picked the second option and it gives you: (SPOILERS) A relic which gives you the ability to consecrate habitats turning them into a less powerful version of the original knight habitat, but they make very good chokepoint blockers and you end up with a ridiculous amount of fleet cap because of the knights. Pretty powerful late game. There's no more narrative though.
Agreed. Maybe have a similar set up starting with habitats but your homeworld was destroyed when a Voidspawn was birthed or you're on a dragonslaying quest to avenge your homeworld.
@@Ecco_The_Dolphin from what I heard you can't live on toxic worlds, but you can terraform toxic worlds (some not all. Have to have the teraforming candidate modifier) into habitable ones.
@@Ecco_The_Dolphin Makes a dlc called toxoids cant even start on a toxic world just tomb worlds i get why for balance aspects but besides that its just such a let down , well as usual we have to look toward the modders same with the ai/hivemind city sets and ship sets.
Always annoyed me that you couldn’t terraform planets into tomb worlds. Primitives can ACCIDENTALLY do it, but non-genocidal empires can’t do it with any level of tech? Kinda silly
I'll watch it once I finish my own playthrough, I promise :) EDIT: So, I finished my playthrough and watched the video. For the ending, I'm glad I personally went with continuing the quest since I knew you'd pick the colossus. In my ending you get a relic which when enabled, gives a decision to consecrate habitats to make even more knights. Pretty sweet. I really like that origin.
It's basically the Cravers from Endless Space: strip the planet of its resources as quickly as possible, devour everything, leave a wasteland behind, move on to the next planet.
I was able to finally finish this quest but I didn't know there were more buffs that I could have gotten if I went pass 100 years since I finish mine before it. Like around 99 years hahaha 😆 dam unfortunate
You get the exploit gas tech probably because one of the planets has a planetary features that allows 1-2 wells. Aside from dark matter, I've never had a rare resource tech pop up that I couldn't access. The best example I can give is Betharian power plants; the tech never pops up unless you have a world.
reminder that most people, yes reddit, really, don't play on the fastest settings. So half way done at 2250 means done around the intended midgame which feels fine given the number of bonuses you get compared to a similar but much shorter "On the Shoulders of Giants" origin.
Synthetic race should be able to settle on all worlds. even molten, did you ever watch Starwars Episode 3? the droid were literally scooping up lava to be refined
Actually if you try this ship "toxic god", it can eliminate any kind of space aliens, including void cloud, sky dragon, grand dragon, infinity machine, the scavenger bot or anything in the galaxy. Very powerful fleet with massive power, took me too many trials and errors to beat it using 15 highly specialised battleships ending up losing only 2 battleships. Nothing paypassed it in the game in 1-1 fight even gray most powerful battleship in the game. Impressive fleet power
Easy: 1) turn off all civilization and crisis 2) huge galaxy 3) Turn planets all the way up 4) toxic god origin 5) toxic all world 6) toxic air your home world Easy day
I confess that it was a disappointment to learn that toxoids do not inhabit toxic worlds. I thought the dlc would be similar to the aquatic species. Where the origin of the knights of the toxic god would make you start the game in a toxic world. But since these planets are rare, your empire would be doomed to stagnate, There would have to be an easier way of terraforming, like that civic one that gives access to a building that turns planets into gaia worlds after a while, with the toxoids, they could colonize a normal planet and poison it over time. Or they can only strictly inhabit toxic worlds and then they would have a special orbital station that would slowly pollute the planet, as an alternative means of expanding until they have new toxic planets.
What’s the first thing you’re doing in toxoids? Pre order now: play.stellaris.com/Ep3o
Make Ruthless Indrustruialist, Radiotrope Plantoids
Trying the 3 crisis at the same time
You'd think Knights of the Toxic Gods would be a Spirtualist only origin
It makes sense for it to be heavy into the machine as well, almost like wanting technology over even the good of the planet type thing?
Feels like a mistake that it isn't.
Would be way more limiting
@@JBPVFL But that's what Overtuned and Relentless Industrialists are for
@@St4rTr3v1Ut10n oh for sure, was just giving the devils advocate from the original post. Some people even use technology as an alternate form of spiritualism, kind of like how any fanatical leaning is in its own right a type of religion/faith
thank Nurgle for his toxic soup wich we can spread throughout the galaxy.
Nurgle is biological weapons. Toxins are chemical weapons... so think Dark Eldar and whatever acidic crap they use to dissolve nurgle champions and necron warriors alike.
Hopefully the Grey Knights don’t try to stop us.
@@XanderDraft
>plays as monastic order of supersoldiers questing to find a _material interstellar being made of metal that flies and feeds on worlds _*_that was sealed away by Shroud entity_*
>still talks about Nurgle
@@TheArklyte what’s the alternative for plague deities? The C’tan known as The Outsider?
The Toxic God could be really useful for expansion heavy empires.
When someone doesn't wan to give up a planet you can then toxify it and detox it later when it's eventually in your territory.
This way a planet won't be fully lost with this coloss type of weapon and you have more or less a guarante that the enemy won't resettle it any time soon.
Yes but you'd be considered a monster by the galactic community for being genocidal.
@@dovakiin296 say that to my 1Million Fleet
8:25 The fact it was offering you Exotic Gas Extraction without having found any actually means that you have some from a planetary feature on one of your colonies. The tech won't show up if you actually don't have any of the resource at all.
Came here to point this out. Glad you already did
I think its a really strong thing that you can terraform toxic worlds,
Cause they are everywhere
There will only be a select few toxic worlds that will be terraformable, the barren list of terraforming candidates and the comments of not having anything to terraform were said for a reason
@@hopeandpiece cowards over at paradox
When I first heard toxoids, I thought they can only live on toxic worlds
@@hopeandpiece Typical Paradox. Make an ascension perk that will be useful maybe once or twice time a game. Guess that wont be getting picked.
@@vdKingpin More then 50% of toxic worlds have that modifier.
Guess we can serve Nurgle now and bring the gift to all of the Stellaris Universes very nice
Grandfather is a benevolent God
Me, realizing that some 40k fans don't 1)know whom Composer of Strands is; 2)that chemical warfare and biological warfare are NOT the same. Chemical warfare is something you use to kill Nurgle spawn so absolutely that there is nothing to raise, mutate or grow. That and a bit of radiological on top if you're feeling nasty. Biological - Nurgle, chemical - whatever Dark Eldar, Necrons and AdMech load their most exotic and weird relic weapons with.
We just gotta wait till the modders tweak it so toxic worlds can be colonised instead of just having to colonise tomb worlds so yeah
"Who knows, maybe we'll even find Britney Spears!"
*Toxic playing quietly in the background*
Absolutely genius
23:00 I was not expecting random lesbian sex in the space arthurian knights scenario
Instantly a S tier DLC.
The imperium and their god seem to have had a bit of a toxic relationship in my opinion.
I think it's not the true ending you found. You should probably have picked the option to slay the false god.
yeah, it feels off that you lose a chunk of the knights you spent the entire time improving.
It might also just be a choice of keeping your ultra-strong habitate or a colossus, but really its an easy choice.
Instead of upgrading your Knights you can upgrade your empire with special blocker replacers on your home planet
I picked the second option and it gives you:
(SPOILERS)
A relic which gives you the ability to consecrate habitats turning them into a less powerful version of the original knight habitat, but they make very good chokepoint blockers and you end up with a ridiculous amount of fleet cap because of the knights. Pretty powerful late game. There's no more narrative though.
I'd like to see this knight stuff available for something non-toxic
Agreed. Maybe have a similar set up starting with habitats but your homeworld was destroyed when a Voidspawn was birthed or you're on a dragonslaying quest to avenge your homeworld.
@@hereticalzed1705 there is already a dragon origin
@@ssgoko88 okay, but here be dragons is not at all like what they are describing, outside of the fact that it has a dragon.
So *that's* why Situations aren't limited to 100 anymore.
Also, those are some... knightly names. Totally.
Holy shit, those robots look fucking amazing. I'm getting a Memorialist Machine Intelligence vibe from 'em.
I was hoping you could live on Toxic Worlds but maybe the other origin will have that.
Im pretty sure you're able to with the ascension perk
@@Ecco_The_Dolphin from what I heard you can't live on toxic worlds, but you can terraform toxic worlds (some not all. Have to have the teraforming candidate modifier) into habitable ones.
@@RDehuvyne ah right, terraform, guess that changes them
@@Ecco_The_Dolphin Makes a dlc called toxoids cant even start on a toxic world just tomb worlds i get why for balance aspects but besides that its just such a let down , well as usual we have to look toward the modders same with the ai/hivemind city sets and ship sets.
The presentation was great! It was fun and interesting. Thanks!
Sounds like a neutron sweep with extra steps
neutron sweep you can then colonise ;)
@@Ep3o well, you can colonize neutron swept worlds, it keeps it the same, just lowers habitability temporarily, this adds more steps to colonize them.
this does now mean we have a way to get tomb worlds so i wonder if post apocalyptic will be a better origin now.
Always annoyed me that you couldn’t terraform planets into tomb worlds. Primitives can ACCIDENTALLY do it, but non-genocidal empires can’t do it with any level of tech? Kinda silly
@@N0TYALC exactly, why couldn't we just bomb a planet until it turns into a tomb world?
I hope they add a generic Knightly order origin at some point
They really should have changed the planet background appearance for worlds converted into toxic worlds.
I'll watch it once I finish my own playthrough, I promise :)
EDIT: So, I finished my playthrough and watched the video. For the ending, I'm glad I personally went with continuing the quest since I knew you'd pick the colossus. In my ending you get a relic which when enabled, gives a decision to consecrate habitats to make even more knights. Pretty sweet. I really like that origin.
"So far in the late game a hundred years later"
Meanwhile in my 2700+ game…
It's basically the Cravers from Endless Space: strip the planet of its resources as quickly as possible, devour everything, leave a wasteland behind, move on to the next planet.
As a Voidborne origin enjoyer I feel threatened from this video
It disappoints me that toxoids don't live on actual toxic worlds.
I’d like to turn a sun into a toxic sun like Necron’s sun in 40k, every pops in this system without toxic buff will get a very horrible buff
This new update seems promising, unfortunately I have to wait 6 months for a steam or humblee bundle sale to get it. 😭😭
I was able to finally finish this quest but I didn't know there were more buffs that I could have gotten if I went pass 100 years since I finish mine before it. Like around 99 years hahaha 😆 dam unfortunate
Very interesting origin. Eagerly awaitng CK2 or 3 dlc to convert my save into a toxoid start.
You get the exploit gas tech probably because one of the planets has a planetary features that allows 1-2 wells. Aside from dark matter, I've never had a rare resource tech pop up that I couldn't access. The best example I can give is Betharian power plants; the tech never pops up unless you have a world.
"the toxic god" couldn't this be the factorio engineer 😏
Dang wish Gestalts could get the toxic colossus .
This sounds really interesting, but I'm going to have to watch it later to avoid spoilers!
Knights of the Discord mod.
Uh I meant Nurgle. Yeah Nurgle.
Get it right it's Knights of the Twitter Checkmark
It literary is opposite of Nurgle, but okay:D
reminder that most people, yes reddit, really, don't play on the fastest settings. So half way done at 2250 means done around the intended midgame which feels fine given the number of bonuses you get compared to a similar but much shorter "On the Shoulders of Giants" origin.
Synthetic race should be able to settle on all worlds.
even molten, did you ever watch Starwars Episode 3?
the droid were literally scooping up lava to be refined
Oh man, that scavenger civic is nuts, I love it!
19:38 looks like somebody at Paradox is a fan of Margit the Fell Omen ;)
Paradox is spoilering the fate of our player.
Actually if you try this ship "toxic god", it can eliminate any kind of space aliens, including void cloud, sky dragon, grand dragon, infinity machine, the scavenger bot or anything in the galaxy. Very powerful fleet with massive power, took me too many trials and errors to beat it using 15 highly specialised battleships ending up losing only 2 battleships. Nothing paypassed it in the game in 1-1 fight even gray most powerful battleship in the game. Impressive fleet power
Grandfather Nurgle would be very pleased
Sooo what was the point of making toxic planets?
I didn’t notice any differences after turning them into desert worlds.
To give nurgle's love and gift
They do get a bunch of special blockers. So even if you can detoxify them, you still have some work left to do.
yeah, im making the imperium of man when this comes out. this looks amazing
"Though art of passing skill" someone is an elden ring fan XD
The only negative thing about this origin is that the situation takes to long for 0.5x tech&tradition cost-early crisis games
i like how toxic is playing in the background haha
The first thing I'm doing is trying to see how much Pop assembly I can get on one planet with some toxic robots
Kind of weird how you can’t live on toxic worlds as toxoids or get a trait for it.
If you give survivor trait to lithoids, will it give them 100% habitability in all planets?
Guess Death Guard came in.
They basically added nurgle in game
If you know nothing about Nurgle - yeah, why not?
Easy:
1) turn off all civilization and crisis
2) huge galaxy
3) Turn planets all the way up
4) toxic god origin
5) toxic all world
6) toxic air your home world
Easy day
Papa nurgle is pleased
The gas looks like farts
Can the toxic god toxify barren worlds? Or does that not work?
Apparently that's not the true ending
what happens when you continue the quest?
Why do i feel he is playing necrons?
I confess that it was a disappointment to learn that toxoids do not inhabit toxic worlds. I thought the dlc would be similar to the aquatic species. Where the origin of the knights of the toxic god would make you start the game in a toxic world. But since these planets are rare, your empire would be doomed to stagnate,
There would have to be an easier way of terraforming, like that civic one that gives access to a building that turns planets into gaia worlds after a while, with the toxoids, they could colonize a normal planet and poison it over time. Or they can only strictly inhabit toxic worlds and then they would have a special orbital station that would slowly pollute the planet, as an alternative means of expanding until they have new toxic planets.
damn.... do i watch the video or play it myself? im to tired for lifealtering decitions like this....
Demesne is domain my fren
Wait, toxoids update already out?
Nurgle is love, Nurgle is lif... Er... Giving?
And more importantly Nurgle has nothing to do with this. Nurgle in Stellaris is Composer of Strands, a Shroud Covenant.
🤔🤨🥱👎
I despise the way you pronounce Zro. Nice vid tho.
𝙥𝙧𝙤𝙢𝙤𝙨𝙢
The speed of this video gives me a headache. Calm down man