Thanks so much for the wide variety of games y'all present on YT. I've been out of wargaming for a few years, missing it occasionally but definitely getting my fill via your presentations. Your efforts and energies are greatly appreciated!
A brilliant game lads and wonderfully done as usual - definitely enjoying the sounds effects and graphics. As to help answer your question: A group firing at a formation acts the same as if a formation firing at a formation. If shots are being made at a formation then they are always split down throughout the formation. However, if a group within the formation would be considered “out of range” then (if I’m remembering correctly) it’s that you roll for said groups as being 1 level of cover (2 if already in cover). Essentially it’s still following the ideas that the shots keep going as irl, however they are very much less likely to actually do anything (tho it wasn’t unknown for random shots to skip through the ranks and hit someone deep in a formation while completely missing the 2-5 guys infront of him)
@@tabletopcp yup, anything firing at a formation (groups, Skirmishers, cannons, mounted men, officers with pistols - sometimes it’s fun to have your independent officers and sergeants with their muskets and pistols add some shots into the game when not directing the battle) will split hits amongst all groups. If a group is out of range, they take them as if being in cover like Skirmishers. I think it’s done so that: Groups are more manoeuvrable and wiely but don’t deliver much of a hard punch as a formation of men firing a volley. Whist formations or clunky to move and take up a lot of room and are big targets. However, their ability to take shots and delivers hammer punches out make them more than valuable. I think a good way to see this in actions is to play a Civil War game where you have a confederate force (or union) set in a large pre-game formations. This units objective is to punch through a simple set of fences at the opposite end of a field defended by 3 groups of union Skirmishers or 3 groups of union line (however split into groups). It’ll show that small groups have that advantage of stopping and getting around the larger ones, however getting much out of them individually you’ll be asking a bit against a large formation. However, that large formation while it’ll take those shots, will slowly begin to waver and slow down and if leaders start popping off it’ll become harder to control/keep together.
Wow, the effect of that rocket's near miss was pretty devastating - you probably would have had trouble inflicting that much shock on the unit if it had actually exploded on target lol Was just some really bad luck with its trajectory passing over everyone and then rolling high on the shock numbers. Great battle guys!
Wow! What a wild game! There were so many ways this game could of gone, but I found myself wishing you would have positioned my rifles on the conscript's flank. Since you split the line anyways, you could have used Cox's men to guard my flank. I would have put Luke and Dan behind the hard cover, and concentrated all the fire on the conscripts. As it was, you came so close to breaking them. The luck leaned towards Andre, especially with the cards in the beginning, and in the charge combats. It was fun to watch, except when my rifles took friendly fire, and I got knocked down. I did get up, but in the end, my rifles were neutralized. Better luck next time, lads!
A bit of Sharp Practice nice.........Travis " Hey my big man " ......" Big Cox "....lol ............' Rocketman' hum wait and see...lol..........great game....well done to you both cheers.
(In John Tams' voice) Here's forty shillings on the drum For those who volunteer to come, To 'list and fight the foe today Over the Hills and far away O'er the hills and o'er the Main Through Flanders, Portugal and Spain King George commands and we obey Over the hills and far away (don't forget that Napoleonic era electric guitar riff afterwards)
Great game, very entertaining video. I have to tell you that if the Title of the battle was Ciello (Cielo=sky), Manteca(=fat), it does not make sense, but it did make me laugh.
The closes would be Lard Paradise = Paraiso de las Mantecas de Cerdo, which as a town name does not make sense, but if we must have a name like that I would give it a name such as (Villa or Pueblo ( small town ) ), Pueblo Mantecas de Cerdo, which doesn't give a much of a prestige to the name of a town. I would prefer a proper name and then a location in the town like a market. Pueblo San Pedro and the market: Mercado or Plaza El Paraiso de las Mantecas de Cerdo. I hope this helps. Cheers
That was a very funny game Travis, you could not plan it better with the rocket and on the other hand the dice went crazy. Thanks for this game.
Cheers my friend 🍻
I am loving the new graphics work and sound effects!
Thanks man. Appreciate it. It is a ton more work but makes for a better vid I think.
Fantastic game - what I love about SP is this sort of chaos and up and downs
your broadcasts are just plain gold
Table, mat, figures, great gaming ... and Andre's handsome mug ... you guys do it all!!!
Thanks so much for the wide variety of games y'all present on YT. I've been out of wargaming for a few years, missing it occasionally but definitely getting my fill via your presentations. Your efforts and energies are greatly appreciated!
Thanks Art!
Definitely one of the best games you guys have put out. Massive swings and turns!. the scenery and mat are awesome too
Great game guys! The special effects are very amusing! Love it !👍😁
Great looking game, a superb and immersive village! 👍👍
A brilliant game lads and wonderfully done as usual - definitely enjoying the sounds effects and graphics.
As to help answer your question:
A group firing at a formation acts the same as if a formation firing at a formation.
If shots are being made at a formation then they are always split down throughout the formation.
However, if a group within the formation would be considered “out of range” then (if I’m remembering correctly) it’s that you roll for said groups as being 1 level of cover (2 if already in cover). Essentially it’s still following the ideas that the shots keep going as irl, however they are very much less likely to actually do anything (tho it wasn’t unknown for random shots to skip through the ranks and hit someone deep in a formation while completely missing the 2-5 guys infront of him)
Nice thanks Reece! So groups during at a formation do split the hits
@@tabletopcp yup, anything firing at a formation (groups, Skirmishers, cannons, mounted men, officers with pistols - sometimes it’s fun to have your independent officers and sergeants with their muskets and pistols add some shots into the game when not directing the battle) will split hits amongst all groups.
If a group is out of range, they take them as if being in cover like Skirmishers.
I think it’s done so that:
Groups are more manoeuvrable and wiely but don’t deliver much of a hard punch as a formation of men firing a volley.
Whist formations or clunky to move and take up a lot of room and are big targets. However, their ability to take shots and delivers hammer punches out make them more than valuable.
I think a good way to see this in actions is to play a Civil War game where you have a confederate force (or union) set in a large pre-game formations. This units objective is to punch through a simple set of fences at the opposite end of a field defended by 3 groups of union Skirmishers or 3 groups of union line (however split into groups).
It’ll show that small groups have that advantage of stopping and getting around the larger ones, however getting much out of them individually you’ll be asking a bit against a large formation.
However, that large formation while it’ll take those shots, will slowly begin to waver and slow down and if leaders start popping off it’ll become harder to control/keep together.
Wow, the effect of that rocket's near miss was pretty devastating - you probably would have had trouble inflicting that much shock on the unit if it had actually exploded on target lol Was just some really bad luck with its trajectory passing over everyone and then rolling high on the shock numbers. Great battle guys!
Wow! What a wild game! There were so many ways this game could of gone, but I found myself wishing you would have positioned my rifles on the conscript's flank. Since you split the line anyways, you could have used Cox's men to guard my flank. I would have put Luke and Dan behind the hard cover, and concentrated all the fire on the conscripts. As it was, you came so close to breaking them. The luck leaned towards Andre, especially with the cards in the beginning, and in the charge combats. It was fun to watch, except when my rifles took friendly fire, and I got knocked down. I did get up, but in the end, my rifles were neutralized. Better luck next time, lads!
You will get em next time 😎
Great entertainment. Thanks for your efforts!
Great game!
A bit of Sharp Practice nice.........Travis " Hey my big man " ......" Big Cox "....lol ............' Rocketman' hum wait and see...lol..........great game....well done to you both cheers.
beautiful table, and a great mat.
Great game this was very entertaining
Impressive terrain and minis.
Lovely shirt Andre
(In John Tams' voice)
Here's forty shillings on the drum
For those who volunteer to come,
To 'list and fight the foe today
Over the Hills and far away
O'er the hills and o'er the Main
Through Flanders, Portugal and Spain
King George commands and we obey
Over the hills and far away
(don't forget that Napoleonic era electric guitar riff afterwards)
thanks!
Great game, very entertaining video. I have to tell you that if the Title of the battle was Ciello (Cielo=sky), Manteca(=fat), it does not make sense, but it did make me laugh.
Haha it’s supposed to be Lard Heaven. How would you say Lard Heaven?
The closes would be Lard Paradise = Paraiso de las Mantecas de Cerdo, which as a town name does not make sense, but if we must have a name like that I would give it a name such as (Villa or Pueblo ( small town ) ), Pueblo Mantecas de Cerdo, which doesn't give a much of a prestige to the name of a town. I would prefer a proper name and then a location in the town like a market. Pueblo San Pedro and the market: Mercado or Plaza El Paraiso de las Mantecas de Cerdo. I hope this helps. Cheers
“Nothing but a point of shock, as they say.” I’m sure thats what the kids say these days 😌. I like your content, keep up the good works!
Very well presented scenario, forces and game! Thanks. PS… please get some French speakers to coach you with the pronunciations…