How to keep PCG Trees Upright in Unreal Engine 5?
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- Опубліковано 12 лют 2024
- How to fix the angle of your trees to point straight up when using the Procedural Content Generation Framework in Unreal Engine5.
#3dartist #realtimerendering #tutorial #unrealengine #pcg #proceduralcontentgeneration
PCG TUTORIALS
⚡ INTRO TO PCG VIDEO - • Save Days! Procedural ...
⚡15 MINUTE PHOTOREAL WARZONE - • 15 Minute Photoreal Wa...
⚡ 7 MINUTE PHOTOREAL FOREST - • 7 Minute Photoreal For...
⚡ PCG LIVESTREAM - ua-cam.com/users/live7CKJ0rOzkYw
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Thanks! Been digging through PCG Nodes/settings for the last few hours CONVINCED I had seen an "Align to Normal" checkbox somewhere.
Didn't realize I was WAY OFF!
Thanks for this ! Where did you get that cartoonish landscape setting from ?
I built it, should be dropping a tutorial in the next few days
Full tutorial
Does that work with planets like with the voxel plugin?
Ooh hmm that is a good question, I am not sure about that one. I bet if there is a setting though it would be worded similarly.
@rts My intuition is that I'd need an invisible sphere and I'd have to take the normal of that projected location to get it right. Idk if there's a simpler or more performant way to do that.
Or maybe just cast a ray from the terrain to the center and then use that vector. Probably vice versa actually. Idk.
Blender geometry nodes one system doing everything, UE5 100 systems doing nothing
Blender is awesome!
@JSFILMZ lezzgaw
🤙