As you fight through a huge space station, your enemy blasts the entire thing in half causing the front half of the monolith to start hurtling towards earth. You helplessly chase after it only for it to hit and wipe out half of a city. THEN THIS SONG STARTS PLAYING. God I love this game.
@@autumnbrushtailI personally really like the Jazz fusion/metal vibe that Thunder Force 4’s ost has but this game is definitely a hidden gem. Great work! Subscribed!
@@stgigamovement I was trying to make the lead sound as accurate to the original, but with only two operators instead of 4. That's the best I was able to achieve aha x3c
@@autumnbrushtail it reminds me of an FDS wave or a GB wave. Also someone known as S.S.H (Saitama) made a Yamaha MU100 midi of the song that has 20 channels when imported into OpenMPT, 5 of which are drums. This is an exact match for an OPL3 in "15 2op plus drums" mode. So you could actually make a 2op only rock version of the cover using the midi. Since OpenMPT nowadays has OPL3 vgm export, I could just replace all the samples with OPL3 patches and make the cover that way.
@@stgigamovement I see. I don't use OpenMPT for OPL3 music, I feel it's too limiting. I use an unstable build of Furnace which has all versions of OPL in it (save for OPL4). Means I get to use the 4-OP mode (which the lead does not aha) and also more than one effect column per channel, which is super helpful I think x3c (also it too has VGM export)
I did it by using 4-OP mode, algorithm 1, all operators at max volume, mess around with the pitch till it sounds right to you. Operators 1-3 are sine, 4 is square, then just play really low notes - between c-5 and G0 are good. Also, funnily enough, feedback all the way down.
As you fight through a huge space station, your enemy blasts the entire thing in half causing the front half of the monolith to start hurtling towards earth. You helplessly chase after it only for it to hit and wipe out half of a city. THEN THIS SONG STARTS PLAYING. God I love this game.
I played it too via MAME. Fantastic music, but that's to be expected with Technosoft and especially Hyakutaro Tsukumo
@@autumnbrushtailI personally really like the Jazz fusion/metal vibe that Thunder Force 4’s ost has but this game is definitely a hidden gem. Great work! Subscribed!
gonna add this to my collection of cool OPL3 music like some kind of soundchip goblin
You should start composing for no other reason than we have an artist called "Some Kind of Soundchip Goblin".
This kicks so much ass, nice work! 🤘
I love this song
Hyper Duel's soundtrack is great, I only hope I did it justice aha x3c
@@autumnbrushtail the FM orchestra hits and ch6 saw-like pce-like lead are amazing
@@stgigamovement I was trying to make the lead sound as accurate to the original, but with only two operators instead of 4. That's the best I was able to achieve aha x3c
@@autumnbrushtail it reminds me of an FDS wave or a GB wave. Also someone known as S.S.H (Saitama) made a Yamaha MU100 midi of the song that has 20 channels when imported into OpenMPT, 5 of which are drums. This is an exact match for an OPL3 in "15 2op plus drums" mode. So you could actually make a 2op only rock version of the cover using the midi. Since OpenMPT nowadays has OPL3 vgm export, I could just replace all the samples with OPL3 patches and make the cover that way.
@@stgigamovement I see. I don't use OpenMPT for OPL3 music, I feel it's too limiting. I use an unstable build of Furnace which has all versions of OPL in it (save for OPL4). Means I get to use the 4-OP mode (which the lead does not aha) and also more than one effect column per channel, which is super helpful I think x3c (also it too has VGM export)
This sounds really good
Hey, you’re getting close to 100 subs! 😁😁😁
Fantastic, man!
Good thing this was recommended to me again lol it do be bangin
Nice to see you're still around after so many years.
Yee! Furnace helped scratch an itch that has been out of reach for years
Amazing
Thank you uwu
Nice OPL3 cover of the song!😄🤩😎👌
Ok
Fucking sick! How did you get the noise on CH2?
I did it by using 4-OP mode, algorithm 1, all operators at max volume, mess around with the pitch till it sounds right to you. Operators 1-3 are sine, 4 is square, then just play really low notes - between c-5 and G0 are good. Also, funnily enough, feedback all the way down.
OH! Forgot to mention that using vibrato and AM on the modulators can help the noise sound more random
Can you do Moon Of Black Rain "BG-00P" from Broken Thunder ~ Project Thunder Force IV
Don't do requests, sorry.