SFO Grimhammer II Mod Overview: Enough for Everyone Update | Total War WARHAMMER II

Поділитися
Вставка
  • Опубліковано 31 жов 2024

КОМЕНТАРІ • 187

  • @Spider-Too-Too
    @Spider-Too-Too 4 роки тому +99

    increasing anti large bonus.
    desire for a pike and shot run intensified

  • @niteowlCZ
    @niteowlCZ 4 роки тому +115

    Your Star Wars reference was a surprise, to be sure, but a welcome one

  • @Deerygccawwetthjbgde
    @Deerygccawwetthjbgde 4 роки тому +59

    Regarding the leadership and red skill line change, I like the fact that they basically nerfed what players generally do better and AI poorly.
    Because players are far better at flanking and rear charging obviously, and also AI is pretty terrible at choosing useful red line skills which are often crucial.

    • @feferson492
      @feferson492 3 роки тому +1

      i get triggered by AI Imrik's Militia Commander n' Bow Master

  • @GIGroundNPound
    @GIGroundNPound 3 роки тому +5

    So happy to support Venris and his team on Patreon. I only wish I could do more considering how much work they put in to make an already great experience a truly remarkable one!

  • @Scandic45
    @Scandic45 4 роки тому +44

    Thank the Gods no longer will i see the empire come from across the map to attack me while playing as imrik or Tik'taq. Its always werid to see their armies going for you across the world and try killing you while walking thru enemy terriotroy to get to you

    • @KingZealotTactics
      @KingZealotTactics 4 роки тому +4

      CA is weird aren't they?

    • @greyhunter3271
      @greyhunter3271 4 роки тому +2

      Never had that happen lol. I usualy get the dwarves.

    • @Nope-en9bo
      @Nope-en9bo 4 роки тому +5

      Once played as Ikit Claw. I just passed nearby Lothern to go to Lustria to finish Ikit’s item quest, and those knife-eared twits waged war at me while also at being at war with all the dark elf factions and Mazdamundi. They sent 1 full army stack every now and then, and they all die cause they kept being ambushed near Skavenblight.

  • @yigitkoymen6349
    @yigitkoymen6349 4 роки тому +6

    The leadership changes make some units that were balanced by their low leadership ridiculously strong. Stone trolls are imppossible to kill or route with an early game empire army made out of pike and arrow.

    • @aslakgurnirsson1685
      @aslakgurnirsson1685 4 роки тому +4

      Yeah I don't think they thought that through. Even if you win the battle the trolls are back to full immediately since it is basically impossible to kill stone troll models until the unit is down to like 15% health. I had to recruit generals in my garrisons and cycle charge them to death when my armies weren't around to deal with the greenskins backdooring. It was insanely tedious as well, 15 min battles with nothing but trying to rout the damn things.

    • @fashionsuckman4652
      @fashionsuckman4652 4 роки тому

      Tomb Kings big happy no more crumbly bois

  • @heybro4000
    @heybro4000 4 роки тому +22

    10:35 Legend spotted

  • @Luritel
    @Luritel 4 роки тому +3

    It sucks because I got this after the update, so I couldn't fully appreciate the changes because I didn't know what they were, but I appreciate the mod itself and the modders behind it who spent a lot of time doing these. Great video!

  • @captaintrainer9490
    @captaintrainer9490 4 роки тому +108

    CA: Doesn't add BannerCarriers to Total War WarHammer
    Everyone Not Like That

    • @Sultschiem
      @Sultschiem 4 роки тому +3

      Well, the issue with these special models....what happens, when they are dead? Does another unit transforms into it (which they cannot do due to the engine restrictions)?
      Or is it perma-dead until the next battle? If a bannermen is in the game...doesn't that mean, that there should be a leadership penalty, when the bannercarrier is dead? Which can feel too random... If you have special banners...shouldn't the bannercarrier carry these banners? shouldn't the effect disappear with the carrier dead?

    • @EmperorZoron
      @EmperorZoron 4 роки тому +16

      ​@@Sultschiem Not sure I understand the problem you are posing. If they die, then they just die like anyone else in the game. Also CA has done this before in other games, in the past. So, it's not something that's beyond them.

    • @CBRN-115
      @CBRN-115 4 роки тому

      Chad Modders: Fine, I'll do it myself

    • @Drakefance5
      @Drakefance5 4 роки тому +6

      Rome and med 2 both had it. Just a model holding a tiny flag which when died, stayed dead until end of battle. Pretty simple. Also had generals as special models inside general unit who when died applied leadership debuffs.

    • @LordVader1094
      @LordVader1094 4 роки тому +2

      @@Sultschiem Bruh did you never play Empire Total War? They just die. It's not that hard.

  • @Shinekage
    @Shinekage 4 роки тому +15

    So now Lizardmen have problems not only with early game money but growth as well? Damn they really hate the lizards.

  • @RickonAndShaggydog
    @RickonAndShaggydog 4 роки тому +7

    A bit skeptical about the leadership changes but I will wait to play it.

  • @Fexzz
    @Fexzz 4 роки тому +59

    How big does the negative public order get from Imperium power? When you have 30 settlements do you get -15 PO and more? Wont it become impossible to balance PO at some point?

    • @HForHavoc
      @HForHavoc  4 роки тому +17

      What you saw in the video is as far as I got while getting the video ready. I'm sure the team has considered this and hopefully it doesn't get out of control

    • @VenrisSFO
      @VenrisSFO 4 роки тому +107

      Its -1 per 25 settlements.

    • @Fexzz
      @Fexzz 4 роки тому +30

      @@VenrisSFO okay thats super fair. thanks for your work!

    • @ahmadtarek7763
      @ahmadtarek7763 4 роки тому +5

      Smh, this was much harder in the older games, when you became stronger (i.e more cities) you had:
      Worse public order (PO)
      More upkeep
      Less income
      Diplomacy penalties(still exits in wh)
      Worse PO due to different religions(corruption in Wh)
      Less food(that was a mechanic for everyone)
      And more chance of civil war.

    • @pierre-lucdevarennes5148
      @pierre-lucdevarennes5148 4 роки тому +2

      Is there any way to remove imperium power ?

  • @aidanclifford2164
    @aidanclifford2164 4 роки тому +4

    This makes the game so much more appealing.

  • @dozerroman4325
    @dozerroman4325 4 роки тому +1

    Just got (back) into Total War games on a new PC build. I'm really looking forward to trying this mod out (and throwing money at the "team" who made this)

  • @Metryk
    @Metryk 4 роки тому +3

    Sounds like this is giving missile units even more advantages than they already have in the vanilla game. Gotta pass on that one.
    But it's still awesome to see such dedication!

  • @semillakan6
    @semillakan6 4 роки тому +9

    I don't understand how having a bigger empire makes it harde for you to recruit shouldn't it be easier since you have so much people

    • @blutacckk
      @blutacckk 4 роки тому +1

      semillakan6 logically yes, I think the point is to stop you snow balling out of control. I think it makes bigger empires weaker than they usually are because they need to spend more. Hope that makes sense!

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 4 роки тому +4

      it represents the beauracratic process becoming more and more difficult to keep track of. realistically, each race would handle expansion extremely differently. the empire would probably suffer recruitment issues trying to pull willing recruits from new lands, so all of it makes sense for the empire, same with pretty much all of the order factions. however... vampire counts having that effect is kinda just funny considering the more territory they take the easier it would be to raise more elite dead. at the end of the day its better to have this system than nothing

  • @stylesheetra9411
    @stylesheetra9411 4 роки тому +11

    No player.prioritazation is fantastic
    meanwhile buff for ranged units + disciline buff idk discipline was already rock solid for enemies in legendary
    Imperial power i simply hate it
    nerfing the growth idk, I always built the growth buildings and it's already feel slow enough to me

    • @Spider-Too-Too
      @Spider-Too-Too 4 роки тому +3

      no fun seeking players should touch legend difficultity

    • @sydbirkbeck5419
      @sydbirkbeck5419 4 роки тому

      @@Spider-Too-Too masochists need to get off somehow

    • @kingofsauce1319
      @kingofsauce1319 4 роки тому

      there have been mods that did this before though, and in my experience when the ai isnt gunning for you, the game is far easier, perhaps the new PO growth and recruitment changes might help that but idk

  • @jameskelly9886
    @jameskelly9886 4 роки тому +11

    is this released yet? i still have the orange triangle of doom on my mod list. Love SFO you guys rock

  • @JTrombley557
    @JTrombley557 3 роки тому +1

    Units fear is now tied to its hp. Great so now I can finally win against a Dwarven army with 4 hp.

  • @KingZealotTactics
    @KingZealotTactics 4 роки тому +1

    Such a great team, like the devs of DEI for Rome 2 make the games much more enjoyable more so than their original creators!

  • @Der_Herzog
    @Der_Herzog 4 роки тому +2

    Thanks for that overview, all in all it sounds good. Especially the cage from Eltharion, how much time I wasted in Vanilla to catch some Generals....

  • @sinisterhunter
    @sinisterhunter 4 роки тому +1

    I just picked this up too, thanks for this

  • @Morgrain
    @Morgrain 4 роки тому +2

    Awesome work !

  • @Future-Corpse
    @Future-Corpse 4 роки тому +1

    Man I remember when I convinced my friend to buy warhammer2 on sale so we could play together. He immediately was building a mod list before even launching the game. I was like calm the fuck down dude! This game can be complicated enough for a newcomer. To this day I still play vanilla.

  • @rapscallion8121
    @rapscallion8121 4 роки тому +2

    Awesome content, brother!

  • @bloodraven5533
    @bloodraven5533 4 роки тому +1

    Still waiting on deathvermin for clan rictus, but the added stormvermin per regiment is also quite fitting for the faction

  • @Srrrgp
    @Srrrgp 4 роки тому +6

    10:24
    WAIT. is that a new kind of skaven warlord? holding a halberd?
    or...is that a standard bearer?

    • @corith4535
      @corith4535 4 роки тому +2

      I believe it's a standard bearer, for in the beta, he's attached to the regiment.

  • @jangamaster8677
    @jangamaster8677 4 роки тому

    Great video bro

  • @Kabo0meh
    @Kabo0meh 4 роки тому +1

    Would love the no player vendetta as a standalone

  • @SchneoBeo
    @SchneoBeo 4 роки тому +10

    4:27 this is where the fun begins.

  • @Spider-Too-Too
    @Spider-Too-Too 4 роки тому +3

    its easier than watching the 90 mins stream

  • @magusi9029
    @magusi9029 2 роки тому

    I saw a question posted on steam that asked if TWWH had an interesting over map or was it only battles with no thought put into the former? I didn’t reply, but in hindsight I wish I told them …SFO is the way.

  • @DDmegadoodoo
    @DDmegadoodoo 4 роки тому +1

    Still haven't been able to get this to work on Mac. Really been wanting to try SFO.

  • @constantinvaldor703
    @constantinvaldor703 4 роки тому +1

    Kind of want that final Eltharion battle to be released by itself as well

  • @simonedebellis6783
    @simonedebellis6783 4 роки тому +2

    oh, a man of culture!!

  • @AleXusher92
    @AleXusher92 4 роки тому +13

    Hey, i hope you can help me out here on my questions. You went over Imperium Power and the bannermen etc. But on their Patreon it says "Will be released as standalone" often. So is this now enabled in SFO, or do i have to get all the additional mods myself? I am confused :S

    • @HForHavoc
      @HForHavoc  4 роки тому +17

      If you download SFO, it includes EVERYTHING. If you only want something like imperium power or supply lines for instance, you can install JUST those separately from the workshop. Hope that clears it up

    • @AleXusher92
      @AleXusher92 4 роки тому +1

      @@HForHavoc Ah, okay thanks. So if i get SFO mod, i don't need all the vanilla stand alone mods, as they are included already? That is ... strange but nice, ok thanks :)

    • @dragonlloux
      @dragonlloux 4 роки тому +1

      Is there a way to deactivate those changes though? For example, if I don’t like the new supply line but like all else in SFO (example only, don’t have a formed opinion yet) is there a way to turn that off?

    • @ColbyJacked
      @ColbyJacked 4 роки тому +1

      @@AleXusher92 Prob designed that way so that people who don't agree with SFO balance changes can still use the QoL improvements from it

    • @treemover7259
      @treemover7259 4 роки тому +1

      @Paul Trams doesnt work like taht what he means is is there a way to remove these things while plauing the rest of SFO because in general SFO is rpetty good but im looking for a mod that reverts the imperium power and supply lines changes, im also looking mods that remove the tax decrease from walls as even with the better garrison lesser settlements suck

  • @alexanderheller2039
    @alexanderheller2039 4 роки тому

    So. MUCH. flavouuur.

  • @12lasse34
    @12lasse34 4 роки тому +1

    Been a while since I played SFO Grimhammer but: The nerf of large units and the nerf of the fear effect seems like a hard nerf to vampires since you know they use large creatures and fear. Not sure how I feel about the leadership tweak.

    • @aslakgurnirsson1685
      @aslakgurnirsson1685 4 роки тому

      Leadership tweak is a big buff for greenskins and trolls in particular. I am doing an empire campaign right now and feel like stone trolls practically have to be cycle charged constantly for them to break. They are impossible to kill with state troops because of high phys resist, armor + insane regen and they will not rout because of leadership change.
      Greenskins is one of my favourite factions to fight in vanilla and probably my least in SFO lol

  • @DameWhoGames623
    @DameWhoGames623 3 роки тому

    best mod ever

  • @winsbo1
    @winsbo1 4 роки тому +4

    any idea when the banner carriers mod standalone is coming out?

  • @aopt471
    @aopt471 4 роки тому

    Best Mod ever, even compared to other games. Congratulations for your stunnung work.

  • @septendecim7390
    @septendecim7390 3 роки тому

    Has this mod been updated lately? Just got the game. But the more lore friendly stuff this mod adds really interest me.

  • @onguyen3288
    @onguyen3288 4 роки тому +2

    Wow super!

  • @dominik8029
    @dominik8029 4 роки тому

    Waiting for banner carriers ;)

  • @qihaoliu3631
    @qihaoliu3631 4 роки тому +4

    To balance the end game, they honestly just need to remove doomstacking with multiplayer unit caps or at least some sort of global pool.

    • @Texmatt21
      @Texmatt21 4 роки тому +1

      Qiaho Liu They do have this! You can choose to implement faction wide or unit specific caps. It’s completely optional.

    • @ariandsoon429
      @ariandsoon429 4 роки тому

      @@@Texmatt21 Is this option in the base game, or do you need the SFO mod?

    • @misterpig7739
      @misterpig7739 4 роки тому

      Ari Andsoon it’s optional in the sfo mod, base game doesn’t have unit caps in sp except for tomb kings.

    • @ariandsoon429
      @ariandsoon429 4 роки тому

      @@@misterpig7739 Thanks. One more q. I'm new to total war in general. Should I play Total Warhammer 2 vanilla or with sfo from the start?

    • @misterpig7739
      @misterpig7739 4 роки тому +3

      Ari Andsoon I would say personally that you should play vanilla first, then try sfo for a little bit, that way you can see which you prefer. You don’t even have to d full campaigns if you don’t want though I would say you should try a couple different races just to make sure you’ve experienced the differences between different factions.

  • @KratosKhronos
    @KratosKhronos 3 роки тому

    Reminds me a lot dei so for me it is must have

  • @crimsonhead100
    @crimsonhead100 4 роки тому

    Honestly SFO is leaps and bounds better than the vanilla experience

    • @cHaMp630
      @cHaMp630 4 роки тому +1

      Yet the unit balance is horrendous. It also makes an already slow game even slower as it already takes around 40 hours to conquest the map on legendary in vanilla.

    • @pooroldman5089
      @pooroldman5089 3 роки тому

      SFO just recycles vanilla mechanics and gives them to other factions it's boring asf vanilla is much bettet

  • @napsec9807
    @napsec9807 4 роки тому

    Rip vampires

  • @shiggydiggy6847
    @shiggydiggy6847 2 роки тому

    While some of the changes in SFO are great like tweaked tech trees, more informative unit descriptions, new agent skills and campaign mechanics for some of the more boring factions like Clan Mors or Warriors of Chaos, lot of the changes just make the game worse. Morale changes make low morale units way too strong relatively speaking, while making routing strats basically useless. Nearly all melee units are specialized with bonus against small/large, while their red line skills are nerfed. On the other hand, missile units are all buffed so you are even more encouraged to missile spam. It also made regular casts have an overcast chance so you are even less encouraged to use low-impact spells than in the vanilla and instead just stick to wind and vortex spells.

  • @FelrinKirla
    @FelrinKirla 4 роки тому

    With the bannermen mod, will it update to show if you placed a battle banner on them, say, a Banner of Discipline?

    • @HForHavoc
      @HForHavoc  4 роки тому

      Nope it’s just the faction banner on them

  • @ElBandito
    @ElBandito 4 роки тому

    Never touched SFO due to so many changes compared to vanilla. I'd like you guys to convince me why I should play SFO.

    • @HForHavoc
      @HForHavoc  4 роки тому +1

      I mean, if this overview doesn't convince you, then what will? The overview literally goes over everything that has changed in the mod itself and how it affects the game so...

    • @ElBandito
      @ElBandito 4 роки тому

      @@HForHavoc I need hear more personal experiences.

    • @DDmegadoodoo
      @DDmegadoodoo 4 роки тому

      I've yet to touch SFO yet because I haven't been able to get it to work on Mac, but I did read a lot of opinions to convince myself I wanted to try it out. It boils down to what you want from Total Warhammer. Do you enjoy how the game plays right now or do you wish stats of your units reflect those in the tabletop game? SFO will make elites feel more elite, but they will also be harder to spam. If you can get it to work with no issues, it doesn't take much to try it out at least.

  • @kevincho1187
    @kevincho1187 4 роки тому

    is there a way to get the battle changes without campaign changes?

  • @Tucher97
    @Tucher97 3 роки тому

    I have to ask if there will be an installation guide as whenever i try to boot the game up after subscribing to all teh SFO mods, the game crashes, SO what am I doing wrong or is it cursed for me

  • @stravask9835
    @stravask9835 4 роки тому +1

    With regards to the firing accuracy being unit-specific, what was the rationale behind changing different units?
    I can't help but wonder if High Elves are gonna be even more ranged monstrosities because they're "highly trained", but the Vampire Coast which is a heavily ranged-based faction as a whole will end up with a bunch of units that can't hit jack despite the faction's backbone being ranged units because "they're mindless zombies".
    I'm rather fond of the notion of accuracy being unit-dependent (as long as it's clarified in the unit card how accurate they are), but I have to admit I'm legitimately concerned about this issue because it seems like it could very easily end up making certain factions feel awful.

    • @VenrisSFO
      @VenrisSFO 4 роки тому

      No High Elven or Wood Elven range units was buffed. Ranged units were adjusted, not buffed overall. So you see poor accuracy units like goblins etc. Because of health changes range units overall are weaker.

    • @stravask9835
      @stravask9835 4 роки тому

      @@VenrisSFO Ah okay thank you for the details.
      Out of curiosity will the Vampire Coast be getting a look if it ends up being too weak?
      Combination of A) Weaker ranged units overall, B) Better Morale until large unit loss and C) Weaker single-entity units seems like it'd hit them especially hard.

    • @VenrisSFO
      @VenrisSFO 4 роки тому

      @@stravask9835 They had buffs, check changelog.

  • @zman-ru3yf
    @zman-ru3yf 4 роки тому

    Do all of these updates jadd on to sfo or is steel faith a different mod?

  • @nestorvisintim6249
    @nestorvisintim6249 4 роки тому +1

    Hello guys, are we gonna get Tomb Kings overhaul?

  • @McLuckieCool
    @McLuckieCool 4 роки тому +1

    Is the 500 infamy for each of the vampire coast research a bug or intentional? I feel like the number is way too high and should be lower.

    • @mesaultintensifies2491
      @mesaultintensifies2491 4 роки тому

      its not a bug. in mid/late campaign you can get more than 500 per turn with pirate bays, for me its not a big deal.

  • @TheGamerDue
    @TheGamerDue 3 роки тому

    Hey I am pretty new to Warhammer 2 only 100 hours in and thats just me messing around. I havent played everyone in the game neither have I finished any campaigns. Should I still get SFO?

    • @HForHavoc
      @HForHavoc  3 роки тому

      Honestly I’d learn the ropes a bit more before hopping into SFO. The mod does a lot, but you need a decent understanding of the base game before diving into it

  • @rodoleb
    @rodoleb 4 роки тому

    Is it possible for the Orcs to trade because it feels like the orcs are lacking in diplomacy. Other than alliance and peace treaty, these are the only things that one can use in the diplomacy tab.

    • @h1mynameisdav3
      @h1mynameisdav3 4 роки тому

      good idea, they should be able to trade scrap at least with other greenskins

    • @indrickboreale7381
      @indrickboreale7381 4 роки тому

      You don't need weak trade routes if you have WAAAAGH!

  • @ziljin
    @ziljin 4 роки тому +1

    How is the mod. I assume makes the campaign super slow campaign? I just have WH1 and 2 basegames no paid dlc yet.

    • @HForHavoc
      @HForHavoc  4 роки тому +1

      It's pretty fun from the few campaigns I played through to get the video coverage. Quite a bit more depth than vanilla for sure.

    • @dragonlloux
      @dragonlloux 4 роки тому

      It doesn’t need to be slower, but it won’t be as easy, for example, if you got abou 20 settlements then you pretty much whom the vanilla game, but not with this

    • @stefan1360
      @stefan1360 4 роки тому +2

      @@dragonlloux lol from what i've seen someone playing sfo only it makes the game much more forgiving than the base game. And these changes only reinforce that.

  • @shammerman67
    @shammerman67 3 роки тому

    where can i find this mod i cant seem to find it on steam workshop, just a ton of sub mods

  • @havocgr1976
    @havocgr1976 4 роки тому

    SFO rocks, but I usually avoid it because of the huge garrisons.

    • @dajaxx
      @dajaxx 4 роки тому +7

      There is a sub mod to have vanilla garrisons.

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 4 роки тому

      and if you wanna go SUPER hard theres even a mod for NO garrisons lol

    • @havocgr1976
      @havocgr1976 4 роки тому

      @@dajaxx Oh thanks, I ll check it out.

  • @geraltgrey-mane695
    @geraltgrey-mane695 4 роки тому

    Will this work fine with our saves before this patch / Update? Or Do I have to start over?

  • @khelgarironfist3301
    @khelgarironfist3301 4 роки тому

    Is there any lore behind Savage Rogue Idol?

    • @dajaxx
      @dajaxx 4 роки тому +3

      Well in lore Rogue Idols can be different sizes, where the bigger they are the stronger they are. And they are controlled by orc shamans, and Wurrzag is a great orc shaman. So it makes sense his Rogue Idol would be especially strong. I don't think it is specifically mentioned that Wurrzag has a rogue idol. In the tabletop he could certainly bring one.

  • @XSweetToothX98
    @XSweetToothX98 4 роки тому +7

    I Dont know how i feel about SFO lately...... Like .. i cant play TW without it.. but
    I Played this Mod bcs of Op Monsters and Op lore friendly Chaos ....
    I think they are trying to balance it too much. SFO was best when it was just Broken :D
    Still hyped like little kid for This.
    P.S This is just my opinion, so no hate pls :*
    P.S.S Blood for the Blood God, Skulls for the Skull Throne

    • @urahi830
      @urahi830 4 роки тому +2

      yeah balancing should be done ultimately for the sake of fun

    • @dajaxx
      @dajaxx 4 роки тому

      You can just use the Easy Mode sub mod.

    • @XSweetToothX98
      @XSweetToothX98 4 роки тому +3

      @@dajaxx The problem is that as i Love Op Chaos And Godly Archaon....
      I love to play as a Human and Do politics, Diplomacy and trades.
      I love that feeling of being normal human againts immortal Undead, massive greenskins or Great warriors of chaos.
      I love seeing my 500 units lose againts Giant or Dragon Ogre
      In easy mod sub mod, my Bretonian Peasant would win againts Chaos warriror....you know ....that 2.5 m Tall thing covered in Chaos armor with 100 years of training.
      (sorry for En)

    • @АрсенийСмирнов-ю8к
      @АрсенийСмирнов-ю8к 4 роки тому

      @@XSweetToothX98 i'm not sure, but feeling of being normal human are kinda lost in SFO. WIth all those buffs to leadership and HP swordsmen stand to the death. Against as you mentioned "that 2.5 m Tall thing covered in Chaos armor with 100 years of training." Ah, and don't forget "Imperial Tactics" which basically rockets all secondary stats of the whole army to the stratosphere.

  • @TheDunha1235
    @TheDunha1235 4 роки тому

    Is it possible to disable the new imperium power mechanic?

  • @dawifromanotherhold4120
    @dawifromanotherhold4120 4 роки тому +2

    SFO for TW:WH I when :(

    • @HForHavoc
      @HForHavoc  4 роки тому +2

      Ya I don’t think that’s coming buddy lol

    • @dawifromanotherhold4120
      @dawifromanotherhold4120 4 роки тому +2

      @Lord Inquisitor Shadowlord Because TW WH I runs well on my old ass PC, and TW WH II not so much :C

  • @mattblack1666
    @mattblack1666 4 роки тому

    Sorry if this is a noob question buit is this balanced for both ME and EotV?

  • @Porlarta
    @Porlarta 4 роки тому

    Does azhag have the raise dead mechanic? Or is it normal recruitment?

    • @VenrisSFO
      @VenrisSFO 4 роки тому +1

      No, he can rise dead orcs in battles.

    • @Porlarta
      @Porlarta 4 роки тому

      @@VenrisSFO So like a summon like menace below or the tomb king thing? Or is it more like invocation of Nehek?
      Thanks for the reply

    • @ineedmoneyy44
      @ineedmoneyy44 4 роки тому +8

      @@Porlarta It's Like raising zombie in Vampire Counts

  • @poyloos4834
    @poyloos4834 4 роки тому

    Only gripe I have is that stone trolls are functionally immortal. Not fun to fight!

  • @unknownpack5717
    @unknownpack5717 4 роки тому

    I can't seem to play it on mac, any tips?

  • @tNuOcCaFrUmS
    @tNuOcCaFrUmS 4 роки тому

    Does this mod replace game files or can I activate/deactivate it anytime? Wanna try it, but not mess up my current campaigns

    • @GermanOlle
      @GermanOlle 4 роки тому +2

      Just like every other warhammer mod: you can activate/deactivate it anytime through the TW launcher. But the best way is that you play your current campaigns and finish it. After that, you can activate SFO and start a new campaign, because it will mess up your older save games.

    • @ILoveCostcoPizza
      @ILoveCostcoPizza 4 роки тому

      I'm pretty sure you can't use the mod to continue a vanilla campaign because it's a huge overhaul. You can make 2 different campaigns tho, one with SFO deactivated and the second one with SFO activated.

    • @Boneslark
      @Boneslark 4 роки тому

      Its not compatible with your existing campaigns so you need to start fresh campaign, but you can disable the mod to continue your old campaigns

  • @TheDeathby2
    @TheDeathby2 4 роки тому

    So single entity large units that arent dragons are worthless now?

    • @Shinekage
      @Shinekage 4 роки тому

      Laughs in perfect vigor units.

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 4 роки тому

      ...what? they litterally just made it so that a heavily injured large unit gets... tired slightly faster. all the good large units are still good lol

  • @Srrrgp
    @Srrrgp 4 роки тому

    are the BSB downloadable_?

  • @Tutel0093
    @Tutel0093 4 роки тому

    what the fuck with the accuracy and ammo increased for Ranged units? ranged units are op
    if battle last longer... Shock salvo wont work anymore but the output dmg will still be there

  • @mklpa123
    @mklpa123 4 роки тому +1

    frankly, half the changes are amazing (no player prio finally) but the other half just makes the game annoying more than anything... why did they remove the greenskin gold making building and change it to a % income increase? it doesn't even make any sense to build a % income increase that reduces your public order in a faction with no income generating buildings, why? to boost the measly low 120 income/turn to something like 156? meanwhile recruiting new lords cost you a shit ton of gold (as the greenskins I had to pay 1k/turn gold for a second warboss, don't know if that was a bug, I will assume that it wasn't) and they added the worst mechanic in the game the growth cost from horde building into the settlement upgrading which literally does NOTHING other than not allowing you to q multiple buildings at once and generally nerfed quality of life things like edicts or the reputation mechanic for no real reason. this is actually the only time that I will have to say that if you want to play a faction like greenskins you are better off not using the SFO overhaul. it's not even difficult it's just tedious

  • @fizzbrew
    @fizzbrew 4 роки тому

    Just crashes on me once the campaign loads fully.

    • @Lukav11
      @Lukav11 4 роки тому

      unsubscribe , shutdown steam , delete all mods on workshop folder, turn on steam and subscribe again - always do that if you have any problems

  • @ThePeasantLordTEAMTPL
    @ThePeasantLordTEAMTPL 4 роки тому +2

    Nice vid u should start playing Bannerlord

  • @attiladukai2121
    @attiladukai2121 4 роки тому +1

    A lot of great effort.
    Altough I wave mixed feelings.
    The Imperium mechanic seems terrible for me, and everything became longer with this mod, what is not good.
    Altough the no player focus,the banner carriers and army upkeep change is great.
    So half of the game is epic and the other half is more annoying than the vanilla game itself.
    I don't know, maybe I will try it with the Dwarfs.

    • @abbas-aliibnmohammadal-nam929
      @abbas-aliibnmohammadal-nam929 4 роки тому +1

      I'd say the only good change here is no player focus, sadly. I didn't like the mod at all (especially the leadership change)

    • @attiladukai2121
      @attiladukai2121 4 роки тому +1

      @@abbas-aliibnmohammadal-nam929 leadership change turned all faction to dwarf.

  • @changelingman9687
    @changelingman9687 4 роки тому

    SFO keeps crashing when I launch it 😢

    • @Lukav11
      @Lukav11 4 роки тому

      unsubscribe , shutdown steam , delete all mods on workshop folder, turn on steam and subscribe again - always do that if you have any problems

  • @johnhunter9021
    @johnhunter9021 4 роки тому +1

    What time is it released

  • @garycarter2522
    @garycarter2522 3 роки тому

    This would be a great mod id it wasn't for the inbalance I've seen on at least 4 campaigns, Vampire, elves, dwarfs, take everything by turn-40. I can bearly field two armies when they seem to have an endless supply of resources. This is not a criticism, more an observation. I've given up on this mod as it just becomes too one-sided. It's a shame as I do recall playing in last year, or several months ago and it was never this unbalanced.

  • @HighMunten
    @HighMunten 4 роки тому +1

    Release time??

  • @lllFeanorlll
    @lllFeanorlll 4 роки тому +1

    Dark Riders / Cold One Knights still trash then

  • @singed420snowinit9
    @singed420snowinit9 3 роки тому

    Have the AI cheats been removed? Cause that shit pisses me off.

  • @ahmadtarek7763
    @ahmadtarek7763 4 роки тому

    Very interesting, but why is it called that?

    • @HForHavoc
      @HForHavoc  4 роки тому

      ...because there's enough content for all the factions...

    • @pooroldman5089
      @pooroldman5089 3 роки тому

      @@HForHavoc is it good content tho........
      no

  • @Boneslark
    @Boneslark 4 роки тому

    I really like the depth sfo brings, but i find battles way too slow, even my cavalry feels slow and hammer&anvil doesn't feel impactful :I

  • @zehaha111
    @zehaha111 4 роки тому +4

    The imperial power and settlement growth changes look like utter trash systems who are needlessly annoying. If i have to choose between such garbage and campaign buffs for the A.I., especially major factions, i'll always choose the latter, to increase the difficulty of the campaign. I hope these specific changes are optional, otherwise i will no longer bother with this mod at this point.

    • @HForHavoc
      @HForHavoc  4 роки тому +3

      I'd much rather have new campaign mechanics that the player has to adjust to rather than "buff the ai more." Just adding benefits to the AI is not a viable solution for increased difficulty, which is what CA does now, and an issue that probably 99% of the TW community would agree on. Imperial Power and Settlement growth force the PLAYER to make more meaningful and strategic decisions, which is the right way to increase difficulty. It's a depth that has been needed in Warhamemr for quite a while.

    • @dragonlloux
      @dragonlloux 4 роки тому +1

      Havoc I agree that buffing the AÍ isn’t the way to go, but I feel like if I’m going for 100% nap completion for example (which is my favourite type, I feel sad posting so much time and effort to stop the campaign after capturing specific settlements) I feel like it would force you to have a army per city almost to control public order, and holt you advances, and the way that garrisons are buffed you can’t just send one army agains the enemy and win as you can in vanila almost always (and that is a good thing) but I really don’t like to have a corner of the map conquered and be fighting in the front lines to have a rebellion on the second province I conquered back in turn 10 now being in turn 150 for example with stacks of enemies and having to send 1 army back or keeping 1 still at the back end of my forces to deal with rebellions.

    • @stefan1360
      @stefan1360 4 роки тому +3

      @@HForHavoc those 2 choices you have to make don't add any more depth than vanilla, it's the same shallow puddle... changes for changes sake.

  • @adammclaughlin845
    @adammclaughlin845 2 роки тому

    I dunno... This kind of seems like a horror show to me, tons of tweaks to make things more extreme and punish the player for doing what they have to do - expand.

  • @simonsalgueiro6217
    @simonsalgueiro6217 4 роки тому

    Probably the worst SFO ever. It's a mess. Just don't play it. Factions are so unbalanced it's a joke. HE or Empire basic units are totally broken, so, unless RNG decides those factions get overwhelmed (or you attack them early), they become too strong fast due to insane auto values (specially HE, I had an army full of tomb kings constructs+tomb guards and would loose 1 vs 1 in an auto against a HE stack of 10 spearmen and 4 shadow warriors). SFO has been fun most of the times, but Venris never ever listens no anyone but his enormous ego, and it's becoming another Radious mod full of unbalancing decisions.

  • @rocketman3285
    @rocketman3285 4 роки тому +2

    SFO is unbalanced and battles last literal minutes. Sorry but I like watching my units not die in seconds thanks. The magic power creep was bad enough in vanilla now in SFO you can wipe out entire armies with one spell.... Disgusting.

    • @HForHavoc
      @HForHavoc  4 роки тому +3

      Not quite sure you’re playing the latest build lol. I played with battles a decent bit and found them to last significantly longer than vanilla battles.