I actually think this version of the wall is better than the original. It's just such an unique region with all the slopes and the rooms are all very neat and fit very nicely with the game. Wish Rain World had more slopes, they make the rooms very interesting
Yeah, while the imposing vertical nature of the Wall is quite something, the Leg also does it, albeit in a different way. I can see why it wouldn't be practical, since cities are meant to stay above these complexes, but I digress, as the Pyramid just looks cooler and more unique.
Neat. While watching I realised that there really aren't many diagonal surfaces in Rain World. I can think of one room in Shoreline where the movement gets wonky so I assume it's something to do with the movement of creatures?
Yeah, it's some weird quirk with movement/physics on ceiling slopes. Shoreline is one of the very few places in the base game you can do it (in aether ridge though it's a required trick for certain subregions).
Hey does someone know how you get light on the slugcat? I have it but i don't really know what to do to get it, i just eat some neurons and that's it, i get the permanent light. Any explanation?
I actually think this version of the wall is better than the original. It's just such an unique region with all the slopes and the rooms are all very neat and fit very nicely with the game. Wish Rain World had more slopes, they make the rooms very interesting
I liked the imposing monolithic cliff of metal that the iterator's outer shell forms
There's actually a reason why Rain World doesn't have alot of slopes, it's because creature AI gets pretty buggy when going on slopes
@@spoopyboidoesstuff8176 Movement physics too like the infamous sloped-roof-slide
Yeah, while the imposing vertical nature of the Wall is quite something, the Leg also does it, albeit in a different way. I can see why it wouldn't be practical, since cities are meant to stay above these complexes, but I digress, as the Pyramid just looks cooler and more unique.
Neat. While watching I realised that there really aren't many diagonal surfaces in Rain World. I can think of one room in Shoreline where the movement gets wonky so I assume it's something to do with the movement of creatures?
Yeah, it's some weird quirk with movement/physics on ceiling slopes. Shoreline is one of the very few places in the base game you can do it (in aether ridge though it's a required trick for certain subregions).
@@LimeCultivist What if you wanted to avoid 5P but Mod said:
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i love the silly ceiling slide. even rain world’s bugs are incredibly charming. what a nice game
This is the wall but chill
Basically. And with *s l o p e s*
The area mods for this game never cease to amaze
A pyramid-shaped can would make a lot more sense, because its more streamlined which reduces the chance of wind blowing the can off its stilts.
Pebbles fell over then, oof
Could be cool to have sort of like "region remixes", where it's a bit different but still recognizable
Still here, enjoying whatever you produce.
Keep up the good work.
for some reason I expected everything to be sloped but the lever editor doesn't allow that
the wall of wall
11:04 that piece of garbage went ZOOM
thats the secret method to sending your lore pearls across the world
Kung vulture laser at 5:33
New region :O
Just loaded that mod, entered game and your video is out. I mean my game
So.. the can is now a Trican?
Toblerone mountain
Why are the lizards so tiny?! I've never encountered that... so cool. :D
woah so early
4:35 is that a glitch?
it's a weird camera change for a split second
Hey does someone know how you get light on the slugcat? I have it but i don't really know what to do to get it, i just eat some neurons and that's it, i get the permanent light. Any explanation?
eating a neuron gives you the light permanently
However the side effects are guilt and loss of friendship with Iggy.
What’s the soundtrack at the beginning?
Grey cloud (from RW)
@@LimeCultivist thx