Let's Play Professor Layton and the Diabolical Box Part 5 - This Place Has History
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- Опубліковано 26 гру 2024
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Game Description:
Professor Layton and the Diabolical Box, known in Australia and Europe as Professor Layton and Pandora's Box, is the second game in the Professor Layton series by Level-5. It was followed by a third game, Professor Layton and the Unwound Future. The game follows Professor Layton and his self-proclaimed apprentice Luke as they travel cross-country by train to solve the mystery behind a mysterious box that is said to kill anyone who opens it. An enhanced mobile port of Diabolical Box, subtitled "HD for Mobile", was released on December 5, 2018.
Professor Layton and the Diabolical Box is an adventure/puzzle game. The player controls the movements of the eponymous Professor Layton and his young assistant Luke through several locations, unlike in the previous game which is confined to just one town. Along with completing many different types of puzzles, players must explore different areas, solve mysteries, and aid the Professor on his quest.
The puzzle menus for this game are very similar to those in Curious Village. Puzzles include brain teasers, sliding puzzles, logic puzzles and others. The player is presented with each puzzle and its value in "picarats", and is given unlimited time to solve it. Each puzzle has three hints available for it, but the player must spend one "hint coin" to see each hint. Hint coins are limited; the player starts with ten, and more can be found by searching the game's locales. Once the player feels they have the answer, they enter it, either by selecting an answer, drawing a circle around a specific part, or entering the answer through character recognition on the Nintendo DS's touchscreen. If the player is correct, the picarats are added to their total score, and they are sometimes rewarded with an item. If the player is incorrect, they can retry the puzzle indefinitely, though the first two times they are wrong, the value of the puzzle will decrease by approximately ten percent each time. Optionally, a player can quit a puzzle at no cost and try another, though certain puzzles are mandatory to progress. Once a puzzle is completed, the player may retry it at any time via the game's menus.
As a reward for completing a puzzle, the player may earn one of three categories of item. Hamster toys are collected to help Luke give a morbidly obese hamster a workout; pieces of a shattered camera that Sammy accidentally dropped can be assembled to repair it; and players can earn tea ingredients to brew new recipes and serve cups of tea to Luke, Layton and people they meet.
By completing all 138 puzzles in the main game and each of these additional puzzles, the player could access 15 bonus puzzles for 153 puzzles total (excluding the downloadable puzzles). The game was compatible with Nintendo Wi-Fi Connection, allowing players to connect to the internet and download new weekly puzzles. The first unlockable puzzle was made available on the day of the game's Japanese release, and one new key had been released every week thereafter for 33 weeks, with new keys being released on Sunday. Since May 20, 2014, it has been impossible to download the additional content, since the Nintendo Wi-Fi Connection service was terminated on that date.
There are also two bonuses in "The Hidden Door" that are only available after the player finds one unique code each in the game's predecessor and sequel. Other bonuses include a soundtrack, cut-scenes, soundbites, character profiles, and scenes from the game.
God 29:24 was so hard for me as a math inclined child who, and they put a tea ingredient behind that puzzle. Honestly the only puzzle I gave up on in favor of Google
2:05:55 Jesus, that coin bag puzzle. Initially I also thought about the non-deterministic answer, which is pícking the lighter bag randomly on the 1st try. Then I thought about the deterministic answer of weighing the bags according to a binary search (first weighing half of the bags, then half of that, and so on), which guarantees you'll find the lighter bag (at most) on the 3rd try. Weighing a different number of coins from each bag didn't even cross my mind (probably because the problem is framed to make you think more about each bag).
8:58 - but they do, Keith, twice
For eome reason, you assumed it was "by accident" - but that's what Layton was saying: it doesn't matter which car they were in; they were always going to be knocked out as the switch was planned and used to get Layton et al to Falsense - that's why the second box doesn't switch tracks
"Professor Layton
and the Chapter-11 Bankruptcy."
Have to agree with you how clumsy this narrative is. The cast has almost literally stumbles into everything so far. No real deductions. It doesn't stand up to any level of scrutiny.
As a game, it is simple and the art is at least nice. Seems more like a game you'd play on a road trip, like a book of crosswords.
It feels strange that they're setting up vampires as a thing, but maybe they've always been a thing in this setting? Luke can talk to animals afterall, so maybe this setting is supernatural?
I hope you're having fun ride at least.
It's hard to tell.