Modlist: docs.google.com/spreadsheets/d/e/2PACX-1vRlGwhouRjRchyzM2MQI-ydbaYiDKzcF8lDYwfWy6mNEa1TLLHfFpEHC4UIPMkGg8YnCKyhDyC_OXXI/pubhtml The map/save game was not published anywhere yet, I will try to do it whenever I feel it's ready, perhaps with the next video
Thank you so much for your excellent and usable mod list which also answers questions I would have had such as you achieved the much improved points. Thank you.
That's definitely the best looking, most detailed and realistic Transport Fever 2 map I've ever seen. As a Trainz and Train Simulator Classic mapper, I'm simply amazed and my perfectionist mind is content. Great looking infrastructure. Congratulations, brilliant work!
Damn and I thought thsi video was from some big famous UA-camr or something, I expected the video to have 100K+ views but nope. It's crimnally underrated almost.
Why are your switches/points and catenaries so astonishingly realistic.....😲😲😲😲😲great work! Plus I really like how you built the tracks approaching/exiting stations.
Thanks! As for junctions at stations only thing I can add, is that I inspired real layouts. Mariupol Terminal is heavily modernized real Mariupol station, Sartana is a little modernized copy of real one, and Aslanovo is a partial copy of Budapest Keleti (without shunting/depot tracks).
I actually have a question, if you look at 33:47, 33:50, you can see two opposite traffic lights at the middle track. Does it cause any conflicts or actually allow trains to go either direction?
Those traffic lights are actually just an assets. Every station should have entrance traffic lights (the one with 4 lenses or more) on each track, including the oncoming tracks, where trains usually go in opposite direction. So yeah, this two lights are assets that have to be there to make it more realistic. They don't affect game logic. And you can notice it's the same before and after every station, e.g. 11:08
Wow, I never seen such a fantastic map before. It's unbelieveable that you did this in only 200 hours in this realistic grade with this extreme level of details in TPF2. Great work!
This game boggles my mind. Way more indie than CS2 and it's not even a city builder, but the details and buildings in the city look so much better than CS2. It runs way better, too
Nicely done! I was looking really closely to see if I could find any weeds in that ballasting work. You didn't disappoint LOL But I just can't hang around any longer without commentary. Cheers, Stephen
Thank you! I wish I could do anything with those glitches, but they are just happening when you move from South to North or vice versa. On east - west and back it looks fine. Miracle..
Thank you very much! I recommend you to check two other videos on my channel, one is this map before Mariupol rebuild with high speed passenger route. And the second with a calm scenic ride along the reservoir. I've spent a lot of time and effort on those as well :)
Well I saw a video one man was comparing vanilla TF2/Tf1 on the same device, on similar map, and TF2 had more FPS. + I know there is a performance tuning mod that helps a lot, I don't know if such exists for Tf1. On the other hand someone in comments said TF1 runs better on his laptop. I'm just saying you could try. E.g. 2 hours period on steam, or with other..ways..
The fact that you only spent 200 hours with this amazes me Me with my 1300h+ cannot get as beautiful. I need to know how to build the switch tracks like that
I mean it's 200 hours for this piece of track, not my overall experience. For switches - use switch kit mod, blades and levers mod, and try building or inspiring by real layouts from Google maps or whatever.
A little history. I created this map as a representation of the actual route between Volnovaha and Mariupol in (mostly) 1:1 scale, including stations layout. In real life 1st main station was "Mariupol" after that "Sartana freight station" 11km later, and than "Kalchik" 18km after that. You can check what it looked like in first two videos on my channel. This video is start of my experiment, what a modern high-speed line could look like (Line B), and so I had to modernize some tracks along the way, and also create "Mariupol Central", which responsibility is to merge 2 lines into one. My point is, it is placed so close to "Mariupol Terminal", that there is no way it could be considered a main station in real life, it's only like 6km away. In real life on this place there was a simple stop.
Idk, I tried riding a random car through the town and it doesn't look very interesting. Same buildings, roads, etc. And it's much harder to detail a city itself for such perspective or I don't know how to do it.
I don't understand how you placed those specific tracks combined with those specific catenary. I have the track and catenary mods, so I can build these tracks, but then it will automatically place catenary (badly, no variety) if I choose the tracks to be electrified. If I choose the tracks not to be electrified and place the catenary manually as you(?), the tracks won't actually be electrified. So.. Any tricks/tips? Something I missed? Can I get the tracks to be with the cable, but without the "catenary-pole" somehow as seen in other track-typed mods?
Mod #3 in list contains same tracks as Mod#2, but without wire and catenary (electrified). As for tracks with wire but without catenary. Such do exist, e.g in advanced constructor from my list, if I remember correctly. However I don't recommend this approach not only because it looks much worse, especially on crossings switches etc., but because you'll have to adjust OffsetX for almost every placement, which in my experience takes more time then placing wires manually and placing catenary afterwards, not worrying about adjusting OffsetX
@@thegldfnch There are a lot of videos on UA-cam. New videos are published everyday by locals. Thanks to that, I can follow the reconstruction almost in real time.
I wonder how were parking wagons added to the stations? It makes the game more realistic. I loved this detail. That's why, I bought and I am downloading it now :) The video is impressive.
Hey man i cant put this into Words how amazing this is! But i also beg you to please give us Some advice about what you Need to Focus on Like Minimum Track curvature (for example) Thank you for making this awesome project for us to watch i really hope you get big some day!
Thank you very much! I'm planning to create a video at some point, where I build some station and a part of line, that would explain a lot. But I'm not sure when I can do it, I need to learn more about video editing, commentary, get some plan, etc.
Thank you for answering so quickly! You truly are one of those small youtubers that keeps this platform alive! I look forward to seeing your next video and of course, take your time. I think your editing is already pretty good, just the info you need. Keep going like this
you mean series like "Hello guys, in last episode we built this station and now let's continue build line to Volnovakha"? Or just recording another routes on this map?
First and foremost bravo thats something i would never be able to achieve. Just stunning On thing that looks unrealistic are the beginnings and ends of turns they just instantly start and end here whereas in real life there are transsition curves at either end which means that the centrifugal force acting on the train goes linearly up to the max at the start of a turn and then linearly down from max to zero at the end. Here that force basically shoots up instantly from zero to max. Just google clothoid to see how they can look. There are other types aswell.
Thank you! As for curves transition, at some point I remembered about and tried to implement it in a couple of places, but not rebuilding what I had already. It's good noticeable on turns starting from 15:45
Thanks! Map is megalomaniac 1:5. Part on video is smth like 1/4 of it I guess. And I didn't record any construction, so I guess I have nothing to suggest. Maybe I'll add some flyby in the next video, idk.
Starting to build catanery itself on a map and it is so time consuming. So big props for doing it - quite a beauty. Am I correct that you found a way to simulate the zigzag (left to right and back) of the catanery as well? If so: What did you do?
Both mods (for catenary and for the wire) have an OffsetX slider. I went to their source code and added similar slider for OffsetY. (although seems like new version of wire mod has this slider already, but I didn't try it) And so you place one catenary and wire -0.25m, next +0.25m and so on and so on
@@metathron6307 Wow that’s a ridiculous amount of work you put into that. I’m literally impressed that it „only“ (take that as a compliment) took you 200 hours to build the map. I actually would have thought that catanery only would have took 100 hours plus.
Well placing catenaries is complicated only at stations, especially Aslanovo. But between them it's not that hard. I mean for example 5km of track - catenary every 50m, so it's 100 catenaries and 100 wires, basically 200 clicks and some wheel scroll. It can take 10 minutes I guess? idk, maybe 20
I have Lenovo legion laptop with 13900, 4080 and 32gb ram. Nevertheless I tweaked performance tuning mod to very low values 100m, 0.2, 5000m. Plus heavily decreased population - each building has maximum of 1 person living in, to reduce CPU load.
Modlist: docs.google.com/spreadsheets/d/e/2PACX-1vRlGwhouRjRchyzM2MQI-ydbaYiDKzcF8lDYwfWy6mNEa1TLLHfFpEHC4UIPMkGg8YnCKyhDyC_OXXI/pubhtml
The map/save game was not published anywhere yet, I will try to do it whenever I feel it's ready, perhaps with the next video
ty
thanks so much🤩😍
Thank you so much for your excellent and usable mod list which also answers questions I would have had such as you achieved the much improved points. Thank you.
For a second I forgot this was Transport Fever 2 and not Train Sim. Great work!
Thank you very much :)
Would be a cool feature if it let you drive the vehicles in the game.
@@se-kmg355 u got GTA for that :)
@ You can´t drive the train in GTA 5 😂
That's definitely the best looking, most detailed and realistic Transport Fever 2 map I've ever seen. As a Trainz and Train Simulator Classic mapper, I'm simply amazed and my perfectionist mind is content. Great looking infrastructure. Congratulations, brilliant work!
Oh wow I just discovered many many new levels of how unskilled I am in this game 😂. Amazing work!!! ❤
Damn and I thought thsi video was from some big famous UA-camr or something, I expected the video to have 100K+ views but nope. It's crimnally underrated almost.
Welcome to UA-cam.
And Train Sim Genre in general.
i agree
trains are underrate
you were saying?
@@twistedpixel756120k and counting now
Why are your switches/points and catenaries so astonishingly realistic.....😲😲😲😲😲great work! Plus I really like how you built the tracks approaching/exiting stations.
Thanks! As for junctions at stations only thing I can add, is that I inspired real layouts.
Mariupol Terminal is heavily modernized real Mariupol station, Sartana is a little modernized copy of real one, and Aslanovo is a partial copy of Budapest Keleti (without shunting/depot tracks).
I actually have a question, if you look at 33:47, 33:50, you can see two opposite traffic lights at the middle track. Does it cause any conflicts or actually allow trains to go either direction?
Those traffic lights are actually just an assets.
Every station should have entrance traffic lights (the one with 4 lenses or more) on each track, including the oncoming tracks, where trains usually go in opposite direction.
So yeah, this two lights are assets that have to be there to make it more realistic. They don't affect game logic.
And you can notice it's the same before and after every station, e.g. 11:08
Oh wow. So much detail across such an expanse! Very dedicated work. Looks so real.
Some of those shots are so good I thought they were actually aerial footage from a drone or a chopper or something. Incredible stuff here!
Beautiful work! Very nice details and realistic feel. Good use of mods, very very impressive.
Wow, I never seen such a fantastic map before. It's unbelieveable that you did this in only 200 hours in this realistic grade with this extreme level of details in TPF2. Great work!
As a keen realistic player myself, love the realistic catenary layouts with the traction weights etc.
Good job!
Однозначно лайк! Хотя, за такую работу одного лайка мало, я знаю сколько нужно времени потратить, чтобы получилась такая красота.
Hello from Milwaukee Wisconsin. Your dedication shows in this map and it was a pleasure to watch. Thank you.
Thanks for sharing with us! It looks marvellous.
Spectacular! Attention to detail and realism is second to none. Well done.
That's incredible detail! Far beyond I've ever tried
This video is a sheer pleasure to watch, thank you so much! ❤
Великолепное видео, ещё бы реальность не была бы столь печальной
This game boggles my mind. Way more indie than CS2 and it's not even a city builder, but the details and buildings in the city look so much better than CS2. It runs way better, too
I can hardly believe it is transport fever 2. You bring this game to a next level.
Incredible work. It’s fantastic 🤩
Incredible work. Having played the game, I know how time consuming it is to be this meticulous. Kudos
Nicely done! I was looking really closely to see if I could find any weeds in that ballasting work. You didn't disappoint LOL But I just can't hang around any longer without commentary. Cheers, Stephen
Thank you very much 😊
WOW! So beautiful, I've never seen such beauty in this game.
Oh man its truly amazing. I hope the developers and the modders will see this.. how far this can evolve. Wonderful.
Thank you for that Video.
You did a fantastic Job.
Очень хорошо! Особенно первые пролёты классно сняты
Extremely cool! And it feels twice as nice to see familiar spots.
Thanks
You ever been in Mariupol or what do you find familiar? Just curious :)
@@metathron6307 Yes, I was there couple of times before 2014
14:40 that one dude must be south east asian
Graphical glitches aside, that was a pleasant joyride. Thank you.
Thank you!
I wish I could do anything with those glitches, but they are just happening when you move from South to North or vice versa. On east - west and back it looks fine. Miracle..
WOW, That is what I would call passionate. You have done an incredible job 👍 and I wish you many many views. Greetz from Austria.
man i need more of this from you, simply wowwww
Thank you!
I'm working on a new video, I hope it will be ready in another 3 months.
As for now, maybe you should check other videos on my channel :)
Good job brother, amazing work
Wow!! Super realistic. Great Work 👌🏼
this is the absolut most realistic map that i have ever seen in TF2. Well done :)
i would want this railway in my game (im little bit jealus😅). Wow im very impressed by you (Great Work)
Outstanding save game mate ... lot of time and patience in it.
Greetings from Romania, it capturers the Ukrainian landscape so beautifully. Amazingly done brother !!!
Fantastic game play! Awesome! 🎉
Totally amazing, great work.
Great work. I’ve never built up a city like that!
The tracks look amazing. The lod rendering is better than train sim world 4. The shadow rendering and distance is also superior.
I really loved this visit 😄
Just to say one word: impressive!
Блин только забросил строить дотошно станцию и тут это видео. Опять мотивация, лучшие застройки что есть!
Very fine job. It became a mix between Soviet Republic and Transport Fever 2. Hope the reconstruction of the city don't take much long in real life.
Great stuff :)
Thank you very much! I recommend you to check two other videos on my channel, one is this map before Mariupol rebuild with high speed passenger route. And the second with a calm scenic ride along the reservoir.
I've spent a lot of time and effort on those as well :)
Transport Fever devs should see this video. Amazing job!!!
Yeah, that would be very cool
Thanks :)
This is amazing! Wish I could run Transport Fever 2, but gotta settle for TpF1 with my potato 😂
Well some people say it has better performance, maybe you should try
@@metathron6307 would it really run better than TpF 1?
Well I saw a video one man was comparing vanilla TF2/Tf1 on the same device, on similar map, and TF2 had more FPS. + I know there is a performance tuning mod that helps a lot, I don't know if such exists for Tf1.
On the other hand someone in comments said TF1 runs better on his laptop.
I'm just saying you could try. E.g. 2 hours period on steam, or with other..ways..
Great work looks amazing.
Glad I watched it, Amaizing work🤩
oh man your videos is the greater than others!, greetings from indonesia
It's just fantastic!
Dude, how!? This is unbelievable. I would love to watch you build this. I'd love to lean.
Thank you! I'll try to record some building process with commentary, but can't promise anything as I never did such thing
The fact that you only spent 200 hours with this amazes me
Me with my 1300h+ cannot get as beautiful. I need to know how to build the switch tracks like that
I mean it's 200 hours for this piece of track, not my overall experience.
For switches - use switch kit mod, blades and levers mod, and try building or inspiring by real layouts from Google maps or whatever.
Incredible work, keep it up.🤩
Where can I find the savegame of this beautiful map? Kudos to the author. I guess it was published
very nice! it feels surprisingly authentic for a western european
for what it worth, i expected the modlist to be about 500 long but wow.. i was sure in for a shock
Good job so far. But every (main) station needs a track field for shunting. I would place it between those 2 tracks at 8:20
A little history.
I created this map as a representation of the actual route between Volnovaha and Mariupol in (mostly) 1:1 scale, including stations layout.
In real life 1st main station was "Mariupol" after that "Sartana freight station" 11km later, and than "Kalchik" 18km after that.
You can check what it looked like in first two videos on my channel.
This video is start of my experiment, what a modern high-speed line could look like (Line B), and so I had to modernize some tracks along the way, and also create "Mariupol Central", which responsibility is to merge 2 lines into one.
My point is, it is placed so close to "Mariupol Terminal", that there is no way it could be considered a main station in real life, it's only like 6km away.
In real life on this place there was a simple stop.
This is amazing!
i was just rewatching this and thought: ''hmm do you have a nasa super computer?'' because your game runs so smoothly with such big cities
you can find specs in the video description
@@metathron6307 thx
Gotta say the first part Line A, it seems more like a simulator than a building game.. impressive
Thanks :)
I would appreciate if you could give some feedback as to what you like in that part and maybe what was missing in others
@@metathron6307
Can't think of any constructive criticism at the moment..
The sound effects in the game is also quite wholesome, so it fits well
The word realistic is in th eye of the beholder
Danke Danke für die sehr schöne und gute Arbeit ein Like reicht nicht aus für eine so großartige Arbeit.
Mach so weiter mein Lieber 👍👍👍👍👍👍👍👍👍👍👍
@Metathron have you installed some kind of catenary cable mod? the wire looks much thinner and realistic than the original
Yes, it's third mod in list
Amazing work, just so much attention to detail. Out of interest how long are your platforms on average?
Oh I'm not sure, 200m maybe
it's criminally underrated.
Hey i See that you also made a Tram line! 0:18 i think that would be a pretty Nice video too, considering your Level of detail
Idk, I tried riding a random car through the town and it doesn't look very interesting. Same buildings, roads, etc.
And it's much harder to detail a city itself for such perspective or I don't know how to do it.
this is amazing thank you for sharing
Офигеть, вот это реализм! Нехавтает только панелек)
Спасибо) ну не все сразу, если б я ещё домики отдельно выставлял, совсем бы замахался)
Их теперь не только в игре не хватает...
I don't understand how you placed those specific tracks combined with those specific catenary. I have the track and catenary mods, so I can build these tracks, but then it will automatically place catenary (badly, no variety) if I choose the tracks to be electrified. If I choose the tracks not to be electrified and place the catenary manually as you(?), the tracks won't actually be electrified. So.. Any tricks/tips? Something I missed?
Can I get the tracks to be with the cable, but without the "catenary-pole" somehow as seen in other track-typed mods?
Mod #3 in list contains same tracks as Mod#2, but without wire and catenary (electrified).
As for tracks with wire but without catenary. Such do exist, e.g in advanced constructor from my list, if I remember correctly.
However I don't recommend this approach not only because it looks much worse, especially on crossings switches etc., but because you'll have to adjust OffsetX for almost every placement, which in my experience takes more time then placing wires manually and placing catenary afterwards, not worrying about adjusting OffsetX
@metathron6307 Many thanks. I will have to try again. Very beautiful work btw.
Are all the catenary is hand-made?
yep
@@metathron6307 That's amazing. I enjoyed the video
Неймовірна робота! Дякую, наші серця з Маріуполем.
Don't worry. Mariupol is being rebuilt at a really fast pace... This is amazing. :D
@@msebastien24 oh, russian news’ boy. You know better sitting in France.
@@thegldfnch There are a lot of videos on UA-cam. New videos are published everyday by locals. Thanks to that, I can follow the reconstruction almost in real time.
@@msebastien24 for sure 👍
@@msebastien24 пришли, повзрывали дома, теперь отстраивают. Нам работы меньше будет.
Really amazing job :)
this looks great
I wonder how were parking wagons added to the stations? It makes the game more realistic. I loved this detail. That's why, I bought and I am downloading it now :) The video is impressive.
Vehicle asset builder mod :)
Hey man i cant put this into Words how amazing this is!
But i also beg you to please give us Some advice about what you Need to Focus on Like Minimum Track curvature (for example)
Thank you for making this awesome project for us to watch i really hope you get big some day!
Thank you very much!
I'm planning to create a video at some point, where I build some station and a part of line, that would explain a lot.
But I'm not sure when I can do it, I need to learn more about video editing, commentary, get some plan, etc.
Thank you for answering so quickly! You truly are one of those small youtubers that keeps this platform alive! I look forward to seeing your next video and of course, take your time. I think your editing is already pretty good, just the info you need. Keep going like this
@@metathron6307 запусти просто стрим,я бы с удовольствием его посмотрел
truly amazing work. did you add the sound design or is it all from mods?
Thanks :) No, just mods
@@metathron6307 thats unbelievable. great job dude.
@@metathron6307 this build deserves a series of its own. the amount of details are amazing. are you thinking anything like that?
you mean series like "Hello guys, in last episode we built this station and now let's continue build line to Volnovakha"?
Or just recording another routes on this map?
@@metathron6307 yeah, like build and then a recording of the route you built
Great Job! But I really would like to know which mods you use, because they are giving to the game a superb realism!
This city is a dream. So big and still empty roads. ;)
Reduced population for performance purposes and good transport network. Before trams and buses cars were everywhere
Здравствуйте, очень интересное видео. Неплохой идеей было бы делать таймлапсы построек новых веток, городов
Спасибо!
Думал об этом, но не знаю как сделать так что б было и понятно и интересно. Может как нибудь дойдут руки
What mods do you use? I see so much detail in this video, that would be impossible to build in the vanilla game.
I'll add mod list to a video description in the next couple days
@@metathron6307 Thank you!
Is there any graphics mod that you have applied, the textures looks smooth. Please let me know. Thanks
Also i see some motion blur when in cabin view, is that also from any mod ?
I only have NEP installed. Motion blur comes from davinci resolve
How to get that motion blur?
Post processing with Davinci resolve.
Your preview makes me want to play TF2 again!
That person on 14:40 was sick of living in the simulation.
First and foremost bravo thats something i would never be able to achieve. Just stunning On thing that looks unrealistic are the beginnings and ends of turns they just instantly start and end here whereas in real life there are transsition curves at either end which means that the centrifugal force acting on the train goes linearly up to the max at the start of a turn and then linearly down from max to zero at the end. Here that force basically shoots up instantly from zero to max. Just google clothoid to see how they can look. There are other types aswell.
Thank you!
As for curves transition, at some point I remembered about and tried to implement it in a couple of places, but not rebuilding what I had already.
It's good noticeable on turns starting from 15:45
This is sick af, you should consider making a belgian route on this game, I’m sure you could nail it 😱
Is there some specific cool route? Maybe you could share the link? I don't know much about it
Well done 👍👍 looks great
Great map! It's really nice to watch.
Could you tell me what the size of the map is in the game? Maybe a construction timelapse?
Well done!
Thanks!
Map is megalomaniac 1:5. Part on video is smth like 1/4 of it I guess.
And I didn't record any construction, so I guess I have nothing to suggest. Maybe I'll add some flyby in the next video, idk.
Beautiful!
Hello Metathron 🙂Very nice video 🤩 Superb creation, a lot of work and details 👍
Thank you very much 😊
What shader and music mod do you have? Btw good video❤
Music mod for train sound*
Thanks :)
Shader is custom based on NEP.
Soundset also custom based on steamcommunity.com/sharedfiles/filedetails/?id=3123347962
Starting to build catanery itself on a map and it is so time consuming. So big props for doing it - quite a beauty. Am I correct that you found a way to simulate the zigzag (left to right and back) of the catanery as well? If so: What did you do?
Both mods (for catenary and for the wire) have an OffsetX slider. I went to their source code and added similar slider for OffsetY. (although seems like new version of wire mod has this slider already, but I didn't try it)
And so you place one catenary and wire -0.25m, next +0.25m and so on and so on
@@metathron6307 Wow that’s a ridiculous amount of work you put into that. I’m literally impressed that it „only“ (take that as a compliment) took you 200 hours to build the map. I actually would have thought that catanery only would have took 100 hours plus.
Well placing catenaries is complicated only at stations, especially Aslanovo. But between them it's not that hard.
I mean for example 5km of track - catenary every 50m, so it's 100 catenaries and 100 wires, basically 200 clicks and some wheel scroll.
It can take 10 minutes I guess? idk, maybe 20
@@metathron6307 Seems like I need to find some kind of routine for me as well :D
The work you've done is amazing. Can you show us more aerial shots, slower speed, so we can see the layout?
Ok, I'll try to add something in the next video, thank you.
@@metathron6307 cool, thanks and I like your music choices aswell!
I would want to be a wire mesh manufacturer in such a world.
lol
yeah, I guess that's too much, and the initial idea to show that it's secured high speed lane didn't work.
Автор скажи пожалуйста, каким образом тебе получилось опору для сети соединить с регилей или 1 опору на 2 пути?
Просто поставил рядом 2 опоры или опору + ригель. Дистанция между путями должна быть 6.5м
@@metathron6307 Ахаха ну и замарочился ты, а так к слову. Очень классное видео и красиво сделал.
Echt super, welche Performance hat dein Rechner? Das ist ja nahezu rückenfrei!!!
I have Lenovo legion laptop with 13900, 4080 and 32gb ram.
Nevertheless I tweaked performance tuning mod to very low values 100m, 0.2, 5000m. Plus heavily decreased population - each building has maximum of 1 person living in, to reduce CPU load.
What train signal mod is this?
Ukrainian trains look absolutely fantastic in TpF2!! Good job
Thank you! Although for the next video I'll have to use RailJet or something, as there are no mods for Ukrainian high speed trains