Modlist: docs.google.com/spreadsheets/d/e/2PACX-1vRlGwhouRjRchyzM2MQI-ydbaYiDKzcF8lDYwfWy6mNEa1TLLHfFpEHC4UIPMkGg8YnCKyhDyC_OXXI/pubhtml The map/save game was not published anywhere yet, I will try to do it whenever I feel it's ready, perhaps with the next video
Damn and I thought thsi video was from some big famous UA-camr or something, I expected the video to have 100K+ views but nope. It's crimnally underrated almost.
That's definitely the best looking, most detailed and realistic Transport Fever 2 map I've ever seen. As a Trainz and Train Simulator Classic mapper, I'm simply amazed and my perfectionist mind is content. Great looking infrastructure. Congratulations, brilliant work!
Why are your switches/points and catenaries so astonishingly realistic.....😲😲😲😲😲great work! Plus I really like how you built the tracks approaching/exiting stations.
Thanks! As for junctions at stations only thing I can add, is that I inspired real layouts. Mariupol Terminal is heavily modernized real Mariupol station, Sartana is a little modernized copy of real one, and Aslanovo is a partial copy of Budapest Keleti (without shunting/depot tracks).
I actually have a question, if you look at 33:47, 33:50, you can see two opposite traffic lights at the middle track. Does it cause any conflicts or actually allow trains to go either direction?
Those traffic lights are actually just an assets. Every station should have entrance traffic lights (the one with 4 lenses or more) on each track, including the oncoming tracks, where trains usually go in opposite direction. So yeah, this two lights are assets that have to be there to make it more realistic. They don't affect game logic. And you can notice it's the same before and after every station, e.g. 11:08
This game boggles my mind. Way more indie than CS2 and it's not even a city builder, but the details and buildings in the city look so much better than CS2. It runs way better, too
Wow, I never seen such a fantastic map before. It's unbelieveable that you did this in only 200 hours in this realistic grade with this extreme level of details in TPF2. Great work!
Nicely done! I was looking really closely to see if I could find any weeds in that ballasting work. You didn't disappoint LOL But I just can't hang around any longer without commentary. Cheers, Stephen
Thank you! I wish I could do anything with those glitches, but they are just happening when you move from South to North or vice versa. On east - west and back it looks fine. Miracle..
The fact that you only spent 200 hours with this amazes me Me with my 1300h+ cannot get as beautiful. I need to know how to build the switch tracks like that
I mean it's 200 hours for this piece of track, not my overall experience. For switches - use switch kit mod, blades and levers mod, and try building or inspiring by real layouts from Google maps or whatever.
Thank you very much! I recommend you to check two other videos on my channel, one is this map before Mariupol rebuild with high speed passenger route. And the second with a calm scenic ride along the reservoir. I've spent a lot of time and effort on those as well :)
Well I saw a video one man was comparing vanilla TF2/Tf1 on the same device, on similar map, and TF2 had more FPS. + I know there is a performance tuning mod that helps a lot, I don't know if such exists for Tf1. On the other hand someone in comments said TF1 runs better on his laptop. I'm just saying you could try. E.g. 2 hours period on steam, or with other..ways..
I wonder how were parking wagons added to the stations? It makes the game more realistic. I loved this detail. That's why, I bought and I am downloading it now :) The video is impressive.
Idk, I tried riding a random car through the town and it doesn't look very interesting. Same buildings, roads, etc. And it's much harder to detail a city itself for such perspective or I don't know how to do it.
A little history. I created this map as a representation of the actual route between Volnovaha and Mariupol in (mostly) 1:1 scale, including stations layout. In real life 1st main station was "Mariupol" after that "Sartana freight station" 11km later, and than "Kalchik" 18km after that. You can check what it looked like in first two videos on my channel. This video is start of my experiment, what a modern high-speed line could look like (Line B), and so I had to modernize some tracks along the way, and also create "Mariupol Central", which responsibility is to merge 2 lines into one. My point is, it is placed so close to "Mariupol Terminal", that there is no way it could be considered a main station in real life, it's only like 6km away. In real life on this place there was a simple stop.
First and foremost bravo thats something i would never be able to achieve. Just stunning On thing that looks unrealistic are the beginnings and ends of turns they just instantly start and end here whereas in real life there are transsition curves at either end which means that the centrifugal force acting on the train goes linearly up to the max at the start of a turn and then linearly down from max to zero at the end. Here that force basically shoots up instantly from zero to max. Just google clothoid to see how they can look. There are other types aswell.
Thank you! As for curves transition, at some point I remembered about and tried to implement it in a couple of places, but not rebuilding what I had already. It's good noticeable on turns starting from 15:45
Hey man i cant put this into Words how amazing this is! But i also beg you to please give us Some advice about what you Need to Focus on Like Minimum Track curvature (for example) Thank you for making this awesome project for us to watch i really hope you get big some day!
Thank you very much! I'm planning to create a video at some point, where I build some station and a part of line, that would explain a lot. But I'm not sure when I can do it, I need to learn more about video editing, commentary, get some plan, etc.
Thank you for answering so quickly! You truly are one of those small youtubers that keeps this platform alive! I look forward to seeing your next video and of course, take your time. I think your editing is already pretty good, just the info you need. Keep going like this
you mean series like "Hello guys, in last episode we built this station and now let's continue build line to Volnovakha"? Or just recording another routes on this map?
It's sandbox mod from urban games and placing many cities side by side. I'm not sure I understand what do you mean by "you and me" you are also building some big map for quite a while?
@@thegldfnch There are a lot of videos on UA-cam. New videos are published everyday by locals. Thanks to that, I can follow the reconstruction almost in real time.
Thanks! Map is megalomaniac 1:5. Part on video is smth like 1/4 of it I guess. And I didn't record any construction, so I guess I have nothing to suggest. Maybe I'll add some flyby in the next video, idk.
Step 1: manually place all roads as you like with "player ownership" enabled, so game can't add new or modify existing. Step 2: using "sandbox" game mod place as many cities side by side as needed, so they look like one big city.
Времени много занимает да, но не могу сказать что я с ним мучаюсь, нормально по чуть чуть идет. Тем более если провода самому тянуть, не надо OffsetX подгонять под каждый столб, а это самый большой гемор. Я его еще немного под себя построил, что б сдвиг по Y был и зигзагом можно было прокладывать, что немного все усложняет, но все равно нормально. Пробовал еще сделать так, что б вместе со столбами автоматически тянулись провода ЛЭП, но там такой бородатый код, что я не справился. И да, спасибо большое за мод! Чисто из интереса, у тебя случаем нет планов добавить в него новых моделей? Например таких, у которых 2 подвеса, что б не нужно было по 2 столба рядом ставить на каждом участке?
Well, I have lags. Very good noticeable when approaching Aslanovo, but performance tuning mod definitely helps. Still not enough to have stable 30fps everywhere :(
Modlist: docs.google.com/spreadsheets/d/e/2PACX-1vRlGwhouRjRchyzM2MQI-ydbaYiDKzcF8lDYwfWy6mNEa1TLLHfFpEHC4UIPMkGg8YnCKyhDyC_OXXI/pubhtml
The map/save game was not published anywhere yet, I will try to do it whenever I feel it's ready, perhaps with the next video
ty
thanks so much🤩😍
Damn and I thought thsi video was from some big famous UA-camr or something, I expected the video to have 100K+ views but nope. It's crimnally underrated almost.
Welcome to UA-cam.
And Train Sim Genre in general.
i agree
trains are underrate
you were saying?
@@twistedpixel756120k and counting now
For a second I forgot this was Transport Fever 2 and not Train Sim. Great work!
Thank you very much :)
Would be a cool feature if the let you drive the vehicles in the game.
Oh wow I just discovered many many new levels of how unskilled I am in this game 😂. Amazing work!!! ❤
That's definitely the best looking, most detailed and realistic Transport Fever 2 map I've ever seen. As a Trainz and Train Simulator Classic mapper, I'm simply amazed and my perfectionist mind is content. Great looking infrastructure. Congratulations, brilliant work!
Why are your switches/points and catenaries so astonishingly realistic.....😲😲😲😲😲great work! Plus I really like how you built the tracks approaching/exiting stations.
Thanks! As for junctions at stations only thing I can add, is that I inspired real layouts.
Mariupol Terminal is heavily modernized real Mariupol station, Sartana is a little modernized copy of real one, and Aslanovo is a partial copy of Budapest Keleti (without shunting/depot tracks).
I actually have a question, if you look at 33:47, 33:50, you can see two opposite traffic lights at the middle track. Does it cause any conflicts or actually allow trains to go either direction?
Those traffic lights are actually just an assets.
Every station should have entrance traffic lights (the one with 4 lenses or more) on each track, including the oncoming tracks, where trains usually go in opposite direction.
So yeah, this two lights are assets that have to be there to make it more realistic. They don't affect game logic.
And you can notice it's the same before and after every station, e.g. 11:08
Some of those shots are so good I thought they were actually aerial footage from a drone or a chopper or something. Incredible stuff here!
As a keen realistic player myself, love the realistic catenary layouts with the traction weights etc.
Good job!
Oh wow. So much detail across such an expanse! Very dedicated work. Looks so real.
This game boggles my mind. Way more indie than CS2 and it's not even a city builder, but the details and buildings in the city look so much better than CS2. It runs way better, too
Spectacular! Attention to detail and realism is second to none. Well done.
Однозначно лайк! Хотя, за такую работу одного лайка мало, я знаю сколько нужно времени потратить, чтобы получилась такая красота.
Wow, I never seen such a fantastic map before. It's unbelieveable that you did this in only 200 hours in this realistic grade with this extreme level of details in TPF2. Great work!
Thanks for sharing with us! It looks marvellous.
That's incredible detail! Far beyond I've ever tried
Hello from Milwaukee Wisconsin. Your dedication shows in this map and it was a pleasure to watch. Thank you.
Великолепное видео, ещё бы реальность не была бы столь печальной
Incredible work. It’s fantastic 🤩
I can hardly believe it is transport fever 2. You bring this game to a next level.
Incredible work. Having played the game, I know how time consuming it is to be this meticulous. Kudos
WOW! So beautiful, I've never seen such beauty in this game.
Oh man its truly amazing. I hope the developers and the modders will see this.. how far this can evolve. Wonderful.
Good job brother, amazing work
Очень хорошо! Особенно первые пролёты классно сняты
Thank you for that Video.
You did a fantastic Job.
The tracks look amazing. The lod rendering is better than train sim world 4. The shadow rendering and distance is also superior.
Very fine job. It became a mix between Soviet Republic and Transport Fever 2. Hope the reconstruction of the city don't take much long in real life.
Greetings from Romania, it capturers the Ukrainian landscape so beautifully. Amazingly done brother !!!
Outstanding save game mate ... lot of time and patience in it.
WOW, That is what I would call passionate. You have done an incredible job 👍 and I wish you many many views. Greetz from Austria.
man i need more of this from you, simply wowwww
Thank you!
I'm working on a new video, I hope it will be ready in another 3 months.
As for now, maybe you should check other videos on my channel :)
Fantastic game play! Awesome! 🎉
Wow!! Super realistic. Great Work 👌🏼
Nicely done! I was looking really closely to see if I could find any weeds in that ballasting work. You didn't disappoint LOL But I just can't hang around any longer without commentary. Cheers, Stephen
Thank you very much 😊
i would want this railway in my game (im little bit jealus😅). Wow im very impressed by you (Great Work)
Extremely cool! And it feels twice as nice to see familiar spots.
Thanks
You ever been in Mariupol or what do you find familiar? Just curious :)
@@metathron6307 Yes, I was there couple of times before 2014
14:40 that one dude must be south east asian
Graphical glitches aside, that was a pleasant joyride. Thank you.
Thank you!
I wish I could do anything with those glitches, but they are just happening when you move from South to North or vice versa. On east - west and back it looks fine. Miracle..
Totally amazing, great work.
Great work. I’ve never built up a city like that!
It's just fantastic!
this is the absolut most realistic map that i have ever seen in TF2. Well done :)
Dude, how!? This is unbelievable. I would love to watch you build this. I'd love to lean.
Thank you! I'll try to record some building process with commentary, but can't promise anything as I never did such thing
Hello Metathron 🙂Very nice video 🤩 Superb creation, a lot of work and details 👍
Thank you very much 😊
Блин только забросил строить дотошно станцию и тут это видео. Опять мотивация, лучшие застройки что есть!
The fact that you only spent 200 hours with this amazes me
Me with my 1300h+ cannot get as beautiful. I need to know how to build the switch tracks like that
I mean it's 200 hours for this piece of track, not my overall experience.
For switches - use switch kit mod, blades and levers mod, and try building or inspiring by real layouts from Google maps or whatever.
Glad I watched it, Amaizing work🤩
for what it worth, i expected the modlist to be about 500 long but wow.. i was sure in for a shock
Great stuff :)
Thank you very much! I recommend you to check two other videos on my channel, one is this map before Mariupol rebuild with high speed passenger route. And the second with a calm scenic ride along the reservoir.
I've spent a lot of time and effort on those as well :)
This is amazing! Wish I could run Transport Fever 2, but gotta settle for TpF1 with my potato 😂
Well some people say it has better performance, maybe you should try
@@metathron6307 would it really run better than TpF 1?
Well I saw a video one man was comparing vanilla TF2/Tf1 on the same device, on similar map, and TF2 had more FPS. + I know there is a performance tuning mod that helps a lot, I don't know if such exists for Tf1.
On the other hand someone in comments said TF1 runs better on his laptop.
I'm just saying you could try. E.g. 2 hours period on steam, or with other..ways..
Great work looks amazing.
Transport Fever devs should see this video. Amazing job!!!
Yeah, that would be very cool
Thanks :)
Where can I find the savegame of this beautiful map? Kudos to the author. I guess it was published
very nice! it feels surprisingly authentic for a western european
Incredible work, keep it up.🤩
oh man your videos is the greater than others!, greetings from indonesia
Gotta say the first part Line A, it seems more like a simulator than a building game.. impressive
Thanks :)
I would appreciate if you could give some feedback as to what you like in that part and maybe what was missing in others
@@metathron6307
Can't think of any constructive criticism at the moment..
The sound effects in the game is also quite wholesome, so it fits well
i was just rewatching this and thought: ''hmm do you have a nasa super computer?'' because your game runs so smoothly with such big cities
you can find specs in the video description
@@metathron6307 thx
this is amazing thank you for sharing
This is amazing!
This city is a dream. So big and still empty roads. ;)
Reduced population for performance purposes and good transport network. Before trams and buses cars were everywhere
it's criminally underrated.
I wonder how were parking wagons added to the stations? It makes the game more realistic. I loved this detail. That's why, I bought and I am downloading it now :) The video is impressive.
Vehicle asset builder mod :)
this looks great
Офигеть, вот это реализм! Нехавтает только панелек)
Спасибо) ну не все сразу, если б я ещё домики отдельно выставлял, совсем бы замахался)
Их теперь не только в игре не хватает...
Beautiful!
Ukrainian trains look absolutely fantastic in TpF2!! Good job
Thank you! Although for the next video I'll have to use RailJet or something, as there are no mods for Ukrainian high speed trains
Danke Danke für die sehr schöne und gute Arbeit ein Like reicht nicht aus für eine so großartige Arbeit.
Mach so weiter mein Lieber 👍👍👍👍👍👍👍👍👍👍👍
Hey i See that you also made a Tram line! 0:18 i think that would be a pretty Nice video too, considering your Level of detail
Idk, I tried riding a random car through the town and it doesn't look very interesting. Same buildings, roads, etc.
And it's much harder to detail a city itself for such perspective or I don't know how to do it.
That person on 14:40 was sick of living in the simulation.
Good job so far. But every (main) station needs a track field for shunting. I would place it between those 2 tracks at 8:20
A little history.
I created this map as a representation of the actual route between Volnovaha and Mariupol in (mostly) 1:1 scale, including stations layout.
In real life 1st main station was "Mariupol" after that "Sartana freight station" 11km later, and than "Kalchik" 18km after that.
You can check what it looked like in first two videos on my channel.
This video is start of my experiment, what a modern high-speed line could look like (Line B), and so I had to modernize some tracks along the way, and also create "Mariupol Central", which responsibility is to merge 2 lines into one.
My point is, it is placed so close to "Mariupol Terminal", that there is no way it could be considered a main station in real life, it's only like 6km away.
In real life on this place there was a simple stop.
Really amazing job :)
First and foremost bravo thats something i would never be able to achieve. Just stunning On thing that looks unrealistic are the beginnings and ends of turns they just instantly start and end here whereas in real life there are transsition curves at either end which means that the centrifugal force acting on the train goes linearly up to the max at the start of a turn and then linearly down from max to zero at the end. Here that force basically shoots up instantly from zero to max. Just google clothoid to see how they can look. There are other types aswell.
Thank you!
As for curves transition, at some point I remembered about and tried to implement it in a couple of places, but not rebuilding what I had already.
It's good noticeable on turns starting from 15:45
The work you've done is amazing. Can you show us more aerial shots, slower speed, so we can see the layout?
Ok, I'll try to add something in the next video, thank you.
@@metathron6307 cool, thanks and I like your music choices aswell!
This is sick af, you should consider making a belgian route on this game, I’m sure you could nail it 😱
Is there some specific cool route? Maybe you could share the link? I don't know much about it
Awesome.
big respect for that
Your preview makes me want to play TF2 again!
very nice. thanks
Well done 👍👍 looks great
Здравствуйте, очень интересное видео. Неплохой идеей было бы делать таймлапсы построек новых веток, городов
Спасибо!
Думал об этом, но не знаю как сделать так что б было и понятно и интересно. Может как нибудь дойдут руки
at first i thought its google earth lmao damn its so realistic
this makes all my creations look so bad lol. idk how did you make this cool map
Hey man i cant put this into Words how amazing this is!
But i also beg you to please give us Some advice about what you Need to Focus on Like Minimum Track curvature (for example)
Thank you for making this awesome project for us to watch i really hope you get big some day!
Thank you very much!
I'm planning to create a video at some point, where I build some station and a part of line, that would explain a lot.
But I'm not sure when I can do it, I need to learn more about video editing, commentary, get some plan, etc.
Thank you for answering so quickly! You truly are one of those small youtubers that keeps this platform alive! I look forward to seeing your next video and of course, take your time. I think your editing is already pretty good, just the info you need. Keep going like this
@@metathron6307 запусти просто стрим,я бы с удовольствием его посмотрел
I would want to be a wire mesh manufacturer in such a world.
lol
yeah, I guess that's too much, and the initial idea to show that it's secured high speed lane didn't work.
I love this
Im Here from Train Gamer
Incredible what you can do with games these days.
Классно сделано
truly amazing work. did you add the sound design or is it all from mods?
Thanks :) No, just mods
@@metathron6307 thats unbelievable. great job dude.
@@metathron6307 this build deserves a series of its own. the amount of details are amazing. are you thinking anything like that?
you mean series like "Hello guys, in last episode we built this station and now let's continue build line to Volnovakha"?
Or just recording another routes on this map?
@@metathron6307 yeah, like build and then a recording of the route you built
Great Job! But I really would like to know which mods you use, because they are giving to the game a superb realism!
amazing. good work
very well done
It's you and me, Metathron! XD
Amazing map! Is it possible to grow cities this big or is it mods\editor?
It's sandbox mod from urban games and placing many cities side by side.
I'm not sure I understand what do you mean by "you and me"
you are also building some big map for quite a while?
@@metathron6307 It's a quote from Transformers (1986). Your line is "no, it's just me, Prime!" ;)
Well, great job on the map.
very nice
Неймовірна робота! Дякую, наші серця з Маріуполем.
Don't worry. Mariupol is being rebuilt at a really fast pace... This is amazing. :D
@@msebastien24 oh, russian news’ boy. You know better sitting in France.
@@thegldfnch There are a lot of videos on UA-cam. New videos are published everyday by locals. Thanks to that, I can follow the reconstruction almost in real time.
@@msebastien24 for sure 👍
@@msebastien24 пришли, повзрывали дома, теперь отстраивают. Нам работы меньше будет.
Очень реалистично.
Great map! It's really nice to watch.
Could you tell me what the size of the map is in the game? Maybe a construction timelapse?
Well done!
Thanks!
Map is megalomaniac 1:5. Part on video is smth like 1/4 of it I guess.
And I didn't record any construction, so I guess I have nothing to suggest. Maybe I'll add some flyby in the next video, idk.
This is excellent. I would like to know how such a density of buildings was made; surely not by placing each one?
Step 1: manually place all roads as you like with "player ownership" enabled, so game can't add new or modify existing.
Step 2: using "sandbox" game mod place as many cities side by side as needed, so they look like one big city.
Thanks for this, I will try it
Да... Намучался наверное ты с мои модом КС расставлять? Но сделано всё чётко. Фиксаторы на поворотах и
на прямых расположены как надо
Времени много занимает да, но не могу сказать что я с ним мучаюсь, нормально по чуть чуть идет. Тем более если провода самому тянуть, не надо OffsetX подгонять под каждый столб, а это самый большой гемор.
Я его еще немного под себя построил, что б сдвиг по Y был и зигзагом можно было прокладывать, что немного все усложняет, но все равно нормально.
Пробовал еще сделать так, что б вместе со столбами автоматически тянулись провода ЛЭП, но там такой бородатый код, что я не справился.
И да, спасибо большое за мод!
Чисто из интереса, у тебя случаем нет планов добавить в него новых моделей? Например таких, у которых 2 подвеса, что б не нужно было по 2 столба рядом ставить на каждом участке?
What an amazing job😀! Anyway how do you don't have lags ? I have a good pc but despite it i'm still lagging pretty much.
Well, I have lags. Very good noticeable when approaching Aslanovo, but performance tuning mod definitely helps.
Still not enough to have stable 30fps everywhere :(