DEAL WITH ANY THREAT! - MEDIUM MECH LANCE SYNERGIES- Mechwarrior 5: Mercenaries - MW5 Beta

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  • Опубліковано 2 сер 2024
  • This medium mech lance deals with any threat! Mechwarrior 5 Mercenaries presents you with targets at different ranges. Those targets also differ in their threat potential and the sequence in which you want to take them down. If you have weapons for a lot of different occasions on your lance, you can deal with any situation on the battlefield. Well-rounded builds and lance synergy are important in Mechwarrior 5!. Mechwarrior 5 will be released on December 10th.
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    Finally we were able to play the Mechwarrior 5 Mercenaries beta!
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    #MW5 (#Mechwarrior5) by Piranha Games. Get it at mw5mercs.com.
    MechWarrior 5: Mercenaries is an upcoming BattleTech "Mecha" game under development by Piranha Games and due for release on December 10, 2019 on Windows. It is the first single player MechWarrior game since 2002. It will be Epic Games Store exclusive and is slated to have raytracing powered by Nvidia RTX as well as DLSS.
    MechWarrior 5: Mercenaries is set in 3015 during the final decade of the Third Succession War, casting the player as a rookie mercenary MechWarrior rising from the ashes of a demolished mercenary unit. They are able to accept contracts from the various factions available in this time period. The campaign is said to go all the way up to 3049, just before the Clan Invasion.
    Outro music created by Benjamin Maisonet.
  • Ігри

КОМЕНТАРІ • 62

  • @egmccann
    @egmccann 4 роки тому +15

    I think the laser visuals have grown on me. Between MWO's highly visible beams (which, multiplayer chaos, so fine) and the books that seem to often mention "invisible" beams (which would be somewhat true to form if there's no smoke/dust/etc. in the air, but would be annoying to play with) I think they've gotten them just right.

    • @ChesterRico
      @ChesterRico 4 роки тому

      Yeah I dunno why that effect has so many critics, it looks kinda cool.

    • @todo9633
      @todo9633 4 роки тому +2

      I like em, and they really pulled off the armor slagging effect and it looks great when you chop trees in half with lasers.

  • @JAvellino669
    @JAvellino669 4 роки тому +13

    Ah, the Shadow Hawk Gray Death, my favorite IS mech not equipped with a hatchet. It looks very well rounded!
    In MWO, most stock configurations of mechs in general felt odd. They make more sense in MW5, where there are multiple enemy types and objectives to attack. Versatility is key.

    • @JoshMD2009
      @JoshMD2009 4 роки тому +2

      Looks like the GD will go from one of the "worst" Shadow Hawks in MWO to best Shadow Hawk in MW5. Meanwhile, the best Shadow Hawk in MWO (the 2K, which is also my favorite mech in that game) will become the absolute worst one in MW5. Pretty sad for it....

    • @TTBprime
      @TTBprime  4 роки тому +1

      TTB sad.

    • @JAvellino669
      @JAvellino669 4 роки тому +1

      2 hardpoints total, with one energy slot? Yeah, the 2K doesn't seem to have much value this time around.

    • @JoshMD2009
      @JoshMD2009 4 роки тому

      @@JAvellino669 Yeah. At least they could've retained the 3 missile hardpoints they gave it in MWO. That would enable it to boat SRMs and be a decent CQC mech. As it stands, the 2K won't have the tonnage to mount a large energy gun and large LRM (and enough heat dissipation) because of locked engine and non-Endo structure.

  • @bluelionsage99
    @bluelionsage99 3 роки тому +3

    Matching your pilots to the mechs is important as much as possible. If you have a missile mech the pilot with the best missile skill, an all energy mech the one with best energy skill, etc. If I have to put someone in a light I try to get the one with the best defense skill in that one. If you have 15 or less salvage points you won't be salvaging anything over 40 tons anyway so core those big ones fast and put them down. Your employer is going to take the remains anyway.

  • @jasongarfitt1147
    @jasongarfitt1147 4 роки тому +5

    I like the way you instruct the AI, i might have to try more locational orders

  • @Jurian81
    @Jurian81 3 роки тому +2

    Really nice tip to equip NARC to a lancemate. Hadn't thought of that before. Going to try it tonight.
    Keep up the funny fight for freedom Willy ;)

  • @VJIX
    @VJIX 4 роки тому +11

    Why have Synergy when you can have four Crabs with 2MPL and 2LL (my favorite setup)?! Great setup, that was fun to watch!

  • @jasongarfitt1147
    @jasongarfitt1147 4 роки тому +4

    I prefer 2x centurion-A (LRM10, AC10, 2ML), a hbk-4g (AC20, 2 ML), and a trebuchet set up like yours. Great for those 200 ton drop limit missions

  • @harvestblades
    @harvestblades Рік тому

    I am Rank 5 in the initial campaign. I just completed the Pick Up The Pieces where you eliminate the merc commander Vogel. I was a but surprises at the 175 ton limit & since I had sold of some mechs to purchase the hero BJ-1 I decided to bench my Wlv hero mech & brought a Javelin w 2 srm6 & maxed his armor. This put me at the 175 tonnage & was the first time I had a full lance if 4 vs usually my 3 largest med mechs. Wow the difference a 4th mech seems to make vs just having 3 big guys. Being that I don't have any heavies, & just 3 50t, & a 55t for my heaviest mechs losing a 55t & bringing in my bj-1 which I piloted & the Javelin worked really well especially with all the vtols & armor.

  • @mikealpha2611
    @mikealpha2611 4 роки тому +6

    Can you run a test on AI pilot skills? I havent seen a huge diffrence.

  • @stshstsh07
    @stshstsh07 2 роки тому +1

    in the states we dont call it "going william wallace" to US its LEEEERRROOOOYYYY JEEEENNNNKKINNSS

  • @BLOODKINGbro
    @BLOODKINGbro 6 місяців тому

    Would the hbk-j not be a better medium then the crab? The laser vomit touch's for 94 dmg better the kto-18 srm alpha of 86.

  • @MirdenLayra
    @MirdenLayra 2 роки тому

    Does it require internet connection to play with bots in instant action?

  • @gf6368
    @gf6368 4 роки тому +6

    play co-op with baradul and 2 other germans playing 4xJagermech while drinking jägermeister

    • @TTBprime
      @TTBprime  4 роки тому +1

      Go ahead and suggest it to him ^^

    • @gf6368
      @gf6368 4 роки тому +1

      ​@@TTBprime done

    • @generaldistrust
      @generaldistrust 4 роки тому

      Any news?

    • @gf6368
      @gf6368 4 роки тому +1

      @@generaldistrust didnt happen, baradul made a 4x jagermech with AI's

    • @ianedmonds9191
      @ianedmonds9191 3 роки тому

      Baradul is awesome.

  • @juliomontega2868
    @juliomontega2868 4 роки тому

    Weather forecast for all other missions: cloudy. :D

  • @vincevassallo5385
    @vincevassallo5385 4 роки тому +1

    Pretty balanced. It turned out that having 2 LRM 15s on your treb was probably overkill. Swap one for something else.

  • @changl84
    @changl84 4 роки тому

    This has me thinking of game breaking lance builds. Like 4 catapults with dual lrm 20s or something. Just ff and melt mechs from range

    • @TTBprime
      @TTBprime  4 роки тому +1

      Quad Annihilator with quad UAC5s. DAKKALORD 5000 ARMY!

  • @deadhead7930
    @deadhead7930 3 роки тому +2

    What's the best way to eliminate mechs to get them on the salvage list? I'm on xb1 If that makes a difference.

    • @lukedudley5030
      @lukedudley5030 3 роки тому

      I haven't found a perfect hit yet but if you take the legs it seems you are more likely to get the mech salvage.... but it seems that in some missions you wont get mech salvage no matter how well or how many mechs you destroy :-)

    • @damianlamure6922
      @damianlamure6922 3 роки тому +1

      Head shots or legs. The more you destroy the less the amount of salvage ticks you need to salvage the mech. But honestly... I just leg everything that moves lol

  • @h2t26
    @h2t26 3 роки тому

    I would love it if they had gone the BattleTech rout and given you Battlemech parts to build your own full 'mech instead of a chance at a full 'mech.

  • @inquisitorthornside3p494
    @inquisitorthornside3p494 3 роки тому

    4 Atals scouting squad: STOMP STOMP!!

  • @ChesterRico
    @ChesterRico 4 роки тому

    So the Trenchbucket 7M has 3 missile slots, it has double heatsinks and endo steel.... That would make for an awesome SRM brawler actually. Better than the Cyclops Q in your other video due to the DHS alone I'd say.

  • @ChesterRico
    @ChesterRico 4 роки тому

    If the AI didn't suck, I'd say it would make more sense to put the NARC on the brawler (in this case the Kintaro), but it seems like the LRM Trenchbucket is always in brawl (270m) distance for the NARC anyway...

  • @TiddyTwyster
    @TiddyTwyster 3 роки тому

    Try 3-4 Warhammers, the collective firepower is enough to make a volcano blush
    Running 4x LB10XACSLD on my annihilator
    Fire group 1 cycles through all 4 and you can get some huge rpms if you fire in tempo with the cooldowns
    Fire group 2 fires all 4 at once, once you have a good tempo going in group 1 you can hold down group 2 to keep firing it at the same rate

  • @williammcneil6730
    @williammcneil6730 4 роки тому

    why do you not have any heavy or assault mechs ?

  • @bartoszbaranowski604
    @bartoszbaranowski604 4 роки тому +1

    yarr har har and a black flag... game on!

  • @Riverboat374
    @Riverboat374 4 роки тому

    Awwww

  • @gfarrell80
    @gfarrell80 4 роки тому +2

    Hmm. Needs moar dakka!

    • @gfarrell80
      @gfarrell80 4 роки тому

      yeah, initially I didn't like the lasers either, but they've grown on me. They should get brighter at night.

  • @totalutilitarian3292
    @totalutilitarian3292 4 роки тому

    HAHA.
    I find humor is better than pity so...

  • @jyidorne8042
    @jyidorne8042 4 роки тому +4

    To be honest, you make this game look a lot better than it is.
    For me, the demo is a great disappointment. Your narration makes the game look exciting, and you make it look like the mission was won because of your skills and lance coordination, but in reality anyone can complete those missions solo with a poorly designed mech. The AI in the game is almost braindead.
    This is sad, as I was looking forward to playing the campaign with a friend or two in co-op -mode and tackling all kinds of challenges... but unless there's a HUGE difference in AI in final release, there won't be any challenges to tackle.

    • @domongart9331
      @domongart9331 4 роки тому +3

      The demo was originally going to be a beta. My guess is they want the screen full of enemies, with lots of explosions, lots of terrain damage, and lots of opportunity to discover rough areas for optimization. I doubt the purpose of the Beta/Demo is to be a perfect representation of the end-game difficult AI that would be planned for the RPG-like progression.

    • @jyidorne8042
      @jyidorne8042 4 роки тому

      ​@@domongart9331 I know it was supposed to be beta - after all, that's one of the reasons I was one of the pre-orderers. And it's also another disappointment that they didn't deliver.
      You can stop calling it a "beta/demo", since it's clearly not a beta anymore. Also, there are not going to be many optimizations happening in these 10 days we have left till release. Actually, there probably won't be almost any changes based on player feedback on the demo, and they probably had like a 99,999999% ready version of the full game waiting, and they're just going to make a few small tweaks to it.
      The demo is probably a different, completely independent version of the game, made from an earlier stable version that they built to deliver the demo they promised. So yea, I assume there are going to be some differences, like for example the flamers that currently tank your framerate.
      AI, however, is a completely different thing. And honestly, it's starting to annoy me that people have such a hard time understanding how AI works in games.
      You can't just "downgrade" or "upgrade" AI reactions or behavior for demo or release. The way they behave is pretty much the way they are going to behave in release - unless the demo was made from some half-year-old build. Sure, you can easily bump or decrease simple stats like accuracy or damage, or even how much the AI concentrates on the player. But you can't rework how AI behaves on a larger scale - especially not in the 2 weeks between demo and release.
      Currently, the problem isn't the accuracy or damage done by AI. The problem is the AI is completely braindead. This kind of AI is really what you would expect in an alpha build, not a beta, demo or full release. The only thing the AI is currently capable of is walking towards whoever is shooting it and shooting back - poorly. It doesn't try to employ any kind of strategy, it doesn't coordinate with it's team, it doesn't even stop shooting when a friendly target steps in front of it.
      I've literally had mission objectives completed by the enemy. Multiple times. This is not an acceptable AI.

    • @domongart9331
      @domongart9331 4 роки тому +2

      @@jyidorne8042 Hmm. I guess I missed the promise where the beta was going to be identical to the finished game ;)

    • @prepperjo
      @prepperjo 4 роки тому +1

      @@domongart9331 its too late to polish AI - whole mission design has to be desiged for it. expect the worst AI of 2019.

    • @jyidorne8042
      @jyidorne8042 4 роки тому +1

      @@domongart9331 It's still not a beta! It's a demo. ;)