Hope you enjoyed those replays! Water decks have been under the radar for a while. They have the ability to make insane plays and boards, but are outmatched by modern decks. You can definitely reach master rank with a similar list, but climbing to master 1 might be challenging. If you have any questions about this deck or anything else, feel free to reply to this comment.
@@demonlewds Ghoti is a formidable deck, but there are decks who achieve what it is trying to do by spending less resources. Maybe in the future if they get more support, they will become more reliable. For now it is just a rogue deck.
I forgot to mention that this is a Synchro/Link event deck. If you want to use it in the main game, make sure to remember to add Rank7 Mermail boss. He can imperm the entire opponent's field with 1 detach! 1) 3:54 The reason why zealantis only returned my board is because of the "Coral Anemone" WATER lock. Since you are the player who is doing the summoning (via Zealantis), you are unable to summon monsters to your opponent's field. Additionally, gameciel kaiju "forgets" which side of the field he was on, because it originally started in my deck and therefore counts as my monster. 2) In general try to use the Deep Sea Prima Donna's 1st effect by returning low impact cards 3:37, such as bricks and ED monsters (because they don't go to hand, so it is still -1). Use her 2nd effect to return cards (to deck) that were banished temporarily (Psy-framelord omega or Deep Sea minstrel), because this way your opponent will not receive them back in hand at the end of the turn. 3) Try to start your plays with icejade cards and leave deep sea diva Normal Summon for later, as long as possible. Her normal summon is extremely impactful and can result in 1-4 boss monsters or hand loop. Meanwhile icejades, especially lvl3, like being targeted or destroyed as it triggers their additional effects. 4) Ratios are all over the place because I'm not a water deck expert. It might be best if you consult a specialist :p 5) Mermail portion of this deck is great for OTK potential, though it can be bricky. Atlantean portion is generating resources out of discards. Icejades are your protective core, to shield other cards and bait out negates. 6) Gymir Aegirine synchro can interrupt continuous spell/traps as well as field and equip spells (because they must remain on field at resolution). You can also use her effect to disrupt GY monsters, such as revival effects, and on-field monster effects that must stay on field at resolution (such as fallen of albaz). Even if you don't gain anything from banishing a card, after chaining Gymir Aegirine, you should still do it because Deep Sea Prima Donna needs banish fodder to use her effect. 7) I misclicked at 7:42, but you should definitely chain Gymir Aegirine effect, because she protects your entire board. 7:47 I should've also chained her here, because my baronne would be negated, but would still be on the field (I kinda messed up). In all honesty, even if I chained nothing at 7:42, opponent would still be at a loss, my only remaining attacker was Chengying, who has his own built-in protection, so the attack would still go through. I am really embarrassed about that misplay. Oh and I definitely should not have killed the driver... because if opponent had 2nd gamma, it would be live. 8) You can save Psy-framelord Omega's handloop effect until opponent's turn if your end board also has Chengying, because he will trigger the banishment effect of Chengying. Alternatively if you have Gymir Aegirine, just use that. 9) At 9:03 and 10:29 and other similar scenarios you should delay spell/trap negate (or in this case banish) until opponent activates the effect to discard, because now they have wasted a resource. If it is a spell with "once per turn" clause, such as numeron network, you should definitely banish/negate when that effect was activated, because if they have a second copy - it is not live anymore. 10) You can experiment with ghoti engine, because their banishment synergy plays well with chengying and Deep Sea Prima Donna (who loves more banish fodder).
icejades and springans got the least amount of love from Albaz Lore Series, meanwhile all others became competitive tournament archetypes xd (tri-brigade, despia, dogmatika, branded, swordsoul etc)
Icejade deserved better... then again seeing only aegirine is worth something no wonder they all blew up (tremora is good as well but especially in the gy)
Hope you enjoyed those replays! Water decks have been under the radar for a while. They have the ability to make insane plays and boards, but are outmatched by modern decks. You can definitely reach master rank with a similar list, but climbing to master 1 might be challenging. If you have any questions about this deck or anything else, feel free to reply to this comment.
Really fan of your replays Nina 😊 can you bring us replays of abc therion with revolution sinchron deck please? 😢
Ghoti is a water deck right how does that deck fair right now and does it merge well with other water monsters?
@@danielvilte6502 Hi, I was considering ABC deck for a while now, might be in near future. Glad you like my content.
@@demonlewds Ghoti is a formidable deck, but there are decks who achieve what it is trying to do by spending less resources. Maybe in the future if they get more support, they will become more reliable. For now it is just a rogue deck.
Is this deck at full power with this list or there's some changes outside the synchron/link festival?
I forgot to mention that this is a Synchro/Link event deck. If you want to use it in the main game, make sure to remember to add Rank7 Mermail boss. He can imperm the entire opponent's field with 1 detach!
1) 3:54 The reason why zealantis only returned my board is because of the "Coral Anemone" WATER lock. Since you are the player who is doing the summoning (via Zealantis), you are unable to summon monsters to your opponent's field. Additionally, gameciel kaiju "forgets" which side of the field he was on, because it originally started in my deck and therefore counts as my monster.
2) In general try to use the Deep Sea Prima Donna's 1st effect by returning low impact cards 3:37, such as bricks and ED monsters (because they don't go to hand, so it is still -1). Use her 2nd effect to return cards (to deck) that were banished temporarily (Psy-framelord omega or Deep Sea minstrel), because this way your opponent will not receive them back in hand at the end of the turn.
3) Try to start your plays with icejade cards and leave deep sea diva Normal Summon for later, as long as possible. Her normal summon is extremely impactful and can result in 1-4 boss monsters or hand loop. Meanwhile icejades, especially lvl3, like being targeted or destroyed as it triggers their additional effects.
4) Ratios are all over the place because I'm not a water deck expert. It might be best if you consult a specialist :p
5) Mermail portion of this deck is great for OTK potential, though it can be bricky. Atlantean portion is generating resources out of discards. Icejades are your protective core, to shield other cards and bait out negates.
6) Gymir Aegirine synchro can interrupt continuous spell/traps as well as field and equip spells (because they must remain on field at resolution). You can also use her effect to disrupt GY monsters, such as revival effects, and on-field monster effects that must stay on field at resolution (such as fallen of albaz). Even if you don't gain anything from banishing a card, after chaining Gymir Aegirine, you should still do it because Deep Sea Prima Donna needs banish fodder to use her effect.
7) I misclicked at 7:42, but you should definitely chain Gymir Aegirine effect, because she protects your entire board. 7:47 I should've also chained her here, because my baronne would be negated, but would still be on the field (I kinda messed up). In all honesty, even if I chained nothing at 7:42, opponent would still be at a loss, my only remaining attacker was Chengying, who has his own built-in protection, so the attack would still go through. I am really embarrassed about that misplay. Oh and I definitely should not have killed the driver... because if opponent had 2nd gamma, it would be live.
8) You can save Psy-framelord Omega's handloop effect until opponent's turn if your end board also has Chengying, because he will trigger the banishment effect of Chengying. Alternatively if you have Gymir Aegirine, just use that.
9) At 9:03 and 10:29 and other similar scenarios you should delay spell/trap negate (or in this case banish) until opponent activates the effect to discard, because now they have wasted a resource. If it is a spell with "once per turn" clause, such as numeron network, you should definitely banish/negate when that effect was activated, because if they have a second copy - it is not live anymore.
10) You can experiment with ghoti engine, because their banishment synergy plays well with chengying and Deep Sea Prima Donna (who loves more banish fodder).
Bro this is not handloop
This is HANDO DESTROYAA!!!
Ok seeing this was just excellent 👌
I have always loved water decks and now with the emergence of fire decks, I'm gonna put the fire out with my water decks. 😂
Drown their monsters!
Also water boss monsters' attack effects have a majestic af splash sound accompanying it lol
To me this deck is crazy ima use it
Damn that's toxic to reduce cards in the hand
Nombre de la canción ?
solo mode theme 24
Worth to master 1 or not?
Worth to build no..
@@fafnirymd ok i skip i will keep climbing with mannadium
icejades and springans got the least amount of love from Albaz Lore Series, meanwhile all others became competitive tournament archetypes xd (tri-brigade, despia, dogmatika, branded, swordsoul etc)
Icejade deserved better... then again seeing only aegirine is worth something no wonder they all blew up (tremora is good as well but especially in the gy)