Bifrost Feather Generator

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 28

  • @DanielGarcia-ys7kj
    @DanielGarcia-ys7kj 3 роки тому +4

    wow, I really need to learn bifrost.

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 роки тому +1

    Well that was unexpected

  • @aladdinabudula8193
    @aladdinabudula8193 3 роки тому +1

    awesome! thank you.

  • @PranayMeher
    @PranayMeher 3 роки тому +1

    Amazing

    • @noizfactory
      @noizfactory  3 роки тому +2

      Thanks Pranay! Scene file link added to the description :-)

    • @PranayMeher
      @PranayMeher 3 роки тому

      @@noizfactory awesome, thanks. Your file will help me dig deep into strands. I'll be exploring Bifrost more deeply during my Christmas break.

  • @sudarshanhavale972
    @sudarshanhavale972 3 роки тому

    Wonderful...

  • @CGMeneldil
    @CGMeneldil 3 роки тому +1

    Very basic feather but cool at starting point to develop

    • @noizfactory
      @noizfactory  3 роки тому +1

      Yes, its a prototype so hoping to continue building on top of this. Barbules on barbs added as well. Link updated in the description.

    • @CGMeneldil
      @CGMeneldil 3 роки тому

      @@noizfactory cool! Do you an expert in bifrost? I have a few questions)

    • @noizfactory
      @noizfactory  3 роки тому

      @@CGMeneldil Not an expert but ask away! :-)

  • @成歩堂龍一-v2e
    @成歩堂龍一-v2e Рік тому

    can i convert it to maya mesh?How to work?

  • @TheIcemanModdeler
    @TheIcemanModdeler 3 роки тому +1

    Can u make a procedural tree using this method?

    • @noizfactory
      @noizfactory  3 роки тому +2

      I think that should be totally possible and did cross my mind when starting on this. On my to do list so hopefully will get to it at some point. Thanks for watching the video! :-)

    • @TheIcemanModdeler
      @TheIcemanModdeler 3 роки тому

      @@noizfactory Yeah, would be cool to not need to use other programs to create procedural trees, maybe they'll also add the ability to create procedural terrain.

  • @roberthintz4017
    @roberthintz4017 3 роки тому

    How was the feather quill created?

    • @noizfactory
      @noizfactory  3 роки тому +1

      The quill was just another strand and you use the extrude tube compound to create actual geometry.

  • @ivnmaturana3684
    @ivnmaturana3684 3 роки тому

    is that hair? Can I render it in vray for example?

    • @noizfactory
      @noizfactory  3 роки тому +3

      Currently Bifrost doesn’t have direct support for other renderers besides Arnold. Hopefully that’ll change sometime soon once there’s a public SDK. In the meantime, one way to render it in another renderer would be to export this as alembic from Bifrost. And yes, this is all Bifrost strands i.e. curves.

  • @24enyo
    @24enyo 3 роки тому

    woooooooooowwwwwwwwwwwwwww

  • @李景天
    @李景天 3 роки тому

    So, the most professional tools should deliver full flexibility, expose parameters, components, offer programmable pipelines (not just visual scripting, but code - like houdini vex), and offer clean and scalable workflows.

    • @leecaste
      @leecaste 3 роки тому +2

      The Bifrost team is working on all of that, Bifrost is pretty new compared to Houdini, you can't expect it to be as powerful from the beginning.

    • @李景天
      @李景天 3 роки тому +2

      @@leecaste Agreed, I really wish they have thing like wrangler node, and provide getter and setter functions to attributes, have utility functions to do things like raycasting, querying neighbor points, find closest distance, matrix and quat calculation, have code that can simply add a geometry element, add and strip attributes. One downside of Houdini is non-unified coding style, I believe Maya can do better on that because it does not have to consider backward compatibility.

    • @noizfactory
      @noizfactory  3 роки тому +1

      Yes, that's certainly one advantage that bifrost would have since its more current generation and won't have legacy stuff to support. Some of us did bring up a VEX like JIT compiled coding environment for bifrost. I guess first the entire platform will be stabilized and all the core functionality made available via the visual programming front end and when that matures a bit, we might see some movement on coding support. There's no doubt in my mind that all that would eventually happen so its just a matter of time and enough dev resources.

  • @adeladili4291
    @adeladili4291 3 роки тому

    This tool is specified and needs developmental knowledge for users and it is not as simple as it shows . The problem is that the artist does not have enough time to find a solution for nods to use this tool . This can be used by a developers only . There should be people fully concentrate on this and prepare the tools so all artists can use it generally.

    • @noizfactory
      @noizfactory  3 роки тому +1

      Well, that’s the whole point of sharing the scene file with the users to help them learn this. I don’t see what your point is?

    • @punchatz
      @punchatz 3 роки тому

      @@noizfactory He thinks bifrost is too hard for him to use, so it must be for others as well. LOL