I was the artist on the original MOO, and a consultant when Wargaming brought it back. I did some development on a MOO tabletop RPG for them, but nothing ever came of it. Nice to see a boardgame version!
When you do the growth action, don’t you have to pay ressource (food?) for the new population point? Also, are around 35:00 after a growth action was called, how was the revenue increased from to 2 to 4? It initially moved to 3 and then is at 4 a few seconds later
Thank you for this video! I was a HUGE fan of Master of Orion 2 and put 500+ hours into it. I'm new to your channel - I was guessing you you're Canadian but I was sure of it when you apologized within the first minute. 😆
28:41 I was wondering how far ships can attack? Since your ships were not even on adjacent tiles (but in an adjacent system). And can you attack any ship in a neighbouring system without your ships actually being there?
You can attack the distant that they can travel, the rules did not indicate that you move into the attacked system on a successful attack, instead it indicates that they are "exhausted" and cannot move or attack for the rest of the round.
I was wondering the same thing, indon’t think i have seen this mechanism in other 4x board game, moving in a system typically triggers combat, not shooting from afar
At 41:30, with the growth action, spend 2bc to growth population in 3 systems for no cost in ressources? And why is bulrathi getting +2 on construction income for one new population point? Same thing with food: +2 on income for one new population
I was the artist on the original MOO, and a consultant when Wargaming brought it back. I did some development on a MOO tabletop RPG for them, but nothing ever came of it. Nice to see a boardgame version!
When you do the growth action, don’t you have to pay ressource (food?) for the new population point? Also, are around 35:00 after a growth action was called, how was the revenue increased from to 2 to 4? It initially moved to 3 and then is at 4 a few seconds later
Thank you for this video! I was a HUGE fan of Master of Orion 2 and put 500+ hours into it. I'm new to your channel - I was guessing you you're Canadian but I was sure of it when you apologized within the first minute. 😆
Sorry aboot that.
Opinions compared to TI4?
28:41 I was wondering how far ships can attack? Since your ships were not even on adjacent tiles (but in an adjacent system). And can you attack any ship in a neighbouring system without your ships actually being there?
You can attack the distant that they can travel, the rules did not indicate that you move into the attacked system on a successful attack, instead it indicates that they are "exhausted" and cannot move or attack for the rest of the round.
I was wondering the same thing, indon’t think i have seen this mechanism in other 4x board game, moving in a system typically triggers combat, not shooting from afar
I think we mistakenly missed changing the round marker once. It didn't change the game, but it could have.
At 41:30, with the growth action, spend 2bc to growth population in 3 systems for no cost in ressources? And why is bulrathi getting +2 on construction income for one new population point? Same thing with food: +2 on income for one new population
Wasn't Microporse's Master of Orion (1993) based on the Hex and Counter game Stellar Conquest (1975 - Metagaming)?
I was a huge fan of the MoO videogame(s)! But I assume (from what you’ve said) that this won’t have a solo mode? If true, that’s unfortunate.
Rules are still in prototype, so solo mode could still be a thing.
A solo mode is planned :)