AI NPCs Take Action from Conversation | Environment and Object Aware Characters | Convai UE Tutorial
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- Опубліковано 28 кві 2024
- Characters feel life-like if conversations have consequences involving not only verbal responses but also behaviors and actions. This may include interacting with the environment or other characters. Convai’s NPCs can navigate complex verbal instructions and convert them to natural actions in the game engine. For example, characters can perform complex actions such as fetching items, following or leading characters to various places, and can even execute complex tasks all dynamically requested and generated during gameplay. Developers can now utilize Convai's actions feature to create characters that respond dynamically to various actions. This opens up endless possibilities for developers and gamers to create the next generation of games.
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ArtStation: www.artstation.com/convai - Ігри
The lack of Unity tutorials makes me sad. This is so cool.
Coming soon! :)
ewww unity
@@convai any time soon?
This is like gold dust! The pickup guidance is amazing.
Nice update!!! Love when we did the dancing action together Cannot wait to explore these new powers!!
So weird how I was just thinking about how to do this a week ago and then bam today its in my suggested for you ahaha
THANKS AGAIN CONVAI your plugin is beast!
this is really exciting stuff guys ;)
This is amazing ! thank you
Okay great but I saw that is 10000 interactions with the subcription... Is it per instance ? Like, if I make a game with Convai, if there's like 5000 player, that's mean that they have 10000 interactions each or 2 interactions ? Is it 10000 per character created or 10000 overall ?
big fan!!
So cool!
That's super helpful! Thank you very much. I would need a tutorial like this for setting up emotions besides metahumans in UE5. Is something like this planned?
Yes coming soon! :)
are player personalities and back stories capable of being updated during runtime??
Yes, you are able to update backstories, voices, names. Even create new characters at runtime :)
For example, There is no "come to" action in the list but when i say to character "come to me", then character comes to me. how it could be possible?where i can find some code about it?
The AI uses the functions you have given to him to plan for what he needs to do, for example if you ask him to fetch an item, he will use the functions to create a plan, so his plan could be something like this: Move to Item - Pick up Item - Move to Player - Drop Item
In the pick up event, The code is not start with the code for meta human to go to the axe, only code for playing pick up montage, how can the meta human go to the location where axs is?🤩
Hi, The blueprints for the Move To can be found in the parent blueprint which ConvaiBaseCharacter, it is just the simple AI Move To node.
Dear, Character AI responds so slowly. How can I fix it? thx lots
Hello, could you share your character ID and which voice you're using, sometimes the highest quality voices take more processing time. Feel free to join over 1000 developers through our Discord channel, I am sure you will find all kinds of great tips there on how to use Convai in your project.
Discord: discord.gg/Eg8ytVmx2r
38315838-dc7a-11ee-b946-42010a7be009Emily ( Young Calm American Female ).And Why I play the temperature get 75°, RTX3070ti@@convai
my potato pc does not support unreal waiting for Unity tutorials
nobody said it's too complicated for beginners?
Hi! For simple actions like the dance in our video, it's quite easy for beginners. But for complex tasks, like item interactions and advanced animations, some developer experience is necessary. Join our Discord: discord.gg/wtBKwSuwxs to connect with over 1000 developers, including experts happy to assist!
why always unreal try unity