Home computer ports of '80s console games rarely ended up good, but those were usually two or three people trying to copy an entire game from scratch in a few months rather than a dedicated team with a couple years working with a full featured development kit. This one at least resembles the game it's supposed to be, which is far better than some others managed. It's not good, but it's still aimed in the right direction.
Usually from one architecture to a completely different architecture, with very little if any, support from the original devs, even assuming they could communicate. That said, the Amiga could CERTAINLY have done better than this.
@@TheTurnipKingWayyy better than this. But if you had an amiga back then and wanted to play Castlevania, I'm sure it was worth it... I mean, what alternatives you had?
@@keyspirits95 emulation became practical after a while, if you had enough RAM or a beefy enough CPU. Might have been something decent in Public domain, though if there was I never saw it. Should have been well within the capabilities of a good AMOS or Blitz programmer though
You also got a lot of situations where the Devs were not even given the game properly to show what needed porting and instead were just given documentation. Oddly it resulted in a few versions of games that had content cut from the arcade originals (like Rodland. Missing it's second story mode but has attacks from ladders and different enemy sprites to represent when enemies are enraged, both cut from the arcade original but kept in the documentation that was given)
Modern tools and significantly more time usually makes for better results. Though it needs to be pointed out that when games were being licenced from Japan, there was a significant language barrier that wasn't present when, say, SEGA was reprogramming licenced games for their own systems. This is one reason why they usually turned out a lot better.
Jesus GOD, this is like, BOOTLEG Castlevania. Terrible new sprites, slowed down audio, audio in the wrong places, abysmal frame rate... Schlauchi, I don't know how you made it through this garbage fire of a port, but you have my respect for doing so.
@@G.L.999There’s music for the final boss, it just doesn’t play for whatever reason My guess is that they used music that isn’t meant to loop (the music that plays when he turns into a chihuahua is actually meant to be played once when you beat him)
No matter how many times I subject myself to this, I am just in awe of the utter state of insanity this port is. It's like they were told to create Castlevania from memory and this is what they came up with.
I respect the work they did, having to redo all the graphics and sounds for this port. Yeah the frame rate is bad but at least there's no sprite flickering. I don't hate this version
Hey it has music AND sfx! Not having lived the era and thus not nostalgic about it, my gripe with trying some Amiga games was that they had great graphics and intros, but gameplay wise you had only either sound or sfx
I think what it might be is that the animation and movement of the sprites is choppy, but the scrolling of the screen is still smooth. Not entirely pleasant to look at. Reminds me of watching TV with motion smoothing turned on.
I'm gonna say that Konami's Amiga games were probably rushed games, the music being off-sync and mediocre (In a Tight Squeeze: Super C) and the games feel like they had to suffer a "get it done yesterday" game. It also might have been that Konami had their own Amiga team which wasn't that good. At least they beat Capcom when the Amiga port of Bionic Commando was released. That didn't even have scrolling, and the C64 version felt much better. Amiga ports aren't the greatest, but good ones like Ghosts 'n Goblins should be shown out there in the wild. Amiga games are still good though, enough to contest the Sharp X68000. See Shadow of the Beast (the first one).
But show the Nintendo version of any polygon game and microcomputers win. The reason Japanese took over this market is more that those consoles are full of chips made by white males, who were idiotic enough to sell off their technology to foreign competitors then let them flood 'Western' markets, the most ridiculous example being the N64 made by SGI. There would be no Japanese consoles without tech from 'The West'. The Japs invested more heavily in gaming companies and talent, where as 'Western' companies were often small groups of gifted pioneers. Europeans sold out their talent to companies like Nintendo because domestically they weren't supported. For example Argonaut taught Nintendo how to do 3D on the Gameboy and SNES(Starfox). When 'Westerners' invest in consoles and gaming companies, they have no problem dealing with Japanese consoles, and this is clear with the Xbox. But unfortunately Microsoft just happens to be evil.
Better optimization and marketing by Japanese companies. And copy protection. This is not optimal for Amiga. Amiga is something else. I understand what you mean. Though. Was wondering how the Japanese was able to make such nice games. Guess they had better backing. Somehow.
@@Tommi1981 I am not saying that Amiga lacked in terms of tech specs, which is another discussion. I am saying that even the aging Famicom of 1984 has a much better version of this game, when compared to Commodore tech from 1985. In my humble opinion, the close connection with tha arcade machine market in Japan made the largest difference in terms of designing hardware and software.
@@miltiadiskoutsokeras9189 I understand. They use other "technology" here the Amiga you could say is more primitive? It could be smarter made. I understand it's complicated and hard to fathom. How to bring this up in an even better way like the original. It may need more (harder)? work for the Amiga than the nes?
@@Tommi1981 I think that today with the knowledge and tools available, the community could produce a far superior version of Castlevania on an Amiga 500 or 1200.
Saludos amigo, no conocía este Castlevania para consola amiga, que interesante conocer las otras consolas que recibieron versiones de juegos con diferencias interesantes, un saludo desde la ciudad de Santiago de cali en el departamento del valle del cauca en Colombia.
Nice job! Respect to you for this gameplay. Lazy gamers will never understand difference between hard games and bad games, because they don’t have experience for such games. It’s too hard for their minds.
To be frank, this isn't a bad port considering if this were to ACTUALLY come out in 1990s, we would likely get a janky game like this (think Mega Man 3 for DOS). It's commendable.
A shame it's such a terrible port, it's like the programmers didn't understand how to do smooth scrolling on the Amiga, or maybe they used the PC version (equally terrible) as a reference.
Yikes! It is like most ports of games to Amiga is horrible on purpose. This could have been an absolutely amazing sounding and looking game on the Amiga.
Was the issue Konami themselves? Maybe they just didn’t put effort into the Amiga. I noticed the Amiga version of ninja turtles: arcade is also pretty terrible despite the Commodore 64 and NES versions being pretty good
The Medusa head sprites are hilariously bad. Why on earth would they redraw them with a completely different style when the original design was so good? edit: holy shit Dracula's sprites are even worse
@@Tommi1981 The C64 in comparison had many excellent ports despite having somewhat inferior hardware. I think the Amiga was just not optimized to be programmer friendly
Watching this makes me appreciate even more the nes version, this is stiff and the music sucks (levels music order is a mess too) , even when the graphical hardware seems more powerful than the nes.
You can't use this game as evidence that the Amiga wasn't as good. The only fair way to compare systems is to look at their best games. Monkey Island, Lemmings, and Elite were all excellent.
@@Rocket1377The Amiga was a great machine and it had a few great games for it, but overall it couldn't stand up to the Mega Drive or SNES for gaming in any serious way.
@@SpeccyHorace It's just alot of games didn't take full advantage of the amiga hardware, the amiga was capable of much more than this junk, those are just 3 examples of great amiga games. Developers also may have not had enough time to polish things, or they were lazy and decided to make a horrible Atari ST port, the amiga is so much more capable than you think. I don't even think the amiga was meant for gaming anyway.
On one hand, sounds and music are painful. On the other, you could never jump onto a staircase in the original, heck you climb them faster than on NES. I'm torn on calling this an improvement or not.
I'm not gonna' lie. This port looks terrible. Simon Belmont's whip sounds he's kicking somebody in the pants. And the stuttering every time Simon walks is enough to cause headaches.
The Amiga port feels really cheap and definitely could have been done better. In my opinion, the ports for DOS IBM PC and C64 are much better. Especially the latter one, which has the smoothest gameplay of the three despite being run on the least powerful hardware. The Amiga version has some fancy colors that beat the minimalist CGA graphics of DOS version or blocky C64 tilesets, but overall design is rather shabby (just look at the second form of final boss - he looks like an overgrown rat that wouldn't look out of place in The Muppet Show), so are the controls.
Que disgraça de jogo ruin isso não pode ser oficial deve ser um bootleg muito porco e mau feito por sinal!! Mas vale meu like pela coragem q vc teve de finalizar essa disgraça de jogo.
Kim Justice brought me here, and yeesh, this looks just terrible as she described. Awful, washed out graphics and choppy scrolling and animation, mediocre music, the controls I'm sure are stiff as a board, and...LMAO/WTF is with Dracula's second form?!?! 😂 Not to mention, Dracula's first form literally looks like a humanized Squidward, nose and all!! 😆
Oh man ..oh man.. Yes the amiga Had only a good Sound but FPS in all games was shit. Street Fighter 2 ...Mortal Kombat and many many more... Amiga was bullshit for gaming
Home computer ports of '80s console games rarely ended up good, but those were usually two or three people trying to copy an entire game from scratch in a few months rather than a dedicated team with a couple years working with a full featured development kit. This one at least resembles the game it's supposed to be, which is far better than some others managed. It's not good, but it's still aimed in the right direction.
Usually from one architecture to a completely different architecture, with very little if any, support from the original devs, even assuming they could communicate.
That said, the Amiga could CERTAINLY have done better than this.
@@TheTurnipKingWayyy better than this. But if you had an amiga back then and wanted to play Castlevania, I'm sure it was worth it... I mean, what alternatives you had?
@@keyspirits95 emulation became practical after a while, if you had enough RAM or a beefy enough CPU.
Might have been something decent in Public domain, though if there was I never saw it.
Should have been well within the capabilities of a good AMOS or Blitz programmer though
You also got a lot of situations where the Devs were not even given the game properly to show what needed porting and instead were just given documentation.
Oddly it resulted in a few versions of games that had content cut from the arcade originals (like Rodland. Missing it's second story mode but has attacks from ladders and different enemy sprites to represent when enemies are enraged, both cut from the arcade original but kept in the documentation that was given)
Modern tools and significantly more time usually makes for better results.
Though it needs to be pointed out that when games were being licenced from Japan, there was a significant language barrier that wasn't present when, say, SEGA was reprogramming licenced games for their own systems. This is one reason why they usually turned out a lot better.
The monsters saying "OOF" 😂
Grampa Simpson
It hurts haha
Jesus GOD, this is like, BOOTLEG Castlevania. Terrible new sprites, slowed down audio, audio in the wrong places, abysmal frame rate...
Schlauchi, I don't know how you made it through this garbage fire of a port, but you have my respect for doing so.
Maybe the worst Castlevania ever made.
I like the slowed down music
I say Haunted castle is worse. Most, can’t even make it past the first stage.
Vinesauce Vinny played a bit of it recently. It plays like ass.
the frame rate is wierd. The background is moving smoothly but only the sprites move choppy.
This version feels like something you'd find at the bottom of a Count Chocula box.
Music sounds like stuff they would play at a hockey game.
What I want to know is why does the music go silent after Dracula's transformation into 'Belial' @24:45!
@@G.L.999There’s music for the final boss, it just doesn’t play for whatever reason
My guess is that they used music that isn’t meant to loop (the music that plays when he turns into a chihuahua is actually meant to be played once when you beat him)
I swear, this has to be one of the weirdest ports of a game I have ever seen.
No matter how many times I subject myself to this, I am just in awe of the utter state of insanity this port is. It's like they were told to create Castlevania from memory and this is what they came up with.
oh my god, final boss vampire turns into a weird hamster XD
"El pan de ayer no está tan duro"
El pan de ayer:
I am fascinated by this version and how weird it is. The music for the the title screen is also pretty good!
It looks great, plays like it was rushed out the door before the fine tuning was done.
Maybe the backgrounds and the screen with the castle and the gnome with the sneakers look decent, but the enemies don't.
Dracula's 2nd form is Bette Midler? Terrifying!
I immediately thought Mimi from Drew Carey
The music seems alright at least, even if most of the tracks are in the wrong stages
Looks like a flash game lmao
I think they're trying to remake this; now we know more about the Commodore architecture.
Short and sweet. Great game.
This rendition of Vampire Killer makes me sad.
25:20 Nailed It.
I respect the work they did, having to redo all the graphics and sounds for this port. Yeah the frame rate is bad but at least there's no sprite flickering. I don't hate this version
What is that, 4 frames per second?!
Hey it has music AND sfx!
Not having lived the era and thus not nostalgic about it, my gripe with trying some Amiga games was that they had great graphics and intros, but gameplay wise you had only either sound or sfx
4 seconds per frame, did you mean
The scrolling is jerky as hell too. Awful
I think what it might be is that the animation and movement of the sprites is choppy, but the scrolling of the screen is still smooth. Not entirely pleasant to look at. Reminds me of watching TV with motion smoothing turned on.
I'm gonna say that Konami's Amiga games were probably rushed games, the music being off-sync and mediocre (In a Tight Squeeze: Super C) and the games feel like they had to suffer a "get it done yesterday" game. It also might have been that Konami had their own Amiga team which wasn't that good. At least they beat Capcom when the Amiga port of Bionic Commando was released. That didn't even have scrolling, and the C64 version felt much better. Amiga ports aren't the greatest, but good ones like Ghosts 'n Goblins should be shown out there in the wild. Amiga games are still good though, enough to contest the Sharp X68000. See Shadow of the Beast (the first one).
What the heck happened to Dracula? XD That 2nd phase.
Some people are still wondering why consoles from Japan swiped the gaming market from European microcomputers. Show them the Nintendo version of this.
But show the Nintendo version of any polygon game and microcomputers win. The reason Japanese took over this market is more that those consoles are full of chips made by white males, who were idiotic enough to sell off their technology to foreign competitors then let them flood 'Western' markets, the most ridiculous example being the N64 made by SGI. There would be no Japanese consoles without tech from 'The West'. The Japs invested more heavily in gaming companies and talent, where as 'Western' companies were often small groups of gifted pioneers. Europeans sold out their talent to companies like Nintendo because domestically they weren't supported. For example Argonaut taught Nintendo how to do 3D on the Gameboy and SNES(Starfox). When 'Westerners' invest in consoles and gaming companies, they have no problem dealing with Japanese consoles, and this is clear with the Xbox. But unfortunately Microsoft just happens to be evil.
Better optimization and marketing by Japanese companies. And copy protection. This is not optimal for Amiga.
Amiga is something else.
I understand what you mean. Though. Was wondering how the Japanese was able to make such nice games. Guess they had better backing. Somehow.
@@Tommi1981 I am not saying that Amiga lacked in terms of tech specs, which is another discussion. I am saying that even the aging Famicom of 1984 has a much better version of this game, when compared to Commodore tech from 1985. In my humble opinion, the close connection with tha arcade machine market in Japan made the largest difference in terms of designing hardware and software.
@@miltiadiskoutsokeras9189 I understand. They use other "technology" here the Amiga you could say is more primitive?
It could be smarter made. I understand it's complicated and hard to fathom. How to bring this up in an even better way like the original. It may need more (harder)? work for the Amiga than the nes?
@@Tommi1981 I think that today with the knowledge and tools available, the community could produce a far superior version of Castlevania on an Amiga 500 or 1200.
SCORE ✨
✨PLAYER
ENEMY ✨
This got it's charm. Well done anyway.. glad you made it!
This is the kind of shit that makes the Amiga look bad as a gaming platform
Made by the same developers behind 'Eco The Dolphine' fame!
Saludos amigo, no conocía este Castlevania para consola amiga, que interesante conocer las otras consolas que recibieron versiones de juegos con diferencias interesantes, un saludo desde la ciudad de Santiago de cali en el departamento del valle del cauca en Colombia.
*AVGN: WHAT WERE THEY THINKING ?*
Funny, the scrolling is fluid, but sprites’ movements suck.
Novotrade… weren’t the guys behind Ecco the dolphin?
Yup.
Would be interesting to port the sprites over to Mesen pack for the NES Castlevania
Welcome to the Hall of Blame!
24:50 oh sheet, it was dr robotnik all along!
The porkchop is spot-on.
we have castlevania at home
Nice job! Respect to you for this gameplay. Lazy gamers will never understand difference between hard games and bad games, because they don’t have experience for such games. It’s too hard for their minds.
honestly this seems fine. the music may have been bc of technical tracker limitations.
What is the hall of blame?
Amiga music is like music for my ears.
Some of the music is either missing or in the wrong place.
the frames on the game = 50 fps, the frames on the char = WTF?
The ravens look more like rubber chickens. LOL
This was fun to watch! 😀👍
It's as if the developers agreed to ruin the sales of amiga games
The music is so calming tho😂
To be frank, this isn't a bad port considering if this were to ACTUALLY come out in 1990s, we would likely get a janky game like this (think Mega Man 3 for DOS). It's commendable.
De todos los soundtracks de las otras versiones, ésta es la mejor
A shame it's such a terrible port, it's like the programmers didn't understand how to do smooth scrolling on the Amiga, or maybe they used the PC version (equally terrible) as a reference.
Dracula looks like a muppet in this version.
Looks like Simon is walking on high heels
having an NES as a kid was great. Amiga just ruined my favorite franchise
Miss the 80's 2D stuff so much 😅😁
This is why back in the day where I'm from we assumed the Amiga was a 12-bit system when compared to the SNES & Mega Drive
What was the music track playing at the very beginning of this vid?
It’s beautiful. More so now
After 15 min u see CASTLE write everywhere xD wth
I guess it was done on purpose to remember where that texture would go, and they forgot to erase it.
Yikes! It is like most ports of games to Amiga is horrible on purpose. This could have been an absolutely amazing sounding and looking game on the Amiga.
NES games had hard time on Amiga (This, Battletoads, Ninja Gaiden 2...)
No doubt it looks better but choppy animation music is ok...
Was the issue Konami themselves? Maybe they just didn’t put effort into the Amiga. I noticed the Amiga version of ninja turtles: arcade is also pretty terrible despite the Commodore 64 and NES versions being pretty good
Dissapointing ending. Not even an epilogue
i didn't know that it gived it for the amiga
Are those guys wearing pink dresses at the first level of the game?
If memory serves, they're supposed to be "spring heeled jacks". Why they've decided to replace the zombies with them, I have no idea.
@@TheTurnipKing I saw the rest of the game and Dracula 2nd form looks ugly.
El Dracula the Luchador!
The Medusa head sprites are hilariously bad. Why on earth would they redraw them with a completely different style when the original design was so good?
edit: holy shit Dracula's sprites are even worse
Good Game !
Whoever ported it had some trouble programming for the Amiga it seems hah
Most games ported to the Amiga were trash.
@@matthewnikitas8905 Yeah agreed, having seen and played a few ports it must be something about the system that makes it hard/too expensive.
@@eppioxreally different architecture compared to better " streamlined" machines.
@@Tommi1981 The C64 in comparison had many excellent ports despite having somewhat inferior hardware. I think the Amiga was just not optimized to be programmer friendly
This is par for Amiga ports, for some reason. Good music, overdone sprites, and crappy gameplay
if enemies has better sprites and better music, this could be good
More proof no system should be discontinued by the company that released it
Watching this makes me appreciate even more the nes version, this is stiff and the music sucks (levels music order is a mess too) , even when the graphical hardware seems more powerful than the nes.
This is the sort of crap that made me laugh at my Amiga mates when they would try to claim it was better than Mega Drive.
You can't use this game as evidence that the Amiga wasn't as good. The only fair way to compare systems is to look at their best games. Monkey Island, Lemmings, and Elite were all excellent.
@@Rocket1377The Amiga was a great machine and it had a few great games for it, but overall it couldn't stand up to the Mega Drive or SNES for gaming in any serious way.
@@SpeccyHorace It's just alot of games didn't take full advantage of the amiga hardware, the amiga was capable of much more than this junk, those are just 3 examples of great amiga games. Developers also may have not had enough time to polish things, or they were lazy and decided to make a horrible Atari ST port, the amiga is so much more capable than you think. I don't even think the amiga was meant for gaming anyway.
Waiting for those stupid comments from zazzyzzz
Pensando a cosa sia un'amiga in termini di potenza rispetto al nes è assolutamente vergognoso un prodotto del genere.
Man , this Amiga Castlevania game sucks , Hell , even the music still sucks too and the sign saids Hall of Blame really sucked now !
Ahora lo vemos como un port cutre pero en su momento se veía bien y con gráficos superiores a la NES
"Uh!"
Msx2 version was 20x better than this crap
Hello i am from brazil
WOW! It looks so unimaginably bad! 😆
On one hand, sounds and music are painful. On the other, you could never jump onto a staircase in the original, heck you climb them faster than on NES. I'm torn on calling this an improvement or not.
I'm not gonna' lie. This port looks terrible. Simon Belmont's whip sounds he's kicking somebody in the pants. And the stuttering every time Simon walks is enough to cause headaches.
Just seems like a bad version of the original Castlevania
El amiga era capaz de hacerlo muchisimo mejor...incluso la version de commodore 64 es mejor...eso si,la esperas entre carga eran horrorosas
Ow my eye's hurt lol
le gameplay looks ok.
but the the rest... : ]
How is it that the DOS and C64 version is better than this?
Horrible. How could it be that Castlevania never got properly ported to the Amiga??
The Amiga port feels really cheap and definitely could have been done better. In my opinion, the ports for DOS IBM PC and C64 are much better. Especially the latter one, which has the smoothest gameplay of the three despite being run on the least powerful hardware. The Amiga version has some fancy colors that beat the minimalist CGA graphics of DOS version or blocky C64 tilesets, but overall design is rather shabby (just look at the second form of final boss - he looks like an overgrown rat that wouldn't look out of place in The Muppet Show), so are the controls.
That is exactly my opinion,
Que disgraça de jogo ruin isso não pode ser oficial deve ser um bootleg muito porco e mau feito por sinal!! Mas vale meu like pela coragem q vc teve de finalizar essa disgraça de jogo.
Hello
Kim Justice brought me here, and yeesh, this looks just terrible as she described. Awful, washed out graphics and choppy scrolling and animation, mediocre music, the controls I'm sure are stiff as a board, and...LMAO/WTF is with Dracula's second form?!?! 😂
Not to mention, Dracula's first form literally looks like a humanized Squidward, nose and all!! 😆
Horrible. Is this a fan-made game?
Nope
piss poor port..
so... jerky... 🤮
Horrível
tone deaf!😂
Oh man ..oh man..
Yes the amiga Had only a good Sound but FPS in all games was shit. Street Fighter 2 ...Mortal Kombat and many many more...
Amiga was bullshit for gaming
So choppy and janky. Even the C64 version runs better, and it's still terrible.