Sorry for the messed up audio, had to reupload it and the whole video was rushed so I really couldn't improve it (For context it used to only play in the right ear channel) sorry again!
I think a good use that would separate it from iron and redstone would be precision machinery. While iron is for high strength machines, and redstone is for electrical, programmable machines, I think copper could be used for stuff like item pipes or the new autocrafter. This is similar to how it's used irl, because it doesnt corrode and can be used in low friction alloys like brass
I like this idea, and it already feels more in-line with how copper kind of works, Copper Rods attract lightning to a precise point, Spyglassa gives you better vision on a precise area, the copper brush allows to be precise with your digging to be able to get the loot, etc.
That's actually a pretty good idea and something a mod does as well. I can imagine hoppers, still made of iron, would be what's required to put anything *into* the pipes, but once there they just... go. Wherever the pipe goes, I guess. I'd say a drill item, or maybe a block that breaks other blocks when powered, but Mojang seems to be against automation one day and for it the next.
I didn't. Maybe it's my sensory processing issues, but the music completely drowned out most of the dialogue for me, making the video borderline unwatchable. Subtitles would have at least helped.
The idea of having copper used anything related to automation feels better than what I've been thinking dince they introduced copper which is that it would've made some sense to add tin and introduce bronze tools and armor as a short intermediate step between stone and iron; For those with risk averse play styles, such as myself, going into a cave or ravine without armor is something to be avoided which generally results in a lot of strip mining until having rnough iron for a chest plate and sword in addition to iron picks, introducing bronze as slightly weaker than iron would likely risk averse players start exploring sooner though bronze likely wouldn't jave any use in the later game unless some of the recipe change suggested in this video where made such that there'd be Bronze Golems, as Bronze is used directly in wrapons while copper isn't, and for the more utility automation thing, like hoppers, it would still make sense to simple use copper. Of course this now leaves tin as having no immediate use aside for combining it with copper to make bronze, however, making items that crafted using copper, tin, and Redstone that ingredients for items involved with more advanced automation like automated crafters or harvestors, blocks to simplify Redstone builds like pusle generators, or filtering blocks; Though admittedly introducing Tin & Bronze and more advanced automation blocks isn't really too different from justice saying "add a simplifed a tech mod into vanilla and you'll have a decent use for copper"
Here's my idea for copper equipment: It should have the similar offensive and defensive abilities of iron, but missing greaves and the ability to enchant while having low durability like leather or gold. The iron that we forge in the game is a low temp, which puts it on par if not worse than real bronze. Adding tin wouldn't help because it would be more rare than iron. Copper tools on the other hand are easy to reuse, but tend to warp easy due to how soft they are. A copper shield would be a very nice addition. As of right now shields are locked to the "iron age". Wood and copper would make a lot more sense in the form of a round shield at less durability. It could be made to have almost no durability, like 1/3 of leather, but not require extra materials to repair. Or have a single nugget do a full repair (to replace the small amount of "lost" material from damage scrapes). From a balance POV that doesn't make much sense with how abundant copper is, but it's more realistic. I'd hate to add another tool block, but something like a cast furnace would work the best. The piece of equipment, one nugget, and fuel. It would have a special use for gold equipment I'll specify below. Otherwise just use grind stone with the option of using ingots or nuggets for copper and gold. Both metals are soft enough that you could hammer and grind new material into the existing equipment without heat. I would also change the appearance to not include pauldrons, or at least make them just small bits that cover the top of the shoulder. If that's paired with a round shield and helmet designed more like netherite then you really get that Hoplite look that people love. The lack of enchanting would still encourage the use of iron or gold when you get to that stage if you want to save on diamonds. I think this change needs to come with two other changes: rebalancing gold and leather armor/equipment. As of right now, almost nobody makes leather equipment. It's very low durability, and offers almost no protection. Getting enough leather to make a full set almost takes more effort than getting iron. Gold is slightly weaker than iron, way less durable, and the enchantment upgrade isn't really enough of a buff to justify it. I think Valheim had a good approach, leather could improve your ability to sneak. It could come with a passive swift sneak and lower detection range, kind of like the turtle shell with water breathing. Maybe even a slight fall damage protection. Using leather armor to sneak around a cave avoiding most enemies would make the armor actually have a use. If they added sneak attacks to the game it could even serve a purpose mid-to-late game. I would pair that with a slight buff to durability and a way to patch it with additional leather. Real treated leather isn't as weak as it is in game, and adding patches without a forge actually makes sense. I would consider buffing the set by one or two points. I would add one point to the chest and one to the leggings, prioritizing the leggings. This would encourage mixing sets at least slightly to break up the "slab of iron/diamond" players that is currently in game. I would then buff gold defense to match iron, or at the very minimum chain. Since it's the dedicated "enchanted armor" make it possible to repair it in the cast furnace using a gold nugget WITHOUT losing it's enchants. Pair that with enchanting being cheaper to encourage using enchant tables and actually using the increased ability. Then add the nerf of not being able to use mending on gold equipment only. Iron would be a set it and forget it set, but gold would allow more enchants and reparability without mending while requiring more input from the player. Iron armor could even get a buff of adding 1 point of toughness to each piece equating to half the amount diamond gets. I would then buff Gold from 11 defense to 13 or 14 and do the same for chain. This makes it at least the same or slightly better than a full set of copper + leather leggings but still weaker than iron. These changes make each tier of equipment have a more unique identity. Admittingly it would make stone tools almost useless, like wood without the benefit of recycling into fuel. TBF, stone tools are almost too useful now since iron is decently rare and doesn't offer enough of an attack boost to justify making anything but a pickaxe over stone. Realistically you shouldn't be using any stone tools once you have access to ore. Maybe add "stick chest armor" like in Vintage story for a small defense boost. Not very useful, but might save your life on Hard. TL:DR summary: Wood: used to get stone tools. Add chestpiece for emergencies. Possible weak shield. Stone: used to get copper and coal. Copper: used early game for cheap protection and tools without enchanting. Very low durability. Added cheaper shield for a massive skill based defensive boost. Requires less maintenance than gold, but more than all other higher tiers. No leggings, much like warriors in the bronze age typically didn't have them. That makes the total defense 10, weaker than gold. New shield option. Leather: used for stealth and better shield use early game. Can still be enchanted. Increase total defense from 7 to either 8 or 9. Possible low level Feather Falling built in. Chain: "free" and can be enchanted. buff from 12 to either 13 or 14. Gold: very good enchanting, requires maintenance between every few encounters. Doesn't lose enchantments from repairing. Durability may need to be nerfed further to compensate for the buff. Buff from 11 to either 13 or 14. Iron: better durability, early access to toughness. Defense still at 15. Diamond and Netherite: unchanged.
My theory is that mojang added their own copper to finally end the craziness of mods adding copper and playing modpacks makes you have 50 types of copper. Probably not even close to the real reason but it is a nice side effect.
This is a great idea, to expand the Copper Concept on what little is available. I would prefer the Iron Golem remaining as an Iron Golem. I feel like iron represents strength and bulk, one example is the Combat Update which changed how knockback and combos work so that the Iron Golem could not bounce, besides that, it's been in the game unchanged for so long, only until the Buzzy Bees update that you let you heal 25% of their health with an ingot, which does also mean that the Iron Golem is now a manual upkeep mob. I think this is what some people excuse Mojang's slow pace in updates on; marketing. Microsoft & Mojang have to think a lot about what the content their adding will do to the face of the game, how nostalgic players will react, and how it will change the kind of content they can add to the two spinoff games they're running simultaneously, Dungeons, and Legends. Heck, even the two other dead spinoff games can have an effect, like Earth almost putting the Moobloom in the game, similar to how Dungeons has the Iceologer and Wildfire. Some people like to joke that Story Mode "predicted" custom armor trims. I think it became a cutoff "don't make it look too similar or it's copying" point for the devs, because the trims are made very different from the ones in the spinoff. Back to copper, my idea was to use it to fix the disliked repair system. Because it's an ingot, perhaps it could substitute for iron on an Anvil or Smithing Table, or give discounts on enchantments on iron tools. It could also be mixed with gold to give better durability, which was something in the real world. Ores could even be made rarer to support this, because some people argue that diamonds are awfully easy to get nowadays and uninteresting. I think your idea for Copper Hoppers was the best out of them all: it rhymes, and Redstone, especially involving hoppers or minecarts, gets expensive quickly even with iron farms and 1.18 allowing fortune to be used on iron. Some people also think copper could be put into powered rails and finally make rail building cheaper, going back to the "Copper&Gold in the real world" thing. Although this does go against the principle of "this is a game where our armor is made of diamonds", minecarts are the only form of transportation where you can go AFK, so it would also fit very well with the "Copper is the automated iron" theme.
When I first learned of copper my first thought was "copper wires" where you would craft a copper ingot and a redstone dust to get a wire that never lost signal power, could climb up blocks, and even have blocks placed over it.
Nice! This is a thought I have actually had for a long time; that each element should be associated with a fundamental metaphysical concept... Iron = Force & intentionality Diamond = Durable & unchanging Redstone = Logic & manipulation Gold = Speed & accelaration Quarts = Light & vision Emerald = Wealth Copper = Change & independance Not saying it's fool proof, but if such a philosophy was followed, a lot of crafting and brewing recipes would feel a lot less random once players understand the general rule.
Copper should be for conveyors and cogs etc and have its own stonecutter type block that crafts machinery/factory blocks, a perfect mix between between iron and redstone.
y'know, whenever the whole copper is useless argument is brought up the only thing i can think of is quartz. It's existed much longer than copper but has its own similar uses. Both ores are easy to obtain but are expensive to build with, both are primarily used as building blocks, and both come with a few redstone functionalities (copper bulb, lightning rod, daylight sensor, and observer). yet copper is still more disliked.🤔
That's a cool thing to point out. I believe copper is too useful irl that players are surprised by how dumbed-down copper is when Mojang decide to add. I myself also failed to enjoy current vanilla copper, after so many potential concepts done by modpacks throughout the years.
Copper was hyped up with so many features, which Mojang ultimately didn't add, which disheartening the community Quartz was only added as a way to make building blocks, and blocks only, never being advertised with more utilities than it was released with.
I think the main reason people hate copper more than quartz is how common it is in the over world. It clutters up your inventory and for most players they have no reason to want it
And Lapiz has less uses than Copper and can be easily replaced with villagers. I think the main reason is (how other comments say) the people see in irl we have tons of useful things made with Copper
Changing hoppers to be made out of copper is actually a REALLY interesting idea, I like it! Though I should note, the autocrafter and the hopper being made out of copper feels like somewhat modern machinery in Minecraft. Mojang should definitely add some more automation options to the game utilizing copper. Perchance.
actually interesting take! ive always thought of it as like, "oh, its fine to just be decorative, and have it replace some of iron or golds recipes like powered rails, clocks, or pistons" but huh... interesting actually, i wonder if quasi-connectivity could be solved with making pistons copper. you could have oxidized pistons act really weird and funky! (like current pistons) also based ending about respect for mojang
In my opinion it would be better to give copper more uses but not by replacing uses that iron already has. My idea is that copper will be able to transfer electricity but not in the way redstone does. Because redstone is more like circuting, while electricity could be used as a power source like coal.
I hate watching these types of videos because they usually come up with ideas that feel more like classic Minecraft and I just end up salty about the state of the game :( Great idea, especially regarding using Copper for automations. I think that makes a TON of sense and rather than adding things for the sake of new content, a deliberate plan/goal/use case, such as you provided, should be the way to implement new content moving forward
In Blockixel Artistry's idea video on archeology, he pointed out some interesting things about the original version of archeology shown off at Minecraft Live. Namely, the brush tool could oxidize, and items hidden in suspicious gravel would be destroyed if you overbrushed. It seems that the original idea was for the speed of the brush to be based on how oxidized it was, with oxidized ones presumably being slower and easier to avoid overbrushing with. When we finally got archeology in snapshots, the overbrushing mechanic was gone, and so the connection to oxidation disappeared as well. Notably, the recipe for the brush only used string and a stick at this point. Apparently, even Mojang knew that it no longer made sense to use copper in the brush recipe. It was due to feedback that they added copper back to the recipe. --- That still doesn't excuse the spyglass being made of copper, though. I do have an idea to incorporate oxidation into that item, though I'm not sure it's a good one: perhaps oxidized spyglasses could zoom in less (as if the oxidation was preventing the spyglass from extending all the way), so players would be able to pick between 4 different levels of zoom. Only problem is that it adds 3 (or 7 if we include waxing) niche variants of an already niche item, and even though spyglasses already don't stack, it still kinda feels like item bloat. I suspect players would rather have something like the ability to adjust the zoom level manually via the scroll-wheel (on PC), bumpers (on console), or pinching gesture (on mobile). --- Come to think of it, the copper golem would've made good use of the oxidation mechanic, and it even fits in with your copper => automation proposal. I think the Allay was the right choice in that mob vote, but of all the losing mobs, I think the copper golem would have been the most fun, simply because of how "alive" it would feel and could make your world feel. Obviously, it didn't do anything totally new, but having a little robot wander freely through your world to press random buttons you've set up to activate random machines feels and looks a lot cooler than boxed-in chicken + pressure plate chambers.
For the Gold and Iron thing, it slightly relates to how iron was said to hurt magical creatures who touched it. Gold is a valuable object though I can’t think of a direct comparison other than lots of religous artifacts and whatnot are made out of gold.
I like these ideas. I had the idea that the blast furnace would become necessary to smelt iron, and copper would take its place as the early game tool material. Also its possible to cold forge copper irl so maybe an added bonus would be not needing to smelt copper ore with fuel but just process it with an item, like a pick, that would degrade in durability each time it was used for the recipe
yes, that would be great! and maybe iron could only be hammered into shape on an anvil (or something of the sort) and be a true mid-game resource! so you'd have to find and smelt ~half a stack of iron before being able to get into iron tools and armor. then, copper could be the early resource, allowing the crafting of tools and perhaps some light armor (leather armor with copper plating on it) would allow the early game to have more progress instead of just being wooden pick -> stone pick -> iron
@@arnesashes1581 this is basically the progression in Vintage Story, the standalone game that began as a total overhaul mc mod. However the steps are even more intricate with a intermediate stage of bronze tools before iron and steel are possible
When they added the copperbulb i thought it would be cool for it to be an introduction to automation. Put complex things like timers, collector, maybe a conveyor belt? that work decently but require constant maintanence because they would rust away, making it only feasable in early game and later in the progression you will start to think on ways to make more traditional redstone/iron/slime based systems. Because in regular gameplay you have no incentive to make those things, making so one of the more abundant resources encourages you to automate things a little bit, or by alterantive use it as a building block, and with the new structure, copper would teach players the basics of the game, building, farming and adventuring.
Great ideas. The copper filter for the hoppers is especially cool. It would work very well for the new automatic crafters too. Maybe the copper golem could oxidise over time too, and become slower (but stronger?). That's what happened to the statue of liberty, which is also copper that eventually turned green. Awesome editing. Lastly, thank you so much for the message at the end in support of Mojang and the devs.
The automation nieche for copper seems fun. Not sure about the regular Iron Golems being replaced by Copper ones, but Copper Hopper sounds fun, and the new texture looks really nice
Honestly idk why people hate on copper so much. Like yeah, it doesn't have much use besides building, but its a really good building block. And its still more useful than other stuff in the game. Like lapis is used for enchanting but with how busted villager trading is, lapis is basically just a blue dye ore
Copper in mods:"I am useful to make revolutionary technologies, I can be used for armor and tools, etc..." Copper in minecraft:"Plenty of ores, a brush, a spy glass and a lightning rod, take it or leave it."
This is among the best fucking videos I've witnessed for such a topic, jesus christ your editing, script, music and humour has made such an identity for yourself. Keep it up, subscribed, hoping for more content. The introduction has regained my faith in good mc content again.
I think copper's lack of utility isn't because there's no more mechanic to be implemented, but because Mojang is very careful (or scaredy) with the mechanic they add in the game. You can only add so much features in a game, board or video, before it completely crumbles from the unforeseen effect of all those mechanics interacting with one another. Unfortunately for game design, half of the work is putting features you come up with in the hand of players, not telling them what to do, and reconsider your judgement as you watch the playtestings devolve into purgatory. You would think that this is what snapshots are for, but these don't aim to fix the game design; they fix the bugs that come with coding in the already chosen, but not playtested, features. In short, Mojang effectively don't extensively playtest their ideas before they release them into the wild, if they playtest at all. This heavily limits the quantity and quality of features they can implement. Meanwhile, mods can be toggled at will, with little obligations to players, and out of the vast sea of crap, there will be hidden gems. Unfortunately for Mojang, they can't afford to release crap. Part of me think Mojang is too scared from community backlash, but I think this is mainly bad process and communication. It's easy to think that as a game designer, we know best, but truth is, lots of obvious details will go over the head of most experienced designers. For example, the main reason why Valve is capable of making such great games is because they playtest a LOT; to the point where the end result is unrecognizable from the idea that birthed it. I don't know if Mojang current situation (swimming in corporate money, which means it comes with strings attached) grants them the possibility to do that.
Also, current Mojang is very concerned over making features compatible among versions of the game, mostly meaning Java and Bedrock. Though, I don't really get it, as implementing the features should be quite easy. What I rather think is, that they focus on AddOns and other similar features, which don't alter the base game. Like adding a new Sponge Bob scenario and stuff. I think it's a very wrong direction. Minecraft is a game first, and a platform only after that. Releasing a handful of blocks a year feels very lazy on their part regarding the core game. I get it, they likely spend that effort elsewhere, but most people don't benefit from it. I guess makes money... but it's no longer similar to what Notch did, being involved with the base game for the sake of making it better. Once in a while some good ideas come, I think they executed the Deep Dark well, other than taking lots of time and many versions to add it fully. It's distinct enough and extends the ingame world in a direction feeling both natural but interesting to the game, a new color to it. But the budget of Microsoft having Minecraft, one of the most popular PC game ever, could do much, much more. I completely agree with you on playtesting. Games visibly missing playtesting, like The Sims 4 being a perfect example, just suck, swimming in bugs and somehow aiming to provide what people want, but failing at it miserably. I do think a complex tech mod level of content would be too much for Minecraft, but some new level of technology and mechanics could definitely be added with copper. Gears, golems, pipes... maybe pipes with steam... something. And doing something with The End... it's too blend. Small team modders do wonders on those areas. Mojang should not rush and feature-creep Minecraft, sure, make secure steps. But could definitely add more features. With their current workflow, I fail to see those well-thought-out features. They show mobs, won't add most of them. They say fireflies will be cool, don't add them either. They added the the Phantoms being voted, widely considered a mere annoyance. They genuinely seem not to know what they are doing, as if they would have no creativity at all. Maybe corporate mentality has totally changed under Microsoft for the worse, killing true productivity. That's what I see... and it's very sad.
Iron and Gold and Diamonds are also all over the place? Iron does many things both redstone related and building related, gold is for bartering AND alchemy AND multiple recipes including redstone recipes. And diamonds are SUPER random- they make jukeboxes and enchanting tables but ALSO armor trim templates.
iron is used for general appliances used through early to late game. gold has a more magical theme that acts as an auxiliary or boost for mid game processes. diamonds are for late-game "addendums". copper meanwhile serves 0 purpose and has 0 focus. im pretty sure theyre meant to be sidenotes usable through mid to late game-- for example spyglasses and copper as a building material. but this isnt enough to constitute it as anything useful or memorable
@@Little-rb6rb this is on the idea that you ignore That Iron is used for many decorative blocks. And that Gold isn’t JUST alchemy and magic, it’s Redstone and Utilities too. Mainly powered rails, clocks, etc. I wouldn’t call Diamonds Addendums, as that would imply diamonds were an after thought added as a means of importance LATER, when they were always meant to be The Games most iconic ore. And diamonds are easily the least fluid- diamond armor and enchanting tables- but also firework rockets, Julie boxes and now smithing templates. Copper is actually just as cohesive as iron- cause both do the following. They focus on two Key Themes. The first theme being Building, like iron bars and lanterns, OR copper blocks, grates and trapdoors/doors of both types. The other theme being industrial. Iron makes rails, hoppers, anvils, observers, pistons- if it’s a redstone component it probably uses iron. Whereas Copper has not yet reached that amount of complexity, but that’s only because it was added just 3-4 updates ago. And even then, as it stands, copper bulbs are EASILY a redstone game changer, lightning rods have a sort of mechanical functionality to them, the spyglass and brush are both tools, and even the copper trapdoors and doors are technically non flammable door types that can be used in redstone builds- that don’t REQUIRE redstone to open them. Just a right click opens them. All in all though, most every ore is unique. Lapis also happens to make blue dye and a single block. Coal also makes torches and Campfire. Redstone is everywhere- Emeralds are currency, amethyst makes tinted glass, the spy glass, and also duplicates allays? Saying copper is the only material to not have a select theme is just not true.
@aidanvenki8834 Although it is still a bit of a letdown to see copper as it currently is. More so when you played any modpack within the last 10 years where 90% of the time, copper plays a major part as the gateway into the mod. You can't build an IE machine without copper. You can't do anything in Thermal mods without copper. Redstone has an identity associated with signal logic. Iron has an identity associated with being part of a lot of stuff. In these modpacks, copper is associated with machinery and energy. In current Minecraft, copper is this block you use for building, or something mods use so they don't have to implement their own copper
I dislike the iron golem change. I understand that as a tool it functions independently of the player, and I agree with your idea of coppers mechanical identity, but a golem is a form of independent life, giving an inanimate object life is giving it independence. I think that a copper golem should exist parallel to the current iron golem. It could function as a automator for some other process that could require tools perchance?
It would nice to have copper pipes. They function similar to hoppers but have less lag as they only have one slot. They could still work with hoppers too
tbh the best thing about vanilla copper as it is now, is that we don't have to deal with having like a hundred different coppers if we use more than a handful of tech mods anymore
the hopper delay is 50% arbitrary but 50% lag prevention; having 4 game ticks between each movement gives the game 3 ticks to figure out what it needs to move before it gets told to move more items
I think a good way to expand on the identity of copper while using what is already provided would be to have copper be the metal of fine smithing and beauty. The telescope, brush and horn are all fastened together with fine copper wire, and the copper golem displays things for all to see. I think that something like copper fastened jewelry or other such fine smithing would be a decent enough niche, especially if it came with some kind of reputation mechanic. Maybe depending on the amount/quality of jewelry you have, villagers might have cheaper costs? Or maybe jewelry could have their own brand of social enchantments, which modify the behavior of other mobs, like a pumpkin jewelry that makes endermen actively friendly and willing to attack mobs that hurt you, or one that makes creepers chill out and not explode around you.
"I'm gonna fix copper" 1.21: adds more decorative block variants than every other decorative block does, with different colors, and block for compact t-flip flops and other complex redstone devices
I think Copper's identity was intended to fit the niche of weather given oxidization, lightning rods, and now with their connection to the breeze in the trial chambers. While weather as a feature is already pretty lacking in game Mojang could likely expand upon them making the gameworld a bit more dynamic while fitting copper in to gauge or take advantage of those conditions; items like weather-vanes and rain gauges could coincide with lightning rods and act kinda like redstone components to give us more game events to detect. Maybe they could add in wind and hot air balloons made in part with copper, that coinciding with the spyglass could help players with early game traversal and scouting. I'm sure there's more applications for this concept that I haven't come up with but it really does fit with the initial identity of the material we were presented with.
Copper ore had a use before 1.21, but now that they added trial chambers, which are full of literal copper blocks, there is almost no reason to go looking for copper ore since you can just get copper for free from the trial chambers.
I can think of two possible niches for copper: First building. Copper is already used for building, what if it made building easier? A wrench that lets you rotate blocks, a grabber that lets you place blocks further and build bridges easier, a crate that allows you to hold the same kind of block in it, copper golems that place blocks for you somehow. Next is electricity. This wouldn't add to redstone but rather add to PVP. What if you had copper armor that was bad on its own, but when charged with electricity, each armor type would give a new buff. charged copper helmets would give night vision, boots would give jump boost, leggings give speed and chestplates would let you do electrical area damage. The downside is that copper armor is weak, so the player would choose between high mobility but low protection, or a stronger armor with less mobility but high protection. Copper shields are weaker than iron, but when charged they allow you to do a dash attack and deal damage electrical damage to mobs.
Idea: A copper chunkloader block. It allows the world to continue on without the player there! Though, the block might need to be a bit expensive due to its power
I think instead of changing hoppers to be made out of copper, Mojang could instead add an additional "Copper Hopper" which has filtering capabilities. This still fits with copper being the automation equivalent to iron, as normally items have to be filtered manually but copper hoppers could do it themselves.
I have the idea for an air-fan type block made with grates and a breeze rod. It would have a ~32 block range and would decrease in range by ~8 blocks per level of oxidation. I also think that some new trap type blocks or offensive blocks would be fun! Now I want to see the copper equivalent to the compass and clock too! I also had the idea of a wrench type tool but I think it would work better for iron in your system.
Decoration is nice and all, but with only 3 or 4 mildly useful items, copper is quite lacking. We need copper to do something cool, maybe we could have an electricity system alongside redstone like you said? Electricity could be used to upgrade tools, weapons, maybe a few other items. A powered high speed pickaxe that has a set level of charge, a weapon that shocks enemies, maybe an upgraded steampunk crossbow?
Damn, the idea gave me an idea to bring back the original pistons that could push entities with a physics engine maybe copper pistons could be called "heavy pistons" and launch entities like tnt
Yo hi, Great video; I really loved the comedy, and production of it. One suggestion I would like to make is to be more cautious with mixing: at times the music gets so unexpectedly loud, that it becomes hard to hear you over it. Cheers, and good luck with the channel!
I want to be invested in this video, and you're making a great point, but please reduce the volume and your dependence on add in sound effects. 8:34 It is so difficult to keep in line with your ideas in general, let alone even hear your description for adding a copper sprinkler when your voice starts getting quieter and is replaced with an ear ringing WHAT DA HEEEEELLL meme.
i think it might be interesting to see copper used as a means of different kinds of transportation, such as pipes for liquids, gears and similar functions maybe as a new kind of energy system, a kind of mechanical and analog energy used for machines, similar to what the create mod did, but a bit more toned down, as an alternative and or addition to redstone for things that make no sense using redstone, like moving machines
"Nether Quartz talking with Copper" Nether Quartz: I don't understand. Why are they going after you, when me and you are like the same thing? Copper: Exactly! All these people do is attack me, and then they don't turn around and look at Lapis! Because after all, isn't it useless? Copper: "No lets just ignore that and go after Copper instead." Lapis: I'm not useless! I can help players with enchanting. Copper: Okay. Other then enchanting, what else can you do? Lapis: Uhhhh Lapis: Uhhhh- Copper: Oh yeah, that's right. NOTHING ELSE! 😡 Amethyst: Hey there buddy, I know your mad. But lets try not to compare other ores Copper. Copper: No one is talking to you. Copper: In fact, your not useful ether. So get lost! amethyst: 😢😭 "amethyst runs away" Copper: I have been harassed ever since the Caves and Cliffs update came out. And no one in the Minecraft Community goes after Lapis! The ore that has only one purpose! Copper: Just like Emeralds are... Emeralds: Woah woah woah woah! Yes I might have one purpose just like Lapis, but I'm still useful. I can even help with Villagers. Copper: Okay. Then explain to me, what else you can do.💢 Emeralds: i can help players with armor trims. Copper: Oh wow, big deal. Now tell me, is that good for progression? 🙄 Emeralds: No? Copper: Then it's not useful! Emeralds: But players love armor trims tho. Copper: But' it's not good for progression tho. So why would anyone use it? Emeralds: Because they love to make their armor different compared to other players. Copper: That's not new. In fact, that's been around since Diamond armor came out. Copper: People back then, wanted to have total Diamond armor and stack ton of diamonds to show off to others. So your argument doesn't hold up. In fact, aren't they doing that with a Netherite beacon of all things? Copper: How is armor trims any different to the examples of a Netherite Beacon? "Vine Boom" "Emeralds died" Netherite: HEY! Copper: !? Netherite: I don't find it great, that you are lashing out and being hurtful towards others. Netherite: So if I were you, I would stop what your doing. Copper: Are you kidding me? I have been bullied by the Minecraft community since 1.17 and 1.18 came out! How is my anger not justified!? Netherite: I understand that copper. But hurting others is not okay! In fact do to your behavior, you have made amethyst cry. "amethyst in another room with Diamonds" "amethyst crying" Diamonds comforting amethyst: It's okay amethyst. No need to cry. I'm here. amethyst: I'm useful, right Diamonds?😢 Diamonds: Of course you are useful. If Mojang added you, then you must have a purpose. Diamonds: It's just that players don't understand you, and just likes to mock you for no reason. amethyst: So what do I do about it? Diamonds: Just ignore them. You are beautiful the way you are. And that's all that matters in the end. "Back to the same room we were in ealrier" Copper and Netherite: ... Netherite: So I suggest to go and apologize to her Copper. Netherite: NOW! 😡 "Meanwhile with Redstone and Iron a completely different room" Iron: What's going on in there Redstone? Redstone: It's just Copper having a tantrum again. Redstone: Like he always does Iron: Of course. Why am I not surprised?😑 Iron: What about you Coal and Charcoal? "Coal and Charcoal listening to ASMR Music Vids" Redstone: Oh yeah, I forgot to mention this to you. Those two are listening to relaxing ASMR Music Vids. Iron: Oh cool. I'm glad hear. At least their having a better time then those guys in the other room beside us.
Just turn gold rails into copper rails. Seriously this fixes so many issues. Copper is super abundant so rails can be used more early game for transpotation and are less expensive. You need a shit tonn of rails? Well there is a shit tonn of ore to make them and is easy to get! I really wish there was a mod like that. There might be, i just haven`t found it for my version of minecraft.
A big difference between Copper an Iron is quantity, Copper is much more frequent, which leads and stems from it being designed to be a Building Material, unlike any of the other ores, is one you can build with, and there's a bit of that passiveness you mention in the video on that. Anvils break with time, Iron Blocks only have one solid appearance and can always be crafted back into ingots, Cut Copper blocks are permanent. There are things you can build wit iron, but they're rather associated with security or supposed to be a little valuable. So in that sense, Copper already as a niche.
Your mod looks really exciting and I wish you the best of luck with its development and eventual release. I will admit though, I’m tired of the hate copper gets. It being in so many mods is of a benefit not a detriment. It used to be that packs would have like five different copper ores which clogged up storage very quickly. Now with copper being in vanilla, that will never happen again. As far as it’s vanilla usage. Firstly, I do not agree that the oxidisation usage isn’t good enough. I love building with copper and it is literally the most unique building block in the entire game - I don’t understand why that can’t be enough. Yeah, not every player is a builder. Neither is every player an RS engineer. Some have never used a hopper in their life. A surprising amount have not defeated the ender dragon. The game is made to have lots of features with the mind that most people won’t do everything. It’s a sandbox. And not every update will excite every player. I myself loved the 1.20 update but am finding myself much less excited for 1.21 in comparison.
Sorry for the messed up audio, had to reupload it and the whole video was rushed so I really couldn't improve it
(For context it used to only play in the right ear channel)
sorry again!
Okay that explains the "What the hell" audio, like I understood what was basically said, but it was still very distracting.
Simply sarc?
how did you get the sarc thumbnail style so well
I also suggest decreasing music audio
I think a good use that would separate it from iron and redstone would be precision machinery. While iron is for high strength machines, and redstone is for electrical, programmable machines, I think copper could be used for stuff like item pipes or the new autocrafter. This is similar to how it's used irl, because it doesnt corrode and can be used in low friction alloys like brass
Good point
I like this idea, and it already feels more in-line with how copper kind of works, Copper Rods attract lightning to a precise point, Spyglassa gives you better vision on a precise area, the copper brush allows to be precise with your digging to be able to get the loot, etc.
That's actually a pretty good idea and something a mod does as well. I can imagine hoppers, still made of iron, would be what's required to put anything *into* the pipes, but once there they just... go. Wherever the pipe goes, I guess. I'd say a drill item, or maybe a block that breaks other blocks when powered, but Mojang seems to be against automation one day and for it the next.
bro is yapping. copper is already separate from iron and redstone. it's a decoration block lol
"I came looking for copper... and i found sh*t" - Muddy 11/4/23
Lol
The best quote ever
Great idea! By the way, your audio seems really quiet compared to the background music. Still understood though.
I didn't. Maybe it's my sensory processing issues, but the music completely drowned out most of the dialogue for me, making the video borderline unwatchable. Subtitles would have at least helped.
@@SoraBorg thats what they said..?
@@_xiryu_ Nope, they said they understood, this other person said he does not.
The idea of having copper used anything related to automation feels better than what I've been thinking dince they introduced copper which is that it would've made some sense to add tin and introduce bronze tools and armor as a short intermediate step between stone and iron; For those with risk averse play styles, such as myself, going into a cave or ravine without armor is something to be avoided which generally results in a lot of strip mining until having rnough iron for a chest plate and sword in addition to iron picks, introducing bronze as slightly weaker than iron would likely risk averse players start exploring sooner though bronze likely wouldn't jave any use in the later game unless some of the recipe change suggested in this video where made such that there'd be Bronze Golems, as Bronze is used directly in wrapons while copper isn't, and for the more utility automation thing, like hoppers, it would still make sense to simple use copper. Of course this now leaves tin as having no immediate use aside for combining it with copper to make bronze, however, making items that crafted using copper, tin, and Redstone that ingredients for items involved with more advanced automation like automated crafters or harvestors, blocks to simplify Redstone builds like pusle generators, or filtering blocks; Though admittedly introducing Tin & Bronze and more advanced automation blocks isn't really too different from justice saying "add a simplifed a tech mod into vanilla and you'll have a decent use for copper"
Here's my idea for copper equipment: It should have the similar offensive and defensive abilities of iron, but missing greaves and the ability to enchant while having low durability like leather or gold. The iron that we forge in the game is a low temp, which puts it on par if not worse than real bronze. Adding tin wouldn't help because it would be more rare than iron. Copper tools on the other hand are easy to reuse, but tend to warp easy due to how soft they are.
A copper shield would be a very nice addition. As of right now shields are locked to the "iron age". Wood and copper would make a lot more sense in the form of a round shield at less durability.
It could be made to have almost no durability, like 1/3 of leather, but not require extra materials to repair. Or have a single nugget do a full repair (to replace the small amount of "lost" material from damage scrapes). From a balance POV that doesn't make much sense with how abundant copper is, but it's more realistic. I'd hate to add another tool block, but something like a cast furnace would work the best. The piece of equipment, one nugget, and fuel. It would have a special use for gold equipment I'll specify below. Otherwise just use grind stone with the option of using ingots or nuggets for copper and gold. Both metals are soft enough that you could hammer and grind new material into the existing equipment without heat. I would also change the appearance to not include pauldrons, or at least make them just small bits that cover the top of the shoulder. If that's paired with a round shield and helmet designed more like netherite then you really get that Hoplite look that people love.
The lack of enchanting would still encourage the use of iron or gold when you get to that stage if you want to save on diamonds.
I think this change needs to come with two other changes: rebalancing gold and leather armor/equipment. As of right now, almost nobody makes leather equipment. It's very low durability, and offers almost no protection. Getting enough leather to make a full set almost takes more effort than getting iron. Gold is slightly weaker than iron, way less durable, and the enchantment upgrade isn't really enough of a buff to justify it.
I think Valheim had a good approach, leather could improve your ability to sneak. It could come with a passive swift sneak and lower detection range, kind of like the turtle shell with water breathing. Maybe even a slight fall damage protection. Using leather armor to sneak around a cave avoiding most enemies would make the armor actually have a use. If they added sneak attacks to the game it could even serve a purpose mid-to-late game. I would pair that with a slight buff to durability and a way to patch it with additional leather. Real treated leather isn't as weak as it is in game, and adding patches without a forge actually makes sense. I would consider buffing the set by one or two points. I would add one point to the chest and one to the leggings, prioritizing the leggings. This would encourage mixing sets at least slightly to break up the "slab of iron/diamond" players that is currently in game.
I would then buff gold defense to match iron, or at the very minimum chain. Since it's the dedicated "enchanted armor" make it possible to repair it in the cast furnace using a gold nugget WITHOUT losing it's enchants. Pair that with enchanting being cheaper to encourage using enchant tables and actually using the increased ability. Then add the nerf of not being able to use mending on gold equipment only. Iron would be a set it and forget it set, but gold would allow more enchants and reparability without mending while requiring more input from the player. Iron armor could even get a buff of adding 1 point of toughness to each piece equating to half the amount diamond gets. I would then buff Gold from 11 defense to 13 or 14 and do the same for chain. This makes it at least the same or slightly better than a full set of copper + leather leggings but still weaker than iron.
These changes make each tier of equipment have a more unique identity. Admittingly it would make stone tools almost useless, like wood without the benefit of recycling into fuel. TBF, stone tools are almost too useful now since iron is decently rare and doesn't offer enough of an attack boost to justify making anything but a pickaxe over stone. Realistically you shouldn't be using any stone tools once you have access to ore. Maybe add "stick chest armor" like in Vintage story for a small defense boost. Not very useful, but might save your life on Hard.
TL:DR summary:
Wood: used to get stone tools. Add chestpiece for emergencies. Possible weak shield.
Stone: used to get copper and coal.
Copper: used early game for cheap protection and tools without enchanting. Very low durability. Added cheaper shield for a massive skill based defensive boost. Requires less maintenance than gold, but more than all other higher tiers. No leggings, much like warriors in the bronze age typically didn't have them. That makes the total defense 10, weaker than gold. New shield option.
Leather: used for stealth and better shield use early game. Can still be enchanted. Increase total defense from 7 to either 8 or 9. Possible low level Feather Falling built in.
Chain: "free" and can be enchanted. buff from 12 to either 13 or 14.
Gold: very good enchanting, requires maintenance between every few encounters. Doesn't lose enchantments from repairing. Durability may need to be nerfed further to compensate for the buff. Buff from 11 to either 13 or 14.
Iron: better durability, early access to toughness. Defense still at 15.
Diamond and Netherite: unchanged.
My theory is that mojang added their own copper to finally end the craziness of mods adding copper and playing modpacks makes you have 50 types of copper. Probably not even close to the real reason but it is a nice side effect.
Might as well add the other common ores tech mods tend to add while they're at it. Silver, nickel, lead, tin, and such along with their alloys
@@Demopans5990too many now
Now people only have to suffer from 5 different types of tin when playing with mods.
This is a great idea, to expand the Copper Concept on what little is available.
I would prefer the Iron Golem remaining as an Iron Golem. I feel like iron represents strength and bulk, one example is the Combat Update which changed how knockback and combos work so that the Iron Golem could not bounce, besides that, it's been in the game unchanged for so long, only until the Buzzy Bees update that you let you heal 25% of their health with an ingot, which does also mean that the Iron Golem is now a manual upkeep mob.
I think this is what some people excuse Mojang's slow pace in updates on; marketing. Microsoft & Mojang have to think a lot about what the content their adding will do to the face of the game, how nostalgic players will react, and how it will change the kind of content they can add to the two spinoff games they're running simultaneously, Dungeons, and Legends. Heck, even the two other dead spinoff games can have an effect, like Earth almost putting the Moobloom in the game, similar to how Dungeons has the Iceologer and Wildfire. Some people like to joke that Story Mode "predicted" custom armor trims. I think it became a cutoff "don't make it look too similar or it's copying" point for the devs, because the trims are made very different from the ones in the spinoff.
Back to copper, my idea was to use it to fix the disliked repair system. Because it's an ingot, perhaps it could substitute for iron on an Anvil or Smithing Table, or give discounts on enchantments on iron tools. It could also be mixed with gold to give better durability, which was something in the real world. Ores could even be made rarer to support this, because some people argue that diamonds are awfully easy to get nowadays and uninteresting. I think your idea for Copper Hoppers was the best out of them all: it rhymes, and Redstone, especially involving hoppers or minecarts, gets expensive quickly even with iron farms and 1.18 allowing fortune to be used on iron.
Some people also think copper could be put into powered rails and finally make rail building cheaper, going back to the "Copper&Gold in the real world" thing. Although this does go against the principle of "this is a game where our armor is made of diamonds", minecarts are the only form of transportation where you can go AFK, so it would also fit very well with the "Copper is the automated iron" theme.
When I first learned of copper my first thought was "copper wires" where you would craft a copper ingot and a redstone dust to get a wire that never lost signal power, could climb up blocks, and even have blocks placed over it.
Nice! This is a thought I have actually had for a long time; that each element should be associated with a fundamental metaphysical concept...
Iron = Force & intentionality
Diamond = Durable & unchanging
Redstone = Logic & manipulation
Gold = Speed & accelaration
Quarts = Light & vision
Emerald = Wealth
Copper = Change & independance
Not saying it's fool proof, but if such a philosophy was followed, a lot of crafting and brewing recipes would feel a lot less random once players understand the general rule.
Copper should be for conveyors and cogs etc and have its own stonecutter type block that crafts machinery/factory blocks, a perfect mix between between iron and redstone.
y'know, whenever the whole copper is useless argument is brought up the only thing i can think of is quartz.
It's existed much longer than copper but has its own similar uses. Both ores are easy to obtain but are expensive to build with, both are primarily used as building blocks, and both come with a few redstone functionalities (copper bulb, lightning rod, daylight sensor, and observer). yet copper is still more disliked.🤔
That's a cool thing to point out.
I believe copper is too useful irl that players are surprised by how dumbed-down copper is when Mojang decide to add. I myself also failed to enjoy current vanilla copper, after so many potential concepts done by modpacks throughout the years.
Copper was hyped up with so many features, which Mojang ultimately didn't add, which disheartening the community
Quartz was only added as a way to make building blocks, and blocks only, never being advertised with more utilities than it was released with.
I think the main reason people hate copper more than quartz is how common it is in the over world. It clutters up your inventory and for most players they have no reason to want it
And Lapiz has less uses than Copper and can be easily replaced with villagers. I think the main reason is (how other comments say) the people see in irl we have tons of useful things made with Copper
@@aayushpal6621Bro I thought you had original commenter were the same mf and that you gained wisdom in such short time
Even the Copper Bulb acts on its own meaning it was the idea for Copper anyways
Changing hoppers to be made out of copper is actually a REALLY interesting idea, I like it!
Though I should note, the autocrafter and the hopper being made out of copper feels like somewhat modern machinery in Minecraft. Mojang should definitely add some more automation options to the game utilizing copper. Perchance.
actually interesting take!
ive always thought of it as like,
"oh, its fine to just be decorative, and have it replace some of iron or golds recipes like powered rails, clocks, or pistons"
but
huh...
interesting
actually, i wonder if quasi-connectivity could be solved with making pistons copper. you could have oxidized pistons act really weird and funky! (like current pistons)
also based ending about respect for mojang
In my opinion it would be better to give copper more uses but not by replacing uses that iron already has. My idea is that copper will be able to transfer electricity but not in the way redstone does. Because redstone is more like circuting, while electricity could be used as a power source like coal.
I hate watching these types of videos because they usually come up with ideas that feel more like classic Minecraft and I just end up salty about the state of the game :( Great idea, especially regarding using Copper for automations. I think that makes a TON of sense and rather than adding things for the sake of new content, a deliberate plan/goal/use case, such as you provided, should be the way to implement new content moving forward
In Blockixel Artistry's idea video on archeology, he pointed out some interesting things about the original version of archeology shown off at Minecraft Live. Namely, the brush tool could oxidize, and items hidden in suspicious gravel would be destroyed if you overbrushed. It seems that the original idea was for the speed of the brush to be based on how oxidized it was, with oxidized ones presumably being slower and easier to avoid overbrushing with.
When we finally got archeology in snapshots, the overbrushing mechanic was gone, and so the connection to oxidation disappeared as well. Notably, the recipe for the brush only used string and a stick at this point. Apparently, even Mojang knew that it no longer made sense to use copper in the brush recipe. It was due to feedback that they added copper back to the recipe.
---
That still doesn't excuse the spyglass being made of copper, though. I do have an idea to incorporate oxidation into that item, though I'm not sure it's a good one: perhaps oxidized spyglasses could zoom in less (as if the oxidation was preventing the spyglass from extending all the way), so players would be able to pick between 4 different levels of zoom.
Only problem is that it adds 3 (or 7 if we include waxing) niche variants of an already niche item, and even though spyglasses already don't stack, it still kinda feels like item bloat. I suspect players would rather have something like the ability to adjust the zoom level manually via the scroll-wheel (on PC), bumpers (on console), or pinching gesture (on mobile).
---
Come to think of it, the copper golem would've made good use of the oxidation mechanic, and it even fits in with your copper => automation proposal. I think the Allay was the right choice in that mob vote, but of all the losing mobs, I think the copper golem would have been the most fun, simply because of how "alive" it would feel and could make your world feel. Obviously, it didn't do anything totally new, but having a little robot wander freely through your world to press random buttons you've set up to activate random machines feels and looks a lot cooler than boxed-in chicken + pressure plate chambers.
The fucking Ultrakill OST from the heresy layer that pops right when you talk about copper ore says it all, IT COMES FROM FUCKING HELL
For the Gold and Iron thing, it slightly relates to how iron was said to hurt magical creatures who touched it. Gold is a valuable object though I can’t think of a direct comparison other than lots of religous artifacts and whatnot are made out of gold.
I like these ideas. I had the idea that the blast furnace would become necessary to smelt iron, and copper would take its place as the early game tool material. Also its possible to cold forge copper irl so maybe an added bonus would be not needing to smelt copper ore with fuel but just process it with an item, like a pick, that would degrade in durability each time it was used for the recipe
yes, that would be great!
and maybe iron could only be hammered into shape on an anvil (or something of the sort) and be a true mid-game resource!
so you'd have to find and smelt ~half a stack of iron before being able to get into iron tools and armor.
then, copper could be the early resource, allowing the crafting of tools and perhaps some light armor (leather armor with copper plating on it)
would allow the early game to have more progress instead of just being wooden pick -> stone pick -> iron
How could you make the Blast Furnace without iron tho.
@@sirnikkel6746 Smooth stone makes sense to me, that or some other processed stone material
@@arnesashes1581 this is basically the progression in Vintage Story, the standalone game that began as a total overhaul mc mod. However the steps are even more intricate with a intermediate stage of bronze tools before iron and steel are possible
@@SuperNova-so2cj oh, that sounds fancy
When they added the copperbulb i thought it would be cool for it to be an introduction to automation.
Put complex things like timers, collector, maybe a conveyor belt? that work decently but require constant maintanence because they would rust away, making it only feasable in early game and later in the progression you will start to think on ways to make more traditional redstone/iron/slime based systems.
Because in regular gameplay you have no incentive to make those things, making so one of the more abundant resources encourages you to automate things a little bit, or by alterantive use it as a building block, and with the new structure, copper would teach players the basics of the game, building, farming and adventuring.
Wax be like
Copper have an existential crises is such a mood.
Good video! I'd love to see more copper related content when the new structure is added!
It’s so rare to see someone with three pixel wide eyes. Based purely on your Minecraft skin, you look like someone I want to be friends with.
Copper should be an assistant to redstone
Great ideas. The copper filter for the hoppers is especially cool. It would work very well for the new automatic crafters too. Maybe the copper golem could oxidise over time too, and become slower (but stronger?). That's what happened to the statue of liberty, which is also copper that eventually turned green.
Awesome editing.
Lastly, thank you so much for the message at the end in support of Mojang and the devs.
The automation nieche for copper seems fun. Not sure about the regular Iron Golems being replaced by Copper ones, but Copper Hopper sounds fun, and the new texture looks really nice
could create iron golems and half copper golems
Honestly idk why people hate on copper so much. Like yeah, it doesn't have much use besides building, but its a really good building block. And its still more useful than other stuff in the game. Like lapis is used for enchanting but with how busted villager trading is, lapis is basically just a blue dye ore
Exactly! Finally someone who understand me
Copper in mods:"I am useful to make revolutionary technologies, I can be used for armor and tools, etc..."
Copper in minecraft:"Plenty of ores, a brush, a spy glass and a lightning rod, take it or leave it."
This is among the best fucking videos I've witnessed for such a topic, jesus christ your editing, script, music and humour has made such an identity for yourself.
Keep it up, subscribed, hoping for more content. The introduction has regained my faith in good mc content again.
Though a suggestion, maybe tweak the volume a bit, your music goes louder than your mic occasionally :)
The create mod though. Well copper becomes a liquid based system blocks. But i dont think mojang have big brain for that
I just want rails to be made out of copper man
You should turn up the music, I can nearly hear the voice and the points it's making.
the shitty little virtue signal at the end was so cringe lmao
After calling copper shit at the beginning ☠️
I think copper's lack of utility isn't because there's no more mechanic to be implemented, but because Mojang is very careful (or scaredy) with the mechanic they add in the game. You can only add so much features in a game, board or video, before it completely crumbles from the unforeseen effect of all those mechanics interacting with one another.
Unfortunately for game design, half of the work is putting features you come up with in the hand of players, not telling them what to do, and reconsider your judgement as you watch the playtestings devolve into purgatory. You would think that this is what snapshots are for, but these don't aim to fix the game design; they fix the bugs that come with coding in the already chosen, but not playtested, features. In short, Mojang effectively don't extensively playtest their ideas before they release them into the wild, if they playtest at all. This heavily limits the quantity and quality of features they can implement. Meanwhile, mods can be toggled at will, with little obligations to players, and out of the vast sea of crap, there will be hidden gems. Unfortunately for Mojang, they can't afford to release crap.
Part of me think Mojang is too scared from community backlash, but I think this is mainly bad process and communication. It's easy to think that as a game designer, we know best, but truth is, lots of obvious details will go over the head of most experienced designers. For example, the main reason why Valve is capable of making such great games is because they playtest a LOT; to the point where the end result is unrecognizable from the idea that birthed it. I don't know if Mojang current situation (swimming in corporate money, which means it comes with strings attached) grants them the possibility to do that.
Also, current Mojang is very concerned over making features compatible among versions of the game, mostly meaning Java and Bedrock. Though, I don't really get it, as implementing the features should be quite easy. What I rather think is, that they focus on AddOns and other similar features, which don't alter the base game. Like adding a new Sponge Bob scenario and stuff. I think it's a very wrong direction. Minecraft is a game first, and a platform only after that. Releasing a handful of blocks a year feels very lazy on their part regarding the core game. I get it, they likely spend that effort elsewhere, but most people don't benefit from it. I guess makes money... but it's no longer similar to what Notch did, being involved with the base game for the sake of making it better.
Once in a while some good ideas come, I think they executed the Deep Dark well, other than taking lots of time and many versions to add it fully. It's distinct enough and extends the ingame world in a direction feeling both natural but interesting to the game, a new color to it. But the budget of Microsoft having Minecraft, one of the most popular PC game ever, could do much, much more.
I completely agree with you on playtesting. Games visibly missing playtesting, like The Sims 4 being a perfect example, just suck, swimming in bugs and somehow aiming to provide what people want, but failing at it miserably.
I do think a complex tech mod level of content would be too much for Minecraft, but some new level of technology and mechanics could definitely be added with copper. Gears, golems, pipes... maybe pipes with steam... something. And doing something with The End... it's too blend. Small team modders do wonders on those areas. Mojang should not rush and feature-creep Minecraft, sure, make secure steps. But could definitely add more features. With their current workflow, I fail to see those well-thought-out features. They show mobs, won't add most of them. They say fireflies will be cool, don't add them either. They added the the Phantoms being voted, widely considered a mere annoyance. They genuinely seem not to know what they are doing, as if they would have no creativity at all. Maybe corporate mentality has totally changed under Microsoft for the worse, killing true productivity. That's what I see... and it's very sad.
decrease the volume of the sfx by like 50% its so loud. good video regardless
i’m excited for your mod! i quite enjoy modding my game and i NEEED a use for copper
you can't just say 'perchance'.
(genuinely cool concept i like it a lot genuinely)
This is awesome Muddy!
Gotta love how ultrakill music just randomly starts blasting in the middle of a copper documentary
Iron and Gold and Diamonds are also all over the place? Iron does many things both redstone related and building related, gold is for bartering AND alchemy AND multiple recipes including redstone recipes. And diamonds are SUPER random- they make jukeboxes and enchanting tables but ALSO armor trim templates.
iron is used for general appliances used through early to late game. gold has a more magical theme that acts as an auxiliary or boost for mid game processes. diamonds are for late-game "addendums". copper meanwhile serves 0 purpose and has 0 focus. im pretty sure theyre meant to be sidenotes usable through mid to late game-- for example spyglasses and copper as a building material. but this isnt enough to constitute it as anything useful or memorable
@@Little-rb6rb this is on the idea that you ignore That Iron is used for many decorative blocks. And that Gold isn’t JUST alchemy and magic, it’s Redstone and Utilities too. Mainly powered rails, clocks, etc.
I wouldn’t call Diamonds Addendums, as that would imply diamonds were an after thought added as a means of importance LATER, when they were always meant to be The Games most iconic ore.
And diamonds are easily the least fluid- diamond armor and enchanting tables- but also firework rockets, Julie boxes and now smithing templates.
Copper is actually just as cohesive as iron- cause both do the following.
They focus on two Key Themes. The first theme being Building, like iron bars and lanterns, OR copper blocks, grates and trapdoors/doors of both types. The other theme being industrial. Iron makes rails, hoppers, anvils, observers, pistons- if it’s a redstone component it probably uses iron.
Whereas Copper has not yet reached that amount of complexity, but that’s only because it was added just 3-4 updates ago.
And even then, as it stands, copper bulbs are EASILY a redstone game changer, lightning rods have a sort of mechanical functionality to them, the spyglass and brush are both tools, and even the copper trapdoors and doors are technically non flammable door types that can be used in redstone builds- that don’t REQUIRE redstone to open them. Just a right click opens them.
All in all though, most every ore is unique. Lapis also happens to make blue dye and a single block. Coal also makes torches and Campfire. Redstone is everywhere-
Emeralds are currency, amethyst makes tinted glass, the spy glass, and also duplicates allays? Saying copper is the only material to not have a select theme is just not true.
@aidanvenki8834
Although it is still a bit of a letdown to see copper as it currently is. More so when you played any modpack within the last 10 years where 90% of the time, copper plays a major part as the gateway into the mod. You can't build an IE machine without copper. You can't do anything in Thermal mods without copper. Redstone has an identity associated with signal logic. Iron has an identity associated with being part of a lot of stuff. In these modpacks, copper is associated with machinery and energy. In current Minecraft, copper is this block you use for building, or something mods use so they don't have to implement their own copper
I dislike the iron golem change. I understand that as a tool it functions independently of the player, and I agree with your idea of coppers mechanical identity, but a golem is a form of independent life, giving an inanimate object life is giving it independence.
I think that a copper golem should exist parallel to the current iron golem. It could function as a automator for some other process that could require tools perchance?
Really great and unique take on copper
You know they don’t know what to do with copper if they add more copper blocks that do nothing.. hey at least the lamp is cool!
Blocks that do nothing? Dude they're blocks they are for building
This reminds me of the old days of systemzee videos and simplysarc combined.
smh my head its mono man his skin looks dead zoombie oooh oooh aaah aaah monke
me after the lobotomy
It would nice to have copper pipes. They function similar to hoppers but have less lag as they only have one slot. They could still work with hoppers too
tbh the best thing about vanilla copper as it is now, is that we don't have to deal with having like a hundred different coppers if we use more than a handful of tech mods anymore
What if oxidation makes the copper hopper slower, but when not oxidized the hopper is faster than iron hoppers?
the hopper delay is 50% arbitrary but 50% lag prevention; having 4 game ticks between each movement gives the game 3 ticks to figure out what it needs to move before it gets told to move more items
Copper being vertical redstone would be so nice
This is a wonderful take on copper! but I have one complaint
there is too much water
I think a good way to expand on the identity of copper while using what is already provided would be to have copper be the metal of fine smithing and beauty. The telescope, brush and horn are all fastened together with fine copper wire, and the copper golem displays things for all to see. I think that something like copper fastened jewelry or other such fine smithing would be a decent enough niche, especially if it came with some kind of reputation mechanic. Maybe depending on the amount/quality of jewelry you have, villagers might have cheaper costs? Or maybe jewelry could have their own brand of social enchantments, which modify the behavior of other mobs, like a pumpkin jewelry that makes endermen actively friendly and willing to attack mobs that hurt you, or one that makes creepers chill out and not explode around you.
Intro was like columbus finding america
"I'm gonna fix copper"
1.21: adds more decorative block variants than every other decorative block does, with different colors, and block for compact t-flip flops and other complex redstone devices
I think Copper's identity was intended to fit the niche of weather given oxidization, lightning rods, and now with their connection to the breeze in the trial chambers. While weather as a feature is already pretty lacking in game Mojang could likely expand upon them making the gameworld a bit more dynamic while fitting copper in to gauge or take advantage of those conditions; items like weather-vanes and rain gauges could coincide with lightning rods and act kinda like redstone components to give us more game events to detect. Maybe they could add in wind and hot air balloons made in part with copper, that coinciding with the spyglass could help players with early game traversal and scouting. I'm sure there's more applications for this concept that I haven't come up with but it really does fit with the initial identity of the material we were presented with.
Bro, you deserve way more subs and I'm sure you'll get them. Just remember us when you become famous please!
Copper ore had a use before 1.21, but now that they added trial chambers, which are full of literal copper blocks, there is almost no reason to go looking for copper ore since you can just get copper for free from the trial chambers.
when muddy uploads a video finally and it's been so long you forgot you subscribed
another use for copper could be a diving suit, infinite air while underwater but you move slower
I can think of two possible niches for copper:
First building. Copper is already used for building, what if it made building easier? A wrench that lets you rotate blocks, a grabber that lets you place blocks further and build bridges easier, a crate that allows you to hold the same kind of block in it, copper golems that place blocks for you somehow.
Next is electricity. This wouldn't add to redstone but rather add to PVP. What if you had copper armor that was bad on its own, but when charged with electricity, each armor type would give a new buff. charged copper helmets would give night vision, boots would give jump boost, leggings give speed and chestplates would let you do electrical area damage. The downside is that copper armor is weak, so the player would choose between high mobility but low protection, or a stronger armor with less mobility but high protection. Copper shields are weaker than iron, but when charged they allow you to do a dash attack and deal damage electrical damage to mobs.
The entire building point is either meh or in the game bruh
Also Id rather it use redstone blocks
I would just like to point out that the music in this video is perfect at every moment. bad piggies + dummy! = perfection
"Who AM I?"
"That'll be $400"
TRUE!
Copper is a utility ore, its mainly decor, but is also utility equipment, then there’s the lightning rod but we don’t talk about the lightning rod…
Sorry could not pay attention with that DUMMY! in the background. Too good man
Idea: A copper chunkloader block. It allows the world to continue on without the player there! Though, the block might need to be a bit expensive due to its power
I think instead of changing hoppers to be made out of copper, Mojang could instead add an additional "Copper Hopper" which has filtering capabilities. This still fits with copper being the automation equivalent to iron, as normally items have to be filtered manually but copper hoppers could do it themselves.
Allays exist
Love this concept!
Please make more concept videos
I have the idea for an air-fan type block made with grates and a breeze rod. It would have a ~32 block range and would decrease in range by ~8 blocks per level of oxidation. I also think that some new trap type blocks or offensive blocks would be fun!
Now I want to see the copper equivalent to the compass and clock too!
I also had the idea of a wrench type tool but I think it would work better for iron in your system.
Really good video ! The copper hopper is a great idea, even if there is no chance mojang is going to do that...
Decoration is nice and all, but with only 3 or 4 mildly useful items, copper is quite lacking. We need copper to do something cool, maybe we could have an electricity system alongside redstone like you said? Electricity could be used to upgrade tools, weapons, maybe a few other items. A powered high speed pickaxe that has a set level of charge, a weapon that shocks enemies, maybe an upgraded steampunk crossbow?
And non of those blocks but the blocks itself give copper ingots use
Damn, the idea gave me an idea to bring back the original pistons that could push entities with a physics engine
maybe copper pistons could be called "heavy pistons" and launch entities like tnt
Yo hi,
Great video; I really loved the comedy, and production of it. One suggestion I would like to make is to be more cautious with mixing: at times the music gets so unexpectedly loud, that it becomes hard to hear you over it.
Cheers, and good luck with the channel!
I want to be invested in this video, and you're making a great point, but please reduce the volume and your dependence on add in sound effects. 8:34 It is so difficult to keep in line with your ideas in general, let alone even hear your description for adding a copper sprinkler when your voice starts getting quieter and is replaced with an ear ringing WHAT DA HEEEEELLL meme.
Working on it!
Biggest issue when working with reworking copper is its abundance. It needs more things to use up all your copper
Should consider its easier to get nonrenewble
When SimplySarc uploads so rarely that people start stealing his thumbnail art style lmao
At least the lamp is really useful for redstoners. Also, really loved the editing 😂 +1 sub
I think Copper is a Building Ore.
It has its identity thanks to 1.21.
But if they add golem, maybe it could shift to Creativity.
i think it might be interesting to see copper used as a means of different kinds of transportation, such as pipes for liquids, gears and similar functions maybe as a new kind of energy system, a kind of mechanical and analog energy used for machines, similar to what the create mod did, but a bit more toned down, as an alternative and or addition to redstone for things that make no sense using redstone, like moving machines
good video, though this video kind of makes you look like walmart SimplySarc
Thats why i play Immersive Engineering.
Bro this is brilliant
www.curseforge.com/minecraft/mc-mods/muddys-proper-copper
THE MOD IS OUT
my original idea would have been to change all use for iron in redstone recipies(pistons, etc) into copper, but i think this makes more sense.
Put a value on the copper golem's back.
My man’s went from Origin Realms to c o p p e r
"Nether Quartz talking with Copper"
Nether Quartz: I don't understand. Why are they going after you, when me and you are like the same thing?
Copper: Exactly! All these people do is attack me, and then they don't turn around and look at Lapis! Because after all, isn't it useless?
Copper: "No lets just ignore that and go after Copper instead."
Lapis: I'm not useless! I can help players with enchanting.
Copper: Okay. Other then enchanting, what else can you do?
Lapis: Uhhhh
Lapis: Uhhhh-
Copper: Oh yeah, that's right. NOTHING ELSE! 😡
Amethyst: Hey there buddy, I know your mad. But lets try not to compare other ores Copper.
Copper: No one is talking to you.
Copper: In fact, your not useful ether. So get lost!
amethyst: 😢😭
"amethyst runs away"
Copper: I have been harassed ever since the Caves and Cliffs update came out. And no one in the Minecraft Community goes after Lapis! The ore that has only one purpose!
Copper: Just like Emeralds are...
Emeralds: Woah woah woah woah! Yes I might have one purpose just like Lapis, but I'm still useful. I can even help with Villagers.
Copper: Okay. Then explain to me, what else you can do.💢
Emeralds: i can help players with armor trims.
Copper: Oh wow, big deal. Now tell me, is that good for progression? 🙄
Emeralds: No?
Copper: Then it's not useful!
Emeralds: But players love armor trims tho.
Copper: But' it's not good for progression tho. So why would anyone use it?
Emeralds: Because they love to make their armor different compared to other players.
Copper: That's not new. In fact, that's been around since Diamond armor came out.
Copper: People back then, wanted to have total Diamond armor and stack ton of diamonds to show off to others. So your argument doesn't hold up. In fact, aren't they doing that with a Netherite beacon of all things?
Copper: How is armor trims any different to the examples of a Netherite Beacon?
"Vine Boom"
"Emeralds died"
Netherite: HEY!
Copper: !?
Netherite: I don't find it great, that you are lashing out and being hurtful towards others.
Netherite: So if I were you, I would stop what your doing.
Copper: Are you kidding me? I have been bullied by the Minecraft community since 1.17 and 1.18 came out! How is my anger not justified!?
Netherite: I understand that copper. But hurting others is not okay! In fact do to your behavior, you have made amethyst cry.
"amethyst in another room with Diamonds"
"amethyst crying"
Diamonds comforting amethyst: It's okay amethyst. No need to cry. I'm here.
amethyst: I'm useful, right Diamonds?😢
Diamonds: Of course you are useful. If Mojang added you, then you must have a purpose.
Diamonds: It's just that players don't understand you, and just likes to mock you for no reason.
amethyst: So what do I do about it?
Diamonds: Just ignore them. You are beautiful the way you are. And that's all that matters in the end.
"Back to the same room we were in ealrier"
Copper and Netherite: ...
Netherite: So I suggest to go and apologize to her Copper.
Netherite: NOW! 😡
"Meanwhile with Redstone and Iron a completely different room"
Iron: What's going on in there Redstone?
Redstone: It's just Copper having a tantrum again.
Redstone: Like he always does
Iron: Of course. Why am I not surprised?😑
Iron: What about you Coal and Charcoal?
"Coal and Charcoal listening to ASMR Music Vids"
Redstone: Oh yeah, I forgot to mention this to you. Those two are listening to relaxing ASMR Music Vids.
Iron: Oh cool. I'm glad hear. At least their having a better time then those guys in the other room beside us.
Just turn gold rails into copper rails. Seriously this fixes so many issues. Copper is super abundant so rails can be used more early game for transpotation and are less expensive. You need a shit tonn of rails? Well there is a shit tonn of ore to make them and is easy to get! I really wish there was a mod like that. There might be, i just haven`t found it for my version of minecraft.
hello hi good video i liked the funky toy telephone music in the chapter intermissions also proper copper is a hell of a mod name
Damnit, mojang after selling itself to Microsoft was a bad idea, notch was HELLA BETTER with updates
Copper was added cause the devs played the create mod once and is just keeping it in the game cause they secretly want the create mod in vanilla mc
ong!!
I see potential in this one
it would actually be great if they added copper wires that we can put at walls and get redstone signal from
With a limitation
I love the way he pronounces “iron” as it looks instead of “iyern”
honestly copper could have been another tool level between stone and iron
A big difference between Copper an Iron is quantity, Copper is much more frequent, which leads and stems from it being designed to be a Building Material, unlike any of the other ores, is one you can build with, and there's a bit of that passiveness you mention in the video on that.
Anvils break with time, Iron Blocks only have one solid appearance and can always be crafted back into ingots, Cut Copper blocks are permanent.
There are things you can build wit iron, but they're rather associated with security or supposed to be a little valuable.
So in that sense, Copper already as a niche.
THE BEST SUGGESTION UA-camR IS BACK WITH ANOTHER PIECE OF AMAZE
Copper was made for the create mod, I swear create should swap iron out in a lot of the crafting recipes for copper,
I think hoppers should not require chests. Chests have 27 slots, but the hopper has only 5.
a filtered Copper hopper sounds cool. But just have it work with a normal iron Hpper. Iron basic transport- copper intelligent sorter
Your mod looks really exciting and I wish you the best of luck with its development and eventual release.
I will admit though, I’m tired of the hate copper gets. It being in so many mods is of a benefit not a detriment. It used to be that packs would have like five different copper ores which clogged up storage very quickly. Now with copper being in vanilla, that will never happen again.
As far as it’s vanilla usage. Firstly, I do not agree that the oxidisation usage isn’t good enough. I love building with copper and it is literally the most unique building block in the entire game - I don’t understand why that can’t be enough.
Yeah, not every player is a builder. Neither is every player an RS engineer. Some have never used a hopper in their life. A surprising amount have not defeated the ender dragon. The game is made to have lots of features with the mind that most people won’t do everything. It’s a sandbox.
And not every update will excite every player. I myself loved the 1.20 update but am finding myself much less excited for 1.21 in comparison.