I feel like post scriptum worked more on the reloads and having more realism with the person (e.g shaking, non perfect reloads) while Hell let loose did a really good job with making the weapons seem powerful. If they were combined, it’d probably be the best game lol
no, PS does everything better here than HL, in PS when you shoot at somebody and hear that ''flesh impact'' sound then a red mist comes out of the guy... THAT IS POWERFUL.
@@juhannusruusu and you say its better than HLL. how? hll has b etter maps, better teamplay potential, actual devs behind it ,better overall graphics and gunplay. PS has only good sound design but graphics, gun play is horrible.
Post Scriptum has the best sound and visual effects for guns and explosions that I've ever seen in any video game. When a tank shell ricochets of the armor of another tank, it's fucking insane.
Post Scriptum absolutely still has the best weapon sounds, punch and effects. The audio clipping on rapid firing of the handguns in HLL is really noticeable. But I think the animations on HLL are more polished and the hands don't look like weird feet. That said, I hope whoever signed off on covering all the gun models in PS in dirt and junk is not allowed to make decisions any more.
I have never played these games but judging by this video and others ps has pretty good sounds. To ne it feels like hll's shots were recorded inside a box
The speed of the rockets and tank rounds in P.S. always satisfied me. Even in SQUAD when you shoot a Fragmentation RPG at enemies from like 400m away...the speed of that round 🤩
Did anyone else notice that the character's hands shake in Post Scriptum? Like he's scared or full of adrenaline. You can see it during the 1911 reload.
Fr it shits on hell let loose lol. HLL has terrible arcadey weak sound paired with weak looking blowback and recoil the guns feel soo much more powerful in post scriptum lol
Hell let loose animations are better for me, they look smoother and satisfying. Sounds are kinda better in Post Scriptum for some guns but some of the other guns are a tie. The gun models are a tie for me but the hand models in HLL looks better to me
PS guns are visually more detailed in every way. And the guns sound more realistic than HLL. In HLL they sound muffled. Also I know its a preference but you shouldn't judge it how smooth it looks. War isn't smooth, its gritty and I find it more realistic when a soldier is fighting the weapon (like slamming the bullets in and actually placing the chained rounds into MGs unlike HLL where he just lays them down like a baby.)
This is a really nice apples to apples comparison. In general Post Scriptum's sounds are better, but Hell Let Loose's animations are nicer. Even then there are a few exceptions one way or the other.
The M1A1 had a slower rate of fire compared to the original model, though It isn't as slow as an MP40 like the game portrays. Maybe it's just a small mistake.
@@halla359 Gun model wise or what? After post scriptums engine update i think its clear it is the better looking game. Plus it has better optimisation, better updates, better players etc.
Graphics aside... HLL is more like an insurgency when it comes to shoot/recoil mechanics, while PS is closer to what Squad does. Plus, HLL animations are nicer in my opinion, but PS ones are more realistic or similar to what someone would do in real combat.
What? Do you mean, PS is played by mature people, most of them are dads and ex-military, while HLL is played plenty of teens with social anxiety that can't speak on the mic to actually contribute to the communication? Bunch of woosies too scared to speak on their mics and talk.
@@muskot2 "Yeah dude I'm super cool because I played witha dude once who said he was an army veteran. They could literally deploy me to combat right now"
Hell let loose has good reloads and sounds, but looks like CoD or BF like animations and sounds, just to look more satisfying. Post scriptum has very realistic animations and some sounds, but some animations are a little buggy
Post Scriptum has better overall animation design but I have to say it's pretty dumb that they added an HK slap to the MP40. You can literally see a notch that would prevent that from working, especially at the angle he smacks the bolt. Not to mention it's an open bolt gun and he would probably cause a negligent discharge. Also, in WWII they wouldn't be using two hands to hold a pistol. Until, well really the late 80s and early 90s, soldiers would use a one handed stance and police officers would use a teacup stance.
They did fire the 1911 one handed... And for the HK slap... The bolt is actually NOT in the safety slot. Sure... It was probably not a way to reload the MP-40 safely or is in procedure in WW2, it still works.
@@Antimanele104 It's literally the same way with the MP5 lol... I don't know why you two think it's impossible to do it. Edit: Not saying of course you can do it like the in-game character did but! In an angle you're good to go and not fuck up your hand.
@@proudfirebrand3946 Because, an mp40 is not designed to be slapped like that. The notch holds it very firm, you cannot just smack it out, it needs to be pulled backwards and down. an Mp5 does not have this, infact it is recommended by H&K to smack them down, there is no notch to stop you.
PS all kind of sounds are most likely they were recorded from real guns. But some HLL sounds are good also. Both have great animations. PS animations look a bit more natural.
HLL's audio design is bit too much "doof doof doof" for me. PS has a nice punch to the weapons, they cut cleanly through. I also prefer the animations of PS. They have more visual flair, with more urgency to the reload animations. Also the recoil animations are aggressive and impactful. Both games are very well animated and sound design is good on each, I think PS does it better though. I will give it to HLL that is has more satisfying head bobbing when reloading.
Idk, I used to like the Post Scriptum reloads, but they're pretty inconsistent with each other. Like, look at the M1911 reload and the P38 reload. Those are two completely different styles. However, I do like their recoil animations and sounds better than HLL.
Ok. I mean no one is asking you to pick a favorite, it’s just a comparison video where we get to look at cool reloads, not a competition between the two.
All of this is opinion, especially that last part about bf5. Just because all three are ww2 games, you’ll play PS and HLL for completely different reasons than you would play bf5 for.
You aren’t gonna give a winner for the best reloads? That’s the entire point of the video, is to compare the reloads. How tf did you leave that of all things off the list?
3 роки тому
Is that a comparison between both games for who does what better or positives in general? They both can't have better graphics than each other.
I see a lot of people saying PS sounds better, but I think it just sounds /louder/. The sound of the guns in HLL is better quality, IMO, it just seems that they've lowered the dynamic range to keep you from getting realistic levels of hearing damage, lol. I wouldn't be surprised if there's even a way to raise the volume of the gunfire.
I always believed that graphics were the most important thing until I discovered Post Scriptum and was able to appreciate the sound design. The spatial precision of the sound sources themselves is a real compass for orientation in the woods. Dying under mortar fire in Post Scriptum is far more satisfying than surviving in any other game.
Me as a weaponexpert: Post Scriptum has the much more better sound than HLL. Crispy Clear, Loud, no bass, the mechanics of the weapon are too loud in HLL while shooting. HLL has too much bass in their weapon sounds... K98
I prefer the animations of HLL overall, it feels more natural and powerful. All of the movements carry a great sense of weight and impact. although it's lack of urgency kinda remind me of Day of Infamy's animation, which i actually do like. Post Scriptum's animations do have that sense of urgency, like youre in the middle of a hectic firefight. I get what it was going for, however it's quality is all over the place. It's inconsistent and just doesn't hold up great when compared to HLL animations imo. At worst it feels robotic and unatural to just okay but lacking.
I played both so here is my review for both games. HLL: better map designs, immersive! More player base! its BF5 hardcore mode. Better interior designs for houses it will make you feel like people did live there. Post scriptum: immersive sounds. Graphics is good but lower player base and its only 40vs40 unlike HLL its 50vs50. House interiors are bad and it breaks the immersion! Post scriptum is a game where the game will make you think twice of your actions because its very hardcore! Overall i like both games but Post scriptum performance now is very bad because of less players.
I like both of them but from the way how HLL reload their gun looks kinda robotic, taking example from HLL's m1 garand and post scriptum's m1 garand on the empty reload, on HLL's m1 garand reload when the character inserts the clip in and after that he quickly took his hand out and the gun pushes forward, on the other hand PS's m1 garand provide alot of strength and movement when reloading the gun where you can see the character have to use his thumb to push the clip inside the chamber instead of effortlessly pushing the clip down, and after that the gun bounces after the character putting his hand out. I guess PS and HLL are great games to try out but kinda the guns on HLL works on a slower pace
Anyone catch the PS K92 2nd reload after firing 3 rounds... he put in a stripper clip and fed 3 rounds from it and removed the stripper clip with the 2 rounds still on the clip. That was pretty dope! I never noticed that before. 7:14
Well according to you, Battlefield 5 must be best ww2 game then since it has more players. PS is lot harder and more unforgiving than HLL is, besides its going to consoles soon so thats why it has been dumbed down last updates.
@@_vxd_ I think they’re talking about the specific pings you can put down now rather than just one general ping, I think that’s why they’re saying it’s being dumbed down
Well considering that BFV uses the most recent iteration of the frostbite engine, which previously rendered BF1, I can safely say that BFV does have good graphics. I would say BFV has it better than PS, but that’s not fair for this video, as the channel is on the edge of the map, where the graphics will be less impressive. All 3 of these games have impressive graphics. Let’s just agree on that. Although I would say it’s probably a tie between BFV and PS for graphics, with HLL looking a little less impressive. That may just be my personal bias but I stand by my points. At least we can all agree that they aren’t as ridiculous as CoD WW2. I mean BFV doesn’t have black soldiers for Germany, which is historically accurate, even if it does have women. We also have more than just US vs Germany :pepega:
Say whatever you like about the gameplay and sounds, that’s all opinion, but bfv’s graphics are objectively technically superior than both games. Although art direction is a completely different thing related to graphics that is more opinion based, don’t get the two mixed up.
Post Scriptum already has 5 factions and far more weapons compared to HLL's 2 factions. Not to mention that Post Scriptum factions are broken up into different army groups that fit the map they are on. For example: Fallschirmjäger, Waffen SS, 1944 Heer, 1940 Heer, etc.. They are working on more though
I think the developers of Post Scriptum and Squad are doing so good with that. Noone with basic handgun knowledge, will fire a Pistol with just one hand for, or in, serious combat situations.
@@DavidLangeYU91 Actually, since both are set in WW2, back then they trained soldiers to use pistols with 1 hand so that if they were shot in one arm, they would still be able to fight
im just a lil confused bacause on the one side, post scriptum has a away better gun sounds and reloads, like for example u can hear the empty rounds on the floor. But on the other side, hell let loose has a away better grapthics and looks more realistic, so can ANYBODY please tell me wich is better...
post scriptum has alot of better features for guns and gunplay in generald forsure, bipods on accurate weapons, way more weapons too like i wish hll had that kind of in depth weapons
Close map oriented, there is more than looks. There is firefights in PS between 2-3x times more distance than in HLL. Graphics take toll when you consider that and double amount of map space.
I think post scriptum did a better job with sounds and animations but from gameplay I have seen hell let loose I think is a better game but I have not played either of them so hard to say which game is better but I would imagine most people think that the animations/ design and sounds are better on Post scriptum.
Post Scriptum looks uglier, but in a good way. That along with the superior sound design, it makes you feel like you're in a real war. I don't get that feel with HLL.
From what i saw, Hell let loose have better ambience visual and weapons handling and aiming, but lack in weapons sounds (too muffled and too similar from weapon to weapon). Post scriptum have better weapons sounds but the ambience is too bright and not that polished. Also the aim sight in Post scriptum is too little (see the panzershrek or the Lee enfield)
PS has different weather patterns, HLL not. HLL environmentals are nicer than PS, but then again average fight distance in HLL is 1-100m while in PS its twice than that.
It is SO clear how arcade-y HLL is. Weapons have almost no recoil and sound like peashooters (one hand shooting pistols and still no recoil at all, lmfao), and the perspective just looks strange.
Get the guys who made Hell Let Loose and the guys who did Post Scriptum sound design together and make the greatest WW2 game
Not anymore, its going to consoles thats why HLL is way dumbed down. But both could learn little from eachothers
Yeah sadly HLL is going to console
@@zurfield7226 Sadly? Isn't that a good thing?
@@Underd0ggern It's good for console players
@@brandenburgmapping9670 Can you elaborate? Why isn't it a good thing for PC.
2:52 HK slap on an MP40. That makes me feel weird...
AAMOF, you can't do the slap on the MP40, not at least from that angle ingame. The cut on the safety slot is quite deep.
@@chrislee3720 Probably the bolt is not in the safety slot. You can see it in the animation.
@@underated_username7567 It's either in the slot or not. But if not, there's no need to slap it though.
@@underated_username7567 You can't pretend the bolt magically stays in the middle place can you?
Really hate how they did the HK slap on MP40
I feel like post scriptum worked more on the reloads and having more realism with the person (e.g shaking, non perfect reloads) while Hell let loose did a really good job with making the weapons seem powerful. If they were combined, it’d probably be the best game lol
no, PS does everything better here than HL, in PS when you shoot at somebody and hear that ''flesh impact'' sound then a red mist comes out of the guy... THAT IS POWERFUL.
@@juhannusruusu honestly should do away with impact sounds like that, its just a glorified hitmarker/sound
@@mayo_- Yea it’s annoying
@@juhannusruusu and you say its better than HLL. how? hll has b etter maps, better teamplay potential, actual devs behind it ,better overall graphics and gunplay. PS has only good sound design but graphics, gun play is horrible.
the PS animations look terrible
Post Scriptum has the best sound and visual effects for guns and explosions that I've ever seen in any video game. When a tank shell ricochets of the armor of another tank, it's fucking insane.
Escape from tarkov, but honestly the recoil and guns look sick in post scriptum
Check out "Squad"... the best Sound of any FPS. ;)
Post Scriptum absolutely still has the best weapon sounds, punch and effects. The audio clipping on rapid firing of the handguns in HLL is really noticeable. But I think the animations on HLL are more polished and the hands don't look like weird feet.
That said, I hope whoever signed off on covering all the gun models in PS in dirt and junk is not allowed to make decisions any more.
when you get to play against other players in PS the hand don't really look like shit.
I like that the hands in PS aren’t pristine clean like in HLL.
Hll: Graphics, animations
PS: Sounds
I have never played these games but judging by this video and others ps has pretty good sounds. To ne it feels like hll's shots were recorded inside a box
Fast reloads for a 3-4-5 seconds
@SALAZAR you sure?
gunplay's better on ps, imo.
PS got good Animations too
Me: *Points at HLL* "This is brilliant!"
Me: *Points at Post Scriptum* "But i like this."
Ok.
@@sovietcosmonaut2595
Unnecessary useless reply.
@@ther6989 ok
@@ther6989 ok
@@ther6989 ok
The speed of the rockets and tank rounds in P.S. always satisfied me. Even in SQUAD when you shoot a Fragmentation RPG at enemies from like 400m away...the speed of that round 🤩
HLL suffers from the same "guns not sounding like guns" that has always plagued fps games.
Yeah. I think it’s on purpose though, because realistic gun sounds would be so deafening with the amount of shit being fired in a game of HLL.
@@SvSGaming Tell that to Squad, and BF.
And a whole lotta other games.
HK slap on mp40 in post scriptum is the worst offender
But it's opposite day
@@SvSGaming PS does it and it makes it better.
both are good, but I prefer Post Scriptum!
They seem more realistic.
Post Scriptum is pretty Aladeen, I agree
Yeah, HLL is like people that just graduate from BF
@@avay8726 HLL has more players
@@blair5475 but with no communication and most of the player only run and gun, i feel blind
Did anyone else notice that the character's hands shake in Post Scriptum? Like he's scared or full of adrenaline. You can see it during the 1911 reload.
yeah i wonder if its a bug or they did that on purpose
@@ther6989 you be the judge
@@ther6989 It's on purpose.
Yeah, the animations on that reload are amazing.
They’re also filthy
Post scriptum is severely underrated
Weren t you the guy shiting on post scriptum?
Fr it shits on hell let loose lol. HLL has terrible arcadey weak sound paired with weak looking blowback and recoil the guns feel soo much more powerful in post scriptum lol
@@OGOXY clearly you haven’t played Hell Let Loose lately the gun sounds are fantastic especially the M1 Garand
@@rednecksniper4715 bruh he doesn’t need to play the game to hear the sounds.
ps LOOKS LIKE A POS.
8:17
You can still see a bullet left after emptying the magazine
Yeah, things to change like have a g43 instead g41, and stg44 in day of days
It was a fake bullet
Hell let loose animations are better for me, they look smoother and satisfying. Sounds are kinda better in Post Scriptum for some guns but some of the other guns are a tie. The gun models are a tie for me but the hand models in HLL looks better to me
same
I don't think people are watching the same video. Ps wins across the board
PS guns are visually more detailed in every way. And the guns sound more realistic than HLL. In HLL they sound muffled. Also I know its a preference but you shouldn't judge it how smooth it looks. War isn't smooth, its gritty and I find it more realistic when a soldier is fighting the weapon (like slamming the bullets in and actually placing the chained rounds into MGs unlike HLL where he just lays them down like a baby.)
@Justin Edwards No.
@Justin Edwards no.
This is a really nice apples to apples comparison. In general Post Scriptum's sounds are better, but Hell Let Loose's animations are nicer. Even then there are a few exceptions one way or the other.
i don't like the hell let loose animations as much they seem less realistic sometimes like with the m1911 were they just drop the mag on the floor?
Post Scriptum's recoil model is just sooo much smoother
4:06 those dancing bullets...
I will never understand why they put so much recoil on the M1 Carbine. That rifle has almost zero recoil.
1:46 isn't that too slow for m1a1?
The M1A1 had a slower rate of fire compared to the original model, though It isn't as slow as an MP40 like the game portrays. Maybe it's just a small mistake.
@@el-uomo-y-el-chapo ok, thanks👍
lmao it has the same firerate as the mp40
Some of them had slower fire rate like the m1928 around 700 rpm
The M1A1 was designed to have a slower fire rate for better controllability.
I really like bullet ricochet in post scripstum
, HLL also very good
Hell Let Loose soldier uses his finger when he opens the bolt to avoid ejecting a live round when there's still ammo in the chamber, but Post doesn't.
wow,game changing
@@Huzza07 Sometimes, less is more. Which in this case, it kinda ia
G43 and stg 44 in day of days, post scriptun doesn't
I like post scriptum when it comes to graphics, audio, and overall gameplay. However, I like HLL has a much more active player base.
graphics def go to hll
@@halla359 no, ps looks better
@@timothyodeyale6565 no, hell let loose actually looks way better and I think lots of people would agree
@@halla359 Gun model wise or what? After post scriptums engine update i think its clear it is the better looking game. Plus it has better optimisation, better updates, better players etc.
@@timothyodeyale6565 Post scriptum graphics still look alot more dated than HLL and I think most people would agree.
This is outdated footage. The PS panzerschreck model shown in this video is months old
you're gonna have to do this again when HLL update 9 comes out. These two games are at completely different stages of dev
And give respecting guns according to time.
Post scriptum has more authentic sound effects and better detailed gun models, but Hell Let Loose's animations are more crisp.
its more arcady i'd say, looks like those "tatical reload" meme videos
Graphics aside...
HLL is more like an insurgency when it comes to shoot/recoil mechanics, while PS is closer to what Squad does.
Plus, HLL animations are nicer in my opinion, but PS ones are more realistic or similar to what someone would do in real combat.
The Bazooka and Panzershreck is the only exception that HLL has against PS in realism.
@@firepower7017 Yea, I agree since I suppose you say that because of the cable that ignites the rocket.
@@firepower7017 HK slap on the mp 40
Wtf is that MP40 reload on Post Scriptum?
Ok I believe we can all agree that the hand and cloth models are superior in HLL, if not the graphics in general.
yes the realism is still good in HLL
Nice vid, Keep it up bro! :))))
Next:Left 4 dead 2 vs cold war
@SALAZAR Even better are the gun sounds, models, textures, and animations from the first L4D game.
@@elfranko1217 yeah, cold war has some weird ass looking models
Not even accurate to a real gun
WTF
@@CoreRealm I find you fucking everywhere
@@agentfries1560 shit, i can't even remember how many videos I've been commenting on
I like how one of them put only burst mode on BAR and the other one put semi mode instead of burst.
Technical limitation. Should be fixed eventually though
There was no burst on either of them, both had full auto, one could be switched to semiauto
No bars had burst. M1918 had full and semi auto and m1918a2 had fast and slow full auto
Post scriptum weapons physics seem way more realistic and sound better imo
thank christ you included the sound from every gun firing while aiming down the sights. theres a big difference
He also gotta showcase what the sights look like bruh, they ain't the same across games
Hell let loose: + Looks good - Sounds bad
Post Scriptum: - Looks bad + Sounds good
the most revealing comparison by far can be found on steam charts
PS is a much slower paced game than HLL. It’s still incredibly fun
What?
Do you mean, PS is played by mature people, most of them are dads and ex-military, while HLL is played plenty of teens with social anxiety that can't speak on the mic to actually contribute to the communication? Bunch of woosies too scared to speak on their mics and talk.
@@xcas9 PS is played by milsim virgins. So is Squad. Stop acting superior when video games aren’t real combat.
@@xcas9 Im a teen with social anxiety and i prefer PS, guess im just built different
@@muskot2 "Yeah dude I'm super cool because I played witha dude once who said he was an army veteran. They could literally deploy me to combat right now"
Hell let loose has good reloads and sounds, but looks like CoD or BF like animations and sounds, just to look more satisfying. Post scriptum has very realistic animations and some sounds, but some animations are a little buggy
I think they both have their strengths and weaknesses, not one is better than the other.
Post Scriptum has better overall animation design but I have to say it's pretty dumb that they added an HK slap to the MP40. You can literally see a notch that would prevent that from working, especially at the angle he smacks the bolt. Not to mention it's an open bolt gun and he would probably cause a negligent discharge.
Also, in WWII they wouldn't be using two hands to hold a pistol. Until, well really the late 80s and early 90s, soldiers would use a one handed stance and police officers would use a teacup stance.
They did fire the 1911 one handed... And for the HK slap... The bolt is actually NOT in the safety slot. Sure... It was probably not a way to reload the MP-40 safely or is in procedure in WW2, it still works.
and in some of post scriptum gun animations are robotic (ps: but not robotic as bf3-4)
You can actually find an original WWII US training video of them shooting pistols two handed. Though it's when crouching
@@underated_username7567 still the spring would push the bolt forward so it would go into the slot on the real gun so the slap wouldnt be possible.
I think post scriptum has better animations, but hll has better graphics
And hll is still more optimized than post scriptum
@@sierracosta47 Also noticed post scriptum has more accurate sounds
But one thing that you can't do an HK Slap on the MP40
I think Post Scriptum goes a bit overboard with the shaky movements when reloading... it's very noticable
Maybe because you would be a bit shaky in a war fighting a firefight
@@sebasdejong5226 nah but it doesn't look shaky in that sense it looks janky af imo
Turning on motion blur helps a bit in my experience
Gunhandling is unmatched in PS. Best gunplay ever. The player is not moving up his mouse thats the recoil of the gun it pushes you upwarts
Post scriptum has THE coolest MP40 reload ever.
MP40 SLAPP
Wich is impossible in real life because the bolt is stuck on a notch.
Also the most unrealistic one, due to the notch that locks the bolt in place while making an empty reload.
@@Antimanele104 It's literally the same way with the MP5 lol...
I don't know why you two think it's impossible to do it.
Edit: Not saying of course you can do it like the in-game character did but! In an angle you're good to go and not fuck up your hand.
@@proudfirebrand3946 Because, an mp40 is not designed to be slapped like that. The notch holds it very firm, you cannot just smack it out, it needs to be pulled backwards and down. an Mp5 does not have this, infact it is recommended by H&K to smack them down, there is no notch to stop you.
I love how the hand shakes with adrenaline when reloading in PS.
To me the gun models look better in Post Scriptum
PS all kind of sounds are most likely they were recorded from real guns. But some HLL sounds are good also. Both have great animations. PS animations look a bit more natural.
HLL's audio design is bit too much "doof doof doof" for me. PS has a nice punch to the weapons, they cut cleanly through. I also prefer the animations of PS. They have more visual flair, with more urgency to the reload animations. Also the recoil animations are aggressive and impactful. Both games are very well animated and sound design is good on each, I think PS does it better though. I will give it to HLL that is has more satisfying head bobbing when reloading.
Idk, I used to like the Post Scriptum reloads, but they're pretty inconsistent with each other. Like, look at the M1911 reload and the P38 reload. Those are two completely different styles.
However, I do like their recoil animations and sounds better than HLL.
Yeah the p38 reload is more like something you'd see in cod or battlefield
Excuse me? 2:52
Sorry, but i prefer both of them.
“ _Perfectly balanced as all things should be._ “
Ok. I mean no one is asking you to pick a favorite, it’s just a comparison video where we get to look at cool reloads, not a competition between the two.
Just wondering, where does the last shell disappear in the Kar98 on HLL.
i feel like HLL got crisper models and looks better overall
HLL guns and reload animations win.
PS sound wins tho
ABOUT DAMN TIME!!! I’ll watch it when I get back from my walk.
I’d like to see the post scriptum animations done on the HLL engine that would look awesome
They use the same engine.
boy i have good news for you
Model: tie
Animations: tie
Sound: tie
It's a tie for me. And yet these 2 games beat. Bf5 and cod ww2
Let's not forget the HK slap on Post Scriptum MP40
@@CoreRealm it's wrong. But it looks sexy tho
All of this is opinion, especially that last part about bf5. Just because all three are ww2 games, you’ll play PS and HLL for completely different reasons than you would play bf5 for.
Remember MGs in Post Scriptum can Overhead
Post Scriptum:
Graphics
Sounds
Effects
Hell Let Loose:
Graphics
Atmospheric
You aren’t gonna give a winner for the best reloads? That’s the entire point of the video, is to compare the reloads. How tf did you leave that of all things off the list?
Is that a comparison between both games for who does what better or positives in general?
They both can't have better graphics than each other.
I see a lot of people saying PS sounds better, but I think it just sounds /louder/. The sound of the guns in HLL is better quality, IMO, it just seems that they've lowered the dynamic range to keep you from getting realistic levels of hearing damage, lol. I wouldn't be surprised if there's even a way to raise the volume of the gunfire.
All HLL guns sound like youre underwater hearing gunfire.
I always believed that graphics were the most important thing until I discovered Post Scriptum and was able to appreciate the sound design. The spatial precision of the sound sources themselves is a real compass for orientation in the woods. Dying under mortar fire in Post Scriptum is far more satisfying than surviving in any other game.
Me as a weaponexpert: Post Scriptum has the much more better sound than HLL. Crispy Clear, Loud, no bass, the mechanics of the weapon are too loud in HLL while shooting. HLL has too much bass in their weapon sounds... K98
Amazing work! What pc specs do you have? And would a ryzen 7 3700 and a rtx 3070 with 16 GB ram run both games Smooth?
I prefer the animations of HLL overall, it feels more natural and powerful. All of the movements carry a great sense of weight and impact. although it's lack of urgency kinda remind me of Day of Infamy's animation, which i actually do like.
Post Scriptum's animations do have that sense of urgency, like youre in the middle of a hectic firefight. I get what it was going for, however it's quality is all over the place. It's inconsistent and just doesn't hold up great when compared to HLL animations imo. At worst it feels robotic and unatural to just okay but lacking.
Post scriptum is a more enjoyable game imo
The environment of HLL looks much overall better to me. But i don't like shaking camera when shooting in HLL. I vote for PS
HLL guns sound like air rifles
The shells in Post Scriptum is odd
Mimicing the BoB Ep3 scene when Blythe fires his last shot in the slow mo action.
Can't find the og clip but here's one: ua-cam.com/video/nf1t0lNZwYo/v-deo.html @3:32 you'll see that shell spin juat lije in the game.
No, it just spins too much, very unrealistic
@@alanproch check that link and the time stamp out, that's exactly what I mean.
Oh
What are trigger disciplines doing back in WWII?
I played both so here is my review for both games.
HLL: better map designs, immersive! More player base! its BF5 hardcore mode. Better interior designs for houses it will make you feel like people did live there.
Post scriptum: immersive sounds. Graphics is good but lower player base and its only 40vs40 unlike HLL its 50vs50. House interiors are bad and it breaks the immersion!
Post scriptum is a game where the game will make you think twice of your actions because its very hardcore!
Overall i like both games but Post scriptum performance now is very bad because of less players.
I like both of them but from the way how HLL reload their gun looks kinda robotic, taking example from HLL's m1 garand and post scriptum's m1 garand on the empty reload, on HLL's m1 garand reload when the character inserts the clip in and after that he quickly took his hand out and the gun pushes forward, on the other hand PS's m1 garand provide alot of strength and movement when reloading the gun where you can see the character have to use his thumb to push the clip inside the chamber instead of effortlessly pushing the clip down, and after that
the gun bounces after the character putting his hand out. I guess PS and HLL are great games to try out but kinda the guns on HLL works on a slower pace
Both are awesome, I'd say the only downside in Post Scriptum are the ugly ass hand models
Both are pretty great!
Can't believe they don't pull the bolt of both Thompson smg... How are you suppose to fire that then - _ -
You don't know how Thomson works
It`s like the debate between Coca Cola and Pepsi, both are good.
Ps all day easily
I prefer hll.because shot pistol with one hand.is look cool
People back in XX century didn't use 2 handed shooting. It was always one hand.
@@danat4914
Are you sure?
The soldiers who got the G43 99% of the time issued with one magazine so the soldiers still used stripper clips to reload the gun
They’re both great!
Anyone catch the PS K92 2nd reload after firing 3 rounds... he put in a stripper clip and fed 3 rounds from it and removed the stripper clip with the 2 rounds still on the clip. That was pretty dope! I never noticed that before. 7:14
HE should have fed 4. AFter he shot the gun 3 times he ejects the other round that hasnt been firrd
@@seraphcodm3997 Bro! You're so right! Great catch!
@@dave-yj9mcthnxs
So many people saying they love Post Scriptum but the game is pretty much at death doorstep, looks like they're in the minority if they love PS
I woudn t say it is at death s doorstep but at stalemate for sure though
Well according to you, Battlefield 5 must be best ww2 game then since it has more players. PS is lot harder and more unforgiving than HLL is, besides its going to consoles soon so thats why it has been dumbed down last updates.
@@AndyP998 What have they been dumbing down?
@@_vxd_ I think they’re talking about the specific pings you can put down now rather than just one general ping, I think that’s why they’re saying it’s being dumbed down
The BAR on Post Scriptum is Fucking * Chefs Kiss * Muah
At least they both look better than Battlefield V
@@elliot_operates they do
I don't think so
Well considering that BFV uses the most recent iteration of the frostbite engine, which previously rendered BF1, I can safely say that BFV does have good graphics.
I would say BFV has it better than PS, but that’s not fair for this video, as the channel is on the edge of the map, where the graphics will be less impressive.
All 3 of these games have impressive graphics. Let’s just agree on that. Although I would say it’s probably a tie between BFV and PS for graphics, with HLL looking a little less impressive. That may just be my personal bias but I stand by my points.
At least we can all agree that they aren’t as ridiculous as CoD WW2. I mean BFV doesn’t have black soldiers for Germany, which is historically accurate, even if it does have women.
We also have more than just US vs Germany :pepega:
Say whatever you like about the gameplay and sounds, that’s all opinion, but bfv’s graphics are objectively technically superior than both games. Although art direction is a completely different thing related to graphics that is more opinion based, don’t get the two mixed up.
I think Post Scriptum could also have more weapons and factions in the future I guess
Well PS might not have RU in the future but HLL might. Can't say this to both.
@@chrislee3720 hell let loose announced the soviet faction
Post Scriptum already has 5 factions and far more weapons compared to HLL's 2 factions. Not to mention that Post Scriptum factions are broken up into different army groups that fit the map they are on. For example: Fallschirmjäger, Waffen SS, 1944 Heer, 1940 Heer, etc..
They are working on more though
@@_kommandant_3055 is PS still in early access?
@@itakepainkillers9834 No
I dont know how they controll that recoil with the 1911 1 handed
I think the developers of Post Scriptum and Squad are doing so good with that.
Noone with basic handgun knowledge, will fire a Pistol with just one hand for, or in, serious combat situations.
@@DavidLangeYU91 Actually, since both are set in WW2, back then they trained soldiers to use pistols with 1 hand so that if they were shot in one arm, they would still be able to fight
@@name4379
But regulary they would have still shot with two hands, right?
@@DavidLangeYU91 That I am not so sure about, but I think it only applied to pistol use
@@DavidLangeYU91 No, dual handed shooting is a recent thing.
hell let loose has "boom!" to their sounds
This pistol is very shaken and not in a good way (0:19 pay attention to mag out and mag in)
im just a lil confused bacause on the one side, post scriptum has a away better gun sounds and reloads, like for example u can hear the empty rounds on the floor. But on the other side, hell let loose has a away better grapthics and looks more realistic, so can ANYBODY please tell me wich is better...
Where is Ferrari Guy :(
Sorry man, no personal commentary today.
@@FerrariF1Seb05Fan awww.....btw howja doin?
@@soumyaadhikari1362 I'm great, how about you?
@@FerrariF1Seb05Fan kind of okay🙃.
@@FerrariF1Seb05Fan you’re famous Congratulations 😁
post scriptum has alot of better features for guns and gunplay in generald forsure, bipods on accurate weapons, way more weapons too like i wish hll had that kind of in depth weapons
HLL looks much better ingame then PS. The mapdesign is just beautyfull
Close map oriented, there is more than looks. There is firefights in PS between 2-3x times more distance than in HLL. Graphics take toll when you consider that and double amount of map space.
I think post scriptum did a better job with sounds and animations but from gameplay I have seen hell let loose I think is a better game but I have not played either of them so hard to say which game is better but I would imagine most people think that the animations/ design and sounds are better on Post scriptum.
Post Scriptum looks uglier, but in a good way. That along with the superior sound design, it makes you feel like you're in a real war. I don't get that feel with HLL.
He is on the end of the map thats why the game its good when on te literraly battle map
There’s a difference between dirt and grit, and bad textures. PS has bad textures.
I played ps and it is magnificent, he was just at the end of the map
This video needs an update
i feel violated buy HLLs tommy guns irons
Pretty easy test.
PS win in sounds.
HLL win in the rest.
What about the recoil physics in PS?
Some physics in PS are really bad, check how strange the bullet case fly away on most guns. For example MP40 or M1 Garand.
@@Swisshost I only said recoil physics but ok
@@Swisshost One cool thing is that the shells in PS interact with the environment and bounce off walls next to you. Not sure if that happens in HLL
@@_kommandant_3055 Does not work in HLL, will probably happens when they add free look.
post scriptum still miles better so nothing new
If only fps fans would be this calm when debating over non indie games
It's like a trend to hate new AAA games for no reason
That aside, HLL wins.
Nice
From what i saw, Hell let loose have better ambience visual and weapons handling and aiming, but lack in weapons sounds (too muffled and too similar from weapon to weapon). Post scriptum have better weapons sounds but the ambience is too bright and not that polished. Also the aim sight in Post scriptum is too little (see the panzershrek or the Lee enfield)
PS has different weather patterns, HLL not. HLL environmentals are nicer than PS, but then again average fight distance in HLL is 1-100m while in PS its twice than that.
@@AndyP998 remember some map it's 500m good i don't like open field
It is SO clear how arcade-y HLL is. Weapons have almost no recoil and sound like peashooters (one hand shooting pistols and still no recoil at all, lmfao), and the perspective just looks strange.
Sebfan05 rushing to critque the anims be like