Coping is a skateboard function, leftover from skaters, originally for their truck grinding to save the ramps and make trucks slide easier & the pop I believe helps skaters. In general, ramps without coping are easier to ride for bikes. The ramp their riding in the vid has zero vert so the coping is beneficial but for ramps with vert coping can pop you out too much. Learning an ariel is super easy, on a 6 to 8 ft ramp the faster you can get comfortable learning ariels at coping height (or just above) the easier it will be! It's harder to do airels too low (below coping) even though it may seem safer and more comfortable when your new. It's b/c there's no air time below coping and also b/c you have to work physically harder for the 180 turn. Above coping ariels are effortless and gravity naturally turns you with very little effort. The #1 biggest dangers in ariels you will face are 1. hanging up on the coping and 2. pulling out too far and landing on the flats. Both will cause your most serious accidents in ariels (not counting complex high air trick attempts). Pulling out too far in an ariel is almost always much more dangerous than hanging on the coping. I mean you WILL crash hard if you hang on the coping and go over the bars but I've always walked away from those and same with anyone I've seen doing that. But pulling out too far is essentially like diving off a two-story roof onto the ground (if you lose your balance). If you pull out too far but land on your wheels you might be ok but usually when you pull out too far you get squirrely in the air b/c you know your screwed and you mess up the air or else bail asap. Pros from my day (1980's) knew how to crash when they pulled out to far so they could walk away from it. If you learn ariels but somehow manage to avoid these two crash dangers it isn't necessarily a good thing, b/c you WILL crash at some point and learning smaller crashes is beneficial b/c it's realistic. Learn what it means to hang up, learn what it means to pull out too far, b/c this will REALISTICALLY teach you what can happen and how physics plays out in ariels. Learning airs without ever crashing will be fooling yourself, you need some experience in crashing to learn. Always wear knee & elbow pads and a helmet, just do it. Matt Hofman was the first freestyle rider to wear a motocross chest protector for BMX and he looked funny, but after you saw him ride he didn't look funny anymore (lol!) ...also, learning ariels is easier and you progress much faster if you ride a half-pipe instead of a quarter pipe ramp. This is b/c you are constantly doing airs on a half-pipe back-to-back and also b/c you stay in the motion quicker and longer of an air, whereas a quarter you lose the feeling longer while you wait to come back for your next air.
Good points Todd. Very good in fact. It's not logical to understand you actually need to go higher to make it easier. Nevermind carter Kennedy. He's a pro BMX rider yet likes to watch videos for beginners...then make fun of those learning and needing good advice. His only advice is "Don't explain....It's all a piece of cake....Why are you watching this...". I could be wrong but I'm basing this off his comment. The other possibility is he doesn't read too well and a paragraph of instruction is just too much.
What do you mean pull out? Do I hop or just pull my arms in a little? I've never hit the back wheel on the coping as it feels scary but I'll probably push myself to learn soon. I always hit the front wheel then do a little hop and air. I'm fairly confident in riding but I don't push myself as much as I should. I'm usually riding street sections but would like to be good at everything so I can just ride everywhere.
To learn the feeling of 180 airs practice doing 90's or 180's on the ground (90's are half of 180's, hence 90 + 90 = 180). Do small jumps and turn your bike 90 degrees or 180 degrees and land like that. The feeling of dong it will help you understand the feeling of turning in an air on the ramp. Remember: ..where ever your head goes (eyes) your body will follow, so always "look" where you want to be. Eventually when you have experience and are doing airs between 1ft to 4 ft over the coping you will realize that you never really turn the bike 180 doing an air, b/c at those heights you only really turn the bike about 30 to 90 degrees when you leave the coping and the bike will naturally do a 180, it takes very little effort. But below the coping air take the full 180 degree turn effort b/c you have to do them faster with less air time. I wouldn't try to hit your back wheel on the coping when your learning, even though the video shows it. You run too high of risk of hanging up and going head first over the bars. When your first learning airs its better to pull out from the ramp a little too much until you feel comfortable doing airs. Hanging your back wheel on the coping will happen almost invisibly and you won't know it until it's too late, that's why it's better to pull-out at first. Once you have more practice then you can start coming in closer to the coping on landing.
same here i never let my rear tire hit the coping cause I think I'm gonna flip back. I can do 180's and disasters just scared to ride full on over the coping. Good luck, I suppose we've already started doing them.
I’ve been trying for 30 years how to Bunnyhop, but I can do is pull only the front wheel up really high. I can go up and down quarter and half pipes, but I haven’t figured out how to actually fly out, even though kids at the park tell me to pump, which I can’t do either. To me, riding over a crack in the sidewalk is a major trick.
Coping is a skateboard function, leftover from skaters, originally for their truck grinding to save the ramps and make trucks slide easier & the pop I believe helps skaters. In general, ramps without coping are easier to ride for bikes. The ramp their riding in the vid has zero vert so the coping is beneficial but for ramps with vert coping can pop you out too much. Learning an ariel is super easy, on a 6 to 8 ft ramp the faster you can get comfortable learning ariels at coping height (or just above) the easier it will be! It's harder to do airels too low (below coping) even though it may seem safer and more comfortable when your new. It's b/c there's no air time below coping and also b/c you have to work physically harder for the 180 turn. Above coping ariels are effortless and gravity naturally turns you with very little effort. The #1 biggest dangers in ariels you will face are 1. hanging up on the coping and 2. pulling out too far and landing on the flats. Both will cause your most serious accidents in ariels (not counting complex high air trick attempts). Pulling out too far in an ariel is almost always much more dangerous than hanging on the coping. I mean you WILL crash hard if you hang on the coping and go over the bars but I've always walked away from those and same with anyone I've seen doing that. But pulling out too far is essentially like diving off a two-story roof onto the ground (if you lose your balance). If you pull out too far but land on your wheels you might be ok but usually when you pull out too far you get squirrely in the air b/c you know your screwed and you mess up the air or else bail asap. Pros from my day (1980's) knew how to crash when they pulled out to far so they could walk away from it. If you learn ariels but somehow manage to avoid these two crash dangers it isn't necessarily a good thing, b/c you WILL crash at some point and learning smaller crashes is beneficial b/c it's realistic. Learn what it means to hang up, learn what it means to pull out too far, b/c this will REALISTICALLY teach you what can happen and how physics plays out in ariels. Learning airs without ever crashing will be fooling yourself, you need some experience in crashing to learn. Always wear knee & elbow pads and a helmet, just do it. Matt Hofman was the first freestyle rider to wear a motocross chest protector for BMX and he looked funny, but after you saw him ride he didn't look funny anymore (lol!) ...also, learning ariels is easier and you progress much faster if you ride a half-pipe instead of a quarter pipe ramp. This is b/c you are constantly doing airs on a half-pipe back-to-back and also b/c you stay in the motion quicker and longer of an air, whereas a quarter you lose the feeling longer while you wait to come back for your next air.
Okay.
1. Don't write a fucking story in the comments.
2. Is as easy for bmx.
3. Why are you watching this if you're a skateboarder?
Good points Todd. Very good in fact. It's not logical to understand you actually need to go higher to make it easier. Nevermind carter Kennedy. He's a pro BMX rider yet likes to watch videos for beginners...then make fun of those learning and needing good advice. His only advice is "Don't explain....It's all a piece of cake....Why are you watching this...". I could be wrong but I'm basing this off his comment. The other possibility is he doesn't read too well and a paragraph of instruction is just too much.
Great advice thanks
the best tutorial I've watched till now. thanks guys.
this is the main factor to ride on park
What do you mean pull out? Do I hop or just pull my arms in a little? I've never hit the back wheel on the coping as it feels scary but I'll probably push myself to learn soon. I always hit the front wheel then do a little hop and air. I'm fairly confident in riding but I don't push myself as much as I should. I'm usually riding street sections but would like to be good at everything so I can just ride everywhere.
JannyUK pull out game
To learn the feeling of 180 airs practice doing 90's or 180's on the ground (90's are half of 180's, hence 90 + 90 = 180). Do small jumps and turn your bike 90 degrees or 180 degrees and land like that. The feeling of dong it will help you understand the feeling of turning in an air on the ramp. Remember: ..where ever your head goes (eyes) your body will follow, so always "look" where you want to be. Eventually when you have experience and are doing airs between 1ft to 4 ft over the coping you will realize that you never really turn the bike 180 doing an air, b/c at those heights you only really turn the bike about 30 to 90 degrees when you leave the coping and the bike will naturally do a 180, it takes very little effort. But below the coping air take the full 180 degree turn effort b/c you have to do them faster with less air time. I wouldn't try to hit your back wheel on the coping when your learning, even though the video shows it. You run too high of risk of hanging up and going head first over the bars. When your first learning airs its better to pull out from the ramp a little too much until you feel comfortable doing airs. Hanging your back wheel on the coping will happen almost invisibly and you won't know it until it's too late, that's why it's better to pull-out at first. Once you have more practice then you can start coming in closer to the coping on landing.
Oh okay thanks I'll just have to experiment and hopefully I hit the back wheel off the coping.
same here i never let my rear tire hit the coping cause I think I'm gonna flip back. I can do 180's and disasters just scared to ride full on over the coping. Good luck, I suppose we've already started doing them.
appreciate videos like this thanks guys
Dans comp I ordered a bike and it is so cool great bikes I'm a customer now thank you for making these bikes
Jose's Bmx vlogs they dont t
make bikes they just sell them.
I’ve been trying for 30 years how to Bunnyhop, but I can do is pull only the front wheel up really high. I can go up and down quarter and half pipes, but I haven’t figured out how to actually fly out, even though kids at the park tell me to pump, which I can’t do either. To me, riding over a crack in the sidewalk is a major trick.
do I have to push the front of my bike down before I land back on the ramp
Dans Comp thanks
When I do it I always case it. How do you not
Good vídeo
My skatepark has no deck on the quarter pipe at all so I feel like I'm going to go over and fall to the ground
🔥I already know this
is that trey jones😂
1st cpmment