Hello everyone! Help Starting with version 5.4 - transparent materials DO NOT CAST SHADOWS. I do everything as here but there is no shadow. In 5.3 there is no such problem.. Broke the voice, how to fix this. Any ideas what could be the problem?
but how to you get the shadow to be cast properly for a translucent object, because in your scene they are acting as if light cannot pass through them. Thanks for the tip on the marketplace objects, which are free btw
I agree. Just forcing the object to cast a shadow as if it’s a solid object, like in this example, makes it look fake - because the shadow of a glass object should exist but should look very different. I’m guessing you should ignore the “force” shadow, and just turn on ray tracing translucency (in lights and post process volume) then it should work. I think William Faucher has a video on that. (It’s diff in 5.4 but approx the same)
Yeah, agreed it's not perfect and when i do need it to look a bit more realistic for my clients, I kick it off to the path tracer :) For explainer videos I make, this little cheat gets the point across.
Thanks so much Mr Jon
do you have any tips specifically for metahumans and translucent materials?
r.RayTracing.Shadows.Translucency 1
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Hello everyone! Help
Starting with version 5.4 - transparent materials DO NOT CAST SHADOWS. I do everything as here but there is no shadow. In 5.3 there is no such problem.. Broke the voice, how to fix this. Any ideas what could be the problem?
when i turn ray traced translucency in UE 5.4 my scene turn black, anyone have the same issue?
but how to you get the shadow to be cast properly for a translucent object, because in your scene they are acting as if light cannot pass through them. Thanks for the tip on the marketplace objects, which are free btw
I agree. Just forcing the object to cast a shadow as if it’s a solid object, like in this example, makes it look fake - because the shadow of a glass object should exist but should look very different. I’m guessing you should ignore the “force” shadow, and just turn on ray tracing translucency (in lights and post process volume) then it should work. I think William Faucher has a video on that. (It’s diff in 5.4 but approx the same)
Yeah, agreed it's not perfect and when i do need it to look a bit more realistic for my clients, I kick it off to the path tracer :) For explainer videos I make, this little cheat gets the point across.
i know this is unrelated but give the Quran a read