I don't think we will see pro teams use ebox smoke unless the map gets changes. The point of throwing ebox smoke back in csgo was to prevent CT's to spot main from conn/site. Now that red train blocks view from both site and conn we won't be seeing ebox smoke being used.
So, this (1:39) is what I hate about the new train. With just these two smokes you already deny ct’s a proper A hold. The only positions left to anchor from are besides the train or on top. That’s 3 positions. 3! All the other positions leave your back exposed or are only taken with firefights (longdong & ivy) and both are hard positions to manouver out of. The A site surely could do with one more piece of cover. Maybe they should bring back two boxes on the bombtrain.
Nart, I also have a challenge for you. I’ve myself been unable to find a working lineup thrown from a safe spot. A smoke landing on top of the red train on B-site is a very powerful piece of utility. But I have not found a way to reliably land a smoke exactly on top. Maybe you can have a go
in b if you position yourself to the wall either below to the railing or above to the back wall with a small gap for the stairs where ct's can peek, if you imagine 3 rectangles above the staircase aim at the left and run throw it will land on the left edge of the blue train blocking everything
I saw you using the new smoke grenade model in the thumbnail and I've been searching for an image online, but can't find one. Could you please tell me where you got it from?
i think that z/connector smoke is kinda hard for early executes, as player from con can easily push through it when it lands. imo better would be to get smoke between bomb train and z boxes or on top of bomb train, so it would make contesting site from con alot harder. thoughts?
An issue with a lot of these smokes is that it uses spots that are very close together or sometimes even on the exact same one. Making it hard to do an execute.
CS2 Train Nades You NEED to Know | Essential Smokes, Molotovs, Flashes Guide: ua-cam.com/video/pi39bvQJ0mc/v-deo.htmlsi=CBs6cynta8-qvxtL
I don't think we will see pro teams use ebox smoke unless the map gets changes. The point of throwing ebox smoke back in csgo was to prevent CT's to spot main from conn/site. Now that red train blocks view from both site and conn we won't be seeing ebox smoke being used.
no you are wrong!!! jk good point
ty so much Nart, you really bring so much good stuff to the community
I think Valve fixed T Halls Smoke at 11:26
They did yeah
🤯🤯 We need flashes and mollies now. 😂 Well done!
soon! :D
So, this (1:39) is what I hate about the new train. With just these two smokes you already deny ct’s a proper A hold. The only positions left to anchor from are besides the train or on top. That’s 3 positions. 3! All the other positions leave your back exposed or are only taken with firefights (longdong & ivy) and both are hard positions to manouver out of.
The A site surely could do with one more piece of cover. Maybe they should bring back two boxes on the bombtrain.
Many goodies here!
:D
GOAT ❤
thank you
gj ma dude ! ty ! keep the good work ! 💪
Nart, I also have a challenge for you. I’ve myself been unable to find a working lineup thrown from a safe spot.
A smoke landing on top of the red train on B-site is a very powerful piece of utility. But I have not found a way to reliably land a smoke exactly on top. Maybe you can have a go
You didnt put my fastest T con smoke in D: Solid vid brother. Quick turnaround 🔥
oh really i didnt even see it! will check it out :D
YTB
in b if you position yourself to the wall either below to the railing or above to the back wall with a small gap for the stairs where ct's can peek, if you imagine 3 rectangles above the staircase aim at the left and run throw it will land on the left edge of the blue train blocking everything
8:52 is basically the right position
9:40 also
Thanks for ivy smoke!
no problem!
I saw you using the new smoke grenade model in the thumbnail and I've been searching for an image online, but can't find one. Could you please tell me where you got it from?
i think that z/connector smoke is kinda hard for early executes, as player from con can easily push through it when it lands. imo better would be to get smoke between bomb train and z boxes or on top of bomb train, so it would make contesting site from con alot harder. thoughts?
An issue with a lot of these smokes is that it uses spots that are very close together or sometimes even on the exact same one. Making it hard to do an execute.
Where are the CT smokes??
Any ct smoke for A main?
how do u jump throw while holding left click? i thought we cant do that anymore?
no not with a bind but since cs2 you could just do it manually and it will be consistent (there's a 200ms window)
L8 play Chanel showed all A site smokes from 1 spot even smoke to green
Make a guide for ct's as well.
will do in the next one
brother, it's super easy to check timings...
first
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Amazing smokes guide 🚆🚅🚄🚋
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