I was around when this advert first aired, and because I was working in the CGI industry at the time, it was obvious to me that it was CGI, but it was incredibly good CGI. As such it got a few of my friends very angry about this poor girl being exploited based on her disfigurement. I actually had to take a photo of one of my friends, scan it, then photoshop it in a similar way and then print it out to convince them that it was SFX. Looking at it now I would say that the extreme angle of the eyes is over exaggerated and would have been better had it been a little more subtle, but even so it still nails that uncomfortable uncanny valley feeling even today.
Okay, so there's probably something wrong with me, but I actually don't find her ugly or frightening at all. She looks very strange, yes, but in a weirdly appealing way. Like a species from a different branch of the human evolutionary tree that went in a more delicate and elegant direction than we did.
You've hit the nail on the head - it was never intended to be gross, it was always intended to hit you in your "uncanny valley" sense. Something that appears so close to normal, yet isn't quite normal generally evokes a more emotional response than something that's obviously not normal. And in this case it most certainly worked.
Speaking as somebody who was working with 3D rendering and, to an extent, special effects back on the mid '90s I can honestly say that there isn't that much that you can do today that you couldn't do back then it's just that it took a hell of a lot longer and the hardware required, while not unaffordable, was still rather expensive. Sure, things are a lot more refined these days and you can get real time previews of the effects - something you couldn't back then. Often for a 30 second video you might be waiting 7 or 8 hours for it to render. Also bear in mind that for broadcast video, like this, we were working to 576p (PAL) or 480p (NTSC) resolutions, which after broadcast losses would often be equivalent to around 360p. This would go a long way to hide any flaws in an effect.
I was around when this advert first aired, and because I was working in the CGI industry at the time, it was obvious to me that it was CGI, but it was incredibly good CGI. As such it got a few of my friends very angry about this poor girl being exploited based on her disfigurement.
I actually had to take a photo of one of my friends, scan it, then photoshop it in a similar way and then print it out to convince them that it was SFX.
Looking at it now I would say that the extreme angle of the eyes is over exaggerated and would have been better had it been a little more subtle, but even so it still nails that uncomfortable uncanny valley feeling even today.
That’s crazy! Shows you how effective it was.
For an even stranger Playstation advert, check out the "Welcome to the Third Space" ad made by David Lynch in 2000. And it's Lynch at his very oddest.
oh boy…
Sega's ad's from the Genesis era were the best.
Fax.
Okay, so there's probably something wrong with me, but I actually don't find her ugly or frightening at all. She looks very strange, yes, but in a weirdly appealing way. Like a species from a different branch of the human evolutionary tree that went in a more delicate and elegant direction than we did.
You've hit the nail on the head - it was never intended to be gross, it was always intended to hit you in your "uncanny valley" sense. Something that appears so close to normal, yet isn't quite normal generally evokes a more emotional response than something that's obviously not normal. And in this case it most certainly worked.
I respect your open minded state.
i grew up thinking she was cute. explains a lot.
The heart wants what the heart wants.
Isn't that Dren from Splice?
guess this is Dren before it's big break huh
No idea.
This is Nothing compared to Affex Twin music Videos and the Resident Evil 2 commercial
I’m gonna have to check those out.
*Aphex Twin
the video is for the song Come to Daddy
@@Jerry_Gallo
Yeah but also the Video for Windowlicker is very disturbing
I saved up with my teenage minimum wage job and got my self a PS coz of that beautiful girl. MGS2 was a selling factor too though.
Killer Combo.
@@BraveBladeProductions It's late. Go to bed.
Reminds me of the Wide Angel album. Hybrid
Pretty similar.
How the fuck did they make this effect in the 1990s?!
Early Digital Effects.
Speaking as somebody who was working with 3D rendering and, to an extent, special effects back on the mid '90s I can honestly say that there isn't that much that you can do today that you couldn't do back then it's just that it took a hell of a lot longer and the hardware required, while not unaffordable, was still rather expensive. Sure, things are a lot more refined these days and you can get real time previews of the effects - something you couldn't back then. Often for a 30 second video you might be waiting 7 or 8 hours for it to render.
Also bear in mind that for broadcast video, like this, we were working to 576p (PAL) or 480p (NTSC) resolutions, which after broadcast losses would often be equivalent to around 360p. This would go a long way to hide any flaws in an effect.
it wasn't Oliver Twist's age...
ever watched T2?
90s wasn't the stone age bruh
this is almost what ubisoft did with the actress of star wars outlaws :v
Interesting.
I actually thought this advert was awesome.
Once the initial shock wears off it’s awesome.