Woah aside from Lilura I haven't seen anyone talk about Swordflight on UA-cam. Can't wait for you to try and review Chapter 2 which has got to be my favorite module in NWN. Good luck on your playthrough as it does get progressively harder.
Appreciated 🤙. It's definitely the most balanced module I've played so far. A lot of modules give you easy slush mobs then a super hard boss countered with overblown gear drops. Only a few low fantasy mods I've played give fair gear progression and challenge...this one so far does that very well.
There is another youtuber who covered it surprisingly, Warlockracy gave like a 1 minute review of it in a Kenshi video of all things holding up Swordflight as the stand out exception to him of an rpg that never drops off in difficulty.
@@zaphero5518 Just checked out Warlockracy's video and that's a very good shout out. I've managed to get back to Chapter 4 and I wholeheartedly agree that the difficulty does not end.
Enjoy it, chapter 2 is one of the best rpg game ever made. It gets hard though, which is a big plus in my book. Chapter 2 itself can be lots and lots of hours.
It gets really hard in Chapter 4. I had to waste all my gold on potions and chugging on them almost every fight. The fight against duergar miners is absolutely abysmal, almost impossible without Devastating Critical feat.
Ah this is the first I've seen you mention the Enhanced Edition party controls and them feeling needed! I am curious on how good of a sense of control you feel over it all in Neverwinter Nights EE. As far as I can tell those controls don't let you do much more than tell companions where to go and what to attack over the provided "do this behavior generally" commands. I've been satisfied with them and just assuming the companion is picking the right attacks (with the Tony K AI mod) and I need to focus on my PC's actions, but do you find that to be optimal especially for modules like this? Neverwinter Nights seems unique in its spot as a real time with pause crpg where you can only pick 1 character's moves as a result of its coop focus, do you feel like it's best that way or wish you had full control? (Personally I'm mostly just bothered that I can't do stuff like tell my thief companion to pickpocket someone.)
There are just a few handful of modules I've felt where total control is necessary. Just in flanking behaviors or where exactly I position them. Something even the enhanced failed to see fixed. But hacking the ini so I can have a companion bash an animate object it normally wouldn't can come in handy as well. Swordfight just needed a little more hands on approach in sections. Tony K mod looks awesome and I'm checking that out now. Wasn't even aware of it. Thanks.
There should be 2 down the Eastern Corridor and 1 Down the Western Corridor. They will be in the center of the room with a guardian. If they didn't spawn did you complete your conservation with the spirit in the central room? I don't know if that triggers it but it might.
@@turnsupgaming5949 No those do not show up for me. I also fully exhausted all dialog options with the shadow. On which version of the game are you playing the module?
I just finished Swordflight Chapter 1 and I didn't enjoy it. I don't think this module is for me. The combat is challenging but unrewarding. I safe scum a lot just to get through Chapter 1 cause I hated the XP loss. Feel like this particular module is design for Rogue or high UMD toon to be enjoyable. Also agree with your daughter, if this is your blind playthrough, its going to be rough.
Here it is!
Chapter one is the most forgiving, things get really pushy after chapter 3, looking forward to your assessment when you get there.
Great! Lol.....I hear chapter 2 even starts to crank it out. I'll be working on that this month along with some halloween themed stuff.
If you've made it to Chapter 4 I believe Chapter 5 is coming out soon.
chapter 5 is out!
Woah aside from Lilura I haven't seen anyone talk about Swordflight on UA-cam. Can't wait for you to try and review Chapter 2 which has got to be my favorite module in NWN. Good luck on your playthrough as it does get progressively harder.
Appreciated 🤙. It's definitely the most balanced module I've played so far. A lot of modules give you easy slush mobs then a super hard boss countered with overblown gear drops. Only a few low fantasy mods I've played give fair gear progression and challenge...this one so far does that very well.
There is another youtuber who covered it surprisingly, Warlockracy gave like a 1 minute review of it in a Kenshi video of all things holding up Swordflight as the stand out exception to him of an rpg that never drops off in difficulty.
@@zaphero5518 Just checked out Warlockracy's video and that's a very good shout out. I've managed to get back to Chapter 4 and I wholeheartedly agree that the difficulty does not end.
Enjoy it, chapter 2 is one of the best rpg game ever made. It gets hard though, which is a big plus in my book. Chapter 2 itself can be lots and lots of hours.
It gets really hard in Chapter 4. I had to waste all my gold on potions and chugging on them almost every fight. The fight against duergar miners is absolutely abysmal, almost impossible without Devastating Critical feat.
Great review! Care to share a link to the GUI you're using? Looks amazing
Sure man. The GUI can be got off the vault or the steam workshop. This link is for the vault: neverwintervault.org/project/nwnee/other/gui/reborn-ui
What modules are most similar to Chapter 1? I actually prefer Chapter 1 to Chapter 2.
Ah this is the first I've seen you mention the Enhanced Edition party controls and them feeling needed! I am curious on how good of a sense of control you feel over it all in Neverwinter Nights EE. As far as I can tell those controls don't let you do much more than tell companions where to go and what to attack over the provided "do this behavior generally" commands.
I've been satisfied with them and just assuming the companion is picking the right attacks (with the Tony K AI mod) and I need to focus on my PC's actions, but do you find that to be optimal especially for modules like this?
Neverwinter Nights seems unique in its spot as a real time with pause crpg where you can only pick 1 character's moves as a result of its coop focus, do you feel like it's best that way or wish you had full control? (Personally I'm mostly just bothered that I can't do stuff like tell my thief companion to pickpocket someone.)
There are just a few handful of modules I've felt where total control is necessary. Just in flanking behaviors or where exactly I position them. Something even the enhanced failed to see fixed. But hacking the ini so I can have a companion bash an animate object it normally wouldn't can come in handy as well. Swordfight just needed a little more hands on approach in sections. Tony K mod looks awesome and I'm checking that out now. Wasn't even aware of it. Thanks.
I am playing trough the module atm and I am having problems finding the necromantic orbs. (They just dont seem to appear.)
There should be 2 down the Eastern Corridor and 1 Down the Western Corridor. They will be in the center of the room with a guardian. If they didn't spawn did you complete your conservation with the spirit in the central room? I don't know if that triggers it but it might.
@@turnsupgaming5949 No those do not show up for me. I also fully exhausted all dialog options with the shadow. On which version of the game are you playing the module?
I just finished Swordflight Chapter 1 and I didn't enjoy it. I don't think this module is for me. The combat is challenging but unrewarding. I safe scum a lot just to get through Chapter 1 cause I hated the XP loss. Feel like this particular module is design for Rogue or high UMD toon to be enjoyable. Also agree with your daughter, if this is your blind playthrough, its going to be rough.
Lol. I hear you. Yeah. UMD is the way to go in this. Swordfight 2 is a little more forgiving in my book.