@@fargoretro I forgot to mention this benefit! Though if I remember right, the containers in his shak will mark anything you put in them as stolen. But at least they're not volatile.
i have consumed this morrowind retrospective content like a rabid beast. Also shoutout to all the people who are irrationally angry that they got rid of spears. Like what the hell. thas evil
I think it's rational anger. Morrowind had mechanical breadth instead of depth and Oblivion and Skyrim removed the breadth and got rid of even more depth instead of making their games mechanically deeper to compensate. Reintroducing more weapon types would alleviate that.
@@CErra310 I'd be more inclined to agree if the weapons types that *do* exist in Skyrim had any differentiation, but according to that game, a one handed axe, hammer, sword, and dagger are all effectively identical.
@@TakRathen I think we have the same opinion here actually. Because the game doesn't make a lot of difference between swinging weapons and the biggest difference is if they're one- or two-handed, adding one-handed or two-handed thrusting weapons like Rapiers or Spears would add variance to the game just purely due to how they would visually differentiate from the other stuff.
Fallout 3 was my first Bethesda game. I bought a used copy of Morrowind after that. It took me several tries to get into Morrowind. The game doesn't hold your hand and tell you where to go like Fallout 3 does. I'm glad that I didn't give up on Morrowind. It's one of my favorites games of all time. The Internet wasn't a huge help back then. I actually felt a sense of accomplishment the first time that I completed the main quest line. I never feel that way anymore when I finish a modern game.
Fallout 3 is amazing in its own right, but it's a very different game from Morrowind. I'm glad you were able to stick with it and have that experience!
I love spending 3~5 hours in Seyda Neen. There is a lot of stuff to do, you can get up a few levels, and get a very hand magic item you could use the entire game. Role-play wise, you can do a bunch of stuff on your first day, and sleep on the bedroll in the CE office. By the end of day 2 you should have a new shack once you've brought its owner to justice. Absolutely love the immersion!
I ran through Seyda Neen so many times for this video that I'm able to complete everything shown in less than the video's runtime now lol. It's a great little starter town
Of all these great details, Hrisskar is my favorite. The fact that he looks you right in the eyes and rewards you with a fraction of what you just handed over to him. "Sometimes the best quest reward is the one you don't turn in" is a lesson most players won't forget after that.
If only there was a way to just remove quests from your quest log. Because even though he cheats you out of the gold my overwhelming desire to keep my quest log clean makes me give him the money anyways.
Not a quest, but there are at least also the following other two things the game teaches inquisitive players early on: - Loot can be hidden in tree stumps (not just Fargoth's). i.e. the hidden stashes next to the light house - Check underwater for hidden stuff. (i.e. the pearl diver grotto netting you hundreds of septims worth of perls) While the checking underwater is also introduced in the bandit hideout, the grotto is way more rewarding :D Seyda Neen is definitely the most memorable town of any ESO game I've ever played
Couldn't be me, loading up Morrowind to check the tree stumps by the lighthouse for the first time ever lol I knew there were a few, though I didn't know about these! Always something new to learn with Morrowind.
People who had this as their introduction to open worlds will always remember looting and selling everything that wasn't nailed down and then immediately venturing too far and dying.
I think the healing ring and the cursed ring are intended to work together, you have to use the healing ring twice for each curse but it makes travel better for a low Athletics character and even with extra use they recharge at the same speed so as long as you rest after they are empty you can always use the combo
Morrowind was an interesting experience as a kid. You barely understand English enough to follow the directions, and there is no internet where you can ask for help. You will try stuff until it works. Some quest lines will never be completed and that is completely fine.
I'm a native speaker and have never played a game in another language, so I can't relate to that part. But that sense of venturing into the unknown is universal with this title.
But it was sooo cool to discus "rumours" about loot, quests, exploits and more with your friends. I hope others had friends that played morrowind. Also, I believe Morrowind is one of the main reasons I always aced my English classes.
@@matijaderetic3565 I spoke about the value of those 'playground rumors' of gaming's ancient past in my last video, actually. It's a shame that it's gone now, but I can't lie and say the ubiquity of wikis doesn't make things so much easier. ua-cam.com/video/c9spFXlPJbU/v-deo.html
The slaves do disappear from the cave once you free them. If you return to the cave after freeing them, they will be gone. All that remains are the enchanted manacles on the floor.
I watched a video about Morrowind recently, so obviously UA-cam is now shoveling Morrowind content my way and I click here and there, mostly to find the same-old-same-old content just experienced by a new person, but this video actually has some great analysis about the world that I myself having played Morrowind dozens of times, have not pondered. Great job, makes me want to do a lore-friendly (?) run of Morrowind and focus on aspects like that.
Funny enough, we wouldn't have gotten such a well-crafted, concise tutorial town if not for Todd. He was who pushed for it and designed it. Sad that he became the face of Bethesda and strayed further and further from putting his personal touch on things.
There's definite value in increasing how approachable your game is, but there's a point where you start to lose too much of what makes it an interesting and engaging experience.
Todd seemed to be much better at implementing ideas and focusing on actually building the game than being the lead with how unimaginative and easily led he is.
If I'm not mistaken, Arille sells a silver weapon or two-- new players may not see them as any better than steel, but it's a great resource once you realize how enchanting and ghosts work
Not much good if your longblade, axe or shortblade are miscellaneous skills with a level of 5. Same is true of firebite, you can often one-shot an ancestral ghost, if you have the skill to cast it before you're terminated.
Arrille has some silver weapons, too. But as always in Morrowind, spear gets the shaft. Did you know there are only two spear trainers in all of Vvardenfell?
@@TakRathen Sort of, as I only ever used the lass in the Balmora Fighter's Guild and the Master trainer in the Tower of Dusk in Ghostgate. As every character I've ever had (and that's a lot) has invariably been primarily a spear user (because of Endurance) they are the trainers I know best. Spears rule, thanks in part to the AI being incapable of parrying and blocking with shields in Morrowind being hopeless!
Thanks so much! I put most of my effort into making sure the writing is solid before I do anything else, and it feels good to hear that my efforts aren't in vain :)
8:00 for some reason I really liked this dude and helped him out as much as i could. He made me a "gift" of a dubious ring that is still in my inventory to this very day. The real prize is the sweet house he leaves behind! Sometimes a bro has just got to ghost everyone and move on so i get it
Having recently starting Morrowind, I'm always in aw about how clever it despite "not holding your hand" and it's steep learning curve. But honestly, it's so subtle and so refreshing how much it teaches you and you're not even aware of it.
I like hearing you talk about Morrowind. You should talk more about Morrowind. Also your editing style is very nice already and you have a nice cadence to your voice. Eager to see what else you have in store :0)
Thanks for the encouragement! I've enjoyed the crap out of making these videos, and they're by far the most intensive editing I've ever done. I'm learning heaps with each one I make.
You don't seem very keen on collecting what nature has to offer, which for me was the great attraction of the game. Gathering mushrooms and flowers, making potions and experimenting with ingredients offers hours of patient and slow discoveries of sort. Unfortunately the storage system sucks and you couldn't organise your potions according to their effects, which made them difficult to use when needed!
@@nct948 I'm usually hugely into collecting all the mushrooms and dabbling in alchemy, and Graphic Herbalism makes it so much nicer to do so. Not picking them was a conscious choice while recording for this video because the mushrooms are cute and I wanted to leave them in place. :)
Oh, that's good too. Another commenter mentioned "Marksman," which is the literal name of the skill. A brain fart like I've never had before. Keep in mind that I had to come to that point in the script, come up with nothing, and then read aloud while recording voice over multiple times without realizing my folly.
That lock on the gate that gave you trouble has a bit of backstory. When the official plugin Siege at Firemoth was released, if you had unlocked that gate prior to installing the plugin, it broke the script that let the boat sail you away to take you to the plugin content.
I honestly don't think I've ever used a torch. Never found they really did much to help in caves and the like. I remember decorating with lanterns and the like for hours, though!
I'm level 17 on what I intend to be my first proper playthru. I've been playing a basically good character and haven't been stealing from every house or slaying anyone for personal gain, only enemies attacking me. I like how you played the whole "protection" racket so i'm tempted to do an evil character next or at least a much more amoral one!
I always feel like a bit of an ass going back on Fargoth like that, but the little fetcher deserves it! No, I kid. It's just a handy item to have for those early-game levels where 5 HP is actually kind of a lot.
@@TakRathen Once i had my Balm amulet and quite powerful Velothi helm, I felt bad keeping the ring. I tried giving it back to him several in game weeks later but he had high disp and thanked me. I honestly have no clue what I did but i gave the ring to Avrille who also loves me. I'm choosing to beleive Fargoth came to chill with his friend and that very angry woman who stands in the shop all day. Then Avrill was like "o yea that strange Dunmer lady gave me your ring, here ya go" then Fargoth was like "Oh that's curious! Thanks my friend!"
I always sided with Fornyn Gilnat since I first seen him in 2002. But in last few years (since seeing the bonus 500 gold possible from the quest) and in one exception when I played the Imperial crusader playtrough.
@@TakRathen It's been like 20 years but I think it was around 3k give or take depending on RNG and skills, but I would like to make another attempt someday.
no mention of the hidden levitation pot in sumgglers cave that allows you to reach the balcony of census office? The whole seyda neen feels like one big puzzle for new players to solve where every piece can pit into every place
also, if i remember correctly you can get both invisibility ingridients to make a potion and steal the platter in an intended way without selecting shadow sign
@@tomaszpawlik5091 There's a later quest (I think you get it from someone in Vivec?) that sends you in there. I believe to kill her, actually. I've never done it, but saw mention of it when doing research for this video.
@@TakRathen the shady orc who runs the fighters guild there, what's important about her in regards to Morrowind's toturial is that she offers speech training. The only skill i feel like can't be organically raised if you didn't select it in character creator - with her you can start to experince this weird mechanic in the first town... And have an early money sink as arille is lacking in this department
One thing missing from openmw is the code patch tweak that makes it so that female argonians where the male versions of armor. Not really related to the video it's just an annoyance that I remembered after noticing you using openmw.
I used to care about character creation but then I discovered how broken creeper is in caldera to just get as much money and therefore as many levels as you'd like in any skill from master trainers
@@TakRathen yeah, that’s 100% true, for me I only discovered it close to the sieges on red mountain, so I feel like I was just finally getting ahead of a system that had outran me (getting two shot by everything is rough sometimes, lol) That said, my next run through I’m going to restrict myself as I have for my first complete playthrough as I already know/knew of a bunch of exploits and didn’t use them to beat it so who knows
I have to disagree. Though his ultimate desires are simply freedom from the oppression of the Empire, he is also a slave owner and a drug lord - the leader of the Camonna Tong, in fact - and is conspiring to assassinate his brother, the Duke, to gain political power. He also admits to having spoken with Dagoth Ur, and siding with him. He is, arguably, one of the most unambiguously evil characters.
I recently played Morrowind without Bloodmoon or Tribunal expansions for the first time in decades, since they came out in fact. I'll confess it took a while to come to terms with not being able to exploit the blunder that Bethesda made by including Fortify Skill with those expansions. They didn't have that in the original game, except for one item that could be exploited which they removed with the first patch; putting it into the expansions was a terrible idea.
@@TakRathen"That" pronunciation is canon"? Saying "that" implies that there are multiple pronunciations for Balmora. There is only one. Băl-more-ah. I won't beat you up over it. Your video was awesome!! Hope you make more Morrowind content because I just discovered your channel. 👍🏼
god. its just the fantasy open world game ever made. everything after this just does not feel that deep in lore and gameplay. of course the combat is shit. but oh well. after 10 years i might give it another go.
Yeah, the magic does a lot of heavy lifting, as even the guy who did melee combat went on record saying he didn't have the chance to implement it to his full vision. It's kinda unfortunate, but Bethesda was pretty much dead if they didn't release the game there and then.
Check out Tamriel Rebuilt! Community moddnig project to expand Morrowind to the whole mainland province. Contains huge amounts of content and is probably in almost all aspects of even higher quality than the base game.
I unironically love Morrowind combat. It feels like oldschool dice rolls. You suck/don't know how to wield a weapon? Good luck hitting something with good dex
@@davidstocker2278 Same I like Morrowind Combat too. It doesn't really feel like diceroll to me, it feels like Real time combat, because it is. You just need to have a high skill and you don't miss. But after your skill is high then you can still miss by making physical mistakes like real time user player error. Each weapon has 3 different attack movements so with Spears you need to always make sure you're moving back or forward so your attack is the stronger trust. Turning on the Always Use Best Attack makes combat so much more boring so I always leave it off so I need to think more about what direction I move in with each weapon. The throwing weapons are very fun and can stun lock so jumping around like Naruto throwing Shurikens and Throwing Knives Kunai and then finish off with a Bow or Crossbow etc just jumping suppper high doing Parkour. And that's just the Melee combat! Magic adds so many more dimensions to it. It's very good to be required to have skill before you can use a weapon because that's what makes the combat actually fun and satisfying and have impact. Like Dark Souls. I hate Skyrim combat where since you can use every weapon, everything feels like an endless butter slashing simulator where you just wear down enemies whittling them down with boring endless attacks for huge health bars. There's no strategy in Skyrim. In Morrowind you need to use a Ton of strategy in every encounter and even at end game, you're only powerful because you've mastered your strategy and can pull it off execute it without mistake. But if you mess up you can still die quickly. Skyrim doesn't have that at all. You just have a huge health bar. Morrowind is about Equipment and Technique, Skyrim is about Player Stats and Healthcare size. In Skyrim everything is determined by your Level. But in Morrowind everything is determined by your planning and thinking. Being unable to use any weapon makes the game so much more fun and forces you to think and plan your character and gives needless replay. That's why the Game is so successful and popular all these years later. Only the noobs stuck with modern game design want to be able to do anything and everything immediately. Which makes for the modern shallow game design. Morrowind forces you to pick a path and you can do everything, if you plan and train and level up each skill. There's no limits on the game you just need to grind some levels up and it's easy at mid game to pay trainer to get skill up to useable levels for new weapon types. But that's the problem with these epic level games. Eventually you get so used to the game, your playstyle becomes "How can I make this game harder and not become overpowered quickly and level up as slow as possible"!
How did you choose to complete the Death of a Taxman quest in Morrowind?
🦀💀☠🦀🐀
love getting Fornyn Gilnath's shack as a first base.
@@fargoretro I forgot to mention this benefit! Though if I remember right, the containers in his shak will mark anything you put in them as stolen. But at least they're not volatile.
I remember pulling out a sword I left in the chest when the DB attacker showed up, and he reported my theft (whilst trying to murder me)
@@fargoretro lol yeah, that sounds like a Bethesda game alright
i have consumed this morrowind retrospective content like a rabid beast.
Also shoutout to all the people who are irrationally angry that they got rid of spears. Like what the hell. thas evil
#BringBackSpears
There was a spear mod made by a Bethesda staff member for Skyrim that just never got heard about again after the community post iirc
I think it's rational anger. Morrowind had mechanical breadth instead of depth and Oblivion and Skyrim removed the breadth and got rid of even more depth instead of making their games mechanically deeper to compensate. Reintroducing more weapon types would alleviate that.
@@CErra310 I'd be more inclined to agree if the weapons types that *do* exist in Skyrim had any differentiation, but according to that game, a one handed axe, hammer, sword, and dagger are all effectively identical.
@@TakRathen I think we have the same opinion here actually. Because the game doesn't make a lot of difference between swinging weapons and the biggest difference is if they're one- or two-handed, adding one-handed or two-handed thrusting weapons like Rapiers or Spears would add variance to the game just purely due to how they would visually differentiate from the other stuff.
11:59 Magic, Melee, and Marksman!
Oh... oh my god, it's right there in the skill name. How did I not think of this!?
Also Missile
Fallout 3 was my first Bethesda game. I bought a used copy of Morrowind after that. It took me several tries to get into Morrowind. The game doesn't hold your hand and tell you where to go like Fallout 3 does. I'm glad that I didn't give up on Morrowind. It's one of my favorites games of all time. The Internet wasn't a huge help back then. I actually felt a sense of accomplishment the first time that I completed the main quest line. I never feel that way anymore when I finish a modern game.
Fallout 3 is amazing in its own right, but it's a very different game from Morrowind. I'm glad you were able to stick with it and have that experience!
In 2008?? The internet was fine.
I love spending 3~5 hours in Seyda Neen. There is a lot of stuff to do, you can get up a few levels, and get a very hand magic item you could use the entire game. Role-play wise, you can do a bunch of stuff on your first day, and sleep on the bedroll in the CE office. By the end of day 2 you should have a new shack once you've brought its owner to justice. Absolutely love the immersion!
I ran through Seyda Neen so many times for this video that I'm able to complete everything shown in less than the video's runtime now lol. It's a great little starter town
Of all these great details, Hrisskar is my favorite. The fact that he looks you right in the eyes and rewards you with a fraction of what you just handed over to him. "Sometimes the best quest reward is the one you don't turn in" is a lesson most players won't forget after that.
33/66 split? Seems about right for someone running a protection racket
If only there was a way to just remove quests from your quest log. Because even though he cheats you out of the gold my overwhelming desire to keep my quest log clean makes me give him the money anyways.
Not a quest, but there are at least also the following other two things the game teaches inquisitive players early on:
- Loot can be hidden in tree stumps (not just Fargoth's). i.e. the hidden stashes next to the light house
- Check underwater for hidden stuff. (i.e. the pearl diver grotto netting you hundreds of septims worth of perls)
While the checking underwater is also introduced in the bandit hideout, the grotto is way more rewarding :D
Seyda Neen is definitely the most memorable town of any ESO game I've ever played
Couldn't be me, loading up Morrowind to check the tree stumps by the lighthouse for the first time ever lol
I knew there were a few, though I didn't know about these! Always something new to learn with Morrowind.
@@TakRathen there's always another secret to be found in Morrowind for sure :) it's what makes coming back every couple of years so much fun!
People who had this as their introduction to open worlds will always remember looting and selling everything that wasn't nailed down and then immediately venturing too far and dying.
Wait, is there another way to play this game?
@@sandrinowitschM it says somewhere that those born under a certain sign may find a way
@@sandrinowitschM I heard it said there's a main quest in this game, with an ending and stuff!
@@TakRathen just rumors. I think there is a questline which ends in me beeing to lazy to travel to the ashlander camps.
I think the healing ring and the cursed ring are intended to work together, you have to use the healing ring twice for each curse but it makes travel better for a low Athletics character and even with extra use they recharge at the same speed so as long as you rest after they are empty you can always use the combo
This is the kind of genius player creativity that I love about Morrowind's mechanical systems. There's so much freedom to do whatever you want in it.
Very glad to see that you've officially committed to making half an hour videos for every Morrowind settlement!
Oh man. If I did, I'm sure Vivec could be entirely its own series!
I always found it funny that Fargoth is trying to sneak while holding a torch. I'm sure it was intentional humor by the devs.
Morrowind was an interesting experience as a kid. You barely understand English enough to follow the directions, and there is no internet where you can ask for help. You will try stuff until it works. Some quest lines will never be completed and that is completely fine.
I'm a native speaker and have never played a game in another language, so I can't relate to that part. But that sense of venturing into the unknown is universal with this title.
@@TakRathen It is. I wish I could experience it like that again.
But it was sooo cool to discus "rumours" about loot, quests, exploits and more with your friends. I hope others had friends that played morrowind.
Also, I believe Morrowind is one of the main reasons I always aced my English classes.
@@matijaderetic3565 I spoke about the value of those 'playground rumors' of gaming's ancient past in my last video, actually. It's a shame that it's gone now, but I can't lie and say the ubiquity of wikis doesn't make things so much easier. ua-cam.com/video/c9spFXlPJbU/v-deo.html
The slaves do disappear from the cave once you free them. If you return to the cave after freeing them, they will be gone. All that remains are the enchanted manacles on the floor.
Yup. It is a part of generic slave script. They drop chains and disable themselves on cell change when free.
I watched a video about Morrowind recently, so obviously UA-cam is now shoveling Morrowind content my way and I click here and there, mostly to find the same-old-same-old content just experienced by a new person, but this video actually has some great analysis about the world that I myself having played Morrowind dozens of times, have not pondered. Great job, makes me want to do a lore-friendly (?) run of Morrowind and focus on aspects like that.
Funny enough, we wouldn't have gotten such a well-crafted, concise tutorial town if not for Todd. He was who pushed for it and designed it. Sad that he became the face of Bethesda and strayed further and further from putting his personal touch on things.
There's definite value in increasing how approachable your game is, but there's a point where you start to lose too much of what makes it an interesting and engaging experience.
Todd seemed to be much better at implementing ideas and focusing on actually building the game than being the lead with how unimaginative and easily led he is.
If I'm not mistaken, Arille sells a silver weapon or two-- new players may not see them as any better than steel, but it's a great resource once you realize how enchanting and ghosts work
Gotta have the right weapon skill, though - Arrille has nothing good enough for spear users.
Good topic, good presenting voice, and good presentation. The three pillars of an excellent deep dive / topic exploration video.
Thanks! I'm learning a little more with each video, and it's great to hear that what I'm doing seems to be working.
#BringBackSpears
This was a wonderful video, and I can't believe I wasn't suggested your videos before! Liked and subscribed :D
This is only my second 'serious' video of this style, so I'm not too surprised myself :P
Welcome aboard!
It's also worth noting that by the time you get to the cave with the ghosts, you *have* an enchanted weapon, because it was on the body of the wizard.
Not much good if your longblade, axe or shortblade are miscellaneous skills with a level of 5. Same is true of firebite, you can often one-shot an ancestral ghost, if you have the skill to cast it before you're terminated.
Arrille has some silver weapons, too. But as always in Morrowind, spear gets the shaft. Did you know there are only two spear trainers in all of Vvardenfell?
@@TakRathen Sort of, as I only ever used the lass in the Balmora Fighter's Guild and the Master trainer in the Tower of Dusk in Ghostgate. As every character I've ever had (and that's a lot) has invariably been primarily a spear user (because of Endurance) they are the trainers I know best.
Spears rule, thanks in part to the AI being incapable of parrying and blocking with shields in Morrowind being hopeless!
Those bandits picked the worst cave in Tamriel to hide in.
All these random Nerevarines always coming through and ransacking the place smh
@@TakRathen They get murdered every game and then their drugs get sold to Ra'Virr LOL
@@papalaz4444244 omg yes!
I really love your style of narration, I've watched both of your Morrowind videos now and I'm really enjoying this soothing delivery of information.
Thanks so much! I put most of my effort into making sure the writing is solid before I do anything else, and it feels good to hear that my efforts aren't in vain :)
8:00 for some reason I really liked this dude and helped him out as much as i could. He made me a "gift" of a dubious ring that is still in my inventory to this very day. The real prize is the sweet house he leaves behind! Sometimes a bro has just got to ghost everyone and move on so i get it
19:03 thank you for teaching me the word "Demonym," a word I never knew I needed so badly
17:50
Wait wait wait, hold on....
THAT"S A GATE!?
Always something new to find in the land of Vvardefell
I would say drug trafficking is a finer mechanic taught later by your fellows at the Blades.
Morrowind,land of grey skins and greyer morals
Having recently starting Morrowind, I'm always in aw about how clever it despite "not holding your hand" and it's steep learning curve. But honestly, it's so subtle and so refreshing how much it teaches you and you're not even aware of it.
I like hearing you talk about Morrowind. You should talk more about Morrowind. Also your editing style is very nice already and you have a nice cadence to your voice. Eager to see what else you have in store :0)
Thanks for the encouragement! I've enjoyed the crap out of making these videos, and they're by far the most intensive editing I've ever done. I'm learning heaps with each one I make.
You don't seem very keen on collecting what nature has to offer, which for me was the great attraction of the game. Gathering mushrooms and flowers, making potions and experimenting with ingredients offers hours of patient and slow discoveries of sort. Unfortunately the storage system sucks and you couldn't organise your potions according to their effects, which made them difficult to use when needed!
@@nct948 I'm usually hugely into collecting all the mushrooms and dabbling in alchemy, and Graphic Herbalism makes it so much nicer to do so. Not picking them was a conscious choice while recording for this video because the mushrooms are cute and I wanted to leave them in place. :)
the dark elf downstairs in the trade house also has a special rumor about the daedric ruin underwater near gnaar mok
I love this channel! So far I've seen only good, and I look forward to seeing how you do in the future. Best of luck.
Thanks! I'm keen on sticking with it, so keep an eye on this space!
Great video!! I’m 34 and just started playing Morrowind for the first time. This video was great!
Melee, Magic, Missile, there ya go :D
Oh, that's good too. Another commenter mentioned "Marksman," which is the literal name of the skill. A brain fart like I've never had before. Keep in mind that I had to come to that point in the script, come up with nothing, and then read aloud while recording voice over multiple times without realizing my folly.
That lock on the gate that gave you trouble has a bit of backstory. When the official plugin Siege at Firemoth was released, if you had unlocked that gate prior to installing the plugin, it broke the script that let the boat sail you away to take you to the plugin content.
@7:21 this bit also teaches the player that standing in deep enough water will extinguish your torch!
I honestly don't think I've ever used a torch. Never found they really did much to help in caves and the like. I remember decorating with lanterns and the like for hours, though!
I'm level 17 on what I intend to be my first proper playthru. I've been playing a basically good character and haven't been stealing from every house or slaying anyone for personal gain, only enemies attacking me.
I like how you played the whole "protection" racket so i'm tempted to do an evil character next or at least a much more amoral one!
I always feel like a bit of an ass going back on Fargoth like that, but the little fetcher deserves it!
No, I kid. It's just a handy item to have for those early-game levels where 5 HP is actually kind of a lot.
@@TakRathen Once i had my Balm amulet and quite powerful Velothi helm, I felt bad keeping the ring. I tried giving it back to him several in game weeks later but he had high disp and thanked me. I honestly have no clue what I did but i gave the ring to Avrille who also loves me. I'm choosing to beleive Fargoth came to chill with his friend and that very angry woman who stands in the shop all day. Then Avrill was like "o yea that strange Dunmer lady gave me your ring, here ya go" then Fargoth was like "Oh that's curious! Thanks my friend!"
11:58 "Melee, magic, and munitions" could've worked.
I always sided with Fornyn Gilnat since I first seen him in 2002. But in last few years (since seeing the bonus 500 gold possible from the quest) and in one exception when I played the Imperial crusader playtrough.
Thank you for another Morrowind video Reviewbrah
I used to see how much money I could get outta the town as a challenge.
What's your record? The value I mentioned in this video is probably the highest I've gotten, since I was lootscooping more than usual to get a number
@@TakRathen It's been like 20 years but I think it was around 3k give or take depending on RNG and skills, but I would like to make another attempt someday.
no mention of the hidden levitation pot in sumgglers cave that allows you to reach the balcony of census office? The whole seyda neen feels like one big puzzle for new players to solve where every piece can pit into every place
also, if i remember correctly you can get both invisibility ingridients to make a potion and steal the platter in an intended way without selecting shadow sign
I mentioned the Standard Potion of Rising Force! They're just not called potions of levitation, even though that's what they do.
@@TakRathen yes, i watched the vid - my point was the open balcony above the census office for lots of bonus loot and suprisingly usefull trainer
@@tomaszpawlik5091 There's a later quest (I think you get it from someone in Vivec?) that sends you in there. I believe to kill her, actually. I've never done it, but saw mention of it when doing research for this video.
@@TakRathen the shady orc who runs the fighters guild there, what's important about her in regards to Morrowind's toturial is that she offers speech training. The only skill i feel like can't be organically raised if you didn't select it in character creator - with her you can start to experince this weird mechanic in the first town... And have an early money sink as arille is lacking in this department
Melee, Magic, Marksman.
Nuclear-grade brainfart on my part, lol
Fargoth has been ripped off more times than anyone else in the multiverse.
I love how dejected he is after looting his hiding place. He's just given up entirely on ever owning anything ever again.
Right to nostalgia. ♥
One thing missing from openmw is the code patch tweak that makes it so that female argonians where the male versions of armor. Not really related to the video it's just an annoyance that I remembered after noticing you using openmw.
Argonians should be sleek and hydrodynamic!
Good video
The freed slaves will actually be gone the next time you enter :)
Obligatory female argonian spear joke in a morrowind video ❤️
I used to care about character creation but then I discovered how broken creeper is in caldera to just get as much money and therefore as many levels as you'd like in any skill from master trainers
I typically avoid using the creature merchants because I find they break progression so much. It's cool that the option is there, though.
@@TakRathen yeah, that’s 100% true, for me I only discovered it close to the sieges on red mountain, so I feel like I was just finally getting ahead of a system that had outran me (getting two shot by everything is rough sometimes, lol)
That said, my next run through I’m going to restrict myself as I have for my first complete playthrough as I already know/knew of a bunch of exploits and didn’t use them to beat it so who knows
Actually, freed slaves will leave the dungeon after you free them, it just doesn't happen until you exit the dungeon. They just vanish from the game.
Seydaneese.
Orvas Dren is the unambiguous good character
I have to disagree. Though his ultimate desires are simply freedom from the oppression of the Empire, he is also a slave owner and a drug lord - the leader of the Camonna Tong, in fact - and is conspiring to assassinate his brother, the Duke, to gain political power. He also admits to having spoken with Dagoth Ur, and siding with him. He is, arguably, one of the most unambiguously evil characters.
I put down the rebellion, that’s what I did.
I recently played Morrowind without Bloodmoon or Tribunal expansions for the first time in decades, since they came out in fact. I'll confess it took a while to come to terms with not being able to exploit the blunder that Bethesda made by including Fortify Skill with those expansions. They didn't have that in the original game, except for one item that could be exploited which they removed with the first patch; putting it into the expansions was a terrible idea.
damn I always play with the expansions so I never knew that, very interesting
Magic, melee and marksman, silly.
Melee magic and missile...?
15:50 yea, everytime you say 'balmerra' i cringe. bal-MORE-ah, say it with me now: BALMORA
That's how I always said it, but then I played ESO's Morrowind expansion, and... I don't like it, but I guess that pronunciation is canon.
@@TakRathen"That" pronunciation is canon"? Saying "that" implies that there are multiple pronunciations for Balmora. There is only one. Băl-more-ah. I won't beat you up over it. Your video was awesome!! Hope you make more Morrowind content because I just discovered your channel. 👍🏼
9:08 bringing Huak Tuah to Morrowind
rice
lice.
Curry
Saltrice
9:07🦅
9:08 im just gonna leave this here
god. its just the fantasy open world game ever made. everything after this just does not feel that deep in lore and gameplay. of course the combat is shit. but oh well. after 10 years i might give it another go.
Yeah, the magic does a lot of heavy lifting, as even the guy who did melee combat went on record saying he didn't have the chance to implement it to his full vision. It's kinda unfortunate, but Bethesda was pretty much dead if they didn't release the game there and then.
@@MarcABrown-tt1fp wo, thanks. thats super interesting. didnt know that.
Check out Tamriel Rebuilt! Community moddnig project to expand Morrowind to the whole mainland province. Contains huge amounts of content and is probably in almost all aspects of even higher quality than the base game.
I unironically love Morrowind combat. It feels like oldschool dice rolls. You suck/don't know how to wield a weapon? Good luck hitting something with good dex
@@davidstocker2278 Same I like Morrowind Combat too. It doesn't really feel like diceroll to me, it feels like Real time combat, because it is. You just need to have a high skill and you don't miss. But after your skill is high then you can still miss by making physical mistakes like real time user player error. Each weapon has 3 different attack movements so with Spears you need to always make sure you're moving back or forward so your attack is the stronger trust. Turning on the Always Use Best Attack makes combat so much more boring so I always leave it off so I need to think more about what direction I move in with each weapon. The throwing weapons are very fun and can stun lock so jumping around like Naruto throwing Shurikens and Throwing Knives Kunai and then finish off with a Bow or Crossbow etc just jumping suppper high doing Parkour. And that's just the Melee combat! Magic adds so many more dimensions to it.
It's very good to be required to have skill before you can use a weapon because that's what makes the combat actually fun and satisfying and have impact. Like Dark Souls. I hate Skyrim combat where since you can use every weapon, everything feels like an endless butter slashing simulator where you just wear down enemies whittling them down with boring endless attacks for huge health bars. There's no strategy in Skyrim. In Morrowind you need to use a Ton of strategy in every encounter and even at end game, you're only powerful because you've mastered your strategy and can pull it off execute it without mistake. But if you mess up you can still die quickly. Skyrim doesn't have that at all. You just have a huge health bar. Morrowind is about Equipment and Technique, Skyrim is about Player Stats and Healthcare size. In Skyrim everything is determined by your Level. But in Morrowind everything is determined by your planning and thinking. Being unable to use any weapon makes the game so much more fun and forces you to think and plan your character and gives needless replay. That's why the Game is so successful and popular all these years later. Only the noobs stuck with modern game design want to be able to do anything and everything immediately. Which makes for the modern shallow game design. Morrowind forces you to pick a path and you can do everything, if you plan and train and level up each skill. There's no limits on the game you just need to grind some levels up and it's easy at mid game to pay trainer to get skill up to useable levels for new weapon types.
But that's the problem with these epic level games. Eventually you get so used to the game, your playstyle becomes "How can I make this game harder and not become overpowered quickly and level up as slow as possible"!
9:08