I am a little sad it didn't happen but I also understand that it would be quite hard to implement this due to the constant need to restock the anvils :/
If I remember correctly Tango said that Decked Out was ran just over 400 times which means that a quarter of all runs was done by Etho! He definitely earned winning Decked Out. Edit: it was run 489 times so almost a quarter
@@Cheesehead302 after watching etho run it so many times i went back in tangos vids to find were he started making the game. its worth the watch to see how the game evolved over time as he made it and how it works(spoiler: lot of redstone and pufferfish)
I like the open ceilings in the levels, that let you see the sky and respawn tower. It makes an interesting contrast to decked out. It would be cool to decorate the towers based on each level's theme: a lighthouse in a water level, crane in an industrial level, etc.
The greatest part about decked out was the sounds, would love some sounds in the hunting hermits level. Would add a layer of enjoyment to the other players.
Here is a suggestion for a level, a circular room with a guardian in the middle, where the Hermit must break line of sight with the guardian to get past the room,.
You can tell how much Decked Out Etho played by the fact that he knows all the different compass drop off points by heart. Compass: Points in that direction Etho: Oh, that's the one for the brewing room.
Give the hermits who hold on to the arrow they pick up the option to make one of the levels easier? Say drop it on a secret pressure plate to let them through.
or give them a bow that they can use to hit a out-of-reach button (where they can reach it if they stray off the main path, but have to jump over some hazard, so having a bow & the one arrow would make it easier for them
I love how Tango's Decked Out has inspired Etho to create his own mini-game for the other Hermits. And such a fresh and quirky idea too! Very Etho-like 👌
Hermit deaths that will lead to unique death messages: cactus, fireworks, sweetberry bush, a swimming tube that's just long enough to not take drowning damage, aggro llama (would be so funny). Love the concept of this minigame!
tbf, i think this game is going to end up being as large as the entire mini game district. in fact, i wouldn't call it a minigame. it is a full on game, kind of like decked out, though obviously with a different premise.
General level suggestion -- where there's parkour of any kind, load it toward the end of the level, so someone dying there can easily get back with what they've learned, and don't feel like they're constantly stuck not getting anywhere. I really love the idea of deadly but easily avoidable surprises such as the arrow at the start of the first level. Like the obvious spot to stand to survey the next challenge turns out to be exactly where a piston will push out to knock you off a 4-block fall on a timer. Stuff like that -- they die the first time, curse your name a few times, but it's no challenge after that. (Except to figure out where else to stand!)
Yes those surprises are great! But it's even better if they are at least somehow predictable (but never really will be predicted), just so it doesn't feel like getting killed randomly. And for those that do see through the trap, it's a nice little proud moment.
Level Idea: "Collapsing Mineshaft" -> underground level where the player moves over minecart tracks, having to swap carts to survive; maybe being followed by mobs in minecarts or occasional lava flow they have to avoid/run away from Additionally: underwater level that they can just barely make with the oxygen they have
A fun level would be a maze with multiple ways to go but there's one endermite chasing you down the whole time so you have to check corners and be cautious. Also with the endermite in minecart concept you could have a frogger style level where there are a bunch of endermites in carts bouncing back and forth so you have to get through them.
An elytra section in Hurtin' Hermits would be cool, and since hitting pretty much anything while flying kills you, that would make for some tricky flights. I think that's a good idea for a dedicated 5 level set.
Hey Etho, have you considered adding a sign at the lobby that says “watch out for shortcuts”. To entice the hermits to use shortcuts that sends them to obvious various deaths. The phrasing is important “watch out for shortcuts” is kind of like a trick, a “hey i warned you”, if you will. Shortcuts that lead to instant pit falls, zombie trap, etc. i know timing is important too so consider what you will. awesome work!
37:41 I like the way he said "make sure he doesn't hit me through the blocks; he loves to do that" Etho spent so much time with the Beasts that he learned their individual traits and personalities 🤣
A few ideas to kill the hermits with: -Piston pushing into the water or a fall -Piston suffocation -Piston floor -Magma block under carpet edit: put your own ideas in replies, maybe he'll take this thread into consideration
@@gunnaryoung well, if that were the case, you would have to make crouching illegal for some sections which doesn't sound very fun but that's just my opinion I was thinking more along the lines of an environmental hazard that you only die to once but never die to again unless you get cocky (like desert temples)
When you mentioned you'll have an EnderPorter at the lobby I thought of an idea. Landing an ender pearl deals falldamage, so if the player is still at one heart, they will probably die. That's something to keep in mind when teleporting them back, but also... it could be a mechanic! You essentially have a mechanism for killing the player at any point regardless of where they are standing! There could be a part with a time limit where the player is forced to throw a pearl to enter and they have to finish before time runs out, or they'll be killed instantly! You could also use some mechanism with water where the player has to use the flow of the water to lead the ender pearl to a safe place, that would be cool.
@@ultrasuperkiller I feel like if Scar played this he might have more deaths at the end of the season than all the hermits in every previous season... combined.
Level idea: Make a level that looks the same as an easier, already existing level. But add more traps (dispensers, hidden pits, etc.) but most importantly - slightly change jump distances in parkour parts - that could really mess with one's muscle memory
Lol I was watching Stress' stream yesterday. Glad to finally have an explanation about all the random death messages. *Etho was poked to death by a sweet berry bush*
Those were some INSANE Decked Out runs!! Now I know why Tango said you were by far the best player. Half of the secret passages and barrels you got I didn't even know existed! What an incredible game.
Dude, had a smile on my face seeing you with the top score of Decked Out, and the prize was awesome. Congrats, Etho, I look forward to seeing your game fully finished.
"Huh, I haven't watched Ethos lab in years. I wonder what he's up to." *searches etho* "I'll be damned, he's still doing MC and hasn't changed a bit :)"
Idea: Cool way you could kill the hermits is have a section where a piston door closes on them if they touch a trapwire. So they have to duck under and jump over trapwires if they don't wanna get crushed!
If you want the speedrunning aspect of it to be the "endgame" focus, I think focusing more on alternative routes that alter the difficulity on the stages is the way to go. Puzzles are really cool, and usually fun to both watch and play, but once you've done em a couple of times they might start to become tedious. Very cool idea of a mini-game and I'm super excited to see you finish it eventually :D
I think one of the things that makes etho’s videos great is just how much he plays the game. He makes off camera progress on hermitcraft, his survival world, sometimes terrafirmapunk... I honestly don’t know how this man can fit so much minecraft and video editing into one week. Keep it up!
Send the Hermits around between the Nether and the Overworld a few times to confuse them, and then let them choose between a bed and a respawn anchor to set their spawn at a checkpoint.
I love how thoughtful you're being with the level design for your new game! I was thinking it might help the respawn wait time seem shorter if you had a little respawn jingle every time they die? I also love the idea of sets and all the different zones/themes hermits could create, I think an elytra theme would be really difficult to make but it also sounds really fun!
So watching you design the first level, one thing you might want to add is some kind of consistent indicator as to where to go. For example, in Doom 2016 green lights indicate the "intended" path. Maybe you could have blue lanterns or torches at key places to show people roughly where to go? I'm super excited to see how this game develops, I think it's a fantastic idea!
@@VojtasII Yeah it's already pretty clear as is but if he makes more winding levels later on it would be a good idea to have introduced the idea already.
Idea for level: do something like crossy road with endermites or zombies in mine carts passing by that you have to avoid, but hide the mine carts like Iskal's road.
You could try a Simon- Says sort of level using note blocks. Different buttons could play sounds. In order to continue, you need to play the pattern of sounds in the right order, which could open a door or unlock something. This game sounds so fun! Great work as always! Idk if simon-says is the right game, so hopefully you'll understand lol.
It's called simon and he already made this in his single player world as its own project. It was way too complicated to put as a small part of this game. Love the idea though!
A possible obstacle for the game could be two minecarts moving side by side, and the player would have to switch between them to avoid suffocation damage etc.
@@seppforcher4714 I think they mean kind of like the game subway surfers, multiple lanes and the minecarts pass under blocks so you have to avoid the blocked lane.
@@seppforcher4714 Oh, good. Who is Bumbo (is it Mumbo?), what video? was it within the last month so I don't have to scroll through infinite videos (maybe link it)? Riding a minecart under a solid block will do damage though as shown in this video at 17:55 at the end of the rail.
Suggestion: You can make a puffer fish maze, you could implant puffer fish into the floor so the hermits would have to find a way through it without dying or running into puffer fish .
Very nice game idea. You could put a red vine before the jump in a corner, so players could try out if shift might help them without risking their progress?
@Optimistic Exactly. although that does mean that he would have to cram in another microbrewer for each location if Etho doesn't want to deal with restocking it. and then adding a delay to the ender porter as well. But It also has to heal enough so that if a ender mite spawns that the player doesn't die again.
It's amazing to me how there are some creators I watch but I moan and groan when I see that they've posted a longer video. With Etho, though, I could literally watch him all day! So glad he and Bdubs are both doing longer episodes lately (my two favorite hermits).
Might it be possible to print out player times using maps? Have pistons write out the time oriented skyward at the end of each run, maybe above the lobby, and then have players use a map to "print" out the time on the map. These printed times could then be hung under each player's head, sort of like in decked out.
I'm SOOO excited for your new minigame! It reminds me of Super Mario Maker, which is one of my favorite games to watch. There may even be some good inspiration for traps in the troll level design community there. Im sad to see decked out go, it was so cool and I hope it comes back in some way. Great episode!
I remember watching Ethos 7 years ago when I was first starting junior high. Consistent watched every video. Grew up, stopped watching mine craft but I check back up on Ethos at least once a year and this guy is still killing it
I’v been really upset since Decked out finished, and after the end of the game of course the one and only Etho AKA the champion came out with some glorious runs, I was watching with a big smile on my face. Congrats Etho for winning the thing. Thank you Tango for this masterpiece.
Given that Etho is the king of shenanigans this season, I would love to see a return of the "You've been Etho'd" art from his Single Player World! Maybe as map art so he can leave it as a calling card when he messes with the other hermits
Hey Etho, if you put a Husk at the top of the tower, players will get the hunger effect and not heal when they fall down the tower. This way you don't have to waste poison potions!
I always enjoyed the colour puzzel in undertale, where you read a huge intimidating book of rules and explanations and then you just walk in a straight line through the "puzzle". Might be a fun last level to mess with the hermits
Here are some ideas to kill the hermits: 1. Have them drown un an underwater maze. 2. Kill them with anvils. 3. End their lives with Evokers (They spawn these Evoker Fangs. Those might be funny!) 4. Give them gold and they have to throw that to piglins which would kill them if they fail. 5. Do a decked out part where they get chased by ranvengers!
Make a death trap where they go up a llama elevator, just like the one from your LP series. Except instead of using tripwire to make it automatic, make it so they have to press a button at the right time to get pushed up. If they miss then they get shot out of the boat by a arrow coming from the floor and die of fall damage!! i think it would be pretty fun getting shot up by a llama along with the high stakes! Also I'm a huge fan! Please let etho see this
It's really interesting how you manage to use weird mechanics that aren't normally used too often. I hardly see enderporters used or your cool ice bridge where they pop up. Most of those would be little cool aesthetic things but you managed to make them essential in its own special way.
I feel like thematic levels would be nice, either inspired by specific games or even Hermits would be cool. The minigame overall reminds me of Zisteau’s attempt to faithfully recreate an ice level from megaman if I’m not mistaken. Obviously you can do so much more mechanically and with redstone these days. I look forward to see what you create!
One of my favourite episodes of the series so far (although, I feel like I say that every episode because they’re all so great)! I love the new idea for the game, and it’s interesting to hear about your thought process and the game design behind it. Also, congratulations on winning Decked Out! I’m gonna miss watching the runs at the end of every episode, but it was fun while it lasted :)
This might be overkill, but I like the idea of having a tnt rain run as like the homestretch of the last Hurtin Hermits section. So like a hallway where tnt rains down along the walls and falls into gutters filled with water. If you slow down even a bit, the tnt damage kills you. Embracing Tango's Indiana Jones analogy, it would kind of be like the scene where he runs away from the boulder.
Just an idea. You could add a “flawless” option at the beginning of the game, which’ll disable all easy routes, all repaint towers, and open up a bypass to each tower to create one super long and hard level. Managing Hunger so you can sprint on the later sections could also be part of the challenge. Could have a super special prize for it as well. Anyways, love ya vids, and hope they keep on comin man
After a rough day at school it is so nice just to come back home, chillin out and for etho to upload. Your videos are beautiful. They are so relaxing and your editing style is amazing the songs you make in Minecraft are so cool too, thank you for all the things you do to make us smile and laugh! :)
Ideas- -make levels through different biomes, such as a ice spikes biome and a nether version -make the levels go upwards for a literal climax, details further in the list -use tnt mine carts launch them to the hermit and light em up, this will be for funny reactions as hermits try to escape it -make a false block that re extends once the player is in range you could do this by using string once the player is close they'll fall to their death. -make indoor levels, like a industrial level and such. -add a final boss. name it the king of Endermites or bob at the end of the whole game this will give the feel your looking for , like fighting bowser instead of fighting him head on with your fist you can press a lever that'll knock him into lava or something sorta how like when the axe falls on a platform in the original Mario game. -add music to the boss fight I know your talented with music blocks. -referring to the second idea the final boss will be on the highest point in the map this will make the anticipation worth it once you reach the final area a massive door will solidify this and make the journey there worth it.(until they see the boss that is) -add a stair case leading up to the boss area add dispensers with lava buckets and make the hermits avoid it and to other forms of parkour. -Have fun! the most important part is to have fun making it and im sure you can agree with me on that, you dont have to do everything I say just add a lil but of Etho dust into the game and it'll turn out great.
Your minigame seems really fun if a bit challenging. Seems like you like to get in-depth with videogame mechanics and really try to understand them, something I noticed when you played Decked Out. Really interested in seeing how it turns out.
I'm like getting addicted to etho content and watching his older videos now, I can't wait till he plays decked out 2!! Thats lowkey what I'm waiting for season 9,tango building decked out and etho playing it
It would be so funny when a hermit dies to it the first time, tries to bait the arrow the second time , nothing happens then presses the button again just to kill them selves
When you were explaining the game the first time I for some reason thought that you had to click beds in difficult places to get your spawn there and then purposely die to advance in the game. Maybe a cool idea would be to have one of the checkpoint beds immediately after a huge jump and you need to time the click just right to set the spawn mid fall (the momentum would make it difficult).
How about a challenge where they have to kill an Iron Golem standing on a pressure plate to advance? And you could build up hype for Hurtin Hermits with a promotional shop in the district where they pay diamonds to just get killed.
Hey Etho, instead of using fall damage to get everyone to one heart you could use a combo of instant damage and poison. This would help reduce the time it takes to respawn and that would help to lower player frustration.
@@magichistory3386 I think that he partially means the fall takes time. But that still isn't much. And John I really think that could work. Maybe even a maxed decked out heart beat?
R.I.P. Decked Out. I'll miss you. Until we do it again that is.
You will?! Please!!
The question is........ This season or next season?
I never even played Decked Out and I’m already missing it :(
YES
AGAIN
F
Etho and Tango:
"Let's build the gaming district!"
Also Etho and Tango:
"Let's make games but build them *outside* the gaming district"
I was wondering the same thing why no ones used the Gaming District in a long time.
@@Werewolf914 too little space, i guess. these games are huge, after all
@@yokowan the district is completely empty tho lmao only its boundaries are filled
Also stress: can i join?
@@Werewolf914 xisuma seems to be making good use of it
The pure unbridled joy in Etho's voice during Decked Out should be Tango's biggest source of pride. That is not come by easily.
that is not come by easily
Etho and Tango: make a gaming district
Also Etho and Tango: make games outside of it
Some big projects are too big for there
Maybe the real gaming district is the friends we made along the way
It’s its own district
I knew those two were my favorite for a reason.
@@sloopy5672 that reminds me of disney's inside out
Etho is that one random resturant you go to every month or so AND IT'S SO GOOD.
@UA-cam Watcher I mean I didn't expect Etho to upload so soon :)
Etho is the restaurant you've always been able to rely on no matter what changes and you become friends with the owner.
Etho is like that restaurant where you have to bring your own snacks.
Well there's one way of putting it.
@@molitovv I mean that's true for me I have to bring my math homework usually instead.
Hurtin'Hermits should definitely have a kill that's based off falling anvils, that's practically Etho's signature kill! :D
I am a little sad it didn't happen but I also understand that it would be quite hard to implement this due to the constant need to restock the anvils :/
@@marafortune3713 he should have though, a giant pile of anvils to world height limit would help us find it lol
@@_QWERTY__ You've got a point haha. And I mean he an unlimited supply of iron thanks to Tango so I guess it would have been possible
have a timed underwater section, where drowning kills the player, they have to rush to find pockets of air, like a sonic level.
Liking and commenting so it gets noticed~
Awesome suggestion!
Noice
yes this
That's evil. I love it.
If I remember correctly Tango said that Decked Out was ran just over 400 times which means that a quarter of all runs was done by Etho! He definitely earned winning Decked Out.
Edit: it was run 489 times so almost a quarter
Closer to 500 I think but ... yeah.
It was such an amazing mini game, and I have no idea how he worked out all the mechanisms and what not.
@@Cheesehead302 It was such an amazing megagame*
@@Cheesehead302 after watching etho run it so many times i went back in tangos vids to find were he started making the game. its worth the watch to see how the game evolved over time as he made it and how it works(spoiler: lot of redstone and pufferfish)
@@nolife874 what are the pufferfish for?
Hermitcraft Translation:
A 'lifetime supply'! usually translates into 'This will last me for at least two episodes!"
well, as long as he used it before dying in the world, contract fulfilled, no refunds
I like the open ceilings in the levels, that let you see the sky and respawn tower. It makes an interesting contrast to decked out. It would be cool to decorate the towers based on each level's theme: a lighthouse in a water level, crane in an industrial level, etc.
Ooh yeah that seems interesting
Cool idea 😃
thx for supporting etho :), i would support him but i cant because of money :(
Love seeing the sky and the big walls reminds me of Disneyland where you can see the outside world still but all enclosed
What’s that green icon next to your username? And why does it say public subscriber on your UA-cam page?
The greatest part about decked out was the sounds, would love some sounds in the hunting hermits level.
Would add a layer of enjoyment to the other players.
I agree, but this is the master of noteblocks. I'd be surprised if he _doesn't_ put any sounds
Crazy how good etho is at noteblocks xD i remember when he was absolutely terrible at it, for yearssss
tango: *spends hours trying to centre the ravager*
etho: *jumps on in there*
Here is a suggestion for a level, a circular room with a guardian in the middle, where the Hermit must break line of sight with the guardian to get past the room,.
This is dope
Thats such a cool idea
Ooh that’s so cool. What if there are pillars that move up and down and the hermit needs to survive a certain amount of time
I really like this idea! (seems like everyone does hehe)
Very cool
That prize from tango is amazing. That’s exactly what I would have wanted. It’s a beautiful reminder of the game.
You can tell how much Decked Out Etho played by the fact that he knows all the different compass drop off points by heart.
Compass: Points in that direction
Etho: Oh, that's the one for the brewing room.
Etho's prize was so cool and unique congrats to etho but also to Tango he did great :)
Your feat smeal
@@beastlyfails7695 wat
It was actually pretty obvious and unimaginative...
@@UwU-ft8ut idk but if they could tell from a comment i guess they do
@@derrickstorm6976 okay
When you throw the snowball, release 2 minecarts- the first has an endermite inside to kill those who stand on the tracks.
Nah they should first learn to blindly trust minecarts, before they get murdered unsuspectingly.
Etho would have to make a loop for it so the endermite minecart goes back into place for every hermit that plays.
Etho: looks into Ravager's eyes
Ravager: Please don't hurt me
I love these musical intros, they are perfect
False
They are better then perfect
Lol get it
The note block GOD!
Hallo Dwight
You again... hmm...
Give the hermits who hold on to the arrow they pick up the option to make one of the levels easier? Say drop it on a secret pressure plate to let them through.
Or have a semi obvious chest with a sign saying "hmmm wonder what could go in here?" or something similar
or give them a bow that they can use to hit a out-of-reach button (where they can reach it if they stray off the main path, but have to jump over some hazard, so having a bow & the one arrow would make it easier for them
@@CorneliusThroatworthy I like this idea
an etho minigame about killing people absolutely has to include falling anvils
I love how Tango's Decked Out has inspired Etho to create his own mini-game for the other Hermits. And such a fresh and quirky idea too! Very Etho-like 👌
Etho: *Stomps on everybody's scores.*
"I kind of won.."
_kind of_
He's too /nice/ lmao
Canadian stuff
Hermit deaths that will lead to unique death messages: cactus, fireworks, sweetberry bush, a swimming tube that's just long enough to not take drowning damage, aggro llama (would be so funny). Love the concept of this minigame!
Etho: Builds a big mini game district
Also Etho: builds his mini game in the jungle
tbf, i think this game is going to end up being as large as the entire mini game district. in fact, i wouldn't call it a minigame. it is a full on game, kind of like decked out, though obviously with a different premise.
I mean the game he's making isn't exactly mini...
Well, technically the mini game district is in a jungle...
General level suggestion -- where there's parkour of any kind, load it toward the end of the level, so someone dying there can easily get back with what they've learned, and don't feel like they're constantly stuck not getting anywhere.
I really love the idea of deadly but easily avoidable surprises such as the arrow at the start of the first level. Like the obvious spot to stand to survey the next challenge turns out to be exactly where a piston will push out to knock you off a 4-block fall on a timer. Stuff like that -- they die the first time, curse your name a few times, but it's no challenge after that. (Except to figure out where else to stand!)
Yeah nice suggestions
Yes those surprises are great! But it's even better if they are at least somehow predictable (but never really will be predicted), just so it doesn't feel like getting killed randomly. And for those that do see through the trap, it's a nice little proud moment.
bump
Etho's name tags are always gold. Tactical Tickle on the ender mite
Level Idea: "Collapsing Mineshaft" -> underground level where the player moves over minecart tracks, having to swap carts to survive; maybe being followed by mobs in minecarts or occasional lava flow they have to avoid/run away from
Additionally: underwater level that they can just barely make with the oxygen they have
That’s way cooler than my troll level idea
The water level should definitely have a noteblock version of the “Sonic about to drown” music for the added tension.
Yes that is a good idea.
And also a sign that says: =^•-•^=
Falling gravel could be cool as well
@@Vodboi yeah that would be cool, but that would require a manual reset, wouldn't it?
A fun level would be a maze with multiple ways to go but there's one endermite chasing you down the whole time so you have to check corners and be cautious. Also with the endermite in minecart concept you could have a frogger style level where there are a bunch of endermites in carts bouncing back and forth so you have to get through them.
Oh I really like this one!
yes to the frogger idea
frogger idea a+
You should ask Scar about your question on "ways to kill a hermit".
He's a pro in that.
This truly made me laugh xD
An elytra section in Hurtin' Hermits would be cool, and since hitting pretty much anything while flying kills you, that would make for some tricky flights. I think that's a good idea for a dedicated 5 level set.
but every time they die you have to provide a new elytra
@@allisstar7967 a heck of a lot of hoppers now he has a heck of a lot of iron?
Yeh just make sure the Elytra can't land on anything but the ground, where a hopperminecart can pick it up
Grian: gets it after 1-3 tries
Suggestion for the death game: Leave an Ender Pearl for players to grab. Some of them might absentmindedly try to use it (the first time at least).
“Dumb ways to die” on noteblocks as a soundtrack?
Y E S
Ooh yes please
no
@@tomf0olery yes
Hermit ways to die
Etho, breaking the minecart: *And we have a **_don't-do-that_*
Me: It's Clank!
I never heard the “don’t do that” in the clank tone but now I can’t in hear it
@Harriss Miller season 2 coming soon maybe?
Hey Etho, have you considered adding a sign at the lobby that says “watch out for shortcuts”. To entice the hermits to use shortcuts that sends them to obvious various deaths.
The phrasing is important “watch out for shortcuts” is kind of like a trick, a “hey i warned you”, if you will.
Shortcuts that lead to instant pit falls, zombie trap, etc.
i know timing is important too so consider what you will. awesome work!
this is a great idea! i really hope he sees this
@twobiased - *Intense vietnam flashbacks*
I can't explain why but seeing the final runs of decked out made me feel so nostalgic and a bit sad, never thought I'll be so attached to this game
37:41 I like the way he said "make sure he doesn't hit me through the blocks; he loves to do that"
Etho spent so much time with the Beasts that he learned their individual traits and personalities 🤣
A few ideas to kill the hermits with:
-Piston pushing into the water or a fall
-Piston suffocation
-Piston floor
-Magma block under carpet
edit: put your own ideas in replies, maybe he'll take this thread into consideration
It would be cool to make a path of non-magma blocks under a checkerboard of carpet so they have to find the right route.
Pufferfish
@@gunnaryoung They could just sneak.
@@gunnaryoung well, if that were the case, you would have to make crouching illegal for some sections which doesn't sound very fun but that's just my opinion
I was thinking more along the lines of an environmental hazard that you only die to once but never die to again unless you get cocky (like desert temples)
anvils don't have to fall very far when you've only got half a heart.
Etho, you should hook up the respawner to a death counter so they can compete both in time and in deaths.
When you mentioned you'll have an EnderPorter at the lobby I thought of an idea. Landing an ender pearl deals falldamage, so if the player is still at one heart, they will probably die. That's something to keep in mind when teleporting them back, but also... it could be a mechanic! You essentially have a mechanism for killing the player at any point regardless of where they are standing! There could be a part with a time limit where the player is forced to throw a pearl to enter and they have to finish before time runs out, or they'll be killed instantly!
You could also use some mechanism with water where the player has to use the flow of the water to lead the ender pearl to a safe place, that would be cool.
Tricky
This is so cool
Good catch! I simple health pot dispenser at quitting stations should fix it.
Note: it doesn't deal fall damage. It has it's own kind of damage which is "hit the ground to hard." With no armor it deals 2.5 hearts of damage
@@aozzya1563 feather falling lower pearl damage so i believe it can be counted as fall damage, similar to impacts with elytra
I can just imagine the next time Etho is playing stat poker and deaths gets drawn...
Etho wins most of the more obscure categories
Well they do have a randomizer for whether the stat is high or low but yeah. If its high I think most of them would fold.
Everyone but Scar would fold, he consistantly hits the most deaths per season
@@ultrasuperkiller I feel like if Scar played this he might have more deaths at the end of the season than all the hermits in every previous season...
combined.
@@nocx4592 Also remeber the initiation fro the upside down? that's a lot of damage
Level idea: Make a level that looks the same as an easier, already existing level. But add more traps (dispensers, hidden pits, etc.) but most importantly - slightly change jump distances in parkour parts - that could really mess with one's muscle memory
You evil soul….
i love it
I don’t know why,but every time I hear “oh snappers!” It puts a smile on my face
Lol I was watching Stress' stream yesterday. Glad to finally have an explanation about all the random death messages. *Etho was poked to death by a sweet berry bush*
Ikr!
Stamp?
@@RiatsuNoYomi I don't think he shows it in his episode. It's on Stress' stream replay though around 2:13:00
Those were some INSANE Decked Out runs!! Now I know why Tango said you were by far the best player. Half of the secret passages and barrels you got I didn't even know existed! What an incredible game.
One of the things I love about Etho is that each time he's excited about something he did, he has that "talk through his teeth" voice. It's adorable
Dude, had a smile on my face seeing you with the top score of Decked Out, and the prize was awesome. Congrats, Etho, I look forward to seeing your game fully finished.
"Huh, I haven't watched Ethos lab in years. I wonder what he's up to."
*searches etho*
"I'll be damned, he's still doing MC and hasn't changed a bit :)"
Welcome back :)
I hope you'll stay awhile longer :)
Hope you stay! His videos have only gotten better
He has changed a little bit - but only to the better ;)
Happened to me two months ago. Binge watched almost all of his recent series so far!
Idea: Cool way you could kill the hermits is have a section where a piston door closes on them if they touch a trapwire. So they have to duck under and jump over trapwires if they don't wanna get crushed!
Knowing the results of Decked Out, I've been pretty excited for this episode! And it's even 40 minutes!
oh man it's 40 minutes! I'm pausing and getting a sandwish
@@arthuralpaca Only the best of snacks!
If you want the speedrunning aspect of it to be the "endgame" focus, I think focusing more on alternative routes that alter the difficulity on the stages is the way to go. Puzzles are really cool, and usually fun to both watch and play, but once you've done em a couple of times they might start to become tedious.
Very cool idea of a mini-game and I'm super excited to see you finish it eventually :D
I think it’s brilliant that etho takes the philosophy of celeste, where you teach the mechanics without direct instruction
I think one of the things that makes etho’s videos great is just how much he plays the game. He makes off camera progress on hermitcraft, his survival world, sometimes terrafirmapunk... I honestly don’t know how this man can fit so much minecraft and video editing into one week. Keep it up!
Send the Hermits around between the Nether and the Overworld a few times to confuse them, and then let them choose between a bed and a respawn anchor to set their spawn at a checkpoint.
you are evil. I like it.
That would be too hard to automatically reset
I love how thoughtful you're being with the level design for your new game! I was thinking it might help the respawn wait time seem shorter if you had a little respawn jingle every time they die? I also love the idea of sets and all the different zones/themes hermits could create, I think an elytra theme would be really difficult to make but it also sounds really fun!
So watching you design the first level, one thing you might want to add is some kind of consistent indicator as to where to go. For example, in Doom 2016 green lights indicate the "intended" path. Maybe you could have blue lanterns or torches at key places to show people roughly where to go? I'm super excited to see how this game develops, I think it's a fantastic idea!
Good idea
Good idea. I think the design was quite helpful in this regard already, but it doesn't hurt to reinforce it
@@VojtasII Yeah it's already pretty clear as is but if he makes more winding levels later on it would be a good idea to have introduced the idea already.
The way Tango took that arrow to the head was just too funny
Etho: Makes a Gaming District.
Also Etho: *Makes a game at his own base so people do the afk farming for him*
thats actually a pretty good idea. big brain move.
etho : stonks
Etho ihas 1 billion iq
@@longleaf1217 B I G B R A I N
Everyone was so confused by Ethos constant dying in Stress' livestream. Finally we know why
Idea for level:
do something like crossy road with endermites or zombies in mine carts passing by that you have to avoid, but hide the mine carts like Iskal's road.
maybe more like whackamole? where they pop out of the ground at random? could also be cool.
You could try a Simon- Says sort of level using note blocks. Different buttons could play sounds. In order to continue, you need to play the pattern of sounds in the right order, which could open a door or unlock something. This game sounds so fun! Great work as always!
Idk if simon-says is the right game, so hopefully you'll understand lol.
More like the among us task in reactor. Or bop it even
It's called simon and he already made this in his single player world as its own project. It was way too complicated to put as a small part of this game. Love the idea though!
Stress did that in her Mansion, and it worked pretty well... until Joe tried it. He's tone deaf, so was physically unable to complete it.
@@snowsun538 he tired doin it visually, sonically would be much easier.
A possible obstacle for the game could be two minecarts moving side by side, and the player would have to switch between them to avoid suffocation damage etc.
minecarts don't do damage
@@seppforcher4714 I think they mean kind of like the game subway surfers, multiple lanes and the minecarts pass under blocks so you have to avoid the blocked lane.
@@gregorygarrison572 Bumbo did a video an this
Also maybe they have to click a lever to turn the tracks they don't end up In a blocked.lane
@@seppforcher4714 Oh, good. Who is Bumbo (is it Mumbo?), what video? was it within the last month so I don't have to scroll through infinite videos (maybe link it)? Riding a minecart under a solid block will do damage though as shown in this video at 17:55 at the end of the rail.
Suggestion: You can make a puffer fish maze, you could implant puffer fish into the floor so the hermits would have to find a way through it without dying or running into puffer fish .
Very nice game idea. You could put a red vine before the jump in a corner, so players could try out if shift might help them without risking their progress?
That's a good idea.
@@EthosLab hello etho
Beef: I finally got a point!
Etho: *wins with an 8 point lead*
The enderporter will kill the players if they're at half a heart.
Oh ya good point
I had the same thought lol
@Optimistic Exactly. although that does mean that he would have to cram in another microbrewer for each location if Etho doesn't want to deal with restocking it. and then adding a delay to the ender porter as well. But It also has to heal enough so that if a ender mite spawns that the player doesn't die again.
It's amazing to me how there are some creators I watch but I moan and groan when I see that they've posted a longer video. With Etho, though, I could literally watch him all day! So glad he and Bdubs are both doing longer episodes lately (my two favorite hermits).
"We don't want it too long, so it isn't frustrating."
Etho. You mentioned Celeste. Chapter 9?
Moon Berry would like to have a word with you.
Literally any of the hearts
@@carterstong5124 The hearts were hard but doable. The golden strawberries on the other hand, I might have to give up on those
Farewell is a nightmare, not just a long level
@@chalchiutliqa2321 Literally made speedrun tech a required mechanic, absolutely brutal chapter
Might it be possible to print out player times using maps? Have pistons write out the time oriented skyward at the end of each run, maybe above the lobby, and then have players use a map to "print" out the time on the map.
These printed times could then be hung under each player's head, sort of like in decked out.
This is gonna be the next decked out. Etho's style this season is sO perfect for level design!
I'm SOOO excited for your new minigame! It reminds me of Super Mario Maker, which is one of my favorite games to watch. There may even be some good inspiration for traps in the troll level design community there. Im sad to see decked out go, it was so cool and I hope it comes back in some way. Great episode!
26:50
I remember watching Ethos 7 years ago when I was first starting junior high. Consistent watched every video. Grew up, stopped watching mine craft but I check back up on Ethos at least once a year and this guy is still killing it
I’v been really upset since Decked out finished, and after the end of the game of course the one and only Etho AKA the champion came out with some glorious runs, I was watching with a big smile on my face.
Congrats Etho for winning the thing.
Thank you Tango for this masterpiece.
Given that Etho is the king of shenanigans this season, I would love to see a return of the "You've been Etho'd" art from his Single Player World! Maybe as map art so he can leave it as a calling card when he messes with the other hermits
Yes
Maybe at the end of his minigame?
Hey Etho, if you put a Husk at the top of the tower, players will get the hunger effect and not heal when they fall down the tower. This way you don't have to waste poison potions!
I always enjoyed the colour puzzel in undertale, where you read a huge intimidating book of rules and explanations and then you just walk in a straight line through the "puzzle". Might be a fun last level to mess with the hermits
Idk why, but I almost teared up when I got this notification. Lord knows this de-stresser is needed
same. i feel you man
Very much needed.
It's a stressful time!
Here are some ideas to kill the hermits:
1. Have them drown un an underwater maze.
2. Kill them with anvils.
3. End their lives with Evokers (They spawn these Evoker Fangs. Those might be funny!)
4. Give them gold and they have to throw that to piglins which would kill them if they fail.
5. Do a decked out part where they get chased by ranvengers!
Etho: makes basically a parkour death run
Tango: I’m curious
False; Sounds like a challenge
WoW what is that like count tho
What you deserve
@@snuckytoes8427 I respect
Make a death trap where they go up a llama elevator, just like the one from your LP series. Except instead of using tripwire to make it automatic, make it so they have to press a button at the right time to get pushed up. If they miss then they get shot out of the boat by a arrow coming from the floor and die of fall damage!! i think it would be pretty fun getting shot up by a llama along with the high stakes!
Also I'm a huge fan! Please let etho see this
I would love to see this too!
Thats a good idea!
It's really interesting how you manage to use weird mechanics that aren't normally used too often. I hardly see enderporters used or your cool ice bridge where they pop up. Most of those would be little cool aesthetic things but you managed to make them essential in its own special way.
A Challenge where you need to get a skeleton to hit a target block by dodging the arrow
Oh I really like that idea, super clever.
I feel like thematic levels would be nice, either inspired by specific games or even Hermits would be cool. The minigame overall reminds me of Zisteau’s attempt to faithfully recreate an ice level from megaman if I’m not mistaken. Obviously you can do so much more mechanically and with redstone these days. I look forward to see what you create!
Level idea - Ice Queen
Have a level where the entire floor is ice! Any type of puzzle/parkour works for this, but ice is the key.
One of my favourite episodes of the series so far (although, I feel like I say that every episode because they’re all so great)! I love the new idea for the game, and it’s interesting to hear about your thought process and the game design behind it.
Also, congratulations on winning Decked Out! I’m gonna miss watching the runs at the end of every episode, but it was fun while it lasted :)
Wow, that last run through Decked Out was so amazing! Running out past the Evoker just in time with the thunderstorm outside!
This might be overkill, but I like the idea of having a tnt rain run as like the homestretch of the last Hurtin Hermits section. So like a hallway where tnt rains down along the walls and falls into gutters filled with water. If you slow down even a bit, the tnt damage kills you. Embracing Tango's Indiana Jones analogy, it would kind of be like the scene where he runs away from the boulder.
Just an idea. You could add a “flawless” option at the beginning of the game, which’ll disable all easy routes, all repaint towers, and open up a bypass to each tower to create one super long and hard level. Managing Hunger so you can sprint on the later sections could also be part of the challenge. Could have a super special prize for it as well. Anyways, love ya vids, and hope they keep on comin man
The managing hunger part made this super interesting for me. Yesss.
After a rough day at school it is so nice just to come back home, chillin out and for etho to upload. Your videos are beautiful. They are so relaxing and your editing style is amazing the songs you make in Minecraft are so cool too, thank you for all the things you do to make us smile and laugh! :)
Love this project already. I have a vision of a frogger-like vertical level where you slide down honey blocks and try to dodge danger
ANVIL!! You gotta drop anvils on them! Etho! This is important!
Absolutely the best UA-camr, you have had such a big impact on my life and many others keep up the good work! We love you!
Tango: And now the feeling's being returned
Achievement get: Return to sender
Ideas-
-make levels through different biomes, such as a ice spikes biome and a nether version
-make the levels go upwards for a literal climax, details further in the list
-use tnt mine carts launch them to the hermit and light em up, this will be for funny reactions as hermits try to escape it
-make a false block that re extends once the player is in range you could do this by using string once the player is close they'll fall to their death.
-make indoor levels, like a industrial level and such.
-add a final boss. name it the king of Endermites or bob at the end of the whole game this will give the feel your looking for , like fighting bowser instead of fighting him head on with your fist you can press a lever that'll knock him into lava or something sorta how like when the axe falls on a platform in the original Mario game.
-add music to the boss fight I know your talented with music blocks.
-referring to the second idea the final boss will be on the highest point in the map this will make the anticipation worth it once you reach the final area a massive door will solidify this and make the journey there worth it.(until they see the boss that is)
-add a stair case leading up to the boss area add dispensers with lava buckets and make the hermits avoid it and to other forms of parkour.
-Have fun! the most important part is to have fun making it and im sure you can agree with me on that, you dont have to do everything I say just add a lil but of Etho dust into the game and it'll turn out great.
YES!
bruh
Your minigame seems really fun if a bit challenging. Seems like you like to get in-depth with videogame mechanics and really try to understand them, something I noticed when you played Decked Out.
Really interested in seeing how it turns out.
I'm like getting addicted to etho content and watching his older videos now, I can't wait till he plays decked out 2!! Thats lowkey what I'm waiting for season 9,tango building decked out and etho playing it
:D
Yep, not surprised he won do2.
5:40 Please make the arrow shoot out every other button press xD
It would be so funny when a hermit dies to it the first time, tries to bait the arrow the second time , nothing happens then presses the button again just to kill them selves
Or it shoots from a different dispenser
Imagine one of those snowball droppers, except it turns out to be a dispenser.
When you were explaining the game the first time I for some reason thought that you had to click beds in difficult places to get your spawn there and then purposely die to advance in the game. Maybe a cool idea would be to have one of the checkpoint beds immediately after a huge jump and you need to time the click just right to set the spawn mid fall (the momentum would make it difficult).
Yes
How about a challenge where they have to kill an Iron Golem standing on a pressure plate to advance? And you could build up hype for Hurtin Hermits with a promotional shop in the district where they pay diamonds to just get killed.
Hey Etho, instead of using fall damage to get everyone to one heart you could use a combo of instant damage and poison. This would help reduce the time it takes to respawn and that would help to lower player frustration.
Nope. There's a damage cool down when you respawn, so you'd still have to wait the same time for either potions or fall damage
adding a little beep beep BEEEEEp to signify a countdown would be nice to help keep the immersion of the fast paced game
@@magichistory3386 I think that he partially means the fall takes time. But that still isn't much. And John I really think that could work. Maybe even a maxed decked out heart beat?