I Beat Manor Lords' HARDEST Challenge With Only 5 Families

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  • Опубліковано 11 чер 2024
  • Did you know I have 3 gaming channels? Check them out for MORE content!
    Strat Gaming (Heavily Edited, Crazy Challenge Videos) - / @strat-gaming
    Strat Gaming Guides (Guides, Updates & Clips) - / @strat-guides
    Strat Plays (Long Form Let's Plays) - / @stratplays
    0:00:00 - Intro
    0:00:26 - Episode 1
    0:30:51 - Episode 2
    1:01:10 - Episode 3
    1:32:13 - Episode 4
    2:03:18 - Episode 5
  • Ігри

КОМЕНТАРІ • 197

  • @dawood1547
    @dawood1547 Місяць тому +122

    The only unrealistic part of this is that Bezos wouldn't care about his employees' needs

  • @BryantVonMiller
    @BryantVonMiller Місяць тому +55

    This is absolutely nuts Strat. Gosh this is gonna be a wild video to witness.
    Those poor families need some masseurs and docts to check their backs from all this carrying.

  • @MrJuzt1n
    @MrJuzt1n Місяць тому +34

    Never underestimate the military might of 5 stock traders

    • @StratPlays
      @StratPlays  Місяць тому +2

      lol true! Money beats all

  • @BurritoMagnifico
    @BurritoMagnifico 15 днів тому +8

    Kingdom Come Deliverance music is brilliant can't wait for the sequel

  • @scullywully1604
    @scullywully1604 Місяць тому +2

    Wow, you actually did it. This is crazy! Great video!

  • @NurmaBP
    @NurmaBP Місяць тому +5

    0:02 Duke Gottfried Von Baezos 😂😂

  • @drthox3512
    @drthox3512 27 днів тому +4

    If you contest a claim, the 90 day timer gives you some breathing room, the AI will send troops to the battlefield and wait it out.

    • @EcoEco5
      @EcoEco5 26 днів тому

      and maybe even offer some money to let the claim go if it is implemented

  • @edinpandzic5838
    @edinpandzic5838 Місяць тому +12

    you know, you can upgrade the settler camp at start for 1 wood....and homelessness sovled...INSTANTLY

  • @juanpablomolina1523
    @juanpablomolina1523 Місяць тому +5

    KCD music again, yesss. Great video, man.

  • @poncho-man9581
    @poncho-man9581 20 днів тому +1

    This game with online multiplayer would be wild

  • @OBOdense
    @OBOdense Місяць тому +1

    Exelent playthrough, I think you will get the devs to think, GG WP, looking forward to more content

  • @draiguk
    @draiguk Місяць тому +1

    Unreal. Well done! that wealth / trade stuff was also insane. Fun watch.

  • @murlock666
    @murlock666 Місяць тому +1

    That was epic to watch. well played sire. liked and subbed. you earned it :)

  • @eFIVE098
    @eFIVE098 Місяць тому +2

    I think it is worth mentioning you can use hunting camps to chase your wildlife around the map until they migrate to where you want while paused. If you drop a hunting camp (free to make, and don't have to build) on top of the spawn, they move elsewhere immediately.

    • @James26285
      @James26285 22 дні тому

      Do they move within your territory?

  • @TanjonaRafidison
    @TanjonaRafidison 22 дні тому +1

    i think the raider camp giving up so much treasury is a good design for people who just want to fight

  • @larsquestionmark
    @larsquestionmark Місяць тому +3

    "one more video before i go study for my exams"
    thanks for saving me for now lol

    • @StratPlays
      @StratPlays  Місяць тому

      Lol this should hold you over for a couple hours :D

  • @opus3989
    @opus3989 Місяць тому +1

    Fantastic gameplay! Good job!

  • @bartgelin
    @bartgelin Місяць тому +1

    I thought this seemed like...fun?...hmm...yeah, kind of :p Anyway I only watched the first part to get an idea of your plan, then started the challenge and it's actually surprisingly easy. I don't bother with much trade....just roof tiles enough to have a balance of around 800 and a few clothes initially and also 10 ale as I bumped the burgs to 3s. The rest of income is tithes for influence at 20% the whole time, plus tax at 10% to pay for mercs and to keep 5 retinue topped up. The Baron had everything but my one area and now he only has 2 remaining. Thanks for the inspiration to try this out :)

  • @akshsehgal998
    @akshsehgal998 Місяць тому +2

    That Kingdom Come Deliverance music in the back ground was awesome

  • @gilanthegrey
    @gilanthegrey Місяць тому +1

    I learned so much from this video. Great work.

  • @pluki1357
    @pluki1357 Місяць тому +1

    38:22 "We just don't have A LOT of stone to spare - ...we have exactly ZERO." 🤣
    Anyway: I admire your analytical skills and rigorous logical thinking. It's a pleasure to watch someone play this game the way you do. With also fresh ideas and thinking out of the box when playing the military part. 👏👍
    Greetings from Poland! 🤗

    • @StratPlays
      @StratPlays  Місяць тому +1

      Thanks, I'm glad you enjoyed it!

  • @itstonberrytime
    @itstonberrytime 2 дні тому +1

    Im kinda surprised no one has pointed out that you actually failed the challenge. The 2 families you get in the manor dont show up in your worker pool, you hit 7 families because you upgraded to lvl2 burgages which adds an additional family. So you actually had 9 families if you include the manor families. The only way to do it with 5 families would be to stay at level 1 burgages which means only 1 dev point. Gl with that 😂😂

    • @StratPlays
      @StratPlays  2 дні тому

      Incorrect. The 2 Manor house families don't count because they can't be used for anything, but still eat food and use firewood. Upgrading to level 2 does not add another family, but level 3 does. I didn't upgrade anyone to level 3, so it's actually not a failed challenge run. Thanks for watching!

  • @HeyItsMax
    @HeyItsMax Місяць тому +4

    Supposedly, food is taken not per family but per plot (bug?) so duplexs are 1 food per 2 fam (or 1 per 4 in tier3). duplexs also make double egg/hides so more resource per wealth invested.
    Another cool point is market stalls can be moved after being built, so each stall type in the part of town you desire.
    Thanks for the video!

    • @StratPlays
      @StratPlays  Місяць тому +2

      I remember testing this for the content creator build and it was per family not per plot, but Tacticat said he did some testing on the current build and it's per plot, which would definitely be a bug but would explain some things. It used to be impossible to get 100% market coverage, because the family count determined market stall need, but plots determined max stall inventory, so anything with more than 1 family would automatically mean you have houses with 0 coverage. I think to fix this, they patched in 1 family, 1 usage

    • @shawnduffy279
      @shawnduffy279 Місяць тому

      @@StratPlays Yeah. I have been trying to watch to see if eggs "matter" and the count/production amount per plot and single vs duplex.
      For a level 1 duplex plot with chickens I am getting 3 eggs. I started getting 4 possibly but stopped playing to watch Tacticat's stream. I'll revisit that. Anyway, by year 3 I'm getting on avg 3 per plot. I can also click the general tab on one of those plots and there is a message that states, "Pasture Space 3." No idea what that is for because it doesn't show up until sometime between year 2 and 3.
      Just wanted to share that to see if you see that same message.
      Thanks for the time you all spend on these videos.
      Cheers!

  • @Lornext
    @Lornext Місяць тому +4

    Yeah, trade is pretty overpowered in this game.

    • @WooweeYT
      @WooweeYT Місяць тому

      Crashing and inflating the market to generate basically unlimited cash from nothing does not seem like an intended mechanic. He was able to gain 40k gold per month just manipulating the market. I'm sure they'll patch that.

  • @TavernCat
    @TavernCat 25 днів тому

    Super knowledgeable of the game, I really learned a ton! Just wish there were no cuts in the video

  • @Slanderbot
    @Slanderbot Місяць тому +1

    oh my lawd, you actually did it, the mad lad!

  • @MOCingBricks
    @MOCingBricks Місяць тому +2

    Cool!! Will have to find time to watch (and finish all the other Manor Lords runthroughs lol)😂

  • @aricwilson6286
    @aricwilson6286 Місяць тому +1

    So, stock market for the win😂 I dont think I'll be doing that, but I knew I was missing something. I couldnt take my eyes away from the screen lol

  • @kirilsmedvedevs3369
    @kirilsmedvedevs3369 Місяць тому +2

    You're a beast, Strat

  • @alberts6096
    @alberts6096 Місяць тому +1

    very good video, good job m'Lord

  • @foleymcfoley9720
    @foleymcfoley9720 Місяць тому +1

    forget medieval day trading, the real meme here imo is the melee archer meta

  • @micah_rz
    @micah_rz Місяць тому +3

    Let's go!!!! Your vids are a blast to watch, thanks @Strat

  • @rishodxd7704
    @rishodxd7704 Місяць тому +1

    He made the game into a straight up rts game hahah

  • @lucaine3125
    @lucaine3125 Місяць тому +2

    if you challange the barons claim and negotiate with him, then tell him that you will pay him if he drops the claims, then he will just accept for free. You can then keep him from taking any land for ever.

  • @th3bau5
    @th3bau5 Місяць тому +8

    The Madman actually did it

  • @aboutwhat1930
    @aboutwhat1930 Місяць тому +1

    So I don't think the game ended for one to three reasons--
    #1-- you had territories and a personal treasury more than adequate to restart in another region.
    #2-- the scenario already ended, thus it can't end when your serfs quit.
    #3-- you had the supplies & housing to get you to a >50% approval rate within that region.

  • @martinfelipeosoriogonzalez6336
    @martinfelipeosoriogonzalez6336 Місяць тому +1

    Great content.

  • @Seren-dj1bc
    @Seren-dj1bc Місяць тому +3

    My hat to you sir. Great show. I personally love to relax when playing these games, but the logic and strategy that you have demonstrated is pure genius for those who love these types of challenges.

    • @StratPlays
      @StratPlays  Місяць тому +1

      Thanks! What I've found for me personally, is the more "sweaty" work I do up front, the more chill my campaigns run because I know all the data and how mechanics work, how everything interacts, etc. and I don't get stressed even during challenge runs. I guess it's just front-loading the stress haha

  • @ButterPuddleonPC
    @ButterPuddleonPC Місяць тому +1

    that trade trick is NUTS

  • @bartgelin
    @bartgelin Місяць тому +1

    I still have only watched half of this, so don't know if you had the same issue as I am having....he claims land, we battle, I basically break all his troops, don't get the win condition and immediately he spawns a second full army. So I have to fight him twice each time with the same set of troops. I've done this 4 times already,....now that is exhausting LOL

  • @Gworgalad
    @Gworgalad Місяць тому +2

    I'm only up to 15:30, so you may mention this later. Have you tested the "spread out" feature of the retinue? It allows them to run faster without wasting stamina. That's what the tooltip says but I haven't tested it to see if it works.

    • @StratPlays
      @StratPlays  Місяць тому +1

      That's a good point - I've used it but have not tested how much of a boost it gives.

  • @SilkBoyFighter
    @SilkBoyFighter Місяць тому +1

    Market manipulation and money printing?
    Bro explained how the U.S. Federal Bank works without even realizing it 😂
    Awesome challenge man, good job on the micro and macro, keep it up!

    • @StratPlays
      @StratPlays  Місяць тому +1

      Lol true! Trade post goes BRRRRR

  • @survivaldome2503
    @survivaldome2503 Місяць тому +1

    Hi! I just came across your videos and I love them! But I was wondering where I could watch your streams? I can't find them on Twitch OR UA-cam

    • @StratPlays
      @StratPlays  Місяць тому

      Hi there! I stream on the Strat Gaming Guides channel - if you check the description of any video you'll see the link near the top :)

    • @survivaldome2503
      @survivaldome2503 Місяць тому

      @@StratPlays Thank you SOOOOO much!

  • @lewto
    @lewto Місяць тому +1

    My stress levels wouldn't cope

  • @ItIsYouAreNotYour
    @ItIsYouAreNotYour Місяць тому +1

    Hey Strat, do you have any video or words on where you hope the game heads? Features etc?

    • @StratPlays
      @StratPlays  Місяць тому

      Not yet, but I might be able to speak with the dev at some point! I was invited to the alpha testing recently so we'll see. I'll share what I can when possible

  • @ChimpinYT
    @ChimpinYT Місяць тому +1

    great vid

  • @blakeherrin1315
    @blakeherrin1315 Місяць тому +1

    Hey loving this but will you be playing more bannerlord also

    • @StratPlays
      @StratPlays  Місяць тому

      Thanks! I've got 2 Bannerlord campaigns planned for later this year, just need to get the time to record and edit a few things before then!

  • @dealwithit6021
    @dealwithit6021 Місяць тому +4

    love the kcd music

  • @Owen-rl3iy
    @Owen-rl3iy Місяць тому +1

    Prices and mercenaries seem to update when the month switches. See 1:08:40 as it just changed from January to February.

    • @StratPlays
      @StratPlays  Місяць тому

      Yeah it's on the monthly tick - good observation! I didn't catch it until much later

  • @Cheesybark
    @Cheesybark Місяць тому +1

    Loved this video it actually helped me alot ehm but i need help with hiring mercenaries so basicly i can only hire the wayward sons and nothing else how do i fix this?

    • @StratPlays
      @StratPlays  Місяць тому

      You probably have to restart :( Once the Baron hires a mercenary group, you won't be able to hire them again. So for the next run, get as much money as fast as you can and hire mercenaries ASAP before he does.

  • @foleymcfoley9720
    @foleymcfoley9720 Місяць тому +1

    cool vid bro

  • @phineasgage8252
    @phineasgage8252 Місяць тому +1

    Full inventory in the trading post doesnt stop trades from happening, but the items over capacity can get destroyed by weather, is that how it works?

    • @StratPlays
      @StratPlays  Місяць тому +1

      Yup! The way I looked at it - it's an operating cost. I'll lost a few hundred items worth of inventory, but operating well above capacity would net me several thousand more per month, which more than covers that loss.

  • @MlgShrek1247
    @MlgShrek1247 Місяць тому +3

    I know you're very very busy with you upload schedule and I bet you get asked this alot. (In the end it's your channel) Are you planning on making any more KCD content soon, I'm still watching this last one , but man I love it. Anyways love your channel and just wanted to say keep up the good work man.

    • @StratPlays
      @StratPlays  Місяць тому +2

      Yeah I've still got at least one more KCD challenge run in me before KCD2 hits later this year!

    • @MlgShrek1247
      @MlgShrek1247 Місяць тому +1

      @@StratPlays Man I'm so excited for KCD2 what do you feel about it in your honest opinion? Like maybe things from KCD they did wrong that they should improve in 2

  • @ZengenHide
    @ZengenHide Місяць тому +1

    Strat thanks a ton for your content!
    The item flipping wouldnt work for me tho for reasons I couldnt figure out yet. The initial part did work, so dumping the tiles I produced, decreasing import price down to 1s, mass-importing (up to 999 actually). But then the price would only go up to 4s even tho I kept buying. I stopped the trade and after a while the price dropped to 1s again (without me interacting with the tile market at all). Plus, my regional wealth never dropped below 700s after that initial phase, which doesnt make sense either. Aside from buying the horse I precisely followed your strategy.
    Did something like that occur to you too at one point, maybe during testing?
    Edit: horse, not house

    • @StratPlays
      @StratPlays  Місяць тому

      That never happened to me - it sounds like your trade system broke lol I usually try to trade 200 - 300 per item at most. Otherwise you'll clog up your trade post and storehouse.

  • @TheRockofEasyCo
    @TheRockofEasyCo Місяць тому +1

    I wished that when I upgraded my storehouses/ granaries that I would get more handcarts...

  • @akshsehgal998
    @akshsehgal998 Місяць тому +2

    Thoughts on doing a run on the hardest difficulty with the baron very hard army mod from nexus which increases his army to 600 for all battles and 1000+ for the last one

    • @StratPlays
      @StratPlays  Місяць тому +1

      I just finished recording max difficulty (winter start, no supplies, max aggression and bandits, year 1 raid, etc.) and I wasn't allowed to trade. It was a pretty tough challenge since only burgage plots could produce an income! I'll definitely look into the mod - it sounds interesting, although with how quickly the AI takes over lands and attacks you, it might tough to get to max army size fast enough. Even at 2 families per month, 4 soldiers per month, you would need 3.75 years to reach 180 troops (5 x 36 and +1 Retinue). I guess if you can snag the bandit camps and use mercs to delay, it would be doable.

    • @akshsehgal998
      @akshsehgal998 Місяць тому +1

      @@StratPlays The way I completed was winter start, no supplies and year 1 raid. Eventually I built up one town to 630 and started another town full upgraded to 100 level 3 families (except 2 manor families). I then started bare minimum towns enough to get 24 retinue from each area taxing my main 2 towns and one by one conquered each area. It took 3 tries for the last battle as mercenaries stopped spawning for me. Took 22 years to do the challenge but I was pretty chill at the start for the first 12 years. Another thing to help could also be the increase garrison mod which allows 60 retinue per region and the 2 war bow mods which increase damage 2x,3x,4x and range 1.5x,2x if wanted.

  • @Robodoc130
    @Robodoc130 Місяць тому +3

    Amazing 👏

  • @x3kj705
    @x3kj705 Місяць тому +1

    Stonks Lord

  • @mevvvvvv
    @mevvvvvv Місяць тому +1

    Does the ai baron have to build up influence via battles to claim other regions too? Or can they randomly just claim regions

    • @StratPlays
      @StratPlays  Місяць тому +1

      From what I can tell, they get a trickly of influence each month AND they get it from killing bandits. I've noticed they will claim regions really quickly when they have a lot of bandits to fight, but if you remove those bandits, it takes them a lot longer to start claiming regions.

  • @stephenmoon6644
    @stephenmoon6644 Місяць тому +1

    Always finding a way to do the near impossible.

    • @StratPlays
      @StratPlays  Місяць тому

      Where there's a will, there's a way :D

  • @k7kos
    @k7kos 14 днів тому

    i know the feature is in early access but you can just right away declare peace with the baron if hes claiming something. since the baron has no backbone hell accept the terms.

  • @shawnduffy279
    @shawnduffy279 Місяць тому +1

    Strat. I wasn't sure if you were keeping your "market stock" at the traders.
    IE: Turning off the items you are using from the granary/storage house and using ... 😳
    Nevermind. You noticed the beginning of ep 3. lol

  • @brandonrendell2326
    @brandonrendell2326 Місяць тому +1

    Would be great if you did a definitive “Challenge accepted guide” 30 min video
    I can’t work out how you had your economy boom so much and i’m at similar pop numbers

    • @StratPlays
      @StratPlays  Місяць тому +1

      This will for sure be patched out soon, so I don't want to make too much on the topic, but I can explain here how I did it. First step is to stabilize the town approval. Second step, get manor house up to get merc money from bandit camps. Final step is start the trade. I started the actual trading by mining 100 clay, converting that into tiles, then dumping all 100 in a single month. That cause the prices to crash to (4g or 1g, I don't recall if it went all the way down?). Then I bought as much as I could for that month. The following month, I flipped the import to an export and sold for 16g each making a massive profit. At that point you can open more trade routes for other items and repeat. Import 100 items that cost 8 each, so have 800g on hand. Wait a month for prices to update, then buy another 100 when prices crash, you'll have 200 items. Then another month, flip it again and repeat.

  • @Fiddlestickz1
    @Fiddlestickz1 Місяць тому +1

    Brilliant play, but i guess alot of this stuff will be adjusted so you don't have to trick around so much. But its still great to see players like you dissect the game for all its loopholes.

    • @StratPlays
      @StratPlays  Місяць тому +1

      Yeah for sure this will be patched lol I sent it to the dev before posting this. I was actually working on a trade guide when I stumbled across this, so looks like that guide will have to wait since it will probably be invalid once the patch hits. I'm sure lot's of trade mechanics are going to be tweaked.

  • @onlinegametime
    @onlinegametime Місяць тому +1

    How do you win in each Game modes, and how can you tell your close to winning?

    • @StratPlays
      @StratPlays  Місяць тому +2

      The first you just need to get to the largest town size - not too hard. The middle one you need to take all the land from the Baron (yellow land) and the final you need to reach largest town size but you'll get attacked a bunch.

  • @ferrousoxcide393
    @ferrousoxcide393 Місяць тому +1

    Question, Does you retinue pull from you population? Or is it its own thing? Does it consume resources? Is the a downside to maxing your retinue size?

    • @StratPlays
      @StratPlays  Місяць тому

      No, retinue show up from thin air :D The retinue do not consume resources, but manor house familes do consume. There is never a downside to maxing out retinue (unless you're like me and you just forget to do it lol)

    • @ferrousoxcide393
      @ferrousoxcide393 Місяць тому

      @@StratPlays So, Is it worth after first bandit camp kite/loot, dumping it into your retinue size so you can just facepunch the other bandit camps?

  • @KrzzYuh
    @KrzzYuh 17 днів тому

    With the storehouse under advanced you can click on items you don’t want them getting

    • @StratPlays
      @StratPlays  14 днів тому

      I learned that the storehouse worker will obey the restrictions, but anyone else on the outside will not. So production building that are close by can drop whatever they want off lol. It's being patched soon though!

  • @melody_BP
    @melody_BP Місяць тому +1

    I wanna see the hardest challenge yet: no trade run

    • @StratPlays
      @StratPlays  Місяць тому +1

      It's being edited right now - I finished recording it this morning :) Max difficulty (same start as this one) but trade is not allowed at any point.

    • @melody_BP
      @melody_BP Місяць тому

      @@StratPlays HYPE

  • @RobM-ze2hh
    @RobM-ze2hh Місяць тому +1

    Delete the 2x lv 2 burgages after getting the 2nd dev point then rebuild them as lv1 to make managing approval a breeze. Low quality staff housing/rights is the Bezos way

    • @StratPlays
      @StratPlays  Місяць тому

      Lol I thought about doing that, but already cheesed the trade :P

  • @ImKombo
    @ImKombo Місяць тому +1

    How do you get so many mercenaries? I am not allowed to have more than 3 employees? It's a mod, am I doing something wrong or in the games that I have kept mercenaries to hire more the following month has it happened that they were bug?
    In fact, there are times when even without mercenaries he tells me that there are no mercenaries. Even if the opponent has no one because we are not at war.
    I would greatly appreciate help in that regard.

    • @StratPlays
      @StratPlays  Місяць тому +1

      If the AI hires a mercenary group, you will no longer be able to hire them. So every time a bandit camp pops up, you lose access to those mercenaries because the AI will hire at least 1 group at a time. If you want more than 3 groups, you need to hire all 3 that you can at a time, then wait for a month for the refresh tick to happen and it will put more in the pool for you to hire.

    • @ImKombo
      @ImKombo Місяць тому

      @@StratPlays And if that doesn't happen in several months, it's because there's a bug, right?

  • @1iRa
    @1iRa Місяць тому +1

    how many times you restarted for that map though

    • @StratPlays
      @StratPlays  Місяць тому

      Not too many - like 5 or less? Plus the game saves your difficulty options so you can spam the restart every few seconds.

  • @Dunleap
    @Dunleap Місяць тому +1

    I never thought about inflating the market and using the skill this way. I still have 2 achievements to get, "Challenge run" and "Mercenary Run" I should use this opening before it get patch. Great Video.
    I'm confused with eggs. How many eggs can one house produce. Your file show 1 egg per month. So 1 to 1 ratio. It can only satisfy the producer house. But I can see you have some extra stored, I guess its because house consume other foods and didn't feast on eggs.
    === Update ===
    I try the trading, it work for first 10k then my stock in warehouses stock at 999 - plate armours and other weapons, the price do not go up and it stays at at 1gold.

    • @gilanthegrey
      @gilanthegrey Місяць тому +1

      So ive seen a video recently of someone who did the math on chicken eggs. The more families live in a burgage plot, the more eggs get produced. And yes varied food consumption is probably the reason in this video.

    • @StratPlays
      @StratPlays  Місяць тому +3

      Yeah it's going to get patched for sure lol
      So if your town is only eating eggs, then you'll not have surplus. If you have other food types, those get consumed as well. So each food type you add reduces the amount consumed by any 1 type. Eg. 10 families need 10 food per month. If you only have eggs, you need 10 eggs. If you have eggs and berries, then you only need 5 eggs and 5 berries to satisfy the need. If you have 4 food types, then only 2.5 eggs are needed per month, etc. So each new food you introduce will reduce the strain on your other food types.
      You have to be careful with the trading because it works on a monthly cycle. As soon as the month turns over, the price will change, but the UI will still show the old pricing. Watch this video for the full explanation: ua-cam.com/video/dwdBh1BGpfk/v-deo.html&ab_channel=StratGamingGuides

    • @maddahy
      @maddahy Місяць тому

      @@StratPlays this also can be manipulated to maintain the +hapiness, but I don't understand the mechanic, frankly (or maybe something bugged out). Basically in one start my peasants were feasting on berries and meat, and honey and bread were just sitting there in the stall. Got to a rate of consumption for honey like 1 per year per capita and a single piece of bread somehow lasted forever, while still giving the bonus.

  • @jamesyuno8620
    @jamesyuno8620 Місяць тому +1

    Nice

  • @jamez2918
    @jamez2918 Місяць тому +1

    You mentioned bandits can't spawn on claimed regions, i'v had bandits spawn on my home area and the ones i claimed.

    • @StratPlays
      @StratPlays  Місяць тому

      Just to clarify - raiders are not the same as bandits who spawn with a bandit camp. Raiders can spawn anywhere from the edge of the map regardless of ownership. Bandit camps will only spawn in neutral regions and provide both influence and money.

    • @jamez2918
      @jamez2918 Місяць тому

      @@StratPlays Sorry, i meant bandit camp spawns, not raiders. one literally spawned on my hunter camp.

    • @bartgelin
      @bartgelin Місяць тому

      @@StratPlays I have a game saved that crashes every time, a couple of hours in, which has a camp spawn in my home territory. Maybe that is why it crashes but ofc I can't be sure.

    • @StefanInOz
      @StefanInOz Місяць тому

      @james2918; @StratPlays I also had bandit camps spawning in claimed areas in at least one of my games.

  • @compugasm
    @compugasm Місяць тому +1

    Um, I'm confused. I was able to crash the military market. I've got 5 different weapons categories at 1gp, and a stockpile of 999 of them. But the thing is, the market never bounced back. It's been crashed for an entire year now.

    • @StratPlays
      @StratPlays  Місяць тому

      I usually keep it to stacks of 250 - 300. Sounds like you might have legitimately crashed the market lol Delete your storehouses to let those good decay in the rain and try a smaller stack size? Or just restart, that's probably easier

    • @compugasm
      @compugasm Місяць тому

      @@StratPlays Actually, a bandit raid came through and I just let them burn everything, then rebuilt. I think that worked.

  • @Avalanche_Mudder04
    @Avalanche_Mudder04 Місяць тому +1

    So I guess medieval day trading > all other micro. Maybe just do full trade 15-20% extra stock for all town needs.

  • @mrsplosh999
    @mrsplosh999 Місяць тому +1

    How comes you didn’t do dual plots so they consume less food? You could produce 2 eggs, whilst only consuming 1 (for 2 plots), then have your last plot be a single (total 5). This would give you 5 food, but only costing 3 food per month so you will always have surplus

    • @StratPlays
      @StratPlays  Місяць тому

      I just found out about this last night from Tacticat - I wasn't aware of it at the time of recording. I'm going to run some tests to verify, but I looked over his work and it looks legit.

  • @logandavies5950
    @logandavies5950 Місяць тому +1

    Or with the storehouse you could have told it not to collect stone

    • @StratPlays
      @StratPlays  Місяць тому

      Good point, I could have kept them in the production buildings. I didn't think of that

    • @logandavies5950
      @logandavies5950 Місяць тому

      @@StratPlays I’m talking about the advanced tab on the storehouse

  • @maddahy
    @maddahy Місяць тому +1

    Heavy archers are decent in melee.

  • @nikko8581
    @nikko8581 Місяць тому +4

    Noway bro is the best player in the game😭😭

  • @Raycheetah
    @Raycheetah 26 днів тому +1

    Commodities need a fixed price range. Plate armor at 3 Silver? Not bloody likely. ='[.]'=

    • @StratPlays
      @StratPlays  26 днів тому +1

      Agreed!

    • @KazuhiraMiller46
      @KazuhiraMiller46 21 день тому

      That's not how supply and demand in a market works. But it is still being tweaked. It has a few factors to deal with when you see the price. Being an early access game I doubt it'll stay like that

    • @Raycheetah
      @Raycheetah 21 день тому

      @@KazuhiraMiller46 Manor Lords isn't a market simulator, far from it. But the idea of a set of plate armor selling for the same price as three bushels of apples (except in the midst of a famine) runs counter to any verisimilitude the game tries to create. ='[.]'=

  • @thomasechols8834
    @thomasechols8834 Місяць тому +1

    so how about a maximum regional wealth challenge, make as much money as you can until the game breaks?

    • @StratPlays
      @StratPlays  Місяць тому

      Lol I was going for that in this one, but it broke at 250k. I got too greedy and opened too many trade routes

    • @thomasechols8834
      @thomasechols8834 Місяць тому

      @@StratPlays hopefully you recorded it so we can observe the moment at which things died.

  • @manicmonarch2608
    @manicmonarch2608 Місяць тому +1

    I can quit Manor Lords now and go do something else.

  • @NinjaKirikoJedi
    @NinjaKirikoJedi Місяць тому +1

    Age of empire multiplayer style

  • @androot69
    @androot69 12 днів тому +1

    I get it now, clever.
    Btw how come you have 7 families?

    • @StratPlays
      @StratPlays  11 днів тому +1

      You pick up 2 from the manor house, but you can't actually use them aside from militia (which is useless this play through).

    • @androot69
      @androot69 11 днів тому

      @@StratPlays Had no idea. Speaking of trade it doesn't seem to work as well on .965. The prices hardly change or take forever for them to switch. Wasn't that updated?

  • @minutemanfl
    @minutemanfl Місяць тому +1

    Can you explain how at 55:58 you have 805 regional wealth. Then at 56:00 you have 0 regional wealth. Then at 56:12 you have 805 regional wealth again.
    Actually, I derped... it's when you're managing your army in a different region.

    • @StratPlays
      @StratPlays  Місяць тому

      Yeah that trips me up all the time too lol it will grab onto a region and give you data for that instead of the one you want

  • @CabooseAhNotMyFault
    @CabooseAhNotMyFault Місяць тому +1

    sounds like... pirate music in the background?

    • @StratPlays
      @StratPlays  Місяць тому +1

      It's from Kingdom Come Deliverance! It was too loud in this one though, I thought I turned it down lol

    • @CabooseAhNotMyFault
      @CabooseAhNotMyFault Місяць тому

      @@StratPlays oh okay have to play that one. And i really do not mind the music, kinda like it actually so keep it up

  • @alvexman
    @alvexman 15 днів тому

    Did they patch this? i sold 100 roof tiles 2 months in a row and the market held

    • @StratPlays
      @StratPlays  14 днів тому +1

      It depends on which patch version you're on, but yeah in the most recent patch it was fixed.

    • @alvexman
      @alvexman 13 днів тому

      @@StratPlays that explains it, thanks for your content man, I keep you on loop while I'm playing! You or Tacticat.

  • @DylanWalters317
    @DylanWalters317 20 днів тому

    I just started playing this game 2 days ago and have been trying to figure it out and its great that i found your video now but HORRIBLE bc they must have patched that trading exploit as I get both a import and export price at the same time so if i have it on export i get a certain price but if i have it on import i get another no matter if the market is red or green

    • @StratPlays
      @StratPlays  14 днів тому +1

      Yeah they patched it recently! You can still make good money with trade, but not this much lol. I did a regular trade-empire run recently and it probably took me 5x - 10x as long to reach the same levels of wealth as I did in this one.

  • @radioface86
    @radioface86 Місяць тому +1

    Is it just me or are chicken coops nerfed to hell? I've got half a dozen and they only produce about 3 eggs per month 😐

    • @StratPlays
      @StratPlays  Місяць тому

      They are currently producing 1 egg per family per month - so a single family plot will make 1 per month or 12 per year. If you have a duplex, it will produce 2 per month and a level 3 duplex with 4 families will make 4 per month. For contrast, if you make a single veggie plot with a massive backyard, it can produce the same food as like 20+ chicken coops lol Same with Apples - they are 50g investment, but produce a TON of food from a single property.

  • @baklavadilimi5233
    @baklavadilimi5233 Місяць тому +1

    why i hear kcd musics on background

  • @WaDeMu
    @WaDeMu Місяць тому +2

    Start making the impossible possible

  • @SkyForceOne2
    @SkyForceOne2 Місяць тому +1

    One thing: always (except for e.g. unique specs) build double plots. they have the same food consumption as 1 single plot, but double the output for extensions (since it's based per family on plot for chicken and goats. weird system, yeah. but the pop and food system in this game is mediocre at best

    • @foleymcfoley9720
      @foleymcfoley9720 Місяць тому

      he needed 5 plots for the development perk anyway. but deleting them later seems viable... especially deleting those pesky level 2 homes~

    • @SkyForceOne2
      @SkyForceOne2 Місяць тому

      @@foleymcfoley9720 i mean honestly, doesnt matter, I could be wrong, the underlying game mechanics are janky af and just reassures that Manor Lords indeed was overhyped because of the lack of competition. I just watched further videos on food consumption and did a few own tests and OH BOY the dev made the most arbitrary system imaginable.

    • @foleymcfoley9720
      @foleymcfoley9720 Місяць тому

      yeah im not as mad about that as tacticat, probably cuz i dont make guides haha

  • @just.play1ng
    @just.play1ng Місяць тому +1

    Why am i seeing 7 families in the second episode?

    • @StratPlays
      @StratPlays  Місяць тому +1

      2 come from the manor house, but you can't use them. They still use food and firewood though so it's basically like having negative families lol It's still the original 5 families only. There's no way around the Manor house people, they move in automatically when you build it.

    • @just.play1ng
      @just.play1ng Місяць тому

      @@StratPlays makes sense, thanks

  • @nam430
    @nam430 Місяць тому +1

    woppaaaaaaaaaaaa

  • @jkepic9068
    @jkepic9068 Місяць тому +2

    no way bro actually did it

  • @Alexarr
    @Alexarr Місяць тому +1

    isnt it 7 families then ?

    • @StratPlays
      @StratPlays  Місяць тому

      It's actually 5 - you can't use the manor house families but still have to provide food and firewood. They are a drag on the economy, not a help. Notice when you build the house, you'll see the families increase to 7, but your available worker count doesn't change. You can use them for militia, but I didn't use militia in this run.

  • @JBoxTeam
    @JBoxTeam Місяць тому +1

    1 HOUR GANG!

  • @rvitorgomes
    @rvitorgomes Місяць тому +2

    u god

  • @stevenwest0
    @stevenwest0 Місяць тому +1

    Doing this just proves how bad the game is right now

    • @StratPlays
      @StratPlays  Місяць тому +2

      It's definitely rough around the edges, but the dev will tweak and balance things over time.