@@StratPlays Can you build a trade post right next to the corner of the map so trading happens instantly? Trading is the most broken thing in the game so abusing this mechanic seems the most logical thing to try.
Lol sorry, the audio got all jacked up for a couple videos. As of right now, I've resolved the issue, but I still have one more video coming out that had the messed up audio
for next time, early game, before you get troops to take out bandits, you can sneak in a single man and clear the camp if you time it right. wait until the duke sends his troops, the bandits will charge him when he gets close, leaving their camp, send your dude into their camp while they're engaged and claim your bounty.
man this is both impressive and terrifying at the same time, I am interested in this game but now i am overwhelmed… it might just be because of how awesome you are tho
Really looking forward to this game. Had it on my wishlist for a long time. I will 100% be using your videos for reference. I even watched about 7 hours of that 10hr video while I was sick. Helped me get outta my head space a little bit so thanks.
I would love to see them add something like your men must camp when moving around the world map and after fighting for long periods. Making it more slow paced where it can take a few days to meet the enemy. Also turning fights into multiple day battles not just 1 fight and you win. Maybe you could fortify your camp making mini sieges giving you advantages when out numbered. Also later on if they are ever considering a DLC there could be a rulering baron or lord that you have to appease and win favor with via taxes or joining his army from end game threats that come from outside the map or even offensive wars/crusades where you can take spoils back home giving a economic reason to have an army.
Actually you can just form a militia and wait on the side line once the bandits form and start heading towards the enemy troops move to their camp. Once they break to enemy troops you can claim the gold and leave
@@meanmanturbo correct, but on hard mode more important to gain money to outfit your army and open trade routes. Once your army is outfitted then you take on bandits for influence
Hey...love your video man. Its about the last manor lord video of your..when you have problem with the npc always didnt have feul, clothe , or food variation...even though you build a market ...that because you need to have transportation (mule, horse , ox) to bring your good from store to market stall...
@@ursmersmann6736 to all above, if you have the means to enable 7.1 surround sound, try that. It mirrors the sound for the right side but lower, after a few minutes with that on it felt pretty much as normal. (Headphones) dont know with speakers. If you dont have surround sounds capabilities, you can go to sound settings in windows and enable Mono sound, see if that helps (Mono sound actually sound better in this instance)
I think when you destroyed all the razed houses you could rebuild some of the buildings. Like the logging camp could be rebuilt? There was a hammer in the middle and i slowed it down and paused it and that says rebuild building.
@@StratPlays ahh thats sucks, I mean great its in the game. Not sure what you could have done about the other area though. That seems legit like a hard lock. Maybe force it to be destroyed by raiders?
I was much more efficient with this run ;) The last one was about 15 hours to play and edited down to around 7. This was like 7 hours to play and edited down to 3
I'm maybe mildly surprised you didn't jump on the "Going Medieval" train. Although I have to admit there are things about terrain and combat that are extremely iffy. Like they set it up to play almost as a tower defense game as opposed to any realistic medieval combat sim. Still, building is fun. Managing your people is fun.
Might sound silly but... Ever thought about rebuilding rattay and surroundings in manor lords? Spanning over province borders to have two manors? And level 2/3 housings within rattay? I cant help myself but i get rattay feelings when looking at the buildings
That's a great idea! I had thought about trying to copy some kind of medieval town, but Rattay would be PERFECT actually :D The only issue is the lack of mountains in Manor Lords, but I'm sure it could still be done to some degree of accuracy.
Sorry about that - I had my recording software crash recently and I only figured out today that it reset all of my settings. I always split my mic and in game sound, but this reset it back to both on one track so I can't adjust volume or apply filters for my voice over track :( I've got one more video coming out with the messed up audio, but moving forward it should be good to go
That's what happens in the learning phase lol I'm getting there! I've discovered a ton of new things while setting up test towns and running experiments - I'll do one more playthrough once I'm done with the guide to show what it SHOULD look like :)
This game is so broken tho. Can't wait for modding to be available. Funny tip. Try putting multiple garison towers on you manor, its bugged atm so you can infinit ♾ dudes
If you create future skilled ie, brewer, cobbler, blacksmith lots with the larger lot allowing to expand to 2 families. Once tier 2 you get double the production
Are you intentionally not increasing the size of the work areas for the forester? Is there a reason to move the default size circle over just increasing the size?
This was back when I was still learning the game and didn't realize you could expand the size of the circle lol I think I figured that one out after 50 hours or so? Pretty bad
Thanks for watching! The well doesn't improve anything, but it does unlock the upgrading to burgage plot 2. I hope they make water more important in the future, because right now could do the whole campaign without putting one down, assuming you don't need the perks from upgrading your settlement.
I wonder when the raiders burn the town down could you use the town plot again and get resources again and 5 more families. Could you settle a area twice or if you have 16k could you settle as much as you want? If you could itd be an easy exploit to get 30 fsmilies fast and build the army
i just started watching so idk if u figured it out but best way to get more troops is max out the militia fist then do the manors and retinues after cuz u get retinue no matter what when u build a manor but there is a limit on militia i think anyway from what i seen
Yeah I'm doing that run right now - max troops and max town size for one province. I've got 4 archer militia, 2 spear militia, 8 maxed out retinue and 2 mercenary archers. I could have gotten more, but the AI bugged out the rest of the mercs lol
@@StratPlays lol its going to be buggy for awhile probably lol, i cant wait to get my hands on the game honestly looks so good but i hope i can set up like mining towns and farming towns rather then settle them as a town if that makes i am hoping that it means that i get the farmed and mined stuff as a material to use in all provinces rather then just have to do what you did in your initial video which just doesn't seem like its worth settling other provinces to me anyway lol too much specially if they go the rout of baron count duke and so on with expansion out the one province you get for now lol
Not sure if this one is doable for me yet. I generally struggle to get my forces up in time, however the most recent run i did take a big gamble and sent 10 spearmen out to get some bandits. LUCKIEST battle ever. 16 bandits v 10 malitia. I got the impale and only lost one member vs they lost over half. Then all the bodies must have slid down the hill and out of my turff or something cause i never had to burry them. Took their loot and hired mercenaries for the remaining 2 camps. Got both though the 3rd camp the other guy was involved in the battle too. Right after though the AI started claiming despite only getting one shared fight - is there a bug or timer independent of the AI needing to do raids/ take out camps? I don't figure that is too repeatable so.... do you have any tips/ vids for growing your forces fast? Also struggling with the merchant achievement- pretty sure i met the requirements already unless you absolutely have to open a trader for it to pop. Bread veg and eggs only as food on a rich soil tile.
They can claim territory as quickly as they fain influence - they seem to get a drip monthly AND a big boost each bandit or raider killed. So getting the camps and raiders before they do will slow them down a lot. My best advice for growing your militia quickly is to get to 75% approval or higher and constantly build housing because You'll be getting 2 families per month. It takes 3.75 years to go from 0 pop to enough to fill 5 militia to the max, so get to 75% approval ASAP.
I still don't get, why you don't get a second ochsen right at the start. It doubles your building speed and therefore is faaar superior to the second chicken coop.
I've started to use that build a bit more frequently - it just depends if I need the extra gold to get my trade routes running quickly. I do prefer the extra ox early on though, good suggestion!
I really hope they work on the battles. Love them but I want larger scale. Larger map. More A.I factions. allies. All that. Sieges would be awesome. Its lack luster when you have a pop of 500+ but can only field 6 lil units of 36. On top of only having one guy to fight. Once you take one of his provinces it’s essentially game over. You just steam roll
My recording software (OBS) crashed recently and I didn't catch that it reset all of my settings :( I've got split audio channels and filters to help clean up the audio, but they weren't active for this run. I've corrected the issue since then, so the new stuff will be better.
Hello .. I totally enjoy all the videos but one observation that I haven't seen on any of your videos.. at least the ones I've seen is you never build any castles on any of your towns..
I saw on another channel that u make more wealth by NOT farming at all. Instead u incorporate capitalism into the game and focus on making shoes/bows. And selling them to afford barley to make bread out of to feed ur people. Scope a few points into the trade tree and u can easily start making profits. Has a slow start but eventually u outpace everyone really quickly. No need to have multiple families farming. Have them craft weapons and clothing instead and sell the leftovers on the market. Its a heavy clay/hides dependency tho.
@@StratPlays idk if its a multiplayer capable game or not. But if its solely singleplayer, I dont see why they gotta change things. So hopefully they dont nerf trading into the ground
im pretty surprise that, this ppl can be forester, hunter, carpenter, miller, farmer, soilder, like wtf they can't become ? i wish they fix that. It makes this game a bit offfffff.....
The trade system is broken. You can get rich off of berries and charcoal and just buy everything you need making building most buildings a waste of time. Supply chains mean nothing then. Trade perks make it even easier to cheese the game. Kinda disappointed, early access is gonna have to re-balance the whole game.
I don’t want to be disrespectful but will you make your video not too much explaining because most of your video of manor lord you explain same thing. Most of your viewers know how you play. Try making it simple.
This is exactly what i was looking for. A quick straight to the point guide and abusing the hell out of the game. Thanks for the effort.
If you like game abuse, wait until you see the guide i'm working on for the guides channel :)
@@StratPlays Can you build a trade post right next to the corner of the map so trading happens instantly? Trading is the most broken thing in the game so abusing this mechanic seems the most logical thing to try.
my left ear really enjoyed episode 4-6! lol great video man
Lol sorry, the audio got all jacked up for a couple videos. As of right now, I've resolved the issue, but I still have one more video coming out that had the messed up audio
for next time, early game, before you get troops to take out bandits, you can sneak in a single man and clear the camp if you time it right. wait until the duke sends his troops, the bandits will charge him when he gets close, leaving their camp, send your dude into their camp while they're engaged and claim your bounty.
this sadly takes from influence though which can set back your expansions, but i like the idea im sure both will have uses
You can always donate food to the Church later on @@snugginspoe1459
I've always said that you are a nice young man with impeccable manors.
Lol excellent
not making waterwell was eating me form inside
man this is both impressive and terrifying at the same time, I am interested in this game but now i am overwhelmed… it might just be because of how awesome you are tho
Don't worry, i'll be making lots of guides for this game including the "Grandma" guide to Manor Lords. You'll be fine, I got you :)
Really looking forward to this game. Had it on my wishlist for a long time. I will 100% be using your videos for reference. I even watched about 7 hours of that 10hr video while I was sick. Helped me get outta my head space a little bit so thanks.
It's incredible how much your channels grew. Love your content from the first 6 videos you posted about bannerlord❤
I appreciate that! Thanks for the support over the last few years :)
From what I gather is you always have 2 rich deposits. If you only see one with the crown the other rich deposit will be fertility in soil.
2:05:11 watching you destroy that clothing stall was painfull
I would love to see them add something like your men must camp when moving around the world map and after fighting for long periods. Making it more slow paced where it can take a few days to meet the enemy. Also turning fights into multiple day battles not just 1 fight and you win. Maybe you could fortify your camp making mini sieges giving you advantages when out numbered. Also later on if they are ever considering a DLC there could be a rulering baron or lord that you have to appease and win favor with via taxes or joining his army from end game threats that come from outside the map or even offensive wars/crusades where you can take spoils back home giving a economic reason to have an army.
Actually you can just form a militia and wait on the side line once the bandits form and start heading towards the enemy troops move to their camp. Once they break to enemy troops you can claim the gold and leave
wont get any influence that way if I understand the game correctly
@@meanmanturbo correct, but on hard mode more important to gain money to outfit your army and open trade routes. Once your army is outfitted then you take on bandits for influence
@@meanmanturbo true, but he's not getting either if he doesn't have the troops to win yet, so might as well sneak away with what he can.
Hey...love your video man. Its about the last manor lord video of your..when you have problem with the npc always didnt have feul, clothe , or food variation...even though you build a market ...that because you need to have transportation (mule, horse , ox) to bring your good from store to market stall...
For example if your goods stored in trade post ( fuel, clothe , food ) you need to asssign a horse or ox...to the trade post...
I can’t wait for this game to release
From episode 4 onwards the audio seems to be broken... Only the episode recaps are comprehendible
The audio issues start at spisode 2 for me
ye at episode 4 the audio seems to be only coming out of the left speaker (mostly speech audio)
One side of the audio doesn't work
@@thijsvandertang4240 that explains it...
@@ursmersmann6736 to all above, if you have the means to enable 7.1 surround sound, try that. It mirrors the sound for the right side but lower, after a few minutes with that on it felt pretty much as normal. (Headphones) dont know with speakers. If you dont have surround sounds capabilities, you can go to sound settings in windows and enable Mono sound, see if that helps (Mono sound actually sound better in this instance)
Strat giving the good old american box layout to medieval european villages
Nice for stats
but damn it hurts my eyes
Lol wait until you see the next one - it's like being in the slums :)
i was waiting for this
I think when you destroyed all the razed houses you could rebuild some of the buildings. Like the logging camp could be rebuilt? There was a hammer in the middle and i slowed it down and paused it and that says rebuild building.
Yeah I figured out later that you can rebuild them all at 0 cost :(
@@StratPlays ahh thats sucks, I mean great its in the game. Not sure what you could have done about the other area though. That seems legit like a hard lock. Maybe force it to be destroyed by raiders?
Trying not to laugh everytime I hear "I'm gonna pull this guy off"
Lol give a helping hand
Only 3 hr :(
I was much more efficient with this run ;) The last one was about 15 hours to play and edited down to around 7. This was like 7 hours to play and edited down to 3
@@StratPlays oh ok :)
@@StratPlays how do you feel about the state of the game ? , sorry if you have Said it before / at the end of this . I'm watching it in chunks
Manor Lords: cornering the berry market simulator
commenting for the algorithm, so that someone else might stumble upon your content
Have a shame...We dont yet have a game, you finish 100% achevements.
I'm maybe mildly surprised you didn't jump on the "Going Medieval" train. Although I have to admit there are things about terrain and combat that are extremely iffy. Like they set it up to play almost as a tower defense game as opposed to any realistic medieval combat sim.
Still, building is fun. Managing your people is fun.
I've seen a couple videos and it looks fun, just more of a time issue than anything else.
kingdom come music jajaj great
i kinda figured out that if play this game in the most silly way it kinda works easly unlike worrying about everything
Great video, keep up the good content 😊
Forest management is great for dye exporting
If you didn't know, if a place only has 1 rich deposit the other rich deposit is the land!
Because you have such a small market the houses only use fire wood instead of charcoal and other problems of the Ai fighting for what is in the market
The fuel stalls were offering both charcoal and firewood. Plus charcoal was only ever produced for mid game trade.
Might sound silly but... Ever thought about rebuilding rattay and surroundings in manor lords? Spanning over province borders to have two manors? And level 2/3 housings within rattay? I cant help myself but i get rattay feelings when looking at the buildings
That's a great idea! I had thought about trying to copy some kind of medieval town, but Rattay would be PERFECT actually :D The only issue is the lack of mountains in Manor Lords, but I'm sure it could still be done to some degree of accuracy.
@@StratPlays terrain is an issue, sure... But if we think of a 2D world... Ignore terrain 😎and a level1 church can be a chapel
Okay I’m only at 1:22 and where you’re saying curved roads are inefficient so I’m excited to see you use 100% of the available land at your disposal
cool video, thx dude, your audio could be better though
Sorry about that - I had my recording software crash recently and I only figured out today that it reset all of my settings. I always split my mic and in game sound, but this reset it back to both on one track so I can't adjust volume or apply filters for my voice over track :( I've got one more video coming out with the messed up audio, but moving forward it should be good to go
You focused on efficience yet this was soooooo unefficient. Loved it tho ❤ .
That's what happens in the learning phase lol I'm getting there! I've discovered a ton of new things while setting up test towns and running experiments - I'll do one more playthrough once I'm done with the guide to show what it SHOULD look like :)
This game is so broken tho. Can't wait for modding to be available. Funny tip. Try putting multiple garison towers on you manor, its bugged atm so you can infinit ♾ dudes
If you create future skilled ie, brewer, cobbler, blacksmith lots with the larger lot allowing to expand to 2 families. Once tier 2 you get double the production
You could just build two normal smaller lots then get two artisans. Costs the same, produces the same. Only difference is aesthetic.
The only carrying 1 item is probably what is fucking up alot of market stalls, so in theory you only want Granary and storehouse market stalls
Sorry for being off-topic but did you see Kingdom Come Deliverance 2 is going to be released?
Yup! The trailer looked amazing!
Are you intentionally not increasing the size of the work areas for the forester? Is there a reason to move the default size circle over just increasing the size?
This was back when I was still learning the game and didn't realize you could expand the size of the circle lol I think I figured that one out after 50 hours or so? Pretty bad
Hi! great videos! I was wondering, don't double plots produce double yield from goats/chickens?
Enjoyed your gameplay. Would building a well before the church at least increase happiness enough so villagers won’t leave as quickly?
Thanks for watching! The well doesn't improve anything, but it does unlock the upgrading to burgage plot 2. I hope they make water more important in the future, because right now could do the whole campaign without putting one down, assuming you don't need the perks from upgrading your settlement.
what I would do is max out the first settlement and just get a bunch of militia
challening
ClearValue? is that you
cool grid bro
'Murica :D
I wonder when the raiders burn the town down could you use the town plot again and get resources again and 5 more families. Could you settle a area twice or if you have 16k could you settle as much as you want? If you could itd be an easy exploit to get 30 fsmilies fast and build the army
Once raiders take out everyone in an area, it's no longer usable and you went get immigration again. It's basically a dead region
i just started watching so idk if u figured it out but best way to get more troops is max out the militia fist then do the manors and retinues after cuz u get retinue no matter what when u build a manor but there is a limit on militia i think anyway from what i seen
Yeah I'm doing that run right now - max troops and max town size for one province. I've got 4 archer militia, 2 spear militia, 8 maxed out retinue and 2 mercenary archers. I could have gotten more, but the AI bugged out the rest of the mercs lol
@@StratPlays lol its going to be buggy for awhile probably lol, i cant wait to get my hands on the game honestly looks so good but i hope i can set up like mining towns and farming towns rather then settle them as a town if that makes i am hoping that it means that i get the farmed and mined stuff as a material to use in all provinces rather then just have to do what you did in your initial video which just doesn't seem like its worth settling other provinces to me anyway lol too much specially if they go the rout of baron count duke and so on with expansion out the one province you get for now lol
Hey strat love the vids. There's a typo in the title tho :p
Lol woops, I'll fix it now!
Not sure if this one is doable for me yet. I generally struggle to get my forces up in time, however the most recent run i did take a big gamble and sent 10 spearmen out to get some bandits. LUCKIEST battle ever. 16 bandits v 10 malitia. I got the impale and only lost one member vs they lost over half. Then all the bodies must have slid down the hill and out of my turff or something cause i never had to burry them.
Took their loot and hired mercenaries for the remaining 2 camps. Got both though the 3rd camp the other guy was involved in the battle too.
Right after though the AI started claiming despite only getting one shared fight - is there a bug or timer independent of the AI needing to do raids/ take out camps?
I don't figure that is too repeatable so.... do you have any tips/ vids for growing your forces fast?
Also struggling with the merchant achievement- pretty sure i met the requirements already unless you absolutely have to open a trader for it to pop. Bread veg and eggs only as food on a rich soil tile.
They can claim territory as quickly as they fain influence - they seem to get a drip monthly AND a big boost each bandit or raider killed. So getting the camps and raiders before they do will slow them down a lot.
My best advice for growing your militia quickly is to get to 75% approval or higher and constantly build housing because You'll be getting 2 families per month. It takes 3.75 years to go from 0 pop to enough to fill 5 militia to the max, so get to 75% approval ASAP.
@StratPlays thanks. Will need to work on approval and best build order.
Any thoughts on the merchant achievement?
lmao great video
Thanks for watching!
Challening
Check again ;)
central planning in my medieval game?????
Lol it's how my brain works. I can only draw stick figured IRL
I still don't get, why you don't get a second ochsen right at the start. It doubles your building speed and therefore is faaar superior to the second chicken coop.
I've started to use that build a bit more frequently - it just depends if I need the extra gold to get my trade routes running quickly. I do prefer the extra ox early on though, good suggestion!
I really hope they work on the battles. Love them but I want larger scale. Larger map. More A.I factions. allies. All that. Sieges would be awesome. Its lack luster when you have a pop of 500+ but can only field 6 lil units of 36. On top of only having one guy to fight. Once you take one of his provinces it’s essentially game over. You just steam roll
For some reason on the EP 4 I can only hear you from the left side also everything I am hearing from the left including the game too
My recording software (OBS) crashed recently and I didn't catch that it reset all of my settings :( I've got split audio channels and filters to help clean up the audio, but they weren't active for this run. I've corrected the issue since then, so the new stuff will be better.
I'm confused, Is't Eggs kind of worthless now? do they not produce 1egg per month? It feels like eggs only feed the plot they are on.
Hello .. I totally enjoy all the videos but one observation that I haven't seen on any of your videos.. at least the ones I've seen is you never build any castles on any of your towns..
I don't find them all that useful and more for looks at the moment. Hopefully the dev can add actual castles to the game and make them functional :D
Do goats supply food/meat as well as the hides?
I saw on another channel that u make more wealth by NOT farming at all. Instead u incorporate capitalism into the game and focus on making shoes/bows. And selling them to afford barley to make bread out of to feed ur people. Scope a few points into the trade tree and u can easily start making profits. Has a slow start but eventually u outpace everyone really quickly. No need to have multiple families farming. Have them craft weapons and clothing instead and sell the leftovers on the market.
Its a heavy clay/hides dependency tho.
Yeah trading is quite imbalanced at the moment lol
@@StratPlays idk if its a multiplayer capable game or not. But if its solely singleplayer, I dont see why they gotta change things. So hopefully they dont nerf trading into the ground
I can’t find your main channel
Check the description of any video and there should be a link to all of them there!
woppaaaaaaaaaaaaa
You should try to play total war rome 2
sorry ur mic bit bad. but dont worry I alrdy watch it full 3h xD
Sorry about that, I found out what the issue was and have since fixed it :)
im pretty surprise that, this ppl can be forester, hunter, carpenter, miller, farmer, soilder, like wtf they can't become ?
i wish they fix that. It makes this game a bit offfffff.....
Do you think the game is worth it?
For me personally, 100% worth it
The trade system is broken. You can get rich off of berries and charcoal and just buy everything you need making building most buildings a waste of time. Supply chains mean nothing then. Trade perks make it even easier to cheese the game. Kinda disappointed, early access is gonna have to re-balance the whole game.
Agreed, trade needs to be balanced more and those 2 perks. Even the perks aren't a big deal actually because of how much money you make through trade
Ngl the way this was played wasn’t to my taste but good building then rebuilding waste time plus if you just planned accordingly it be alright
I don’t want to be disrespectful but will you make your video not too much explaining because most of your video of manor lord you explain same thing. Most of your viewers know how you play. Try making it simple.