this video kinda opened my eyes to what makes minecraft feel so different now than it was when i was a kid. i dont think modern minecraft is bad, i think people tend to overhate modern minecraft, its super fun still but we just play it completely differently from older versions of the game. we make all kinds of xp farms, item farms, super intricate builds with tons of blocks, and focus more on survival mechanics than just... building, as you said. i didnt even know how to make an enchanting table when i was younger so i didnt even have to worry about it. sure, getting full diamond gear was cool but it was cooler to make a giant castle! the block palette is much small in older versions and limitations lead to creativity. thank you for this video, really well put together and made me reflect on how ive experienced this game.
The game is too focused on the meta now. Go find a pool of lava and make a nether portal, trade with piglins, get to the end, kill the dragon, get elytra. All from the "comfort" of a small wood hut with no substance. Back then we had no goals. The only point was to make someplace to call home. Share it with friends. The "Story" was what you did. Not what they're trying to force on us now. Nearly dying in a cave to a skeleton was its own story to tell. Finding a dungeon was its own adventure.
It's what Minecraft youtubers promote - mega builds, full automation, reaching the end game within minutes. Not to mention all the video's criticizing every aspect of the game. BUT in reality, engaging with such content and doing the same is not requieed. Everyone should be able to decide what the best play style for them is. There's nothing shameful about progressing slowly, at one's pace.
@@---fx9re i mean idk, it's pretty clear that they're implying a LOT of lore at us with the deep dark and all that..... Talk about hopping on the FNAF "vague but descriptive" trend too much too late...... Seriously, not everything needs to be shrouded in such deep veils of mystery ..... It's a goofy ass game about placing blocks and killing penis monsters. Not a fucking mystery franchise.
This is exactly how Hermitcraft has remained after all these years. They aren’t after killing the dragon, they’re building bases which goes on anywhere from 40 episodes to 100+ episodes. I want to start up a new Minecraft world with these new aspects in mind.
I started my own small server with the same ideas, it was directly inspired by Hermitcraft. I named it Gladiocraft. I have the server running for about 4 years now, maybe even more. We started soon after the 1.16 update came out. Year ago, we started the third season of it and while we have only about 3-10 active players, it's still fun, at least to me. I am the main player there, but having other people there from time to time makes it great
@@mistrsportak9940 could you share the server ip? i would love to play on a server like that but they are hard to find since every server nowadays has factions and hundreds of other plugins.
Yeah, we could just say that playing minecraft for weeks is just an addiction and a waste of time. But in reality, do what you find fun. If you get enjoyment out of playing video games, then play video games. But of course, if you want to improve your health, create something, fix social problems or just improve yourself in any way... then definitely use your time for that as well. It's fine to have interests and hobbies, but if they prevent you from helping others or even just helping the ones you love, then you gotta sacrifice some self-enjoyment for enjoyment of others. I know I kind off said something against the "do what you find fun,, statement, but definitely remember to not just satify yourself. I didn't give much time to others compared to my 8 years of playing minecraft for my own enjoyment, and I kind of regret it. I don't want you to do the same mistake.
I think building is where I get stuck. I naturally compare myself to others and it ruins the fun. I was never very good at building, so I eventually just stopped. And now I have some kind of mental block with it.
Low-key think we need more SMPs of insanely average people. We constantly compare ourselves to people of HermitCraft and whatnot, sorta how people compare themselves to the insanely impossible beauty standards of today.
When you mentioned implementing lore into your world, it brought me back to one of my worlds on my old 360. I remember that world's lore was about the Nether invading the Overworld which caused human extinction. Then I would do a 'normal' Minecraft let's play series and act all surprised and stuff when I see the builds Honestly, this video makes me want to get back into the game and play like how I did all those years ago
That part, and especially this comment mentioning xbox 360 edition, brought back a flood of memories. The Xbox 360 world I used to play featured this huge river down the middle of a mountain valley and my brother and I poured *endless* hours with our 360s side by side so we could recreate Riverwood from Skyrim in split screen using the game as a reference. It was probably the most fun I ever had playing this game. My brother and I aren’t super close anymore, we’ve both grown up and moved on, we’re adults now, so we don’t have the time to spend with eachother like we used to. I’m gonna bring that world up next time I see him.
you also need to keep in mind, though, that no one is forcing you to play minecraft. there's all these videos about how it's hard to enjoy minecraft anymore, yet no one seems to realize that if you aren't having fun with a game, the option to just stop playing it always exists.
That's because the people complaining about old Minecraft being "better" are just people trying to chase after a nostalgia high. The game's been stagnant for years, and they don't understand that they've just gotten bored of how it's been, so they try to blame Mojang for it supposedly being too different from how they remember it. In reality, they were just able to do more with less when they were younger.
@@MagicMonkey96there’s something to the old versions which invokes a different play style and experience from most people, but I think it’s more subtle than being flat out better like some people claim; to name a few things, the simpler but also more ever present gameplay loop and more limited item/block variety encourages people to build and explore more creatively while also having a unique atmosphere compared to some modern versions, but that’s just my take on it
@@MagicMonkey96 in modern versions of minecraft it’s much easier to essentially erase dangers or inconveniences that compel idle tasks (hunger, falling, night, lack of certain resources, etc) by building automated farms (resources and food are rarely a thing I find I have to actively acquire regularly unless it’s outside of the stage of the game I’m in) or upgrading your stuff to the maximum level possible (god enchanted armor for obv reasons), and I should specify that I don’t *necessarily* have a problem with any of those things being the case (like I don’t think you shouldn’t be able to stockpile food from a massive farm or get gear that makes it easier to traverse dangerous areas/situations) and I don’t think your gameplay loop should consist of almost entirely staving off pointless problems, but at the same time it trivializes the game when there’s so many options to negate any challenge to certain mechanics (for another example shields in the early game essentially deny and combat difficulty if you’re smart about the situations you get into) which ordinarily would compel you into some kind of action, which opens a path for you to easily put your own spin on it. I’m sorta rambling, but why would you ever build bridges and functional buildings outside of your main base when you could just fly everywhere and you’ve already brought basically everything resource you could need to your base in the form of automated farms; needing to explore for things or build things in places to facilitate movement presents an opportunity for you to get creative with building while you’re already doing it (or at least coming across a place to). And about larger pallets, I agree that you can be more creative with a larger pallet by definition, but when you’re limited in your block choice you have no choice but to not focus on the more intricate parts of building composition (finding and crafting the exact block type you need for a certain shape, using a variety of blocks to create larger texture), which in turn makes everything you do build not seem like so large of an investment just to look halfway decent, and it’s much easier to expand an existing functional build with things that add character instead of just complexity (idk how exactly to describe what I mean but like adding stairs for chairs and making fence & pressure plate tables; you typically don’t do things like that when you have the exact blocks you’re looking for, although those are terrible examples because people still use them for that lol)
My friends and i made a minecraft server a few months ago, and we still play on it consistently. I noticed that i would get super bored playing on my own world alone, than playing on the server. I realize now that the huge creations and lore we invented for our server makes it so much more special.
On the lore note, I’d also recommend using the book & quill. I’ve done stuff like making journals for made up characters, brief history books, and an atlas of sorts that lists coordinates for interesting locations in the world. It’s a fun side activity when I get tired of building and adds a lot of life to the save
My current world's got an atlas like that! It's super fun, and I love using the customisable bookshelf that holds B&Qs for it. The only issue is that that is my ONLY way of keeping track of coordinates now and the thought of losing it terrifies me. But I thankfully decided to keep it in a chest, safe at home, until I'm able to make a copy haha
I've been doing something similar where I've been writing an in character journal writing about the various quirks and oddities of the Minecraft world. Its a fun way to play the game, and just a good creative writing exercise in general.
It sound stupid but like honestly it makes sense. It's super easy to get stuck in a way and never realise it isn't normal or good until someone points it out, because it's what's normal for you
This is a really thoughtful video and finally gave me the right language to express how I feel about this topic. I've also been playing Minecraft since I was a kid, and have recently been going through a modded phase with some friends. Fortunately, this phase has lasted more than a few weeks now and I feel like I'm on a roll, and the big difference this time is how much I've been building. You absolutely have it right; building is what keeps us playing, not progression, and I feel the difference with that change of mindset. Thanks for your insight!
Love this video! One thing I've started doing in modern Minecraft is instead of seeing certain blocks or materials as "junk" I try to think what fun build ideas I can come up with with all the different materials I have.
I clicked on this video thinking of my friend. He usually only plays on servers for a week at a time, and I always want to play with him more. I didn't really think about how this video would affect me as I am a builder. I don't really stop having interest in the game, but I realised I get burned out. I play like an artist, as I am, but it causes me to get burnt out trying to make every build a masterpiece. I don't struggle with the traditional sense of progression and because of that I never questioned my exhaustion over time. This video, showcasing a beta world, with an actual world to it, showed me what I needed to see. So many of these types of videos showing beta worlds usually just have one tiny little starter house on a hill, which is nice and all, but its never how I played the game. Your town brought things back for me. It was beautiful and it didnt need hundreds of new blocks and masterful palettes and builds stretching to the height limits to do that. I realised I was pressuring myself to build things to be perfect and grand, when I really just wanted to build for me and my friends. I don't have to be perfect when Im just having fun. Thank you, though this might not have quite been directed at me it has helped me see what I needed to.
Thank you so much for this video. My husband, friends, and I recently started a realm and I was dreading the infamous, "Two week Minecraft phase", but after swearing to myself I would play the game differently this time and reconnect with how I used to play the game when I was a kid I felt such a huge yet positive mood shift. I was focusing on aesthetics and establishing lore just as much as I was on functional ways to meet my survival needs. Curious to see what others thought of the topic, I found this video. Not only was it extremely wholesome and enjoyable to watch, but it cemented in my mind why I'm enjoying the game more than I have in a very long time. Much love 🖤
As long as you keep building and giving yourself a purpose in your own world, everything becomes fine. I have been grinding a hard technical modpack for over 2 weeks now, thinking it would be just another 1-2 week MC phase. Now I'm actually motivated to move forward, do more. Everything I do, every milestone, every mechanic I need to exploit; I build something. A shed, a house, a factory hall, a bridge to cross even a small river, ... I just do it. It's just magical this way. I don't feel like I'm losing my time on meaningless constructions, quite the opposite actually. Versions and nostalgia don't matter; it's what you make with you what you have that turns the 2 weeks phase into pure magic. Thank you for sharing your honest thoughts and this cool little "old MC" montage!
God, it's so funny seeing a "2 week Minecraft phase video" as I'm thinking of picking back up my world. But to actually somewhat engage with the video, I'd still argue I have Minecraft phases of playing a lot for a couple days, then waning a little, then stopping for a while, rinse and repeat, rinse and repeat. But... that's not a bad thing, solely because, well, I don't want to start another world. I've decided that this world will be my "forever world", then one I plan on always coming back to and always trying to make better and better. I have so many different plans that make me want to come back to it. And man, has it paid off big time. Last time I played, I finally got Cherry Blossom Saplings for the first time ever! I had set out to explore to find a biome but had no luck. Instead, I found some Armadillos, so I decided "Hell, I've got a spider spawner at home, why not set up here and get some armadillos breeding for my wolves". And I even went out of my way to use weird materials for this build so I can push the limits. I'm talking "spend 6 hours in the Nether mining Netherrack so I can make fences" type of deal, and it's both super fun and super scary. And then, it happened: the Wandering Trader, a "useless mob", showed up with a Cherry Tree Sapling trade... I had to get it. The game had finally rewarded all my patience, and I would have been a fool to refuse it. But I had to go through the Nether first to get back to my first base and get my Emeralds, and then go all the way back, through a fortress, above lava lakes, jumping around Hoglins, all in the hopes that I wouldn't take too long and he's despawn... And I did it. I'm now proudly planting hundreds of Cherry trees, slowly creating an orchard over the entire savannah, just to truly cement my achievement. Sure, it's not an impressive one. I know I could have just looked for a biome like I originally planned, but man was this so much more fun. Well, I guess this must be a sign then for me to pick that world back up soon (AFTER I spend unreasonable amounts of hours in a dinosaur game first) so I can finally finish that bridge I started and wanted cherry logs for... And maybe get some better tools because all of that mining NETHERRACK made me go a liiiiiiittle insane.
I started a new hardcore world yesterday. Had a mining trip, got a full diamond armor and around 26 iron blocks. Then i proceded to break 34 iron shovels on sand to flatten the ground around a small desert well. I never settle in deserts. But this time, It will be different
I’m currently playing on a vanilla server with a few friends, some of whom are veterans like me, some of whom haven’t played in like 10 years, and some who are total newcomers to the game. It’s been so awesome to see what the new players are naturally drawn to doing without yet caring about the game’s progression or optimization. One of them is building giant rainbow towers out of wool all over the server. Another one built his house and then went straight to work connecting all of our base areas with this huge sky bridge. One of them is a geologist irl and made a little museum to provide real-world info about all the different types of rocks. We’ve been playing together a handful times a month for a while now, and we haven’t even fought the dragon yet because we’re all too busy pursuing creative stuff and interacting with each other. It all feels extremely old-school and totally breathed new life into the game for me.
Ya know, I will do just that. I will create lore. Since watching Empires SMP season 1 I had an idea for my own Empire - "Flickering Valleys". It takes a lot of inspiration from Frostpunk, being set in harsh cold climate with the goal of survival and utilizing dieselpunk tech. The symbol of this Empire is a sole white cande in the darkness. I will build Flickering Valleys in my current 1.19.2 modded playthrough I initially started for sole purpose of bee breeding. This will be a challenge, but a welcome one
Minecraft is first and foremost designed to be a sandbox game. However, after years of updates and a lot of new content, it got a lot of these rpg elements, which, for some reason, people tend to focus on a lot while playing the game. But it never stopped being a true sandbox game in it's core. And after two weeks these rpg characteristics run out or become boring, many people quit. By playing Minecraft focusing on it's main sandbox elements, rpg ones become just a fine addition to it.
Ideas to make the game more interesting: -focus on the sandbox aspect, building is the whole point of this game -quantity over quality, if you dont like your builds, dont worry, because youll realize a world filled with builds, even if subpar, is way better than a world occupied by 1-2 highly detailed intricate builds -date everything, put the start and completion dates on all builds, this really gives you a sense of time and progress in your world, additionally save your starter wood tools, theyll feel special and remind you where you started -dont stay in one spot, explore your world and settle in other areas, connect them all together with roads and maps -finally, use your imagination, afterall thats the whole idea behind minecraft, a game of endless possibilities, the only limitation being your own imagination, immerse yourself, add lore to your worlds, wanna make a bustling restaurant but the games too limited to make it happen? use your imagination, pretend theres customers in that restaurant, pretend theres a chef cooking up food, pretend that there is an exchange of money being made, it doesnt have to physically exist in the world, i especially see this done a lot in beta worlds, this is just one example of using your imagination
I personally have realized that, because minecraft is a game most enjoyed for the sandbox, survival mode is a major hinderence to the fun. I finally embraced this, and then i spent the next month or two spending 90 hours of playtime on a single world, teaching myself how to use the new axiom mod, and building three absolutely gigantic ice boat race tracks. This is the most proud of a build I've ever been, and the closest to my long term goal of creating a place that would soothe anyone to simply exist in for a while
I watched this entire video assuming you were some big youtuber with loads of subs, then at the end i realized you didnt even have 1k yet. Amazing video man. I think you've really showed what i believe is the core of minecraft. Ive always told people who are stuck in the two week phase that they focus too much on progression and not enough on minecraft's building. I'll also say that I agree with your point about making videos. I've been streaming minecraft every weekend for the past month or so and its a great motivator, not just for me but my friends aswell.
I 100% agree with this. I always bounce off when I try to make a new world but I always come back to two worlds I’ve been working on since 2013 and 2015 respectively. One is an old world I’ve kept since my Xbox 360 that I transferred to Xbox one and then used a program to convert it to Java and the amount of history on it is honestly crazy I mean it was created before jungles were on console haha. The other one is my go to bedrock world that I created a couple years later and it’s probably got even more on it just because of the sheer amount of people who played on it with me though the years. I remember that when I started the world one of my friends blew up half of my house and so instead of filling in the crater I just made the floor plan go down so half the house was lower and I put the storage room underneath the raised section. Honestly still one of my favorite builds with a neat story behind it. That world can be a bit sad to play on though because every once in a while I’ll find a house/structure I never found before or just don’t even remember who made it. Part of the reason I don’t play a ton anymore is after getting out of college I just don’t know nearly as many people as I used to and the ones I do don’t play games like they used to. Minecraft was always a pretty social experience for me so playing it alone just doesn’t hit the same. I’ll probably keep adding onto that old 360 world here and there forever though Also side note what shader are you using towards the end there? That water effect keeping the old texture is genuinely too good
I'm glad that I was recommended this video. It really brought back some core memories of when I was a child playing Minecraft for the first time. I still remember joining so many different worlds on Minecraft Xbox 360 edition. We'd usually play Halo 3 or Reach for a while to find some friends and then we'd all play minecraft together. I miss that aspect. The people at that time were so creative and interesting. They weren't depressed, angry, or hyper. Everyone was calm and just looking to play some Minecraft. Truly, they were simpler times. Those days were good. But let's not forget that in the near future, we might say the same about where we are now. Sure, things seem bleak sometimes, but later on down the road, we might look back fondly on all that we did. I'm currently going to college, and I'm almost certain that I'll miss it once I leave. So, enjoy the moments we have now. Carpe Diem! God bless you all!
This is actually a really good explanation. I have the same issue myself, and I've heard people explain how to get over it and what to do better, and I watched other videos similar to this one, but none of them helped me. I'd always seen or heard it explained as "just build," as if the point of the game was the building, but that never helped me. Building is fun, sure, but it's not enough. Your explanation, of "use your imagination" and "make the world your own" is really the key here, I think. Building for the sake of building isn't what makes the game fun. The fun part is the imagination, the lore, and the expression of ideas. Just building a house isn't enough; it needs to be your house. It needs to be built in a town, and that town needs a reason to exist. Etc. I remember watching the older Minecraft series a long time ago, and there were always two series that really stuck out to me. CaptainSparkle's Mianite and ChimneySwift's Attack of the B-Team. I never thought about it before, but the real reason i enjoyed those series so much was the imagination and lore that went into them. I never really applied that to myself, and I always assumed it was something for big UA-camrs or large servers. I am curious, though. What mods were you using in the modded example at the beginning of the video? It seemed you had an ambient sounds mod, shaders, and something to move the grass around; maybe the physics mod? Which shaders, and did you change any settings? There's a few different ambient sounds mods, so which were you using? And was the grass swaying the physics mod, or some other mod?
I apply this artistic mind to modded playthroughs. I could make a cobble box to have all my machinary away from rain or I could make something worthy of an organised mess instead. And making the challenge to compact and colour what you build in minecraft is a labour of love that pushes 2 weeks into 6 months.
I went through the same process and I have been playing on my beta 1.7.3 world for about a year now. No pressure, no immediate goals. Just hanging out and doing things in my own pace.
Man... you just made me connect the dots myself. Ive started playing Valheim and i had a BLAST, but i couldnt really pinpoint WHY exactly. Yea i love the combat, the crafting, progression and stuff, but there was something more... and now i just realized: the building. I spent a good 20 hours just BUILDING MY BASE, making it nice and cozy just the way *I* LIKE IT, and that made it much more special than sailing and panicking from sea serpents (although that was ALSO adrenaline inducing lmao). I've been so focused on exploration/adventure modpacks, walking around and stuff that i forgot the core of the game: making my own things. Ima start up a world and build more. I hope someone will comment here in a few weeks to check up on how i'm doing in my world xd
100% agreed with all, this is how i play for long periods. I love playing the original version of Minecraft xbox 360 with no title updates (equivalent to beta 1.6) as well.
honestly, I never got the 2 week phase. I have always loved minecraft and I love getting on from time to time to add to my world. I have always wanted to have a big world with all my friends where we can build big cities and stuff with eachother, but they always stop wanting to play after about 2 weeks, and im left alone in this ghost town of a minecraft server. I like to play with my sister alot and she always says "lets make a new world to play on!" and I just think "why????? we have already abandoned many minecraft worlds with half made projects why can't we just stay on one for a while?" no one ever wants to do this. :(
I just remembered one of my favorite worlds that I had, but haven't been in for a while. It was a worlk in which i had one goal, and that goal was to cut down a massive forest. I never finished the forest, but i had a lot of fun with it. I had a big quarry next to my house that i would go get stone in when i ran out of cobble for my axes. I ended that world when i created a server. Another world that ended at the same time was one that i exclusively played after school. I loved that one. The last two projects i had for that world (which i never finished) was digging out a 10×10 chunk hole in my backyard (which also included a subproject of rebuilding one of the chunks upside-down), and making a massive tunnel connecting two villages to my base. A mixture of starting my server and school ending made me stop it, but before i stopped playing i died. Fast forward to almost a year later, with my server entirely dead, i logged back in to realize i lost all if my op gear. I gave up on that world as all my good stuff was gone. I did end up going 10000 blocks away from the main area in my server to restart, but i ran out of things to do and my server no longer exists. Id love to get back into minecraft again.
I completely agree with the points you emphasised in this video and why. I can't say I've never had this issue of running out of motivation to play Minecraft, but at some point I decided to just build; pretty much nonstop. Eventually things slowed down a bit but I never really got tired of the game, because as you said at 6:50, it was about lore and building something--anything--not necessarily trying to reach an end goal. Out of my other friends who played Minecraft, I was the only one who emphasised building (and "atmosphere", which is hard to put in words) as the most paramount quality of this game, and it saddens me to say that today I am the only one of those friends (that I know of) that still gets on the game--excited to continue playing, even. I play on the current version, and tend to rush all of the armour and tools immediately so that building becomes even easier, but I think there's a lot of value to Beta and the older versions, where armour was limited. Hope more people see this
I think this video accidentally did a better job explaining why the vibe is different between old and new minecraft than all those "old minecraft was better" videos do. I've never been much of a builder or storyteller but this has inspired me to at least think about it for the next time I play survival.
I've been playing minecraft more immersively in the game, i use books & quills for saving coords, and i use bundles whenever possible because it's just fun to manage those resources.
This vid was really nice to watch. I like the sense of candour you presented your argument with and it more or less rings true to me. The algorithm is so messed up these days that all you really see are these exhausting challenges and tedious essays so I'm glad something like your vid was recommended.
I started playing when I was 5 (2016) and I think what makes Minecraft truly fun is building and creativity in 2020-2021 me and my friends started a realm and it lasted 6 months we will hop on everyday and played and our mindset was alot different we had conflict and there was a lot more building then my modern worlds but there was a lot of grinding and just messing around, I’ve realized it isn’t building what makes the game truly fun it’s friends and social interactions is what brings me joy personally
with me the thing is, I always _go into_ a Minecraft phase with the express intent to work my way towards doing a cool survival build, whether it be setting up a wool farm to make pixel art or just having a cool vision for a base or structure, but then I end up doing all the "progression" _anyway_ because it feels almost _irresponsible and inefficient_ to try and tackle a huge build without the endgame tools that exist that make stuff like gathering blocks so insanely quick. I wish some of those "efficiency upgrades" were just placed a lot earlier so I don't need to think about _beating the Wither_ and building a _beacon_ just to be able to insta-mine Stone (assuming I also have a meticulously, exhaustively enchanted diamond pick). Like... if resource gathering was just less tedious and if really accelerating it to a meaningful degree was more attainable, my survival worlds would probably turn out a lot cooler than like... one house and a few no-frills, practical structures lmao. Playing on servers helps too... knowing that other people might actually get to see your cool builds gives me a lot more impetus to do something cool even if, strictly, technically speaking, I'm "too early in the progression for it to be efficient" obviously I could just use Creative Mode or a Too Many/Not Enough Items mod or something... but going to the effort of actually gathering the materials is still important to me as part of the process. I just wish the actual time you have to spent monotonously mining was easier to reduce, like-- if I need a bunch of, say, prismarine, securing an Ocean Monument _to_ mine it is the actually _interesting_ part; needing to then spend 90 minutes mining the whole thing block by block _after_ that is just like... guh.
I like the monotonous work, I feel like there’s a natural ebb and flow between building and gathering. Building is usually very mentally involving so at a point it just feels nice to turn off your brain and dig a hole for a while. I still mostly use stone pickaxes just because they’re cheap and I have more stone than I know what to do with.
I struggle with that too, it feels like it's just a waste of time to start a big build before getting enchanted tools so they don't break every 5 seconds, or shulkers so inventory management and storage isn't painful, but by the time I get those I'm burnt out I've found that progress oriented mod packs are able to hold my attention much better, Ive been playing on the same gregtech world for almost 2 years now, not necessarily consistently but I've still clocked like, 500 hours into it I think?
Funny timing, I had just picked mc singleplayer back up the other day and am trying to finally learn about the game's systems such as enchanting and basic redstone. Doing so has made me realise that the tldr of why I've always felt a little overwhelmed in singleplayer comes down to not wanting to set up a villager trading hall! Dealing with moving entities is such a pain and I just don't wanna!! lol. It's funny seeing now what my issue with the commonly advised ideal world progression was all along.
beautiful vid, brought some inspiration back to me. I've very recently started a terrafirmagreg modded world, its hard to play but once i get a house down I reckon ill focus on just making the place nice. This video could really bring some people, much like me, to a nice sense of nostalgia and happiness. Thanks for the wonderful vid.
Very true. Beta isn't objectively superior; but beta strips away the diversions and functions best as a way to teach you how to enjoy Minecraft again. Once you've fostered that mindset that Minecraft is about the world you build, coming back to new versions feels amazing, and feels like getting a huge toybox to play with. Good video!
I learned from playing beta, too. I decided that, with an absence of various things to do, I would create buildings for each specific thing I need. Instead of creating a storage hall, I create a building for each type of profession. Need a place to store stone? Masonry building. To store wood? Carpenters house. I needed a farm, so I decided to build a barn house, famers home, and large wheat field, rather than just making a small piston farm at my base and calling it a day. And I decided my town needed a center point, so I built a huge church. Im so proud of that church.
This video is very true, one massive modpack I play to make the game feel different, but fun is Reminesence, adding old Beta stuff like no sprint and lower mob spawning, making it a more calm slower experience, and it was awesome! Sometimes it can be a mindset or challenging yourself but theres always another way to enjoy this game
@@SirGiovanni98 Really should! It adds new blocks and systems but has old beta feel, no springing, no enchantments, no tech, and overall feels like a better beta experience after playing both Beta and Reminesence
Thank you, you made me remember really sweet memories of my old minecraft worlds. I lost their data because of hardware malfunction, but i now wanna do it all again, just because why not. And I really miss the old youtube videos where people would just chill, play and roleplay. The youtube competitivity kinda ruined the inspiration from them on recent times. Good luck with your channel!
I totally agree with the idea of not giving yourself enough of a challenge. Usually, when I play with friends, I'd rush to get good gear and build elaborate farms for personal use. But in my most recent world with friends, I decided to try something different. I focused solely on building my base no crazy armor, just good tools. I built elaborate farms here and there, but without rushing to do so, and I didn’t even enter the End with them. Instead, I focused on expanding the spawn area where everyone lives and it really helped me play pass the 2 week phase. I also started using Litematica to build in a creative world then work to build it in the survival world.
I ran into this video randomly the day I wanted to try this in Alpha 1.0. It being me so much joy that I’m thinking of building and creating my base and coming up with cool Ideas to decorate with the limited blocks I have. I love this video and the whole Idea in general bc of the light it sheds on playing on older versions of minecraft bc it limits your options in a way that brings you back to your childhood. ❤️
For me, I was having a tough time a few years ago, and decided to watch Ph1lza's stream. There was a donation, someone asking him what do after the enderdragon and elytra, and those three simple words made me wanna grind the game as much as possible. All he said was, "Build cool shit." I have played 3 worlds, starting out in bedrock, switching to java for the last two. I don't regret a thing. I just wanna make cool shit 😊
@@TheSwooj i used to not be like that, but what I would start with is just build cool shit from other media! Like I started a build in my other world of a school building from a game series I like! Or if you just wanna make up lore for your own world, that works too!
@skyetharsis7136 everyone starts out not that good of a builder. Two things I recommend, one; go watch Grian! Hes very dope and helps out so much when it comes to building. The other thing is also just practice in creative. Creative gets neglected I feel like, but it genuinely helps if youre wanting to see how something would look in your world!
This has reaffirmed my opinion of what makes the game truly great! My friends and I have a server and the only two players who occasionally hop on still are the ones who have just put blood sweat and tears into making their best builds every time and just adding stuff for the sake of doing it. I've debated making the simplistic old school mc videos so it's crazy to me that you've also brought that up, I almost want to do it as a time capsule to see my progress in our world over time. I think my biggest downfall as a player is I struggle to commit stuff to the world, I feel like I need to always improve and am very dismissive of my own ideas. I'd love to bring some more creativity and imagination to my world, that sounds so wonderful.
One thing that has really helped my friends, is doing group events and coming up with cool ideas to do. Writing down things i want to build and how to go about doing them really helped too. Learning how to restrict the blocks in the new updates is crucial, or you can go for a maximalist look for your builds. You really need to understand color theory to use the new blocks to the fullest
Great points made here! Of course, for me personally I mostly do build and still end up with burnout so idk what to do with that, but nice thing is in a singleplayer world there's not anything forcing you to play consistently so as long as when you do play you can enjoy it it works out
I’ve always built my own way to my mates, they like the castles and huge intriget designs but I always settled for what feels like a minecraft house would be, small cave dugout, tree house, log cabin, fishing dock ect, currently have a wall around an entry to a cave, house built along side the wall looking down to my automated farms, dam wall on one side holding the ocean at bay and it’s nice, all stone and wood as if whoever built it used their surroundings, used the cave as a discrete and defendable mining/ living location, walking up on it you can’t even tell there’s an underground base I’ve put together over the last year, but, originally it started as just that, a wall. What I’m saying is don’t get too caught up overthinking what to build, start simple and go at your own pace, my main focus is needing a legitimate use for whatever I’m building, wether that’s a farm of any kind, railway, nether hub, mining system, potion/ storage room or whatever, add a story if you want, eventually youl have built something 🤙
I have an old xbox 360 world and an old xbox one world where me and my friends just built and built and built. I have those worlds saved to this day. Thanks for reminding me to check on them. I might start a new world in hardcore and try to make it to 100 days. Perhaps more.
To add to this, I think to alot of us we "lost" our imagination, the one we had as a kid. But really, we never lost it, we just stopped using it as often. We focus so hard on the gameplay, the goals, the end of the game. None of us has lost that childlike brain, we just use it less as adults. It's still there, and I think this video sums up where that came from.
When I play nowadays I do something that I consider a ‘nomad’ playthrough. I try to build with resources nearby and play with keep inventory. Last time I started playing, I was reading ‘The Fellowship of the Rings’ and was really inspired by Tom Bombadil. A force of nature, demigod?, master and caretaker of his domain. Having keep inventory is so freeing to explore and to create. I also write a short poem for every place I build. For every crafting bench and furnace I leave in a cave system. For my first diamond, and where I find and take my parrots. Makes the history seem so real
Good vid with some good points. I think the slower nature of beta forces you to look at your environment, which in itself can be more interesting and inspiring that modern versions, for a longer time allowing your mind to imagine what fits spaces in your world making it a lot easier to expand.
I've always heard people talk about the 2 week phase issue and never understood it. I do play modded and thus have a lot more content, but I thought keeping it all vanilla adjacent would eventually make me feel burnt out. That never happened. Watching this video made me realize that I've never played the game like the majority does. I don't rush the ender dragon, I prefer to make simple farms and gather crops manually, I make sure to explore every now and then, etc. I don't treat the game like a checklist and move on. Minecraft is a sandbox with light survival mechanics and a lot of room for exploration. I've always played it that way.
8:13 I totally agree. I feel like nowadays people make content for purely for attention. It's always these crazy over the top challenges and massive 1,000,000 block builds just to see who can outshine who. Back then though, people made content more so to connect with others and share, rather than for attention.
I stopped playing Minecraft when real life became more fun. For 12 year old me, building a castle was awesome but now I can make stuff in real life with my own two hands and video games just don't hit the same since. They are fond memories and I miss my Minecraft friends but I Don't really miss the game. It gave me agency until i grew into my own amd now i don't really need them anymore
I started playing Beta MC a few months ago and made a pretty nice world. The biggest impact it had on me was it changed the way I played the game. I've currently been playing a modern world and haven't gotten bored. I played it similar to how I played Beta by focusing on building and not rushing for endgame tools and stuff. This change in mindset and playstyle has made Minecraft far more enjoyable for me.
8:10 YES, THANK YOU So sick of competition permeating Minecraft these days... competition, pvp, challenge runs, controversies, it just feels like internet gunk... and of course content farm slop.
getting into redstone and trying to make your own builds with it is fun, whatever youre trying to do has likely already been done before and probably has a tutorial but that shouldnt stop you from doing it yourself
It’s funny, because I just started making the same revelation you described in the video before I saw it. I started the phase, and even named my world “fall break 2024,” with the intention of dropping it. As I’ve played, however, I have found myself purposefully neglecting certain advancements in my world that I instinctively felt “need to be made.” I am still trying to make it work, but I have found it more enjoyable to just play and do what I want without thinking “okay, I should get X or Y before I spend time building this thing that’s only for fun.”
I always liked the idea of collecting tools that had their durability close to zero. I would Put them in a museum of sorts, with their numbers a timeline, and what were they used for. Later i would glance at them and rember me working on certain builds.
Exactly, People keep saying new Minecraft sucks but really old Minecrafts simple nature forces creativity and is easier to approach. Me and my community have been playing the newest update for months. We've made a town hall, a community post office we actually use to request items, Auto sorting warehouse to make Minecrafts many new items easier to handle, homes, streets and street signs. a zoo, Temple, a science lab, ect. And yet we've only just started to get netherite and haven't gotten to "The End" The secret has been focusing on using the sandbox as a persistent world to bring people together all over the country to practice creativity and community sometimes even meditation rather than min maxing and "beating" the game.
I’m gonna be honest, I been playing Minecraft since it’s lite edition on my iPod touch and to this day I still occasionally play it, but not once have I ever legitimately started up a game and beat the dragon. I always get myself into doing other stuff like building and especially modding on older versions of the game. With the mods I got, I have so many new ideas and concepts to try.
Stories i build into games always keeps me going. The less im able to dedicate my time into crafting the perfect story for my character(s) the less fun i have with them, unless of course i play as a game character like RdR but even then i cant stay for long. Sadly a majority of my friends are too interested in good looking builds, beating the game, ruining others fun and progression or nothing at all in minecraft
Whenever I start a new world nowadays, I always progress as fast as I can in the beginning, as I feel like getting OP tools and such is a means to an end to basically do whatever I want. After that, I basically just do whatever I want, and currently I'm making a base under an ocean, and I made an area based on the frutiger aero aestetic, and i think it looks really nice :)
The opposite is true too, as allowing pvp, griefing and alliances can allow for alot of interesting stuff to happen in a server. From large scale wars to small skirmishes and stealthy raids you'll always be on your toes.
As someone who LOVES playing old versions, more is the way to keep it more interesting! there is so much history to minecraft, so many nooks and crannies of weird features and things you can do! My Personal Cure™to the not only two week phase but also how to keep the game interesting forever :D
This man is COMPLETELY right. I have a world that I have played on for years, where I just built. Sure, I did end up doing all the survival things like beating the ender dragon, but I didn't do it fast. I took an entire year before I got to the end. And I don't play on beta, so I'm here to confirm it works on modern Minecraft. Another good point is add lore. I've been doing this since the begining, as I actually have a book & quill in a barrel next to my bed in my home base. It all works. The main point of Minecraft is building, so you have to make a world understanding that. Build new things, more challenging things. If you can do literally ANYTHING in a world, don't waste it on beating the ender dragon and never touching it again.
Another good thing I've seen while reading comments is don't compare yourself to others!! Comparison is the thief of joy, after all. So when building, don't care about if it isn't as good as grian or something. Only care about if it's as good as you can do. Try your best out there, fellow crafters!
I'm currently in 1.20.6 with the from the fog mod and low render distance because I'm a potato laptop. I already had the idea that everyone was wiped out and I was the only human left, but this idea of lore building is a crucial part that I need to expand upon. Thanks for the great video. The only thing I can criticize is the music volume; it could be toned down a tad. Have a good one! :)
Another thing you forgot to mention is simplicity. Alot of minecrafters nowadays tend to overcomplicate things, me included. It burns us out when getting to a huge goal takes too long or is too hard. Starting simpler projects and building up from that increases your incentive to expand and create. It's kinda similar to this style of content you have here where it may be simple but feels very very refreshing to watch.
Ive been planning on making a world where i just play from the oldest version to the newest just at my own pace. Thanks for giving me the push to finally start it. :)
I feel like really the answer is just to play the game however you want, and do whatever you feel like doing, because people get so stuck in their head thinking they have to just beat the game, and when you repeat the same exact steps to beat the game over and over of course it’s going to get boring. You can never truly “beat” Minecraft. Just do whatever you want and try to forget everything you know about Minecraft, explore and build cool things, forget about what you’re supposed to do, and just do whatever you find fun, whether that’s building, adding crazy mods, or even if you just enjoy speedrunning the game, but really Minecraft is a sandbox game where you can do anything you want.
I'm going to start a modern world with structures disabled. I've narrowed it down to a few beautiful mountain island seeds. Sometimes Caves & cliffs terrain puts even Glacier and gargamel to shame.
I loved it! When I first opened Beta 1.7.3, the wave of nostalgia hit me hard. About a week later, I discovered BTA (Better Than Adventure), a mod for Beta Minecraft that imagines what the game could have been if the Adventure Update had never happened. With BTA, that nostalgic feeling is always close by, while still offering the excitement of discovering new features added by the devs with each update. It's like reliving the good old days of exploring new content in those classic Minecraft versions, but with a fresh twist today.
So if you're hesitant to revisit your nostalgia-filled old beta 1.7.3 Minecraft version because it lacks the thrill of discovering what's the next update since those already happened, give Better Than Adventure a try.
"It only lasts 2 weeks" Bro i wish it would last more than 2 hours... I love this game more than anything else but i just cant play it for whatever reason
theres something special about hopping on minecraft beta with ur friends and just witnessing them ..build? its like seeing a whole other side of a street that ur normally accustomed to, cant really articulate it well it all just feels so homey tnx for dis video tho, i really hope the algorithm qualifies this as a video meant to be seen, i know for me it does great watch :-)
my partner and i are gonna be playing a beta/vanilla+ modpack called reminiscence together and this video really sealed for me that im gonna record it and create little plotlines. it'll probably never see anything other than unlisted on youtube or anything but i think it'll be cool to have and look back on regardless
Thank you for making this video. I love the game since I was a kid; I've played for years now and I thought it was a shame that I couldn't enjoy the game as I used to. I'm starting a new world, I hope it's a good one
I've come to the conclusion over the years that the core of minecraft, the thing that makes it unique compared to other survival open world games, is being able to build anything and terraform the world as you see fit. The survival aspects of the game, in my opinion, are just there to add challenge, stakes and consiquences to game. While there are some mind boggling builds that have been done in creative or with world edit, i'd argue building an awesome structure or base in survival just makes it feel more impressive because you had to work to gather resources, stay alive, defend it from creepers, etc. I feel like certain survival aspects of the game like enchanting and equiment tiers are more there to allow a sense of progression and power by increasing the players' survivability and resource collection ability. Similarly, the other dimensions act as progress gates that requires a certain level of equipment or skill to bypass, and in exchange provide new blocks, landscapes, and gear to further help on the path to build what you want.
I get what you mean and I completely agree with you however, I was never really good at building and it made me lose motivation when I noticed how good everyone else was. It is legitimately very hard for me to build even the most simple stair roof on houses and my ideas usually turn into something very unexpected and abstract, but not in a good way. Mining and exploring the world was always for me what made minecraft fun and what made me want to keep playing.
whenever i play minecraft with friends im always the stay at home builder for the entire time, i dont care about getting resources for armour or killing mobs i just like building all the houses and stuff and getting cds, just sitting there for like 6 hours with no clear goal other then "lets make this place look just a bit nicer and lived in" is what makes minecraft for me
This is a very good video on the topic. I always love to introduce people to the idea of " creativity by limitation " for example old minecraft was just better, because it encouraged exploration, making do with what you have, less blocks meant that anything could be anything if you're creative. another idea i love to introduce people to, is that if you're ever bored of your world or your save, your builds, your progress, whatever there's a solution. just start over but don't start over on a new save. No, the beauty of minecraft is that it's infinite. You can literlaly go travel anywhere where you want, start completely from scratch AND THEN if you're nostalgic, you can always travel back or between. I dont have just one base in my world. Not even two or three i have probably something like 20 bases, maybe more, depending what you count as a base. A lot of them hidden, some of them are towers, A LOT of them are mined into rocks and hills or in caves, etc. i try to give every building a story and make it seem like someone lives there. Even though it's a singleplayer word i try to make it like it's a real place somewhere. I usually make stories and characters for the specific buildings, almost like i'm writing a book. Matter of fact, a lot of the times when i was building this world i thought that one day i will write that book and hopefully read it to my children. Im currently 22 years old and the vision of passing this world down to my children makes me tear up. i also dont run in the world, even tho i play on version 1.14.2 i still exclusively walk everywhere, and for further distances i use boats and make sure everywhere in the world is connected. I make boat piers, plan on making a minecart system, etc.
Very very short summary for people who can't be bothered to watch it or don't have time: Killing the ender dragon or wither, having mending and unbreaking 3 on everything, etc etc, those are all optional things. Think of them like side quests. Focus more on the main building and adventuring part of the game. Build a little medieval town, for instance. Or you can have a small cabin in the woods. To quote the original Minecraft trailer: 'No one can tell you what you can or cannot do'. Everything is up to you. You can also try older versions, such as the mid-beta versions. Or you can have a go at playing modded and shader-ed modern-day minecraft. * No one can tell you what you can or cannot do. *
I dont know if I am the only one, but the day count in game really stress(ed) me out, because all these youtubers beat the ender dragon and make xp farms in less than 100 days, and I would try to speed things up to prove myself... I realised that I was speeding because of that some days ago, and now, I am starting to build a house in my survival world (I am bad at building), and I do not care that much of the day count anymore... Idk if someone once experienced this, but I hope this helps someone !
If you like that video I have a similar one you should check out!
ua-cam.com/video/r4v2kE_YHSE/v-deo.html&ab_channel=SirGiovanni
this video kinda opened my eyes to what makes minecraft feel so different now than it was when i was a kid. i dont think modern minecraft is bad, i think people tend to overhate modern minecraft, its super fun still but we just play it completely differently from older versions of the game. we make all kinds of xp farms, item farms, super intricate builds with tons of blocks, and focus more on survival mechanics than just... building, as you said. i didnt even know how to make an enchanting table when i was younger so i didnt even have to worry about it. sure, getting full diamond gear was cool but it was cooler to make a giant castle! the block palette is much small in older versions and limitations lead to creativity. thank you for this video, really well put together and made me reflect on how ive experienced this game.
Thank you for the support and the nice comment
The game is too focused on the meta now.
Go find a pool of lava and make a nether portal, trade with piglins, get to the end, kill the dragon, get elytra. All from the "comfort" of a small wood hut with no substance.
Back then we had no goals. The only point was to make someplace to call home. Share it with friends.
The "Story" was what you did. Not what they're trying to force on us now. Nearly dying in a cave to a skeleton was its own story to tell. Finding a dungeon was its own adventure.
It's what Minecraft youtubers promote - mega builds, full automation, reaching the end game within minutes. Not to mention all the video's criticizing every aspect of the game.
BUT in reality, engaging with such content and doing the same is not requieed. Everyone should be able to decide what the best play style for them is. There's nothing shameful about progressing slowly, at one's pace.
@@emrickazor2610 This is exactly it, although it's more a case of ignorance rather than the developers "forcing it on us" ..
@@---fx9re i mean idk, it's pretty clear that they're implying a LOT of lore at us with the deep dark and all that..... Talk about hopping on the FNAF "vague but descriptive" trend too much too late......
Seriously, not everything needs to be shrouded in such deep veils of mystery ..... It's a goofy ass game about placing blocks and killing penis monsters. Not a fucking mystery franchise.
This is exactly how Hermitcraft has remained after all these years. They aren’t after killing the dragon, they’re building bases which goes on anywhere from 40 episodes to 100+ episodes. I want to start up a new Minecraft world with these new aspects in mind.
I started my own small server with the same ideas, it was directly inspired by Hermitcraft. I named it Gladiocraft. I have the server running for about 4 years now, maybe even more. We started soon after the 1.16 update came out. Year ago, we started the third season of it and while we have only about 3-10 active players, it's still fun, at least to me. I am the main player there, but having other people there from time to time makes it great
@@mistrsportak9940 could you share the server ip?
i would love to play on a server like that but they are hard to find since every server nowadays has factions and hundreds of other plugins.
Well to be fair that is their career and job on the line if they don’t keep it going. They literally beat the game within 1-3 episodes.
Alternate title: How To Turn A Hobby Into A Crippling Addiction
As a kid I loved playing Minecraft everyday.
Now as an adult I love messing with electronics everyday.
Yeah, we could just say that playing minecraft for weeks is just an addiction and a waste of time.
But in reality, do what you find fun. If you get enjoyment out of playing video games, then play video games.
But of course, if you want to improve your health, create something, fix social problems or just improve yourself in any way...
then definitely use your time for that as well.
It's fine to have interests and hobbies, but if they prevent you from helping others or even just helping the ones you love,
then you gotta sacrifice some self-enjoyment for enjoyment of others.
I know I kind off said something against the "do what you find fun,, statement, but definitely remember to not just satify yourself.
I didn't give much time to others compared to my 8 years of playing minecraft for my own enjoyment, and I kind of regret it.
I don't want you to do the same mistake.
@@qwertykeyboard5901 I dont even play much anymore but I love building PCs and messing with them. It's kinda like cars y'know
@@audax117 I've been into radios and mobile phone programming personally. Especially for old flip phones.
i would kill to be passionate about something and have fun again lmao
I think building is where I get stuck. I naturally compare myself to others and it ruins the fun. I was never very good at building, so I eventually just stopped. And now I have some kind of mental block with it.
Yup its tuff with all these videos these days!
Low-key think we need more SMPs of insanely average people. We constantly compare ourselves to people of HermitCraft and whatnot, sorta how people compare themselves to the insanely impossible beauty standards of today.
@@CryTwink It's hard when my 2 best friends are really good builders too though 🙃
@@justanotherpxrson we should play together, I’ve been playing for years and still suck at building. We can learn together lol
Build a roller coaster
When you mentioned implementing lore into your world, it brought me back to one of my worlds on my old 360. I remember that world's lore was about the Nether invading the Overworld which caused human extinction. Then I would do a 'normal' Minecraft let's play series and act all surprised and stuff when I see the builds
Honestly, this video makes me want to get back into the game and play like how I did all those years ago
Glad you liked it and got something out of it!
That part, and especially this comment mentioning xbox 360 edition, brought back a flood of memories. The Xbox 360 world I used to play featured this huge river down the middle of a mountain valley and my brother and I poured *endless* hours with our 360s side by side so we could recreate Riverwood from Skyrim in split screen using the game as a reference. It was probably the most fun I ever had playing this game. My brother and I aren’t super close anymore, we’ve both grown up and moved on, we’re adults now, so we don’t have the time to spend with eachother like we used to. I’m gonna bring that world up next time I see him.
The Xbox 360 was so good, just got a mod that changes Java to console edition my worlds looking good!
you also need to keep in mind, though, that no one is forcing you to play minecraft. there's all these videos about how it's hard to enjoy minecraft anymore, yet no one seems to realize that if you aren't having fun with a game, the option to just stop playing it always exists.
That's because the people complaining about old Minecraft being "better" are just people trying to chase after a nostalgia high. The game's been stagnant for years, and they don't understand that they've just gotten bored of how it's been, so they try to blame Mojang for it supposedly being too different from how they remember it. In reality, they were just able to do more with less when they were younger.
@@ambientNexusthe truth is if the old Minecraft was better they’d just play the old versions
@@MagicMonkey96there’s something to the old versions which invokes a different play style and experience from most people, but I think it’s more subtle than being flat out better like some people claim; to name a few things, the simpler but also more ever present gameplay loop and more limited item/block variety encourages people to build and explore more creatively while also having a unique atmosphere compared to some modern versions, but that’s just my take on it
@@ambi_cc8464 explain your point about the gameplay loop more and a larger block pallet allows for more creative building imo
@@MagicMonkey96 in modern versions of minecraft it’s much easier to essentially erase dangers or inconveniences that compel idle tasks (hunger, falling, night, lack of certain resources, etc) by building automated farms (resources and food are rarely a thing I find I have to actively acquire regularly unless it’s outside of the stage of the game I’m in) or upgrading your stuff to the maximum level possible (god enchanted armor for obv reasons), and I should specify that I don’t *necessarily* have a problem with any of those things being the case (like I don’t think you shouldn’t be able to stockpile food from a massive farm or get gear that makes it easier to traverse dangerous areas/situations) and I don’t think your gameplay loop should consist of almost entirely staving off pointless problems, but at the same time it trivializes the game when there’s so many options to negate any challenge to certain mechanics (for another example shields in the early game essentially deny and combat difficulty if you’re smart about the situations you get into) which ordinarily would compel you into some kind of action, which opens a path for you to easily put your own spin on it. I’m sorta rambling, but why would you ever build bridges and functional buildings outside of your main base when you could just fly everywhere and you’ve already brought basically everything resource you could need to your base in the form of automated farms; needing to explore for things or build things in places to facilitate movement presents an opportunity for you to get creative with building while you’re already doing it (or at least coming across a place to). And about larger pallets, I agree that you can be more creative with a larger pallet by definition, but when you’re limited in your block choice you have no choice but to not focus on the more intricate parts of building composition (finding and crafting the exact block type you need for a certain shape, using a variety of blocks to create larger texture), which in turn makes everything you do build not seem like so large of an investment just to look halfway decent, and it’s much easier to expand an existing functional build with things that add character instead of just complexity (idk how exactly to describe what I mean but like adding stairs for chairs and making fence & pressure plate tables; you typically don’t do things like that when you have the exact blocks you’re looking for, although those are terrible examples because people still use them for that lol)
I had to realize that I am not missing out on anything if I don't do everything the game has to offer. That realization makes a big impact.
@@ambientNexusno thats not true
My friends and i made a minecraft server a few months ago, and we still play on it consistently. I noticed that i would get super bored playing on my own world alone, than playing on the server. I realize now that the huge creations and lore we invented for our server makes it so much more special.
Totally agree!
On the lore note, I’d also recommend using the book & quill. I’ve done stuff like making journals for made up characters, brief history books, and an atlas of sorts that lists coordinates for interesting locations in the world. It’s a fun side activity when I get tired of building and adds a lot of life to the save
I will have to try that! Thank you!
My current world's got an atlas like that! It's super fun, and I love using the customisable bookshelf that holds B&Qs for it. The only issue is that that is my ONLY way of keeping track of coordinates now and the thought of losing it terrifies me. But I thankfully decided to keep it in a chest, safe at home, until I'm able to make a copy haha
@@ceawithac4095 haha yeah I’ve learned that the hard, shit sucks. Some coordinates I don’t think I’ll ever find again lol
I've been doing something similar where I've been writing an in character journal writing about the various quirks and oddities of the Minecraft world. Its a fun way to play the game, and just a good creative writing exercise in general.
It's really funny how we need tutorials on how to enjoy minecraft lmao
Wait.. People use Minecraft tutorials? I forgot they existed..
It sound stupid but like honestly it makes sense. It's super easy to get stuck in a way and never realise it isn't normal or good until someone points it out, because it's what's normal for you
This is a really thoughtful video and finally gave me the right language to express how I feel about this topic. I've also been playing Minecraft since I was a kid, and have recently been going through a modded phase with some friends. Fortunately, this phase has lasted more than a few weeks now and I feel like I'm on a roll, and the big difference this time is how much I've been building. You absolutely have it right; building is what keeps us playing, not progression, and I feel the difference with that change of mindset. Thanks for your insight!
Love this! thank you for the nice comment!
There are over 300 languages on this world and this man chose to speak FACTS!
There are over 7000 languages
@@PhoenixHentechnically it's over 300
@@PhoenixHenlast I checked, 7000 is a number over 300
@@LeoGaming55 They never said it was wrong though
@@PhoenixHenthat’s probably more than 2
Love this video! One thing I've started doing in modern Minecraft is instead of seeing certain blocks or materials as "junk" I try to think what fun build ideas I can come up with with all the different materials I have.
Thank you!
I clicked on this video thinking of my friend. He usually only plays on servers for a week at a time, and I always want to play with him more. I didn't really think about how this video would affect me as I am a builder. I don't really stop having interest in the game, but I realised I get burned out. I play like an artist, as I am, but it causes me to get burnt out trying to make every build a masterpiece. I don't struggle with the traditional sense of progression and because of that I never questioned my exhaustion over time. This video, showcasing a beta world, with an actual world to it, showed me what I needed to see. So many of these types of videos showing beta worlds usually just have one tiny little starter house on a hill, which is nice and all, but its never how I played the game. Your town brought things back for me. It was beautiful and it didnt need hundreds of new blocks and masterful palettes and builds stretching to the height limits to do that. I realised I was pressuring myself to build things to be perfect and grand, when I really just wanted to build for me and my friends. I don't have to be perfect when Im just having fun.
Thank you, though this might not have quite been directed at me it has helped me see what I needed to.
Glad I could help
Thank you so much for this video. My husband, friends, and I recently started a realm and I was dreading the infamous, "Two week Minecraft phase", but after swearing to myself I would play the game differently this time and reconnect with how I used to play the game when I was a kid I felt such a huge yet positive mood shift. I was focusing on aesthetics and establishing lore just as much as I was on functional ways to meet my survival needs. Curious to see what others thought of the topic, I found this video. Not only was it extremely wholesome and enjoyable to watch, but it cemented in my mind why I'm enjoying the game more than I have in a very long time. Much love 🖤
Thank you so much !
As long as you keep building and giving yourself a purpose in your own world, everything becomes fine. I have been grinding a hard technical modpack for over 2 weeks now, thinking it would be just another 1-2 week MC phase. Now I'm actually motivated to move forward, do more. Everything I do, every milestone, every mechanic I need to exploit; I build something. A shed, a house, a factory hall, a bridge to cross even a small river, ... I just do it.
It's just magical this way. I don't feel like I'm losing my time on meaningless constructions, quite the opposite actually.
Versions and nostalgia don't matter; it's what you make with you what you have that turns the 2 weeks phase into pure magic.
Thank you for sharing your honest thoughts and this cool little "old MC" montage!
whats the name of the modpack? im also a fan of these kind of gameplay
God, it's so funny seeing a "2 week Minecraft phase video" as I'm thinking of picking back up my world.
But to actually somewhat engage with the video, I'd still argue I have Minecraft phases of playing a lot for a couple days, then waning a little, then stopping for a while, rinse and repeat, rinse and repeat. But... that's not a bad thing, solely because, well, I don't want to start another world. I've decided that this world will be my "forever world", then one I plan on always coming back to and always trying to make better and better. I have so many different plans that make me want to come back to it.
And man, has it paid off big time. Last time I played, I finally got Cherry Blossom Saplings for the first time ever! I had set out to explore to find a biome but had no luck. Instead, I found some Armadillos, so I decided "Hell, I've got a spider spawner at home, why not set up here and get some armadillos breeding for my wolves". And I even went out of my way to use weird materials for this build so I can push the limits. I'm talking "spend 6 hours in the Nether mining Netherrack so I can make fences" type of deal, and it's both super fun and super scary. And then, it happened: the Wandering Trader, a "useless mob", showed up with a Cherry Tree Sapling trade... I had to get it. The game had finally rewarded all my patience, and I would have been a fool to refuse it. But I had to go through the Nether first to get back to my first base and get my Emeralds, and then go all the way back, through a fortress, above lava lakes, jumping around Hoglins, all in the hopes that I wouldn't take too long and he's despawn...
And I did it. I'm now proudly planting hundreds of Cherry trees, slowly creating an orchard over the entire savannah, just to truly cement my achievement. Sure, it's not an impressive one. I know I could have just looked for a biome like I originally planned, but man was this so much more fun.
Well, I guess this must be a sign then for me to pick that world back up soon (AFTER I spend unreasonable amounts of hours in a dinosaur game first) so I can finally finish that bridge I started and wanted cherry logs for...
And maybe get some better tools because all of that mining NETHERRACK made me go a liiiiiiittle insane.
Nice format on this video. The editing and changing between versions as the topic evolves worked really well
@@istivanp8747 thank you!
I started a new hardcore world yesterday. Had a mining trip, got a full diamond armor and around 26 iron blocks.
Then i proceded to break 34 iron shovels on sand to flatten the ground around a small desert well. I never settle in deserts. But this time, It will be different
I’m currently playing on a vanilla server with a few friends, some of whom are veterans like me, some of whom haven’t played in like 10 years, and some who are total newcomers to the game. It’s been so awesome to see what the new players are naturally drawn to doing without yet caring about the game’s progression or optimization. One of them is building giant rainbow towers out of wool all over the server. Another one built his house and then went straight to work connecting all of our base areas with this huge sky bridge. One of them is a geologist irl and made a little museum to provide real-world info about all the different types of rocks. We’ve been playing together a handful times a month for a while now, and we haven’t even fought the dragon yet because we’re all too busy pursuing creative stuff and interacting with each other. It all feels extremely old-school and totally breathed new life into the game for me.
Ya know, I will do just that. I will create lore. Since watching Empires SMP season 1 I had an idea for my own Empire - "Flickering Valleys". It takes a lot of inspiration from Frostpunk, being set in harsh cold climate with the goal of survival and utilizing dieselpunk tech. The symbol of this Empire is a sole white cande in the darkness. I will build Flickering Valleys in my current 1.19.2 modded playthrough I initially started for sole purpose of bee breeding. This will be a challenge, but a welcome one
Love to hear it!
Minecraft is first and foremost designed to be a sandbox game. However, after years of updates and a lot of new content, it got a lot of these rpg elements, which, for some reason, people tend to focus on a lot while playing the game. But it never stopped being a true sandbox game in it's core. And after two weeks these rpg characteristics run out or become boring, many people quit. By playing Minecraft focusing on it's main sandbox elements, rpg ones become just a fine addition to it.
0:32 are we gonna ignore this water worldgen
Lol
Ideas to make the game more interesting:
-focus on the sandbox aspect, building is the whole point of this game
-quantity over quality, if you dont like your builds, dont worry, because youll realize a world filled with builds, even if subpar, is way better than a world occupied by 1-2 highly detailed intricate builds
-date everything, put the start and completion dates on all builds, this really gives you a sense of time and progress in your world, additionally save your starter wood tools, theyll feel special and remind you where you started
-dont stay in one spot, explore your world and settle in other areas, connect them all together with roads and maps
-finally, use your imagination, afterall thats the whole idea behind minecraft, a game of endless possibilities, the only limitation being your own imagination, immerse yourself, add lore to your worlds, wanna make a bustling restaurant but the games too limited to make it happen? use your imagination, pretend theres customers in that restaurant, pretend theres a chef cooking up food, pretend that there is an exchange of money being made, it doesnt have to physically exist in the world, i especially see this done a lot in beta worlds, this is just one example of using your imagination
I personally have realized that, because minecraft is a game most enjoyed for the sandbox, survival mode is a major hinderence to the fun. I finally embraced this, and then i spent the next month or two spending 90 hours of playtime on a single world, teaching myself how to use the new axiom mod, and building three absolutely gigantic ice boat race tracks. This is the most proud of a build I've ever been, and the closest to my long term goal of creating a place that would soothe anyone to simply exist in for a while
I watched this entire video assuming you were some big youtuber with loads of subs, then at the end i realized you didnt even have 1k yet. Amazing video man.
I think you've really showed what i believe is the core of minecraft. Ive always told people who are stuck in the two week phase that they focus too much on progression and not enough on minecraft's building.
I'll also say that I agree with your point about making videos. I've been streaming minecraft every weekend for the past month or so and its a great motivator, not just for me but my friends aswell.
Love to hear it!
I 100% agree with this. I always bounce off when I try to make a new world but I always come back to two worlds I’ve been working on since 2013 and 2015 respectively. One is an old world I’ve kept since my Xbox 360 that I transferred to Xbox one and then used a program to convert it to Java and the amount of history on it is honestly crazy I mean it was created before jungles were on console haha. The other one is my go to bedrock world that I created a couple years later and it’s probably got even more on it just because of the sheer amount of people who played on it with me though the years. I remember that when I started the world one of my friends blew up half of my house and so instead of filling in the crater I just made the floor plan go down so half the house was lower and I put the storage room underneath the raised section. Honestly still one of my favorite builds with a neat story behind it. That world can be a bit sad to play on though because every once in a while I’ll find a house/structure I never found before or just don’t even remember who made it. Part of the reason I don’t play a ton anymore is after getting out of college I just don’t know nearly as many people as I used to and the ones I do don’t play games like they used to. Minecraft was always a pretty social experience for me so playing it alone just doesn’t hit the same. I’ll probably keep adding onto that old 360 world here and there forever though
Also side note what shader are you using towards the end there? That water effect keeping the old texture is genuinely too good
I use the complementary reimagined shaders!
I'm glad that I was recommended this video. It really brought back some core memories of when I was a child playing Minecraft for the first time. I still remember joining so many different worlds on Minecraft Xbox 360 edition. We'd usually play Halo 3 or Reach for a while to find some friends and then we'd all play minecraft together. I miss that aspect. The people at that time were so creative and interesting. They weren't depressed, angry, or hyper. Everyone was calm and just looking to play some Minecraft. Truly, they were simpler times. Those days were good. But let's not forget that in the near future, we might say the same about where we are now. Sure, things seem bleak sometimes, but later on down the road, we might look back fondly on all that we did. I'm currently going to college, and I'm almost certain that I'll miss it once I leave. So, enjoy the moments we have now. Carpe Diem! God bless you all!
I was obsessed with halo
Skyscraper farms and flat land with potential.
This is actually a really good explanation. I have the same issue myself, and I've heard people explain how to get over it and what to do better, and I watched other videos similar to this one, but none of them helped me. I'd always seen or heard it explained as "just build," as if the point of the game was the building, but that never helped me. Building is fun, sure, but it's not enough.
Your explanation, of "use your imagination" and "make the world your own" is really the key here, I think. Building for the sake of building isn't what makes the game fun. The fun part is the imagination, the lore, and the expression of ideas. Just building a house isn't enough; it needs to be your house. It needs to be built in a town, and that town needs a reason to exist. Etc.
I remember watching the older Minecraft series a long time ago, and there were always two series that really stuck out to me. CaptainSparkle's Mianite and ChimneySwift's Attack of the B-Team. I never thought about it before, but the real reason i enjoyed those series so much was the imagination and lore that went into them. I never really applied that to myself, and I always assumed it was something for big UA-camrs or large servers.
I am curious, though. What mods were you using in the modded example at the beginning of the video? It seemed you had an ambient sounds mod, shaders, and something to move the grass around; maybe the physics mod? Which shaders, and did you change any settings? There's a few different ambient sounds mods, so which were you using? And was the grass swaying the physics mod, or some other mod?
I apply this artistic mind to modded playthroughs. I could make a cobble box to have all my machinary away from rain or I could make something worthy of an organised mess instead.
And making the challenge to compact and colour what you build in minecraft is a labour of love that pushes 2 weeks into 6 months.
I went through the same process and I have been playing on my beta 1.7.3 world for about a year now. No pressure, no immediate goals. Just hanging out and doing things in my own pace.
Man... you just made me connect the dots myself. Ive started playing Valheim and i had a BLAST, but i couldnt really pinpoint WHY exactly.
Yea i love the combat, the crafting, progression and stuff, but there was something more... and now i just realized: the building.
I spent a good 20 hours just BUILDING MY BASE, making it nice and cozy just the way *I* LIKE IT, and that made it much more special than sailing and panicking from sea serpents (although that was ALSO adrenaline inducing lmao).
I've been so focused on exploration/adventure modpacks, walking around and stuff that i forgot the core of the game: making my own things.
Ima start up a world and build more. I hope someone will comment here in a few weeks to check up on how i'm doing in my world xd
100% agreed with all, this is how i play for long periods. I love playing the original version of Minecraft xbox 360 with no title updates (equivalent to beta 1.6) as well.
Your beta world looks like an Xbox Minecraft tutorial tbh (I love it)
Thank you!
honestly, I never got the 2 week phase. I have always loved minecraft and I love getting on from time to time to add to my world. I have always wanted to have a big world with all my friends where we can build big cities and stuff with eachother, but they always stop wanting to play after about 2 weeks, and im left alone in this ghost town of a minecraft server. I like to play with my sister alot and she always says "lets make a new world to play on!" and I just think "why????? we have already abandoned many minecraft worlds with half made projects why can't we just stay on one for a while?" no one ever wants to do this. :(
I just remembered one of my favorite worlds that I had, but haven't been in for a while. It was a worlk in which i had one goal, and that goal was to cut down a massive forest. I never finished the forest, but i had a lot of fun with it. I had a big quarry next to my house that i would go get stone in when i ran out of cobble for my axes. I ended that world when i created a server.
Another world that ended at the same time was one that i exclusively played after school. I loved that one. The last two projects i had for that world (which i never finished) was digging out a 10×10 chunk hole in my backyard (which also included a subproject of rebuilding one of the chunks upside-down), and making a massive tunnel connecting two villages to my base. A mixture of starting my server and school ending made me stop it, but before i stopped playing i died. Fast forward to almost a year later, with my server entirely dead, i logged back in to realize i lost all if my op gear. I gave up on that world as all my good stuff was gone.
I did end up going 10000 blocks away from the main area in my server to restart, but i ran out of things to do and my server no longer exists. Id love to get back into minecraft again.
I completely agree with the points you emphasised in this video and why. I can't say I've never had this issue of running out of motivation to play Minecraft, but at some point I decided to just build; pretty much nonstop. Eventually things slowed down a bit but I never really got tired of the game, because as you said at 6:50, it was about lore and building something--anything--not necessarily trying to reach an end goal. Out of my other friends who played Minecraft, I was the only one who emphasised building (and "atmosphere", which is hard to put in words) as the most paramount quality of this game, and it saddens me to say that today I am the only one of those friends (that I know of) that still gets on the game--excited to continue playing, even. I play on the current version, and tend to rush all of the armour and tools immediately so that building becomes even easier, but I think there's a lot of value to Beta and the older versions, where armour was limited. Hope more people see this
I think this video accidentally did a better job explaining why the vibe is different between old and new minecraft than all those "old minecraft was better" videos do. I've never been much of a builder or storyteller but this has inspired me to at least think about it for the next time I play survival.
I've been playing minecraft more immersively in the game, i use books & quills for saving coords, and i use bundles whenever possible because it's just fun to manage those resources.
This vid was really nice to watch. I like the sense of candour you presented your argument with and it more or less rings true to me. The algorithm is so messed up these days that all you really see are these exhausting challenges and tedious essays so I'm glad something like your vid was recommended.
Thank you that means alot!
I started playing when I was 5 (2016) and I think what makes Minecraft truly fun is building and creativity in 2020-2021 me and my friends started a realm and it lasted 6 months we will hop on everyday and played and our mindset was alot different we had conflict and there was a lot more building then my modern worlds but there was a lot of grinding and just messing around, I’ve realized it isn’t building what makes the game truly fun it’s friends and social interactions is what brings me joy personally
this is literally how im still playing my first ever world to this day *even tho its creative* adding lore n stuff is so fun
with me the thing is, I always _go into_ a Minecraft phase with the express intent to work my way towards doing a cool survival build, whether it be setting up a wool farm to make pixel art or just having a cool vision for a base or structure, but then I end up doing all the "progression" _anyway_ because it feels almost _irresponsible and inefficient_ to try and tackle a huge build without the endgame tools that exist that make stuff like gathering blocks so insanely quick. I wish some of those "efficiency upgrades" were just placed a lot earlier so I don't need to think about _beating the Wither_ and building a _beacon_ just to be able to insta-mine Stone (assuming I also have a meticulously, exhaustively enchanted diamond pick).
Like... if resource gathering was just less tedious and if really accelerating it to a meaningful degree was more attainable, my survival worlds would probably turn out a lot cooler than like... one house and a few no-frills, practical structures lmao. Playing on servers helps too... knowing that other people might actually get to see your cool builds gives me a lot more impetus to do something cool even if, strictly, technically speaking, I'm "too early in the progression for it to be efficient"
obviously I could just use Creative Mode or a Too Many/Not Enough Items mod or something... but going to the effort of actually gathering the materials is still important to me as part of the process. I just wish the actual time you have to spent monotonously mining was easier to reduce, like-- if I need a bunch of, say, prismarine, securing an Ocean Monument _to_ mine it is the actually _interesting_ part; needing to then spend 90 minutes mining the whole thing block by block _after_ that is just like... guh.
I like the monotonous work, I feel like there’s a natural ebb and flow between building and gathering. Building is usually very mentally involving so at a point it just feels nice to turn off your brain and dig a hole for a while. I still mostly use stone pickaxes just because they’re cheap and I have more stone than I know what to do with.
I struggle with that too, it feels like it's just a waste of time to start a big build before getting enchanted tools so they don't break every 5 seconds, or shulkers so inventory management and storage isn't painful, but by the time I get those I'm burnt out
I've found that progress oriented mod packs are able to hold my attention much better, Ive been playing on the same gregtech world for almost 2 years now, not necessarily consistently but I've still clocked like, 500 hours into it I think?
Funny timing, I had just picked mc singleplayer back up the other day and am trying to finally learn about the game's systems such as enchanting and basic redstone. Doing so has made me realise that the tldr of why I've always felt a little overwhelmed in singleplayer comes down to not wanting to set up a villager trading hall! Dealing with moving entities is such a pain and I just don't wanna!! lol. It's funny seeing now what my issue with the commonly advised ideal world progression was all along.
beautiful vid, brought some inspiration back to me.
I've very recently started a terrafirmagreg modded world, its hard to play but once i get a house down I reckon ill focus on just making the place nice.
This video could really bring some people, much like me, to a nice sense of nostalgia and happiness.
Thanks for the wonderful vid.
Thank you!
Very true. Beta isn't objectively superior; but beta strips away the diversions and functions best as a way to teach you how to enjoy Minecraft again. Once you've fostered that mindset that Minecraft is about the world you build, coming back to new versions feels amazing, and feels like getting a huge toybox to play with. Good video!
I learned from playing beta, too. I decided that, with an absence of various things to do, I would create buildings for each specific thing I need. Instead of creating a storage hall, I create a building for each type of profession. Need a place to store stone? Masonry building. To store wood? Carpenters house.
I needed a farm, so I decided to build a barn house, famers home, and large wheat field, rather than just making a small piston farm at my base and calling it a day.
And I decided my town needed a center point, so I built a huge church. Im so proud of that church.
This video is very true, one massive modpack I play to make the game feel different, but fun is Reminesence, adding old Beta stuff like no sprint and lower mob spawning, making it a more calm slower experience, and it was awesome! Sometimes it can be a mindset or challenging yourself but theres always another way to enjoy this game
I never really got into mod packs. Maybe I’ll give it a try
@@SirGiovanni98 Really should! It adds new blocks and systems but has old beta feel, no springing, no enchantments, no tech, and overall feels like a better beta experience after playing both Beta and Reminesence
Thank you, you made me remember really sweet memories of my old minecraft worlds. I lost their data because of hardware malfunction, but i now wanna do it all again, just because why not. And I really miss the old youtube videos where people would just chill, play and roleplay. The youtube competitivity kinda ruined the inspiration from them on recent times. Good luck with your channel!
Thank you!
I totally agree with the idea of not giving yourself enough of a challenge. Usually, when I play with friends, I'd rush to get good gear and build elaborate farms for personal use. But in my most recent world with friends, I decided to try something different. I focused solely on building my base no crazy armor, just good tools. I built elaborate farms here and there, but without rushing to do so, and I didn’t even enter the End with them. Instead, I focused on expanding the spawn area where everyone lives and it really helped me play pass the 2 week phase. I also started using Litematica to build in a creative world then work to build it in the survival world.
I ran into this video randomly the day I wanted to try this in Alpha 1.0. It being me so much joy that I’m thinking of building and creating my base and coming up with cool Ideas to decorate with the limited blocks I have. I love this video and the whole Idea in general bc of the light it sheds on playing on older versions of minecraft bc it limits your options in a way that brings you back to your childhood. ❤️
For me, I was having a tough time a few years ago, and decided to watch Ph1lza's stream. There was a donation, someone asking him what do after the enderdragon and elytra, and those three simple words made me wanna grind the game as much as possible. All he said was, "Build cool shit." I have played 3 worlds, starting out in bedrock, switching to java for the last two. I don't regret a thing. I just wanna make cool shit 😊
I genuinely wish I could play minecraft like that. I despise not having a single creative bone in my body
@@TheSwooj i used to not be like that, but what I would start with is just build cool shit from other media! Like I started a build in my other world of a school building from a game series I like! Or if you just wanna make up lore for your own world, that works too!
what if you cant build cool shit? what if you're not a good builder?
@skyetharsis7136 everyone starts out not that good of a builder. Two things I recommend, one; go watch Grian! Hes very dope and helps out so much when it comes to building. The other thing is also just practice in creative. Creative gets neglected I feel like, but it genuinely helps if youre wanting to see how something would look in your world!
@@skyearson7136 me asf
This has reaffirmed my opinion of what makes the game truly great! My friends and I have a server and the only two players who occasionally hop on still are the ones who have just put blood sweat and tears into making their best builds every time and just adding stuff for the sake of doing it. I've debated making the simplistic old school mc videos so it's crazy to me that you've also brought that up, I almost want to do it as a time capsule to see my progress in our world over time. I think my biggest downfall as a player is I struggle to commit stuff to the world, I feel like I need to always improve and am very dismissive of my own ideas. I'd love to bring some more creativity and imagination to my world, that sounds so wonderful.
One thing that has really helped my friends, is doing group events and coming up with cool ideas to do. Writing down things i want to build and how to go about doing them really helped too. Learning how to restrict the blocks in the new updates is crucial, or you can go for a maximalist look for your builds. You really need to understand color theory to use the new blocks to the fullest
Great points made here! Of course, for me personally I mostly do build and still end up with burnout so idk what to do with that, but nice thing is in a singleplayer world there's not anything forcing you to play consistently so as long as when you do play you can enjoy it it works out
Bro every thing you said seems some simple but it is actually really deep and just want to say thank you
@@dave6589 no thank you for watching
I’ve always built my own way to my mates, they like the castles and huge intriget designs but I always settled for what feels like a minecraft house would be, small cave dugout, tree house, log cabin, fishing dock ect, currently have a wall around an entry to a cave, house built along side the wall looking down to my automated farms, dam wall on one side holding the ocean at bay and it’s nice, all stone and wood as if whoever built it used their surroundings, used the cave as a discrete and defendable mining/ living location, walking up on it you can’t even tell there’s an underground base I’ve put together over the last year, but, originally it started as just that, a wall. What I’m saying is don’t get too caught up overthinking what to build, start simple and go at your own pace, my main focus is needing a legitimate use for whatever I’m building, wether that’s a farm of any kind, railway, nether hub, mining system, potion/ storage room or whatever, add a story if you want, eventually youl have built something 🤙
I have an old xbox 360 world and an old xbox one world where me and my friends just built and built and built. I have those worlds saved to this day. Thanks for reminding me to check on them. I might start a new world in hardcore and try to make it to 100 days. Perhaps more.
To add to this, I think to alot of us we "lost" our imagination, the one we had as a kid. But really, we never lost it, we just stopped using it as often. We focus so hard on the gameplay, the goals, the end of the game. None of us has lost that childlike brain, we just use it less as adults. It's still there, and I think this video sums up where that came from.
Hey man, you made my day by reflecting on my experiences with this piece of art through the years. It was quite calming, thank you
When I play nowadays I do something that I consider a ‘nomad’ playthrough. I try to build with resources nearby and play with keep inventory. Last time I started playing, I was reading ‘The Fellowship of the Rings’ and was really inspired by Tom Bombadil. A force of nature, demigod?, master and caretaker of his domain. Having keep inventory is so freeing to explore and to create.
I also write a short poem for every place I build. For every crafting bench and furnace I leave in a cave system. For my first diamond, and where I find and take my parrots. Makes the history seem so real
I love going on severs just to run around and look and just enjoy the world
I build a lot more in survival than creative, it makes things fresh and not knowing the new mechanics and new mobs even now makes everything so fun.
Good vid with some good points. I think the slower nature of beta forces you to look at your environment, which in itself can be more interesting and inspiring that modern versions, for a longer time allowing your mind to imagine what fits spaces in your world making it a lot easier to expand.
Totally agree!
I've always heard people talk about the 2 week phase issue and never understood it. I do play modded and thus have a lot more content, but I thought keeping it all vanilla adjacent would eventually make me feel burnt out. That never happened.
Watching this video made me realize that I've never played the game like the majority does. I don't rush the ender dragon, I prefer to make simple farms and gather crops manually, I make sure to explore every now and then, etc. I don't treat the game like a checklist and move on. Minecraft is a sandbox with light survival mechanics and a lot of room for exploration. I've always played it that way.
8:13 I totally agree. I feel like nowadays people make content for purely for attention. It's always these crazy over the top challenges and massive 1,000,000 block builds just to see who can outshine who. Back then though, people made content more so to connect with others and share, rather than for attention.
I stopped playing Minecraft when real life became more fun. For 12 year old me, building a castle was awesome but now I can make stuff in real life with my own two hands and video games just don't hit the same since. They are fond memories and I miss my Minecraft friends but I Don't really miss the game. It gave me agency until i grew into my own amd now i don't really need them anymore
I started playing Beta MC a few months ago and made a pretty nice world. The biggest impact it had on me was it changed the way I played the game. I've currently been playing a modern world and haven't gotten bored. I played it similar to how I played Beta by focusing on building and not rushing for endgame tools and stuff. This change in mindset and playstyle has made Minecraft far more enjoyable for me.
8:10 YES, THANK YOU
So sick of competition permeating Minecraft these days... competition, pvp, challenge runs, controversies, it just feels like internet gunk... and of course content farm slop.
getting into redstone and trying to make your own builds with it is fun, whatever youre trying to do has likely already been done before and probably has a tutorial but that shouldnt stop you from doing it yourself
It’s funny, because I just started making the same revelation you described in the video before I saw it. I started the phase, and even named my world “fall break 2024,” with the intention of dropping it. As I’ve played, however, I have found myself purposefully neglecting certain advancements in my world that I instinctively felt “need to be made.” I am still trying to make it work, but I have found it more enjoyable to just play and do what I want without thinking “okay, I should get X or Y before I spend time building this thing that’s only for fun.”
I always liked the idea of collecting tools that had their durability close to zero.
I would Put them in a museum of sorts, with their numbers a timeline, and what were they used for.
Later i would glance at them and rember me working on certain builds.
Exactly, People keep saying new Minecraft sucks but really old Minecrafts simple nature forces creativity and is easier to approach. Me and my community have been playing the newest update for months.
We've made a town hall, a community post office we actually use to request items, Auto sorting warehouse to make Minecrafts many new items easier to handle, homes, streets and street signs. a zoo, Temple, a science lab, ect. And yet we've only just started to get netherite and haven't gotten to "The End"
The secret has been focusing on using the sandbox as a persistent world to bring people together all over the country to practice creativity and community sometimes even meditation rather than min maxing and "beating" the game.
I’m gonna be honest, I been playing Minecraft since it’s lite edition on my iPod touch and to this day I still occasionally play it, but not once have I ever legitimately started up a game and beat the dragon. I always get myself into doing other stuff like building and especially modding on older versions of the game. With the mods I got, I have so many new ideas and concepts to try.
Stories i build into games always keeps me going. The less im able to dedicate my time into crafting the perfect story for my character(s) the less fun i have with them, unless of course i play as a game character like RdR but even then i cant stay for long. Sadly a majority of my friends are too interested in good looking builds, beating the game, ruining others fun and progression or nothing at all in minecraft
Whenever I start a new world nowadays, I always progress as fast as I can in the beginning, as I feel like getting OP tools and such is a means to an end to basically do whatever I want. After that, I basically just do whatever I want, and currently I'm making a base under an ocean, and I made an area based on the frutiger aero aestetic, and i think it looks really nice :)
The opposite is true too, as allowing pvp, griefing and alliances can allow for alot of interesting stuff to happen in a server. From large scale wars to small skirmishes and stealthy raids you'll always be on your toes.
this video is amazing, it explains "gaming" in its purest form. thanks dude
You're very welcome!
As someone who LOVES playing old versions, more is the way to keep it more interesting!
there is so much history to minecraft, so many nooks and crannies of weird features and things you can do! My Personal Cure™to the not only two week phase but also how to keep the game interesting forever :D
This man is COMPLETELY right. I have a world that I have played on for years, where I just built. Sure, I did end up doing all the survival things like beating the ender dragon, but I didn't do it fast. I took an entire year before I got to the end. And I don't play on beta, so I'm here to confirm it works on modern Minecraft. Another good point is add lore. I've been doing this since the begining, as I actually have a book & quill in a barrel next to my bed in my home base. It all works. The main point of Minecraft is building, so you have to make a world understanding that. Build new things, more challenging things. If you can do literally ANYTHING in a world, don't waste it on beating the ender dragon and never touching it again.
Another good thing I've seen while reading comments is don't compare yourself to others!! Comparison is the thief of joy, after all. So when building, don't care about if it isn't as good as grian or something. Only care about if it's as good as you can do. Try your best out there, fellow crafters!
What's the point of survival mode then, except to make everything infinitely more tedious for you?
I'm currently in 1.20.6 with the from the fog mod and low render distance because I'm a potato laptop. I already had the idea that everyone was wiped out and I was the only human left, but this idea of lore building is a crucial part that I need to expand upon. Thanks for the great video. The only thing I can criticize is the music volume; it could be toned down a tad. Have a good one! :)
Another thing you forgot to mention is simplicity. Alot of minecrafters nowadays tend to overcomplicate things, me included. It burns us out when getting to a huge goal takes too long or is too hard.
Starting simpler projects and building up from that increases your incentive to expand and create. It's kinda similar to this style of content you have here where it may be simple but feels very very refreshing to watch.
managed to make a minecraft phase stay up for like 5 or 6 weeks during the christmas holidays
Minecraft at Christmas hit different
@@SirGiovanni98 real
Ive been planning on making a world where i just play from the oldest version to the newest just at my own pace. Thanks for giving me the push to finally start it. :)
No problem!
I feel like really the answer is just to play the game however you want, and do whatever you feel like doing, because people get so stuck in their head thinking they have to just beat the game, and when you repeat the same exact steps to beat the game over and over of course it’s going to get boring. You can never truly “beat” Minecraft. Just do whatever you want and try to forget everything you know about Minecraft, explore and build cool things, forget about what you’re supposed to do, and just do whatever you find fun, whether that’s building, adding crazy mods, or even if you just enjoy speedrunning the game, but really Minecraft is a sandbox game where you can do anything you want.
I'm going to start a modern world with structures disabled. I've narrowed it down to a few beautiful mountain island seeds. Sometimes Caves & cliffs terrain puts even Glacier and gargamel to shame.
I loved it! When I first opened Beta 1.7.3, the wave of nostalgia hit me hard. About a week later, I discovered BTA (Better Than Adventure), a mod for Beta Minecraft that imagines what the game could have been if the Adventure Update had never happened. With BTA, that nostalgic feeling is always close by, while still offering the excitement of discovering new features added by the devs with each update. It's like reliving the good old days of exploring new content in those classic Minecraft versions, but with a fresh twist today.
So if you're hesitant to revisit your nostalgia-filled old beta 1.7.3 Minecraft version because it lacks the thrill of discovering what's the next update since those already happened, give Better Than Adventure a try.
I saw some things about it. I’ll have to give it a try
"It only lasts 2 weeks"
Bro i wish it would last more than 2 hours... I love this game more than anything else but i just cant play it for whatever reason
theres something special about hopping on minecraft beta with ur friends and just witnessing them
..build?
its like seeing a whole other side of a street that ur normally accustomed to, cant really articulate it well it all just feels so homey
tnx for dis video tho, i really hope the algorithm qualifies this as a video meant to be seen, i know for me it does
great watch :-)
Thank you!
my partner and i are gonna be playing a beta/vanilla+ modpack called reminiscence together and this video really sealed for me that im gonna record it and create little plotlines. it'll probably never see anything other than unlisted on youtube or anything but i think it'll be cool to have and look back on regardless
Thank you for making this video. I love the game since I was a kid; I've played for years now and I thought it was a shame that I couldn't enjoy the game as I used to. I'm starting a new world, I hope it's a good one
Glad you enjoyed it!
Things i think kill the 2 week phase
Elytra
"Endgame" and trying too hard
Phantoms
Trying to build to look nice, instead of having fun
I've come to the conclusion over the years that the core of minecraft, the thing that makes it unique compared to other survival open world games, is being able to build anything and terraform the world as you see fit. The survival aspects of the game, in my opinion, are just there to add challenge, stakes and consiquences to game.
While there are some mind boggling builds that have been done in creative or with world edit, i'd argue building an awesome structure or base in survival just makes it feel more impressive because you had to work to gather resources, stay alive, defend it from creepers, etc.
I feel like certain survival aspects of the game like enchanting and equiment tiers are more there to allow a sense of progression and power by increasing the players' survivability and resource collection ability. Similarly, the other dimensions act as progress gates that requires a certain level of equipment or skill to bypass, and in exchange provide new blocks, landscapes, and gear to further help on the path to build what you want.
I get what you mean and I completely agree with you however, I was never really good at building and it made me lose motivation when I noticed how good everyone else was. It is legitimately very hard for me to build even the most simple stair roof on houses and my ideas usually turn into something very unexpected and abstract, but not in a good way. Mining and exploring the world was always for me what made minecraft fun and what made me want to keep playing.
whenever i play minecraft with friends im always the stay at home builder for the entire time, i dont care about getting resources for armour or killing mobs i just like building all the houses and stuff and getting cds, just sitting there for like 6 hours with no clear goal other then "lets make this place look just a bit nicer and lived in" is what makes minecraft for me
This is a very good video on the topic.
I always love to introduce people to the idea of " creativity by limitation " for example old minecraft was just better, because it encouraged exploration, making do with what you have, less blocks meant that anything could be anything if you're creative.
another idea i love to introduce people to, is that if you're ever bored of your world or your save, your builds, your progress, whatever there's a solution.
just start over
but don't start over on a new save. No, the beauty of minecraft is that it's infinite. You can literlaly go travel anywhere where you want, start completely from scratch AND THEN if you're nostalgic, you can always travel back or between.
I dont have just one base in my world. Not even two or three
i have probably something like 20 bases, maybe more, depending what you count as a base.
A lot of them hidden, some of them are towers, A LOT of them are mined into rocks and hills or in caves, etc.
i try to give every building a story and make it seem like someone lives there. Even though it's a singleplayer word i try to make it like it's a real place somewhere. I usually make stories and characters for the specific buildings, almost like i'm writing a book. Matter of fact, a lot of the times when i was building this world i thought that one day i will write that book and hopefully read it to my children.
Im currently 22 years old and the vision of passing this world down to my children makes me tear up.
i also dont run in the world, even tho i play on version 1.14.2 i still exclusively walk everywhere, and for further distances i use boats and make sure everywhere in the world is connected. I make boat piers, plan on making a minecart system, etc.
Thank you for the nicely thought out comment
Very very short summary for people who can't be bothered to watch it or don't have time:
Killing the ender dragon or wither, having mending and unbreaking 3 on everything, etc etc, those are all optional things. Think of them like side quests. Focus more on the main building and adventuring part of the game. Build a little medieval town, for instance. Or you can have a small cabin in the woods. To quote the original Minecraft trailer: 'No one can tell you what you can or cannot do'. Everything is up to you. You can also try older versions, such as the mid-beta versions. Or you can have a go at playing modded and shader-ed modern-day minecraft. * No one can tell you what you can or cannot do. *
I dont know if I am the only one, but the day count in game really stress(ed) me out, because all these youtubers beat the ender dragon and make xp farms in less than 100 days, and I would try to speed things up to prove myself... I realised that I was speeding because of that some days ago, and now, I am starting to build a house in my survival world (I am bad at building), and I do not care that much of the day count anymore...
Idk if someone once experienced this, but I hope this helps someone !
Thanks for the comment