Thank you for the amazing video series. Unity should hire you to produce their learning content. ;) I have learned so much already and can't wait to see what you come out with next. THANK YOU!!! :)
Hey Andrew, as usual you're spot on with this in terms of what I was looking to understand. Not sure how you always manage to make the right thing at the right time. Anyway, more please. Thank you ;)
Thank you for this amazing video Andrew, I've been following so many VR tutorials and reading so much docs but I've still been struggling to get the hang of the coding side of things. I started off as a complete noob with unity but I think I'm pretty familiar with getting started and importing my rig, the issue has always been the coding side so I really appreciate the video and I'll definitely be watching this series as you go along. I really want to participate in this year's Game Jam too! So these videos go a long way for me
Hi! Could you please explain how to check whether the trigger is being held down? And then perform certain action as long as the button is pressed down. For example like, shooting an automatic rifle
Hey Andrew im hoping you can help me out. I having problems with setting up anchor point for grabable items, I've tried to dynamically move anchor point while playing which it does move but the game object doesn't move, also seems to be any value I use is completely off compared to where it is during play test
Hi Great Content My good Sir, You are really helping, i am also making an interaction app for VR with tools like these, There's one thing that is driving me crazy, every time i have to build it in headset to test it and i cant get debug statements there, can you tell me how do you test it in editor like you did in this video, it would really help me save a lot of time in development. ThankYou
@@VRwithAndrew Hi ThankYou the response but i have tried playing editor in air link it doesn't work when i play the game does not start in VR quest 2, is there a ref video on that where i can check this, I've not been able to find a source explaining this.
Thank you for the amazing video series. Unity should hire you to produce their learning content. ;) I have learned so much already and can't wait to see what you come out with next. THANK YOU!!! :)
Much appreciated! I worked for them briefly on a Unity Learn course back in 2020, maybe I'll get lucky again one day. :)
Love the new style Andrew!
Thanks, Hassan!
Thank you so much for the tutorial! Really helps learning the XR stuff!
Happy to help, FancyName!
Hey Andrew, I really enjoyed this video and I'm looking forward to the more advanced videos in the future :)
Thanks, Keelan, glad you like it!
Appreciate the content, it really helps out new VR developers. Keep up the good work
Happy to help, Takrez!
This series is really what i needed, keep up the good work Andrew!!
Thanks, Fabrizio! I was working on the second video this morning. :)
Yes this is going to be a great series! Thank you!
You're welcome! The next sample is done, going to try and record this weekend.
Hey Andrew, as usual you're spot on with this in terms of what I was looking to understand. Not sure how you always manage to make the right thing at the right time. Anyway, more please. Thank you ;)
They're on their way! And, glad my silly ramblings could help. :)
Thank you so much for this video
You're quite welcome
Great video! keep it up. Thank you sm
Thanks, Gerard!
Thank you for this amazing video Andrew, I've been following so many VR tutorials and reading so much docs but I've still been struggling to get the hang of the coding side of things. I started off as a complete noob with unity but I think I'm pretty familiar with getting started and importing my rig, the issue has always been the coding side so I really appreciate the video and I'll definitely be watching this series as you go along.
I really want to participate in this year's Game Jam too! So these videos go a long way for me
Happy to help teawa! Hopefully you find this series helpful as well.
Yes please go more advanced into custom interactables
It's on its way!
you are definitely not a sad mate, on the other hand, bald, you are :D, joining you soon there, thanks for the content as always :)
Welcome to the club! :)
Hi! Could you please explain how to check whether the trigger is being held down? And then perform certain action as long as the button is pressed down. For example like, shooting an automatic rifle
Hey Andrew im hoping you can help me out. I having problems with setting up anchor point for grabable items, I've tried to dynamically move anchor point while playing which it does move but the game object doesn't move, also seems to be any value I use is completely off compared to where it is during play test
Dumb Question but what does making something a "[serializedField]" do?
It makes a private variable visible in the inspector. Kind of like a public variable except it cannot be referenced by other scripts
@@mynameisxboard Oh brilliant that makes alot of sense! Thanks man.
Hi Great Content My good Sir, You are really helping, i am also making an interaction app for VR with tools like these, There's one thing that is driving me crazy, every time i have to build it in headset to test it and i cant get debug statements there, can you tell me how do you test it in editor like you did in this video, it would really help me save a lot of time in development. ThankYou
You can use Oculus/Quest Link, either wired or wireless.
@@VRwithAndrew Hi ThankYou the response but i have tried playing editor in air link it doesn't work when i play the game does not start in VR quest 2, is there a ref video on that where i can check this, I've not been able to find a source explaining this.
Hey now… Be nice to my friend Andrew! You’re not a “sad bald man from the internet” - you’re a “sad, bald, bearded man!” - there’s a big difference.
You're right! How could I make such a mistake?