XR Toolkit - Custom Interactor [03]
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- Опубліковано 11 вер 2024
- Greetings! Today, we're continuing our XR Toolkit journey by creating our own custom sockets that utilize tags and can automatically select nearby interactables.
Github:
github.com/VRw...
Playlist:
• XR Toolkit Programming
Other Videos:
XR Toolkit 2.0 Crash Course using Unity 2021 - • XR Toolkit 2.0 Crash C...
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These videos are gold! Thanks for doing these. There is no video out there with these type of examples.
Glad you find them helpful!
Super usefull, thanks Andrew!
I was wandering if a video of you showing / explaining the overall structure of the XR toolkit library, like the hierarchy of the interfaces could fit in this series.
This could help us understand better you videos and even let you explain us more advanced topics without forcing you to be too carefull about touching some concept!
anyway well done! waiting for the next one!
it may seem like a very small thing, but I managed to get this to work with 2 handed grab interactables. I would never have been able to do this before watching this video.
Thanks for the video and getting into the weeds of the tool. This is super helpful :)
(For me personally it would have been helpful if you explained in the bit what functionality you were going for at the beginning of the video, it only came clear to me in the end of the video how the sockets work, nevertheless, great job, thanks!)
Thanks for the new video!!!
awesome! will u create a tutorial on how could we add hands to this interactor or make the objects alive? something like when i push the button on the drill it will start to rotate? this would be fun
one of the things I'd like to do in the urp scene in vr is to use the cutting saw to cut the wood but I don't know how
this changed everything for me. I was struggling but now it is clear. I wonder if I can use this approach to fix a problem where i want to grab an object but i keep grabbing it`s socket joined companion by mistake.
Thank you for your wonderful tutorial. If using xrit to splice objects, similar to LEGO, how can they be connected one by one? Do you have any good suggestions?
It'd be kinda difficult, but you may be able to use sockets. Or, I'd probably write some of my own functionality to be able to "Snap" or child two held objects under a new parent object if they're both selected.
Sockets cannot meet this requirement. If use a new parent object, when a block is picked up and placed, disable its collision and XRGrabInteractible, and the collision area of this parent object needs to be dynamically adjusted to cover this block. is it right?
Nice video as always, thanks mate.
I have a question about XR Poke Interaction, it has Interactor Events, but I cant manage to trigger them and idk what to do, hehe any idea?
another thing is, do you have Discord Channel? coudnt find it :p, Thanks!!
In my 2.3 video, there should be a section on the Poke Interactor, and I do briefly touch on the events and how I also had a bit of trouble figuring them out!
I do technically have a Discord, but it's something I'm scaling back since it hasn't been used much for awhile now.
Any reason you specifically use unity 2020?
I use it mostly use it since it's easier to access particular plugin versions and LTS support. Now that 2022 has entered LTS, it may be worth looking into now.
These tutorials have become a bit harder to follow.
Progressively getting into more complicated stuff 😵💫