As a person that has worked in a dental office for years, i love that your putting one in your game. I cant tell you how many people are more terrified of the dentist than the doctor😂 My theory is that its b/c the instruments we use look like torture instruments sometimes lol, or its b/c the mouth is a very vulnerable place for a stranger to be using metal power tools and pliers in.
@BoroCG Absolutely. If I can though, I'd love to recommend the addition of a small waiting room. Empty ones can feel very liminal, create anticipation, and it it sells the idea of this being some kind of weird office. You could even have it coming out of the building to add to the weirdness. And maybe leaving some scarier tools out (we specifically try to keep them _out_ of patient view b/c they are known to cause anxiety)
Seeing this and you planning to do fixed camera angles made me think of how AWESOME it would be to use matte paintings for interiors and special locations. Could be very expressive AND efficient. Great stuff Boro!
This really gave me the vibes from the Oceanview Motel from Control. I love that game and how they nailed the aesthetic. I liked how you explained your approach of style first, reason after. From a professional with your background I personally would expect a better visual story than a text story (not saying you couldn't do that too). The point of this form of expression is that you consume it with your eyes first, that's what then catches you into investigating the story/reason behind all those things. Great work as always!
One quick tip from a fellow game dev! Most of enviroment concept art are made with a greyboxing beforehand, this way you already have a 3d base to work on either on the level design fase or the concept art 3d modelling etc!
@@fx7105 Greyboxing is more about allowing for quick iterations of the map. Imagine if you had to move hundred objects every time you wanted to move a wall an inch or two - it would get on your nerves really fast and lag your PC too. I know we all like to look at pretty graphics and all, but most video games are a gameplay-first medium
What if the blood splatters on the chair were animated to show that they are from different times from each other, slowly appearing, disappearing, and reappearing forever (individually)
I know you probably draw a lot behind the scenes while working on the Game, but I just want to say it is good to see you painting again on the channel.
i like the idea of it being a morphed environment from johns subconscious, like in dreams where an interior can turn into a forest/nature environment seamlessly with no logic
What if the sign outside the office was hanging off and relying on the frame of the door for stability. Until John opens the door and it falls to the ground.
The infinite talk stuff along with the flashlight video (specifically when looking at the duplicate john) feels like it could be a really cool visual thing with multiple johns kinda like a house of mirrors type of thing Or maybe you would see a john that has understood infinite and gone crazy as you said and that john attacks you then later down the line you end up attacking that pervious john as the insane john so like repeating the cycle idk yr vids get me real inspired Great vid🔥💯 (Sorry bout the grammer tho)
I feel like a cool way to implement an explanation for the older style of dental office could relate to Johns family profession being dental; it's plausible a parent of his operated a dental office meaning his initial memories would be those of an older building.
You could give the handle to open the door a different color like say give something a gold handle to know it’s interactable and all the other handles silver yk?
As for the prepose for your look, you could have that a old person passed away of old age while John was working on her/him. you could also put dentures hanging from the tree branches with floss to add dynamic movement into the location.
yesss a new episode! been so excited for you to post again. i used to watch your painting videos years ago, but stopped watching after i started using the youtube algorithm instead of my actual subscriptions to find stuff to watch. really glad it recommended me your last unreal video! i'm a fellow artist that has recently gotten interested in making my own horror game in unreal, so happening upon your videos was a very appropriate coincidence. i immediatly binge watched all your game dev videos from the very beginning and the entire time i've been both really impressed and incredibly inspired watching you make this. i even subbed to your patreon to see the extra content, and it's so worth it. thank you for the videos and keep up the amazing work!!!
When it comes to the infinite recurrence in the John's world it really reminds of the best episode of Doctor Who ever released which can be watched almost as a standalone episode or experienced through Wikipedia entry called Heaven Sent. Without spoiling too much it portrays really well the infinite grind of time and how through infinite recursion one can break away from the whatever reality they're trapped in. While on topic of interactable objects in the game there is a huge talk on Accessibility happening rn in gamedev. The fact that those games went for white paint/yellow tape is just a signal that devs are leaning into it.
It kind of interesting, that the way this world works (where it knows the idea of something but it cant quite make it), is so similar to how ai works. I especially thought of sora, and the video where they are digging up plastic chairs in the desert.
I don't know if you planned it exactly, but the way the dentist office only exposes 2 walls in the concept art looks cool. It's so covered in environment that it looks like the place created a portal, instead of just being overgrown after time. Very out of place, unnatural, and unexpected. I vouch for that idea!
love it, I am leaning a lot, will you show the 3d modelling phase of the office and its props? I +m curious to see how youd aproach something like that, I have seen you modelling maily characters, now I want see you do mode hadsurface stuff
Relating to @39:00 - It would be funny if after you solve the first puzzle, a "glitch happens" and it looks like the game started over from the beginning -just to reinforce that idea that this is happening forever
i love this and can't wait to see you model it. I've been learning blender and hoping to start learning unreal soon i just need to find a good learning resource like up to date tutorials or something.
Hey everyone! Some extra talk on time travel and infinity from this process on Patreon (free): www.patreon.com/posts/102445894
Also, if you're wondering about the pug and if he's broken, here's more video about him, too: www.patreon.com/posts/102445753
Of all the twist reveals, 'John is a dentist' was unexpected but explains a lot. The tree specifically feels more natural... somehow.
It might be why the trees have such lovely teeth.
im glad that john has such a turbulent past
it adds character
As a person that has worked in a dental office for years, i love that your putting one in your game. I cant tell you how many people are more terrified of the dentist than the doctor😂 My theory is that its b/c the instruments we use look like torture instruments sometimes lol, or its b/c the mouth is a very vulnerable place for a stranger to be using metal power tools and pliers in.
Haha true. Cronenberg style instruments
@BoroCG Absolutely. If I can though, I'd love to recommend the addition of a small waiting room. Empty ones can feel very liminal, create anticipation, and it it sells the idea of this being some kind of weird office. You could even have it coming out of the building to add to the weirdness. And maybe leaving some scarier tools out (we specifically try to keep them _out_ of patient view b/c they are known to cause anxiety)
@@brieb402 I love that ideas!
No, tooth pain is on par with gut pain as the worst possible. Teeth are just grevious when they hurt or if theres something not right.
Seeing this and you planning to do fixed camera angles made me think of how AWESOME it would be to use matte paintings for interiors and special locations. Could be very expressive AND efficient. Great stuff Boro!
This really gave me the vibes from the Oceanview Motel from Control. I love that game and how they nailed the aesthetic. I liked how you explained your approach of style first, reason after. From a professional with your background I personally would expect a better visual story than a text story (not saying you couldn't do that too). The point of this form of expression is that you consume it with your eyes first, that's what then catches you into investigating the story/reason behind all those things. Great work as always!
One quick tip from a fellow game dev! Most of enviroment concept art are made with a greyboxing beforehand, this way you already have a 3d base to work on either on the level design fase or the concept art 3d modelling etc!
He is an artist first so he knows alot about that he still learning gamedev.
he can do it his way because his first skillset is different than from most game devs who are usually learning art as they go.
@@fx7105 Greyboxing is more about allowing for quick iterations of the map. Imagine if you had to move hundred objects every time you wanted to move a wall an inch or two - it would get on your nerves really fast and lag your PC too. I know we all like to look at pretty graphics and all, but most video games are a gameplay-first medium
.This. Greyboxing is the sketching of game dev. Great advice.
What if the blood splatters on the chair were animated to show that they are from different times from each other, slowly appearing, disappearing, and reappearing forever (individually)
I know you probably draw a lot behind the scenes while working on the Game, but I just want to say it is good to see you painting again on the channel.
i like the idea of it being a morphed environment from johns subconscious, like in dreams where an interior can turn into a forest/nature environment seamlessly with no logic
What if the sign outside the office was hanging off and relying on the frame of the door for stability. Until John opens the door and it falls to the ground.
it might be cool to add screaming face shapes underneath the chair fabric
Cool!
The infinite talk stuff along with the flashlight video (specifically when looking at the duplicate john) feels like it could be a really cool visual thing with multiple johns kinda like a house of mirrors type of thing
Or maybe you would see a john that has understood infinite and gone crazy as you said and that john attacks you then later down the line you end up attacking that pervious john as the insane john so like repeating the cycle
idk yr vids get me real inspired
Great vid🔥💯
(Sorry bout the grammer tho)
Haha fun ideas!
I feel like a cool way to implement an explanation for the older style of dental office could relate to Johns family profession being dental; it's plausible a parent of his operated a dental office meaning his initial memories would be those of an older building.
Maybe have normal people in the park in the very beginning so it is more noteworthy when they disappear.
You could give the handle to open the door a different color like say give something a gold handle to know it’s interactable and all the other handles silver yk?
As for the prepose for your look, you could have that a old person passed away of old age while John was working on her/him. you could also put dentures hanging from the tree branches with floss to add dynamic movement into the location.
yesss a new episode! been so excited for you to post again. i used to watch your painting videos years ago, but stopped watching after i started using the youtube algorithm instead of my actual subscriptions to find stuff to watch. really glad it recommended me your last unreal video! i'm a fellow artist that has recently gotten interested in making my own horror game in unreal, so happening upon your videos was a very appropriate coincidence. i immediatly binge watched all your game dev videos from the very beginning and the entire time i've been both really impressed and incredibly inspired watching you make this. i even subbed to your patreon to see the extra content, and it's so worth it. thank you for the videos and keep up the amazing work!!!
When it comes to the infinite recurrence in the John's world it really reminds of the best episode of Doctor Who ever released which can be watched almost as a standalone episode or experienced through Wikipedia entry called Heaven Sent. Without spoiling too much it portrays really well the infinite grind of time and how through infinite recursion one can break away from the whatever reality they're trapped in.
While on topic of interactable objects in the game there is a huge talk on Accessibility happening rn in gamedev. The fact that those games went for white paint/yellow tape is just a signal that devs are leaning into it.
I love the stories you tell and seeing you create this game. I have no strong nerves but your story makes me so curious for the game!
It kind of interesting, that the way this world works (where it knows the idea of something but it cant quite make it), is so similar to how ai works. I especially thought of sora, and the video where they are digging up plastic chairs in the desert.
you could have the lamp coming from the tree, or laying on the floor
I don't know if you planned it exactly, but the way the dentist office only exposes 2 walls in the concept art looks cool. It's so covered in environment that it looks like the place created a portal, instead of just being overgrown after time. Very out of place, unnatural, and unexpected. I vouch for that idea!
I get so lost in this videos i love it❤
I envy your highly developed imagination! I would like to do a graphic novel this way with a story idea I have.
love it, I am leaning a lot, will you show the 3d modelling phase of the office and its props? I +m curious to see how youd aproach something like that, I have seen you modelling maily characters, now I want see you do mode hadsurface stuff
Relating to @39:00 - It would be funny if after you solve the first puzzle, a "glitch happens" and it looks like the game started over from the beginning -just to reinforce that idea that this is happening forever
“Deeper grooves at level 7” 😭
38:34 JerryRigEverything has entered the chat
"Huh, I don't remember this one painting video.."
*sees that it's from 3 days ago
"Wait, another 2d video from Boro!"
Beautiful work as always!
you're a legend, sir
i love this and can't wait to see you model it. I've been learning blender and hoping to start learning unreal soon i just need to find a good learning resource like up to date tutorials or something.
I haven't followed the progress for a while. very impressive. only thing I immediately noticed was the camera shake and it made me nauseous. 😅
Hype
Your beard is turning white... don't get old, man...🥲
hi boro
Hi
Yo
~first~
You was shilling ai hard, for years. Why don't you use it?