Forcing Myself to SCULPT in BLENDER... Zbrush vs Blender

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  • Опубліковано 9 бер 2024
  • Blender is becoming quite familiar 3D software in the industry. In this video I take on the challenge of master sculpting in Blender. As a Zbrush andy I haven't thought of sculpting in Blender. I'm always looking to expand my skill set when it comes to 3D and animation. Let's see how Blender compares to Zbrush. Blender vs Zbrush.
    Embark my journey into the realm of digital sculpting with Blender.
    #Blender #scultping #3D
    What You’ll Find on my UA-cam Channel:
    - Both In-Depth and Quick Tutorials: Dive into our step-by-step tutorials covering ZBrush, Blender, Maya and other powerful sculpting software. Learn techniques for character design, organic shapes, and intricate details.
    - Inspiring Showcases: Feast your eyes on sculptures and animations. I showcase my work and projects hopefully providing inspiration and motivation for your own projects.
    - Behind-the-Scenes: Peek behind the curtain as we reveal my creative process. From concept sketches to the final render, you’ll witness the magic of 3D and VFX unfold.
    - Community Interaction: As a tutor and an artist I love watching others work and interact with fellow artists. Share your work, ask questions, and connect with fellow sculptors. I believe in lifting each other up and celebrating artistic growth.
    MUSIC
    Brightly Fancy - Oddities av Kevin MacLeod er lisensiert under en Creative Commons - Navngiving 4.0-lisens. creativecommons.org/licenses/...
    Kilde: incompetech.com/music/royalty-...
    Artist: incompetech.com/
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КОМЕНТАРІ • 85

  • @Curtharv
    @Curtharv 4 місяці тому +17

    The problem with default dyntopo settings is the level of detail on your brushes depends on how close you are zoomed in to the area you are trying to edit in the viewport causing the amount of vertices to easily go out of control very quickly.
    You can counter that by setting dyntopo to constant detail, click the dropdown icon on dyntopo and select detail there choose constant detail, detail level value will change to resolution to avoid uncontrollable generation of topology.
    A new option will also appear "detail flood fill" which will update the entire model detail level to what you set resolution getting rid of too much resolution in certain areas, you can fiddle around with that to find what level of detail suits you for what you are doing at the time, this should help you quite a bit if you didn't find out about it already and avoid crashes.

    • @carl3d
      @carl3d  4 місяці тому +1

      Yeah somebody told me that the default settings might have messed it up for me. It's actually a really interesting option though, being able to adjust the density depending on the zoom! But yes constant detail helped a lot! Thank you so much for the help mate !

  • @nikshakya7389
    @nikshakya7389 4 місяці тому +26

    There is actually a pose brush in sculpting mode you can use to reposition the parts, that might come in handy.

    • @carl3d
      @carl3d  4 місяці тому +2

      Oooh reeeeally :D I'm for sure gonna have a look at that
      Thank so much for the tip!

    • @VBshow3543
      @VBshow3543 4 місяці тому +1

      Pose brush or faceset which are the equivalent of polygroups

    • @carl3d
      @carl3d  4 місяці тому +1

      @@VBshow3543 Oh that's awesome! I guess you still have to mask out and create the facesets then to use the Pose brush ?

    • @HanSolocambo
      @HanSolocambo 24 дні тому

      @@carl3d Big pb of Blender, there's nothing equivalent to the Slice Brush that would cut the geomerty and define a polygroup. In Blender, Lasso Face Set does something similar... except it uses actual geometry rather than slicing a new one. That really sucks. I keep using ZBrush to define polygroups with the Slice tools, to make quick retopos while sculpting :/

  • @BoxPossum96
    @BoxPossum96 2 місяці тому +2

    I've found when working on body parts and organic anatomy that using the "grow mask from geometry" hot key is really useful.

    • @carl3d
      @carl3d  2 місяці тому

      Oooh is it like masking based on cavities or something? I can't seem to find the option? I tried using the F3 searchbar to search for it but i simply get the "Grow Mask" option, which just expands the mask 🤨

    • @BoxPossum96
      @BoxPossum96 2 місяці тому +1

      @@carl3d My bad. It's the EXPAND MASK BY TOPOLOGY that I was talking about. There is a hotkey for it: SHIFT+A
      While in sculpt mode and hovering your cursor over the model.
      It just grows a mask along the topology based on where the cursor is.
      Its under the mask tab in sculpt mode.

    • @carl3d
      @carl3d  2 місяці тому +1

      @@BoxPossum96 Ooooh that's pretty dope! 🤯 Thanks for the tip mate!

    • @BoxPossum96
      @BoxPossum96 2 місяці тому

      @@carl3d Hey no problem

  • @somensaikhom4088
    @somensaikhom4088 2 дні тому +2

    Blender is everything for me❤❤❤❤

    • @carl3d
      @carl3d  2 дні тому

      I agree, I love the software aswell!😍

  • @peterbalance
    @peterbalance 3 місяці тому +1

    very good vid thanks mate

  • @milansvancara
    @milansvancara 4 місяці тому +6

    Fun video to watch, deserves more views:)

    • @milansvancara
      @milansvancara 4 місяці тому

      ''The reference in your mind is never as good as the reference you can find'' will definitely stick with me and my colleagues now:D

    • @carl3d
      @carl3d  4 місяці тому

      Hahah good to hear, it's soo important! All rules and important things should rhyme in my opinion so it's hard to forget :P Thank you so much for your support mate, I appreciate you!

  • @HanSolocambo
    @HanSolocambo 24 дні тому +1

    Don't sculpt constantly with dyntopo. Add resolution with dyntopo to an area you're working on (Draw brush, Strength 0), then deactivate dyntopo and sculpt on that denser topology.

  • @rano12321
    @rano12321 4 місяці тому +1

    Great video, enjoyed it. You can use the pose brush to pose parts of the mesh and also you should give the multi res modifier a chance in future.

    • @carl3d
      @carl3d  4 місяці тому

      Aaah yes I definitely have to take a look at the posing brush! Kind of frustrating bruteforcing it like I did.. Thank you I looked up the multi res modifier, and that looks amazing, it's kind of like sDiv in Zbrush, super convenient!
      However I noticed when I moved back some levels and tried to sculpt at a lower res, just to modify the overall shape. The model got ruined when turning up to the highest level again? Is this just a bug on my end or can I in fact not jump back to sculpt on a lower resolution ?
      Thanks for the tips, I appreciate it!

    • @davidburns9766
      @davidburns9766 4 місяці тому

      The multires modifier is the thing I see people talk most about - but my potato of a laptop cannot handle it 😢

    • @carl3d
      @carl3d  4 місяці тому

      @@davidburns9766 Hahaha I think you might need to get a new potato ☹

  • @morgen3369
    @morgen3369 4 місяці тому +3

    Very nice. It's good to see people open minded enough to see what is happening on the other software (well that and Zbrush absolutely insane price range :p).
    Just one thing, be careful about your audio, there is a lot of artefact in your recording. I don't know if that's because of your compression or your mic itself, but it almost made me want to stop the video because the random sound artefacts were getting a bit unerving.

    • @carl3d
      @carl3d  4 місяці тому

      Yeah, I think trying out all options is def the best thing you can do! Especially for the wallet 🥹 Nah but seriously love trying alternatives!
      Aah yeah… Got a comment on that already and I agree it sound horrible.. So sorry about that, I will definitely do better in the future. I think it’s actually the limiter on the recording software. Seem to distort areas around where the audio peaks. I’ll ease up on the limiter next time and see if it works😭 Thank you so much for the feedback though and not to mention for keeping watching through the terrible audio !😂 You rock 🔥

    • @PrefoX
      @PrefoX 4 місяці тому

      its still very shitty compared to Zbrush, facts

  • @Arjjacks
    @Arjjacks 4 місяці тому +1

    There's already a couple of comments recommending the pose brush for trying to, well, pose limbs, but shift > right-click repositions the pivot point for the transform gizmos in sculpting. Masking is also absurdly powerful in Blender, especially when combined with the cloth brush, cloth filter, and mesh filter. I recommend having a play with shift > A in sculpting and looking at the supplementary keybinds Blender provides down the bottom of the window when certain tools are activated. 'A' is your general mask menu options.

    • @carl3d
      @carl3d  4 місяці тому +1

      You're right the shift > right-click worked ! When I tried it before the gizmo didn't update... Is there also a way to adjust the pivots rotation before rotating the masked area? In Zbrush you can "unlock" the gizmo, move it freely and rotate it around and then lock it again.
      The shift >A menu is brilliant! I just love how convenient Blender feels. Thank you so much for sharing your knowledge mate, really appreciate it!!

    • @Arjjacks
      @Arjjacks 4 місяці тому

      @@carl3d There is, but with somewhat considerably more difficulty than ZBrush, I'm afraid. When you select one of the transform tools, at the top menu bar, underneath where it says Sculpt Mode, View, Sculpt, Mask, etc. you'll see two dropdown menus: Transform Mode and Orientation. Orientation allows you to change the orientation of the pivot to a different mode. Unfortunately, none of the choices are "custom" in any way, shape, or form. So your best bet is either to set it to View, which will anchor the orientation to the camera so that the rings will always face you, or, set it to Cursor, which matches the 3D Cursor in Object Mode. The 3D Cursor can be rotated manually by degrees in the N-Panel (press N to toggle > View Tab > 3D Cursor) or you can select the 3D Cursor in the left hand toolbar (in Object Mode; press T to toggle) and set its orientation to Geometry with the same dropdown menu, before clicking somewhere on the mesh. The 3D Cursor will inherit the orientation of the normals you click on. Back in sculpt mode, the rings will have aligned to the 3D Cursor.
      I know, it's obscenely convoluted compared to just adjusting the damn pivot like Zbrush. Ironically, you can adjust the pivot just as easily in Blender, just not in sculpt mode, only object mode. But you're most welcome for the shift-A menu :) Good luck in your transition from the industry titans! One last masking tip I have is the pair of interlocking rings roughly in the top middle of the menu bar. That's the automasking dropdown. It has options for things like automatically masking by cavity, connected vertices, mesh boundaries, view normals (facing you), area normals (where you sculpt), and more.

    • @carl3d
      @carl3d  4 місяці тому

      @@Arjjacks Aaah I see. It's weird that you can't just customize the pivot, I mean it's such a simple operation. But it's not really a dealbreaker. Atleast it's nice to know that I don't have to spend time looking for this option.
      Oooh that's a handy feature. I use masking by cavity on 99% of my sculpts so that's gonna be a life saver! :P
      Thank you, it's going to be a long and bumpy road, haha! And thank you so much again for taking your time to help a noob in need!

    • @Arjjacks
      @Arjjacks 4 місяці тому +1

      @@carl3d Yeah . . . about that overwrought essay I wrote at nearly two o'clock in the morning my time, while either of those methods for adjusting the pivot's orientation would certainly . . . work, after a fashion, it's actually much less convoluted and silly to just set the orientation to local, switch back to object mode, hit ctrl > period to unlock the pivot, rotate it to how you want, then jump back into sculpt mode and shift > right-click where you want the pivot to be. Ctrl > period to lock the pivot in object mode again once you're done. Can't believe I didn't think of it last night. What a numpty :') XD
      No worries, glad to be of (very roundabout) service :D

    • @carl3d
      @carl3d  4 місяці тому +2

      @@Arjjacks OMG that worked like a charm, lol! That's waay easier and even exactly what I looked for 😂
      Not all heroes wears capes 🙏

  • @4U4U7
    @4U4U7 Місяць тому +1

    I love blender! Only problem is it isnt so great at handling sculpting past a certain poly count. Zbrush and 3Dcoat doesnt suffer as much with that. Wish the performance would increase over time, then it be the number one sculpting software.

    • @carl3d
      @carl3d  Місяць тому +2

      Completely agree! I guess the problem is that Blender HAVE to use actual polygons so we can actually do animation etc. Zbrush don’t use polygons but “fakes” it with pixles (pixols), making the polygons not impact the performance and you’re able to sculpt at a higher resolution. And its not before you export it, it becomes 3D. So as long as we have to work with actual 3D in Blender we’re quite limited.. I think a good solution would be for Blender to switch over to the pixel technology when entering the sculpting workspace for example and then converting the model to 3D once exiting/switching workspace again 🤔 would love to stay in one software for the whole production!

  • @TheMisbegottenOphanim
    @TheMisbegottenOphanim 4 місяці тому +2

    What kind of tablet did you use for sculpting? I do animations on Blender but I was never able to properly sculpt with a mouse😭

    • @carl3d
      @carl3d  4 місяці тому +1

      I have 2 different I kinda switch between. which is the monitor I draw directly on. And then a regular tablet .
      Ouf I can feel your struggles mate... Sculpting with a mouse is like putting butter on bread with a rock 😭 Wacom sells some affordable simple tablets, that'll do the job real well!

  • @Hutorch
    @Hutorch 4 місяці тому +1

    The lasso mask not working is strange tho, it works just fine for me 🤔

    • @carl3d
      @carl3d  4 місяці тому +1

      I tested it on my other computer and it worked! 🤔 re-installed the latest version of blender and it worked on both all of a sudden! Must have been a bug…

  • @davidburns9766
    @davidburns9766 4 місяці тому +2

    I’m very found trying to shift things around mid sculpt to be a bit more work than it’s worth, even using pose and face sets and whatever else - I’ve found it so much easier to try and get as much sculpted while the joints are all free from each other, so that once the model is in the form I want, the arms and head etc can still be freely moved - then I only have to connect and remesh.
    You can use simplify brush plus dynotopo to set out detailed areas, then switch dyno off. I’ve found this much better for my potato laptop.

    • @carl3d
      @carl3d  4 місяці тому +2

      Yeah usually I use Zspheres in Zbrush to change up the pose but even then it's a lot of cleaning up.. That's actually soo clever! I'm gonna try to steal your workflow from now on :P I've seen artists like "SpeedChar" on youtube do this, if you've heard of him. Where he just keeps all the limbs separate, but never actually tried to adapt it. But now I for sure have to try it out!
      Omg there's a "simplify bursh"?! That's super helpful... I'm gonna check it out. Haha, artists working on potatoes is on another level!
      Thank you so much for all the great tips man! I really want to get more into Blender, so getting some help is highly appreciated. You rock!

    • @davidburns9766
      @davidburns9766 4 місяці тому +1

      @@carl3d it’s the cleaning up of the mesh after posing that I hate, in my opinion it feels much more natural to form eg. An elbow or knee once the parts are posed, rather than spend ages making a knee and then stretching the mesh out to pose it.
      The simplify thing I got from someone on UA-cam, I was finding the similar problem you had with dynotopo especially when my settings were off and it was making the polys smaller and smaller as you zoom in 😮‍💨 so many crashes.

    • @carl3d
      @carl3d  4 місяці тому +1

      @@davidburns9766 lol couldn't agree more. It actually sounds so stupid when you put it that way. Imagine spending an hour sculpting a knee only to bend it -> smooth the entire shit out and then restart
      Ouf yeah, it doesn't help either coming from Zbrush where I feel like I can just be stupid and go mad with polys.. I didn't even know that the polys got smaller as I zoomed in whaat? Have your potato stopped crashing now after you started simplifying ?

    • @davidburns9766
      @davidburns9766 4 місяці тому

      @@carl3d I still occasionally find myself sculpting far too far ahead, then realising it’s gonna be a mess when I pose so having to slice it off 🥲
      I don’t remember which setting it is - it may not have been the issue you had specifically, it’s like relative detail I think, in the drop down menu of dynotopo, so depending how far out or close you are, dynotopo changes it for you - resulting in about a gazillion polys.
      I don’t usually use it to be honest, I try to keep all my parts seperate, and just keep remeshing as I go, can generally sit around 1million before the laptop tries to take off.
      Its definitely must have for faces though, especially at the end when you want to go back over and really fine tune. I think I would enjoy zbrush a lot, just can’t justify that price tag!

    • @carl3d
      @carl3d  4 місяці тому +1

      @@davidburns9766 That sucks... Kinda sounds like me, like all the time.. I used to get too fixated on details one area at the time too early on, so I would create a hyper detailed eye for example and then when I started the lips, I had soo much trouble just getting the basic shapes because the geometry was way too dense. It's better now when I work in a "stepped" workflow. Push the limit of the current polycount on the whole model before moving on.
      Aaah yeah I checked now, the default setting "Relative Detail" does in fact add denser geometry the more zoomed in you are 🤯 1 mill in blender doesn't seem that bad. I noticed it started lagging here as well around 1mill when using dyntopo. What kind of laptop you currently working on btw?

  • @gillpanda
    @gillpanda 4 місяці тому

    Do you have that dragon sculpt video linked anywhere?

    • @carl3d
      @carl3d  4 місяці тому

      Not yet, I'm still working on it ! :D

  • @BonBon1476
    @BonBon1476 2 місяці тому

    Hold control while in the mask brush.

  • @crackvideos4656
    @crackvideos4656 3 місяці тому +1

    Don't sleep on 3D coat, they have a great pose tool, cutting tools etc. and auto retopo is decent

    • @crackvideos4656
      @crackvideos4656 3 місяці тому

      also 3DConnexion mouse support is nice

    • @carl3d
      @carl3d  3 місяці тому

      Heard good things about it, def gonna have to try it! A decent auto retopo would be massive. Zremesher in Zbrush is getting somewhere little by little but it could be better

    • @deuswulf6193
      @deuswulf6193 Місяць тому

      The only downside with it is the jank. The developers have a habit of shoving in unpolished features, which in turn create a ton of bugs and workflow annoyances, then ignore them in favor of shoving in more unpolished features. It took way too many years just for them to clean up the UI a bit.

  • @Pesto-64
    @Pesto-64 4 місяці тому

    Have you tried Nomad Sculpt? Would be interested to know your thoughts if you have.

    • @carl3d
      @carl3d  4 місяці тому +1

      Never actually. I kind of want to though, cause it would be awesome to just chill on the go with a tablet. I just need to get a tablet first..
      I saw there was an addon or something that made it possible to use Nomad on PC? But I kind of want to try it all natural!

    • @pawnzrtasty
      @pawnzrtasty 4 місяці тому

      I have it on my iPad Pro. It’s pretty good. I like zbrush more but you could use it to get sculpts started or using it like a sketch book. It has a pretty good pbr as well. For the price it’s a must buy imo. Zbrush is coming out with an app they might make you buy it again though🤬

    • @carl3d
      @carl3d  4 місяці тому

      Nice! That's kind of what I want also. Just being able to do some rough sculpting on the go or chilling on the couch :O Do you feel limited when it comes to detailing vs what the Ipad can handle? Zbrush is always trying to make money... Love the software but it's not meant for the little guy unfortunately :/ Unless that little guy is rich 🤬

  • @Stanisslayer
    @Stanisslayer 4 місяці тому +3

    blender is epic soft i make a lot of tutorials, for free u can find it useful!

    • @carl3d
      @carl3d  4 місяці тому +1

      I'll check it out!

  • @Hydr312
    @Hydr312 4 місяці тому

    NANIIII

    • @carl3d
      @carl3d  4 місяці тому

      Naniii very much indeed!

  • @subzero2971
    @subzero2971 4 місяці тому +1

    Blender not bad at all , you can get same results but zbrush still best sculpting software

    • @carl3d
      @carl3d  4 місяці тому

      Yeah I'm surprised how well Blender handled things. Only part where I started to lag was when I used the trim curve to trim off parts of the mesh. But everything else was smooth sailing! Love it!

    • @yashmalhotra9202
      @yashmalhotra9202 4 місяці тому

      ​@@carl3dtrim brushes are very unstable in blender, you can mask with laso mask brush or any other mask brushes then go to top bar's mask menu then mask slice to new object.after that delete..i know it is to many steps but this is far more stable...you can add mask slice to quick favourites.

    • @carl3d
      @carl3d  4 місяці тому +2

      ​@@yashmalhotra9202 Omg that's super useful! Would actually be a better way of doing it. Then I wouldn't have needed to start the ears from scratch over again, but just scale and place them as a separate object. Sculpting in Blender is growing on me more and more. And learning so much from just the comments on this video alone lol! Thank you so much chief!

    • @yashmalhotra9202
      @yashmalhotra9202 4 місяці тому +1

      @@carl3dhaha your welcome. u can do alot of things in blender, it is so customizable, right now im learning blender's python api so i can make a blender addon to speed up sculpting and character modeling.

    • @carl3d
      @carl3d  4 місяці тому +1

      @@yashmalhotra9202 To be honest I'm just falling more and more in love with Blender. The development is just through the roof I feel like. Damn that's dope, keep me posted on that !

  • @FatalMatter-sz6gs
    @FatalMatter-sz6gs 4 місяці тому

    Blender is pretty good at sculpting but the undo takes so long that it's unusable.

    • @carl3d
      @carl3d  4 місяці тому

      Yeah I noticed some freezing when I got to a certain polycount especially..

  • @grimwolf9988
    @grimwolf9988 3 місяці тому +1

    More than anything, I hate that everything is a hotkey in Blender.
    I can see why some people like it, but it feels slow and clunky to me compared to stuff like ZBrush's contextual controls or Maya's marking menus.
    And all the hand gymnastics wear me out really fast. It's not ergonomic.

    • @carl3d
      @carl3d  3 місяці тому +1

      Yeah it's definitely not for everyone. I like some of the hotkeys, but I definitely don't use 90% of them. Instead I put the operations into the "Quick Favorites" menu instead of having to memorize all the hotkeys. That's what I liked in the 2.8 update of Blender, you had more access to using the menus and a GIZMO to move! But I def think they should consider bringing in Maya's marking menu, that shit is golden!

  • @IamSH1VA
    @IamSH1VA 4 місяці тому

    Blasphemy

    • @carl3d
      @carl3d  4 місяці тому

      Haha! 😭😂

  • @murdocklesban6836
    @murdocklesban6836 2 місяці тому +1

    use a cube and dynotopo and ready fast