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10 Minutes of PURE PARKOUR - Assassin's Creed Mirage Gameplay

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  • Опубліковано 11 вер 2023
  • Wanting to see if Mirage's parkour sucks or not, then watch this video! Thanks to the AC Comdev team for inviting me to capture footage.
    Watch my other AC Mirage Videos!
    PARKOUR • 10 Minutes of PURE PAR...
    STEALTH • The Truth about Stealt...
    COMBAT • DUAL WIELD combat is n...
    ANIMUS LOADING SCREEN • How is this so relaxin...

КОМЕНТАРІ • 996

  • @Blackwhale-gl4lc
    @Blackwhale-gl4lc 11 місяців тому +508

    9:02 that was clean as fuck

    • @aaronroach8218
      @aaronroach8218 11 місяців тому +189

      Bro’s excited over a simple vault

    • @tasheemthedream4199
      @tasheemthedream4199 11 місяців тому +46

      @@aaronroach8218 is that a problem?

    • @kvnns-l-k2540
      @kvnns-l-k2540 11 місяців тому +49

      @@aaronroach8218a vault that wasn’t in the last 3 games

    • @justinliberman3970
      @justinliberman3970 11 місяців тому +69

      ​@@kvnns-l-k2540and yet there were vaults a decade ago in AC3 😅

    • @kvnns-l-k2540
      @kvnns-l-k2540 11 місяців тому +19

      @@justinliberman3970 yeah, they really nerfed the parkour after syndicate

  • @sterlingbenevolent8259
    @sterlingbenevolent8259 11 місяців тому +683

    Even with the limitations imposed by using the Valhalla engine and dev tools, it really looks like Ubisoft Bordeaux put forth so much effort in creating a world that makes the best of those parkour systems, it’s actually very encouraging

    • @jingleballs9935
      @jingleballs9935 11 місяців тому +24

      Yea well said I had the same sentiment. I love the fact they are even trying to bring it back to its roots.

    • @TheGingerMale
      @TheGingerMale 11 місяців тому +34

      Exactly! It sucks that it's not Unity level parkour, but I think the dev team did what they could with expanding on the baseline of Valhalla. It does give me hope that future entries into the series may get ever-closer to making a game everyone loves again.

    • @hannibalburgers477
      @hannibalburgers477 11 місяців тому +13

      They should implement Unity engine (the other one) for a game in Medieval Constantinople or another large city.

    • @alwaysdisputin9930
      @alwaysdisputin9930 11 місяців тому +6

      I'm hyped for other aspects but I think the Parkeur is too dumbed down - no skill required

    • @DoubleU159
      @DoubleU159 11 місяців тому +18

      No engine limitations. AC has been on the same engine since Unity. It’s a matter of time, money, and effort. People throw around the word engine like they know what it means. Truth is that it’s more of a “hey, can I copy your homework as long as I change a few words?” than it’s own thing. If you still don’t get what I mean, it’s copy and pasted from valhallas assets but modified.

  • @arbknight12
    @arbknight12 11 місяців тому +713

    I know it's faster, cleaner, and more refined than Valhalla.
    But I still say Unity and Syndicate had the best parkour in the series

    • @shinobimsh5687
      @shinobimsh5687 11 місяців тому +82

      Unity is ok but syndicate, hell na it's among one of the worst Parkour system

    • @andresrueda5508
      @andresrueda5508 11 місяців тому

      ​@@shinobimsh5687If unity is ok then this is dogshit

    • @ASSASSIN19923
      @ASSASSIN19923 11 місяців тому +25

      AC3 had best parkour and best combat

    • @Dwayne_19K
      @Dwayne_19K 11 місяців тому +141

      @@shinobimsh5687Did you just say unity’s parkour is “Okay”? There isn’t a single Ac game that did it better

    • @shinobimsh5687
      @shinobimsh5687 11 місяців тому +73

      @@Dwayne_19KUnity system is pure contextual glittered with eyecandy animation but when it comes to parkour mechanics then ac1 to rev and 3 are far better than unity

  • @icarusgaming6269
    @icarusgaming6269 11 місяців тому +40

    0:34 Unusable side eject opportunity, 9 o'clock
    0:36 Incorrect magnetization targeting, overshoots the near side of the walkway
    0:37 Unusable side eject opportunity, 3 o'clock high + stuck
    0:38 Leads to dead end
    0:51 Incorrect magnetization targeting, misses the balcony
    1:04 Dead end
    1:10 Unusable dive bomb opportunity?
    1:23 Unusable back eject opportunity if you shimmy around the right side corner - you can technically do this, but you won't gain height from it
    1:24 Incorrect magnetization targeting, misses the pole
    1:26 Jitter
    1:29 Incorrect magnetization targeting, misses the pole
    1:39 Jitter
    1:42 Jitter
    1:43 Jitter
    1:47 I don't think you're even allowed to target the counterweight
    1:53 Lots of camera clipping
    2:02 Dead end
    2:05 Physics glitch
    2:09 Stuck + unusable side eject opportunity, 9 o'clock high (you might need a little catch ledge for this one)
    3:04 Not sure what happened here. Maybe he forgot to hold right trigger
    3:23 Jitter
    3:37 Stuck
    4:18 Unusable side eject opportunity, 9 o'clock high
    4:22 Unusable side eject opportunity, 9 o'clock
    4:32 I see an opportunity to jump this gap in an interesting way if you could get on the roof garden, but we've never been able to do that in the past anyway
    4:36 Unusable parkour down opportunity, 11 o'clock low - you can technically do this assuming the haystack doesn't magnetize on the drop, but it requires two separate moves
    4:46 Fishtailing
    4:55 Unusable side eject opportunity, 3 o'clock high
    5:19 Incorrect magnetization targeting, misses the walkway
    5:20 Unusable side eject opportunity, shimmy around the right hand corner, then it's at 3 o'clock high
    5:49 Jitter
    6:01 Fishtailing
    6:08 Unusable back eject opportunity, 6 o'clock high
    6:19 Unusable side eject opportunity, 3 o'clock high. Obviously there's one on the left too, but he's a little close for that
    6:22 Dead end, but viewpoints have always been filled with these anyway
    6:25 Jitter
    7:01 Stuck
    7:09 2x unusable side eject opportunities, 3 o'clock high
    7:39 Incorrect magnetization targeting, overshoots the near side of the platform
    7:43 Animation desync lol
    8:20 Unusable side eject opportunity, 9 o'clock high
    10:33 Stuck

    • @ryanryan4223
      @ryanryan4223 11 місяців тому +4

      can you please recommend me some good games out there

    • @toy3245
      @toy3245 11 місяців тому +12

      ​@@ryanryan4223not the one in this video

    • @toy3245
      @toy3245 11 місяців тому +8

      Ghost of tsushima, sekiro, elden ring

    • @p.gin3955
      @p.gin3955 11 місяців тому +11

      @@ryanryan4223 Assassins creed 2, Assassins creed 3, Assassins creed Brotherhood, Assassins creed 4 Black Flag and Assassins creed Unity, Red Dead Redemption 1 and 2, The Last of Us 1 and 2, The elder scrolls 5 Skyrim, The elder scrolls 4 Oblivion, The Witcher 3, Jedi Fallen Order, Devil may Cry 5, Dishonored, Fallout 3 and 4... I was kind off looking for third person games, so yeah enjoy

    • @nullozmko9397
      @nullozmko9397 11 місяців тому

      @@ryanryan4223Every Assassin’s Creed up to and including Origins. And if you’re looking for something more modern, then try out Watchdogs 1 and 2.

  • @YU_ZU98
    @YU_ZU98 11 місяців тому +247

    The parkour still looks and feels "magnetic" but I love that we just have one city purpose built for parkour instead of the vast expanses of almost nothing in the last three games. Mirage looks like it's taking the best of the old games and putting it together with the best of the new ones (mainly Origins).

    • @Stealthful_
      @Stealthful_ 11 місяців тому +4

      AC parkour has always been magnetic and animation based unlike Dying Light and Mirror's Edge, which tries to simulate momentum along with a better use of animations.

    • @YU_ZU98
      @YU_ZU98 11 місяців тому +13

      @@Stealthful_ that's true, but what I meant to say is that even so, in the previous games pre-Origins we still have a lot of control of where we want to go with mechanics like side jumps, ejects, hand grabs etc.

    • @kuro.editzzz
      @kuro.editzzz 11 місяців тому +6

      ​@@Stealthful_then you get ac unity with no sense of gravity 😂 I loved it tho

    • @alexajax7712
      @alexajax7712 11 місяців тому

      Unity has best parkour , visually@@kuro.editzzz

    • @Stealthful_
      @Stealthful_ 11 місяців тому

      @@YU_ZU98 yeah, the back ejects are also possible because of the magnet/auto-attach feature in the older games. That's why AC parkour was uniquely good, so "magnetic" is not a good criticism of Mirage when comparing it to the older games. It's about the movement features that make it good (ejects and manual jump), as AC has always had "magnetic" parkour. Basim's jumps themselves look more like Ezio and Altair's than Eivor's.

  • @danieldelira1417
    @danieldelira1417 11 місяців тому +129

    It's actually looking decent! The one thing that stands out to me the most is the sound design. The ambience of the city, the weight of the impacts, even the sound of Basim running out of breath are nice touches.

    • @iamaffix
      @iamaffix 11 місяців тому +18

      It's confirmed by the developers that as Basim gains experience and gets closer to becoming a true assassin in the game, the sound of Basim will decrease over time.

    • @kynemon7669
      @kynemon7669 11 місяців тому +1

      I know what you mean by that, but Ubisofts always compresses their final sound so hard, it sounds like sh!t through a tube tbh. Even after having many tiny details etc.

    • @Spastic110
      @Spastic110 11 місяців тому

      @@kynemon7669ubisoft does it lower file size, cod doesn’t do sound compression and look how much storage there games take, I don’t think they’ll do as much sound compression they did to Valhalla here as ac mirage is smaller

  • @lookylooks3977
    @lookylooks3977 11 місяців тому +80

    You know, my expectations were low, and it kinda met those expectations. I think the good parts are the city itself, which visually looks gorgeous. It surprisingly gives you various possibilities in the paths you can take. The speed also looks right where it needs to be.
    The bad: you're probably tired of hearing this, but a lacking variety of actual moveset like side ejects, proper back ejects, dive jumps etc. I hate to repeat all the Unity fanbois, but it just feels so unfortunate that a 10 year older game looks better than this.
    Finally, what worries me the most is that, regardless of the lacking moveset, even the object targeting does not look consistent!! 😢

    • @Owen-sx4jj
      @Owen-sx4jj 11 місяців тому +1

      I noticed the targeting inconsistentency as well

    • @DennisShanaberg
      @DennisShanaberg 11 місяців тому +1

      I don’t think it’s actually target inconsistency
      It’s rather that it returns to pre-Unity design where surfaces can only be climbed if there are available handholds
      One of the biggest things Unity lost was that moment to moment decision making as not every surface could immediately be climbed by simply hitting forward
      I’m actually really happy to see this design return

    • @stormysoup1083
      @stormysoup1083 11 місяців тому +8

      ⁠@@DennisShanabergUnity is also handhold based?, they didn't ditch handholds until Origins

    • @stormysoup1083
      @stormysoup1083 11 місяців тому +1

      You can only go so far with making movement engaging if you barely even have a real movement system to begin with, they clearly tried there best given the circumstances but I'd be lying if I said I was impressed with the result

    • @Owen-sx4jj
      @Owen-sx4jj 11 місяців тому +1

      @@DennisShanaberg in unity you couldn't tell how far the character was able to jump it was more contextual so it lead to inconsistentency where sometimes it could choose hang of a pole instead of parkour down or land directly on it.

  • @Supprt-dn9nn
    @Supprt-dn9nn 11 місяців тому +144

    You know, after first gameplay reveal it was obvious that there will be no new Parkour system, so, if we lower our expectations - we can see that devs made really great work, actually (without changing control mechanics, I mean).
    Whole parkour system (controls + game-design of Baghdad) is really welcomes player to move from point A to point B without touching a floor, only using objects and roofs, maybe it is the best game-design in whole franchise, who knows? Definitely they speed things up, good.
    Idk, I think with good control mechanics it would be even better than first four games parkour (but still little inferior to Unity, I guess).

    • @Dommmmmmmmm
      @Dommmmmmmmm 11 місяців тому +1

      This. If they took the time rework the parkour system this game would be my goty

    • @GodlyPlayer9163
      @GodlyPlayer9163 11 місяців тому +4

      ​​@@DommmmmmmmmI don't think it's a "If only they took time into", I think it's more of a "if only they had time to" situation. The game isn't in development for like 4 years like unity. But damn me it still looks pretty damn good

    • @TheCapitalWanderer
      @TheCapitalWanderer 11 місяців тому +2

      ​@@Dommmmmmmmmthey could've reused unity's parkour system

    • @matex_e
      @matex_e 11 місяців тому +5

      ​​@@TheCapitalWandererit's not that easy, they'd still have to fix all the problem thay system has, which just couldn't be possible with what little time they had to develop this game in the first place. also, unity's parkour wouldn't fit with the world design.
      if they wanted to reuse a parkour system, the classic parkour would've been the right choice. or maybe the kenway parkour.

    • @MisterK9739
      @MisterK9739 11 місяців тому +7

      Almost Every comment I have seen about this game so far is „if we lower our expectations then it‘s pretty good“
      Is that the point we‘re at now? To me, Origins and Odyssey were absolutely amazing games, but clearly way different from the original AC. With Valhalla they already teased us with „typical“ AC stuff, like social stealth, but we all know how that turned out - Valhalla was an amazing Viking game but a questionable AC game (which is absolutely fine with me, if Ubisoft would be open about it from the start)
      And now they market this game as a „return to the roots“… which is also an obvious lie. It‘s the same controls and button mapping as the last games. Would it be so hard to give us the old puppeteer system back? It worked perfectly fine! And it‘s not like they would have to reinvent it, just copy it from AC Syndicate and you‘re good.
      This might be the very first AC title I will not buy, simply because I see 0 appeal here.

  • @andristo206
    @andristo206 11 місяців тому +156

    With side ejects this would go from decent to top parkour

    • @johannesziaether3916
      @johannesziaether3916 11 місяців тому +34

      Ik right why not just implement it

    • @FatherCrowley
      @FatherCrowley 11 місяців тому +2

      Bruh

    • @chrisstucker1813
      @chrisstucker1813 11 місяців тому +38

      @@johannesziaether3916didn’t you know they’re going back the roots? That’s why they ignored core fundamentals of the old parkour systems and added animus glitch chain animations instead. Who needs good parkour ffs

    • @tornadocohen
      @tornadocohen 11 місяців тому +5

      It's there, you just got to find the right spot to do it. It's also small like Valhalla's in how far you'll jump to the side.

    • @itizwhatitiz9560
      @itizwhatitiz9560 11 місяців тому +6

      ​@@tornadocohenthat's not the point. Ejects allow you to jump and grab instead of having to Walk or do it in extremely specific areas. It breaks the fluency of the parkour
      Checkout AC2 Parkour videos, with Ejects you can skip the time it takes Basim to slowly crawl around. At times Ejects made you way more efficient too. The game does not understand when to let you eject and grab in the new version, instead it takes a simpler and slower approach.

  • @bravo6-168
    @bravo6-168 11 місяців тому +8

    My hands hurt watching Basim use that zipline without gloves

  • @titansurge6644
    @titansurge6644 11 місяців тому +45

    Unity's parkour still miles ahead. I wish they remastered it

    • @toonbou7254
      @toonbou7254 11 місяців тому +3

      Tbf that's the only thing. The rest wasn't that good in unity. Maybe sleath, but fight, and story...

    • @dignusdingus3709
      @dignusdingus3709 11 місяців тому +7

      Unity was flashy, but I found it felt very clunky and Arno sometimes glided along certain points which made it feel awkward. However, all of the variety and descending was welcome. Imo, the perfect parkour system would be the fluidity and responsiveness of AC3's with all of the new moves and mechanics from Unity.

    • @p.gin3955
      @p.gin3955 11 місяців тому

      @@dignusdingus3709 Yep, Unity's descent and ascent mechanics with AC3's fluidity plus if it had a dedicated catch ledge and side eject button would be the perfect gameplay experience for me, I personally didn't have a a problem with the combat in Unity... maybe if they just took their time and finished polishing the game before launch there would have been less bugs and glitches, but besides that I'm fine with the combat, maybe it could have had more variety in strikes and parries but that's about it.

    • @matex_e
      @matex_e 11 місяців тому

      ​@@dignusdingus3709ac1-rev is more responsive, consistent and fluid than ac3-rog tbh

    • @HD-vu5vv
      @HD-vu5vv 11 місяців тому

      Unity looks good already why would you want a remaster?

  • @edwardmartin4169
    @edwardmartin4169 11 місяців тому +7

    Basim hands of steel

  • @JabobFreeben
    @JabobFreeben 11 місяців тому +2

    9:40 Blud just grips the rope eh 🖐🔥🤚 💀

  • @Noir-c9k
    @Noir-c9k 11 місяців тому +163

    It looks…alright. Nothing special though, I do love that the world is designed for parkour now. and basim’s animations look fine although some of them could still be a little sped up. I like a lot of things that they done here but unfortunately it lacks depth, why are they so afraid of giving players control? This map is perfect for side ejects but they failed to incorporate that. Altair would have a field day here

    • @chrisstucker1813
      @chrisstucker1813 11 місяців тому +20

      I guess you can’t judge fully until you pick up the controller and see how it feels yourself. But not having side ejects and other parkour features is inexcusable. They had time to implement that shitty glitch chain assassination but couldn’t add something which was a key fundamental of the old parkour gameplay. The parkour was arguably the thing that made the old AC games so fun since all of the other gameplay mechanics were meh and have aged horribly. Answer this: would you go back and play the old games if the parkour wasn’t as good as it was? I sure as hell wouldn’t. So if you say you’re going back to the roots then you better get that parkour system on point before you do anything else.

    • @Noir-c9k
      @Noir-c9k 11 місяців тому +14

      @@chrisstucker1813 This might be a controversial take, but I do kinda like the glitchy animus chain assassination. It opens up many opportunities for stealth, and although it may look out of place for some people to me it looks pretty nice we are playing inside of an animus after all. I’m glad they had an actual lore explanation for that ability unlike some of the magical bs we see in Valhalla and odyssey

    • @chrisstucker1813
      @chrisstucker1813 11 місяців тому +5

      @@Noir-c9k it seems like a cop out for me. They saw people’s negative reaction to the chain assassination and came up with some BS explanation for it. You never see these animus glitches when you ride fast on horses or sailing around the ocean in your ship

    • @Noir-c9k
      @Noir-c9k 11 місяців тому +5

      @@chrisstucker1813 I guess it’s just personal preference man, from a developers perspective it doesn’t really make sense to have your horse or boat glitching since it adds nothing to the gameplay, at the end of the day you do have the option not you use this ability, but I suggest you give it a try, instead of thinking of it like a super magical ability think of it like you are fast forwarding something, it’ll make more sense that way

    • @ANIMA_illuminat
      @ANIMA_illuminat 11 місяців тому

      ​@@chrisstucker1813or wielding advanced technology ISU artifacts..🤔

  • @mozax8118
    @mozax8118 11 місяців тому +5

    If Assassin's Creed Mirage sells well, I see 3 things happening:
    1. Ubisoft Bordeaux moves in a bigger studio with an increase in employees
    2. They get a bigger budget to work on another AC game but is a massive upgrade from Mirage
    3. Ubisoft Bordeaux will be in charge of creating the "Mirage formula" for AC games, while Quebec does the RPG games, with Montréal doing the I guess "major" installments of the series.

    • @pinseekergaming4760
      @pinseekergaming4760 11 місяців тому +2

      If that happens, they could improve and possibly make a game that’s on unity level perhaps even better. Because if the game sells well, they’ll get a bigger budget to do more projects but I doubt it will sell well with all the negative comments and people angry because of the return of the roots theme. I’m afraid this game will be dead in the water just like unity wise with the bugs only for it to shine later down the road.

  • @oeufoplat1079
    @oeufoplat1079 11 місяців тому +5

    Just realised that when you make a leap of faith from very high (0:27) it makes a huge ass sound, but when you jump from a small roof (1:50) it makes a lower sound. I don't care if it's a small detail it's still cool

  • @retr0_40
    @retr0_40 11 місяців тому +11

    For a game that was supposed to be a DLC it’s pretty impressive what they did with it even with the Valhalla’s engine limitations

  • @TakiGamesOfficial
    @TakiGamesOfficial 11 місяців тому +35

    The parkour is decent or okay-ish. Just bare minimum acceptable. Props to the environment designers for going back and creating great parkour playgrounds like they used to. It’s still much better than the last 2 AC games if you even want to call them AC. I think if they scrap the Origins Odyssey Valhalla template and start from scratch focusing exactly on what is attempted in this game, with a little bit of innovation to reinvigorate parkour and stealth in games, they can make something great. I still have as much faith in Assassins Creed as I do in Disney Star Wars. Low expectations but this is a small step in the right direction.

    • @alwaysdisputin9930
      @alwaysdisputin9930 11 місяців тому +1

      how is the parkeur "much better" than Odyssey? it's exactly the same?
      just press the forward key & you walk along the tightrope automatically, no skill required, no chance of falling
      just press forward & you jump up the wall & automatically climb up
      you can''t wall run & jump like Jedi.

    • @alto2849
      @alto2849 11 місяців тому +4

      right now, you're watching a video of the parkour, when you're actually playing it like 30 minutes in, you'll start to feel the repetitiveness and lack of engagement in the parkour system which is what everybody feels playing ubisoft games.

  • @ethanaguda490
    @ethanaguda490 11 місяців тому +5

    2:08 bro I felt that 😭

  • @valgaart_serindard0662
    @valgaart_serindard0662 11 місяців тому +58

    The parkour looks like it's locked in. When you jump from one building to another it feels like a cutscence plays instead of you actually controlling it. In Ac brotherhood if you jumped too early from one roof to another you would be hanging off the edge of the roof. In this game it looks like if you jumped too early a mini cutscence would play and you would just land on top of the roof regardless. This game on Ac unity/syndicate's engine would be much better than that of Valhalla's engine.

    • @chrisstucker1813
      @chrisstucker1813 11 місяців тому +17

      That was so awesome in the old ac games. Remember actually measuring the distance between buildings before jumping? Taking a risky leap hoping you would catch onto a ledge to stop you falling to your death. It actually added a bit of thrill to the parkour. Meanwhile mirage is the most barebones parkour system, apparently it’s going “back to the roots” yet is missing basic fundamental aspects of what the games were known for - the damn parkour.

    • @sayyadahmed9452
      @sayyadahmed9452 11 місяців тому

      What did u expect all u want is to hate replying to the comments .just accept the fact that it's a return to roots@@chrisstucker1813

    • @AhmadWahelsa
      @AhmadWahelsa 11 місяців тому +4

      @@chrisstucker1813 hell it would be nice to atleast have back eject or ledge grab but..... it's valhalla parkour system lmao, the back eject back in Ezio games is simple tactic yet powerful way to climb some tricky spots or just to speed up your parkour even more

    • @agasthyakasturi6236
      @agasthyakasturi6236 11 місяців тому +3

      My guy all ac games from ac unity till ac Valhalla use the same engine

    • @p.gin3955
      @p.gin3955 11 місяців тому

      @@agasthyakasturi6236 Yes it's the same engine Anvil 2.0, but the tools they used in the engine have been replaced and improved over time

  • @steff97official
    @steff97official 11 місяців тому +46

    It's giving me a lot of Origins vibes and I'm so here for it! Can't wait to play!

    • @robertjv
      @robertjv 11 місяців тому +2

      Not really for me. They had 4 games and the parkour is almost the same

    • @lucasbelmonte2832
      @lucasbelmonte2832 11 місяців тому +8

      @@robertjvThe parkour was the exact same from 1 to to revelations, 3 to rouge, unity and syndicate, origins and odyssey and then Valhalla and mirage

    • @infinitespinergy1220
      @infinitespinergy1220 11 місяців тому +2

      ​@@lucasbelmonte2832That would not be a problem if the parkour was good. At least in Mirage they changed the map for the better.

    • @alx5192
      @alx5192 11 місяців тому +5

      ​@@lucasbelmonte2832Mirage's parkour is closer to Origin's than Valhalla's one

    • @Stealthful_
      @Stealthful_ 11 місяців тому

      ​@@alx5192 I'd say it's like the first 4 games, Origins with added manual vaults, and with Valhalla's slide and rolls, but without ejects, and the manual jump button. I do wish that it was possible for modders to implement these mechanics.

  • @FatherCrowley
    @FatherCrowley 11 місяців тому +58

    Graphics, environment and sounds are bloody 🔥

    • @Ins0mniacGamer
      @Ins0mniacGamer 11 місяців тому

      Bloody disgusting aside from the sound and architecture design as usual

    • @Venomonomonom
      @Venomonomonom 11 місяців тому +4

      Looks like an early-PS4 game. Not surprised ofc- it's Ubisoft

    • @FatherCrowley
      @FatherCrowley 11 місяців тому +1

      @@Venomonomonom what?

    • @Ins0mniacGamer
      @Ins0mniacGamer 11 місяців тому +2

      @@Venomonomonom PS4 game?!?! Your giving it too much credit. Even the PS3 assassin's creed , which this is blatantly flipped from in Valhalla engine, has more modern polish.

    • @paco680
      @paco680 11 місяців тому

      @@Ins0mniacGamer Could you please stop being hater for a second? Looks pretty I can't wait to play it

  • @_Mr_Blue
    @_Mr_Blue 11 місяців тому +2

    2:17 is me about to break my controller 😂

  • @Pagewaster
    @Pagewaster 11 місяців тому +4

    It's missing side ejects and back ejects but for what it is, just serviceable.

  • @vedajanitra8199
    @vedajanitra8199 11 місяців тому +11

    why does it seems like you were going somewhere but the game just fucks it up and landed you where you don’t want to be?

    • @ismaelbouissef4436
      @ismaelbouissef4436 11 місяців тому +1

      Ehem ehem...unity

    • @p.gin3955
      @p.gin3955 11 місяців тому

      @@ismaelbouissef4436 get better at it, wont happen

  • @CaseyHardman
    @CaseyHardman 11 місяців тому +8

    Oh man, the first 30 seconds of this video are the first time I've really paid attention to the map and wow, it looks full and rich. I'm actually, dare I say, getting excited for an AC game again?

  • @onlyrio5016
    @onlyrio5016 11 місяців тому +15

    Love that he moves faster as a master :) it rlly shows basims growth

    • @Zikuto_
      @Zikuto_ 11 місяців тому

      he doesn't

    • @onlyrio5016
      @onlyrio5016 11 місяців тому +1

      @@Zikuto_he definitely dose

    • @Zikuto_
      @Zikuto_ 11 місяців тому +2

      @@onlyrio5016 he only grunts less to show he’s more acclimated to parkour you can keep your little head cannon though

    • @onlyrio5016
      @onlyrio5016 11 місяців тому +1

      @@Zikuto_if you rlly believe that then fine , but it dose visually look faster. Maybe it’s him but it dose.

    • @Zikuto_
      @Zikuto_ 11 місяців тому +3

      @@onlyrio5016 faster than the previous demo or Valhalla sure but basin doesn’t get faster throughout this game I don’t want you to feel disappointed thinking so

  • @d3athstrok317
    @d3athstrok317 11 місяців тому +7

    My actual only gripe with the parkour is that he barehands the rope line without burning or seriously injuring his hands. They could’ve had him wear gloves to make it a bit more believable. Or even possibly a reinforced sash he can use to zip line.

  • @whipwalka
    @whipwalka 11 місяців тому +3

    i havent seen anybody push the limits of the parkour yet, and it didnt really happen here either but this video is definitely the best showcase of the parkour, at least they're triggering the vault animations which i havent seen anywhere else

  • @jtrei1737
    @jtrei1737 11 місяців тому +14

    striding animation looks similar to altair’s now, only downside is it’s a little clunky ig

    • @FatherCrowley
      @FatherCrowley 11 місяців тому

      I paid attention to that and it defo was Altair vibes.

    • @desmondcoleman1409
      @desmondcoleman1409 11 місяців тому

      Glad I wasn’t the only one that peeped it

    • @yousseftarek9015
      @yousseftarek9015 11 місяців тому

      Looks good

    • @K3ntucky123
      @K3ntucky123 11 місяців тому

      Fun fact, you can add blue filter in ac mirage to make it look like the original assassin creed

    • @RolandBon
      @RolandBon 11 місяців тому

      I wonder if Altair's robes will return and the rest of the Legacy outfits

  • @Northeastmarco
    @Northeastmarco 11 місяців тому +2

    The fact that you can play this next year on the Iphone 15 Pro is crazyyy

  • @Ivantheterrible495
    @Ivantheterrible495 10 місяців тому +2

    It doesn't matter how fast it moves, what matters is that it moves without kinetics, it accelerates in the air like an anime doll. The quality of the animations ten years ago was a head higher, in the first to Unity parts. At that time, the animation provided a physical model, the hero accelerates and moves according to the forces he applies to it, the hero skids, he corrects himself when he falls to his feet, springs up when he jogs. This was kinetically correct and looked beautiful, but what we have now is a super Mario with a gas pedal up his ass.
    But I can still see the love they poured into the game so it won’t bother me so much

  • @HenriqueHCA14
    @HenriqueHCA14 11 місяців тому +5

    Same shit as Valhalla, the only difference that your surroundings are more acceptable for parkour than the last three games

    • @aaronroach8218
      @aaronroach8218 11 місяців тому +1

      A decent parkour system is all you need when the world is built for it. Still, I agree it’s underwhelming

  • @zidane735
    @zidane735 11 місяців тому +5

    seems like vaulting down has just one animation and its just a jump.

  • @zacharycain2259
    @zacharycain2259 11 місяців тому +1

    Love that he just hands for the rope zipline, true assassins are immune to rope burn

  • @milks9276
    @milks9276 11 місяців тому +2

    7:42 thats an amazing glitch, hope they dont patch it

  • @KSRegret
    @KSRegret 11 місяців тому +4

    I’m so excited for mirage! My first AC was Valhalla, I played 3 as a kid but was too hard and complex for me, I played Valhalla until I unlocked all achievements, I loved learning about the lore and taking out enemies using stealth mechanics. After finishing the game I was so intrigued by the isu race that popped up so I decided to play them all, Started on Ac1 and unlocked all achievements and loved it, same with the ezio collection, 100 percent all games, then did Ac3 and liberation, games just kept getting better but the 100 percent satisfies my OCD, moved on to black flag and 100 percent that, but still working on achievements (just started multiplayer recently from level 1 to 40) and then AC Rouge, 100 percent on that, again lore on all games is worth reading, then moved on to unity, got all achievements for the base and dlc, all co-op ones too, never started syndicate, origins or odyssey yet, but I will after I get a few more black flag achievements, I have faith I’ll finish all syndicate achievements before mirage. As someone who started on the recent game, they’re all good, and quit being so damn picky, all lore is amazing, and each game has its unique attributes. But most are a solid 8/10 experience each time! So excited for the future ones too, more history more satisfaction.

    • @pressrepeat2000
      @pressrepeat2000 10 місяців тому

      Great comment. All these games are great in their own way. They’re all made with a lot of love and attention to detail.

  • @mrnerd766
    @mrnerd766 11 місяців тому +11

    Ok so no side or back ejects... pretty much streamlined parkour. your welcome

  • @leonardomonterotti59
    @leonardomonterotti59 11 місяців тому +2

    I was there when Assassin's Creed 1 came out for PS3. The parkour was something new.
    Then it came Assassin's creed 2, Brotherhood (here you had the parachute) and Revelation (in this one you had the hook), a bit similar to the first parkour, but the story of Ezio made everyone love it.
    Assassin's creed 3. Parkour was really something new, you could climb trees and mountains and buildings and movements were really smooth, we all loved it, even though the story was meh.
    Assassin's creed Black Flag, recycled parkour and combat system, but the scenery of the caribbean was incredible and the story was fantastic.
    Assassin's creed Rogue, all recycled from the last two.
    ASSASSIN'S CREED UNITY: THE BEST PARKOUR, litterally a 100% improvement in movements. it was smooth AF.
    ASSASSIN'S CREED SYNDACATE: recycled.
    Assassin's creed origins: New parkour, very cool big huge map, you could climb mountains, and all but you could litterally climb everything even where there was no place to put your hands. so it wasn't anymore that much fun.
    Odyssey,
    Valhalla, same.
    HONESTLY as a long term fan I was expecting something more from MIRAGE. Something similar to UNITY, since they took their time to create the game. They managed to recycle from Origins. I am a bit disappointed.

    • @shikihayate
      @shikihayate 11 місяців тому +2

      Syndicate is also a downgraded version of Unity, they removed a lot of parkour animations to make the game less buggy

  • @codylakin288
    @codylakin288 10 місяців тому +1

    It’s gonna be hard for me to forgive the lack of wall ejects, but at least we get an environment made for parkour. Great looking environment.

  • @larrychin5238
    @larrychin5238 11 місяців тому +3

    I really don't get how the rope sliding in barehands made it past every single creative mind at ubisoft
    Like it isn't a super big deal breaker but its so strange considering it sounds so violent and theres almost smoke coming from his palms.
    isn't this the whole reason we had a hook blade?

    • @krimson4257
      @krimson4257 11 місяців тому +1

      I mean bayek does it back in origins as well, they just have this thing for the middle-east/african assassin's using their bare hands for stuff lol

  • @dignusdingus3709
    @dignusdingus3709 11 місяців тому +3

    Just think, if this game does well, that might encourage Ubisoft to allow a spiritual sequel or spinoff like Mirage in the future that allows them to work even further on refining the parkour into something similar to the old titles.

  • @dayghjfnnakninjui9909
    @dayghjfnnakninjui9909 11 місяців тому +3

    This game actually looks fun, they put thought into the stealth and environments from what I've seen, hopefully they follow this trend and devote more time to ironing out the parkour system itself, give more player control, in the next entry.

  • @nicolobraghini1546
    @nicolobraghini1546 11 місяців тому +11

    Thank you for the gameplay!

  • @SpeedDemon55
    @SpeedDemon55 11 місяців тому +26

    This parkour actually looks really fun and fluid. The pole vault is a really cool feature, the city of Baghdad is extremely well designed for parkour I’m glad to see the zip line return from Revelations. The parkour is also sped up because in Valhalla it felt very sluggish although you can still see it’s in the same engine. I’m disappointed with how you can’t side or back eject and I think that could significantly improve the parkour. However I’m excited to try out this game and doing some parkour especially with the beautifully crafted city of Baghdad which compliments the speed and utility of parkour.

    • @yer6105
      @yer6105 11 місяців тому +10

      All your going to be doing is just be only holding 1 button no learning curve at all it’s gonna get boring but I do agree it looks smooth and fluid but in reality it has no depth

    • @itizwhatitiz9560
      @itizwhatitiz9560 11 місяців тому

      ​@@yer6105yeah in a game based around stealth, you really need great Parkour
      Although this game is doing things never done before, the whole story of apprentice to master assassin, the tools and stuff.
      It looks like a fun game
      I hope modders can add it

    • @yer6105
      @yer6105 11 місяців тому +1

      We’ll see I’ll prob get it since it isn’t gonna be a full priced game witch is very very nice

    • @Stealthful_
      @Stealthful_ 11 місяців тому

      It does look fun, and there are parkour opportunities everywhere! I'm pretty sure zip-lines were in Rogue, Syndicate, Origins, Odyssey, and Valhalla too - correct me if I am wrong.

    • @JFVideos960
      @JFVideos960 11 місяців тому

      @@Stealthful_also Revelations

  • @FatherCrowley
    @FatherCrowley 11 місяців тому +4

    Bro these altair's parkour jumping is amazing.

  • @LiuKangxx4891
    @LiuKangxx4891 11 місяців тому +2

    Not exactly what I was hoping for with the vaulting all over and the unique parkour animations but hey I remain optimistic it’s just how this guy is playing. Hope one day we get another game with parkour like unity because even with lack of story I find myself going back to it to run around and assassinate people

  • @shy221
    @shy221 11 місяців тому +1

    after 12+ games and a couple decades, assassins still run and jump on ropes and tarps like they're solid ground 😂

  • @draingaming4518
    @draingaming4518 11 місяців тому +4

    finally some actual parkour. so tired of seeing these big youtubers just stay on the streets throughout their playthroughs because of how accustomed they've gotten to valhalla

    • @KoreyVortex
      @KoreyVortex 11 місяців тому +2

      Yea that's actually sad asf man, Ac is or was about 2 things, 1.Parkour literally that was the main aspect of the game dude, combining parkour skills an feeling cool afterwards is literally why sooooooo many people fell in love with the series to begin with.2. The stealth, it's fantastic in this game to an extent i have nothing to really say abt it. shit's kinda sad an played out seeing ppl not parkour an walk around endlessly like skyrim merchants , it just don't feel the same anymore hopefully this game will change that forever.

  • @strangerontheinternet6409
    @strangerontheinternet6409 11 місяців тому +4

    serviceable at best

  • @legacyofrevan3046
    @legacyofrevan3046 10 місяців тому

    The animation when you start climbing in Origins-Mirage is honestly my favorite. They look like they're actually reaching for a handhold instead of just grabbing wherever they end up while running up a wall.

  • @earthquakemusic3923
    @earthquakemusic3923 11 місяців тому +1

    I would love if we could dye the master assassin robes in a more bright white.

  • @yumepicture
    @yumepicture 11 місяців тому +7

    Unity+origins+1 = perfection

    • @Nutterbutter123
      @Nutterbutter123 11 місяців тому

      Perfection? Debatable

    • @JGCoolfella
      @JGCoolfella 10 місяців тому

      It depends what aspects of these games but yes that could = perfection

  • @yasifaizi4316
    @yasifaizi4316 11 місяців тому +3

    I am a simple man, this game looks fun

  • @ivanljubovic3832
    @ivanljubovic3832 11 місяців тому +1

    Bare hands on the rope is absolutely the best feature.

    • @ANIMA_illuminat
      @ANIMA_illuminat 11 місяців тому

      Especially with the added sound design. Hands are dead🔥

  • @nicklieb2931
    @nicklieb2931 10 місяців тому +1

    Love how I can tell who’s a real fan and who isn’t 😂

  • @artem1816
    @artem1816 11 місяців тому +3

    Honestly, the expectations I had with Mirage was met. For me, I don't really care about how the parkour are animated so and so as long as it works and flows smoothly that you can get from point A to B. It also showcases the assassin fantasy mainly focusing on stealth during missions. I also like the fact that you can outsmart your opponents during combat using tools and assassinate them (e.g. using a smoke bomb then using the hidden blade for the kill). I don't get why some people are so upset when they already got an overview of how it will be played. Compared to Odyssey and Valhalla, Mirage is the closest thing to Origins gameplay wise. Hell, Mirage might even be better than Origins. Fans wanted an AC game focused on stealth, linear progression, less RPG stuff and we got that in Mirage.

  • @benjaminchildress1681
    @benjaminchildress1681 11 місяців тому +14

    The game looks so good. I can’t wait to play it.

    • @toha1729
      @toha1729 11 місяців тому +1

      Yeah, feels like Origins mixed with AC1 and I like it

  • @elijahdrotts1025
    @elijahdrotts1025 11 місяців тому +2

    I’m glad they’re working on the parkour system again. It makes me hopeful. I’m don’t understand why they don’t add side ejects back in tho. I thought that was a feature that really thrived in unity and I’d love to see that again

    • @foxtrot6074
      @foxtrot6074 11 місяців тому

      That feature created a lot issues on Unity, so it's really expensive for production

  • @oscarvanderburgh9915
    @oscarvanderburgh9915 11 місяців тому

    The Soundtrack alone is worth the Money. Sarah Schachner did a great job of what I can hear… ❤

  • @LennySummers574
    @LennySummers574 11 місяців тому +4

    thank you I really needed it

  • @Dommmmmmmmm
    @Dommmmmmmmm 11 місяців тому +3

    I really think the only thing I can find missing is the old camerawork and maybe the animation. I’m not sure what it is but with the old games you can really FEEL how fast you and camerawork was great especially in black flag

  • @Wdymbb
    @Wdymbb 11 місяців тому +1

    Thank you for sharing this beautiful video with us 👍🏻💕

  • @itselliebeans6623
    @itselliebeans6623 11 місяців тому +1

    I rly hope this is the same or improved apon in red due to the fact that the shinobi characyer looks very agile

  • @Ed_Crane
    @Ed_Crane 11 місяців тому +6

    People: Parkour looks awesome, just like in the Ezio games
    Me: U N I T Y 🥺

    • @Cor_02_
      @Cor_02_ 11 місяців тому

      Unity is the best this is just a big SHITT

    • @ismaelbouissef4436
      @ismaelbouissef4436 11 місяців тому +3

      Get over it

    • @alwaysdisputin9930
      @alwaysdisputin9930 11 місяців тому

      @@ismaelbouissef4436 "Get over" the parkeur being rather shit & dumbed down & too automated? Did Ubisoft pay you to say this? How about you make your game a bit better & put some skill-based parkeur in your game? Is that too much to ask?

    • @ismaelbouissef4436
      @ismaelbouissef4436 11 місяців тому

      @@alwaysdisputin9930 keep crying, the parkour is fine as it is , even better than the rpg trilogy so...

    • @Ed_Crane
      @Ed_Crane 11 місяців тому

      @@ismaelbouissef4436
      Why would I?

  • @MTMuppet
    @MTMuppet 11 місяців тому +4

    The city looks great, but you can tell the parkour still has the problem of being magnetic and jumping you into things you’re not aiming at.

  • @anyustmoon_yt7796
    @anyustmoon_yt7796 11 місяців тому +1

    Looks good, i thought the parkour would be more stiff without the ejects, but the map design make up for it. The only problem i'm seeing is that the cinematics are like valhalla, stiff and robot like

  • @vannity416
    @vannity416 11 місяців тому

    sliding down that rope with bare hands is crazy

  • @MrHoll87
    @MrHoll87 11 місяців тому +5

    Honestly, if this game had back and side ejections, it would be PERFECT. Not sure why Ubisoft is so scared to give players full control over parkour again. I'd literally be happy to sacrifice a few small animations and less realism for more responsive movement and control. But overall this is GREAT. It's a huge step in the right direction and I hope Ubisoft takes all the positive feedback to heart and continues to work to imrpov this system moving forward so that we can truly get back to what parkour used to be. But this is positive. This is VERY positive and I absolutely cannot wait.

  • @shmixedNshmooved
    @shmixedNshmooved 11 місяців тому +5

    It looks serviceable compared to the last three games. I don't know why everyone came in with the expectation that this was going to be a revival for old mechanics, we knew for the longest time that the controls are going to be like Valhalla but slightly tweaked. We haven't had a game where we play as part of the Brotherhood in so long. If this is what they created I'll take it for what it is.

  • @Dabadu3355
    @Dabadu3355 11 місяців тому

    It kinda gives a AC 1, Revelations and unity vibe which is awesome

  • @notavatarstany
    @notavatarstany 11 місяців тому

    they weren't kidding when they said they were going Classic AC, bravo... I hope future games really bring back that ol' essence which made them great in the first place and more present day sequences man... talking AC3 like

  • @ONEMADKILLERx
    @ONEMADKILLERx 11 місяців тому +15

    The out of breath sound effect makes you feel even slower that you look. Painful to think you have to go back to a game over 10 years old for a good parkour system

    • @nicolobraghini1546
      @nicolobraghini1546 11 місяців тому +3

      Yeah your superhero called Ezio has the power to never run out of breath while climbing walls! So good!

    • @alexzander1142
      @alexzander1142 11 місяців тому +1

      ​@@nicolobraghini1546yh, who wants an assassins game with an unfit assassin

    • @justinkempkes1313
      @justinkempkes1313 11 місяців тому +9

      They actually said it's part of the evolution of Basim and that later on he wouldn't breathe so heavilly because he has more stamina and is better skilled

    • @GeneralRaam-0
      @GeneralRaam-0 11 місяців тому +7

      @@justinkempkes1313No one’s ever happy

    • @QwikFst
      @QwikFst 11 місяців тому

      ​@@alexzander1142realistically you would get tired

  • @kqquri
    @kqquri 11 місяців тому +5

    this parkour style isn’t bad imo it just needs more momentum and some more animations and it’s practically perfect

    • @Cor_02_
      @Cor_02_ 11 місяців тому

      Unity Arno is perfect this is shit

  • @hhhh-bn3of
    @hhhh-bn3of 10 місяців тому

    Even with all the minor bugs, will still be getting it, after all it feels like Altair is reborn

  • @kurgerbingreal
    @kurgerbingreal 10 місяців тому +1

    0:59 that hurt my eyes on many levels

  • @komix1873
    @komix1873 11 місяців тому +3

    Man im missing some Ambient music...remember ezio on the rooftoops of venice..so much magic..anyways gameplay and parcour looks kinda decent now again👍

    • @Skankhunt668
      @Skankhunt668 11 місяців тому

      was thinking the exact same thing

  • @dosedcuo
    @dosedcuo 11 місяців тому +23

    Watch "AC Fans" call this great when it's really just Valhalla parkour again, thanks for showing it.

    • @QuatarTarandir
      @QuatarTarandir 11 місяців тому +9

      Ya, it's definitely just Valhalla parkour, but improved. I think with the world made for parkour it'll be better than the last few games we've played, but nothing close to good parkour

    • @TheTraya
      @TheTraya 11 місяців тому +7

      There are definitely improvements that were talked about in the Dev videos and articles by IGN.
      It’s Weird that you just want to hate on something because you know other people are gonna like it .

    • @dosedcuo
      @dosedcuo 11 місяців тому +4

      ​@@TheTraya Enjoy the improvements: 3:04

    • @GeneralRaam-0
      @GeneralRaam-0 11 місяців тому +2

      @@dosedcuoone little fail, ever heard of updates?

    • @dosedcuo
      @dosedcuo 11 місяців тому +2

      @@GeneralRaam-0 Mirage has gone gold but still has flaws from the previous game, realeased 2 years ago? It was not fixed there either. But anyway, I saw that you're defending the game in every comment pointing the copy paste parkour, have fun at it.

  • @elitegame9352
    @elitegame9352 11 місяців тому +1

    Some people don't know that if you continue in the story Basim will become a master assassin making his Parkour faster and more movement which is amazing. I just want people to stop judging Basim parkour when he is an Apprentice like right now

  • @zoubeirfaouzi149
    @zoubeirfaouzi149 11 місяців тому +1

    Ac Unity parkour is extremely addictive.

  • @hydrek1416
    @hydrek1416 11 місяців тому +6

    Parkour is really fast

  • @TheGabrielfaro
    @TheGabrielfaro 11 місяців тому +4

    I really want this game to succeed so ubisoft can invest more time into these type of assassin's creed again

    • @pressrepeat2000
      @pressrepeat2000 10 місяців тому

      This will really decide if they make more city based, stealth focused games like this or go for the huge RPG style. Valhalla was so much criticised by AC traditionalist yet it was their best selling AC game by far, because causal players loved it so much. I hope they do both, but it’s contingent on this selling very well.

  • @tristanputnam273
    @tristanputnam273 11 місяців тому +2

    Literally some of the most unsmooth parkour ac has made its toomagnetic with every movement

  • @AyJayEm23
    @AyJayEm23 11 місяців тому

    This game and Spider-Man 2 Ps5 made me feel good about video games again frfr😁👍

  • @kisszsig
    @kisszsig 11 місяців тому +4

    What do you supposed to do with his burnt hand? :O :DDD

  • @beepisthename
    @beepisthename 11 місяців тому

    thank you for showing the clear parkour of the game theres people who act like there isn't a sprint buttton allowing comments to shit on it the p[arkour reminds me of a better origins

  • @Red_Rebel
    @Red_Rebel 11 місяців тому

    This gives me major Origins vibes with the soundtrack and environment

  • @andysamaa
    @andysamaa 11 місяців тому +3

    its okay i guess but then again parkour isnt the main vocal point in this game specifically maybe

    • @lookylooks3977
      @lookylooks3977 11 місяців тому +2

      In my opinion parkour should always be ONE of the main vocal points. Wasn't that what made Assassin's Creed so unique since it came out? Makes me so sad that Ubisoft makes it a second thought.

    • @andysamaa
      @andysamaa 11 місяців тому

      @@lookylooks3977 call it a guess but maybe somehow they've lost the ability to create something like unity again? like, i dont know the dudes behind it have been replaced or something? who knows, if thats the case then we're fucked haha

  • @RedSetGoYT
    @RedSetGoYT 11 місяців тому +4

    Speed is fine but way too clunky and looks like Basim just jumps towards whatever he feel like and not what you’re obviously trying to get to:/

  • @BsERoss
    @BsERoss 10 місяців тому

    Unity is still the golden standard for what they can do with the parkour in AC but Mirage is a really promising move back to that. As far as parkour goes in this game, it's really good. Feels refined and less janky as previous games.

  • @holyKoreanJesus
    @holyKoreanJesus 11 місяців тому

    I know lots of people have a problem with the parkour but I quite like it. It probably the most realistic parkour system we've had since AC1, 2 and Brotherhood.

  • @lmaoqasim
    @lmaoqasim 11 місяців тому +4

    how can people say this looks good? its literally AC Valhalla parkour but just faster

    • @QwikFst
      @QwikFst 11 місяців тому +3

      At least it's the best out of the 3 RPG games for what it's worth

    • @lmaoqasim
      @lmaoqasim 11 місяців тому +1

      @@QwikFst fair enough. I just hoped they would've learned by now..

  • @Pankypops
    @Pankypops 11 місяців тому +11

    All I see is automated animations playing out, no manual control or improvisation. Fault of the game design, not the player.

    • @ScoundrelGaming
      @ScoundrelGaming  11 місяців тому +6

      There is a parkour "Up" and a parkour "down". There is also a manual and side eject as far as I can tell. This is more or less the parkour system from the last 3 games, but more polished. It's nothing like Unity, but it's functional.

    • @thebulletkin8393
      @thebulletkin8393 11 місяців тому +7

      @@ScoundrelGamingit’s a real shame they haven’t decided to give us more control in these recent entries. This would be the perfect opportunity to bring back the control scheme that allowed for more precision and accuracy with the ability to animation cancel. But alas, we have to make do with this

    • @Pankypops
      @Pankypops 11 місяців тому +6

      @@ScoundrelGaming Since Unity, parkour has been completely automated. The only thing the parkour up and down control is the elevation vector of the player's movement, it doesn't give you precise inputs like AC1-ACRogue did in terms of animation cancellation, improvising and choosing your own parkour path. Yes, Mirage's looks fundamentally better than the past few games, but it's still a very basic and stripped down system. It only ever works well when traveling in pre-determined parkour paths.

    • @yunglorn
      @yunglorn 11 місяців тому

      There is automated parkour in every single AC game lol. You have no control in any game

    • @thebulletkin8393
      @thebulletkin8393 11 місяців тому +3

      @@yunglorn while the ledge detection and jump distance is chosen by the game, it’s the ability to choose to run but not jump, to animation cancel out of a wall run and into an eject, to jump freely and manually catch ledge whenever you want or to control whether you fall down off a ledge, do a medium jump or a long jump that provides that control. Not to mention the ability to proper control your run speed or change the actions you can perform based on which profile you are in.
      None of that exists in the more recent games. No animation cancelling, no manual catch ledge, fewer pace control options. Parkour is relegated to holding jump or parkour down, which leaves no room for decision making where before you could choose between the aforementioned actions.

  • @danimations1546
    @danimations1546 10 місяців тому

    That combat music is so good

  • @astro_mist4193
    @astro_mist4193 11 місяців тому +1

    why do people hate the parkour i simply love it because of the speed and environement

  • @iamsus3144
    @iamsus3144 11 місяців тому +7

    Everyone wanted good parkour from ubisoft because we knew they make good open worlds but smh parkour looks bad

  • @Dany2001bro
    @Dany2001bro 11 місяців тому +3

    Same bullshit like the last 2 games Ubisoft is so lazy af

    • @QwikFst
      @QwikFst 11 місяців тому

      What did you expect? It's running on the same engine as the three previous games. For a complete overhaul, it's best to wait for the next-gen only game, AC code name Red.

    • @nickramos5614
      @nickramos5614 11 місяців тому

      Yep that's ubisoft for ya I don't have hope in them anymore I'm afraid their gonna fuck up ac japan same way with this game

  • @qahiko_
    @qahiko_ 11 місяців тому

    this is like origins but sped up and thats really what i wanted from the past 2 games so W 😭

  • @JBGamingExp
    @JBGamingExp 11 місяців тому +1

    you got invited to test the game? wow that's huge

    • @ScoundrelGaming
      @ScoundrelGaming  11 місяців тому +2

      I've been invited to test Origins, Odyssey, Valhalla, and Mirage. I'm very lucky!

    • @JBGamingExp
      @JBGamingExp 11 місяців тому

      @@ScoundrelGaming did they contact you directly or you contact them?

  • @Adrianhernandez-ex8cj
    @Adrianhernandez-ex8cj 11 місяців тому +3

    this looks jank n lowkey bland Im disappointed