@@greeses5482 that's why I specialized Days not hours You'd had to juggle attend the crops finding medicinal fungi to get ready for the inevitable diseases that will try to take you out And actually progressing
it would be cool to do one of those "100 minecraft players make a civilization" videos with this mod and by the end they barely created a mesopotamia-esque civilization
14:43 Imagine this pack having *locational health* mod, dropping down a ravine and breakimg your legs, forever trapped until you starve or bleed to death :-:
@@TimelostGamer you can, if you select "profile settings" for whatever pack you want to edit in curseforge, you can then click "allow profile editing" or something along those lines, then you can add whatever mods you like to any pack.
Not gonna lie, even just reading the title to this one had me floored. The very concept of combining TerraFirmaCraft and GregTech is patently insane to me, not just on the basis of "these are both really hard mods", but also because it has to have been compatibility hell, given TFC's status as THE total conversion Minecraft mod. I respect the dedication that has to have gone into making this modpack, but also fear it.
i love how at 14:25 you just intuitively throw a torch down the hole to see how deep it is, in vanilla minecraft and most games honestly you would never even consider it because the game isn't anywhere near that flexible, but in this modpack? it just works
light emitting objects projecting light into the world is common in modded minecraft be it shaders or the doing of a specific mod you cant go your entire time playing modded minecraft without seeing it once every time i start up a new modpack i test to see if said pack has dynamic lighting in it
I love how ultra unecessary realism is the bring all together for our autistic ass brains got my brazilian ass watching a canadian while talking to a polish dude to undertand how to get into steam age
As a fellow brazillian who have a deep love for this retarded block game, I have no idea why this video appeared in my homepage but i'm thankful it did - just by watching the first 1 minute of the intro, i'm already all into it. Something is telling me this video is gonna be interesting to watch and super well made. Also: Brazil mentioned! RESPEITA A GENTE, CARAI KKKKKK Tamo em todo lugar fi
Mid way through the video, you have no idea how much i was wishing this wasnt a video from 1-2 years ago as a one off experience... and i cant express how happy i was to see it was from 6 days ago... PLEASE make a series out of this lol
@@cyrix2891 Why exactly did it seem that way? Both modpacks use TFC and Greg as a base, so don't see why it would look that way, and certainly haven't felt it be like that while playing alone
I always loved terrafirmacraft. Doing things like mining and building substantial structures always felt more rewarding. I also personally think peaceful mode is the correct way to play the mod, as there's plenty of danger outside of mobs.
I love being able to apply science I’ve learnt, but I can’t really do that in real life without specialising in one field. This seems like a super cool way to do that.
I'll be honest, I don't think I could play this from the sheer fact that I'd be overwhelmed and frustrated at the amount of stuff I need to do. But I LOVE watching people who know what they're doing play stuff like this. Also, very much love the commentary, liked and subbed.
tfc is actually really relaxing from all the mundane work and waiting you need to do. like you really don't need to rush to do housework like making sandwiches, you can just take it slowly
Caveins are not only bad for the player's safety, they also destroy or reduce ore quality when they happen. Once the first cavein occurs, the bits of cave roof where the "hardened " fell from need to be reinforced with solid blocks, even (placed) polished stone works(though if another cavein happens, it can get destroyed). This is because when digging any block, even if the block was supported, any unsupported blocks in a relatively wide area have a chance to cause caveins which then can cause a ripple effect and reach back at you. Support beams are simple, they're the same as they were in previous TFC versions. Only the horizontal support beams offer any structural support, and they do so up to 1 block above and below, and in a 4 block radius around 'em. To not mess up, just place a torch underneath and count the blocks away from torch. It's efficient to use max-length beams (5 blocks between verticals) Destroying the support beams doesn't cause caveins (though blocks affected by gravity might fall if they were already previously suspended) and after widening a digging area, it could be a good idea to re-arrange them so that they're more efficient and you don't have to make/bring more with you. Care should be taken when using the chisel, as chiseling blocks also does a block update for the purposes of caveins, and the block being chiseled is "temporarily not there", so it's a bad idea to chisel the block underneath a stone block you wanted to get in "raw" form, if that block isn't supported, as it can cause a cave-in chain.
@@Victor-um9ceVintage Story is by the devs of the Butterfly Mania and Vintagecraft mods, one of whom (Tyron) went on to work on Hytale until it became clear that it wasn't what either of them had envisioned. There's a larger team, but those two are the ones who started developing it.
If you like mods like this you might like a game called Vintage story, a similar blocky game that has a lot more survival aspects. (Edit : seems I was mistaken, seems that vintage story was based off of this mod)
It has been YEARS since I touched TFC and now I have quite the itch to jump in again. You're making this look much easier then I remember and now I don't know if I want to do a blind or Wiki-advised playthrough...
Jeez Terrafirmacraft- I played a modpack with it ages ago in some oldass version of minecraft Don't got as deep as metalurgy, but that carving menu and the firepit reminded me. It was one of the like "begginer drugs" for me if it comes to hard survival games (think Zomboid, CDDA) I thought that terrafirma was only for that version of minecraft, good it's still alive
If you like the early game of terrafirma craft youd love Vitage Story much much more. vintage story is a game made by a minecraft modder whom i believe made the mod used in the start of this video. I'd call vintage story a far better game then minecraft but its goal is different and that is a matter of opinion. It is the best survival game ive ever played and ive played plenty.
I really enjoy "physical" mods that make use of environments instead of UI menus. It just scratches my brain in such a nice way to see physical storage and stuff like stored ingots in TFC as opposed to chests and crates. SevTech: Ages was sooo much fun to play. It's like TerraFirmaCraft lite for sane people
This video was awesome. Included pretty much everystep to everything of course you couldnt fit all of it. But you gave the viewer a good understand of the modpack. Pacing was amazing and it was really easy to follow what you where doing. 10/10
It's always a pleasure to see a new player struggle with tfc. despite the realistic mechanics there are still a lot of thing that could be made more real... perhaps i will make an addon
If you do, might I suggest mods that add animal hostile mobs for people who do also want to play on peaceful? It'll make it more realistic while still adding the need to make shelter at night
@@revoncorvidae7826 by deafult in tfc, zombies and such don't spawn on the surface however there are a lot of predators eg. lions, bears, crocodiles; and neutral mobs like boars and wildebeasts
this took 11 days in total which is insanely fast for me and it was the most fun video I've made Edit: I dont take weekends off other than Sunday for church, I really like making these things
A piece of advice: as far as I've seen, TFG Modern is fully compatible with Distant Horizons! And since TerraFirmaCraft sometimes forces you to travel great distances, adding Distant Horizons would be both beautiful *and* helpful. If you have the GPU power for it. (Though, in my experience, DH causes *much less* GPU stress than shaders.)
for anyone else interested in trying out terrafirma there are two other copper ore variants that can spawn in metamorphic, sedimentary and intrusive igneous rocks as well, so while igneous extrusive rock biomes are useful you can actually get started in most biomes, and there are three bronze variations, Bismuth bronze using zinc, bismuth and copper, black bronze made of gold, silver and copper and the bronze you used which is copper and tin, its done in a way so that you can progress somewhat even if you are like 5k blocks away from any sort of igneous extrusive rock biome. Also if you get bellows and already have a charcoal forge you can fire pottery without a pit kiln, you still have to melt the bronze in a vessel in a pit kiln but otherwise you can just use the charcoal forge for practically everything
Man, in the first half of the video you convinced me to subscribe. I really like your logic, humor and knowledge, seems like you are the perfect minecraft channel to watch. Keep up the great work, and thank you
I can't personally begin to understand the appeal for sitting down and playing a mod pack like this, but I find your style of presenting the information very appealing and felt like it helped my understanding quite a lot even though I never truly intend to play this pack lol I'll definitely be keeping my eye out for future episodes of this :)
I have played through many greg tech packs and “difficult automation packs”. The reason i love it is the feeling of automating something that took you 10 hours to get makes you feel like a god. Its a feeling that you can’t really find anywhere else.
@@TonyBaloney213 Gregtech is so good at that, you'll spend your first 6 hours of LV making just 8 circuits and then 2 weeks later you can autocraft 32/s
Im new to this channel but its been a long time since i watched etho do terrafirma stuff and your videos seem pretty nice and chill so im gonna stick around and see how things go :)
I love how you can always tell when a cityfolk created something with "realistic" night. Hey folks guess what, night isn't actually pitch black, that's just what it seems like with all the light pollution around you.
@@Максим-п1л4ж are you stupid? light pollution stops you from seeing the stars, night is still dark but without light pollution the sky is brighter than pitch
@user-pw8lx1ow9x Well, going from all that ambient light at night to actual darkness seems pitch black in comparison, but in actuality your eyes would adjust and night would just be... dark. But you'd see fine, if a bit more gray.
Dude this video ROCKS. Your voice is great, you're not overly energetic (I can find that offputtingly overwhelming,) the music choices are stellar, and that Let's Go Gambling moment was hilarious. You rock. Definitely going to be watching more of your content.
I play Vintage Craft and in watching you do the smithing section, I realised that the system TerraFirmaCraft has is much more interesting. One is total voxal manipulation, and the other is this minigame where you gotta strike the metal in the right way for you to accomplish the same thing, but with the latter it has a quality system, so the better you are at the minigame, the better your tools are. Cool.
I really liked this. Your E2e video a while back is what got me back into modded Minecraft after over 10 years. And I’ve been playing that pack recently. I like the new format, my one gripe with your E2e video was you not explaining a lot but here you did and that’s exactly what I look for in these types of videos
You should use Gregtech hammers instead of pickaxes and mining hammers for mining ores, as using hammers drops crushed ores, which you can further crush into dust and throw that dust into water for ore dust. The ore dust usually gives 144 mb for "pure" ores like copper and 129 mb for "impure" ores like Chalcopyrite of molten metal. You can also skip making a copper/bronze pickaxe by using the stone hammer. The crucible is also incredibly useful, as it allows you to not only make alloys more easily, but also heat up more ingots at the same time while using the same amount of fuel. If you have any half-full ingot molds lying around, you can also heat them up and pour metal out of them; you can even make alloys inside of them.
The crucible would require traveling thousands of blocks, finding graphite, Kaolin clay, and then processing it. which would take longer from nothing to iron tools than nothing to crucible. The hammers are a good idea but using a combination of both mining and regular hammers is a lot quicker and more efficient when it comes to mining. That and just... if they didn't mine in caves, the instability system totally screwed them because they did that.
@@dakeyras4146 I didn't mean to say, that one should rush to get a crucible, I just wanted to show, that it has other uses than the blast furnace. He needs to get the crucible for the blast furnace anyway to make steel, so getting a second for his charcoal forge isn't that much more effort, as the most difficult part is first finding the kaolin clay. Not sure if it's clear but he shouldn't use wrought iron for steelmaking in the blast furnace because it just needs cast iron which he can get by smelting the ores directly or just throwing the ores in the blast furnace. He should also prepare a lot of charcoal before using the blast furnace because it uses a ton of it. The caves aren't really the problem it's just that he didn't understand how the supports worked, the only part that does anything in the supports is the horizontal block, from that block out every block within a 4 block horizontal and a 2 block vertical distance is supported. He just needs to place supports every 4 blocks. Caves make it somewhat more awkward to start placing the supports, but the roofs are naturally supported so it's just a minor inconvenience. The real problem is that it not only matters if the block above the one mined is supported it just checks for unsupported blocks within some area and causes collapses with some chance. After the first collapse, many unsupported blocks are created which become almost impossible to support without causing more cave-ins. It is also possible to make supports with different heights and widths not just 3 blocks, you can even have multiple horizontal blocks between two beams.
big fan of your commentary style, very chill This is also making me super nostalgic for etho's old terrafirmacraft series, makes me wanna finally play the mod myself
Played a custom pack with tfc and I was basically just a farmhand to my cousin and I managed our like dozen sheep and made him food (mostly various types of animal meat and cheese) and in return he gave me shelter and tools. I loved the leather making process and I later started making alcohol and trading it around the server for metal bars
Ive always loved experiencing modpacks like this, but hardly enjoy playing them. This potential series is really exciting to me and likely many others simply because it offers something most of us dont have the patience or time for personally. Thank you for the content regardless of the future for this playthrough and great video.
16:48 the prospector's pick always seemed silly to me. if it isn't used to mine anything, and a regular pickaxe doesn't have a right click function, why not just combine the two into one tool. just allow the player to prospect with a regular pickaxe
I don't mind the distinction. It allows you to use durability on something else rather than the thing your gathering with. Thus extending the lifetime of your tools.
You do realise you can still enjoy gregtech without interacting with the discord right? I wouldn't give up such an amazing mod because some idiots were being idiots
I absolutely love TFC. Every little bit of progression is immensely rewarding and forward-thinking is heavily rewarded. I remeber in my first propper playthrough I cleared some gravel to gain access to some more building space and built a small workshop for metalurgy and smithing. It was such a minor thing in the grand scale of things but it felt so nice to have something more than just a shack in the woods
@@bliss.ovotrix i don't think bioxx and kittychanley have any affiliation with vintage story, and dunk certainly doesn't (he's working on tfc+) i can't see their names on the vintage story dev team (their website, about us section)
Just gonna throw out a forging tutorial for anybody lol In TFC forging, all of the forge actions of have a value, red negative, green positive. You'll need to use these actions to bring the green arrow on the bar onto the red arrow, while also ending with the 3 actions shown in the grey. The values of all the actions: 2 Punch 7 Bend 13 Upset 16 Shrink -3 Light Hit -6 Medium Hit -9 Heavy Hit -15 Draw Now for me, the way I do it is basically: Bring the green arrow onto the red, regardless of if it matches the actions needed. Formulate a list of actions that in total values at 0 while also ending in the ending 3. So I'd list the last 3 and add up their values to see how much I need to negate it, then find what actions will counter it. A plate ends in 3 of any type of hit. The way I went with it was to use a hard hit with 2 light hits for the finisher, which totals to 15. And to negate those finishing 3, I would use punch and upset, as that also adds to 15. So an overall list would have been Punch [2] Upset [15] Hard Hit [6] Light Hit [3] Light Hit [0]
I tried explaining that in the commentary but it screwed up the flow of the video so I left it unexplained since the only people who care are the people who already know how it works but thank you for the exact values
Man, quite a few years back I wrote myself an AutoHotkey script to detect where the red pointer needs to end up at. Since all smithing recipes have the exact same required moves(by recipe type), just different required alignments (based on world seed and metal type), I then just type in the hotkey combo to trigger the smithing and it's done.
did you look at journey beyond the abyss or 1000 years after the apocalypse? those are pretty realistic too. you start with one inventory slot for 1000 years after the apocalypse.
I’m currently playing auto-terrafirmacraft, but you definitely saved yourself the headache of not going to steel and trying to find nickel! I’ve spent over 18 hours on horseback to no avail to find one dang ore vein XD
this pack is so realistic my pc gets hot enough to melt bronze every time i make a pit kiln edit: this is not a joke, my only device is a laptop and this modpack (while it does run) turns the thing into a jet engine, i fear one day i will load minecraft and my laptop will take off into the sky never to be seen again
@@TheBrokenVirus tbh they made it look worse than it actually was. Most of the struggles in the video seemed to be their lack of knowledge about how the mining system works and using caves to mine for resources. That and just... not making a copper anvil first was agonizing, but fine. The difficulty between getting iron and Steel (the next thing) is harder, and still more time consuming with a good strategy and TFC (and some TFG) knowledge and good luck. Me and a friend of mine got to iron in 3-4 hours today from a new world, and it took 10 hours to finally get to get to steel. (granted, a god spawn/coincidence for iron-steel stuff.) I might make a little document in the comment section about what I would recommend other info and tips. Also, two people make the run like 1.5x faster, rather than 2x because smithing is so time consuming, and mining and finding the stuff is quicker than smithing ;-;. Solo could be an easy 5 hour run to get to iron given decent seeding. This isn't me trying to criticize them for their lack of knowledge, but most of the struggles were a fundamental lack of knowledge of how the mining system works and other small, but important changes.
It makes a tiny bit more sense for a UA-camr because said community might harass him in the comments, but I’ve seen no such hostility here so idk myself.
Great first ep! As someone who as just got to MV age blind to both greg and tfc its great to see someone who knows what they were doing from the start lol
This mod is my fav mod but i stoped playing it after i learned that there was a problem with the generation of ores where even if you go to the world border you can only find like 100 scattered around the world. But it was fixed after a year and forgot about it.
99% of gregtech players quit before they invent electricity
hey now, dont call me out like that
Me: drop Monifactory right after getting power and wiremill
Aw dangit!
i reached MV and changed pcs😅
@@krittacat111 For me, Monifactory suffers world-corrupting crashes when generating certain chunks. So it's too early to start a proper playthrough.
This modpack sounds like both an absolute blast and absolute hell to play
it was only fun for me, only took 8 hours to get here
I have played the modpack around up to the point of wrought iron, yeah, you’re right.
Frankly it looks very similar to Vintage Story... I'm sure one is based on the other
Genuinely really fun; especially if you play with other people. Because of how difficult everything is, specializing and trading feels worthwhile.
Vintage story is based off TFC@@qwertyram4598
Causing intentional cave ins, mining for ore and dropping a torch to see a drop was all so unbelievably cool
Super cool to throw a torch and it stays lit.
Hey it's just like Vintage Story-
glowsticks in terrar-
@@artiction💥🔫
@@Voidi-Void you shall regret that! 💥💥💥💥💥💥🔫🔫
"Took humanity 1.2 million years, took me about an hour." is unironically one of the hardest lines
I wonder how many days would a smart today's person to get to his point in game but irl
@@B.L.U.S just watch primitive technology, that dude just made a kind of iron knife FROM THE ZERO
You’d love the anime dr.stone
@@B.L.U.S a single person would have a very hard time, but a big group of specialized people, they'd progress like a lightining
@@greeses5482 that's why I specialized Days not hours
You'd had to juggle attend the crops finding medicinal fungi to get ready for the inevitable diseases that will try to take you out
And actually progressing
it would be cool to do one of those "100 minecraft players make a civilization" videos with this mod and by the end they barely created a mesopotamia-esque civilization
that one caveman 40k years ago:
Blessed with the grand knowledge of the world, he decided to try and speed run life itself…
This is his story…
When’s the warhammer part
this video is much funnier with this comment in mind
"unga bunga gregtech fucking sucks" (spends six more hours playing)
@@disjointedhoudini not much has changed in 40k years ngl... "ugh urrgh real life fucking sucks" (spends 60 more years playing)
14:43 Imagine this pack having *locational health* mod, dropping down a ravine and breakimg your legs, forever trapped until you starve or bleed to death :-:
I dont have to imagine, I've played 2 other TFC packs that had that mod
You should be able to add it to this specific pack if you wanted it to be even harder
Maybe…
that's the standard Vintage Story experience, that whole game is specifically inspired by TFC
That mod is so god damn sensitive and painful istg. It turns everything into a nightmare because you're always so damn vulnerable
@@TimelostGamer you can, if you select "profile settings" for whatever pack you want to edit in curseforge, you can then click "allow profile editing" or something along those lines, then you can add whatever mods you like to any pack.
Minecraft has fallen, millions must Greg
It's the worst mod they have ever played. Tonight, millions will Greg
gregillion
billions even
Greg has fallen, millions must Tech
Greg has fallen, millions must build wrought iron Ironclads
Not gonna lie, even just reading the title to this one had me floored. The very concept of combining TerraFirmaCraft and GregTech is patently insane to me, not just on the basis of "these are both really hard mods", but also because it has to have been compatibility hell, given TFC's status as THE total conversion Minecraft mod.
I respect the dedication that has to have gone into making this modpack, but also fear it.
yea don't lie
i love how at 14:25 you just intuitively throw a torch down the hole to see how deep it is, in vanilla minecraft and most games honestly you would never even consider it because the game isn't anywhere near that flexible, but in this modpack? it just works
light emitting objects projecting light into the world is common in modded minecraft
be it shaders or the doing of a specific mod you cant go your entire time playing modded minecraft without seeing it once
every time i start up a new modpack i test to see if said pack has dynamic lighting in it
Dropping a torch down a hole has been used since optifine started using smooth lighting what are you on about?
@@bossSHREDDER210Why hope for it when you can just add it yourself to every pack you play :D
@@fietae cuz I can't be bothered to do it lol
Dynamic lighting isn't necessary for me lol it's just a fun bonus
I do this all the god damn time It actually makes me angry dynamic lighting isn't a feature in vanilla like WHY
Alternate title: Hecuba discovers why mineshafts are built the way they are
I love how ultra unecessary realism is the bring all together for our autistic ass brains got my brazilian ass watching a canadian while talking to a polish dude to undertand how to get into steam age
oh hello i am also, best alternative to vintage story yet.
As a fellow brazillian who have a deep love for this retarded block game, I have no idea why this video appeared in my homepage but i'm thankful it did - just by watching the first 1 minute of the intro, i'm already all into it. Something is telling me this video is gonna be interesting to watch and super well made.
Also: Brazil mentioned! RESPEITA A GENTE, CARAI KKKKKK Tamo em todo lugar fi
dont forget its a russian pack
you talk like dave strider
autism gang rise up
Every Minecrafter yearns for Greg
yes
There is Greg within every minecrafter
@@idkwhattfimdoincan confirm Greg is inside me
@@averagerebel7198 there are 2 wolves inside me, both of them are Greg
The cubefolk yearn for the mines
Mid way through the video, you have no idea how much i was wishing this wasnt a video from 1-2 years ago as a one off experience... and i cant express how happy i was to see it was from 6 days ago... PLEASE make a series out of this lol
I love how 90% is basically vanilla Vintage Story (a game)
Vintage story has crazy time stuff tho, which is scary lol
@@ironrooster3539 and super cool!
Vintage Story is made by the people that came up with TerraFirmaCraft :) its basically just TFC Standalone
@@maninyoutubificationactually it’s made by former hytale devs, however they have stated terrafirmacraft as an inspiration
Glad someone else mentioned it. Was pretty confused when i saw how some features are exactly the same
If Etho isn't gonna do more TFC... Guess it's time to TerraFirmaGreg.
My sentiments exactly. I LOVED all of his series on it, but I felt bad since they seemed so torturous to make lmao
Also check out All The Mods - Gravitas²
Also 1.20.1, also TFC with Greg, and also hard. Personally feels like a more polished experience though.
@@raremc1620I was looking at that but it seemed like it was hell for a single player 😊
@@cyrix2891 Why exactly did it seem that way? Both modpacks use TFC and Greg as a base, so don't see why it would look that way, and certainly haven't felt it be like that while playing alone
@raremc1620 It might be that it's a pain to make videos for it moreso than it is a pain to play.
Oh no I can already see myself falling in love with this series. Watching the base changing over time, literally watching evolution happen.
I know nothing about terrafirmacraft or gregtech so this was a really digestible format. Excited for more videos!
I always loved terrafirmacraft. Doing things like mining and building substantial structures always felt more rewarding. I also personally think peaceful mode is the correct way to play the mod, as there's plenty of danger outside of mobs.
Peaceful is the intellectuals difficulty. Much kudos.
I have literally two pieces of armor, they don't protect against jack, but they're mine and I worked hard on them.
Mobs are "realistic" so you're losing a part of the experience if you go peaceful 😔
Check out Vintage Story.
I love being able to apply science I’ve learnt, but I can’t really do that in real life without specialising in one field. This seems like a super cool way to do that.
Terrafirmacraft could have a big resurgence soon i can feel it
Yeah just not yet like 2 total reddit posts about it that are still relevant
between Ilmango doing Auto-TFC last year & Trey's TFCHardrock video in may, TFC and it's various modpacks have been getting a lot of view recently.
Vintage story
@@arcwolfgaming fancy seeing you here arcwolf lol, how are you doing mate :D
@@EmilyTheQueen01 doing well :D
I felt lonly and I was very depressed like 10 min ago but I started watching this video and now I don't feel lonely anymore. So thank you
As a fellow who loves mega realistic minecraft, you have scratched an itch in my brain that felt so satisfying i need more of it
autism
@@Hecuba39😂
I'll be honest, I don't think I could play this from the sheer fact that I'd be overwhelmed and frustrated at the amount of stuff I need to do. But I LOVE watching people who know what they're doing play stuff like this. Also, very much love the commentary, liked and subbed.
tfc is actually really relaxing from all the mundane work and waiting you need to do. like you really don't need to rush to do housework like making sandwiches, you can just take it slowly
Caveins are not only bad for the player's safety, they also destroy or reduce ore quality when they happen.
Once the first cavein occurs, the bits of cave roof where the "hardened " fell from need to be reinforced with solid blocks, even (placed) polished stone works(though if another cavein happens, it can get destroyed). This is because when digging any block, even if the block was supported, any unsupported blocks in a relatively wide area have a chance to cause caveins which then can cause a ripple effect and reach back at you.
Support beams are simple, they're the same as they were in previous TFC versions. Only the horizontal support beams offer any structural support, and they do so up to 1 block above and below, and in a 4 block radius around 'em. To not mess up, just place a torch underneath and count the blocks away from torch. It's efficient to use max-length beams (5 blocks between verticals)
Destroying the support beams doesn't cause caveins (though blocks affected by gravity might fall if they were already previously suspended) and after widening a digging area, it could be a good idea to re-arrange them so that they're more efficient and you don't have to make/bring more with you.
Care should be taken when using the chisel, as chiseling blocks also does a block update for the purposes of caveins, and the block being chiseled is "temporarily not there", so it's a bad idea to chisel the block underneath a stone block you wanted to get in "raw" form, if that block isn't supported, as it can cause a cave-in chain.
i think vintage story (strongly based on tfc) does all of this way more seemlessly and just feels nicer
happy to see someone knowing the game too
If i remember right the developer who makes vintage story first made minecraft mods(likely the very same mod we see here)
i was about to make the same kind of comment; lol.
@@generalkitten2100 No, what I heard is that they worked on Hytale but wasn't happy with the direction so they left and made Vintage Story.
@@Victor-um9ceVintage Story is by the devs of the Butterfly Mania and Vintagecraft mods, one of whom (Tyron) went on to work on Hytale until it became clear that it wasn't what either of them had envisioned. There's a larger team, but those two are the ones who started developing it.
More terrafirmacraft recognition. Thank you 🙏 gotta be one of my favorite modpacks fr
If you like mods like this you might like a game called Vintage story, a similar blocky game that has a lot more survival aspects. (Edit : seems I was mistaken, seems that vintage story was based off of this mod)
Vintage story was based off this mod not the other way around
But intended to be less um, _annoying_
This. Vintage story is really good
it also has a really good lore that you discover by explorong the world
Vintage story has entirely replaced minecraft in my life tbh
It has been YEARS since I touched TFC and now I have quite the itch to jump in again. You're making this look much easier then I remember and now I don't know if I want to do a blind or Wiki-advised playthrough...
I've just done 3 other TFC playthroughs that got to iron, all my info comes from the in-game guides
Check out Vintage Story.
Jeez
Terrafirmacraft- I played a modpack with it ages ago in some oldass version of minecraft
Don't got as deep as metalurgy, but that carving menu and the firepit reminded me. It was one of the like "begginer drugs" for me if it comes to hard survival games (think Zomboid, CDDA)
I thought that terrafirma was only for that version of minecraft, good it's still alive
I'm immediately invested in this series, I have notifs turned on so I can watch it as soon as the next one comes out!! Keep up the good work! :3
If you like the early game of terrafirma craft youd love Vitage Story much much more. vintage story is a game made by a minecraft modder whom i believe made the mod used in the start of this video. I'd call vintage story a far better game then minecraft but its goal is different and that is a matter of opinion. It is the best survival game ive ever played and ive played plenty.
Nah, vintage story are way too scary.
@@NeoEvanA.R.T if ya dont like the drifters. just turn them off?
i like vintage story aswell but my friends hate it cuz they say its a minecraft rip off
@@illusiongaming5394 force them againts their will to play VS
@@illusiongaming5394 get new friends, these dont sound too intelligent
i really like those "rustic" feeling mods, it's so different from the usual mods in minecraft. hope it will keep the same vibe
I really enjoy "physical" mods that make use of environments instead of UI menus. It just scratches my brain in such a nice way to see physical storage and stuff like stored ingots in TFC as opposed to chests and crates. SevTech: Ages was sooo much fun to play. It's like TerraFirmaCraft lite for sane people
try VintageStory
oh my godddd this is everythign i've ever wanted, finalyl a good progression system that doesn't feel rushedd
This video was awesome. Included pretty much everystep to everything of course you couldnt fit all of it. But you gave the viewer a good understand of the modpack. Pacing was amazing and it was really easy to follow what you where doing. 10/10
get ready to spend 2 years on a minecraft modpack!
probably not considering the 1 week it took to get iron
2 if you’re speedrunning
@@Hecuba39progress speeds up more as you play more the beginning is just bad cause you have nothing
@@Hecuba39 Tbh you just kinda suck at the game i can get iron in 3 hours
@@Shy_002 would you like me to get you a crowbar? maybe a towel to go with it?
It's always a pleasure to see a new player struggle with tfc. despite the realistic mechanics there are still a lot of thing that could be made more real... perhaps i will make an addon
If you do, might I suggest mods that add animal hostile mobs for people who do also want to play on peaceful? It'll make it more realistic while still adding the need to make shelter at night
@@revoncorvidae7826 by deafult in tfc, zombies and such don't spawn on the surface however there are a lot of predators eg. lions, bears, crocodiles; and neutral mobs like boars and wildebeasts
did u ever do this lol
@@d4s0n282 nah im lazy
I like new video format. Gimme more often good videos. I stroke had.
btw how long did this take to make. i expect you will take the week ends off if this your full time job.
this took 11 days in total which is insanely fast for me and it was the most fun video I've made
Edit: I dont take weekends off other than Sunday for church, I really like making these things
Me too my brother.💯
@@Hecuba39 Just found your channel, a bit sad the discord had to be nuked, but, love the video style, I'm excited for more :)
As a player of Auto-TFC, I appreciate this showcase of this twist on TFC and all its quirky bits. I have a new toy to play with now 😁😁😁😁😁😁😁
the production value of this video is really high. thank you.
After the copper scene at 4:50 I liked the video
To me, this is the absolute perfect mix of real time commentary and voiceovers. More please!
A piece of advice: as far as I've seen, TFG Modern is fully compatible with Distant Horizons! And since TerraFirmaCraft sometimes forces you to travel great distances, adding Distant Horizons would be both beautiful *and* helpful. If you have the GPU power for it. (Though, in my experience, DH causes *much less* GPU stress than shaders.)
I could probably do that
Yes. Im playing currently this modpack but with added Distant Horizons and Bliss shaders. Works great
Great video, love the new format it makes it so much easier to follow if we use it as a kinda guide, keep up the great work! 🎉
I just loved your channel, no screaming or loud talking, just a chill guy playing a chill game with chill music
The format is great, I'd love to see more video's with this format !
for anyone else interested in trying out terrafirma there are two other copper ore variants that can spawn in metamorphic, sedimentary and intrusive igneous rocks as well, so while igneous extrusive rock biomes are useful you can actually get started in most biomes, and there are three bronze variations, Bismuth bronze using zinc, bismuth and copper, black bronze made of gold, silver and copper and the bronze you used which is copper and tin, its done in a way so that you can progress somewhat even if you are like 5k blocks away from any sort of igneous extrusive rock biome. Also if you get bellows and already have a charcoal forge you can fire pottery without a pit kiln, you still have to melt the bronze in a vessel in a pit kiln but otherwise you can just use the charcoal forge for practically everything
can you not put the ores in the vessel and that in the forge heating spots?
@@wolvzunion6831 nope
loving the calamity music, 28:00 is like my fav track from the game
Bro i was not expecting to hear my favorite crabby boys theme in a Minecraft video but i am all for it
I played a terrafirmacraft server back during lockdown in 2020. Definitely one of my favorite mods of all time, just so in depth and brutal.
Man, in the first half of the video you convinced me to subscribe. I really like your logic, humor and knowledge, seems like you are the perfect minecraft channel to watch. Keep up the great work, and thank you
14:15 truly the most realistic modpack
Litteraly just vintage story in minecraft, love it
Vintage Story was actually created with inspiration from TerraFirmaCraft, which is cool
@@hulihuy It actually started out as Vintagecraft, a TFC mod, interestingly enough.
I can't personally begin to understand the appeal for sitting down and playing a mod pack like this, but I find your style of presenting the information very appealing and felt like it helped my understanding quite a lot even though I never truly intend to play this pack lol
I'll definitely be keeping my eye out for future episodes of this :)
you need an extreme level of autism to enjoy this but this has been my favorite pack to play/record
@@Hecuba39 You make me doubt my own autism power level
I have played through many greg tech packs and “difficult automation packs”. The reason i love it is the feeling of automating something that took you 10 hours to get makes you feel like a god. Its a feeling that you can’t really find anywhere else.
@@TonyBaloney213 Gregtech is so good at that, you'll spend your first 6 hours of LV making just 8 circuits and then 2 weeks later you can autocraft 32/s
@@TonyBaloney213 "cant find anywhere else" brother i think computer programming is your calling if thats what youre into
Im new to this channel but its been a long time since i watched etho do terrafirma stuff and your videos seem pretty nice and chill so im gonna stick around and see how things go :)
This is the first video of yours that I watched so I can't say if the format is better or worse but it definetely left me wanting more. Good stuff!
Loved the video, it all flows really well, cant wait to see what you have in store next.
the true gregtech experience of standing in your base for hours :P
real
I love how you can always tell when a cityfolk created something with "realistic" night. Hey folks guess what, night isn't actually pitch black, that's just what it seems like with all the light pollution around you.
Yeah, because light pollution makes night darker. Makes sense.
@@Максим-п1л4ж you can't see in the darkness ahead if you are surrounded by light because your eyes are optimizing for higher light level
@@Максим-п1л4ж are you stupid? light pollution stops you from seeing the stars, night is still dark but without light pollution the sky is brighter than pitch
@@Максим-п1л4ж It makes the sky look darker because you cant see the starts
@user-pw8lx1ow9x Well, going from all that ambient light at night to actual darkness seems pitch black in comparison, but in actuality your eyes would adjust and night would just be... dark. But you'd see fine, if a bit more gray.
Dude this video ROCKS. Your voice is great, you're not overly energetic (I can find that offputtingly overwhelming,) the music choices are stellar, and that Let's Go Gambling moment was hilarious. You rock. Definitely going to be watching more of your content.
When your house collapsed, I was like, "just rage quit. it's okay, we'll understand."
You're stronger than i am. I would have deleted my world.
Same. Seeing that happen gave me second hand frustration
@@jamesgiarrusso3293 just over your roof falling down?? wow
you wouldnt get anywhere near the point of making a house if thats how you react to that
@@bossSHREDDER210 relax liberal its called dark humor
@@bossSHREDDER210 relax, its just something called dark humor 😈
@@jamesgiarrusso3293 it's not dark humor even if it was intended as a joke
And if it was intended as a joke it's the worst joke I've seen
Not me screaming internally at the suboptimal resource use and unoptimised mining
real
nerd
I like this format
I play Vintage Craft and in watching you do the smithing section, I realised that the system TerraFirmaCraft has is much more interesting. One is total voxal manipulation, and the other is this minigame where you gotta strike the metal in the right way for you to accomplish the same thing, but with the latter it has a quality system, so the better you are at the minigame, the better your tools are. Cool.
TFC and vintage story are made by the same people so its interesting that they made 2 different systems
I really liked this. Your E2e video a while back is what got me back into modded Minecraft after over 10 years. And I’ve been playing that pack recently. I like the new format, my one gripe with your E2e video was you not explaining a lot but here you did and that’s exactly what I look for in these types of videos
Another has Succumbed to the Will of Greg ‼️‼️
You should use Gregtech hammers instead of pickaxes and mining hammers for mining ores, as using hammers drops crushed ores, which you can further crush into dust and throw that dust into water for ore dust. The ore dust usually gives 144 mb for "pure" ores like copper and 129 mb for "impure" ores like Chalcopyrite of molten metal. You can also skip making a copper/bronze pickaxe by using the stone hammer. The crucible is also incredibly useful, as it allows you to not only make alloys more easily, but also heat up more ingots at the same time while using the same amount of fuel. If you have any half-full ingot molds lying around, you can also heat them up and pour metal out of them; you can even make alloys inside of them.
The crucible would require traveling thousands of blocks, finding graphite, Kaolin clay, and then processing it. which would take longer from nothing to iron tools than nothing to crucible. The hammers are a good idea but using a combination of both mining and regular hammers is a lot quicker and more efficient when it comes to mining. That and just... if they didn't mine in caves, the instability system totally screwed them because they did that.
oh nice, I'll use that in part 2
@@dakeyras4146 real and true and factual
@@dakeyras4146 I didn't mean to say, that one should rush to get a crucible, I just wanted to show, that it has other uses than the blast furnace. He needs to get the crucible for the blast furnace anyway to make steel, so getting a second for his charcoal forge isn't that much more effort, as the most difficult part is first finding the kaolin clay. Not sure if it's clear but he shouldn't use wrought iron for steelmaking in the blast furnace because it just needs cast iron which he can get by smelting the ores directly or just throwing the ores in the blast furnace. He should also prepare a lot of charcoal before using the blast furnace because it uses a ton of it. The caves aren't really the problem it's just that he didn't understand how the supports worked, the only part that does anything in the supports is the horizontal block, from that block out every block within a 4 block horizontal and a 2 block vertical distance is supported. He just needs to place supports every 4 blocks. Caves make it somewhat more awkward to start placing the supports, but the roofs are naturally supported so it's just a minor inconvenience. The real problem is that it not only matters if the block above the one mined is supported it just checks for unsupported blocks within some area and causes collapses with some chance. After the first collapse, many unsupported blocks are created which become almost impossible to support without causing more cave-ins. It is also possible to make supports with different heights and widths not just 3 blocks, you can even have multiple horizontal blocks between two beams.
these realistic modpacks tickle my brain
big fan of your commentary style, very chill
This is also making me super nostalgic for etho's old terrafirmacraft series, makes me wanna finally play the mod myself
this is so soothing to watch
25:12
the forging system is basically the equivalent of enchantments, well forged gives a few levels of efficiency and unbreaking iirc
I assumed so, thank you
Played a custom pack with tfc and I was basically just a farmhand to my cousin and I managed our like dozen sheep and made him food (mostly various types of animal meat and cheese) and in return he gave me shelter and tools. I loved the leather making process and I later started making alcohol and trading it around the server for metal bars
TFC is perfect for anyone, thats really cool that you had a server like that
How the heck did you find a server for that, that sounds amazing!
@@ImJustBag it was my actual cousin's server with a custom modpack he put together like a summer ago
You should check out the game Vintage Story! It's super detailed like this, I really love it
Actually I think one of them has got to be based on the other. So similair
@@Myce_Mycologic Vintage Story is partially inspired by TFC.
But yes, if you enjoy TFC you'll most likely enjoy Vintage Story too.
Ive always loved experiencing modpacks like this, but hardly enjoy playing them. This potential series is really exciting to me and likely many others simply because it offers something most of us dont have the patience or time for personally. Thank you for the content regardless of the future for this playthrough and great video.
fantastic choice of music! excursions is my favorite album by c418 and it made me so happy to hear in a video!
I do not know why youtube recommended you, but I am happy they did
9:50 this sounds like something you’d hear in dr. Stone
16:48 the prospector's pick always seemed silly to me. if it isn't used to mine anything, and a regular pickaxe doesn't have a right click function, why not just combine the two into one tool. just allow the player to prospect with a regular pickaxe
I don't mind the distinction.
It allows you to use durability on something else rather than the thing your gathering with.
Thus extending the lifetime of your tools.
@@spaceman7019 that's fair, though easily fixed by just not making the right click consume durability
@@dialog_box true, but then I could just dig through rock for free.
@@spaceman7019 no, mining would still take durability. just prospecting would be free
@@dialog_box and so i'd just keep prospecting.
This is fantastic. Excellent editing, lovely minecraft gameplay, in-depth explanations, I love all this, thank you for making this video.
TFC is one of my favorite minecraft mods of all time. Thank you for informing me of this pack.
It's so funny to look at new players trying to understand supports
You do realise you can still enjoy gregtech without interacting with the discord right? I wouldn't give up such an amazing mod because some idiots were being idiots
What happened?
Idk i feel like being so whiny over such minute things is the idiotic thing tbh
@@toucan6109 what the situation? Why is he trying to boycott GregTech?
Dabazuka Some people had a political argument in a GT server or something. Which is pretty damn tame.
I really think you should give a look into Vintage Story, might be what you are looking for.
I absolutely love TFC. Every little bit of progression is immensely rewarding and forward-thinking is heavily rewarded. I remeber in my first propper playthrough I cleared some gravel to gain access to some more building space and built a small workshop for metalurgy and smithing. It was such a minor thing in the grand scale of things but it felt so nice to have something more than just a shack in the woods
I just discovered your channel through this video and I loved it. I really wanted to see you playing terrafirmacraft hard rock if possible
This is wo similar to Vintage story, its crazy, the dev was either inspired by this modpack, or its the same dev for both
the original tfc mod was a main inspiration for vintage story
@@PlebBora Vintage Story is literally made by the same people 😅
@@bliss.ovotrix i don't think bioxx and kittychanley have any affiliation with vintage story, and dunk certainly doesn't (he's working on tfc+)
i can't see their names on the vintage story dev team (their website, about us section)
@@PlebBora Yeah, my bad... they made VintageCraft, mod that's almost the same as TFC, that's where they took inspirations.
Just gonna throw out a forging tutorial for anybody lol
In TFC forging, all of the forge actions of have a value, red negative, green positive. You'll need to use these actions to bring the green arrow on the bar onto the red arrow, while also ending with the 3 actions shown in the grey.
The values of all the actions:
2 Punch
7 Bend
13 Upset
16 Shrink
-3 Light Hit
-6 Medium Hit
-9 Heavy Hit
-15 Draw
Now for me, the way I do it is basically:
Bring the green arrow onto the red, regardless of if it matches the actions needed.
Formulate a list of actions that in total values at 0 while also ending in the ending 3.
So I'd list the last 3 and add up their values to see how much I need to negate it, then find what actions will counter it.
A plate ends in 3 of any type of hit.
The way I went with it was to use a hard hit with 2 light hits for the finisher, which totals to 15.
And to negate those finishing 3, I would use punch and upset, as that also adds to 15.
So an overall list would have been
Punch [2]
Upset [15]
Hard Hit [6]
Light Hit [3]
Light Hit [0]
I tried explaining that in the commentary but it screwed up the flow of the video so I left it unexplained since the only people who care are the people who already know how it works but thank you for the exact values
Man, quite a few years back I wrote myself an AutoHotkey script to detect where the red pointer needs to end up at. Since all smithing recipes have the exact same required moves(by recipe type), just different required alignments (based on world seed and metal type), I then just type in the hotkey combo to trigger the smithing and it's done.
did you look at journey beyond the abyss or 1000 years after the apocalypse? those are pretty realistic too. you start with one inventory slot for 1000 years after the apocalypse.
I have not seen those, I might use them in the future for some projects
I love this! Just subbed, can’t wait for more
I’m currently playing auto-terrafirmacraft, but you definitely saved yourself the headache of not going to steel and trying to find nickel! I’ve spent over 18 hours on horseback to no avail to find one dang ore vein XD
this pack is so realistic my pc gets hot enough to melt bronze every time i make a pit kiln
edit: this is not a joke, my only device is a laptop and this modpack (while it does run) turns the thing into a jet engine, i fear one day i will load minecraft and my laptop will take off into the sky never to be seen again
Check out a game called Vintage Story! Its heavily inspired by terraformacraft Minecraft
Vintage story at home
Dang, you've made me so nostalgic of a technical minecraft youtuber who played it and left for a few years now
*Keep making them like this. I watched the whole video without skipping. 👍*
Dear god how many hours of playtime did this take?! Terrafirmacraft is fun to watch but I would never want to play it.
I think it took 7-9 hours
@@Hecuba39 Oh good, that's not as brutal as I thought.
@@Hecuba39 there is no way you did all of this in 8 hours that’s crazy
@@TheBrokenVirus god spawn
@@TheBrokenVirus tbh they made it look worse than it actually was. Most of the struggles in the video seemed to be their lack of knowledge about how the mining system works and using caves to mine for resources. That and just... not making a copper anvil first was agonizing, but fine. The difficulty between getting iron and Steel (the next thing) is harder, and still more time consuming with a good strategy and TFC (and some TFG) knowledge and good luck. Me and a friend of mine got to iron in 3-4 hours today from a new world, and it took 10 hours to finally get to get to steel. (granted, a god spawn/coincidence for iron-steel stuff.) I might make a little document in the comment section about what I would recommend other info and tips.
Also, two people make the run like 1.5x faster, rather than 2x because smithing is so time consuming, and mining and finding the stuff is quicker than smithing ;-;. Solo could be an easy 5 hour run to get to iron given decent seeding. This isn't me trying to criticize them for their lack of knowledge, but most of the struggles were a fundamental lack of knowledge of how the mining system works and other small, but important changes.
27:02 Calamity INFESTATION mentioned!!! 🗣️🔥🔥🍄🦀🍄
Honestly made me jumped.
HELL FUCKING YEAAAAAHHHHH 🗣🗣🗣🔥🔥🔥🔥🔥🍄🍄🦀🦀🍄🍄
"I wouldn't play it again because i don't like the community so much" this sentiment has always baffled me.
It makes a tiny bit more sense for a UA-camr because said community might harass him in the comments, but I’ve seen no such hostility here so idk myself.
@@yodamorpheus3128he might be against the common political beliefs of Greg
@@AttemptedPretzelMakerthen dont engage with politics if you dont like them?
I looked up Greg’s opinions because of this, but they seem rather moderate so idk
'dont like the community so much' and its people telling him that hes bad and hes just making it out like hes really good
Great first ep! As someone who as just got to MV age blind to both greg and tfc its great to see someone who knows what they were doing from the start lol
18:17 VERTICAL SLABS
This mod is my fav mod but i stoped playing it after i learned that there was a problem with the generation of ores where even if you go to the world border you can only find like 100 scattered around the world. But it was fixed after a year and forgot about it.
30:00 Bronze age collapse