The Last Beta Player: a Minecraft movie
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- Опубліковано 27 гру 2024
- This is the story of the last person to ever play Beta.
I wanted to release this on Halloween, but due to a variety of setbacks, oversights, and file corruptions, it's coming ten days late. Let me know what you all think in the comments below.
Songs are "Excuse" and "Thirteen" by C418
If you’d like to join my discord and a community of old Minecraft enjoyers, join my discord: / discord
Thanks to @D0cSpot for helping me with this video.
#minecraft #beta #spooky #scaryminecraft #minecraftbeta #goldenage #swag #epicswag - Ігри
This is really good, don't want to spoil the ending in case anyone is reading the comments before they watch, but I loved it. You captured olden Minecraft horror perfectly, it was never in your face and just extremely unnerving. As someone who LOVES horror and old Minecraft, this is probably the best done I've ever seen it
Old builds of Minecraft and horror mean the same thing.
I think because old minecraft has a strong sense of loneliness as you’re by yourself in a infinite work, who knows what’s out there
You are a saint. Especially considering your the first comment people will see.
Thanks, I won't read comments.
Wow, I am reading the comments just in case this is a waste of 50 minutes, I love old minecraft and horror as well so this should be a treat.
EDIT: Wow.
My favorite part of Beta has to be the fog. It makes builds seem so big and the world so small. Like you are actually affecting the world. In present Minecraft, you're presented a massive world with the impossible task of filling it up with your impressions (builds, creeper holes, beacons, markers etc.) on the landscape.
You can still do that, lower your render distance
I agree but being able to see further let’s you see some incredible views in the modern version
true, but 64 chunk render distance with 4k textures and PTGI shaders at 165Hz is reeeealy pretty
still miss the beta days though.
maybe its just because I was a child, but it had so much more ''magic'' back then
@@benlee7565I think the fog in Beta is completely different, it doesn't cut off as hard and is more gradual. I still think you can get the same vibe with low render distance in modern though, but it's not the same.
@@benlee7565 The fog would be blue, not grey which looks really bad. The cut off is steep as @vaele723 mentions
* Is stalked by an otherwordly entity *
"Better explore the caverns of doom at night without torches !"
* Hears footsteps outside house *
*Immediately barrels into the horrible fucking woods in the middle of the night*
rather the familiar danger than the unknown danger, a diamond sword won’t protect you from the clawing feeling that something is horribly wrong
At that part I was legit thinking "Damn really nailed the horror movie protagonist vibes here"
Like ah yes there's a skeleton in the massive village I built, lemme just bail off into the wilderness to make a new life on a random ice patch in the ocean
XD
Alt f4
my favourite character consistent throughout the entire series of events: Permanently Low Durability Diamond Axe.
He carried ngl
that never gets used
Omg honey the cat!!
"Please let me fookin die"
小さい頃マイクラをしてると、なぜか見られてるって思う瞬間が来てたのをこの動画で思い出した。
ワールドには一人しかいないはずなのに嫌な予感が止まらなかった。
そんなことを考えてると余計に不安な気持ちになって、洞窟や通路を歩いてる時、後ろに何かがいるんじゃないかと怖くなった。
次第に外で動いてるモンスターや動物も不気味に見えてしょうがなかった。
だから毎回家は崖を掘って窓を作らないようにしてた。外をなるべく見たくなかったから。
この動画は昔のマイクラの良さだけでなく、自分の幼少期の頃の不思議な経験も思い出させてくれた。
You are righttt. Can't erase that weird feeling while in single play and I hate it!
[翻訳にDeepLを使用]
こちらも同じです。曲と曲の間の不快な静寂の間、私はいつも監視されているように感じていた。洞窟の近くでの不気味な音も助けにならなかった。
Same here. I've always felt watched during those uncomfortable stretchers of silence between songs. Those spooky sounds near caves also didn't help.
The most horrific moment was 8:38, when the player decided to use their sword to pick up the crafting bench.
Haha, in this version crafting tables break as fast as they do with your hand using every tool except a sword, where it’s slightly faster.
I never knew! I also grew up playing alpha/beta Minecraft (but I was lame)@@Mongster83
its still faster to mine stuff like that with a sword than hand@@Mongster83
u calling it a crafting bench is more terrifying
Shit, sorry. I forgot they changed the name to toolbench.@@loppol6035
immaculately nailed the way people built in beta, i could've sworn i saw some of those buildings on SMP servers in 2011. luv me cobble, luv me castles, luv me lack of 3d texturing. simple as.
I played a lot of pocket edition so I ended up being used to lots of old features. Something about oak being the only wood makes buildings look more comforting to me
Although I think a lot of it was pretty accurate some of the structures definitely looked a bit too modern.
@@EngiGODS358 Literally modern styled yeah.
Yeah I love the way people used to build in older Minecraft. Just more simple and without being pressured of making it into some giant epic build.
@@EngiGODS358 to be fair, they were playing in the modern day.
Something to note is that almost all of the bizarre “spooky things” that happen to the protagonist have one thing in common; they are scrapped features from the game.
The initial music as the camera pans is an actual unused Minecraft track.
The opening Reddit post is the Beta Player inquiring about a broken fog slider that isn’t working anymore. In the original versions of the game, there was obviously very little graphic settings, and I believe there was a time when fog settings were inaccessible.
The footsteps around the player’s house invoke the weird “player” or “Steve” mob that theoretically would have had more power to break blocks and interact in the world before it was scrapped.
Part of the reason mobs spawn en-masse in Beta Player’s village when they return from building seems to be that many of the torches have been removed by an unknown force. This further implies the idea of the scrapped players, but also might be a nod to the fact that torches were originally supposed to burn out after some time.
The strange village the Beta Player stumbles upon is identical to the original abandoned villages that were never officially added. The Reddit posters elaborate on this detail.
The sign being replaced continues to bring the scrapped Steve mob to mind, although at this point it’s clearly some sort of Herobrine-inspired figure as it’s starting to blatantly fuck with Beta Player, psychologically toying with them.
The weird tunnel seems like it could have theoretically been something that would be scrapped. Perhaps an older form of cave generation?
The music playing in the cave is a double reference. The track itself is another actual scrapped song, Calm 4. The event, on the other hand, seems to be a reference to an early idea from Notch about making a jukebox that randomly spawns underground, playing a music track to freak the player out. Seems like his concept works well, as the event is extremely harrowing.
Around the point the Beta Player reaches the ice lake, mobs start appearing less and less, and fishing yields no fish at all. This is the first explicit sign of actual decay that isn’t related to cut content.
And of course; finally, the climax; many seeming “other players” attempting to break into Beta Player’s home, as the jukebox plays Calm 4 again. The player panics and deletes the world, which is probably for the best.
Our final shots show no mobs. 13 plays, an empty, abandoned village, and the Beta Player’s dog has vanished.
Because of all this, I would suggest that this film is about moving on from what has been left behind. The player has been playing beta for so long that he’s created an incredible little world, but there’s no one to share it with him. The title implies he’s the last “true” beta player, and if that’s the case, then perhaps the game itself is alive, and it’s haunting is a way of forcing the Beta Player to move on from the past. The “scrapped” mechanics are the game’s way of saying “you’ve been here too long”. The unused content and development ideas of the game come to life as a metaphor for the need for the player to let go of his attachment to the beta, and eventually, he relinquishes, deleting his world, leaving it empty, for time to finally consume.
This film certainly invokes the idea of how Minecraft offers a subversion to reality in the form of a practically infinite world with a practically infinite amount of time to shape it however you want. The film is here to remind us that, no matter how much we try to escape to the past, real life has a timer, and for now, we’ve reached our limits on exploration in the universe.
This is a story about a game that realizes it’s an unhealthy coping mechanism, using it’s own unused content to scare away the last player who clings to it so that it can finally be consumed by time, freed from the stasis of one person’s imagination and at liberty to decay into nothingness, uninhabited.
At least, that’s my interpretation. Thanks for making this!
Thank you for taking the time to write all of this 🙏
Jesus christ… i love it 💀 You could’ve made a whole video essay out of this
Goddamn, nice analysis m8
Wait can anyone give any sources about the Notch jukebox in caves thingy?
you forgot one thing. THE SIGN AT THE END OUTSIDE THE CASTLE SAID "goodbye" INSTEAD OF HELLO
I went into this video thinking it was gonna be an essay talking about how good Beta 1.7.3 is and how more people need to try it and instead I got spooked. You captured the feeling of old Minecraft horror perfectly.
That suicide creeper in the cave brought back some memories
i also thought it was an essay lmao
I don’t see this mentioned in the comments, but the little detail of the post about Calm 4 playing in beta being removed from the subreddit because it “could easily be answered by the wiki” just added to that sense of solitude felt by the person, not just the player, which I loved. Whether or not that was intentional, catching that detail added a LOT to the experience of the latter half of the vide
Yes haha it was intentional. I wanted the feeling of isolation to grow as the video went on. At first his Reddit questions receive a bunch of responses, but later on, they’re being removed.
@@Mongster83 wow, that makes this all the more impressive!! You’ve got a good eye for what makes a compelling story
typical Minecraft subreddit moment
@@Mongster83absolutely genius, I mean it man
@@BIG_CLARKY - typical subreddit moment ngl,
first time a minecraft horror video has absolutely transfixed me from start to end. every single detail is incredible, and the presense of a webcam but the complete lack of dialogue is a genius touch. really captures the "i'm alone, but there's someone here" feeling.
the building dread was done perfectly, i never felt scared enough to look away but my heart was always pounding in anticipation. towards the end, every cow or chicken that emerged from the fog had me double-taking. the building sensation that you were *prey,* and whoever was hunting you was simply toying with you to draw out the hunt.
(spoilers)
plus, the ending and the deletion of the world genuinely made my heart sink. first time a mc horror has done that, too. those gorgeous builds full of history and memories, gone forever. really makes you think just how many hours of people's fun memories have been tainted and then simply erased over the years. i also kind of interpreted it as the need to conform to the latest versions of minecraft, the ones everyone are playing, instead of sticking with the one that once made you the happiest... and that's what this entity's goal was - to push you towards the future, instead of lingering in the past.
probably reading way too far into it, but those were the emotions this video stirred in me. just - outstanding work. i'll definitely be watching your entire catalogue now, lol.
I don’t think you’re reading too far into it at all. That’s definitely a point I wanted to make. Throughout the video he feels the pressure to change, he is reminded that not only he is alone in his world but that he’s alone in playing the old versions he loves. Everyone has moved on. The world being deleted represents a lot of things but mostly just represents things that are lost. Thank you for your analysis.
Well modern is better so
@@alexanderthemidI L I E S
@@chrischanhorror Proof?
@@alexanderthemidIyes
you'd think that this would make you scared, unnerving by the quiet audio with occasional minecraft music playing. no one alive but an uncommon pig from time to time, and you, the player.
but damn this gives me so much comfort. reminiscing of the good old days when things were simple.
I thought that uncommon pig was you.
@@alexanderthegreat-mx5zu : |
@@alexanderthegreat-mx5zu:|
@@alexanderthegreat-mx5zu💀💀💀💀💀💀💀
Bro idk why everyone talks about the good old days like we can’t still play the old versions, I still play old Minecraft, new Minecraft is just stale linear crap flooded with useless filler content.
i adore that the castle says "goodbye" in the end roll instead of "hello?"
The fact that the shots at the start have mobs moving around, but at the end we only get static and empty screenshots... damn.
Also, the first shot was filled with those mysterious buildings and the sign that had written "hello?" now saying "goodbye". Amazing details!
Also every single torch from the beginning shots have been removed from the ending ones
The bed was also removed in the ending screenshots
and the pumpkin Infront of the castle at the end
the dog was gone
You could hear arrow shots(?) in another ghost town scene before seeing the scene with the dog missing. Just throwing it in there as a possible implication.
I was GLUED to the screen, bro.
Nothing has quite made me feel so uncomfortable like those last lingering shots of the world. It genuinely felt like i was seeing something I was NOT supposed to be seeing, nor was I welcome to be seeing.
Bravo, Mongster. This was an Absolutely excellent video.
I'm going to try avoid spoilers writing this, but this captured the feeling perfectly.
Sometimes the horror of having someone with you is worse than the horror of being alone
You spoiled it lmfao
13, that entire segment matched 13, didn't it?
@@enz666 well what would you expect from a minecraft horror video
Oh my god... Dude how in the world was that a coincidence?!@@ICountFrom0
I think oftentimes having something with you is perceived as scarier lmao, it’s isolation that is not as often perceived as horrifying
THIS is the Minecraft horror content I’ve been looking for. No extra stuff, no convoluted storyline, just old Minecraft and raw creepiness. This was masterfully done in every aspect. The calm parts brought me to a simpler time of just playing regular Minecraft and then when it escalated, it was like my childhood fears brought to life.
Also I loved the reference to the Creepy and Weird Stuff in Old Minecraft video!! Felt realistic to add and also brought up a lot of nostalgia for me due to the video it was talking about in that clip
That’s the video that actually inspired this one. I got the idea for this short film all at once when Dialko said a single line, something like: “it not only feels lonely due to the lack of structures, but also because so many people have left this version behind” and that’s something I really wanted to emulate with this movie. Thanks for watching :)
I relate so much to the feeling of isolation the older versions have. Especially building an entire village, with yourself being the sole inhabitant. It's an almost apocalyptic feeling.
I had a server going for a while for me and some friends. It was pretty cool for a while, you could log on at any given night and usually a few people were on and we'd work on building projects together or go exploring.
Eventually though people lost interest for one reason or another but I just kept playing and it was so eerie being the only one left with all these empty builds around.
Sometimes I'd poke around in their bases, not to take anything but just to see the stuff they built and look in their mines and stuff but for some reason all these abandoned bases were just spooky to me.
There was a brief resurgence after the Adventure Update and a couple people logged back on and we went out to find a village. Villages were much harder to find in 1.8, at least it felt like it.
We made a big village base and put down extra beds so the Villagers or "Testificates" as they were first called would multiply.
But eventually the server fizzled out from inactivity and I decided to shut it down.
@@Strideo1If you or people ever wanna play again let me know. Recently started a paper server with just mob levelling plug in currently. Can have any max player amount but set at 30 rn. Would like to see the resources used.
@@Strideo1 wow champ thats really cool
The virtual ruins of a dying (not yet dead) civilization.
i feel kinda bad for the guy cause he's just getting clowned and stuff on reddit because he still plays beta 1.7.3, and it's kinda true cause at some point your favorite version that you played on as a child and grew up with even if it's something underrated like releases (not betas) 1.2.5 or 1.5.2 or 1.6.2 it would get old at some point and people would care less and just laugh at you for playing such an old version even though for you it's special because you loved it so much and grew up with it
He should've just posted on r/GoldenAgeMinecraft
I like that in the reddit post at the start, David asks "Could it be something to do with the memory i'm allowing the game?" which is the source of ninety percent of modded minecraft issues
Also.... laughed out loud at 6:28 after it takes about 7 seconds to find the item because the chest is so poorly organized
I thought the long pause on the chest was realizing that there was no more clay and thinking about a way to get more, that or "I could have sworn i had more...", as there is one empty space in the chest
Ram is often not the issue because people over allocate or have memory leaks present
I feel like this video is one of the greatest examples of Gen Z playing Minecraft, is growing up and understanding horror better. I've always been rooting for the young ones trying to make digital horror, but they lack the refinement that comes as you hit older teens/twenties, even thirties. You start understanding what makes horror scary. Digital horror is an extremely hard thing to make someone older feel any tension over. They go 'well turn off the fucking game, yo'.
I should elaborate I'm relating this as to why digital horror vs analog horror has been no competition for a long while. But if people like you can keep refining like THIS, I see a real future in digital horror. It's important to use human curiosity and our knack for wanting to dismiss weird things as glitches. Your silence on camera is a good way to convey this without saying a thing. You're just a guy playing a game, alone in your room. You have no reason to want to turn off your game most the video because it's just like, 'Oh, I thought I did this already.' We ALL experience that. It builds that something's weird, slow and steady.
When there was a noise behind you and you turned before the cut, that was especially good. Even older horror stories like The Ring understood it's only actually scary when the threat is, or is perceived to be, getting closer in reality as well as on a screen to the characters.
I'm gonna have to check the rest of your content and see how you grow. From the other comments here, it seems you've really found a voice to work in, and we love to see it lol
Thank you for a review. I have lots of plans, and Minecraft horror has been something I’ve wanted to dip my toes in for a while. Thanks for the encouragement :)
As a man in his mid-twenties - can confirm - that really hit me like it was in 2010 or so, when you notice something in this new seemingly infinite and undiscovered digital world and.. it just sends chills down your spine, you feel that primal irrational fear that something's off, you're probably not alone, you wanna run, you wanna fight, you don't know how to confront that's somewhere out there, and you're not even sure it's there. That's how true horror should be made...
I think the thing that makes it work in this video is this usual gameplay, in which you dissolve, it's immersive in a way that makes you feel like that man in the camera view is playing here and now. You know the rest :D
Vouch
a 16 year old created an entire video around the Backrooms creepypasta and it took off through the world. He made a whole series thanks to the immense support and is already about to make a movie
Storytelling through gameplay with a “streamer cam” but no commentary is a very interesting medium. As others have said you brought a fresh take to the Minecraft horror genre by staying true to its thematic roots. Makes me want to make something like this!
Really, theres something aesthetic for a unique form of storytelling in the older versions. Reminds me of all those minecraft machinima horror videos.
WOW THIS IS ACTUALLY AMAZING??? i’ve never thought that one could tell a cohesive story using just raw minecraft gameplay! this is something i’ve always dreamt of as a child and as a filmmaker, but brushed off for being "undoable" and "silly", which is the opposite of what you did. massive applause to you, Mongster
flexing on us all by building with clay haha
Hey at least he's not leaving a clump in front of his base to taunt us
Yeah, I remeber wanting to make a chimney out of it and roof but promptly changes the roof idea as the chimney took multiple days of finding clay to make XD
I used to play on a beta server called oldwestcraft, I had mined out the majority of all the ores near the spawn and I flexed my wealth by building a giant diamond/emerald/gold wall in front of my base right on the property line with the claim land plugin. I got harassed and trapped in my base the next day lmao.
for real man i can barely find that
Yeah 'cause the guy's on beta version there wasn't much stuff in Minecraft
That cave bit with the flint and steel plays out a lot like disc 11
You’re right.
@@Mongster83shiii
I think it was one of the scariest parts, because I knew the fires would eventually go out, and he'd be left in the dark again, with nothing indicating where he came from, and seeing the flint and steel slowly lose durability made me feel quite distressed. The darkness just didn't feel safe, that's how immersive this video was.
I liked the ending and the use of calm 4. No wonder why it was removed it was startling.
ironic how it's titled "calm"
calm4 was a placeholder song by notch added by accident
Calm 4 always felt to me like a “boss battle” type theme. Something that’d play when engaging with an extremely dangerous enemy. So using it here is fantastic to me.
@@destructionfad7928yeah i thought there was gonna be something awful chasing after him when he got out of that cave
@@destructionfad7928 yeah that's what i thought!!!
I love all the subtle details and weird things in the world, the Castle Von Spawn sign being replaced with the “hello?” sign is essentially the entity just saying “I’m here”, and I love how you made the calm4.ogg actually scary, as it happened just as David went to an unnaturally generated cave, and it could easily be used as a chase theme
I also absolutely love the ice shelter part, this being purposely (probably) waited for night and opened his door, went under his door and dug up, then played calm4.ogg, that is genuinely such a terrifying situation, also, before that, all torches were gone, which is pretty unnerving as well.
also, wow, the vibes of that all tall tree forest are IMMACULATE
Dude this was so unsettling to watch. It really takes me back to when I first started playing like 10 or 11 years ago, back when I genuinely believed Herobrine or maybe Israphel existed out in the world. This really scratched an itch I've been having though as I've been looking for spooky Minecraft stuff like this, awesome work!
The beginning with the very lovely player-made village populated exclusively by little pumpkin guys is both extremely nostalgic(I remember a ton of old adventure maps used to do just that) and also helps establish just how lonely old MC could be, that he's resorted to building little effigies to populate his world. Also makes the first shot of the mysterious village all the more creepy considering there's a pumpkin patch right next to the first house we see
Yes with the pumpkins! Intentional idea from the video or not, it's incredibly fitting and awesome.
I couldn't look away. This is a creative inspiration. Awesome work! ❤
I just finished watching a pair of videos about a certain world of yours...
My first experience with Minecraft was playing the Pocket Edition alpha and holy shit this is bringing me back. There was always a feeling of being watched for some reason and back then I didn't know about "Herobrine" or anything of the sort. 10/10 atmosphere well done.
Same here! I downloaded it on my moms ipad when i was really little and i remember building into a cliff, with a big glass window like most people did in the early days. This video is so nostalgic, the render distance being so low and how the animals jump so fast up hills, the missing hunger bar, the old textures… its so eerie to see these things but so melancholic and comforting at the same time.
Yeah, I don't know much about it because I was so young, but I was playing back when terrain generation was super limited, I'd be mining for hours because diamonds and gold were so rare, I only used stone pickaxes because I mined so much with so few rewards that using iron felt like a waste, I never got to make a nether reactor either. I remember I'd hide all my most valuable stuff in a chest under the floor of my house because I was afraid Herobrine would come take them (although I was partly just pretending).
Same!
Those are actually some pretty good Minecraft beta builds. They’re quite simple as beta builds tend to have to be, but their use of color are like competent pixel art using full blocks.
Whoa, this goes leagues above any horror stuff about minecraft lol.
Spoilers below:
The fact that the only thing that's hurting the player is fall damage and regular mobs is even better. There's no literal one thing that's chasing the player or any confirmation of what it is. It's just an overall uneasy feeling that lingers and builds up as you go on. I loved this so much. I got genuinely uncomfortable the first time the music started playing in the cave. It's so odd and disturbing somehow and it feels believable! At the end when you realize that someone seems to be breaking into the player's shelter I was genuinely on edge, hahaha. Well done.
I love everything about this, it's interesting how we never get to find out who or what was trying to get to the player and why Calm 4 played in the background. It's very unsettling but it's unsettling in a good way and this whole thing was executed very well. Honestly well done
hi nate
Hello atticted
hi nate
hi nate
it really is simple:
ghosts!!! oh shit!!!
Unironically my favorite thing about this video is the title and thumbnail, because at least for me, it set the complete wrong expectation for what I was getting into. The title and structure of the thumbnail (and the length but that was less so) had me going in expecting a video essay about the semi-recent rise of people playing beta minecraft again. Going into what I thought was a video essay, getting an intro that didn’t necessarily contradict the idea of it being that, and then just being blindsided by a guy on his phone with a Reddit page open about something weird in his game added SO MUCH to the weird uncertainty of everything that happened, because even I, the VIEWER, was confused and startled by what was going on because it wasn’t what I expected.
The fog made this surreal. Makes me want to play Beta again.
Then this guy wouldn't be the last beta player
@@Expressmusic457 then long live Beta Players 😅
im sure you could get a similar effect in like 1.1 and lowering render distance
@@Expressmusic457there's probably already thousands
@@timohara7717yea I guarantee .. I mean look at cscoop and his friends, they make mc vids on beta
I haven't seen any comments... comment on the cave scene, the use of the flint and steel instead of torches, the rappid running while trying to get away from something or someone, and finally ending up on a body of water...
...was it a nod to Music Disc 11?
SPOILERS FOR ANYONE WHO HASNT WATCHED THE FULL VIDEO!
This was an amazing video, and I just wanted to timestamp some of my favorite parts:
7:39 & 9:28 i had completely forgot all the wacky ass mechanics of old mc boats. when you just wanted to get out but accidentally pushed your boat put i to international waters lmao
12:56 that pause after seeing something in your peripheral you’ve never seen before. that unnerving feeling of discovering something unknown is SO old minecraft
21:44 nice nuckle cracks bro
21:50 when you opened the door to those sprawling mines i had such a visceral reaction. have memories of getting lost in caves like that for actual real life days.
23:18 made me jump out of my seat lol
25:05 - 27:28 when i realized this video was something special
29:50 schizo moment
32:20 i
37:57 Peter Griffin!
47:36 Peter, the poltergeist is here…
48:10 yeah i’d quit out too tbh
48:55 these screenshots were both haunting and beautiful in a way i cannot describe…
This video was so cool… thank you so much for this. It made me feel this indescribable terror, as im sure was the goal, and yet it also filled my with a nostalgic comfort i haven’t felt in so long. in fact, i think i’ll go boot up minecraft right now. back to the version i grew up with. cause lets be honest, love or hate what minecraft has become, the minecraft we grew up with was really something special.
Thanks for spoiling! I love spoilers
@@Penultimate1785 thanks for thanking me! i love that you love spoilers!
@@Penultimate1785I don’t know if this is a joke but he warned us of spoilers
The cracks sound like ladder also yea what whas the creature of 23
25:07 was a callback to a very old Minecraft movie called Haunting of Herobrine. The way he saw the silhouette down the tunnel with that sound
This is one of the few pieces of horror content on this platform that exceeds expectations and presents something amazingly. A captivating story that builds so much. You deserve every view this video gets.
extremely well made! nice to see more minecraft horror style content. hopefully someone'll make a 2 hour video essay about this.
Hahaha I’d love that.
What I found very intriguing that literally NOBODY is talking about is the sign in front of the castle with the dog in it went from saying "hello?" to "goodbye." in the final set of screenshots and that just adds so much. it's like whatever was terrorizing you knew you would delete the world. Almost as if it's there beyond the game. Especially where you deleted the world through MultiMC and not the actual game client. Very chilling.
This is by far one of the most interesting Minecraft horror videos I've seen in a while, and I’m glad I did see it. This showed up in my recommended. I was glued to my screen from start to finish, the sense of dread always there. Excellent use of scrapped gameplay mechanics and ideas to create a compelling atmosphere that tells the story impeccably! You 1000% deserve my subscription! Keep up the good work and have a wonderful night!
I absolutely love how subtle this is. I genuinely could not tell it was horror related even with the comments saying it was, and still can't tell to what extent it'll go as im watching it. Feels so real, down to the details of you using your sword to mine the crafting table not to lose your almost-broken diamond axe xD. This also serves as a pretty interesting way to learn more about the old beta versions.
EDIT: That ending TERRIFIED me, i feel like that and everything building up to it is exactly what everyone fears playing this game alone, just the tiniest most impossible chance it might happen
🤮
honestly its faster to mine them with swords
@@crylune i agree
I know you've probably seen a thousand of these comments by now but damn this was so good the sound of whatever it was breaking blocks in the distance was just so unnerving I never thought I would be this scared from the funny block game the feeling of nostalgia and the constant buildup of tension waiting for it to strike was amazing please please please please please make more stuff like this
Sincerely your number 1 fan
14:09 really gave me that bottom of the stomach feeling. You can tell by how the player reacts that, of course as the story goes, he didn't build this place. The loud moo sound always used to scare me. Excellent work!!
I was FULLY expecting a video essay and was about 20 mins in until I read the description and realized what it was. Thought it was just typical MC gameplay but Jesus Christ I am so glad I stayed. This is one of the most core chilling films honestly.
10/10 Lovely mix between horror and Minecraft.
This is absolutely brilliant. By seemingly nothing at all, I was on edge the entire video.
It really captured the feeling of "What's worse, actually being alone or not knowing whether or not you are?"
Actual shivers at the final scene with the still and empty pictures... and the missing dog. In a way it feels like the city you built became another one of the village you found. Desolate, abandoned by its builder to be discovered by the next.
10/10
Huh, small world.
3:22 I like this little footstep right here. Don't know if it was intentional, but as the video goes on, those footsteps are getting worse and worse to the point that you get panicky scared because of them.
Overall, the entire "sudden footsteps getting louder, closer and faster" is a perfect scare, and it works very well. I loved it here. Too bad it is either implemented very porly or very rarely in other horror movies.
Woah, this was awesome. I love the premise.
Oh cool to see you here
Hearing ''Excuse'', the basically forgotten song from mc's soundtrack in something is so satisfying. It feels like it fits perfectly into the rest of the OST, but somehow also stands out completely.
It has such a unique feeling to it that no other song really has.
I love the intro music. It sounds like a mixture of several minecraft tracks, and that just makes it seem “wrong”. Everything’s in the wrong key, some notes are different or missing, you think you know what’s going to come next but it’s never the same. Perfectly encapsulates the video.
its an unused song of the minecraft soundtrack
Excuse is definitely one of my favorite tracks from C418's Minecraft Alpha - it's very pretty but also super eerie and off-putting.
The way every weird anomaly from across the video happens all at once at the end is genuinely horrifying bro There's so many other details that made it so unsettling too I love this video amazing job
Great job. I especially liked the moment when Notch's discarded idea was used to have juke boxes underground that would play music and scare the players
That intro was perfect. so comforting yet terrifying, exactly how old Minecraft used to feel for me as a child
My first world in Alpha I was afraid to explore too far from my base. I thought I'd get lost out in the fog.
fantastic stuff, really captured a sense of intrusion and violation of perceived sovreignty.
[spoilers below]
i really like how you worked with the genuine worries of older versions - why did that music sting play? is worldgen supposed to work like that? didn't i put torches up here? i thought i had enough torches so monsters wouldn't spawn here? etc. - while lightly weaving in the uncanny/doppleganger anxieties people tend to associate with herobrine
The emoting as a player normally would in their actions was done exceptionally well, normally in production the authenticity gets a little lost, not here it seems. And in general this just felt like a more than worthy successor to any Herobrine_creepy-pasta_single-player video. Well done.
Love this kind of stuff. At first I clicked on the video thinking it was a let’s play and almost fell asleep to it. Really well crafted, gave me goosebumps.
There's something about old Minecraft I love that has always unnerved me, something that can't be explained. Like you're playing something that's been long since forgotten, and yet somehow, you get this dread that /something/ is out there, even if you're just playing single-player. I've always wanted to see someone give old Beta Minecraft the justice it's deserved, without having all the cliche tropes you'd expect from a Minecraft horror story... and honestly dude, you hit it right on the head.
Everything from start to finish is a perfect mix of tension and suspense, the sudden jumpcuts, the subtle visual/sound effects throughout, and a perfect ending setup... it all makes this really feel like something made by someone who really appreciates the 'soul' that Minecraft had in the older versions, and you got it down to a T.
It really does make me sad to see this era of Minecraft gone, I hope more people revisit beta and live the old experience again.
Amazing video as always, really engaging concept and you perfectly captured the sometimes unsettling nature of older Minecraft without going overboard.
Its okay, really predictable premise though
Now this is my kind of Minecraft horror - something that is subtle, and barely perceivable until the situation escalates. I particular like how even early on in the video, I swear I could hear duplicated footsteps: and later on it seems my paranoia was vindicated. Also, I appreciate how all of the 'strange events' are not over the top, they're unnerving enough to creep me out, but none of them ever feel cheap or in my face. Seeing the old school town was so refreshing, I remember when builders had to compromise their vision due to the limited selection of blocks available. It was crude, compared to today's choice in a palette, but there was an undeniable charm to the imperfection.
This is my new favourite Minecraft horror video.
You earned a subscriber, the way you created a narrative without words and weaponized the unknown was phenomenal, i loved how despite the increasing tension caused by the many evidences indicating the presence of someone else are rationalized as bugs or cut content. It really takes me to a time where in minecraft i was afraid of encountering someone else in the mines, really well done.
I watched this a few months ago, and watched it again today. And man, this is a work of art, you captured a unique feeling of old Minecraft. I would really like to see more content like this, with that feeling of suspense and mystery.
As usual with this channel, late but great. Wonderful atmosphere with the tiny render distance. I especially enjoyed scene 10 take 4
Also the reddit usernames were a nice touch lol
Well worth the wait
You can't rush art
I watch a ton of little gaming documentaries on youtube, so when this ended up on my recommends I thought that's what it was in the vein of. Imagine my surprise when I clicked it and it turned out to be a truly stunning short horror film!!! The little details really make it. Absolutely superb.
this was structured beautifully. it had genuine casual minecraft gameplay that made everything feel a lot more natural to it - like this was something really happening to some random 1.7.3 player. the instant deletion of the world after the second solid encounter felt so real. the acting was phenomenal in that part; reacted JUST as i would have LOL. there’s that feeling of immense panic. it’s weird, even though i haven’t experienced that, it was relatable enough to me to make me acknowledge, “oh yeah, that’s terrifying, i do that.” when i don’t. all in all - this video is wonderful. keep making creative things.
Hey Mongster. I don't comment too often on videos but what have made is absolutely stellar. As a graduated film major specialising in sound, I found your use of sound to be on point!
You encapsulated that unsettling feeling of dread, all the while building up the tension through extended periods of monotinous minecrafting.
What I was most impressed by was how the ending was expected while also highly unique for the type of video it is.
Hats off to you, please make more!
Take care :)
Hey I appreciate that compliment! I’m a film major as well but I’m not specializing in anything yet. Thanks for watching :)
Wow
That might’ve been one of the best works of media done in Minecraft i’ve ever seen. Can I even call this horror? Doing that would feel like injustice to this. You’ve created a physical, watchable piece of art that gives off the FEELING of playing Minecraft on single player. It’s hauntingly lonely, yet comforting and nostalgic. And the fact that there’s so much story in the way the player moves around in the game? It’s beautiful! I may be just some joe shmo on the internet, but I know quality when I see it. Instant subscribe from me to you!
I know I'm a little late to the party but if you see this Mongster, I just want to say this was fantastic. Thousands of people have dipped their feet in creating Minecraft horror, but NONE of them have made me feel the way this one does. The buildup of unease, the contrast of the beginning and the end but the consistent theme of loneliness. I don't know how to describe how I feel, but it almost made me feel sad in a way. Reading the comments has been an eye opener too, my mind races when faced with a really good narrative such as this :)
Thank you so much man :)
I was expecting some sort of monster or jumpscare in the part with the cave and flint’n’steel, instead i hear Calm 4 out of nowhere a found myself doing a jiggy in the middle of my room.
That ending scene... Damn. All of the worlds that everyone used to love, used to play on, used to enjoy. Deleted, gone, memories and rotting code. I deleted my first minecraft world made in august 2013 due to lag and my sister deleted my second one on accident. The pit i dug into the ground before i learned how to place blocks, the little spruce house I built overtop of it, with lime wool and gold block floors, glowstone roofs, and a pool and a garden. A skyscraper I built towering high. A quartz roller coaster. A glowstone roadway between villages. They have been gone over a decade now. Nothing left but accidental screenshots. I have rebuilt many of the structures since then in the two that came after (December 2013 and January 2014), little houses, skyscrapers, and forgotten roadways sitting in the midst of towering castles and colossal pyramids. They aren't the same. Textures have changed, memories forgot, The originals rot in the long since dead hard drive in the junkyard where that computer lives...
this video is a staple of how the tiniest of details can amount to the highest factor of spookiness, this is a very good watch and i highly recommend that everyone gives this video a watch
SPOILER TIMESTAMPS
17:15 He communicates
24:57 It calls
27:20 It beckons
28:40 It communicates
29:49 It studies him
32:15 It invites him
36:28 It seeks him
36:47 It sees him
40:34 Impending doom
47:36 It breaches
47:42 It seeks
47:57 It grows numerous
48:05 It closes in
48:10 It is upon him
48:20 It is no more
very helpful comment. i didn't even notice that there were footsteps outside the house OML
Bro played Minecraft too long the server started to gain consciousness 💀
1:14 invisible unwanted guest?
I didn’t really know what to expect going into this video just by it’s title. I was almost expecting a video essay!
I’ll avoid spoilers, but man!! Everything about this video feels so raw and real, all the movements, pauses, mistakes in dropping items, reorganizing your hot bar, having a hard time finding items in chests. It really helped amplify my connection to the player and get invested.
I absolutely loved this video, amazing job.
I can't quite explain it but I was drawn into this video from start to finish despite the vast majority of it being objectively monotonous/boring gameplay. I think it was the atmosphere of the whole thing. Foreboding, dread, curiosity.
Well done.
I just noticed that at the start it shows a plain old plains, but at the end it shows the same exact place but with those houses, and at the very end the dog is no longer there. Creepy
Nice job btw i like how it didn't use anything that "wasn't in the game" or just not using anything stupid like entity.exe or some shit, its so cool how it just seems like a normal gameplay video where occasionally unusual things happen, kinda hard to understand everything because of sound being to quiet or not being able to see, but i guess that just makes it seem more real, also those houses are sooooo liminal sitting around in a plains biome without any paths or anything, really cool. This deserves way more views
just noticed you still reply to comments on this video, and I wanted to say this is great! I've been listening to it as I sleep for quite some time now since there's something oddly comforting about the ambience of sounds and clicks. On the first watch the last part was genuinely terrifying and it was brilliant. I love that we never get to see the entity since it leaves us to create our own monsters, which would be scarier to us since we know what we're scared of. Hope you make something like this again, since this is really cool!
I hope I can too. Glad you enjoyed!
the amount of work and detail that went into this horror ARG was amazing. Thank you so much. subbed!
I thought this video was just about a player still playing the old version of minecraft until I saw the comments when he started mining. I love this video so much omg
Randomly got this recommended to me and it might be up there with some of my all time favorite pieces of content on this platform. Everything was incredibly well done, and if captured my full attention the whole way through. This is amazing work
I've been waiting for someone to do something like this (and do it well). Happy to say you nailed it.
I appreciate that the story is told in a way that doesn't merely occur in Beta 1.7, but in fact can perhaps only work in such a version of the game. The quest for clay is something you would almost never see in modern Minecraft, where there are about a hundred more desirable blocks and resources. The lack of sprinting, the unadjustable darkness, and the lack of (expected) pre-generated structures really set the stage here. The little struggles around finding items in chests, exiting boats, and getting stuck in ghost blocks are all typical of this era of the game, and it all gives a feeling of authenticity. This isn't just someone playing Beta 1.7; this is someone who *has been* playing Beta 1.7 (for a very long time).
The ramp up in oddities as the video progresses is quite tastefully done. I appreciate the incorporation of various moments that *could* just be normal gameplay, yet in context feel frightening and make you wonder if perhaps they're not normal at all... particularly some of the moments where creepers show up. A less experienced writer would have felt the need to give a glimpse of the mystery entity (e.g. random Herobrine eyes in the background), or would have ramped up its apparent abilities way earlier. But in this story, the oddities remain mostly benign and small in scale up until the very end, leaving the protagonist (and viewer) to speculate on whether the oddities are even dangerous or just merely odd.
At one point, I pondered whether perhaps the footsteps and altered blocks were not directly related to some of the other oddities like the calm4 jumpscares. I wondered if perhaps there was another normal player who found himself playing on a world that he too thought was singleplayer (yet by some strange force had become multiplayer), and perhaps he was as scared as the protagonist. The ending with the *multiple* block-breaking sounds, however, begins to suggest something far more frightening and perhaps more clearly sinister.
I wonder now if perhaps my second-player hypothesis up until that point would've made for a more unique direction to take the story in, though I don't know how you'd proceed or conclude from there in a satisfying manner. Regardless, I think the way you *did* end the story is pretty good: just as the oddities and danger reaches a point of feeling inescapable and actively antagonistic (with the phone suggesting that its scope may even extend outside of Minecraft), the threat is neutralized, albeit at the cost of the world the protagonist has spent so long building.
I appreciate that you chose to have this action of deleting the world *actually work* (or at least that's the impression the viewer is left with), because it leaves the protagonist with some small agency at the end, and it suggests that the chosen conclusion to this conflict was not necessarily the only possible conclusion. Both the protagonist and the viewer are left to wonder what would have happened if he had chosen to face the mystery entity instead, and neither can ever get an answer. (I suppose *technically* the protagonist could turn around and use a data recovery tool to un-delete his world, but thematically, it seems he has already made his decision and wouldn't dare to do such a thing.)
This was a lovely analysis. Thank you for watching and enjoying it!
that was surprisngly well paced, loved the vibes all around, this adds a lot to the mongster lore tho, very deep meaning
I never played beta Minecraft, but I did play MCPE Lite as a kid. I had no idea what was going on, which led to some good scares. There was just this eeriness-and this video captures it perfectly.
this is....so weirdly melancholic, i can't even- i don't have the words to describe how much I love this!
(also, I did only watch like a few minutes of the video before writing a comment, so i kinda got spoiled that this is a horror video. you thought you'd get me, eeeehhh? well, I'm still gonna watch the whole thing and enjoy it! I'm sure this is gonna be super spooky and I really really do love this)
Such a simple yet extremely captivating video! It was exactly like watching ourselves play back in the day, no noise, no sudden jump scares every two seconds, just you and your computer. The webcam was also a fantastic touch to add that extra bit of realism. I was hooked from the very beginning, feeling a certain comfort in the way that old Minecraft used to scare us. It definitely capitalised on our fear of "it won't happen, but it COULD happen".
The ending is genuinely sad to me. All those hours of work, all those memories, just to be tampered with by an outside force that you cannot control or even see. The slideshow displaying screenshots of the world accentuates that, it's like looking back at photos from a time that you loved, but you can no longer return to. There is a certain eeriness looking at screenshots of the world before it was tampered with. For all we know, millions of blocks away could be the same thing, infecting our world long before we even know...
The scariest part here is, you are truly alone now. Being the last ever beta player, it is literally just you and the entity that haunted millions of other worlds. How old is this entity? What will happen to it when no one plays beta anymore? Somehow, being the last beta player makes you feel less alone than you did when you first started playing.
The feeling that you think you're alone but strange stuff starts happening like hearing blocks breaking when you're doing nothing or someone running on grass when you're standing still, it's just, unnerving and very creepy but i love how well this is made.
Very nostalgic but entertaining!
Thats why you get doxed when you share your discord.
@@Valen-Negro-Loco What does that have to do with his comment?
@@TheDetectiveBloke self explanatory
@@Valen-Negro-Loco so you check the channels of everyone you see?? kinda stalker behavior ngl
@@benjimaxbobjohn if it's a content creator i don't see any problem
God this was incredible
That ending was amazing, I swear, there is nothing more terrifying than a horror you cannot see
The amount of paranoia, the way our minds are prone to horryfing interpretation, the fact you NEVER showed anything that could have been seen as another entity, and only IMPLIED it was incredible, let alone zero dialog, this has practically been the definition of show, not tell, with the cam showing the player being a wonderful touch
This is the only minecraft horror related thing that has gotten me this worked up and spooked in a very, long time
Bravo, I love this so much
absolutely fucking amazing. loved how whatever the hell is after you doesn't show itself, its actions speaking far louder than whatever form it could manifest. rad job man
this was the exact dread i had when i was 10. my parents giving me unofficial mc back in 2013, where there was a pre-made world with a mansion someone built and a bunch of automatic melon and pumpkin farms. i was scared that the owner of the world was following me so i deleted. i wish i knew if other kids had the same fake minecraft as me.
other horror aspects i remember is definitely being able to walk in a straight line and come back to where you started walking after a good half an hour.
thank you so much for reminding me of my silly fears a decade ago and capturing it so well.
Bro I dont think to many people got it. This video is genius. It opens up w you trynna figure some shit out (fog slider) and then u just hop in. Every once in a while you scroll the internet. Amazing.
This was genuinely one of the best Minecraft horror videos I have seen, it’s subtle, with a slow buildup and constantly keeping you in tension, you don’t really know what you are getting into when you click on the video and the slow ramp up to all that is happening combined with the irl addons makes it feel like you are actually seeing someone’s experience and their genuine reaction. Overall I was kept on the edge of my seat the entire time and the ending was really good, the way it starts and the buildup all leading to one horrifying and chilling climax until the abrupt end, never really getting a good look at what was causing all of this. Overall this was an amazing video and I thoroughly got spooked, sorry for the essay haha
I’m almost mad at the guy in the video for deleting the world lol. This video was so good, I need more :)
This is so well made. Like others are saying, this video really encapsulates the almost scary atmosphere of early minecraft. The fog is something that will always remind me of simpler times, and Herobrine of course. Takes me back to watching old UA-cam, Yogscast's Shadow of Israphel series, PaperbatVG's Minecraft movies, and TBone105's mod series' alongside so many other old Minecraft UA-cam content creators. Really good stuff man.
Really captures the mysterious essence of old minecraft. I was really bummed out when the story ended, you got me in hook the whole time.
It's rare I comment on things, but this is just so well done. It's also a something I've never seen done yet, the idea of seemingly the gane itself messing with the player. As someone who almost exclusively plays single player, that whole feeling of loneliness never really goes away. And the whole moving on, being the last to be on a certain version, definitely relatable. I first got Minecraft on my laptop right before 1.7.10 officially released, and i played that version for long enough that one day, it just stopped loading. Looking back on it now it was probably because i ran out of usable RAM because of mods, but still. Then i moved on to 1.7.10. Played it for a long time. 1.10.2 was the next major version jump i made when mods just sorta died off. After 1.10.2, 1.12.2, where i still play on. The newer versions, at least to me, just feel off. It's hypocritical of me to say the newer versions of Minecraft dont feel like Minecraft when i play with so many mods, but just the base spirit of the gane i guess. I don't know, i havent been able to accurately describe it even to myself. Regardless, i love the concept this video has, and how that feeling of being left behind on game versions can feel as more and more changes, while you watch from the past. The added idea that the game itself would try and force you to move on though, is just such a cool concept.
Thank you I appreciate your feedback man
What the hell man, congratulations on this. This is an immaculate experience that I did not expect I would get today. Genuinely the best minecraft video I've ever seen, thank you for making this video!
28:47
surprised no one is talking about the fact although weird stuff is going on in the game, there's this moment where something brought his attention to the *real world*
Wow, this is really impressive. You managed to make the gameplay not clear if it was supernatural, or just bugs in the game
At first I didn't even know this was supposed to be a short film, and then with all the creepypastas involving Beta Minecraft I thought this was going tk be yet another spooky Herobrine video, but nope this was awesome, great work
I remember that the buildings at 48:57 are what villages were originally supposed to look like on the first screenshots before they were introduced to the game. This was around Beta 1.7 in 2011, when Notch or Jeb (not sure who it was) showed the first screenshots of the new villages they planned to introduce. These were never actually in the game, as the first version of villages that was added in Beta 1.8 were already the new village style that was in the game all the way until Release 1.13.
This is a nice and weird piece of nostalgia to see these different alternate village buildings from 2011 again.