41:12 you should rename one of those four streets around the Pit “Sullivan Street”, and the Pit itself renamed “Lot 48”. Take your time turning it into a park, hold hundreds of meetings, committees and sub-committees, forums, and proposals on the matter.
This was my #1 thing. It feels like a missed opportunity to further integrate transit and also make it easier for the rest of the region to access the new mall.
I think the passenger and freight rail networks are completely separate, but otherwise that would be really cool. The area definitely needs more transit in general though
@@33milesanthony Good idea ! Often, former industrial lines become metro or light rail lines. In Switzerland, at least, this is what happened with many of these old lines that were in the middle of the big cities.
Rebecca nailed it - it's on the freight network, which is the main reason that I didn't add it, but I probably should have articulated that. Perhaps with the new CCP we'll make a change!
It would be cool to see a park in the city that is in honor to every citizen who has had eminent domain on their house. Maybe you could plant a tree in the park for every house destroyed. Edit: I just realized this would be a great 500k subscribers special
Videos like this is why I love your Verde Beach build. The city is so mature that the videos feel like Im really watching a real city. And its more impressive that you have created this vibe in the vanilla build.
Ever thought of using the Korean content pack or the Japanese one to make an immigrant neighborhood? I think they are a fun little way to add diversity.
@@Patrick3183 Well they were created to be tourist attractions. Nevertheless, they do exist in various American cities. And they are interesting. I don't consider immigrant culture to be a bad thing, do you?
I think the pit should stay a pit and be developed at a later point. Btw, I love the before and a after shots in the city tour, but the on-beat switches are a little much, maybe. I REALLY liked the slow fade-in transition to what was developed being the predominant way to express the work done in an area, personally.
Dude! You have obviously never lived in a fishing community! :-) The smell from that factory near the downtown would make the whole area basically useless for any other activity - especially recreational! Even with modern pollution control technology, fish factories are something to keep as far away from people as possible! 🙂
That new collector that crosses the highway and goes though the new industrial area could maybe be punched through one more block where it terminates in the commercial zoning. You'd only be cutting through some businesses and it'd improve the access of the residents to their jobs.
Great to have VB back! 2 things: Really confused by the decision to add a fish factory to the waterfront pier, seems like a poor use of the space. Also, I think the city would really benefit from an extra waste transfer facility or two.
Fantastic video! I think you should keep the pit where it is. I love the way you redevelop neighbourhoods and keep the city alive and forever changing, although it sometimes has the side-effect of destroying a part of its history for the sake of progress. The pit could serve as a way to remember what used to be on the site in a fun and original way.
The one issue with the game in terms of Factories is, even if you have a warehouse full of what the factory needs right next to it, the factory will order stuff from a warehouse across the city or from the manufacturer.
The Drake oil memorial pit. the one part that was so badly polluted, that full remediation was not possible. It is kept as a reminder that actions have consequences. A reminder to do better in the future.
As an environmental remediation consultant, I loved that you incorporated a Brownfields redevelopment scenario - even though it wasn't necessary within game mechanics! Nice job explaining the process!
I really like the recent creativity with the video editing. The title screens for what's about to happen, the comparison showcase in the city tours - all really well done.
Redeveloping areas of your city was something I never did back in my Sim City 4 days. Heck, it took me forever to feel ok about it in Cities Skylines! I STILL feel terrible about it because of how you like to play realistically! Darn you for making me feel empathy for video game characters!! Shakes fist dramatically.
hey phil! i think you should take a look at the transit in the city. i’ve been recently re-watching those episodes and they’re kinda old, so new areas have been left out. plus, you have now access to a whole bunch of new hubs, roads and vehicles that might be useful in areas like sterling estates
I always love hanging out in the places that you build, watching the cities - the stories grow more complex & hearing Cats Walking at the end of each video.
Keep the pit, it will be an favorite playground for kids. I remember as a kit we loved the areas that where to be developed and left alone for ages. People would also see it as a park and it was just fun to mess around with, often you had to enter it through a hole in a fence.
Absolutely love everything you do. Keep the remediation site, it adds character to the build. Main criticism I would have is that the city tour felt like it was going to make me have a seizure. I definitely like the smooth tours better.
Infill & redevelopment is always fun. IRL it is always fun to go to old manufacturing districts that end up being converted to retail and residential. While that isn't exactly what happened here it was a great reclamation and redevelopment project.
Residents would likely complain about the pit. They would fear it is unsafe, tempting children to explore its perceived danger. They would fear teenagers were down there doing teenager things. Criminals would use it for all their crime-ing. They would cry out, "Won't someone please think of the children?!" In reality, unless is is secured, it'd probably wind up being a dumping ground for old furniture and other household waste, attracting pests. No matter the outcome, citizens would want *something* other than a pit there.
Love this redevelopment! I think it would be cool to also replace some of the relatively ugly vanilla high rise buildings in downtown that came with the base game, perhaps swapping them with high rises from green cities, Korea, and/or the upcoming brooklyn and queens CC pack.
@41:00 - In some cases, leaving it as a hole can be useful! In the town of Invermere, BC, they turned a natural depression into Pothole Park, with part of it is set up as a natural amphitheater for community events!
I struggle with set-it-and-forget-it development and it tends to impede on development and creativity. This is a nice reminder to not neglect reviewing old districts
I'd keep the pit, and yes, make it a park that'll cause zero problems whatso ever, even more so if you flood it as a small pond and put fish in there!!! That's my engagement for the day.
Y'know, Phil, you make towns, cities, and the like. But what irks me when a small town is made is the lack of a church! The four things all towns have is an american flag, town hall, a post office, and a church. Please consider this in a future build or reworking some towns in Clearwater and Nicolet. Love the content as always.
City continues to look good and be fun to watch. For the old/new city tour, not a fan of the flicker in and out. I really prefer the pinwheel transition that was used in the past or the fade it that was used around 41:59.
So happy to see this episode! My hometown is going through a similar redevelopment process to the one shown in the episode. Being in local government, but in a European country, it’s interesting to see the ways in which how we approach these matters differ, and how they are the same!
Ok, hear me out…Pawnee Indiana and Verde Beach are sister cities, and the entire Parks and Rec plot is cannon in Verde Beach. The Pit will eventually be turned into a park, but until then it’s the Andy Dwyer Memorial Pit, named after the musician and TV performer who frequently visited Verde Beach in its early years (some 240 years prior.)
I love the new engegment in the storytelling. It gives a back story and snapshot on how city planning happens in cities and towns and gives your fantastic builds a history. Fantastic Phil! (One "L" Phils are always better than two "L" Phils."
Hey Phil, this video was amazing! My only suggestion would be to rename highland hills to oak flats, since there really isn’t a hill there. Also, it would celebrate the 3rd national tree of Verde Beach, the live oaks. (1st being palm and 2nd being young lindens)
Just spent the last hour and half reading my city's comprehensive plan. Huge focus put on spatial analysis and inplementing node specific solutions. Super informative!
I think you should keep the pit for 6 years, then redevelop it. 😄 Here in Vermont we've had our own "The Pit" since 2017 when a mall was demolished in downtown Burlington, but it's finally being redeveloped into 400+ apartments, a rooftop restaurant, and some parking.
I love these changes, but here's a thought... Imagine there being a disaster coming to the City. How would the public know, or how would anyone know in theory? With a weather Radar ( I know one can be added in), meteorologists in the city will be able to keep an eye on the sky. :) Keep up the great content, Phil!
Great episode as always Phil. An idea I had inspired by what you did in a previous episode with the factories near the new industrial area would be to add some paths and benches as places for the workers to go during their lunch breaks. Great job as always!
🚧 I would really like to see that waste process facility moved to the edge of the city somewhere because that would be really gross to have in such a dense area. Having the waste transfer facilities scattered around is one thing since they actually collect the garbage, but since the processing facility only collects from the transfer facilities there is no reason to keep it in a populated area. Imagine the smell it would put off, do you really want to shop or work next to that? Other than that I really loved the redevelopment!
I lived in Arvada, CO. There was a glass bottle factory not too far from me. In fact it was on the other side of a Super Target and shopping center. I could see the smoke stacks from my house, but never noticed anything. Well, I could hear the bottles clanging early in the morning.
I would love to see you build a historic capital/city center, tons of old looking wall to wall buildings, museums, royal palaces etc. maybe not in verde beach though since i'd love to see you start a city with a historic capital
The rock feature, the landscaping by the tracks, and the pit could all be turned into a zoned park area (like when you paint a park and then un-paint the middle areas) and it would help boost value. The pit looks great
I do hope you reach the conclusion you want for the city, without ever running out on your patience and attention to detail. Thank you so much for such good content!
Hey Phil, love the reconstructie. Just a reminder: you need to restore the war memorial on the beach. I think it was destroyed during one of the tsunami's 😂
I live in such a site. My apartment is on what was once the edge of a bay used for various industrial purposes in the late 19th / early 20th century... brickworks, gasworks, shipyards, sawmills... etc... the bay was eventually reclaimed, and is now a park. The industry is mostly long gone now (barring some marine industry), and over the last 20-30 years, the old working-class neighbourhoods have gentrified, and new higher-density housing (like mine) has crept in. The industrial past is still pretty evident though... some of the old buildings have been preserved and converted, and it wasn't too many years ago that a lot of remediation work took place in the park after they found old industrial pollutants coming to the surface..
I love that you always come back to this city with something new. Part of the reason I keep watching, something new every week. Than you for all you do! Also Redevelopment is a big for me.
Since you like redevelopment so much you should try Urbeck City Builder that one is kinda made with redevelopment as core part of the gameplay. (and you can actually tell the game what kind of neighborhood a certain area should be. Like Villa, Relgious, high density and so on. Each one does have different requirements based on which one or the other develops.)
I think that the remediation site looks like a great place for a storm water detention pond. Just removing the path and closing the fence should do enough, and the rocks and such can remain. Detention ponds are also known as "dry ponds" and are used to temporarily store storm water until it filters back into the earth. Since VB has a rampant lack of storm water solutions (mostly due to the impossibility of a retention pond- you can do a retention lake, or nothing!) and since that area is in a pretty heavily concrete area, I think it would be a great use! I have also seen the Parks and Rec references in the comment, and perhaps it can be the "Lot 48 Detention Pond" on Sullivan Street, which allows for a fun reference as well as a realistic use!
While digging out the pit during remediation the excavation team found a natural spring just below the toxic soil. The park district was quick to throw up a fence when local kids were found diving in during a summer heatwave.
I'm not sure if this is possible in vanilla, but keeping the old freight station in place, and integrating it into a park might look so unique and preserve more of the character of the neighborhood
I really like to study geography, history & maps of places. One thought I always get is a city can never stop growing & the day it stops growing, it starts to die or is already dead. When you told something similar at the start of the video, it made me really happy because I used to think I'm the only one who thinks that way about places. 😂😂
Engagement emoji:
Well that’s cursed. 😂
hehe creepy
That's kratos
Wtf
Wait a minute it's chuckles
turning the pit into a park seems like a reasonable idea that couldn't possibly go wrong
I wish there was a nurse living close to it, though
Hire the band Mouse Rat to raise money for it! 🐀
there's a few abandoned quarries turned into parks where I live. someone died in one recently
You could hire duke silver to perform at the grand opening
I... I fell in it, the pit... You fell in it, the pit... We all fell in it, the piiiiit...
Turn the remediation pit into a skate park, keeps some of the industrial feel of the area.
41:12 you should rename one of those four streets around the Pit “Sullivan Street”, and the Pit itself renamed “Lot 48”. Take your time turning it into a park, hold hundreds of meetings, committees and sub-committees, forums, and proposals on the matter.
I understand this reference!
It would be cool to see a passenger train station in the new neighbourhood where the freight station used to be!
This was my #1 thing. It feels like a missed opportunity to further integrate transit and also make it easier for the rest of the region to access the new mall.
I think the passenger and freight rail networks are completely separate, but otherwise that would be really cool. The area definitely needs more transit in general though
If not a train station, then maybe metro or an monorail infill station!
@@33milesanthony Good idea ! Often, former industrial lines become metro or light rail lines. In Switzerland, at least, this is what happened with many of these old lines that were in the middle of the big cities.
The underground passenger line could ( and in reality probably would) be at grade through there, and they could reuse the old freight tracks.
Whenever I hear "For the sake of engagement" I just think of it as 🌈E N G A G E M E N T 🌈 like the Imagination thing from Spongebob
What the hell are you saying?
Haha thats awesome. From now on i'll hear the same
I am not alone. 🎉
The syllables don’t match up
That’s hilarious 😂🙈
I'm surprised that no passanger station for the new neighbourhood
The old freight station was the perfect site for it!
I thought so too but it's on the freight rail network and CS can't handle mixing freight and passenger rail lines at any scale.
either way this new neighbourhood really needs some good transit connection, either by metro or regional rail!
@@rebecca99994 Maybe the through tunnel could be linked into for this purpose...
I thought he take advantage of the subway rail coming thru under the old cargo hub
Rebecca nailed it - it's on the freight network, which is the main reason that I didn't add it, but I probably should have articulated that. Perhaps with the new CCP we'll make a change!
It would be cool to see a park in the city that is in honor to every citizen who has had eminent domain on their house. Maybe you could plant a tree in the park for every house destroyed.
Edit: I just realized this would be a great 500k subscribers special
Eminent Park truly has that CPP vibe to it ahahahaha
And we use eminent domain to build it
Great idea though that sounds like a pretty dense forest.
@@ttyler7256 yes!
won't take long untill the park overtakes the city proper
It’s really cool seeing how much VB has developed over time and how much of a dynamic history the city has! #roadto200k
Videos like this is why I love your Verde Beach build. The city is so mature that the videos feel like Im really watching a real city. And its more impressive that you have created this vibe in the vanilla build.
Thank you so much, Fernando!!
Ever thought of using the Korean content pack or the Japanese one to make an immigrant neighborhood? I think they are a fun little way to add diversity.
That is an interesting idea.
That feels very stereotype-ish
@@Patrick3183 Well they were created to be tourist attractions. Nevertheless, they do exist in various American cities. And they are interesting. I don't consider immigrant culture to be a bad thing, do you?
@@morrigangg Yes, it would just be kinda fun! In many cities you can find areas like those. For example the Chinatown in London.
China town I like it
Phil is the greatest landscaper this game has ever seen!
I think the pit should stay a pit and be developed at a later point.
Btw, I love the before and a after shots in the city tour, but the on-beat switches are a little much, maybe. I REALLY liked the slow fade-in transition to what was developed being the predominant way to express the work done in an area, personally.
I LOVED the before and after shots in the city tour
I really like the new editing style. It fun and really adds some fun to the whole video
I love the pit! It really tells the story of that area and creates interest and intrigue.
Dude! You have obviously never lived in a fishing community! :-) The smell from that factory near the downtown would make the whole area basically useless for any other activity - especially recreational! Even with modern pollution control technology, fish factories are something to keep as far away from people as possible! 🙂
Yeah I was pretty shocked by this move.
Yeah! Me too
We'll get that fixed in the next one! I have an idea!
That new collector that crosses the highway and goes though the new industrial area could maybe be punched through one more block where it terminates in the commercial zoning. You'd only be cutting through some businesses and it'd improve the access of the residents to their jobs.
Great to have VB back! 2 things:
Really confused by the decision to add a fish factory to the waterfront pier, seems like a poor use of the space. Also, I think the city would really benefit from an extra waste transfer facility or two.
Fantastic video! I think you should keep the pit where it is. I love the way you redevelop neighbourhoods and keep the city alive and forever changing, although it sometimes has the side-effect of destroying a part of its history for the sake of progress. The pit could serve as a way to remember what used to be on the site in a fun and original way.
The one issue with the game in terms of Factories is, even if you have a warehouse full of what the factory needs right next to it, the factory will order stuff from a warehouse across the city or from the manufacturer.
That's where Transfer Manager CE really shines, the ability to import locally. WIsh the game had that mechanic in it! We'll see how CS:2 does!
The Drake oil memorial pit. the one part that was so badly polluted, that full remediation was not possible. It is kept as a reminder that actions have consequences. A reminder to do better in the future.
As an environmental remediation consultant, I loved that you incorporated a Brownfields redevelopment scenario - even though it wasn't necessary within game mechanics! Nice job explaining the process!
I really like the recent creativity with the video editing. The title screens for what's about to happen, the comparison showcase in the city tours - all really well done.
Thank you so much!! I love experimenting and I think that a few of the new things are really working well!
I really love this aspect of your cities (that they redevelop and evolve over time) - it adds an enormous layer of realism.
I really like the change to your city tour. Helps to see the differences much more easily. Great video.
Redeveloping areas of your city was something I never did back in my Sim City 4 days. Heck, it took me forever to feel ok about it in Cities Skylines! I STILL feel terrible about it because of how you like to play realistically! Darn you for making me feel empathy for video game characters!! Shakes fist dramatically.
hey phil! i think you should take a look at the transit in the city. i’ve been recently re-watching those episodes and they’re kinda old, so new areas have been left out. plus, you have now access to a whole bunch of new hubs, roads and vehicles that might be useful in areas like sterling estates
I always love hanging out in the places that you build, watching the cities - the stories grow more complex & hearing Cats Walking at the end of each video.
as much as a park would be nice, sometimes i like to leave construction sites in my cities to make it look more alive and the pit gives me those vibes
I think the pit should be fenced, because some people might used it to dump bodies
Established in 2020? Verde Beach must be one of the longest running cities on UA-cam at this point.
I think it's up there!
Starting a healthy petition to convert that road next to the rocks into a bike path 👀! Amazing content, thank you Phil!
7:17
City planer plays : building roads
Me : I like watching the traffic
Keep the pit, it will be an favorite playground for kids. I remember as a kit we loved the areas that where to be developed and left alone for ages. People would also see it as a park and it was just fun to mess around with, often you had to enter it through a hole in a fence.
Absolutely love everything you do. Keep the remediation site, it adds character to the build. Main criticism I would have is that the city tour felt like it was going to make me have a seizure. I definitely like the smooth tours better.
Infill & redevelopment is always fun. IRL it is always fun to go to old manufacturing districts that end up being converted to retail and residential. While that isn't exactly what happened here it was a great reclamation and redevelopment project.
I'm loving the editing, the transitions between chapters is superb!
Residents would likely complain about the pit. They would fear it is unsafe, tempting children to explore its perceived danger. They would fear teenagers were down there doing teenager things. Criminals would use it for all their crime-ing. They would cry out, "Won't someone please think of the children?!" In reality, unless is is secured, it'd probably wind up being a dumping ground for old furniture and other household waste, attracting pests. No matter the outcome, citizens would want *something* other than a pit there.
Love this redevelopment! I think it would be cool to also replace some of the relatively ugly vanilla high rise buildings in downtown that came with the base game, perhaps swapping them with high rises from green cities, Korea, and/or the upcoming brooklyn and queens CC pack.
@41:00 - In some cases, leaving it as a hole can be useful! In the town of Invermere, BC, they turned a natural depression into Pothole Park, with part of it is set up as a natural amphitheater for community events!
Turn the pit into a park. Doesn't have to be a green one, try a skatepark and other odds in there.
The pit could be used as a public garden, a bit like the Umpherston sinkhole in South Australia. (I recommend a quick image search).
I think you just added an entry to my bucket list. Thanks so much for sharing - that is beautiful and it's a very interesting idea!
I struggle with set-it-and-forget-it development and it tends to impede on development and creativity. This is a nice reminder to not neglect reviewing old districts
I'd keep the pit, and yes, make it a park that'll cause zero problems whatso ever, even more so if you flood it as a small pond and put fish in there!!!
That's my engagement for the day.
Y'know, Phil, you make towns, cities, and the like. But what irks me when a small town is made is the lack of a church! The four things all towns have is an american flag, town hall, a post office, and a church. Please consider this in a future build or reworking some towns in Clearwater and Nicolet. Love the content as always.
When I watch your videos, I feel like I'm watching Bob Ross painting :) Peaceful and relaxing 🕊
I noticed in the lifestyle center there was some parking on the pedestrian roads, and i think they are probably commercial shopping mall "buildings".
City continues to look good and be fun to watch.
For the old/new city tour, not a fan of the flicker in and out. I really prefer the pinwheel transition that was used in the past or the fade it that was used around 41:59.
You have mastered this game. It is incredible to watch you navigate these tricks you've learned over the years to make the game bend to your will.
You don't need to be a master of this game to bend it. Just use mods!
@@-GH05T- Well, sure, for those who use them :)
I'm just blown away at what this guy can do without them.
@@NoDecaf7 if you're blown away with his builds you should try to watch imperatur
@@-GH05T- Hey thanks for the recommendation! Always looking for new creators to support and gain inspiration from.
@@NoDecaf7 👌👍
If you replace the pit, it should be with a monument or unique building to celebrate the reclamation of the area.
So happy to see this episode! My hometown is going through a similar redevelopment process to the one shown in the episode. Being in local government, but in a European country, it’s interesting to see the ways in which how we approach these matters differ, and how they are the same!
Ok, hear me out…Pawnee Indiana and Verde Beach are sister cities, and the entire Parks and Rec plot is cannon in Verde Beach. The Pit will eventually be turned into a park, but until then it’s the Andy Dwyer Memorial Pit, named after the musician and TV performer who frequently visited Verde Beach in its early years (some 240 years prior.)
this series taught me that i could never go back to playing without moveit
I love the new engegment in the storytelling. It gives a back story and snapshot on how city planning happens in cities and towns and gives your fantastic builds a history. Fantastic Phil! (One "L" Phils are always better than two "L" Phils."
A really productive episode with some great changes that really seem to make a difference quickly. If not to the population!
My guy, you make this all seem so easy and rational. I love the way you weave a narrative through the whole thing, too. It's just very well done!
A livestream where we just tour around VB would be fun. There are a lot of places that we haven't seen in a while like the airport 😢
Good idea!
Hey Phil, this video was amazing! My only suggestion would be to rename highland hills to oak flats, since there really isn’t a hill there. Also, it would celebrate the 3rd national tree of Verde Beach, the live oaks. (1st being palm and 2nd being young lindens)
Billboards would've been a better way of hiding the industrial sites rather than trees and flowers, or a combo of both
Holy cow you really see the difference the gentler curve makes on the rail line in the city tour. That's nuts how much better the rails look now.
Save the pit, every city’s got that one site that just never seems to fill in
I like how Verde Beach keeps evolving ❤
Just spent the last hour and half reading my city's comprehensive plan. Huge focus put on spatial analysis and inplementing node specific solutions. Super informative!
I think you should keep the pit for 6 years, then redevelop it. 😄 Here in Vermont we've had our own "The Pit" since 2017 when a mall was demolished in downtown Burlington, but it's finally being redeveloped into 400+ apartments, a rooftop restaurant, and some parking.
I love these changes, but here's a thought... Imagine there being a disaster coming to the City. How would the public know, or how would anyone know in theory? With a weather Radar ( I know one can be added in), meteorologists in the city will be able to keep an eye on the sky. :) Keep up the great content, Phil!
Great episode as always Phil. An idea I had inspired by what you did in a previous episode with the factories near the new industrial area would be to add some paths and benches as places for the workers to go during their lunch breaks.
Great job as always!
I love what you did with the new high density area.
🚧 I would really like to see that waste process facility moved to the edge of the city somewhere because that would be really gross to have in such a dense area. Having the waste transfer facilities scattered around is one thing since they actually collect the garbage, but since the processing facility only collects from the transfer facilities there is no reason to keep it in a populated area. Imagine the smell it would put off, do you really want to shop or work next to that? Other than that I really loved the redevelopment!
Leave the PIT!! It makes a nice park and a nice throw back to what the area was originally.
The pit could use a fire pit at the bottom. Our town just put in a fire pit park. It isn’t in a pit itself, but I like the doubling up on the word.
I lived in Arvada, CO. There was a glass bottle factory not too far from me. In fact it was on the other side of a Super Target and shopping center. I could see the smoke stacks from my house, but never noticed anything. Well, I could hear the bottles clanging early in the morning.
I would love to see you build a historic capital/city center, tons of old looking wall to wall buildings, museums, royal palaces etc. maybe not in verde beach though since i'd love to see you start a city with a historic capital
Sweet Doug Henning image. What a deep cut
The rock feature, the landscaping by the tracks, and the pit could all be turned into a zoned park area (like when you paint a park and then un-paint the middle areas) and it would help boost value. The pit looks great
Keep the pit like a monument that tourists can come and visit
The pit would lend itself really well to becoming a skate park; the dips and lumps would be desirable instead of problematic.
I do hope you reach the conclusion you want for the city, without ever running out on your patience and attention to detail.
Thank you so much for such good content!
Great Build! Maybe a small path from the new factories to the main road so transit users have easier access?
You should place a tent in the pit, as an hommage to Andy in Parks and Rec!
verde beach is back!!! 🎉
thank GOD, this is my comfort series, it’s gotten me through many a tattoo session
Hey Phil, love the reconstructie.
Just a reminder: you need to restore the war memorial on the beach. I think it was destroyed during one of the tsunami's 😂
I live in such a site. My apartment is on what was once the edge of a bay used for various industrial purposes in the late 19th / early 20th century... brickworks, gasworks, shipyards, sawmills... etc... the bay was eventually reclaimed, and is now a park. The industry is mostly long gone now (barring some marine industry), and over the last 20-30 years, the old working-class neighbourhoods have gentrified, and new higher-density housing (like mine) has crept in.
The industrial past is still pretty evident though... some of the old buildings have been preserved and converted, and it wasn't too many years ago that a lot of remediation work took place in the park after they found old industrial pollutants coming to the surface..
14:00 you could dezone the industry on the collector. You’ve got some industry on the main road which will cause traffic problems.
What a big and beautiful episode! Welcome back VB!
Keep the remediation site and name it the "Andy Dwyer Memorial Pit"
I love how every CEO is a decent person. No A-hole businessmen in Clearwater.
I love that ever "redevelopment" actually improves the city based on its needs!
During remediation of “the pit”, an archaeological deposit was discovered. Turn it into a tourist/educational dig site.
There is a underground line passing through the area, would be good to have a stop there.
city tour was 10/10
I love that you always come back to this city with something new. Part of the reason I keep watching, something new every week. Than you for all you do!
Also Redevelopment is a big for me.
Since you like redevelopment so much you should try Urbeck City Builder that one is kinda made with redevelopment as core part of the gameplay. (and you can actually tell the game what kind of neighborhood a certain area should be. Like Villa, Relgious, high density and so on. Each one does have different requirements based on which one or the other develops.)
Phil! Oh yes brother this one slaps! No surprise ❤😂🎉
picketing for the SAVE OUR PIT! movement
I think that the remediation site looks like a great place for a storm water detention pond. Just removing the path and closing the fence should do enough, and the rocks and such can remain. Detention ponds are also known as "dry ponds" and are used to temporarily store storm water until it filters back into the earth. Since VB has a rampant lack of storm water solutions (mostly due to the impossibility of a retention pond- you can do a retention lake, or nothing!) and since that area is in a pretty heavily concrete area, I think it would be a great use! I have also seen the Parks and Rec references in the comment, and perhaps it can be the "Lot 48 Detention Pond" on Sullivan Street, which allows for a fun reference as well as a realistic use!
I really prefer these before and after shots over the sliding-split-screen ones. It is so much easier to see what’s going on.
While digging out the pit during remediation the excavation team found a natural spring just below the toxic soil. The park district was quick to throw up a fence when local kids were found diving in during a summer heatwave.
eyy love the new city tour editing
I'm not sure if this is possible in vanilla, but keeping the old freight station in place, and integrating it into a park might look so unique and preserve more of the character of the neighborhood
I really like to study geography, history & maps of places. One thought I always get is a city can never stop growing & the day it stops growing, it starts to die or is already dead. When you told something similar at the start of the video, it made me really happy because I used to think I'm the only one who thinks that way about places. 😂😂