Yutaka Nakamura's 12 action animation principles

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 159

  • @joshbenn3079
    @joshbenn3079 3 місяці тому +195

    this is like studying 12 principle's of animation to a whole new level

    • @tocide
      @tocide 3 місяці тому +5

      you have to manipulate the principles and become the god of your work

  • @ruruyu59
    @ruruyu59 3 місяці тому +110

    wishing someone would actually study the way Guzzu animates! they're not a well known japanese animator but they're here on yt!

    • @masontoy1976
      @masontoy1976 3 місяці тому +13

      guzzu aint japanese

    • @herllara3373
      @herllara3373 2 місяці тому +3

      guzzu is indonesian

    • @GingeryGinger
      @GingeryGinger 2 місяці тому +12

      @@masontoy1976he did not say that guzzu is Japanese?

    • @jigglies4594
      @jigglies4594 2 місяці тому +1

      guzzu is my goat

    • @sirhatart
      @sirhatart 2 місяці тому

      guzzu's camera movement is actually insane

  • @Call_me_Fred
    @Call_me_Fred 3 місяці тому +119

    1:55 1. Fast and Slow
    2:58 2. Big and Small
    3:56 3. Contrast of Colors
    4:45 4. Geometric Shapes
    6:36 5. Overlaying Geometric with Realistic
    7:45 6. Visual Motif
    9:08 7. Delayed Delivery
    9:50 8. Layering
    10:25 9. Exagerated Variation in Motion
    11:11 10. Camera Inside of Action
    11:51 11. Frames Having Direction
    12:52 12. Camera Playing into Itself

    • @GreySeashell-j3m
      @GreySeashell-j3m 3 місяці тому +8

      Or simply for some of them:
      1. Pacing
      2. Scaling
      3. Value Contrast - bc that's basically what it is. No matter what color you use, as long as they contrast in values then you're good to go.
      11. Direction and focal point - which also ties into what he was saying about no. 3, with the direction of the action being the focal point and not the character, despite the contrast in values.
      10 & 12 Framing and directing - is a given I'd say tho. That's part of basic animation.

  • @rogue-ish5713
    @rogue-ish5713 2 місяці тому +24

    The not moving at all part is the hardest part in animation. Doing subtly without bubbling or popping, to keep it looking solid is the hard part.

  • @adroitws1367
    @adroitws1367 3 місяці тому +19

    guys, dont do these 12 principle if you have no budget lol

  • @toolkitzanimations
    @toolkitzanimations 2 місяці тому +3

    From 10:30 to 10:50
    "But I want to have a life."
    poipop_: "Your animation is your life now."

  • @infamousyuu
    @infamousyuu 5 місяців тому +17

    I JUST REALIZED YOU'RE THE DUDE WHO MADE THAT GOATED MAKIMA TWERK VIDEO AND NOW YOU'RE HERE LAYING DOWN TOP TIER FACTS ABOUT A TOP TIER ANIMATOR, ALSO VERY GREAT VIDEO. (makima part 2 when!?)

  • @DimiArt
    @DimiArt 3 місяці тому +29

    Thanks, i'm a noobie animator that definitely looks up to Yutaka Nakamura and even more so "Norio Matsumoto" who animated the original naruto vs sasuke final valley and many other big fight scenes. Always been my 2 favorite animators.

    • @poipop
      @poipop  3 місяці тому +2

      Nakamura would not exist without norio but at the same time norio only had a fraction of the directional capabilities that nakamura has both are phenomenal animators and action animation would not be where it is today if they didnt exist

    • @skrollreaper
      @skrollreaper 2 місяці тому

      @@poipop a fraction of the directional capabilities is a crazy statement man. different styles of direction but both are goats.
      from the work Norio put out theres no way he wasnt clued in on direction the same degree as Yutaka.
      you may not like his direction as much but no its not a fraction of it.
      just let it be that they are two legends in the game and thats what it is

    • @poipop
      @poipop  2 місяці тому

      @@skrollreaper there is a reason the general public likes Nakamuras animation more than Norio’s even when Norio’s is technically better

    • @skrollreaper
      @skrollreaper 2 місяці тому

      @@poipop Yutaka is more relevant today because he has done more of todays anime, that means absolutely nothing in terms of his direction

    • @ignacioalvarado1384
      @ignacioalvarado1384 Місяць тому

      if you want to animate, you should study Disney's animation principles (Those are the real ones)

  • @FunnyNFunky
    @FunnyNFunky 2 місяці тому +38

    ur saying it as if Yutaka Nakamura wouldve colored and animated all the fights by himself- this is from the entire animation studio 😭😭

    • @zenxmizuki
      @zenxmizuki 2 місяці тому +15

      he doesn't but he does have a say on how they are colored because a preproduced animation frame usually has certain number codes on them specifying what colors should be added on those frames. this can be done by the animation director or the key animator themselves and I believe nakamura fully direct his own shots

    • @poipop
      @poipop  2 місяці тому +19

      Nakamura has a huge say in that when he boards a scene

  • @renasmatevicius1012
    @renasmatevicius1012 3 місяці тому +40

    so to condense basically use contrast everywhere you can find it: shapes, movement, speed, light, framerate, etc. Than composition: framing, dynamic or static, relationship to the frame, shape language and clarity. Of course all the animation principles and finally camerawork: camera moves with the characters, wide lens, direction. These principles are used everywhere by great artists old and new, and Nakamura applies them very well in his field

  • @zazenbo
    @zazenbo 2 місяці тому +13

    I miss my wife

  • @effortless4588
    @effortless4588 3 місяці тому +9

    Time to become the goat of animating
    Please cover Weilin Zhang, Vincent Chansard, Akihiro Ota next!!! We need more of this!!

    • @poipop
      @poipop  3 місяці тому +2

      Planning on doing ota next

  • @GreySeashell-j3m
    @GreySeashell-j3m 3 місяці тому +4

    Artist here 5:26 saying his his shading is made up of triangles sounds like he intentionally and meticulously shapes them as triangles lol. It's a common hatch shading for a lot of animators so I think it's a bit of a stretch to say his shading are all triangles, despite being technically right 😅. Instead, I'd say he has a _preference_ for geometric shapes for his fxs. Idk I found that line funny for some reason 😂 Akin to art critics of modern times trying to put more meaning behind an artists' stroke than just it being..a stroke, lol.

    • @poipop
      @poipop  3 місяці тому +4

      Well i mean technically hes just drawing the shadows the same way he does smears and as i said before in the video these aren’t things that Nakamura actively tries to do but its more rather just a definition of what he actually does do and this is for beginner animators who don’t understand everything yet so its all for the act of simplification and no its not “a common hatch shading for all animators since the production line makes it hard for those to be implemented and it makes it harder for people down the line like inbetweeners and cleanup artists but he gets special priority and doesn’t even use inbetweeners in the first place because he draws all the frames himself

    • @Silly00000
      @Silly00000 Місяць тому

      @@poipop He draws all the frames himself?

  • @samzheng5803
    @samzheng5803 3 місяці тому +7

    Nakamura is so good it’s unfair

  • @ruruyu59
    @ruruyu59 3 місяці тому +18

    lezgo we going in depth to not just yutapon cubes but the style as a whole w video

  • @rrbcraftergames3361
    @rrbcraftergames3361 3 місяці тому +9

    Bro u need more subs this is so high quality.
    The only thing I disagree with is 7:28, I don’t think people disliked Abe’s cut because of the slow motion, cause usually the point of all his cuts r to just be as fluid as possible. I think it was more so the flow between cuts was sorta nonexistent, making it feel less impactful.

    • @poipop
      @poipop  3 місяці тому +3

      A better example would have been someone like naotoshi shida

  • @richoffks
    @richoffks Місяць тому +1

    Izuku just fought 120% Detroit smashed shigaraki 🥹🥹🥹🥹🥹god

  • @Hoichael
    @Hoichael 3 місяці тому +2

    funny how almost all of these are different forms of the same abstract principle (contrast or its inverse, sameness), namely applications of contrast regarding different aspects of animation (time, shape, color, etc . . .)
    Framing all these different applications as an organic result of the same abstract idea (rather than artificially forcing them into "separate things") would probably provide the viewer with a more accurate window into the actual mindset of a great animator but such criticism might be a little pedantic and maybe even misplaced. After all, principles in art are never to be taken as rigid rules but should rather serve as impetus for "guided thinking" to ultimately arrive at some greater understanding of the particular art form. So i dunno, maybe your video is perfect as it is :D

    • @poipop
      @poipop  3 місяці тому +1

      Alot of people don’t know where to start creating their own action scenes without basically stealing from scenes that already exist but with this i hope more people can decide to start thinking up new action rather than just ripping off the ones which already exist, it is as you said, not rigid rules but rather for “guided thinking”

  • @CursedWithAGift
    @CursedWithAGift 2 місяці тому +5

    Just in time for an animation I’m attempting to make

  • @shadowfire04
    @shadowfire04 Місяць тому +1

    "quit the yapping" *immediately keeps yapping*
    good video otherwise but the amount of times you made that joke (3?) did get a little awkward. either double down on the yapping or quit joking about it so much mate

  • @FalseXII
    @FalseXII 2 місяці тому +2

    3rd Principle: He doesn't even color his own gengas tho.

    • @poipop
      @poipop  2 місяці тому +3

      He has a huge say in the coloring

  • @lavalambchops
    @lavalambchops 3 місяці тому +3

    Great shit man I'm working my fucking ass off to become the best action animator I can possibly be, your observations are super valuable and that's definitely one thing I'm realizing is how fucking important intense contrast is, in just about everything from composition to color to speed to size etc. in addition to use of fundamental geometric shapes, direction, and added anticipation through delays.

  • @supuupi
    @supuupi 5 місяців тому +5

    Fire video🔥🔥 You should make more your voice is rlly good for this

  • @Skeptical_Nerd
    @Skeptical_Nerd Місяць тому

    12 Principle of animation👎 YUTAKA NAKAMURA'S 12 principle of animation👍

  • @ChilledBacon
    @ChilledBacon 3 місяці тому +2

    9:15 delayed delivery is known as anticipation

    • @poipop
      @poipop  3 місяці тому +2

      Not really, anticipation not only is intended for human/ animal movements but it requires the act of physically pushing the body part back rather than something like slowing down the scene or clever camera positioning/ movement

    • @sketchhope
      @sketchhope 2 місяці тому +4

      ​@@poipop hello sir, from another animator, anticipation can refer to just anticipation in any way, theres no particular reason to believe that it is only intended for organic movements, it is a principle that can be applied to anything! :) It is up to the person to interpret the principle and where they wish to portray it! I see your argument, since you probably interpret it in such a way. Some people will feel differently, is all

  • @masonthecoyote
    @masonthecoyote Місяць тому +1

    dude is tposing 4:56

  • @ricefieldworker7745
    @ricefieldworker7745 2 місяці тому +4

    Interesting observations! One thing that bothers me though is the part where you mention colors, as it's not something that Nakamura (or just animators in general) are responsible for as there's an entirely different team that handles the colors

    • @poipop
      @poipop  2 місяці тому +1

      That’s technically true but when an animator wants something specific done they put it in the notes on the timesheet or tell someone another way but it is him when the colors are being manipulated

  • @theshowihaventnamedyet1610
    @theshowihaventnamedyet1610 3 місяці тому +2

    Love this video and going in depth into some of these scenes and techniques, super good stuff!
    But I also find it funny you say its "his own 12 princlibles" when half of them are just the 12 princibles of animation just slightly rephrased haha

    • @poipop
      @poipop  3 місяці тому +2

      Idk not really tbh all the other 12 principles are for making a realistic phisical motion for the majority of it and even when it is taking part of portions of the original 12 principles im going into much more depth that just saying “make it more impactful and easier for the viewer to understand”

    • @theshowihaventnamedyet1610
      @theshowihaventnamedyet1610 2 місяці тому

      @@poipop that’s true, I guess I see what you mean :)

  • @gutentag5301
    @gutentag5301 3 місяці тому +1

    Bruh i was expecting more animator analysis on your channel since i liked this video but zamn dat makima 💀💀💀💀💀😳😳😳

  • @No1.Husbando
    @No1.Husbando 3 місяці тому +1

    Can you put the 12 points under the video in description so I can visually see each point ? 😅

  • @cameronwoodle
    @cameronwoodle Місяць тому +2

    what is the anime featured at 1:01

  • @jeremymichael520
    @jeremymichael520 3 місяці тому +1

    Great presentation. Consider just removing "that's enough about this principle" and just jump to the next one. Either a clean, related transition, or none at all would really take your pacing to a new level. Also consider adding timestamps -- this is a phenomenal resource to come back to!

    • @poipop
      @poipop  3 місяці тому +1

      Yeah I’m still learning about youtube but i will definitely be doing both of these tips thanks 🙏

  • @ГеоргийАнатольевич-ь6х

    Video about Yutaka Nakamura in 720p... Are you serious?

  • @Cosmiku
    @Cosmiku 28 днів тому

    Really cool video, especially to watch as a Yutapon sakuga MAD. (even if it moves so much I got a little dizzy haha)

  • @jamaalsineke2405
    @jamaalsineke2405 2 місяці тому +1

    Saul Bass was a graphic designer....designed stuff for Apple and Pixar to name a few

  • @Welipe
    @Welipe Місяць тому +1

    great video! really good depiction of what makes Nakamura's work so great

  • @rishabhkhatri
    @rishabhkhatri 2 місяці тому

    Who will talk about those god dam impact frames?

  • @XINN1X
    @XINN1X 28 днів тому

    such an amazing video i hope you make more like this!

  • @effortless4588
    @effortless4588 3 місяці тому +1

    I really do pray he helps on Jujutsu Kaisen season 3

  • @MrMhda89
    @MrMhda89 Місяць тому

    Your video is gold mate 🦾✨

  • @DestusG
    @DestusG 3 місяці тому +5

    Bro you cooked a lot coming up with These principles. Thanks a lot for making this video

  • @HitcH55
    @HitcH55 27 днів тому

    "Some guy called Saul Bass", lol

  • @FaultehBoi
    @FaultehBoi Місяць тому

    Means MHA is underrated as hell

  • @Lightphazer
    @Lightphazer 5 місяців тому +2

    W this was awesome, U need to make more

  • @SuperEdo45
    @SuperEdo45 2 місяці тому +1

    Cool essay , not fully onboard with belittling other animators just to prop Nakamura up but regardless nice summary overall thanks!

    • @poipop
      @poipop  2 місяці тому +1

      @@SuperEdo45im sorry you are totally right I should never speak my opinion or the opinions of others and need to glaze every piece of animation ever

  • @SogonD.Zunatsu
    @SogonD.Zunatsu 3 місяці тому +1

    He's great, but he also has the luxury of not having to clean up his own drawings and can dedicate himself to the fun part. Very earned of course.

    • @poipop
      @poipop  3 місяці тому +2

      No idea where you got this from but he almost always cleans up his work when he does the genga? Even when 2nd key animators are called in due to a lack of a good schedule nakamura usually tries to make the layout pretty detailed just like any other animator

    • @adriotx
      @adriotx 2 місяці тому +1

      ​@@poipopThis ^^ he doesn't get chosen for a job to make storyboards.

  • @DevinH.420
    @DevinH.420 4 місяці тому +2

    Very helpful thank you!

  • @Alan1naruto1piece
    @Alan1naruto1piece 5 місяців тому +1

    Weilin zhang better

  • @Lemmondevil
    @Lemmondevil 5 місяців тому +2

    Fire video 🔥

  • @MegaJackolope
    @MegaJackolope 3 місяці тому +1

    Holy. Lemme add this to my animation playlist.

  • @KillerTacos54
    @KillerTacos54 25 днів тому

    CINEMA!

  • @khromex
    @khromex 5 місяців тому +1

    wait does nakamura even do the coloring process?

    • @poipop
      @poipop  5 місяців тому +7

      no but he tells the people who do color it what to do in the story board

    • @khromex
      @khromex 5 місяців тому

      @@poipop I see thanks

  • @riceontopstew
    @riceontopstew 2 місяці тому

    where did you find this clip 5:52-5:54

  • @SuperEdo45
    @SuperEdo45 2 місяці тому

    Cool essay , not fully onboard with belittling other animators just to prop Nakamura up but regardless nice summary overall thanks!

  • @Alan1naruto1piece
    @Alan1naruto1piece 5 місяців тому +1

    Yutaka the goat

  • @cellshade87
    @cellshade87 2 місяці тому +3

    This is a good video.👍
    As an animator, I know why Nakamura uses a lot of basic shapes like say the debris are mainly square shaped. The whole scene needs to be animated, backgrounds, characters, everything. That's a lot to animate and they have very limited time because of strict deadlines. By having everything as basic shapes it's easier and faster to map out markers for other animators like the inbetweeners to follow the supervisors drawings, keyframes and breakdowns.
    The most likely reason he also has realistic fluid motions like the Space Dandy scene is probably because the studio or Nakamura himself hires actors or gets people in the studio to wear similar clothes as his characters then act out the scene. After you have your reference you need it's easier to draw and animate over top of your reference. Not quite like rotoscoping but very close.

  • @jatingulati2092
    @jatingulati2092 Місяць тому

    4:45 actually the sharp geometric shapes is cuz they are easy to animate with proper movement with depth, cuz if the shape gets arbitrary it gets harder to animate rotating and animating in perspective

  • @TheUmbralWolf
    @TheUmbralWolf Місяць тому

    Animation is a divine gift and animators are gods that bless us with them.
    Also if could list all the anime shown here (besides mha) that'd be great.

  • @JoshuaSampilo-c6z
    @JoshuaSampilo-c6z 2 місяці тому

    Norio matsumoto is better and kanada is the most influential

    • @poipop
      @poipop  2 місяці тому

      @@JoshuaSampilo-c6z norio from a technical standpoint is in literally no way better and kanada was influential in a time where there was no influence to begin with while Nakamura birthed an entire generation of action animators

    • @JoshuaSampilo-c6z
      @JoshuaSampilo-c6z 2 місяці тому +1

      @@poipop you're argument about kanada's influence makes no sense, he's the Beatles of Japanese animation, they made an entire studio based on his animation and he's influence spans every generation, that's your opinion on norio but imo they're technical ability is equal, norio like yutapon has also mastered effects like debris, water, fire, wind, etc, mastered the fast and slow sequences, crowd animation, camera movement, character acting, and I don't have to mention the action animation, etc. He made kagenashi popular with naruto, He has solo animated entire episodes before (eat-man ep 7, Yama no Susume Next Summit #05), and he's just as influential as nakumaru, dude literally mentored the first 3 webgen animators ryo-timo, kenichi kutsuna, shingo yamashita, mentored hiroyuki yamashita, kenichi fujisawa, and naoki kobayashi, and influenced animators like samual deats, Spencer wan, k1ro watanabe, chengxi huang, etc

  • @night-shinobi6038
    @night-shinobi6038 3 місяці тому +1

    rally amazing video

  • @sensensen3494
    @sensensen3494 3 місяці тому

    I thought the number 1 was gonna be "impact frames" xD.

  • @Drezyy
    @Drezyy 3 місяці тому

    i never caught on to that 11th princable before, ill never not be able to notice it again XD

  • @normalguy93
    @normalguy93 2 місяці тому

    very enlighting especially just getting into animation great analization

  • @heikoy
    @heikoy 2 місяці тому

    hope they brought this guy for Gachiakuta anime

  • @felipe6040
    @felipe6040 2 місяці тому

    Wait, where can I find the pokémon one?

  • @Alan1naruto1piece
    @Alan1naruto1piece 5 місяців тому +1

    Wow

  • @g0jozl
    @g0jozl 5 місяців тому

    Now I can say I get more views than poipop (on UA-cam at least)

  • @Fiyuki-nase
    @Fiyuki-nase 5 місяців тому

    Are you gonna keep making videos like this? If so seeing more of this would be cool

  • @jeremiah.4l
    @jeremiah.4l 2 місяці тому

    😭🔥

  • @Bbentley81
    @Bbentley81 2 місяці тому

    Can we get a list of the films/shows in this video?

  • @sizat5729
    @sizat5729 3 місяці тому

    bro, really gud stuff, i was shocked to see such low subs, u deserve more, just keep up the quality. also i would love it if u added the sauces for the anime shots u used, i am a sucker for action anime-s

  • @chilfang2422
    @chilfang2422 3 місяці тому

    TLDR: Contrast contrast contrast, add on the contrast!

  • @JameelYa
    @JameelYa 3 місяці тому

    Awesome video👏, thanks Dude...

  • @ppexe3221
    @ppexe3221 4 місяці тому

    i didnt know u had a yt channel, yt just recomended it

  • @JulienToh-z1h
    @JulienToh-z1h 4 місяці тому

    Bro please start doing videos like those this is so helpful.

  • @EmmanuelChadee
    @EmmanuelChadee 3 місяці тому

    What book did he wrote this in ?

  • @DoctorMadness
    @DoctorMadness 3 місяці тому

    Great analysis and tips!! Subbed

  • @zxck_ae
    @zxck_ae 3 місяці тому

    POIPOP IS ON UA-cam??? MY GOATTTT

  • @vinceraineing
    @vinceraineing 3 місяці тому

    What anime is shown at 1:03????

  • @Ilov534
    @Ilov534 2 місяці тому

    W video. please make more

  • @_Emit_
    @_Emit_ 3 місяці тому

    actually amazing video

  • @jordanasumani
    @jordanasumani 3 місяці тому

    No one likes nozume abe u joking buddy majority of people likes his animation and many didn't complains this man is a also a really good animator, yutaka Nakamura isn't eveb the God of animation ir peak, it don't matter this is a bold statement 😂

    • @poipop
      @poipop  3 місяці тому +2

      When abe does a sequence with the same timing throughout alot of people dont like on on things like twitter, same goes for people like naotoshi shida. And claiming that nakamura hadn’t done as much as he has is literally insane not only did he basically make what all action animation is today but he has an argument for being one of the most technically proficient animators in the industry

    • @jordanasumani
      @jordanasumani 3 місяці тому +1

      @@poipop he is not the one who made what action anime is today he barely does many work and his works are rare, the one who made what action anime is today is takeshi Honda they are the one who I spire many to draw and u even got, norio Matsumoto who even add more into the inspiration, weiling Zhang at the age of 16 already proofed himself to, downing other animator for Nakamura is a bias take, as if his animation alone isn't also repetive just like nozume Abe, he may be good at 2d animation so are the rest he is not the best at it either, because his style is also not liked by others, we gotta be neutral with this things, acting like we forgot what the meaning of sakuga is a slang. Horrible takes but I liked the video still horrible take on that part, mf be glazing over over Nakamura like he's the top dawg of animation that a lie.

  • @magentaplatinum1430
    @magentaplatinum1430 3 місяці тому

    It is a great video all throughout, but I feel that the visual motif part was a bit lacking with Nakamura's examples. I didn't really get to point out how and where he uses the visual motifs in his action scenes, and how it helps him to be visually appealing. And from what I understood, there might be a ton of types of visual motifs? I'm pretty much a newbie an animation and I would like to get into it, so I unfortunately still don't know all of my basics properly... Could you please help me by helping me understand how Nakamura implements it in his animation style??

    • @magentaplatinum1430
      @magentaplatinum1430 3 місяці тому

      Great vid btw!

    • @poipop
      @poipop  3 місяці тому +1

      I get this tbh after looking over the vid i do wish i would have went into it more but to put it simply a visual motif is just a motif like in literature but for visuals so (A motif is a repeated pattern-an image, sound, word, or symbol that comes back again and again within a particular story) but with something visual like in deku vs todoroki both of them had their hands consistently at the center of the screen to tie in the climax of the fight, with the one piece opening its less of something thats physical and more of something that is put into the composition of the scene that helps tie together the opening sequence separately from the rest of the show but since it’s pretty hard to use effectively unless you are really experienced for 99% of people dont try to use it and some of the time it might even come naturally as you storyboard a sequence

    • @magentaplatinum1430
      @magentaplatinum1430 3 місяці тому

      @@poipop ahhhhhh, thank you so much for clearing it up!! this will help me a lot! Keep up the great work!!

  • @Alan1naruto1piece
    @Alan1naruto1piece 5 місяців тому

    Yutaka is cool

  • @quimera963
    @quimera963 3 місяці тому

    Great video

  • @SleeveNash17
    @SleeveNash17 2 місяці тому

    elite vid man

  • @effortless4588
    @effortless4588 3 місяці тому

    5:51 JESUS

  • @idkwhatnamee6636
    @idkwhatnamee6636 3 місяці тому

    lovely video

  • @Matthew12c
    @Matthew12c 5 місяців тому

    you cooked bro

  • @riceblunt7859
    @riceblunt7859 3 місяці тому

    cool video

  • @HackeemSoleyn
    @HackeemSoleyn 3 місяці тому +1

    Video starts at 2:00 😐

    • @SimGunther
      @SimGunther 3 місяці тому +1

      Technically 1:55, but yeah, total life saver! ❤

  • @supuupi
    @supuupi 3 місяці тому

    Hello guys, the editor here. Please give me some feedback, tell me what you thought of the video. I will try and use that feedback to improve for the next video!

    • @shadowstar1286
      @shadowstar1286 3 місяці тому

      appreciate the video and the time and effort that went into it. please remove redundant statements where the voice over states things like "that's enough yapping" or self-evident statements. for ex. "color contrast is what it sounds like, it's colors that contrast." ironically drawing attention to how much he yaps just makes it worse. it will feel a lot better if you just cut that.

    • @supuupi
      @supuupi 3 місяці тому

      @shadowstar1286 i have actually cut about half of that out 😅. But i struggled with some others since they wouldn't form actual sentences anymore if i removed them. I was given the audio fragment so i just went with that and didn't ask for any retakes of parts. But thank you i will try to cut out even more!

    • @poipop
      @poipop  3 місяці тому

      @@shadowstar1286it was worse before ☠️

    • @navi7402
      @navi7402 3 місяці тому +1

      put timestamps

    • @shadowstar1286
      @shadowstar1286 3 місяці тому

      @@supuupi dang, well you did the best you could. no issues with the editing other than that

  • @therealKrak
    @therealKrak 3 місяці тому

    2:19 what's the name of this anime?

  • @Alan1naruto1piece
    @Alan1naruto1piece 5 місяців тому +1

    Your UA-cam has way less views than your tiktok

  • @NothingHereForYou
    @NothingHereForYou Місяць тому

    It’s impressive but man I’m so over it. It’s so over the top and in a goofy way especially in My Hero since the show never looks like that besides when the fights begin. Take me out of it.

  • @mechajay3358
    @mechajay3358 3 місяці тому

    This is a pretty informative video. It actually breaks dowm the fundamentals of how Nakamura does animations and why they look so incredible.

  • @brambleblaster
    @brambleblaster 2 місяці тому

    Genuinely impressive analysis from a less than 1k sub channel. Kudos!!!

  • @Youtub60662592
    @Youtub60662592 Місяць тому

    Name of all animation series?