No One Is Ready For This | Stasis Complex DevLog 01

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 43

  • @coffeecaveman123
    @coffeecaveman123 6 днів тому +3

    Pretty impressed with how its coming along so far

  • @parker12736
    @parker12736 9 днів тому +19

    Man your UI design is fucking insane I love it

  • @mithras_dev
    @mithras_dev 4 дні тому +1

    This is a great log, glad you got round to uploading it!

  • @chimptaggart
    @chimptaggart 6 днів тому +1

    Keep em coming!

  • @KWART_O_MANIA
    @KWART_O_MANIA 9 днів тому +4

    Excellent devlog! While I’m not entirely sure what the game’s concept entails, the video is captivating. It seems like it could potentially explore deep, philosophical themes or even take a meta approach but it is just late and I'm tired...

  • @virtuallemon4224
    @virtuallemon4224 9 днів тому +4

    this is highly underrated, i cant wait to see how this will continue.

  • @Booshly
    @Booshly 9 днів тому +6

    Don't know why but I really like how this guy makes games and videos

  • @zootslide
    @zootslide 8 днів тому +2

    This game looks absolutley amazing. I wish you luck on the dev process and I cant wait for the future dev logs

  • @AnFonE
    @AnFonE 10 днів тому +4

    Not my kinda game from a gamer perspective, but as someone interested in development this is fantastic work. Aesthetic, Implementation, Systems, all great stuff. Looking forward to seeing more!

  • @Don-zo3ts
    @Don-zo3ts 8 днів тому +2

    Really underrated 😅

  • @danser_theplayer01
    @danser_theplayer01 9 днів тому

    I like your thought process. When you started describing you upgrade system I just wanted you to say hello to a 10yo mods mechanic from a 2014 hit game Warframe (idk when it became a hit I just know that the game is insanely vast and deep, and is still actively developed and it's immaculate imho).
    Don't worry though, your upgrade system is more versatile with that interesting idea of putting the same mod on a different action like jump vs attack.

  • @space-timedog2954
    @space-timedog2954 10 днів тому +2

    This looks really good. Keep up the good work 👍

  • @waseinmalwar1854
    @waseinmalwar1854 9 днів тому +1

    Looks very promising. Love the overall aesthetic :D

  • @SadTown99
    @SadTown99 8 днів тому +1

    Cool stuff… since the flash light isn’t attached to the sprite, it’d be even more fitting to just have a floating droid companion.. like the pods from Nier: Automata 🤔 Then you could even give it more uses than just a light source if ya wanted to 🤷‍♂️

  • @m-hcv
    @m-hcv 8 днів тому +2

    Looks promising, altough I don't see how you'll mix risk-of-rain-esque ability stacking with silent-hill-esque dark flashlight exploration. One requires an explosive, combat+movement-focused gameplay, the other something more subdued, where the gameplay is defined by your limitations.

  • @thundreturtle
    @thundreturtle 9 днів тому +1

    Awesome! Good job!
    An idea for normal mode or hard mode is finding a one time use save discets. Have them be say red colored. They would enable even normal/hard mode players to use a situational quicksave but at the expense of the discete. Normal mode ones would be more common to find and the hard mode ones would be super rare. Or something simmilar. :D

    • @dickbenis220
      @dickbenis220  9 днів тому +1

      that is actually a neat idea, consumable quicksaves for anywhere. maybe you could also burn them for health or buffs at save points?

    • @thundreturtle
      @thundreturtle 9 днів тому

      @@dickbenis220 sort of like, in the world you find blank discetes and then at those checkpoints you make them into one of those types

  • @Betegfos
    @Betegfos День тому +1

    I will follow you. Would be nice if you could cover how you implement systems in your games.

  • @ultiended
    @ultiended 10 днів тому +5

    Hey bro, I love Horse Game 2. Just wanted to let you know.

  • @tamaro.skaljic
    @tamaro.skaljic 9 днів тому +1

    Regarding Chapter 10 (16:55), I would like to suggest adding more feedback to the combat - like screen shakes, on damage taken animations and so on.

    • @dickbenis220
      @dickbenis220  9 днів тому +1

      absolutely! all of that has been implemented and will be covered in future videos!

  • @spykesXT
    @spykesXT 9 днів тому +1

    so hype tf

  • @Zorrio
    @Zorrio 10 днів тому +1

    Ths looks sickk

  • @wach9191
    @wach9191 9 днів тому +1

    Sweet

  • @skew5386
    @skew5386 9 днів тому +2

    looks aweome! I hope the assets made using AI generated source images get replaced somewhere down the line; it's pretty distracting in an otherwise hand-crafted experience

    • @dickbenis220
      @dickbenis220  9 днів тому +2

      @@skew5386 yes! I talk about that in the next devlog. Im replacing all the AI assets with hand drawn artwork

    • @skew5386
      @skew5386 8 днів тому

      @dickbenis220 fantastic! Looking forward to it!

    • @deadchannel758
      @deadchannel758 8 днів тому +1

      ​@@dickbenis220I didn't catch that anything was, but it's great to see someone using the tech in a responsible manner :)

  • @arom251
    @arom251 10 днів тому +2

    oh you're the horse game guy

  • @memyselfishness
    @memyselfishness 7 годин тому

    Your image for putting modules on the character kinda looks... sus and lewd...

  • @timmygilbert4102
    @timmygilbert4102 9 днів тому +1

    turning bad framerate into a feature to show power of a spell 😂

    • @dickbenis220
      @dickbenis220  9 днів тому

      the worse the framerate, the stronger the build lmao

  • @harimrlocal
    @harimrlocal 9 днів тому +2

    i want to implement pistol shooting with ik in godot 3d for my 2.5d game like yours but i don't know how to can you please help

  • @starplatinum3305
    @starplatinum3305 10 днів тому +7

    I miss the old weird game bro 😭

    • @Booshly
      @Booshly 9 днів тому +3

      Horse game is peak

    • @Ccscenario
      @Ccscenario 8 днів тому +1

      i like the art style and creativity of it, reminds me of garn47

  • @itsafish4600
    @itsafish4600 10 днів тому +1

    fr

  • @SHAHMEER__Animations
    @SHAHMEER__Animations 4 дні тому +1

    You work to hard

  • @deadchannel758
    @deadchannel758 8 днів тому +1

    I have a TON of feedback! Would it be cool if we were to get into contact on Discord DMs? It's a bit long for a UA-cam comment, but I can't find anywhere but here and your itch comments to reach out

    • @dickbenis220
      @dickbenis220  8 днів тому

      itch allows long form reviews in comments, so that would be fine. I also have a community chat on my patreon that is accessible freely

  • @JefryU
    @JefryU 8 днів тому +1

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