Can Marbles Solve A Maze?

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  • Опубліковано 10 тра 2024
  • Hello everyone! Today we race some more MARBLES! I hope you enjoy!
    Also If you enjoy my channel check out these as well!
    Twitter - / dapperecho
    Discord - / discord (Under Construction)
    #Dapper #MarbleWorld #marblerace
    Marbles Marble Race Maze Marble Maze
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КОМЕНТАРІ • 959

  • @joshuaschluter6802
    @joshuaschluter6802 25 днів тому +473

    Once enough marbles were in a section, they started to behave more like a swirling liquid

    • @m.h.6470
      @m.h.6470 25 днів тому +53

      That is essentially what they are - atoms/molecules of a liquid.

    • @SparkDragon42
      @SparkDragon42 25 днів тому +12

      the phase transition was quite interesting

    • @RealCCre
      @RealCCre 25 днів тому +12

      So you’re telling me I’m just watching a micro-maze?

    • @bramwagener7881
      @bramwagener7881 25 днів тому +4

      IDC

    • @jonathanamaya6222
      @jonathanamaya6222 23 дні тому +2

      Ya

  • @zachrodan7543
    @zachrodan7543 23 дні тому +211

    I think we can confirm by looking at this that...
    marbles are a liquid, but a liquid with an insane level of viscousity

    • @nemasisdemarini8339
      @nemasisdemarini8339 10 днів тому +21

      Any particulate matter will act like a liquid at a large enough scale.

    • @fishactivation5087
      @fishactivation5087 9 днів тому +2

      It's a great many pieces of solid matter that form a hard, floor-like structure.

    • @Otamatone69
      @Otamatone69 9 днів тому

      almost like it’s a solid or something

    • @zachrodan7543
      @zachrodan7543 8 днів тому

      @@Otamatone69 a solid which flows and deforms to fill it's container

  • @kindfiercedragon
    @kindfiercedragon 13 днів тому +80

    This would not work with marbles. They would very quickly lock into a crystal pattern and hold strong under pressure. This works because these “marbles” are more like gelatin, allowing them to deform and slip by each other.
    Definitely still an interesting video. If you want to try something like this, you can use a viscous liquid.

    • @aprettycoolname4839
      @aprettycoolname4839 9 днів тому +3

      I do agree i think this is not representative due to all the clipping

    • @jrs0614
      @jrs0614 3 дні тому

      That’s disrespectful to him

    • @kindfiercedragon
      @kindfiercedragon 3 дні тому

      ⁠@@jrs0614If you believe my comment to be disrespectful, you may want to read more than 3 sentences before making your judgement. No part of what I said is intended to be, or by any social construct I know of, disrespectful, especially in context. I encourage you to read someone’s full comment before trying to defend the creator from something that is a compliment. Some might argue that neglecting to read someone’s full statement before passing judgement is disrespectful. It is also dangerous to your image or argument you are presenting, since if you comment without context, you might end up saying something unintended. If you have read this far, thank you. Have a wonderful life fellow viewer.

    • @kindfiercedragon
      @kindfiercedragon 3 дні тому +1

      Interesting, because of my reply to a reply, that reply has become the highlighted reply. I didn’t know UA-cam worked like that.

  • @bookfartful
    @bookfartful 25 днів тому +191

    as soon as the marbles cleared the first upward section it became a situation of not if the marbles could solve the maze but if your pc could handle the amount of marbles needed

    • @alansmithee419
      @alansmithee419 16 днів тому +11

      And also if the collumn above the maze could hold enough marbles to increase the pressure enough.

  • @hisune_yt
    @hisune_yt 25 днів тому +404

    You should try filling the maze with one solid color marbles. After they pass the maze add a different contrasting color and see if the new colored marbles make it out of the maze and if they create a one single line from the start to the exit.

  • @cobusvanderlinde6871
    @cobusvanderlinde6871 25 днів тому +51

    Something that could be really interesting is to see if the marbles can indicate the optimal route through the maze...
    Something like: First fill up the maze with blue marbles only, and make sure that it can flow (marbles fall out at the exit as long as there is pressure above.)
    Now recolour all marbles still in the hopper above the maze to red, and from this point on only add in red marbles to maintain pressure. Continue to run the simulation until no more blue marbles make it out of the exit and only red marbles still leave the maze.
    If what I envision is right, then the red marbles will very rarely find their way into the dead ends, and will mostly flow through to the exit, which means that you should eventually end up with the path through the maze in red, and the dead ends coloured in blue.
    Otherwise you could end up getting to see the maze slowly bleed red completely as the new red marbles push the old blue marbles out of the dead zones somehow (I expect this won't happen)
    You will likely want to test this on a smaller maze, and will want to have a way to remove marbles that exit the maze from the simulation, to spare your processor.

    • @farpurple
      @farpurple 2 дні тому

      And yes by all stack marbles maze will transform to wavy tube.

  • @slomopanic
    @slomopanic 25 днів тому +42

    Whenever it seemed to have stopped, i feel like it just needed to build up pressure in the spaces it recently filled before able to push further into new areas

  • @thegrubbiest
    @thegrubbiest 25 днів тому +54

    I feel that if there was some agitation at the sharp turns or edges, it probably would have "flowed" more like a liquid and required less total marbles.

  • @anteshell
    @anteshell 25 днів тому +54

    I'm genuinely surprised how good this game handled this much abuse on the physics engine. It must be a custom solution instead of using out-of-box physics engines available in game engines.
    The devs definitely knows what they're doing as even with this much intersecting physics bodies they still respect the bounding boxes of static objects so well without intersecting.
    Also, I still haven't seen my marble ever anywhere.

    • @satibel
      @satibel 25 днів тому +5

      I did a custom physics engine, you'd be surprised how well modern processors handle brute force physics, with just using an avx2 brute force solution I can run around 10k sphere to sphere collisions at 60fps.
      and if you use some sort of grouping instead of comparing to every ball regardless of distance, you can handle way more collisions because the number of checks is exponential in brute force. (basically going from ~10k checks per ball to ~50 checks.)

  • @nemasisdemarini8339
    @nemasisdemarini8339 10 днів тому +6

    So, a note based on my understanding of it, but the reason that the maze slowed down so much near the end, was because every turn that the marbles took, added backwards pressure into the system. This back pressure not only forces the marbles to flow out into other parts of the maze, but also tries to force the marbles back out of the entrance of the maze. So at the start, adding marbles at the beginning will be far more effective than at the end. Since the amount of force needed to overcome the total pressure is less. So, theoretically speaking, making the marbles lighter would make it harder for them to solve the maze. Since the backwards pressure wouldn't really change based on the weight of the marbles, but rather the shape and size of the maze. So making whilst making them lighter would make it easier to lift And force them through the maze, it would also make it much harder to force them to enter the maze in the first place.

  • @AnnnaKathryn
    @AnnnaKathryn 25 днів тому +55

    having a time lapse from a camera that can see the whole maze would be very satisfying

  • @Kingbob670
    @Kingbob670 25 днів тому +22

    I like the multi textured marbles they look more appealing

  • @tickytickytango5634
    @tickytickytango5634 25 днів тому +34

    They're basically just a very viscous liquid

    • @kylezdancewicz7346
      @kylezdancewicz7346 16 днів тому +3

      Almost, if it was an actual liquid it would be less susceptible to dead end because the air bubbles would form and block it.

    • @tickytickytango5634
      @tickytickytango5634 15 днів тому +5

      @@kylezdancewicz7346 Well obviously the simulation doesn't account for air.

    • @kylezdancewicz7346
      @kylezdancewicz7346 15 днів тому +2

      @@tickytickytango5634 I’m pretty sure this is just the fault of them being marbles so the air pockets always have gaps to flow out through

  • @Jacob_Junge
    @Jacob_Junge 10 днів тому +4

    I'm not convinced this model accurately reflects the significant friction of glass on glass under pressure. But I still watched the whole thing.

  • @tickytickytango5634
    @tickytickytango5634 25 днів тому +16

    It's fascinating to see how they flow.

  • @pularis1629
    @pularis1629 23 дні тому +7

    I think I works relatively realistically at the beginning. Gravity pushes them all together, and then video game physics take over. They are inside each other, so the vibrate a lot, and that slowly moves to the area of less density because of what I suspect to be a ridiculously high amount of pressure. Im pretty sure that is how that works.
    My favorite color is like neon green, so ima pick that. Out of the 2, the swirling plasma one is my favorite, so I’ll go with that
    Edit: this looks so freaking fake but that was legitimately my favorite marble type so yes I legitimately chose it.

  • @SuprSBG
    @SuprSBG 25 днів тому +13

    This is a comment down below

  • @edwardbickford8277
    @edwardbickford8277 25 днів тому +21

    I'm going to go with a green marble on this one
    Edit: YES!!! I was right 😁

  • @noyou9379
    @noyou9379 25 днів тому +9

    that looks like a very similar maze to when they put fluid in it to see if fluid can solve a maze.

    • @TheRavenCoder
      @TheRavenCoder 25 днів тому +5

      Makes sense. If you have enough uniform solids, together they'll behave like a liquid. Sand is the most common example of this.

    • @CadanL
      @CadanL 22 дні тому +2

      Yeah, unlike the liquid it ignores surface tension and pressure so it fills up what should stay as air pockets

    • @amusedapple4933
      @amusedapple4933 22 дні тому

      Yeah Steve mould did that

    • @amusedapple4933
      @amusedapple4933 22 дні тому

      @@TheRavenCoderexactly

  • @Anastas1786
    @Anastas1786 10 днів тому +1

    It's not enough to _fill_ the previous dead ends; the dead ends need to _pressurize_ in order for the overall marble mass to regain speed in the exit-ward direction.

  • @guillermoelnino
    @guillermoelnino 25 днів тому +4

    This video brought to y ou by the imperfection of recreational physics simulations.

  • @steeljawX
    @steeljawX 13 днів тому +4

    Dapper: "Guess which color will finish the maze!"
    Me: "Joke's on you, Dapper. I just switched my monitor to grayscale, so it'll obviously be the gray one."
    Also, remember kids. Everything in moderation. This might look like a crazy Marble World experiment that's pushing the limits of Dapper's computer, but really, it's a parallel to what happens if you eat too much cheese..............Sorry, that's the only thing that came to mind while watching this and I think it's very much fatigue related. It was all potty humor. Either A. Somebody clogged the toilet again! or B. Shouldn't have had all that cheese!!!

  • @timaeustanis
    @timaeustanis 12 днів тому +3

    It's like sand, many tiny solids behave a bit like a liquid

  • @DianaBell_MG
    @DianaBell_MG 10 днів тому +2

    imagine if this game simulated the breaking point of glass marbles....

  • @romerop.productions1520
    @romerop.productions1520 19 днів тому +3

    That was cool how the marbles apply pressure on the ones further in the maze

  • @FarmerEnvoyXtreme
    @FarmerEnvoyXtreme 25 днів тому +4

    Congrats on hitting 200K Subs Dapper. Long time watcher and subscriber from Start of (More or less) Zeepkist

  • @digital_gibbs
    @digital_gibbs 10 днів тому +1

    I couldn’t believe that my swirly green marble made it!
    This video was more entertaining than I thought it was going to be.

  • @nemasisdemarini8339
    @nemasisdemarini8339 10 днів тому +1

    At a large enough scale, most particulates should start acting like a liquid. So the real question is, at what size, can marbles solve a maze?

  • @TravisDoesStuff
    @TravisDoesStuff 25 днів тому +4

    Dapper is my favorite :)

  • @Jirodyne
    @Jirodyne 25 днів тому +8

    In this game? Seems yes. But if this was irl? Heck no, would never be physically possible. The game doesn't simulate actual physics, only a fake simulation of physics, so it's forcing the marbles 'Up' to make room for new marbles artifically. If this was reality with real marbles, it would become air tight in that center shaft eventually, and not only would you not get a Marble out, you could probably rotate, or even throw it, and the marbles probably wouldn't even budge without extreme force breaking the seal they would create.
    But it's fun to see if it can be done in a game.
    But to see what I mean visually, search on youtube: 'Family Guy - Money swimming pool Scene'.
    You'll see what I mean.

    • @aoay
      @aoay 25 днів тому +4

      Yeah, surely friction between marbles, and the friction between the marbles and the front and back walls, would cause all motion to come to a halt in very short order.

    • @ledocteur7701
      @ledocteur7701 25 днів тому +4

      You can clearly see the marble getting squished into each other, that elasticity is one of the quirks of video game physics and probably what allowed friction to not become a problem.

  • @FreakinFred08
    @FreakinFred08 10 днів тому +1

    I see this as an allegory to people at a mall on Black Friday.

  • @solarium_
    @solarium_ 13 днів тому +1

    oh i love how the physics handles the marble pressure :0 also id love a heavy vs light sim of this!!!!

  • @happyskittle286
    @happyskittle286 12 днів тому +3

    In real life, the marbles would not be able to finish the maze because that's not how that works.

    • @happyskittle286
      @happyskittle286 12 днів тому +5

      also the marbles were clipping into each other, which obviously cant happen in real life

  • @xian2themax
    @xian2themax 9 днів тому +1

    This would not even be close to working irl, eventually there would be way too much friction and nothing would happen

  • @Joseph_Drew_III
    @Joseph_Drew_III 25 днів тому +1

    The weight of the marbles doesn’t matter. If you make them lighter, the marbles up top will provide less pressure.

  • @EthanCowlbeck
    @EthanCowlbeck 12 днів тому +1

    Weight won’t matter, if the marbles are lighter, the ones at the top won’t push as hard

  • @FuryUnknown
    @FuryUnknown 25 днів тому +1

    Hi just found your channel and so far I'm loving it

  • @mcqueen10.
    @mcqueen10. 14 днів тому +1

    Chaos is what we embrace. Chaos keeps us sane.

  • @gcewing
    @gcewing 5 днів тому

    What we learn from this: If a machine has enough marbles in it, even if they're virtual, some of them will end up on the floor.

  • @thekaliensareinvading
    @thekaliensareinvading 5 днів тому

    i'm just considering these to be orbees. obviously glass/metal marbles wouldn't work very well with this, but it's so satisfying and could potentially work irl with orbees.

  • @darkpheonix77
    @darkpheonix77 11 днів тому +2

    The question is not weight. It's friction.

  • @captainpolio867
    @captainpolio867 9 днів тому +2

    POV: My lower intestine while I'm taking a mondo dookie

  • @CopeML
    @CopeML 25 днів тому

    Probably is possible with less marbles of tension weight, seemed as if it took time for the kinetic tension of marbles to catch up once pressure was fully built on closed alley ways.

  • @MileRancid
    @MileRancid 12 днів тому +1

    Something small enough and with tons of itself can behave a liquid lol

  • @ianbelletti6241
    @ianbelletti6241 6 днів тому

    I suspect that if you did this in real life with the same design it would lock up due to friction and not solve. The reason these marbles move in the simulation is due to collision overlap.

  • @edwardbickford8277
    @edwardbickford8277 25 днів тому +1

    Nice work on this one Dapper.
    I think it would be cool to run this maze again using heavier and lighter marbles.

    • @Seriously_Unserious
      @Seriously_Unserious 22 дні тому

      I would expect it won't make any real difference. Lighter marbles would need less force to move them up. but would also produce less force, and heavier marbles would be same. more force produced, but more force needed to move them up. So I think those 2 factors would just cancel each other out.

  • @pinkluver7715
    @pinkluver7715 25 днів тому

    Nice video showing "displacement physics".
    I'd love to see how weight/mass affects what happens.

  • @PBCrunch15
    @PBCrunch15 14 днів тому +1

    This is the most interesting thing ive seen all day

  • @vincentleonard3797
    @vincentleonard3797 9 днів тому +1

    YES! Plasma (green swirly) made it through first! This is the first video of yours that I've seen, so guessing correctly feels really good. Consider me subscribed.

  • @nobyle_
    @nobyle_ 24 дні тому

    this is wicked dude, absolutely amazing

  • @EmericA219
    @EmericA219 23 дні тому

    This is incredibly interesting. Love it.

  • @jpyanity443
    @jpyanity443 10 днів тому

    I don’t know if it’s possible with the software you use but it would be so interesting to see this recreated where all the marbles are the same color except for the first marble to exit the max. That way we can watch the winning marble travel through the maze

  • @Monotail_Razuin
    @Monotail_Razuin 9 днів тому +1

    Thanks youtube recommendation for this video and channel

  • @Sturmtrooper1
    @Sturmtrooper1 25 днів тому

    Very soothing and fun comentary

  • @TheAgentGray
    @TheAgentGray 25 днів тому

    Weight likely doesn’t have a lot to do with it, at least not in real life but the physics system seems to have some fuzziness, it’s mostly the contact friction slowing things down, weight would increase pressure but also increase friction would be interesting to see how the physics engine handles it though

  • @alexh.g.rayner3094
    @alexh.g.rayner3094 14 днів тому

    I picked lava, it looks incredible and it’s incredible that only one went down at first , I thought it would have been a flood of marbles.

  • @gibbbon
    @gibbbon 5 днів тому

    they get really stacked on the sides, you should slant/curve slightly the corners so they don't get stuck like that

  • @thefunfamily9769
    @thefunfamily9769 17 днів тому

    This was a banger

  • @joewebb7197
    @joewebb7197 25 днів тому

    I love your marble videos!

  • @lionessleeyisrael9578
    @lionessleeyisrael9578 25 днів тому +1

    Love your vidss

  • @benjaminreuter2041
    @benjaminreuter2041 12 днів тому

    good job making these for the marbles keep it up

  • @AlexanderMcGraw-zi3xy
    @AlexanderMcGraw-zi3xy 19 днів тому

    I love your videos!

  • @catkook543
    @catkook543 24 дні тому

    i think it'd be interesting if each wave of marbles were all a mono color
    then each additional wave are all a different mono color
    that way you could see how your wave placement effects where you are more likely to end up
    so you could start with red
    change shades until you get orange
    then yellow
    then green
    then cyan
    then blue
    then purple

  • @satibel
    @satibel 25 днів тому

    you should try shaking the maze slightly, that should increase fluidity by a lot. that's how it is done in some grain transport. (though for big amounts, air is injected in between.)

  • @gjmontedoro4369
    @gjmontedoro4369 5 днів тому

    Wow I love this

  • @ZsomboStudiosOfficial
    @ZsomboStudiosOfficial 22 дні тому

    This was awsome to see!

  • @voidking8587
    @voidking8587 25 днів тому

    An idea for the next marble race is to add a section to the race that brings the random amount of marbles to the start/random section of the race

  • @douglashanks4189
    @douglashanks4189 7 днів тому

    Id like to see this as a time laps just filling steadily

  • @imaginarywolf8115
    @imaginarywolf8115 21 день тому

    Can’t wait to see what happens.

  • @Finfie
    @Finfie 25 днів тому

    I think as long as the marbles have the same weight the result will always be the same. The light marbles only need to push light marbles up, but are light themselves and cant push as much. And with heavy marbles the reverse would be true.
    What might work is to first spawn light marbles and slowly make the new marbles heavier and heavier.

  • @lego_by_leo
    @lego_by_leo 25 днів тому

    I really like how they move, I hope to be in the next one.

  • @GayleCarter-ey1qz
    @GayleCarter-ey1qz 12 днів тому

    No worries about that fileing the maize just don't have no more laters

  • @carolyncorn4943
    @carolyncorn4943 12 днів тому

    It looks rlly satisfying

  • @eileennovak1656
    @eileennovak1656 8 днів тому

    Oddly fascinating.

  • @Cosmic_Tortoise
    @Cosmic_Tortoise 25 днів тому

    Amazing idea. :)

  • @jdfoxtheking3814
    @jdfoxtheking3814 9 днів тому

    The fiery marbles look cool af

  • @gamerman7276
    @gamerman7276 9 днів тому

    This is how it feels to leave a crowded music festival

  • @Jojogrec
    @Jojogrec 11 днів тому

    I picked orange, which were in fourth place to reach the end. It was however on the bottom of the ones that stayed in, so that's winning in a way.

  • @konch7567
    @konch7567 14 днів тому

    I honestly expected the marbles to not have enough pressure to make it through, but thankfully this ended up being a very satisfying video! I voted for red marbles but didn't win this time. Kind of surprised I hadn't subscribed yet though because I love your content. Keep up the good work!

  • @Battleforsupreme
    @Battleforsupreme 24 дні тому +1

    fire marble looks cool

  • @mattvaughn6901
    @mattvaughn6901 25 днів тому

    CONGRATS ON 200K

  • @darkout706
    @darkout706 19 днів тому

    looks like the maze that was done with liquids, nice video

  • @GR.455
    @GR.455 9 днів тому

    I think this is the same principle as if this was a liquid, but instead of a flowing liquid it's more like a viscous liquid.

  • @Enzo_Excavator
    @Enzo_Excavator 21 день тому

    What a cool idea.

  • @Kuromi-Demon-Princess
    @Kuromi-Demon-Princess 9 днів тому +1

    Everything is so pretty

  • @DaysofElijah317
    @DaysofElijah317 23 дні тому

    The marble pathing is very satisfying

  • @abidingknack7013
    @abidingknack7013 25 днів тому

    Strangely satisfying

  • @diegojost3351
    @diegojost3351 13 днів тому

    presumably, yes, they'll probably eventually fill up the maze... i think?

  • @dindarez2647
    @dindarez2647 5 днів тому

    i luv your vids

  • @EthanTheWerewolf
    @EthanTheWerewolf 25 днів тому +1

    I lost my marbles a while ago, I think I found them lmao

  • @SpaceCowboyfromNJ
    @SpaceCowboyfromNJ 25 днів тому

    I suspect weight wouldn't make a difference. Light marbles would be easier to push around but they'd also apply less pressure while heavier marbles would apply more pressure, but would be harder to push around. So I think it would all cancel out and you would get about the same time.

    • @MrAdannor
      @MrAdannor 25 днів тому

      Lightweight marbles plus a pushbar forcing them down from the spawner section perhaps?

    • @SpaceCowboyfromNJ
      @SpaceCowboyfromNJ 25 днів тому

      @@MrAdannor Possibly, but I still don't think the weight of the marbles would play much into it (unless what I am thinking of the wrong thing as a pushbar)

  • @gekfurian
    @gekfurian 24 дні тому

    Steve Mould taking notes

  • @TanishkYT
    @TanishkYT 25 днів тому

    Hey this video is educational and fun

  • @IroAppe
    @IroAppe 2 дні тому

    You can really see the waves of pressure making it through the maze. It's fascinating, because it is like electrons in a wire. The individual marble doesn't travel through from one side to the other, but you see the pressure wave making it through, and splitting up at sections, getting weaker with time.
    There is probably some fixed point where it stops, because the pressure wave is getting weaker with distance. And as we see, it takes longer. But it still made it through. I think the video would have been more interesting if you focused more on these pressure waves. It seemed like you didn't notice what is happening there, that the waves make it through the maze, because you somehow expected a result at the end almost immediately.
    More pressure does help, but the pressure wave will still have a limited speed. So you won't expect a linear correlation between wave and progress. The added distance and added space and added corners has a greater influence. Still, if you just let it sit and watch, it will eventually make it. I almost had a heart attack, because I thought that you will end the video before the end.

  • @mohammadyousef2176
    @mohammadyousef2176 25 днів тому +1

    I really like your videos😊

  • @FRACTUREDFUNGI
    @FRACTUREDFUNGI 25 днів тому

    gg on 200k

  • @sophiasouza4122
    @sophiasouza4122 25 днів тому

    I feel like this would have worked better at a higher time scale and a more consistent spawn rate for the marbles

  • @Kayzzed_
    @Kayzzed_ 9 днів тому

    The purple marbles be looking like the nether portal

  • @fancyflautist
    @fancyflautist 13 днів тому

    Yessssss I want a marble 😭😭 I love this game so much

  • @mikewood8136
    @mikewood8136 23 дні тому

    It would have been interesting to see at what point the flow stopped if no more marbles were added.