I'm really new to houdini Engine, I tested some procedural asset generated using spline ( a very simple corridor ), but wow it's super slow in the editor, I need to wait 10 second each time I move a point. In houdini it's really fast, but in houdini engine in Unreal it's very slow and not really fun to work with for the moment. Do you have any advice about this slowness ?
Awesome presentation! Please keep this up
Does anyone have any information where I can find out about using blueprints with houdini assets? I've been looking for a tutorial for quite a while
Would be great to get a 4.26-V2 for Mac ... Feel like I’m losing out having to work in 4.25 all the time.
How to prepare my hda file so that I can use it on another computer without accessing houdini and houdini engine???
Amazing!
SessionSync sounds really cool for quick previz work and using UE4 as a render engine. Is it limited to HDAs?
I'm really new to houdini Engine, I tested some procedural asset generated using spline ( a very simple corridor ), but wow it's super slow in the editor, I need to wait 10 second each time I move a point.
In houdini it's really fast, but in houdini engine in Unreal it's very slow and not really fun to work with for the moment. Do you have any advice about this slowness ?
Does the Houdini plug-in give the ability to round edges in Unreal Engine?
Thank yoU!
I just want to be able to quickly render Houdini projects in Unreal.
if all you want is just rendering then stick with a DCC, realtime rendering only makes sens when it's interactive
@@tonirak241 People use Unreal for rendering movies and things all the time.
animations on the HDAs???is that still a no good
Y E S
V2 for Unity?
v2 is the reason to abandon a ugly v1
I want Houdini for Blender.
at that point just use houdini lol
blender is on the way of become houdini
@@bbc3081 No
@@bbc3081 That is why Houdini would make a perfect Blender plugin. Otherwise Blender will swallow Houdini.
@@MarquisDeSang No worries, that will not happen.
Houdini for blender do it you won’t