I absolutely agree! I don't think we're being too fawning by saying that many of these games, Baldur's Gates 1 and 2 included, were about as close to the definition of art as you can get. These games are wonderful, I enjoy playing them, and I'm trilled others do as well!
@@davvinblack878 it’s hard when you’re new but it’s just a game with a lot of things to worry about and learn. Once you understand everything it gets actually kinda too easy. But still very replayable
8:42 my experience I'm traumatized :D Dual classing is the frustration of What the hell did i do to my character :D I started as an lv2 Cleric, I dialed into rouge and now its Lv 8 and still on lv1 cleric spells...WTF? its maddening-lie complicated and frustrating i commander to avoid the rage ignore dual class-ing (just go spilt class if you have to)
Very happy I could help! I know that the grind can be irritating, but I would say that it's well worth it for Dual-Classing. Especially into something fun like Fighter to Druid or Thief to Mage. These characters need lots of prepwork but are absolutely absolutely powerful.
Your dual classing suggestions and XP shown apply for fighter. In AD&D 2e, different classes require different amount of XP. For instance, if your dual class is Thief > Mage, the XP numbers (and suggested levels) are different.
So you have a point but, aside from dual classing from Mages, Fighters have the slowest progression for dual classing purposes. That's why I focused that XP value on Fighters. Yes, Thieves and Clerics are going to be able to dual class at a faster XP speed. For Thieves, they can dual class away at 40k for Level 7, 110k for Level 9, and 660k for Level 13. For Clerics, they can dual class away at 55k for Level 7, 225k for Level 9, and 1.125m for Level 13. For Mages, they can dual class away at 60k for Level 7, 135k at Level 9, and 1.125m for Level 13.
My favorite dual classes are berzerker/cleric and berzerker/thief. Having a powerful thief in a party with two great mages works well, because the thief can be a front line fighter and has the thief HLA''s. And I need a sorcerer in my party.
Absolutely! I feel like Fighters and Divine Casters go so well together, a Fighter/Cleric is a beefed up Paladin. Sure, there are things they can't specifically do that Paladins can do (like using swords), but they prove to be more tanky and devastating with their spells.
Happily! I think Dual-Classing 'mistakes' are a "rite of passage" for the OG Baldur's Gate, along with getting wrecked by Tarnesh, petrified by Basilisks, and relying on Eldoth to do anything useful.
So if I’m a Level 10 Fighter and I’ve already hit my XP limit…if I then dual class into a Mage, I’m going to be stuck as a Level 1 Mage the rest of the BG1? Because I’ve already hit the XP cap so I don’t get a whole new cap as a mage now?
That would be correct, which is one reason why it would be a good idea to dual-class at Levels 7, 9, or 13 (most say that Level 9 is best). You get many nice benefits from holding off until BG2 to dual-class, primarily that the XP earned is so much greater than the XP earned in BG1. Learning a spell in BG1 only grants you between 10 and 50 XP, while learning a spell in BG2 grants you 1000 to 9000 XP. Plus, there are higher XP drops for opening locks, disarming traps, and taking out very easy baddies. If you've removed the XP Cap, then you're in a slightly better spot to dual-class to mage, but it might mean that you'll need to export and then restart with the exported character.
If you want to dual class in BG1 you should switch very early however you will suck in BG2 and TOB however there are some options for example dual specialist mage at level 3 to thief. You will get 3 level 1 spell slots, two level 2 slots and ability to use scrolls and wands and you will do just fine in BG2 and TOB at which you will get thieves HLAs. So the trick here is to get 2x invis and with rings and amulets you can get up to 4 while getting all thiefs level at the max in BG1 you will be level 3 mage and level 10 thief. Another option is to dual thief kit into fighter like when you reach max stealth on shadowdancer dual to fighter and now you will have stealth in plane sight plus backstab etc... dual classing is all about what to give to your primary class which is your secondary class. If you want to play with fighter star with a class you like abilities of like thieves, if you want to play as a thief and want to spam AOE spells start with mage and focus on wands like fire wand, cloudkill wand etc...you cannot however dual class from a kit to a kit or base to a kit only from kit to a base.
@@greatdude7279 so if just leave him as a Fighter right now, beat BG1, then import him into BG2…would that game be a good time to start a dual class from an XP perspective? Would I have a big XP cap to work with in that game to get him up to a high level mage (talking Level 15 to 20 range)? I know the start of BG2 is tough escaping Irenicus’s lair, but maybe once I get to Amn?
@@fmod77 Depends when you actually want to dual the general sweet spot is level 9 fighter and then into mage but some people dual at level 13 fighter. Basically when you dual at level 9 you will get actual dual class when your mage is level 10. One thing that confuses me is that you said your fighter is level 10 which is odd because I am pretty sure you can only be level 8 max in BG1. But yes you play BG1 as a fighter and then in BG2 you dual class into mage once you hit level 9. The fastest dual classing that works well even later and you can play as dual class for most of the game even in BG1 are level 3 illusionist mage dual into thief. Thief kits into fighters because you just want to "max" stealth (either max hide in shadows or run silently don't max both of them) and find traps. Only swashbuckler works best as single the +3 AC and + damage is not worth it because you sacrifice quite a big chunk of a fighters HP.
@@greatdude7279 well it’s because I’m working The Black Pits in BG1 which lets you go to Level 10. I know it’s a bit of a cheat but I’m exporting this character to then work the main story. It may seem like a cop out but i played this game years ago the hard way and I wanted to just have some fun this nostalgic time around.
I maby gonna try to run true the game for my first dual class on legacy of baal difficulty. So im basicly Wonder at which level and where i should dual class. Was thinking either kensai/thief or berserker/thief. At this difficulty i need to play pacifist in the start either way. So my plan was to Get grandmastery in katana, and dual wielding. This will ofc be hard in start due to only 1 katana early. So what level will i need to be to Get that? Im using the basilisk on durlags tower exploit, and last time i played true solo i ended bg1ee with 2250000, and no xp cap. So i guess in the middle of that i can use basilisk stone to flesh/charm method to being thief to enought xp to benefit from both classes as soon as possible :p
@@gel87Kjetil I think, to answer your question, you’d need to be Level 12 to get three points in Dual Wielding and five points in Katanas. Though, once you get to Level 3, you can get the third point into the fighting style and take no penalty in the main hand. There are Katanas in the game a bit later on (the Ogre Mage in the Cloakwood Mines is one) so you should be able to rock them quickly if you’re willing to solo and exploit the Charmed Basilisk Strategy.
It sucks that I still can't understand how this works, and I'm not a newbie or unaware of D&D either, quite the opposite :/ Can you give me an quick example, or point me to a place where I can see it?
This might be a unique element of Baldur's Gates 1 and 2, I'm not sure how it translated from D&D 2.5. So take Imoen for example, she starts the game as a Thief with a high Dexterity ability score to help her with Thief skills. However, she also starts with a high Intelligence ability score. So, when Imoen reaches level 2 or higher, she can Dual Class to another class (in her case, because she has a high Intelligence score, she can dual into becoming a Mage). When she Dual-Classes into a Mage, she becomes a Level 1 Mage with the only thing held over being her HP, her ability scores, and her items (though she will unequip anything she can't use as a Mage). As Imoen levels up, she will level up as a Mage, getting no new HP and no new skills from her previous class. She will only get back her original class abilities when she passes the original class' levels. To expand the example, a typical thing to do with Imoen is to Dual Class her into a Mage at Level 6. Once she Dual-Classes to a Mage, she is a Mage until she reaches Level 7, in which she gets back her Thief skills that she had at Level 6 before she Dual-Classed. At that point, she can do basic Thieving stuff (pick pockets, open locks, etc.) but she is a Mage who casts spells. When she advances, she advances as just a Mage (getting more spell slots, a few more HP, and more spell levels) but she doesn't get more Thief points. The point is to switch the character at a point that the first level's abilities were powerful enough to be a good aid to the character when they are in their second class. I hope that this helps a little bit!
@@Redjoy123 It does, I get confused on how it is better than multiclass, which is I think remained the same throughout D&D until modern versions, unless it changed but I can't tell. Name is the same at least hahaha
@@FelipeVerdugodaSilvaI think starting with 3rd Edition D&D, they allow characters to switch between different classes as they level up, similarly to how 5th Edition works today as long as characters meet the basic requirements for that class and that edition.
One Interesting legit option is to Dual Class your Fighter at level 6 if your using two-weapons at the same time. For example, Bersecker lvl 6. You have two points into two weapons fighting style and four profiency points into your melee weapon. Then you regain your abilities at thief level 7 (40000xp). You continue your progression but D’ont level up until you are at 110000 (Thief lvl 9). That way, you satisfy the condition to gain Grand Mastery into your favorite 4 pips weapons. You end up with the only character that can have grand Mastery with a weapon in bg1 at 161,000 xp cap. its a good build too. you are at 142,000 when you hit lvl 9 as a thief. If you are planning to get Grand Mastery in a two handed weapon, Dual class at lvl 7 to get that extra half attack and Grand Mastery at lvl 12 later in bg2
In my current EET-playthrough I dual classed from an lvl 13 Kensai to a Mage and it took me quite a while to get to lvl 14 as a Mage. I'm very powerful now, but I don't think it was worth it. I dual classed Imoen from Thief to Mage in BG1 myself(EET would have her continue as a Thief in BG2 otherwise) and that was even more painful, since I had to use/level other thiefes in my group, waiting for Imoen to get her thiefing skills back. I think I will use a Mod to have Imoen start as a Multiclass Thief/Mage from the start and I would use a Multiclass myself or dual class at a low lvl.
That mod sounds awesome but I will say that I get the appeal of Dual-Classing over Multiclassing, especially with Imoen because she does it at exactly the right level (unlike OTHER Thief-To-Mages in BG2). I'm hoping to Dual-class my Cleric to Mage at either Level 13 or 14 for my current hardcore run. Hopefully she makes it!
@Jimbo-zn6oz The hassle increases with greed. I multiclassed her at lvl 11. And reaching lvl 12 as a mage takes a long time. I didn't like Coran and used Safana. She is an interesting NPC and with tons of mods, there is a lot of XP to farm for the party.
I'm struggling with controlling my mage and the spells like you know distances or something is just not popping off right I don't know if anybody knows any videos out there that can show me how to maybe better do the attack or how to position my
So one thing you can do, that I did at the beginning of playing, was to practice with saving and reloading one particular fight or encounter. I would do this especially if I'm learning how to use a new spell. As an example, let's say you've never used Skull Trap and you want to see the range and radius of the damage, you could go to an area with lots of goons and save beforehand (with the spell memorized). Then go to that area and try using it at different distances and points to test it out. Reload and repeat as many times as you need to get the feel of how the spell works and how it hits enemies (or potentially hits you). Mages can be tough to use because their spells throw in a lot of chaos and the situation isn't always clear as to which spell to use in which circumstance. It does take a bit of practice (and I still mess it up a lot!) so there is no shame in taking a Mage character and save-scumming just to use particular spells in the moment.
No, in this case, a Fighter who duals to Mage doesn't get the ability to cast spells with wearing armor. They can use armor, but they can't cast with it is. But they can cast spells with helmets and shields on, which are super important for their protection in addition to defensive spells like Stoneskin, Protection from Magical Weapons, and Mirror Image.
@ No, they can use their abilities from their first class up until the level when they dual-class, once they reach a level past that level with their second class, then they can use items and abilities from that first class at the same time as the abilities from their second class. As an example, you have a character who starts as a Fighter and goes up to level 9. Then, at level 9, they dual-class to become a Mage. From that point, they are a Mage, starting at level 1 and (initially) losing their abilities as a Fighter. Once that character gets up to level 10, that character can now use the weapons and items that a Fighter can use while ALSO being a level 10 Mage. That character is essentially a Mage but can also do what a level 9 Fighter can do. A dual-class Fighter Mage can use swords, axes, bows, or any other weapon that Fighters can use with their level of skill, they can wear helmets and shields and still cast Mage spells as they level up. The only limit is that they can’t cast spells while wearing armor on their body.
@@Redjoy123 so i can do everything that a mage and a fighter can do at the same time except being able to wear full armor and cast spells at the same time
@@Benjamin-x6z Just about. Just keep in mind that the first class in a dual-class will be effectively stuck at the level of switching over. Otherwise, they can do just about anything from either class.
One of my favorite dual classing options is the thief into cleric. Its not about min maxing or power gaming. Im literally just a cleric that can disarm traps. Im willing to forego the fun racial bonuses and kit abilities that clerics get just because some of the traps are obnoxious. Just plain old vanilla-a$$ human thief->cleric. I like the concept of a heavily trapped cinematic setpiece dungeon just fine. Its *supposed * to be rife with danger and the anxiety of a single misstep leading to doom is what gives it its thrill. But boy, howdy, the way traps are implemented in this game is just not doing it for me.
I am so happy that people still talk about and enjoy classic fantasy games. Art is eternal and we can enjoy great games forever.
I absolutely agree! I don't think we're being too fawning by saying that many of these games, Baldur's Gates 1 and 2 included, were about as close to the definition of art as you can get. These games are wonderful, I enjoy playing them, and I'm trilled others do as well!
Playing through it again as we speak this game is timeless the gameplay is soo good that the graphics don’t even matter
@@dewwwd3431 Great to hear that 👍
Literally just started sum days ago almost went insane it’s a great game but hard
@@davvinblack878 it’s hard when you’re new but it’s just a game with a lot of things to worry about and learn.
Once you understand everything it gets actually kinda too easy. But still very replayable
I've been binge-watching your videos, and you have earned a new subscriber. They are extremely helpful and to-the-point. thank you
Awesome! Thank you so much! I'm glad you enjoyed the binge! Let me know what other guides or content you'd like to see!
8:42 my experience I'm traumatized :D
Dual classing is the frustration of What the hell did i do to my character :D I started as an lv2 Cleric, I dialed into rouge and now its Lv 8 and still on lv1 cleric spells...WTF? its maddening-lie complicated and frustrating i commander to avoid the rage ignore dual class-ing (just go spilt class if you have to)
Thank you I swear I was so confused but I figured as much the grind will be real
Very happy I could help! I know that the grind can be irritating, but I would say that it's well worth it for Dual-Classing. Especially into something fun like Fighter to Druid or Thief to Mage. These characters need lots of prepwork but are absolutely absolutely powerful.
Your dual classing suggestions and XP shown apply for fighter. In AD&D 2e, different classes require different amount of XP. For instance, if your dual class is Thief > Mage, the XP numbers (and suggested levels) are different.
So you have a point but, aside from dual classing from Mages, Fighters have the slowest progression for dual classing purposes. That's why I focused that XP value on Fighters. Yes, Thieves and Clerics are going to be able to dual class at a faster XP speed.
For Thieves, they can dual class away at 40k for Level 7, 110k for Level 9, and 660k for Level 13.
For Clerics, they can dual class away at 55k for Level 7, 225k for Level 9, and 1.125m for Level 13.
For Mages, they can dual class away at 60k for Level 7, 135k at Level 9, and 1.125m for Level 13.
Wow this was posted right when I need it, thanks!
Perfect! I'm happy this helps!
My favorite dual classes are berzerker/cleric and berzerker/thief. Having a powerful thief in a party with two great mages works well, because the thief can be a front line fighter and has the thief HLA''s. And I need a sorcerer in my party.
Absolutely! I feel like Fighters and Divine Casters go so well together, a Fighter/Cleric is a beefed up Paladin. Sure, there are things they can't specifically do that Paladins can do (like using swords), but they prove to be more tanky and devastating with their spells.
Also are there any videos on the cleric as my favorite 3.5
thx for the video I'm glad someone explained how this works
Happily! I think Dual-Classing 'mistakes' are a "rite of passage" for the OG Baldur's Gate, along with getting wrecked by Tarnesh, petrified by Basilisks, and relying on Eldoth to do anything useful.
So if I’m a Level 10 Fighter and I’ve already hit my XP limit…if I then dual class into a Mage, I’m going to be stuck as a Level 1 Mage the rest of the BG1? Because I’ve already hit the XP cap so I don’t get a whole new cap as a mage now?
That would be correct, which is one reason why it would be a good idea to dual-class at Levels 7, 9, or 13 (most say that Level 9 is best). You get many nice benefits from holding off until BG2 to dual-class, primarily that the XP earned is so much greater than the XP earned in BG1.
Learning a spell in BG1 only grants you between 10 and 50 XP, while learning a spell in BG2 grants you 1000 to 9000 XP. Plus, there are higher XP drops for opening locks, disarming traps, and taking out very easy baddies.
If you've removed the XP Cap, then you're in a slightly better spot to dual-class to mage, but it might mean that you'll need to export and then restart with the exported character.
If you want to dual class in BG1 you should switch very early however you will suck in BG2 and TOB however there are some options for example dual specialist mage at level 3 to thief. You will get 3 level 1 spell slots, two level 2 slots and ability to use scrolls and wands and you will do just fine in BG2 and TOB at which you will get thieves HLAs. So the trick here is to get 2x invis and with rings and amulets you can get up to 4 while getting all thiefs level at the max in BG1 you will be level 3 mage and level 10 thief. Another option is to dual thief kit into fighter like when you reach max stealth on shadowdancer dual to fighter and now you will have stealth in plane sight plus backstab etc... dual classing is all about what to give to your primary class which is your secondary class. If you want to play with fighter star with a class you like abilities of like thieves, if you want to play as a thief and want to spam AOE spells start with mage and focus on wands like fire wand, cloudkill wand etc...you cannot however dual class from a kit to a kit or base to a kit only from kit to a base.
@@greatdude7279 so if just leave him as a Fighter right now, beat BG1, then import him into BG2…would that game be a good time to start a dual class from an XP perspective? Would I have a big XP cap to work with in that game to get him up to a high level mage (talking Level 15 to 20 range)? I know the start of BG2 is tough escaping Irenicus’s lair, but maybe once I get to Amn?
@@fmod77
Depends when you actually want to dual the general sweet spot is level 9 fighter and then into mage but some people dual at level 13 fighter.
Basically when you dual at level 9 you will get actual dual class when your mage is level 10.
One thing that confuses me is that you said your fighter is level 10 which is odd because I am pretty sure you can only be level 8 max in BG1.
But yes you play BG1 as a fighter and then in BG2 you dual class into mage once you hit level 9.
The fastest dual classing that works well even later and you can play as dual class for most of the game even in BG1 are level 3 illusionist mage dual into thief.
Thief kits into fighters because you just want to "max" stealth (either max hide in shadows or run silently don't max both of them) and find traps. Only swashbuckler works best as single the +3 AC and + damage is not worth it because you sacrifice quite a big chunk of a fighters HP.
@@greatdude7279 well it’s because I’m working The Black Pits in BG1 which lets you go to Level 10. I know it’s a bit of a cheat but I’m exporting this character to then work the main story. It may seem like a cop out but i played this game years ago the hard way and I wanted to just have some fun this nostalgic time around.
I would like to see a guide on the paladin. Like when to use true sight and what it does for example.
Aaaaahhh... what you're thinking of is a Spell Guide!
I need to do one of those!
@@Redjoy123 Yes please.
I maby gonna try to run true the game for my first dual class on legacy of baal difficulty. So im basicly Wonder at which level and where i should dual class.
Was thinking either kensai/thief or berserker/thief.
At this difficulty i need to play pacifist in the start either way. So my plan was to Get grandmastery in katana, and dual wielding. This will ofc be hard in start due to only 1 katana early.
So what level will i need to be to Get that?
Im using the basilisk on durlags tower exploit, and last time i played true solo i ended bg1ee with 2250000, and no xp cap. So i guess in the middle of that i can use basilisk stone to flesh/charm method to being thief to enought xp to benefit from both classes as soon as possible :p
@@gel87Kjetil I think, to answer your question, you’d need to be Level 12 to get three points in Dual Wielding and five points in Katanas. Though, once you get to Level 3, you can get the third point into the fighting style and take no penalty in the main hand. There are Katanas in the game a bit later on (the Ogre Mage in the Cloakwood Mines is one) so you should be able to rock them quickly if you’re willing to solo and exploit the Charmed Basilisk Strategy.
It sucks that I still can't understand how this works, and I'm not a newbie or unaware of D&D either, quite the opposite :/
Can you give me an quick example, or point me to a place where I can see it?
This might be a unique element of Baldur's Gates 1 and 2, I'm not sure how it translated from D&D 2.5.
So take Imoen for example, she starts the game as a Thief with a high Dexterity ability score to help her with Thief skills. However, she also starts with a high Intelligence ability score. So, when Imoen reaches level 2 or higher, she can Dual Class to another class (in her case, because she has a high Intelligence score, she can dual into becoming a Mage). When she Dual-Classes into a Mage, she becomes a Level 1 Mage with the only thing held over being her HP, her ability scores, and her items (though she will unequip anything she can't use as a Mage).
As Imoen levels up, she will level up as a Mage, getting no new HP and no new skills from her previous class. She will only get back her original class abilities when she passes the original class' levels.
To expand the example, a typical thing to do with Imoen is to Dual Class her into a Mage at Level 6. Once she Dual-Classes to a Mage, she is a Mage until she reaches Level 7, in which she gets back her Thief skills that she had at Level 6 before she Dual-Classed. At that point, she can do basic Thieving stuff (pick pockets, open locks, etc.) but she is a Mage who casts spells. When she advances, she advances as just a Mage (getting more spell slots, a few more HP, and more spell levels) but she doesn't get more Thief points.
The point is to switch the character at a point that the first level's abilities were powerful enough to be a good aid to the character when they are in their second class.
I hope that this helps a little bit!
@@Redjoy123 It does, I get confused on how it is better than multiclass, which is I think remained the same throughout D&D until modern versions, unless it changed but I can't tell. Name is the same at least hahaha
@@FelipeVerdugodaSilvaI think starting with 3rd Edition D&D, they allow characters to switch between different classes as they level up, similarly to how 5th Edition works today as long as characters meet the basic requirements for that class and that edition.
One Interesting legit option is to Dual Class your Fighter at level 6 if your using two-weapons at the same time. For example, Bersecker lvl 6. You have two points into two weapons fighting style and four profiency points into your melee weapon. Then you regain your abilities at thief level 7 (40000xp). You continue your progression but D’ont level up until you are at 110000 (Thief lvl 9). That way, you satisfy the condition to gain Grand Mastery into your favorite 4 pips weapons. You end up with the only character that can have grand Mastery with a weapon in bg1 at 161,000 xp cap. its a good build too. you are at 142,000 when you hit lvl 9 as a thief. If you are planning to get Grand Mastery in a two handed weapon, Dual class at lvl 7 to get that extra half attack and Grand Mastery at lvl 12 later in bg2
In my current EET-playthrough I dual classed from an lvl 13 Kensai to a Mage and it took me quite a while to get to lvl 14 as a Mage.
I'm very powerful now, but I don't think it was worth it. I dual classed Imoen from Thief to Mage in BG1 myself(EET would have her continue as a Thief in BG2 otherwise) and that was even more painful, since I had to use/level other thiefes in my group, waiting for Imoen to get her thiefing skills back.
I think I will use a Mod to have Imoen start as a Multiclass Thief/Mage from the start and I would use a Multiclass myself or dual class at a low lvl.
That mod sounds awesome but I will say that I get the appeal of Dual-Classing over Multiclassing, especially with Imoen because she does it at exactly the right level (unlike OTHER Thief-To-Mages in BG2).
I'm hoping to Dual-class my Cleric to Mage at either Level 13 or 14 for my current hardcore run. Hopefully she makes it!
@Jimbo-zn6oz The hassle increases with greed. I multiclassed her at lvl 11. And reaching lvl 12 as a mage takes a long time.
I didn't like Coran and used Safana. She is an interesting NPC and with tons of mods, there is a lot of XP to farm for the party.
I'm struggling with controlling my mage and the spells like you know distances or something is just not popping off right I don't know if anybody knows any videos out there that can show me how to maybe better do the attack or how to position my
So one thing you can do, that I did at the beginning of playing, was to practice with saving and reloading one particular fight or encounter. I would do this especially if I'm learning how to use a new spell.
As an example, let's say you've never used Skull Trap and you want to see the range and radius of the damage, you could go to an area with lots of goons and save beforehand (with the spell memorized). Then go to that area and try using it at different distances and points to test it out. Reload and repeat as many times as you need to get the feel of how the spell works and how it hits enemies (or potentially hits you).
Mages can be tough to use because their spells throw in a lot of chaos and the situation isn't always clear as to which spell to use in which circumstance. It does take a bit of practice (and I still mess it up a lot!) so there is no shame in taking a Mage character and save-scumming just to use particular spells in the moment.
so are you saying that i can cast spells while wearing any armor as a fighter/mage dual class once i reach level 9 in both classes?
No, in this case, a Fighter who duals to Mage doesn't get the ability to cast spells with wearing armor. They can use armor, but they can't cast with it is.
But they can cast spells with helmets and shields on, which are super important for their protection in addition to defensive spells like Stoneskin, Protection from Magical Weapons, and Mirror Image.
@@Redjoy123 so are you saying that i can use both of the abilities from both classes but not at the same time?
@ No, they can use their abilities from their first class up until the level when they dual-class, once they reach a level past that level with their second class, then they can use items and abilities from that first class at the same time as the abilities from their second class.
As an example, you have a character who starts as a Fighter and goes up to level 9. Then, at level 9, they dual-class to become a Mage. From that point, they are a Mage, starting at level 1 and (initially) losing their abilities as a Fighter. Once that character gets up to level 10, that character can now use the weapons and items that a Fighter can use while ALSO being a level 10 Mage. That character is essentially a Mage but can also do what a level 9 Fighter can do.
A dual-class Fighter Mage can use swords, axes, bows, or any other weapon that Fighters can use with their level of skill, they can wear helmets and shields and still cast Mage spells as they level up. The only limit is that they can’t cast spells while wearing armor on their body.
@@Redjoy123 so i can do everything that a mage and a fighter can do at the same time except being able to wear full armor and cast spells at the same time
@@Benjamin-x6z Just about. Just keep in mind that the first class in a dual-class will be effectively stuck at the level of switching over. Otherwise, they can do just about anything from either class.
One of my favorite dual classing options is the thief into cleric.
Its not about min maxing or power gaming. Im literally just a cleric that can disarm traps.
Im willing to forego the fun racial bonuses and kit abilities that clerics get just because some of the traps are obnoxious. Just plain old vanilla-a$$ human thief->cleric.
I like the concept of a heavily trapped cinematic setpiece dungeon just fine. Its *supposed * to be rife with danger and the anxiety of a single misstep leading to doom is what gives it its thrill.
But boy, howdy, the way traps are implemented in this game is just not doing it for me.