I wrote something similar on Trigger's vid, but I'll add it here. I'm a NFS apologist and someone who will happily make excuses for Heat and Unbound. But, even I get a bit frustrated that the franchise can't seem to take advantage of its most promising attributes at the same time. The building blocks are all there, and what fans want has been done by NFS before. They just need to find a way to combine them all in a single title, and they'd be golden.
The amount of different takes and small examples of those building blocks each game has shown makes you think it’s hard to put them all together into one golden package, but it really shouldn’t be. I understand the desire to reinvent and evolve but that can still be achieved while putting that package together. It’s not impossible and there’s still so much potential that can be achieved, hopefully we’ll see it one day
Well they cannot make everyone happy, but updates in 2023 and adding stuff into a game is a must, besides that unbound is great. New car every 3 months and 2 mechanics is not what we expected. Unbound is fine, but need more attention from EA cause its lacking gamemodes/cars/collectibles or online events to make people stay. I know we can all race cops, but how long ... Dunno how this works, but devs are comunicating on reddit etc and they are literally slowed down by biuroctratic machine. Fingers crossed, update 3 will reveal incoming future for soon, if they will abandon this game i will not buy another nfs in next 10 yrs.
The thing that completely stopped me and all my friends from playing unbound was the split between single & multiplayer. Your cars don't carry over from single player like wtf... and the economy system was way too much of a grind. I would have to play 3 hours a night for 2 weeks just to unlock a Subaru wrx sti...
oh definitely dude, i don’t have ps plus but have been considering it to play nfs unbound online, but the fact that my cars i built up and bonded with over the story mode don’t carry over and i essentially gotta start over online is just so demotivating..
The cars you win (not buy) in Single Player races do transfer over to multiplayer. If you complete single player and win all the cars your online garage should have at least one car per class. (ie, the Plymouth in B class, the foxbody in A) EDIT: Cars you unlock for finding all the collectibles and activities in SP also carry on to your online garage and vise versa.
The Crew spoiled me with its giant map. There’s something about going on a cross country road trip after grinding away at races just vibing to Arctic Monkeys on the highway. Very often you’ll stumble across other players on main roads and start impromptu drag racing, sometimes even collect a whole group and just ride together to the destination, then everyone splits up and does their own thing once you reach a big city. It was so freaking awesome to experience. I think nfs should try to revive World. That would definitely get me excited for the franchise again.
The Crew was super fun, The Crew 2 not so much. The first one had in my opinion a fun story, great progression system, the only reason I couldn't play the online for as long as I wanted to was because I didn't have PS+. And it's a damn shame too because everything with The Wild Run expansion was awesome, and I really wanted to do more stuff in The Summit and stuff but nah, couldn't do it. I have very fond memories of the first game. Especially when you needed to travel across the map, like 19 km or something on one of your first missions, remembered it took me actually 20 mins or something, was wild but suuuuuuper fun for some reason, done plenty of cross country in that game and it's always been delightful. The MTX definitely put me off but other than that, the map, progression, different styles of racing, each car spec and how it handled was AWEEEEEEEEESOME
Finally people are remembering just how awesome The Crew 1 was (is), it's really one of those titles that people underrated on release (mostly because of pesky journalists who had nothing to write about) then do a total 180 a decade later. Absolutely incredible, fun, beautiful and soulful game. Still play it so much to this day, new nfs and forza games are in the bin
@@rightbehindyou9398 Exactly, TC1 was a legendary game that not enough people played. People treated reviews for Racing games back then at the same level as reviews for standard games now, so when it came out that it was a 5,6 or 7/10 from reviewers, people were put off. But man, it's probably one of my favorite racing games of all time and I have a difficult guy to impress, I might actually buy and replay the game just for fun now tbh. The only thing I struggled with in the game was money, I struggled a lot to gain cash to get newer and better cars, because the hours put in compared to the cash paid out was actually ridiculous how bad it was, I don't know if they ever fixed it but man, I hope so. The Crew 2 is a disgrace compared to The Crew 1, they don't have anything in common apart from the map and even then it looks and feels worse. I haven't got high hopes for Motorfest either because it looks they're going in the same route as TC2, when the core and everything that The Crew was for me has been left with the first game.
@@umeshgaarbala9546 Payouts are definitely better now, it genuinely feels like I'm rewarded about as much as I think I deserve for generally playing and enjoying the game (plus daily faction income)
My major issue with Unbound Online is the inability to race solo against bots, it’s difficult to have people actually join you and makes progression and money gain difficult
Car meets, drag racing, and weekend cruise sessions where we could cruise on the highway during a day/night cycle would bring so many people to the game on a consistent basis. I think a lot of these game devs have forgotten what makes working for a suped up car fun. Just racing and "free lobby" activities aint enough mate.
The lack of updates is the worst thing for me. FH5s updates keeps me playing. Motivates me to keep grinding through the accolades and other side stuff, knowing that the game is still being updated often. Putting time in to a game that I know that the devs are putting time in to updating in the future. With NFS Unbound it's just more of the same of the old recent NFS games. Maybe even worse because of the lack of different things to do. I gave racing in Unbound online a chance and I quickly was bored after noticing people using the same cars or having a hard time finding races. In FH5, it's much easier and if I am going to get rammed in races then it may as well happen in the racing game that I enjoy more and can end up in a race more than 4 or 5 people to race against at a time. Unbound Online just feels like a temporary thing to keep people happy for a little while longer and it just comes off as completely lacking compared to the Forza Horizon and The Crew games. This is why I didn't get all of the hype for NFS Unbound Online to be any better than in the past NFS game updates. This is what NFS does. They aren't changing it seems. When a game has a certain reputation, people aren't going to be motivated and excited to rush to get the game.
@@Its_Me_Romano they have been failing for the last 7 years and that’s sad, like your absolute right it’s just one aspect they can’t seem to overcome or even close to overcoming in the near future for sure, the thing is not is forza horizon/crew 2 sick at that updates thing, but they completely free and even enjoyable to do, I love how every week there’s something new in those 2 games, and this another thing that worries me about the upcoming test drive solar crown, like it may be exciting but already they are failing to deliver something they said which is the house thing, it’s a show of how they will struggle with the live service aspect and unfortunately no matter how great solar crown is, if they don’t figure a way to give us the same amount of content that TC2/FH5 gives TDSC will ultimately suffer the same fate as NFS, constant new updates are a thing now and game’s success and life depends on that alone
Need for speed games has fallen after Carbon. I really wish they would remaster mw 2005 that is the best nfs game. Hell the shit is still $30 pre-owned and that is saying something considering 90% of games drop to $20-$30 after a year or 2.
idk i love fh5 but its sooooooo boring it just hands you cash left and right and cars like its free candy lol i felt no need to grind anything and no sense of earning anything. they need to make the next forza actually feel like you need to progress and earn stuff not just constantly getting everything while barely doing anything.
Car list was indeed really disappointing. Not only was it not very big, which honestly wouldn't be a big deal if majority of the cars weren't from the previous game. And even that could be fine if they actually put time into improving them with new parts and sounds, but no. Even then not all of the few new cars even had customization... The car list kind of tells you how much EA actually cares about the franchise, they are so far behind Forza or The Crew in that aspect.
@@Nick_MG True, but if you are going to go for a smaller car roster i'd expect a curated and varied selection. But that just wasn't the case. They just took Heat's list and removed a few and added a few cars to it. So it doesn't do anything unique or interesting, just less than its competitors.
Over 150 cars is tiny? When every single car has customization? Some have more than others, obviously (not counting Ferrari), but each car has a lot of parts they need to model, which is why only a few cars are added from game to game since each bumper needs to be modelled sith separate LOD's and Different fitments with the fenders, like the Z06 has 17 bumpers if you rip the model from the game
@@gunman8452 when we've had the same exact at least a good 90 cars since mf 2015 you get tired of it over time. ESPECIALLY when a big amount that are the same car but it's a convertible or barely any different. It's the same reused lazy ass shit.
After many many years of playing every nfs on release day (since underground 1), i have finally reached a point where i am giving up. I can't do this anymore...
The same! I been playing need speed on the game cube till now lmao prostreet was my favorite. Ea not even putting up much of a effort no mor now days. If we all don’t buy need for speed game the series would be a failure
that sucks but i cant blame you. The lack of modes & variety in modern AAA games is fading out and it's a scary thought. I remember Midnight Club 3 and it's silly chaotic Capture the Flag mode, or Driver San Franciso and its secret levels that recreate famous Hollywood car chase scenes. We don't see odd creativity like that nowadays. On the bright side it's only 1 underwhelming game from a company that's been asleep for 10 years. Hopefully we get NFS Heat 2 next.
@@mac1bc I said it after heat. And heat was pretty poor, but the cop chases had some merit. And then I wasted 48$ on unbound on sale. Never again. Never ever again. They were talking about police brutality in a game that’s literally “you versus police” Bruh. Can’t complain about brutality if you’re doing 150 mph down a residential Chicago suburb 😂💀
The game is awesome but the way multiplayer works is ridiculous. I only want to race. There needs to be a way to queue for races and some sort of leaderboard.
The game needs to take notes from NFS 2012. It wasnt everyones favorite, but the multiplayer in that game was borderline perfect. It even had vehicle classes which made you actually use different vehicles. There werent an OP cars for the most part. I miss that game...
Fr bro add custom or lobby matchmaking with some fun game modes and some battle-like takedown modes to properly promote the online's PvP aspect a lot more and make the game more enjoyable, that would bring back players for sure.
i was super disappointed when i saw that they downgraded the garage in Unbound, i loved entering my garage in nfs Heat and seeing my builds lined up in the back. something like that really gave the game a better atmosphere to me.
The thing that frustrated me is the fact that you can't play with your friends. You HAVE to play against them and you can't even play against bots with your friends. Online in nfs heat was perfect idk why they changeed it
Things that NFS Unbound should added to make better than previous patch: 1. Interior visual customization 2. Able turn off burnout effect and character model display, going to display settings on option 3. More unique head/tail lights for jdm cars only including RB body kit 4. Hennessey swap engine for chevy, ford, and dodge cars. But it cost $500k to installed, at 1,500HP 5. Nitrous - refills greatly overtime only Elite rarity cost $75,000 6. RGB customization for HUD 7. More clothing brand added 8. 99+ cars added possibly 9. 500+ vinyl added stickers 10. Grand Tour S+ tier sprint race at daytime, reward $750,000 and $250,000 buy-in. $800,000 and $400,000 buy-in on nighttime version
That's almost Unbound with your list. 1. They only pay attention mostly to Tuners. They need to give Exotics and muscle cars more attention. How is it a game that came out 17 years ago (Carbon) have more customization than Unbound? 2. Remove payouts completely 3. Add clothes from the 70s - 2000s. Not every man wants to wear tight clothes.
I think that the separation of Multiplayer and Single Player is the biggest flaw for me, personally. I enjoyed the single player, the story was fine and I enjoyed the play through. I’m not much for Multiplayer, but I do it periodically with friends. And I hate feeling like I’m starting over to race with other people….
@@R-SXX It and NFS 2015 got it right, in my opinion. To have a live and open lobby built into the game. The only thing that sucked with 2015 was that it forced you to be online, which isn't the best solution - but it made the game world feel alive. Heat let you choose whether or not you want a single or multiplayer lobby - and that is great. Often times I'd just run online and do single player stuff. If anything to try to race people to different races or goof off with people between missions.
@@ThereMayBeLions overall, I still prefer 2015. The graphics and style still is a not as cool as unbound but it got car culture right and there is so much more to it - so much more events and different styles of driving. Heat, unbound, Payback - they all introduced coole element that still are not enough to make me love the games as much as 15.
@@R-SXX It definitely gave me the vibes about car culture that NFS Underground did, just made modern for this generation vs the last decades. Plus, it was the last game to feature my beloved 86. I loved having that car alongside the FR-S in game.
Reused car list with like 10 new additions, forgettable story with bad characters, next gen only, bad marketing, bad communication, bad online component, short story, objectively bad music, removed customization items, not enough races (in a racing game). That’s why the game failed on top of the $70 price tag.
GT7 atleast gets a few events added, not much but something. And whenever there’s a new track in the update there’s circuit exp and new events for that track. And for us ”sim racers” doing races and grinding ur own lap times gives u a reason to play for a long time
The latest apdate unlocked so much in the game at first I shrugged it off..... then lastnight I engine swaped my 300zx and put 1000+hp in to it😮😬. Literally tried taming it for a hours on Lemans at night.
i miss the blacklist/boss races and pink slips. i feel the recent games commonly had nothing race wise that would hype us and make us look forward to the big races that would make us nervous but also excited. it was so fun to grind and earning the rewards which ultimately the reason why i was so obsessed with carbon and most wanted when i was younger.
The story in my view wasn't great. It had a revenge plot like payback but it was just basically collect a car to compete in a competition but once you get the nice cars, you don't want the car that was taken. The track designs lack variety as well so it feels like you are doing the same race over and over again
@@aye_mello2871 well i looked it up and it seems black box and firebrand games were the studios that worked on nfs the run and criterion worked on nfs most wanted 2012.
The single player was so repetitive when i beat it and saw that multiplayer needed me to grind again, i just thought “nah” and haven’t touched it since. This game just falls short of heat in almost every aspect and thats what really did it for me, the fact it goes backwards
Honestly just give me a Rivals Remaster or a Rivals 2. The map was great with the different biomes, the cops were challenging but fun combine with the heat progression and the whole story of cops vs racers. Literally all that was missing from Rivals was more car customization but other than that I believe it's one of the best NFS games
@@sandstinger3454 0% Customization Less cars. Each section different cars Dumb AI of racers in Single Player Dead City However other than that, it is a good game.
Precisely. I loved NFS Rivals for the chaotic and fun gameplay along with the cops vs racers theme. People have valid criticisms like the car selection and customization (though it offered way more in the latter regard than the previous few games), but it’s nothing a remaster/sequel can’t fix. Combining the best elements of Rivals and Heat would create an ideal NFS game imo
NFS Heat is the best game of the 3 newer NFS games, the story was great, the car selection is amazing, you can literally build your dream garage from hyper cars, super cars, sports cars, to saloons, and grand touring, all customizable to your liking, the city is a decent size, and the police mechanic was perfect, especially for a street racing game, NFS Heat reminds me a little of Midnight Club.
Unbound is actually the first game I've ever refunded, even after supporting the NFS range of games, from all the way back to Underground, the game just doesn't hold up to the promises made with a lot of the core mechanics that I grew up with loving, just not implemented correctly or just not at all. To this day I still feel they had the correct format with the original most wanted and you can see the lineage of the game all the way to heat but Unbound in my opinion is a complete hit and miss situation following up from Heat and payback that got the formula 99% correct. As you said Panthaa the driving mechanics are getting better and better with each NFS game and I'll give unbound the credit it deservers in that regard, but I was let down with the cartoonish graphics, bland races and all in all underwhelming game. We as consumers deserve better.
I got the game a couple weeks ago, The main thing I hate in need for speed unbound is how multiplayer and single player are separate like who in the bloody hell said, "oh we should make multiplayer and single player separate" I wish unbound was more like heat with the whole night and day thing.
Honestly what got me was that I pre-ordered the palace edition for $80, (I know, "don't pre-order games" but I still do for the franchises I like.) But literally 10 days later it was on sale for 50% off. I essentially spent $40 extra to play it 10 days earlier and that put a bad taste in my mouth for Need for Speed. I played and beat the story and never touched it again. I'll never pre-order a NFS game again now though. I'll just wait 2 weeks and grab it on sale.
Never ever preorder games, even from the most renowned studios. You’re not losing anything of value if you don’t preorder but you’re always risking wasting your money on a turd if you do.
@@chadjensen2027 I mean I pre-order games I'm gonna buy day one regardless of what happens. I don't pre-order random games I'm unsure of. I was never upset with my purchase because I enjoyed the game. I was just upset that it went on sale less than 2 weeks later. Had it not gone on sale so goddamn fast I would've never cared.
@@NsyteIcyShadow Eh, this is EA we're talking about though. EA's games have had a habit of going on sales very often. It's about the only saving grace about them. They're VERY generous with the sales. This game, Wild hearts, Dead Space, PGA... All of these very recent games from them have all gone on sale to some degree within MONTHS of their releases from 15% all the way to 70% off. And that's just on Steam alone. Don't know what it's like on the console side.
I've gotta be honest - Heat brought me back into NFS but Unbound has pushed me away BIG TIME. The lack of progression, individual unlocks for single player / online and the awful variety in race-modes are the big ones for me. It is not LITERALLY an arcade sim that I play a couple times and put down, games should strive to hook the player in and keep them engaged and NFS does such a horrible job at that.
Same here. I got back into the series with Heat and thought Unbound would be good too. Unbound is beyond awful probably the worst game I played since I got back into gaming. Game is complete garbage.
Same here. I stopped playing Unbound the same month I downloaded it. Heat was better. I'd even go back and play Payback since you could switch between the main characters. The story was in good in Payback too. Really any storyline was better than Unbound. I wish Ghost and other studios still developed these games. Those were the days when I really enjoyed playing NFS games.
Me and a close buddy of mine played the game since launch and eventually we both grinded to max rank and bought all the cars we wanted in every class, however we were dissapointed in the future of the game and made a promise that if the first update sucked, that we would both hack the game and just enjoy building cars, and guess what? It dissapointed us to a whole new level imaginable, we felt ripped off paying 110 CAD for the game and that wasn't including the palace edition which felt like a literal scam. Long story short we hacked the currency and just started building cars. Now its been months since we last touched the game, this is what happens when a complete joke of a company EA is behind any game, it just sucks. How i cant wait to play a game by an actual good developer such as ubisoft and wait for the crew 3 to come out. Godforbid it turns out like NFS unbound.
LOL you think Ubisoft is a good developer?? Bruh 💀 You clearly have NO idea what you’re talking about. Ubisoft is notoriously one of THE WORST in the business….
Yea the split cars are a complete no for me. The previous NFS games I loved playing online because I had my cars from campaigns. I’m not able to grind cause of my job so whenever I wanna just hop on and play I can’t enjoy it. I had high hopes for NFS and they are letting me down.
I still play heat still to this day. I even delete my save to reply the story and start the grind again. I beat unbound and never touched it again, I deleted it off my 5. Heat will never go.
I love the improved handling and visuals of the game. The biggest thing for me is police doesn't feel good. Two other problems are the car imbalance and the type of races. Other than circuit and sprint, drift and drag should always be there and feel good doing them.
9:21 THANK YOU for speaking about this! Part of NFS to me is the fact that being arcadey allows them to do more race modes. If you boot up the Undergrounds, its for the iconic Drag events. If you play Carbon, its for the Canyon and Canyon drifting. And I think that's why the latest NFS games havent sat right with me. They brought nothing unique in gameplay variety. As poorly as Payback was recieved, at least it was nice to have more involved Story missions, and while Takeovers suck more than the Payback counterparts, I appreciate that they at least added something besides sprints and drifts. But we need way better. A small thing, but realistically, I miss pursuit milestones. As it stands, I have no reason to engage with the cops in Unbound. At least in Heat you risk them for Rep, and in Most Wanted you are required to beat these challenges to progress.
I agree with the soundtrack aspect of looking at this. My friend is a huge metal fan, and he basically bought the game and reduced music volume to 0, opened Spotify and played his own music. Music imo as well shouldn't be one of the reasons buying the game. However it does help smaller artists to grow and gain fans which I always adore about any game that doesn't use just original soundtrack. With that been said, NFS Unbound suffers from the lack of content and different things they could have added... But hopefully after their lesson with how this game failed only few months after release they would return NFS to its former glory hopefully.
I hated that i couldn't just race, if my car was class A or B etc tracks were blocked unless i downgraded my car or upgraded, in heat i could use my car in every race, i might not win but i could still race
I totally agree with you...personally I felt like Heat didn't have enough endgame stuff and once you reached max rep. level there was basically no reason to ever play night races ever again since they didn't give you money for some reason. But somehow Unbound had even LESS to do after completing the game! Like I genuinely thought, after you completed it, there would be a NG+ mode where you could essentially just keep repeating the weekly cycles but get to keep the cars in your garage. Nope! The only thing you can do is jump online and start over...no thanks. It was a fun game, not gonna lie...but there's literally no incentive to keep playing after completing the story and it's a shame because I felt like it had some REAL potential. Such a shame
This is exactly how I feel about the game after, considering this game has been out since early December, this game lacks any reason to play it after completing the story, in heat you had the side stories, ultimate+ parts, the black market races, and also your friend's times on races so you could compete for the best times, the fact that unbound doesn't have anything new to do after the story, it lead me to feel disappointed
They need a dark and gritty story/characters (again), the Unbound story was complete trash, too happy and colorful. Heat story was closest we got to a more darker one with cops, and it shows, Heat sales were the biggest in last several years while Unbound failed to capitalize on it and went opposite way with a happy and inclusive story.
With the way that the game started I thought there would be a update almost every other week after season 2, offering new cars and new races, maybe a map expansion which lets you race around all of Chicago and Illinois but it kinda left me just unsatisfied
They need to do what COD did and revamp the classics that we loved (I.E the underground series with all of the customization we currently get) im a huge single player gamer when it comes to NFS and the only thing that turned me off to unbound was the cops. It wasnt the fact that they were difficult to evade, but when I want to get back to my safehouse, they literally always set me back into pursuit and I just end up rage quitting, so I totally agree with you! All in all I love NFS and I hope they hear our input and adapt.
They didn't have any new solid feature to advertise since it's just a heat copypaste so they tried to put the focus on flashy vanity effects (that half or more of the playerbase didn't even enjoy lol)
I'm surprised no one else mentioned it. That was the biggest real deal breaker for me. I guess people don't give a flying fuck about NFS to even mention this anymore lol
What killed it for me was the lack of Toyota cars, more modern cars. The severe lack of end game content and the same 2 cars are the fastest is very boring. You can’t talk shit or just talk in general to race together and talk about builds like actual car people. The engine swaps are shit as well. What kind of AAA+ racing game doesn’t have the Supra? We got stupid ass cars no one asked for. Just really mid after a few weeks.
I bought the game on release, and played it pretty heavily. Beat story mode and hit lvl 99 in online pretty fast, but after that, the fun started to fall off quickly for me.
I quite like not having explicit drift/drag/steer race cars. I agree there should be better race types but I genuinely enjoy having to balance creating a drift/grip combo through tuning or building a car for grip or drift. It gives you a lot of freedom with what cars you want to use and there is a genuine drawback to using a grip car for drifting or vice versa. It also lets me save money and put it all into one car instead of splitting it between a drift and grip car if I want.
Mfs heat had me at heat 3 contemplating if I should go back to garage with this ultimate part or go for the one at heat 5. Those emotions are the ones I want to feel in this nfs
One vivid memory I have for my love of police chases was Undercover. The fast-paced chases, heavy hitting, they would actually get totalled if you hit them hard in the rear wheels instead of brushing it off and just turning snappily. The constructions and hazards being in place to instantly total a car, possible three, in one swipe of a metal stilt was amazing and always felt satisfying. Shoutout to Hot Pursuit as well, smashing the police in that game (and even the OTHER RACERS) felt so good. Why isn’t playing dirty and spinning out the other racers a thing in the new games anymore? It’s barely do-able. What happened to the gang-styled story where no-one was in it to win fairly and if you had to play dirty you could? What happened to the Versus jobs? Pink Slips? Need for Speed has followed the same trend as Call of Duty where it doesn’t feel like it’s source material. The unique selling point has been disregarded. It’s good to innovate and change but it has strayed too far from the original content. Payback and 2015 were my favourites of the “newer” games because they still felt like NFS. Heat imo was pretty meh and Unbound, although I love the customisation and the art style of the characters, it doesn’t feel like a NFS. THE RUN felt more like a NFS than Heat and Unbound and that’s wild! We need NG+, how was that not something- how IS THAT NOT something that is in the game? Online-dependent gameplay. I don’t wanna play online, I wanna enjoy races in single-player without the faff of online and enjoy making vehicles but the payouts aren’t great and the races are repetitive and boring half the time. I just do drift events and drift races cus it’s easy money and even then, they can get pretty dry. What happened to Drift Runs / Canyon Runs? I never played Carbon but omg do Canyon Runs look fun af. Dangerous corners, violent racing, high-stakes. I don’t want NFS to always be high-octane and “oh I’m bad guy I kill your give me car” but there’s just no enticing story or replay-ability. Don’t get me started about battle passes either, omfg how does a RACING GAME have a BATTLE PASS? I’d rather pay a flat out price for the DeLorean like Black Market vehicles in Heat than a time-limited online-only battle pass, wtf?! Also don’t get me started on how the BMW and Waru Nissan have only JUST come to single-player… what a joke. I hope Need for Speed’s next title is actually worth something, feels fresh yet still a Need For Speed. With all this being said I still play the game on at least three times a month just to make new cars because Need For Speed has always had the best customisation and the livery/wrap editor in this game is actually decent actually has a great mirror/flip feature that other games can’t get right and the X: 0 Y: 0 is actually pretty spot-on.
icredible that the nfs unbound team really made the things that he complained better 1. Cops Online 2. Online event (linkup) 3.drifting is great now (pro drift tires) 4. and an update every 1-2 months unbound is slowly getting better and better
It has probably the best driving that NFS has ever given us. However lack of races, a heat multiplier, separate online, lack of music, just overall lack of content. Kinda takes it back a little but I enjoy it
I only have one thing I disagree, the music. If I have to use my own playlist that's a downside, I can't be bothered to pause/play whenever there's dialogue, something the game would do automatically. Not to mention at one point I'm gonna get sick of my own playlist if I keep having to use it every game. I like to find new music by playing games, I've even began to like different game genres because i knew they had good music so i gave them a try. I have not found much music that "I" enjoy in newer NFS games since like idk, Undercover?. I still listen to NFS MW's music on at least a weekly basis because of how godly it was to me. And I do that to music I heard in a lot of other games as well. Just because YOU think that's not a reason, does not mean it's not a reason for someone else. I know a LOT of people that are very driven by music. It has saved me endless time from literally fucking killing myself. And before you say that maybe I don't enjoy racing games anymore, wrong, I play F1 almost daily, played forza quite a bit, been hoping to god that Sony finally cracks and announces GT coming to PC (yeah that's never happening ..), I played a LOT of The Crew.... etc Music is NOT my main point, but its a great percentage of it, alongside story, which... idk, didn't catch my attention on this one and Heat was... too short. I'm not giving EA 70 euros for 2 hours of story when I have certain games that are F2P and release story content(more than 2h of content too) every 6 weeks with banger music alongside. Sorry for the essay, I just had to let this one out. Love ya pants.
I just bought Unbound and my biggest issue is the cops too! I go anywhere at heat 5 and there’s a helicopter right next me usually circling the area I’m going, or a heavy will just spawn in on the other side of the road blocking my path to a meetup. I got into a hour long chase because I would lose the cops 2 seconds to the end of pursuit another cop would spawn in front of me or guess what another heli. If I get into chases that go past 8-10 minutes I just leave the game and come back.
The main problem i have with Unbound is that Heat actually manages to be the better game as i feel that Unbound feels like a big downgrade to what heat gave us No offroad events in Unbound even though there is offroad tires, drift events are worse than heat especially the ones that take place offroading like why??, Heat's handling system except drifting feels soo much better than Unbound's, heat's story had better characters and a better story, upgrading in heat was soo much better because of an inventory system, heat has ultimate+ parts after completing main story and also optional side stories, friend's time trials that you could compete against, in Unbound after completing the story, you still have a restriced amount of races you can do on a certain day or night compared to in heat after completing the main and side stories you are able to do any day or night event and repeat them as much as you want, and lastly Unbound has possibly the worst crash physics in a nfs game, 95% of the time it makes zero sense, its honestly feels like it should be crash physics for a burnout game... There is soo much that unbound could have brought back from heat to be an improvement, but in the end I feel that we are left with a dissapointing game that fails to improve upon the previous entry in the series Personally, i think Criterion should make a new burnout as that's what they were most popular for...
I keep telling people Criterion = Car Physics, rubberband and Nitrous related. They could never make a car turn the way its supposed to in a NFS game ever. That's why Unbound and Hot Pursuit 2010/remastered are at the bottom of my list along with that urine colored Most Wanted 2005
The map should be bigger, more races, better story in story mode, more cars, turn off effects or maybe not but make it a little better, better graphics, FIRST PERSON VIEW, make the game play looks similar to NFS2015, ANDDDD wheel support. Yeah thats all I wanted.
I personally preordered the game on console, beat it over the course of a couple of weeks in december, and haven`t gone back since. The big issue with the game is the lack of veriety in things to do, and it`s generally just really repetitive... The cops being generally a joke doesn`t help either... I was also expecting the calander to keep going, with an increase in difficulty and entry/ betting costs, but with bigger payouts too... As it stands the only thing I oike more about unbound than with heat is the overall story, and the daytime graphics...
even though it’s essentially the essence of unbound compared to the other nfs games, i’m really not a fan of the day/night session system and the fact that it limits the events you can play during each outing. it makes me feel like i have to follow a certain routine every time i leave the garage and i can’t just drive around/joyride without wasting the session. i kinda wish that the day/night system was more like heat or payback with all the events available, at least after completing the story or something (this is coming from someone who mostly just plays alone in singleplayer)
The one thing the next nfs game can do to make cop chases more exhilirating is bring the mods from hot pursuit. Give fast cop cars emp shots. Give heavy cop cars shock rams from rivals and so on. Likewise, give racers jammers, turbo and EMP as well and whatever else. That alone can make night time along wiyh races so diverse.
I didn't hate Unbound or heat. But for me, i still find myself having more fun on previous nfs titles like pro street and the underground's despite the lack of graphics and online capability. I feel like EA stopped caring about NFS a long time ago pretty much since like payback and hot pursuit. Idk if its the mechanics or features or a combo of things but these new titles just feel like they always miss the expected mark. I had really high hopes for Unbound to break the current mold, and again, didn't hate it. It's just not really exciting.
God, I would 100% rather listen to Theo be honest talking about flaws in the actual game and gameplay mechanics for Unbound, give actual reasons and constructive feedback that matter than listen to the avg paste eaters that complain how this game is not like 2005 most wanted, or underground 2 and no feedback. The same people who let their personal feelings get in the way of a game that is actually completely functional in it's own right, AND HE CALLS THEM OUT AT 13:02 THANK YOU THEOOOOOOO, BLESS YOU MY BOY. Was MW2005 and U2 good games? yes. Are modern NFS games going to be like how they were in 2004/2005, - NO. If you ask me, NFS has a very toxic fanbase that uses the old games to cast such a large shadow over the new games, while they are not perfect they still work. And people will simply reach for any reason, ie: saying the game is terrible simply based on the soundtrack and i've seen people use the excuse that it's not "realistic" enough??? IT'S AN ARCADE RACE GAME for crying out loud. Also Theo. My man. Please just play through TLOUP2. The game mechanics are unmatched, don't let someone else play it for you, for the love of god.
I preordered this game and played it endlessly until I completed the campaign. When me and my friends hoped online and found out that the cars are split, we instantly deleted the game.
Since you brought up the soundtrack, you did brought a good point as back when Burnout was still a thing, all their music was MOSTLY Pop-Punk Rock music. I really enjoy the music but I did remembered people complain the soundtrack was mid to some which correlates the same effect with the Soundtrack of Unbound. I'm not a fan of the Unbound soundtrack but I honestly quite understand on how people react with the soundtrack of the Burnout franchise. Even though the massive advantage of the Burnout Games was the EA Trax feature where you can enable or disable certain songs or only enable songs on certain events like only play certain songs on the main menu or during the race. I'm not much of a hip-hop kind of guy BUT there are some songs that are really catchy that fits the speed of the game in my own listening experience. If only Unbound has the similar EA Trax feature where I can just disable certain songs but skipping them with a button from the recent update, that'll do and it's better than nothing. Either way as I agree, just use Spotify or any music listening source and turn the game's music volume down.
this is the reason why people were glitching in order to get money in multiplayer. because i jumped into multiplayer and i so my 15 cars missing.. wait a minute i said, i do not have my cars? also why the heck are events locked under a car category? i want to play the endurance race with my beetle. and i want t o hit the circuit that is a B class in the city with my lambo. i cannot do that. what the heck is that? where are the custom races? i want to make my own route. i was hyped for the game when i saw the trailer and now.. disaster..
Sorry for saying this, but the handling in unbound is not better than heat. It is in fact worse. Cars slide out of control way too easily. There are times when I'm driving and turn my car slightly and it spins out of control for absolutely no reason. Then there is the drifting mechanics which are abysmal in this game. In my opinion the nfs with the best handling is between hot pursuit 2010 and most wanted 2012..
Thing is, its way too long to learn every bit of the handling model, skill and exp needed to handle those cars perfectly is so fucking high for this kind of game. For me its excellent. But yeah, played it way too much... lot of free time, not everyone has that.
Heard some people have been complaining towards the car list. I know they keep reusing the same vehicles, and that is why I still want the Toyota Supra to arrive one day 😭
NEED FOR SPEED : FROM WORST TO BEST (PC Version) 25-Need for Speed: Nitro 24-Need for Speed 23-Need for Speed: World 22-Need for Speed II 21-Need for Speed: Rivals 20-Need for Speed: Most Wanted (2012) 19-Need for Speed: Undercover 18-Need for Speed: Hot Pursuit 2 17-Need for Speed: The Run 16-Need for Speed: Hot Pursuit 15-Need for Speed (2015) 14-Need for Speed: Unbound 13-Need for Speed: Payback 12-Need for Speed: Carbon 11-Need for Speed: Heat 10-Need for Speed: Pro Street 9-Need for Speed: Shift 8-Need for Speed: Shift 2 7-Need for Speed: Hot Pursuit (2010) 6-Need for Speed: Porsche Unleashed 5-Need for Speed III 4-Need for Speed: High Stakes 3-Need for Speed: Underground 2-Need for Speed: Underground 2 1-Need for Speed: Most Wanted (2005)
I think it's the general feel of the game, I think that some people get pushed away with its anime art style. Not to mention the story is absolute garbage and the characters and police are more of a nuisance this time, and the gameplay progression is really similar to heat with a few changes here and there.
thing is, the artsyle isnt even anime. yeah its stylized and cell shaded but it really isnt anime. i do believe some people became uninterested as soon as they heard the rumors of it being anime going around, and people badmouthing the game for its supposed "anime" artsyle and that might've hurt the game
@@hi_its_jerry The artstyle isn't anime, nor is it cell shaded. The only thing thats super stylized is the smoke and boost effects. Honestly it's almost jarring different the stylised effects are from the generally more realistic artstyle of everything else.
Man all I want is for some sort of NFS title that's just like Carbon. Intense canyon duels, 1-1 racing and whatn ot. If Carbon didn't have its development halved, it could've been one of the best nfs titles to date.
I agree with everything you said specially with "Annoying but Useless" cops ... They dont put up any challenge yet they are annoying from going from one place to another , meanwhile they areincompetant when i DO want to do pursuit runs
The thing what's disappointing is they didn't follow Heat's leveling up system where you have the freedom on how to finish the game. Also the story mode feels lackluster. Another thing is how you can't optimize the game for low end PCs unlike Heat.
Got the game on launch and really loved it, I’ve got hours on it, but me and my friends have dropped the game after a month or so, bc we couldn’t progress with the story together which we did do with Heat. Maybe criterion shouldn’t make NFS games anymore
As someone who played nfs for nearly 20 years, i've almost come to a point where i'm just close to shying away from NFS as a whole. NFS Payback( yes i know) felt like the last proper NFS with some love, even though it might not be everyones favorite (with support that is)
The biggest downside for payback is the gacha upgrades for the car parts, I was so upset with it that makes me play the cracked pirated version of the game with cheats. Other than that, the offroad events is awesome, the story is a bit cringe but that's every nfs did, there's an actual drift events not just side quest, some bosses to beat, the drag races, and the time trial style mission at night dealing with police. I suggest playing with the pirated version, it's awesome.
After i got all achievement i swtiched back to heat because of better game pyhsics, for drifting and grip especially, and for harder cops they even nerfed cops difficulty in heat back in time lol
As a casual racing game fan I have not been impressed by Unbound. I've not even finished it and I've had it for a few months now but it didn't grab me from the start for a few reasons; 1. I know the soundtrack is mentioned as a poor excuse but it really doesn't help. I happily drive around the GTA map just to listen to the radio, it does add something but you're also right in saying it's not a game breaking issue, but it doesn't help. 2. Why is everything destructible on the road… I don't like that pretty much none of the barriers hold out and you just go straight through them, hardly any resistance. Just ruins it a bit for me, I want to be worried about hitting things. 3. The cartoony visuals never grew on me. Especially the drivers 4. The story is incredibly cringe 5. If I remember rightly the other racers just scale depending on how good your car is? So it felt like it was pointless upgrading (to an extent) because you don't end up getting much of an advantage anyway because everyone scales up with you. Takes away the cheap dopamine hit from seeing your car outperform others because you got the mods right. 6. Crappy police chases 7. Too much going on on the map. Definitely gone for a quantity>quality thing for collectibles and mini events. Same thing multiple times ≠ fun.
I haven't bought Unbound yet, because I don't want to spend a lot of money on a game that I'm going to beat and won't play again, I play Forza Horizon 5 that has something to do all the time, in addition to other games, but I intend to have it one day , I think Need for Speed has to leave this model of each game with a different characteristic and theme, it has to launch a game that lasts at least 5 years, with campaign dlc's and annual multiplayer, and new cars every week, make the game more durable, create a huge map, with different types of racing, police challenges like most wanted, territory conquest like carbon, bring what was good in the past and keep that in a long-term game like Forza and GTA 5 , releasing dlc every year would be more profitable for them than releasing games all the time that don't sell as expected.
unbound has failed the nfs community because they neglected the ps4 gamers and casual players and it didn't sell as they wanted till today is the same period.
Immediately lost me at 'you should still buy the game' $70 for rehashed content, tone deaf changes, and a game where you STILL can't remap controller buttons is laughable. The people who keep buying these dumpster fires are as part of the problem as EA is for running them into the ground.
I paid 70 something dollars for this game and i gotta say i am very disappointed, however it wasn't so bad but there is a lot missing from it. The NFS franchise has came along way over the years and i feel like there not giving us what we want but, instead there going with only their ideas and blocking us out. All i have to say is Need For Speed Underground, Carbon, Most Wanted, Heat, and 2015 will forever hold a place in my heart. That was the true meaning of NFS and we loved it. BRING IT BACK!!!
I liked this game alot personally. I just thought they should have done more with the characters in the game. Alot of them seemed likeable enough to kind of dive deeper into individually.
Ah yes, you must have been living under a rock since gaming has been created. As wild as this sounds, characters are important in videogames. Think you need to go "read" up on what makes games, games.
That’s exactly what happened for me when I beat story and tried online. I understand having to buy parts for each car and not having them interchange but they went way too far trying to bait farming with the full reset shit.
I've gotten 100% of the games achievements on steam, got it last year about a month after it released, which means I'm done with the game. I've had other games to buy and play and more will come out. Don't have time to replay it
I recently decided to try out payback on gamepass and I fell in love with the game as soon as I was dropped into an open world to do some rally and road events. I finished the game in a week or less and instantly started playing heat. Then I saw the 60% discount on unbound after watching a couple of your unbound vids. I just knew I had to get it. The cherry on top of this pie is that palace edition was cheaper at a 70% discount and from an £80 game to a £24 pound game is ludicrous. I’m currently finishing heat then playing unbound.
Tbh my main concern with the game is the balancing nfs was never about HyperCars dominating it was about building tuner cars up and still competing with others this is why I find the crew online racing fun because of how balanced it is not to mention if midnight club does come back and then bring interior customisation nfs is fucked as we know it I’m not being funny or anything but a game that came out in 2008 has more customisation then a game that came out in 2022 don’t get me wrong the customisation is good in unbound but again their are many things they have left out also lack of cockpit view I know people keep saying it’s an arcade game it don’t need it but guess what so is forza so is midnight club so the crew and guess what they all have cockpit views nfs is still the only game behind on this and I think their excuse for not adding it is because they cba to change the handling
Am I the only one that found the cops actually pretty challenging and hard to escape at high heat levels, especially with lower class cars (at the hardest difficulty atleast)? I feel like they did that totally right.
The game borderline cheats at high heat levels. It got to the point where no matter where i was on the map, i just had to drive to the train tracks in the city to escape them. Was annoying and very repetitive.
@@DysphoriaRL I actually liked that. Sure it was annoying at times when you wanted to just end the night and bank your cash but it made me think of better ways to escape. Little throwback to when I found out about sitting on top of the busses in MW 2005 or hiding in the car washes in Undercover as a kid :)
Yeah but only with lower cars on the highest difficulty. Mostly because they have insane rubberbanding, especially the corvettes and raptors. No point in actually trying to escape with good driving. Just abuse traffic and jumps. Everything else Is still way too easy.
No they didn't. 90% of the time my eyes are focused at the map and not to my car or the road because of how terrible the cop spawns are, and it's not fun. You can escape the cops easily, but a cop spawning right in front of you while you're in a cooldown, and even after you survive your previous cop chase is BS, the helicopter spawns are even more BS.
One of the biggest factors that makes a racing game great, is replayability, This game is a short burst of fun and then there's nothing, it gets boring real quick after you end the story mode. Good graphics, customization and other gimmics is something that gets the initial audience, but those are not the factors that keeps that audience, there need to be something new or something to grind for each week for else the game is dead. This is the reason why the Crew 2, despite being 5 years old, still has so much replay value and people are still playing it after 5 years. One more thing that I personally think NFS unbound severely lacks, is it's cruise ability, in games like Forza, crew, even nfs underground 2 and MW, one could spend hours just cruising around the map and chilling, It's something that attaches you to a racing game, Cruise videos of Crew and Forza constantly pop up but I've yet to see a Good NFS one. The map design this game isn't really good for cruising around.
💯💯💯 Honestly i just want an open-world Need for Speed with an online mode and different activities, customization, interacting with other people. Basically a GTA Online for Need for Speed.
The real truth about this game is that it’s trash. It flopped from day one just a carbon copy of heat with some terribly stupid effects. Take my advice and avoid this game spend you money on something worth it. DEAD.
I think the game needs 2 things 1. Chase down. The cops are trash, but if they added where the players could be cops I think that would be so dope. Like instead of heavies at 5, you get players. And 2. Allow us to create our own racing routes.
I don't care tbh the game is amazing and passed my exceptions The game bumps my adrenaline to 1000 and that's what I really want from a game, I want it to give me fun, look at stunning visuals and get my stress off me and have adrenaline all the time Those things are what I really truly need in a game and I found out about what I want in a game from unbound, unbound did have all of this
I wrote something similar on Trigger's vid, but I'll add it here. I'm a NFS apologist and someone who will happily make excuses for Heat and Unbound. But, even I get a bit frustrated that the franchise can't seem to take advantage of its most promising attributes at the same time. The building blocks are all there, and what fans want has been done by NFS before. They just need to find a way to combine them all in a single title, and they'd be golden.
Yes yes yes
The amount of different takes and small examples of those building blocks each game has shown makes you think it’s hard to put them all together into one golden package, but it really shouldn’t be. I understand the desire to reinvent and evolve but that can still be achieved while putting that package together. It’s not impossible and there’s still so much potential that can be achieved, hopefully we’ll see it one day
Literally this comment is it!
Well they cannot make everyone happy, but updates in 2023 and adding stuff into a game is a must, besides that unbound is great.
New car every 3 months and 2 mechanics is not what we expected.
Unbound is fine, but need more attention from EA cause its lacking gamemodes/cars/collectibles or online events to make people stay.
I know we can all race cops, but how long ...
Dunno how this works, but devs are comunicating on reddit etc and they are literally slowed down by biuroctratic machine.
Fingers crossed, update 3 will reveal incoming future for soon, if they will abandon this game i will not buy another nfs in next 10 yrs.
If they can make NFS World then they can make it again, it's basically what everyone wants but as a Triple A title which has a campaign
The main issue is EA, NFS for EA is just a quick money grab for them. They don't care if it gets support after launch.
That's the true sad reality
yeah same as forza, except forza has a super solid base game to copypaste and overhype every 2 years but NFS is all over the place
@@rightbehindyou9398 no the base of NFS now is perfect
@@GH0STST4RSCR34MI think he means like the game before updates
@@GH0STST4RSCR34M Unbound physics are based and improved on Heat
The thing that completely stopped me and all my friends from playing unbound was the split between single & multiplayer. Your cars don't carry over from single player like wtf... and the economy system was way too much of a grind. I would have to play 3 hours a night for 2 weeks just to unlock a Subaru wrx sti...
oh definitely dude, i don’t have ps plus but have been considering it to play nfs unbound online, but the fact that my cars i built up and bonded with over the story mode don’t carry over and i essentially gotta start over online is just so demotivating..
The cars you win (not buy) in Single Player races do transfer over to multiplayer. If you complete single player and win all the cars your online garage should have at least one car per class. (ie, the Plymouth in B class, the foxbody in A)
EDIT: Cars you unlock for finding all the collectibles and activities in SP also carry on to your online garage and vise versa.
The Crew spoiled me with its giant map. There’s something about going on a cross country road trip after grinding away at races just vibing to Arctic Monkeys on the highway. Very often you’ll stumble across other players on main roads and start impromptu drag racing, sometimes even collect a whole group and just ride together to the destination, then everyone splits up and does their own thing once you reach a big city. It was so freaking awesome to experience.
I think nfs should try to revive World. That would definitely get me excited for the franchise again.
The Crew was super fun, The Crew 2 not so much. The first one had in my opinion a fun story, great progression system, the only reason I couldn't play the online for as long as I wanted to was because I didn't have PS+.
And it's a damn shame too because everything with The Wild Run expansion was awesome, and I really wanted to do more stuff in The Summit and stuff but nah, couldn't do it. I have very fond memories of the first game.
Especially when you needed to travel across the map, like 19 km or something on one of your first missions, remembered it took me actually 20 mins or something, was wild but suuuuuuper fun for some reason, done plenty of cross country in that game and it's always been delightful. The MTX definitely put me off but other than that, the map, progression, different styles of racing, each car spec and how it handled was AWEEEEEEEEESOME
Finally people are remembering just how awesome The Crew 1 was (is), it's really one of those titles that people underrated on release (mostly because of pesky journalists who had nothing to write about) then do a total 180 a decade later. Absolutely incredible, fun, beautiful and soulful game. Still play it so much to this day, new nfs and forza games are in the bin
@@rightbehindyou9398 Exactly, TC1 was a legendary game that not enough people played. People treated reviews for Racing games back then at the same level as reviews for standard games now, so when it came out that it was a 5,6 or 7/10 from reviewers, people were put off.
But man, it's probably one of my favorite racing games of all time and I have a difficult guy to impress, I might actually buy and replay the game just for fun now tbh.
The only thing I struggled with in the game was money, I struggled a lot to gain cash to get newer and better cars, because the hours put in compared to the cash paid out was actually ridiculous how bad it was, I don't know if they ever fixed it but man, I hope so.
The Crew 2 is a disgrace compared to The Crew 1, they don't have anything in common apart from the map and even then it looks and feels worse. I haven't got high hopes for Motorfest either because it looks they're going in the same route as TC2, when the core and everything that The Crew was for me has been left with the first game.
@@umeshgaarbala9546 Payouts are definitely better now, it genuinely feels like I'm rewarded about as much as I think I deserve for generally playing and enjoying the game (plus daily faction income)
I loved just hopping in the game and do crate runs!
My major issue with Unbound Online is the inability to race solo against bots, it’s difficult to have people actually join you and makes progression and money gain difficult
It used to be an issue. Considering you can now get like 50 grand losing I've just started joining any race.
“WILL SANBAG TIER A LISTS TO UNLOCK THE BMW M5 :(“
-My banner
Car meets, drag racing, and weekend cruise sessions where we could cruise on the highway during a day/night cycle would bring so many people to the game on a consistent basis. I think a lot of these game devs have forgotten what makes working for a suped up car fun. Just racing and "free lobby" activities aint enough mate.
Need for speed world had that.
The lack of updates is the worst thing for me. FH5s updates keeps me playing. Motivates me to keep grinding through the accolades and other side stuff, knowing that the game is still being updated often. Putting time in to a game that I know that the devs are putting time in to updating in the future. With NFS Unbound it's just more of the same of the old recent NFS games. Maybe even worse because of the lack of different things to do. I gave racing in Unbound online a chance and I quickly was bored after noticing people using the same cars or having a hard time finding races. In FH5, it's much easier and if I am going to get rammed in races then it may as well happen in the racing game that I enjoy more and can end up in a race more than 4 or 5 people to race against at a time. Unbound Online just feels like a temporary thing to keep people happy for a little while longer and it just comes off as completely lacking compared to the Forza Horizon and The Crew games. This is why I didn't get all of the hype for NFS Unbound Online to be any better than in the past NFS game updates. This is what NFS does. They aren't changing it seems. When a game has a certain reputation, people aren't going to be motivated and excited to rush to get the game.
Need for speed seems to have a lack of updating their games. I'm honestly done with nfs they keep failing at the same thing
@@Its_Me_Romano they have been failing for the last 7 years and that’s sad, like your absolute right it’s just one aspect they can’t seem to overcome or even close to overcoming in the near future for sure, the thing is not is forza horizon/crew 2 sick at that updates thing, but they completely free and even enjoyable to do, I love how every week there’s something new in those 2 games, and this another thing that worries me about the upcoming test drive solar crown, like it may be exciting but already they are failing to deliver something they said which is the house thing, it’s a show of how they will struggle with the live service aspect and unfortunately no matter how great solar crown is, if they don’t figure a way to give us the same amount of content that TC2/FH5 gives TDSC will ultimately suffer the same fate as NFS, constant new updates are a thing now and game’s success and life depends on that alone
Need for speed games has fallen after Carbon. I really wish they would remaster mw 2005 that is the best nfs game. Hell the shit is still $30 pre-owned and that is saying something considering 90% of games drop to $20-$30 after a year or 2.
idk i love fh5 but its sooooooo boring it just hands you cash left and right and cars like its free candy lol i felt no need to grind anything and no sense of earning anything. they need to make the next forza actually feel like you need to progress and earn stuff not just constantly getting everything while barely doing anything.
@@ritchiemartin1234 It's way better than these newer garbage nfs game's that's for sure there's way more stuff to keep you occupied in FH games.
You are so right about online. When I saw that I had to buy cars and update everything again, I was done, didn't even try.
I got the game and it was a lot of fun, but the lack of updates and the tiny car list really just demotivated me.
Car list was indeed really disappointing. Not only was it not very big, which honestly wouldn't be a big deal if majority of the cars weren't from the previous game. And even that could be fine if they actually put time into improving them with new parts and sounds, but no.
Even then not all of the few new cars even had customization... The car list kind of tells you how much EA actually cares about the franchise, they are so far behind Forza or The Crew in that aspect.
@@namesii1880 it's still is one of the biggest car list in nfs franchise tho.
@@Nick_MG True, but if you are going to go for a smaller car roster i'd expect a curated and varied selection. But that just wasn't the case. They just took Heat's list and removed a few and added a few cars to it. So it doesn't do anything unique or interesting, just less than its competitors.
Over 150 cars is tiny? When every single car has customization? Some have more than others, obviously (not counting Ferrari), but each car has a lot of parts they need to model, which is why only a few cars are added from game to game since each bumper needs to be modelled sith separate LOD's and Different fitments with the fenders, like the Z06 has 17 bumpers if you rip the model from the game
@@gunman8452 when we've had the same exact at least a good 90 cars since mf 2015 you get tired of it over time. ESPECIALLY when a big amount that are the same car but it's a convertible or barely any different. It's the same reused lazy ass shit.
After many many years of playing every nfs on release day (since underground 1), i have finally reached a point where i am giving up. I can't do this anymore...
The same! I been playing need speed on the game cube till now lmao prostreet was my favorite. Ea not even putting up much of a effort no mor now days. If we all don’t buy need for speed game the series would be a failure
that sucks but i cant blame you. The lack of modes & variety in modern AAA games is fading out and it's a scary thought. I remember Midnight Club 3 and it's silly chaotic Capture the Flag mode, or Driver San Franciso and its secret levels that recreate famous Hollywood car chase scenes. We don't see odd creativity like that nowadays.
On the bright side it's only 1 underwhelming game from a company that's been asleep for 10 years. Hopefully we get NFS Heat 2 next.
I just can’t believe how bad unbound is. Everything about the game is cringe. Who enjoys brake to drift? Not me. Lmao
We say that every time a new one is released 😅
@@mac1bc I said it after heat. And heat was pretty poor, but the cop chases had some merit. And then I wasted 48$ on unbound on sale. Never again. Never ever again. They were talking about police brutality in a game that’s literally “you versus police”
Bruh. Can’t complain about brutality if you’re doing 150 mph down a residential Chicago suburb 😂💀
The game is awesome but the way multiplayer works is ridiculous. I only want to race. There needs to be a way to queue for races and some sort of leaderboard.
Awesome in what way? It does nothing different.
The game needs to take notes from NFS 2012. It wasnt everyones favorite, but the multiplayer in that game was borderline perfect. It even had vehicle classes which made you actually use different vehicles. There werent an OP cars for the most part. I miss that game...
Fr bro add custom or lobby matchmaking with some fun game modes and some battle-like takedown modes to properly promote the online's PvP aspect a lot more and make the game more enjoyable, that would bring back players for sure.
I don’t even play multiplayer for that reason
Criterion should made dlc . Ea will like it . Blackpanthaa hate criterion games mw12
i was super disappointed when i saw that they downgraded the garage in Unbound, i loved entering my garage in nfs Heat and seeing my builds lined up in the back. something like that really gave the game a better atmosphere to me.
The thing that frustrated me is the fact that you can't play with your friends. You HAVE to play against them and you can't even play against bots with your friends. Online in nfs heat was perfect idk why they changeed it
Things that NFS Unbound should added to make better than previous patch:
1. Interior visual customization
2. Able turn off burnout effect and character model display, going to display settings on option
3. More unique head/tail lights for jdm cars only including RB body kit
4. Hennessey swap engine for chevy, ford, and dodge cars. But it cost $500k to installed, at 1,500HP
5. Nitrous - refills greatly overtime only Elite rarity cost $75,000
6. RGB customization for HUD
7. More clothing brand added
8. 99+ cars added possibly
9. 500+ vinyl added stickers
10. Grand Tour S+ tier sprint race at daytime, reward $750,000 and $250,000 buy-in. $800,000 and $400,000 buy-in on nighttime version
That's almost Unbound with your list.
1. They only pay attention mostly to Tuners. They need to give Exotics and muscle cars more attention. How is it a game that came out 17 years ago (Carbon) have more customization than Unbound?
2. Remove payouts completely
3. Add clothes from the 70s - 2000s. Not every man wants to wear tight clothes.
Do stock cars come with nitrous like in NFS Heat? Cos I miss the days with when you had to progress to unlock nitrous
@Nour Imam I think it does but omg it's worthless. No impact at all.
99+ cars added? they wont do it, or maybe u should just wait for the next nfs title
I think that the separation of Multiplayer and Single Player is the biggest flaw for me, personally. I enjoyed the single player, the story was fine and I enjoyed the play through. I’m not much for Multiplayer, but I do it periodically with friends. And I hate feeling like I’m starting over to race with other people….
Yeha that was dumb. This was one of the only good things heat did, the multiplayer integration with single player missionsm
@@R-SXX It and NFS 2015 got it right, in my opinion. To have a live and open lobby built into the game. The only thing that sucked with 2015 was that it forced you to be online, which isn't the best solution - but it made the game world feel alive.
Heat let you choose whether or not you want a single or multiplayer lobby - and that is great. Often times I'd just run online and do single player stuff. If anything to try to race people to different races or goof off with people between missions.
@@ThereMayBeLions overall, I still prefer 2015. The graphics and style still is a not as cool as unbound but it got car culture right and there is so much more to it - so much more events and different styles of driving. Heat, unbound, Payback - they all introduced coole element that still are not enough to make me love the games as much as 15.
@@R-SXX It definitely gave me the vibes about car culture that NFS Underground did, just made modern for this generation vs the last decades. Plus, it was the last game to feature my beloved 86. I loved having that car alongside the FR-S in game.
@@ThereMayBeLions hm oh man, I Love the gt86! You are absolutely right!
Reused car list with like 10 new additions, forgettable story with bad characters, next gen only, bad marketing, bad communication, bad online component, short story, objectively bad music, removed customization items, not enough races (in a racing game). That’s why the game failed on top of the $70 price tag.
GT7 atleast gets a few events added, not much but something. And whenever there’s a new track in the update there’s circuit exp and new events for that track. And for us ”sim racers” doing races and grinding ur own lap times gives u a reason to play for a long time
The latest apdate unlocked so much in the game at first I shrugged it off..... then lastnight I engine swaped my 300zx and put 1000+hp in to it😮😬. Literally tried taming it for a hours on Lemans at night.
@@FurBurger151
Also tuned my 300zx yesterday! I left the stock twin turbo in it and it handles like a charm :)
i miss the blacklist/boss races and pink slips. i feel the recent games commonly had nothing race wise that would hype us and make us look forward to the big races that would make us nervous but also excited. it was so fun to grind and earning the rewards which ultimately the reason why i was so obsessed with carbon and most wanted when i was younger.
NFS Unbound has failed the fans.
The story in my view wasn't great. It had a revenge plot like payback but it was just basically collect a car to compete in a competition but once you get the nice cars, you don't want the car that was taken.
The track designs lack variety as well so it feels like you are doing the same race over and over again
could've been better, but doesnt look bad the gameplay
If only ghost games could still work on nfs games they were getting better at making modern nfs titles ;-;
@@igotnoodlesgold9193 was they the company that worked on the older nfs games like most wanted 2012 n the run? Or that was a diff studio?
@@aye_mello2871 well i looked it up and it seems black box and firebrand games were the studios that worked on nfs the run and criterion worked on nfs most wanted 2012.
As a new player to this game, I don’t feel motivated to play it a lot because getting the cars are such a grind
The single player was so repetitive when i beat it and saw that multiplayer needed me to grind again, i just thought “nah” and haven’t touched it since. This game just falls short of heat in almost every aspect and thats what really did it for me, the fact it goes backwards
Same, really enjoyed the campaign. Beat it... saw multiplayer needed me to start over - and then never touched it again.
Honestly just give me a Rivals Remaster or a Rivals 2. The map was great with the different biomes, the cops were challenging but fun combine with the heat progression and the whole story of cops vs racers. Literally all that was missing from Rivals was more car customization but other than that I believe it's one of the best NFS games
i agree my friend. one of the best cop vs racer nfs alongside hot pursuit. honestly they should attempt another such cop vs racer game again……
Why rivals? I hated it like Richard Hammond hates the Nissan Juke.
That game was the reason NFS started dying.
@@dyaanahmad5079 how exactly was it the reason. not against ur opinion just curious
@@sandstinger3454
0% Customization
Less cars. Each section different cars
Dumb AI of racers in Single Player
Dead City
However other than that, it is a good game.
Precisely. I loved NFS Rivals for the chaotic and fun gameplay along with the cops vs racers theme. People have valid criticisms like the car selection and customization (though it offered way more in the latter regard than the previous few games), but it’s nothing a remaster/sequel can’t fix. Combining the best elements of Rivals and Heat would create an ideal NFS game imo
NFS Heat is the best game of the 3 newer NFS games, the story was great, the car selection is amazing, you can literally build your dream garage from hyper cars, super cars, sports cars, to saloons, and grand touring, all customizable to your liking, the city is a decent size, and the police mechanic was perfect, especially for a street racing game, NFS Heat reminds me a little of Midnight Club.
I agree. It's to me a combo of MW05, Carbon and U2. Unbound did terrible because of Criterion with their Burnout influences
i agree, a better car list than the previous titles (2015 and heat), great customization but the soundtrack and physics bugged me off for a bit
I like personally nfs 2015 the most. But somehow i played nfs heat the longest...
Unbound is actually the first game I've ever refunded, even after supporting the NFS range of games, from all the way back to Underground, the game just doesn't hold up to the promises made with a lot of the core mechanics that I grew up with loving, just not implemented correctly or just not at all. To this day I still feel they had the correct format with the original most wanted and you can see the lineage of the game all the way to heat but Unbound in my opinion is a complete hit and miss situation following up from Heat and payback that got the formula 99% correct. As you said Panthaa the driving mechanics are getting better and better with each NFS game and I'll give unbound the credit it deservers in that regard, but I was let down with the cartoonish graphics, bland races and all in all underwhelming game. We as consumers deserve better.
I got the game a couple weeks ago, The main thing I hate in need for speed unbound is how multiplayer and single player are separate like who in the bloody hell said, "oh we should make multiplayer and single player separate" I wish unbound was more like heat with the whole night and day thing.
Honestly what got me was that I pre-ordered the palace edition for $80, (I know, "don't pre-order games" but I still do for the franchises I like.) But literally 10 days later it was on sale for 50% off. I essentially spent $40 extra to play it 10 days earlier and that put a bad taste in my mouth for Need for Speed. I played and beat the story and never touched it again. I'll never pre-order a NFS game again now though. I'll just wait 2 weeks and grab it on sale.
Never ever preorder games, even from the most renowned studios. You’re not losing anything of value if you don’t preorder but you’re always risking wasting your money on a turd if you do.
@@chadjensen2027 I mean I pre-order games I'm gonna buy day one regardless of what happens. I don't pre-order random games I'm unsure of. I was never upset with my purchase because I enjoyed the game. I was just upset that it went on sale less than 2 weeks later. Had it not gone on sale so goddamn fast I would've never cared.
@@NsyteIcyShadow Eh, this is EA we're talking about though. EA's games have had a habit of going on sales very often. It's about the only saving grace about them. They're VERY generous with the sales. This game, Wild hearts, Dead Space, PGA... All of these very recent games from them have all gone on sale to some degree within MONTHS of their releases from 15% all the way to 70% off. And that's just on Steam alone. Don't know what it's like on the console side.
Miss the times when you’d race with friends and be chased by cops now it’s just boring
I've gotta be honest - Heat brought me back into NFS but Unbound has pushed me away BIG TIME. The lack of progression, individual unlocks for single player / online and the awful variety in race-modes are the big ones for me. It is not LITERALLY an arcade sim that I play a couple times and put down, games should strive to hook the player in and keep them engaged and NFS does such a horrible job at that.
Same here. I got back into the series with Heat and thought Unbound would be good too. Unbound is beyond awful probably the worst game I played since I got back into gaming. Game is complete garbage.
Same here. I stopped playing Unbound the same month I downloaded it. Heat was better. I'd even go back and play Payback since you could switch between the main characters. The story was in good in Payback too. Really any storyline was better than Unbound. I wish Ghost and other studios still developed these games. Those were the days when I really enjoyed playing NFS games.
Hey man! I appreciate the shoutout. Great Video!
Keep up the good fight 🫡
Me and a close buddy of mine played the game since launch and eventually we both grinded to max rank and bought all the cars we wanted in every class, however we were dissapointed in the future of the game and made a promise that if the first update sucked, that we would both hack the game and just enjoy building cars, and guess what? It dissapointed us to a whole new level imaginable, we felt ripped off paying 110 CAD for the game and that wasn't including the palace edition which felt like a literal scam. Long story short we hacked the currency and just started building cars. Now its been months since we last touched the game, this is what happens when a complete joke of a company EA is behind any game, it just sucks. How i cant wait to play a game by an actual good developer such as ubisoft and wait for the crew 3 to come out. Godforbid it turns out like NFS unbound.
LOL you think Ubisoft is a good developer??
Bruh 💀 You clearly have NO idea what you’re talking about. Ubisoft is notoriously one of THE WORST in the business….
The crew 3 is gonna be fire if it comes out
Yea the split cars are a complete no for me. The previous NFS games I loved playing online because I had my cars from campaigns. I’m not able to grind cause of my job so whenever I wanna just hop on and play I can’t enjoy it. I had high hopes for NFS and they are letting me down.
Hot pursuit 2010 are legendary
I still play heat still to this day. I even delete my save to reply the story and start the grind again. I beat unbound and never touched it again, I deleted it off my 5. Heat will never go.
I love the improved handling and visuals of the game. The biggest thing for me is police doesn't feel good. Two other problems are the car imbalance and the type of races. Other than circuit and sprint, drift and drag should always be there and feel good doing them.
9:21 THANK YOU for speaking about this! Part of NFS to me is the fact that being arcadey allows them to do more race modes. If you boot up the Undergrounds, its for the iconic Drag events. If you play Carbon, its for the Canyon and Canyon drifting.
And I think that's why the latest NFS games havent sat right with me. They brought nothing unique in gameplay variety. As poorly as Payback was recieved, at least it was nice to have more involved Story missions, and while Takeovers suck more than the Payback counterparts, I appreciate that they at least added something besides sprints and drifts. But we need way better.
A small thing, but realistically, I miss pursuit milestones. As it stands, I have no reason to engage with the cops in Unbound. At least in Heat you risk them for Rep, and in Most Wanted you are required to beat these challenges to progress.
I agree with the soundtrack aspect of looking at this. My friend is a huge metal fan, and he basically bought the game and reduced music volume to 0, opened Spotify and played his own music. Music imo as well shouldn't be one of the reasons buying the game. However it does help smaller artists to grow and gain fans which I always adore about any game that doesn't use just original soundtrack. With that been said, NFS Unbound suffers from the lack of content and different things they could have added... But hopefully after their lesson with how this game failed only few months after release they would return NFS to its former glory hopefully.
I hated that i couldn't just race, if my car was class A or B etc tracks were blocked unless i downgraded my car or upgraded, in heat i could use my car in every race, i might not win but i could still race
I totally agree with you...personally I felt like Heat didn't have enough endgame stuff and once you reached max rep. level there was basically no reason to ever play night races ever again since they didn't give you money for some reason. But somehow Unbound had even LESS to do after completing the game! Like I genuinely thought, after you completed it, there would be a NG+ mode where you could essentially just keep repeating the weekly cycles but get to keep the cars in your garage. Nope! The only thing you can do is jump online and start over...no thanks. It was a fun game, not gonna lie...but there's literally no incentive to keep playing after completing the story and it's a shame because I felt like it had some REAL potential. Such a shame
This is exactly how I feel about the game after, considering this game has been out since early December, this game lacks any reason to play it after completing the story, in heat you had the side stories, ultimate+ parts, the black market races, and also your friend's times on races so you could compete for the best times, the fact that unbound doesn't have anything new to do after the story, it lead me to feel disappointed
They need a dark and gritty story/characters (again), the Unbound story was complete trash, too happy and colorful. Heat story was closest we got to a more darker one with cops, and it shows, Heat sales were the biggest in last several years while Unbound failed to capitalize on it and went opposite way with a happy and inclusive story.
With the way that the game started I thought there would be a update almost every other week after season 2, offering new cars and new races, maybe a map expansion which lets you race around all of Chicago and Illinois but it kinda left me just unsatisfied
They need to do what COD did and revamp the classics that we loved (I.E the underground series with all of the customization we currently get)
im a huge single player gamer when it comes to NFS and the only thing that turned me off to unbound was the cops. It wasnt the fact that they were difficult to evade, but when I want to get back to my safehouse, they literally always set me back into pursuit and I just end up rage quitting, so I totally agree with you! All in all I love NFS and I hope they hear our input and adapt.
I think one of the things was the cartoon effects/characters. Another great video, Keep up the good work ❤️
They didn't have any new solid feature to advertise since it's just a heat copypaste so they tried to put the focus on flashy vanity effects (that half or more of the playerbase didn't even enjoy lol)
I'm surprised no one else mentioned it. That was the biggest real deal breaker for me. I guess people don't give a flying fuck about NFS to even mention this anymore lol
@@rightbehindyou9398 🤓 "just a heat copypaste"
Easily one of the best things that happened in this generation
What killed it for me was the lack of Toyota cars, more modern cars. The severe lack of end game content and the same 2 cars are the fastest is very boring. You can’t talk shit or just talk in general to race together and talk about builds like actual car people. The engine swaps are shit as well. What kind of AAA+ racing game doesn’t have the Supra? We got stupid ass cars no one asked for. Just really mid after a few weeks.
I bought the game on release, and played it pretty heavily. Beat story mode and hit lvl 99 in online pretty fast, but after that, the fun started to fall off quickly for me.
I quite like not having explicit drift/drag/steer race cars. I agree there should be better race types but I genuinely enjoy having to balance creating a drift/grip combo through tuning or building a car for grip or drift. It gives you a lot of freedom with what cars you want to use and there is a genuine drawback to using a grip car for drifting or vice versa. It also lets me save money and put it all into one car instead of splitting it between a drift and grip car if I want.
Mfs heat had me at heat 3 contemplating if I should go back to garage with this ultimate part or go for the one at heat 5. Those emotions are the ones I want to feel in this nfs
One vivid memory I have for my love of police chases was Undercover. The fast-paced chases, heavy hitting, they would actually get totalled if you hit them hard in the rear wheels instead of brushing it off and just turning snappily. The constructions and hazards being in place to instantly total a car, possible three, in one swipe of a metal stilt was amazing and always felt satisfying.
Shoutout to Hot Pursuit as well, smashing the police in that game (and even the OTHER RACERS) felt so good. Why isn’t playing dirty and spinning out the other racers a thing in the new games anymore? It’s barely do-able. What happened to the gang-styled story where no-one was in it to win fairly and if you had to play dirty you could?
What happened to the Versus jobs? Pink Slips?
Need for Speed has followed the same trend as Call of Duty where it doesn’t feel like it’s source material. The unique selling point has been disregarded. It’s good to innovate and change but it has strayed too far from the original content. Payback and 2015 were my favourites of the “newer” games because they still felt like NFS. Heat imo was pretty meh and Unbound, although I love the customisation and the art style of the characters, it doesn’t feel like a NFS. THE RUN felt more like a NFS than Heat and Unbound and that’s wild!
We need NG+, how was that not something- how IS THAT NOT something that is in the game? Online-dependent gameplay. I don’t wanna play online, I wanna enjoy races in single-player without the faff of online and enjoy making vehicles but the payouts aren’t great and the races are repetitive and boring half the time. I just do drift events and drift races cus it’s easy money and even then, they can get pretty dry. What happened to Drift Runs / Canyon Runs? I never played Carbon but omg do Canyon Runs look fun af. Dangerous corners, violent racing, high-stakes. I don’t want NFS to always be high-octane and “oh I’m bad guy I kill your give me car” but there’s just no enticing story or replay-ability. Don’t get me started about battle passes either, omfg how does a RACING GAME have a BATTLE PASS? I’d rather pay a flat out price for the DeLorean like Black Market vehicles in Heat than a time-limited online-only battle pass, wtf?! Also don’t get me started on how the BMW and Waru Nissan have only JUST come to single-player… what a joke.
I hope Need for Speed’s next title is actually worth something, feels fresh yet still a Need For Speed.
With all this being said I still play the game on at least three times a month just to make new cars because Need For Speed has always had the best customisation and the livery/wrap editor in this game is actually decent actually has a great mirror/flip feature that other games can’t get right and the X: 0 Y: 0 is actually pretty spot-on.
every single video of whitelight is a marvelous video essay where u wont find any flaw, it so well researched and thoughtfully put together
icredible that the nfs unbound team really made the things that he complained better
1. Cops Online
2. Online event (linkup)
3.drifting is great now (pro drift tires)
4. and an update every 1-2 months
unbound is slowly getting better and better
The handling and the driving physics really piss me off on this game. It’s like it punishes you for drifting.
💯💯💯
The advertising for the game implied that selecting no cartoonish graphics was going to be an option. It sadly wasn't.
I wish they would make an NFS undercover 2 tbh it was an underrated game and was really good i wanna see how the story ends in the second part
Would also allow for cop car customisation as well, rivals did a bad job of that
It has probably the best driving that NFS has ever given us. However lack of races, a heat multiplier, separate online, lack of music, just overall lack of content. Kinda takes it back a little but I enjoy it
I only have one thing I disagree, the music.
If I have to use my own playlist that's a downside, I can't be bothered to pause/play whenever there's dialogue, something the game would do automatically. Not to mention at one point I'm gonna get sick of my own playlist if I keep having to use it every game.
I like to find new music by playing games, I've even began to like different game genres because i knew they had good music so i gave them a try. I have not found much music that "I" enjoy in newer NFS games since like idk, Undercover?.
I still listen to NFS MW's music on at least a weekly basis because of how godly it was to me. And I do that to music I heard in a lot of other games as well.
Just because YOU think that's not a reason, does not mean it's not a reason for someone else. I know a LOT of people that are very driven by music. It has saved me endless time from literally fucking killing myself.
And before you say that maybe I don't enjoy racing games anymore, wrong, I play F1 almost daily, played forza quite a bit, been hoping to god that Sony finally cracks and announces GT coming to PC (yeah that's never happening ..), I played a LOT of The Crew.... etc
Music is NOT my main point, but its a great percentage of it, alongside story, which... idk, didn't catch my attention on this one and Heat was... too short. I'm not giving EA 70 euros for 2 hours of story when I have certain games that are F2P and release story content(more than 2h of content too) every 6 weeks with banger music alongside.
Sorry for the essay, I just had to let this one out. Love ya pants.
I just bought Unbound and my biggest issue is the cops too! I go anywhere at heat 5 and there’s a helicopter right next me usually circling the area I’m going, or a heavy will just spawn in on the other side of the road blocking my path to a meetup. I got into a hour long chase because I would lose the cops 2 seconds to the end of pursuit another cop would spawn in front of me or guess what another heli. If I get into chases that go past 8-10 minutes I just leave the game and come back.
The main problem i have with Unbound is that Heat actually manages to be the better game as i feel that Unbound feels like a big downgrade to what heat gave us
No offroad events in Unbound even though there is offroad tires, drift events are worse than heat especially the ones that take place offroading like why??, Heat's handling system except drifting feels soo much better than Unbound's, heat's story had better characters and a better story, upgrading in heat was soo much better because of an inventory system, heat has ultimate+ parts after completing main story and also optional side stories, friend's time trials that you could compete against, in Unbound after completing the story, you still have a restriced amount of races you can do on a certain day or night compared to in heat after completing the main and side stories you are able to do any day or night event and repeat them as much as you want, and lastly Unbound has possibly the worst crash physics in a nfs game, 95% of the time it makes zero sense, its honestly feels like it should be crash physics for a burnout game...
There is soo much that unbound could have brought back from heat to be an improvement, but in the end I feel that we are left with a dissapointing game that fails to improve upon the previous entry in the series
Personally, i think Criterion should make a new burnout as that's what they were most popular for...
I keep telling people Criterion = Car Physics, rubberband and Nitrous related. They could never make a car turn the way its supposed to in a NFS game ever. That's why Unbound and Hot Pursuit 2010/remastered are at the bottom of my list along with that urine colored Most Wanted 2005
@@sambeezy007 good points, not sure i would of put MW 2005 down the bottom of my list, but fair enough
The map should be bigger, more races, better story in story mode, more cars, turn off effects or maybe not but make it a little better, better graphics, FIRST PERSON VIEW, make the game play looks similar to NFS2015, ANDDDD wheel support. Yeah thats all I wanted.
I personally preordered the game on console, beat it over the course of a couple of weeks in december, and haven`t gone back since. The big issue with the game is the lack of veriety in things to do, and it`s generally just really repetitive... The cops being generally a joke doesn`t help either... I was also expecting the calander to keep going, with an increase in difficulty and entry/ betting costs, but with bigger payouts too... As it stands the only thing I oike more about unbound than with heat is the overall story, and the daytime graphics...
even though it’s essentially the essence of unbound compared to the other nfs games, i’m really not a fan of the day/night session system and the fact that it limits the events you can play during each outing. it makes me feel like i have to follow a certain routine every time i leave the garage and i can’t just drive around/joyride without wasting the session.
i kinda wish that the day/night system was more like heat or payback with all the events available, at least after completing the story or something (this is coming from someone who mostly just plays alone in singleplayer)
EA needs ro see this video
The one thing the next nfs game can do to make cop chases more exhilirating is bring the mods from hot pursuit. Give fast cop cars emp shots. Give heavy cop cars shock rams from rivals and so on. Likewise, give racers jammers, turbo and EMP as well and whatever else. That alone can make night time along wiyh races so diverse.
They need to add an option to remove smoke and graffiti effects completely.
I didn't hate Unbound or heat. But for me, i still find myself having more fun on previous nfs titles like pro street and the underground's despite the lack of graphics and online capability. I feel like EA stopped caring about NFS a long time ago pretty much since like payback and hot pursuit. Idk if its the mechanics or features or a combo of things but these new titles just feel like they always miss the expected mark. I had really high hopes for Unbound to break the current mold, and again, didn't hate it. It's just not really exciting.
God, I would 100% rather listen to Theo be honest talking about flaws in the actual game and gameplay mechanics for Unbound, give actual reasons and constructive feedback that matter than listen to the avg paste eaters that complain how this game is not like 2005 most wanted, or underground 2 and no feedback. The same people who let their personal feelings get in the way of a game that is actually completely functional in it's own right, AND HE CALLS THEM OUT AT 13:02 THANK YOU THEOOOOOOO, BLESS YOU MY BOY. Was MW2005 and U2 good games? yes. Are modern NFS games going to be like how they were in 2004/2005, - NO. If you ask me, NFS has a very toxic fanbase that uses the old games to cast such a large shadow over the new games, while they are not perfect they still work. And people will simply reach for any reason, ie: saying the game is terrible simply based on the soundtrack and i've seen people use the excuse that it's not "realistic" enough??? IT'S AN ARCADE RACE GAME for crying out loud.
Also Theo. My man. Please just play through TLOUP2. The game mechanics are unmatched, don't let someone else play it for you, for the love of god.
I preordered this game and played it endlessly until I completed the campaign. When me and my friends hoped online and found out that the cars are split, we instantly deleted the game.
Since you brought up the soundtrack, you did brought a good point as back when Burnout was still a thing, all their music was MOSTLY Pop-Punk Rock music. I really enjoy the music but I did remembered people complain the soundtrack was mid to some which correlates the same effect with the Soundtrack of Unbound. I'm not a fan of the Unbound soundtrack but I honestly quite understand on how people react with the soundtrack of the Burnout franchise.
Even though the massive advantage of the Burnout Games was the EA Trax feature where you can enable or disable certain songs or only enable songs on certain events like only play certain songs on the main menu or during the race. I'm not much of a hip-hop kind of guy BUT there are some songs that are really catchy that fits the speed of the game in my own listening experience. If only Unbound has the similar EA Trax feature where I can just disable certain songs but skipping them with a button from the recent update, that'll do and it's better than nothing.
Either way as I agree, just use Spotify or any music listening source and turn the game's music volume down.
I loved the unbound soundtrack for the most part I feel like it was headed toward the younger generation of car fans or “street car culture” fans
this is the reason why people were glitching in order to get money in multiplayer. because i jumped into multiplayer and i so my 15 cars missing.. wait a minute i said, i do not have my cars? also why the heck are events locked under a car category? i want to play the endurance race with my beetle. and i want t o hit the circuit that is a B class in the city with my lambo. i cannot do that. what the heck is that? where are the custom races? i want to make my own route. i was hyped for the game when i saw the trailer and now.. disaster..
Sorry for saying this, but the handling in unbound is not better than heat. It is in fact worse. Cars slide out of control way too easily. There are times when I'm driving and turn my car slightly and it spins out of control for absolutely no reason. Then there is the drifting mechanics which are abysmal in this game. In my opinion the nfs with the best handling is between hot pursuit 2010 and most wanted 2012..
Thing is, its way too long to learn every bit of the handling model, skill and exp needed to handle those cars perfectly is so fucking high for this kind of game. For me its excellent. But yeah, played it way too much... lot of free time, not everyone has that.
Heard some people have been complaining towards the car list. I know they keep reusing the same vehicles, and that is why I still want the Toyota Supra to arrive one day 😭
Glad that you ended with " i will give you my money " cuz that's what EA wants to hear and probably the only thing they'd wanna hear to begin with xD
NEED FOR SPEED : FROM WORST TO BEST (PC Version)
25-Need for Speed: Nitro
24-Need for Speed
23-Need for Speed: World
22-Need for Speed II
21-Need for Speed: Rivals
20-Need for Speed: Most Wanted (2012)
19-Need for Speed: Undercover
18-Need for Speed: Hot Pursuit 2
17-Need for Speed: The Run
16-Need for Speed: Hot Pursuit
15-Need for Speed (2015)
14-Need for Speed: Unbound
13-Need for Speed: Payback
12-Need for Speed: Carbon
11-Need for Speed: Heat
10-Need for Speed: Pro Street
9-Need for Speed: Shift
8-Need for Speed: Shift 2
7-Need for Speed: Hot Pursuit (2010)
6-Need for Speed: Porsche Unleashed
5-Need for Speed III
4-Need for Speed: High Stakes
3-Need for Speed: Underground
2-Need for Speed: Underground 2
1-Need for Speed: Most Wanted (2005)
I think it's the general feel of the game, I think that some people get pushed away with its anime art style.
Not to mention the story is absolute garbage and the characters and police are more of a nuisance this time, and the gameplay progression is really similar to heat with a few changes here and there.
thing is, the artsyle isnt even anime. yeah its stylized and cell shaded but it really isnt anime. i do believe some people became uninterested as soon as they heard the rumors of it being anime going around, and people badmouthing the game for its supposed "anime" artsyle and that might've hurt the game
@@hi_its_jerry The artstyle isn't anime, nor is it cell shaded. The only thing thats super stylized is the smoke and boost effects. Honestly it's almost jarring different the stylised effects are from the generally more realistic artstyle of everything else.
Man all I want is for some sort of NFS title that's just like Carbon. Intense canyon duels, 1-1 racing and whatn ot. If Carbon didn't have its development halved, it could've been one of the best nfs titles to date.
I agree with everything you said specially with "Annoying but Useless" cops ... They dont put up any challenge yet they are annoying from going from one place to another , meanwhile they areincompetant when i DO want to do pursuit runs
The thing what's disappointing is they didn't follow Heat's leveling up system where you have the freedom on how to finish the game. Also the story mode feels lackluster. Another thing is how you can't optimize the game for low end PCs unlike Heat.
Got the game on launch and really loved it, I’ve got hours on it, but me and my friends have dropped the game after a month or so, bc we couldn’t progress with the story together which we did do with Heat. Maybe criterion shouldn’t make NFS games anymore
Fr i miss ghost games
It’s ghost games in all but name. A lot of ghost employees just moved under the new company name. Wouldn’t make a difference lol
That timing at 7:51 is perfect!
As someone who played nfs for nearly 20 years, i've almost come to a point where i'm just close to shying away from NFS as a whole. NFS Payback( yes i know) felt like the last proper NFS with some love, even though it might not be everyones favorite (with support that is)
Payback was the worst modern nfs game period. Heat>2015>unbound>payback or what I like to call it, nfs payus
payback drift mechanic is the best imo
You're insane
The biggest downside for payback is the gacha upgrades for the car parts, I was so upset with it that makes me play the cracked pirated version of the game with cheats. Other than that, the offroad events is awesome, the story is a bit cringe but that's every nfs did, there's an actual drift events not just side quest, some bosses to beat, the drag races, and the time trial style mission at night dealing with police. I suggest playing with the pirated version, it's awesome.
Believe it or not I loved 2015 nfs (always night game) that felt like the last true game to me
After i got all achievement i swtiched back to heat because of better game pyhsics, for drifting and grip especially, and for harder cops they even nerfed cops difficulty in heat back in time lol
Its still such a good game. Needed faster updates
Wrong
As a casual racing game fan I have not been impressed by Unbound. I've not even finished it and I've had it for a few months now but it didn't grab me from the start for a few reasons;
1. I know the soundtrack is mentioned as a poor excuse but it really doesn't help. I happily drive around the GTA map just to listen to the radio, it does add something but you're also right in saying it's not a game breaking issue, but it doesn't help.
2. Why is everything destructible on the road… I don't like that pretty much none of the barriers hold out and you just go straight through them, hardly any resistance. Just ruins it a bit for me, I want to be worried about hitting things.
3. The cartoony visuals never grew on me. Especially the drivers
4. The story is incredibly cringe
5. If I remember rightly the other racers just scale depending on how good your car is? So it felt like it was pointless upgrading (to an extent) because you don't end up getting much of an advantage anyway because everyone scales up with you. Takes away the cheap dopamine hit from seeing your car outperform others because you got the mods right.
6. Crappy police chases
7. Too much going on on the map. Definitely gone for a quantity>quality thing for collectibles and mini events. Same thing multiple times ≠ fun.
Nfs rivals cops just hit different...
Rivals is one of the best NFS for me to have fun with.
I haven't bought Unbound yet, because I don't want to spend a lot of money on a game that I'm going to beat and won't play again, I play Forza Horizon 5 that has something to do all the time, in addition to other games, but I intend to have it one day , I think Need for Speed has to leave this model of each game with a different characteristic and theme, it has to launch a game that lasts at least 5 years, with campaign dlc's and annual multiplayer, and new cars every week, make the game more durable, create a huge map, with different types of racing, police challenges like most wanted, territory conquest like carbon, bring what was good in the past and keep that in a long-term game like Forza and GTA 5 , releasing dlc every year would be more profitable for them than releasing games all the time that don't sell as expected.
unbound has failed the nfs community because they neglected the ps4 gamers and casual players and it didn't sell as they wanted till today is the same period.
This, the game was released on ps5 and series X when the majority of people couldn't grab those consoles yet.
Immediately lost me at 'you should still buy the game'
$70 for rehashed content, tone deaf changes, and a game where you STILL can't remap controller buttons is laughable.
The people who keep buying these dumpster fires are as part of the problem as EA is for running them into the ground.
I paid 70 something dollars for this game and i gotta say i am very disappointed, however it wasn't so bad but there is a lot missing from it. The NFS franchise has came along way over the years and i feel like there not giving us what we want but, instead there going with only their ideas and blocking us out. All i have to say is Need For Speed Underground, Carbon, Most Wanted, Heat, and 2015 will forever hold a place in my heart. That was the true meaning of NFS and we loved it. BRING IT BACK!!!
Once I beat the game I went back to forza, at first I hated being given cars but after playing NFS yeah I’m good.
I liked this game alot personally. I just thought they should have done more with the characters in the game. Alot of them seemed likeable enough to kind of dive deeper into individually.
It's a game not a tv show. If you want a story go read a book
Ah yes, you must have been living under a rock since gaming has been created. As wild as this sounds, characters are important in videogames. Think you need to go "read" up on what makes games, games.
The video is not there you were mentioning at the end of the video
That’s exactly what happened for me when I beat story and tried online. I understand having to buy parts for each car and not having them interchange but they went way too far trying to bait farming with the full reset shit.
I've gotten 100% of the games achievements on steam, got it last year about a month after it released, which means I'm done with the game. I've had other games to buy and play and more will come out. Don't have time to replay it
I recently decided to try out payback on gamepass and I fell in love with the game as soon as I was dropped into an open world to do some rally and road events. I finished the game in a week or less and instantly started playing heat. Then I saw the 60% discount on unbound after watching a couple of your unbound vids. I just knew I had to get it. The cherry on top of this pie is that palace edition was cheaper at a 70% discount and from an £80 game to a £24 pound game is ludicrous. I’m currently finishing heat then playing unbound.
Because HEAT WAS STRONGER,SMARTER,BETTER HEAT WAS BETTER
Tbh my main concern with the game is the balancing nfs was never about HyperCars dominating it was about building tuner cars up and still competing with others this is why I find the crew online racing fun because of how balanced it is not to mention if midnight club does come back and then bring interior customisation nfs is fucked as we know it I’m not being funny or anything but a game that came out in 2008 has more customisation then a game that came out in 2022 don’t get me wrong the customisation is good in unbound but again their are many things they have left out also lack of cockpit view I know people keep saying it’s an arcade game it don’t need it but guess what so is forza so is midnight club so the crew and guess what they all have cockpit views nfs is still the only game behind on this and I think their excuse for not adding it is because they cba to change the handling
Am I the only one that found the cops actually pretty challenging and hard to escape at high heat levels, especially with lower class cars (at the hardest difficulty atleast)? I feel like they did that totally right.
The game borderline cheats at high heat levels. It got to the point where no matter where i was on the map, i just had to drive to the train tracks in the city to escape them. Was annoying and very repetitive.
Yeah they are just hard too avoid is all because they always spawn in your path.
@@DysphoriaRL I actually liked that. Sure it was annoying at times when you wanted to just end the night and bank your cash but it made me think of better ways to escape. Little throwback to when I found out about sitting on top of the busses in MW 2005 or hiding in the car washes in Undercover as a kid :)
Yeah but only with lower cars on the highest difficulty. Mostly because they have insane rubberbanding, especially the corvettes and raptors. No point in actually trying to escape with good driving. Just abuse traffic and jumps. Everything else Is still way too easy.
No they didn't. 90% of the time my eyes are focused at the map and not to my car or the road because of how terrible the cop spawns are, and it's not fun.
You can escape the cops easily, but a cop spawning right in front of you while you're in a cooldown, and even after you survive your previous cop chase is BS, the helicopter spawns are even more BS.
One of the biggest factors that makes a racing game great, is replayability, This game is a short burst of fun and then there's nothing, it gets boring real quick after you end the story mode. Good graphics, customization and other gimmics is something that gets the initial audience, but those are not the factors that keeps that audience, there need to be something new or something to grind for each week for else the game is dead. This is the reason why the Crew 2, despite being 5 years old, still has so much replay value and people are still playing it after 5 years. One more thing that I personally think NFS unbound severely lacks, is it's cruise ability, in games like Forza, crew, even nfs underground 2 and MW, one could spend hours just cruising around the map and chilling, It's something that attaches you to a racing game, Cruise videos of Crew and Forza constantly pop up but I've yet to see a Good NFS one. The map design this game isn't really good for cruising around.
All I ask for is nfs underground 3
Carbon and 2015
@@BlackPanthaa Bad couple.
💯💯💯
Honestly i just want an open-world Need for Speed with an online mode and different activities, customization, interacting with other people.
Basically a GTA Online for Need for Speed.
The real truth about this game is that it’s trash. It flopped from day one just a carbon copy of heat with some terribly stupid effects. Take my advice and avoid this game spend you money on something worth it. DEAD.
I think the game needs 2 things 1. Chase down. The cops are trash, but if they added where the players could be cops I think that would be so dope. Like instead of heavies at 5, you get players. And 2. Allow us to create our own racing routes.
I don't care tbh the game is amazing and passed my exceptions
The game bumps my adrenaline to 1000 and that's what I really want from a game, I want it to give me fun, look at stunning visuals and get my stress off me and have adrenaline all the time
Those things are what I really truly need in a game and I found out about what I want in a game from unbound, unbound did have all of this