Another thing that also needs to exist is an NPC that tells you which modifiers and sparks your mantras are compatinle with. Does anyone even remember the dash spark that weakens your dash but lets you use it twice. It’s good, people just forget it exists.
Blinding dawn spring spark idea: An upward kick that if lands, carries you and your opponent into the air. Can be used again for a barrage of kicks midair as you spin like the original blinding dawn. Lord's Slice magnet spark: Instead of flinging you and your enemy, quickly reel targets with contractor strings towards you. Symbiotic Sustain blast spark: Consume some health to give your allies a surge of power, increasing their damage dealt by 20% and speed by 50% for a short while, around 20 seconds. 40 second cooldown. Sightless Beam round spark: After a short windup(around half the unmodified beam windup), fire a single beam similar to Kyrsieger crit that deals around 1/3 of the unmodified beam damage and dazes enemies. Endlag if the shot is missed or parried.
W Bobby advise for the 100% of your viewers are subbed
been saying this forever bra, thanks for bringing it to attention
Another thing that also needs to exist is an NPC that tells you which modifiers and sparks your mantras are compatinle with. Does anyone even remember the dash spark that weakens your dash but lets you use it twice. It’s good, people just forget it exists.
iirc the running nerf made that spark entirely obsolete since the 2nd dash counts as a second mantra without hitting someone
@@dagogogoch the running nerf is just completely stupid... it just made it harder to chase people and trackstar builds will STILL, always outrun you
@@koenigseggpeta4360 all it did was give trackstar movement LESS depth, which is insane? They just made it more brain-dead.
W VIDEO
ITS BOBBY
Your content is underrated af
bro look at deepwoken during old testing, you would have to craft your mantra and i thought it was really cool because it was so customizable.
this is all true (i have 30 hours on deep total)
Blinding dawn spring spark idea: An upward kick that if lands, carries you and your opponent into the air. Can be used again for a barrage of kicks midair as you spin like the original blinding dawn.
Lord's Slice magnet spark: Instead of flinging you and your enemy, quickly reel targets with contractor strings towards you.
Symbiotic Sustain blast spark: Consume some health to give your allies a surge of power, increasing their damage dealt by 20% and speed by 50% for a short while, around 20 seconds. 40 second cooldown.
Sightless Beam round spark: After a short windup(around half the unmodified beam windup), fire a single beam similar to Kyrsieger crit that deals around 1/3 of the unmodified beam damage and dazes enemies. Endlag if the shot is missed or parried.
so true
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Skibidi slicer 🗣️🗣️🗣️
the shadow assault spark is cool ngl imo
I just wanna see a spark on rising thunder where it's just thunder drop from rogue
For how obsessed the devs seem to be with balancing pvp over new open world content, they sure are doing a bad job with it
I cant make the funni cero that starrk does
Possibly the worst handled system in the game.
bad build lmao
I cannot watch this without seeing the severe skill issue.