So you basically want them to be less transparent... Anything they do they have to plan for, so they either not tell you or they underdeliver. I think they're learning to expose less of their design ideas so that it doesn't happen as much anymore.
Patient is key with SC. I’m waiting over 10 years now and I rather wait another couple years to get the game good. They missed goals over and over and that’s normal when you develop something new.
What they're doing is putting in Tier Zero mechanics that they don't plan to update for a couple years, and then selling them as game-changing updates that they will "continue to iterate on". What they fail to disclose is that the part about "continuing to iterate" means "in [X] years we will revisit these when we've gotten through all the other Tier Zero items on the list". This critical omission results in an implication that they will continue to actively work on these items and update them in the near future (but this is not how Alpha development works). They are well aware of how the community interprets what they say, and they do not correct us/elaborate because it would not benefit them, and they have left enough plausible deniability to cover their behinds. This is how they are able to sell the game as playable, but excuse its flaws "because Alpha" simultaneously.
@@polblanes They are sooo not transparent at all man, you see only what they want you to, we know only what they want us to know...that's not transparent. Oh Chris has bought a giant mansion....but yup transparent 😂
Watching the old 4.0 presentation again was quite something. Even back then I knew it wasn't going to happen, not even close. Now though, it's all on the meshing. If they really do get that into live things open up and 4.0 can become a reality.
honestly after 3 years of dedication I'm now completely disillusioned with SC. I can't even imagine a smooth and seamless game experience with SC. I just can no longer even think about what that would look like
@@HardMode.. Here since 2015. Not gonna lie, this certainly is a wild ride. But server meshing had it's proof of concept, and it really does hang on that. If that can get in, and they can make it work, which is a BIG IF. It will be worth it. It's also why they are showing all of this other stuff. So they dull out the very depressing message, that if they can't make server meshing work, this game falls apart. But if they do make it work, it will get better. If you are exhausted though, stop following the game, get a year or two away. Just live your life! :D I mean it. And one day you'll either get to go "holy shit it's in" or "Told you so" But it's not worth it to stay around if you don't enjoy it.
I finally have managed to play a little, first time in over six months honestly, and the changes in half a year alone are a little mind blowing! I am really excited for the next six months! Thanks for the video, friend!
Same here dude, I left for a year when 3.18 just obliterated everything, decided to see what 3.23 was cooking with and WOW!!! It’s night and day now!!! I’m super excited again.
@1:23:34 that cutting tool has been working for a while, ive found place's in Derelict outposts and the new Distribution centres where i found a door that was locked so i sued a cutting muilty tool attachment to brake it open, but u can just use a gun too.
I appreciate this video a lot. The way you put all the important info together is really helpful for someone who does not have the time to do all the investigation themselves. Thanks man! Lets hope 4.0 is going to be as good as it is hyped to be!
“The longer these ships take the better they will be”. So as we work towards 20 years of development; not a big deal because the ships will be that much better.
They are getting there, short reminder, no other game or game studio is making this kind of game because it's insane. But this is what we want and why we keep throwing money at them.
They are and have. no man's sky for example, Half the game mechanics CIG have lifted and implemented. Space Bourne 2 one dude is creating a game on Par with the same dynamics as star citizen. Elite dangerous, the anthesie of CIG but has many fun mechanics especially the mining. And let's be honest this game would be up and running with the Unreal 5 engine.
@@Howl-RunnerAll those games only bear a passing similarly to SC. Not to mention 2/3 you listed are single player, or coop at best lmao. Obviously it's not the only space game. But no other game is trying to do anything even remotely close to SC's tech. NMS, ED, and Starfield all just tried to "wow" people with the idea of a huge procedurally generated universe. Seemed impressive 10 years ago, but now we know that procedurally generated content sucks ass. And let's be honest, if you think UE5 is all SC would need to be up and running, you have no clue what you're talking about. Watch some of Digital Foundry's videos about SC. When even those guys are impressed, that should tell you it's legit.
I really hope CIG nails the fallout/wild west type of vibe for Pyro. Especially in the gameplay. We need a lot of these small communities of NPCs on the planets, in their rugged outposts and villages. Just going about their lives, trading with you, giving out missions, and also just being potential targets for raiding. Pyro should enable the classic murder hobo gameplay, where you just kinda go around killing NPCs, taking their stuff, and selling it to other NPCs.
Heh the engineering, life support, fires and O2, and power management is basically 3D FTL and I'm here for it. Great video by the way! I'm amazed at your knowledge and how you remember where and when information has come out.
Judging from the comments, but something I've seen especially lately, is that as more content approaches release, and as they make greater strides in putting features into the game that is playable today, more people are coming out of the woodwork to bash development, and steer people away from the project. It's strange that the amount of criticism the game received three or four years ago was significantly lower, with a slower development and release cycle, then it is now, with a faster one. Leads me to think there are more critics who stand to lose something if they actually follow through on their objectives, then there are ones who stand to gain something for having being proven wrong, and received the product they've complained about.
Sadly due to the nature of developing such a behemoth of a game, the SIM-simp faction were what brought the money, therefore they heavily influenced the development to Implement lots of mechanics and systems that hinder the fun in the game in exchange for some wannabe-SciFi realism... Well, seems like this is slowly to change now... 😁
You regularly use your guns in extreme hot and cold climates, and life or death situations where you might be rolling around in the dirt? Or mostly just go to the range? Do you think active duty soldiers just spray CLP once in awhile and call it good? Yes, the game needs to be fun... and having more complex gameplay, more systems to interact with is fun for a lot of people. If it's not for you, there are lots of other games out there.
I actually love exploring the alternative routes when doing the distribution center investigation missions. Very atmospheric! I also came across a secret passage that led to an armory. Very cool use of alternative routes. Could come in handy in a situation where security is super tight and I’m not allowed to bring a weapon to the facility. Knowing how to get into the armory undetected could be an advantage to this concept.
OK, so there IS still the 'autopilot' for quantum (where we have time to get up to do something else in our ship or take drink/bathroom break IRL), it just takes a minute to ensure its fully "Bubble" locked in?
Oh My God, i kommented a few Minutes into the Video. I Just realised what you did there. 2 Hours, Again? I Love that new Format. Its more Space Ketchup :D
I am a Plumber, if I promise my customer I will fix their plumbing and it will take 2 days, then it takes 6 months; I did not live up to what I promised.
Thats true. But the difference between CIG and you is that CIGs problem is that it made a dramatically overoptimistic promise. Yours is that you took six months to do what every plumber could have done in two days. Is that claim that, budget and team size being equal, anyone else could have finished Star Citizen in two years like they promised? Because if that's what you're claiming, then I don't have any idea where you're getting that. But if you're claiming that it's simply immoral to make a promise you aren't sure you can keep, and (besides that) it's immoral not to take some measure of accountability for that failure in a way that doesn't simply demand more of the person you made the promise to, then yes. I totally agree.
@@ncpolley yes I am saying it is completely unethical to know the speed at which your developing a product and then to advertise the product as having such and 6 years later those things are still NOT in the game. Those are lies, they have a large company of developers... I don't know of any other game with 1200 devs, and has generated half a Billion Dollars in revenue. I currently play a kick starter game named Albion online, it has been live for 6 years, they have 40 employees.
@@AccidentalFriendlyFire well to use your analogy no I don't design pipes or fittings. But when a customer does a complete repiped yes I have to design the layout of everything. Your answer to this is they are developing things. Fine, sure; you'd think they'd be honest enough to give realistic time tables on the work they are doing, but instead they are blowing smoke up your ass.
I dont feel like the general mentality of the dev team is to not complete thier work. I think they meay be in over thier heads probably. But they are still working. Still doing things that no one else is doing. Are they poorly managed? Seems likely, but I dont believe thier intent is to blow smoke. But hey who knows? Thats a lot of people to pay for such a long con tho.
Love all the deep dives and this was great as well. Wonderful to have in the background, but not quite like a podcast as there is a lot to see as well which is appreciated.Had not seen those pouches before. Will be amazing if they manage to actually release 4.0 before CitizenCon.
I hope they take 10 more years the game deserves its time to make. People are just impatient and then the game releases and they complain and moan. Rather have a finish product don’t let the fans pressure you.
I understand and agree with all the delays. But it's been 12 years now I've been patiently waiting for something that for me is worth investing into. Perhaps 4.0....let's see.
Agreed. And for reference, starfield took 8 years, had an established company, engine, many ingame assets, a veteran team, development tech, methods, and 'feel'. With few, if any, unique developments. Star Citizen started with nothing, and are striving to make the ultimate environment/game.
@@1scrub2Eh, Starfield took "8 years" but a good 5 of those were just early concepting, not actual dev work like SC. They were not actively developing tech for SF.
Why are you waiting tho? It wont be 4.0 If you're waiting for a game-experience... 4.0 is just the implemantation of a core system, with Quanta one of the last. Gameplayloops wont be implemented heavily without all the core tech implemented. The tech-trash-creep would be way to big to ever clean up. If you cant enjoy the buggy, junky, Alpha-state then just wait for around two more years at least. Before then the polishing wont even be started yet. And the polishing alone will take years with a Game this enorme
I play on the planets, mostly micro. I finally was invited to a group. So I took off for Area 18 for a first time visit. Honestly it's incredibly loud and the characterization of the areas is absolutely wild
I wonder if it is at all possible they drop more than just one star system per update... I know I know, but everything up to this point has been about getting the fundamentals down and after that we were supposed to be flying through making new systems.
It's perfectly possible. They are waiting to release SQ42 before showing any of the systems in it but those are already done. They only need to move them to PU and integrate them with multiplayer systems, which is't easy at all but it's easier than making systems from scratch. After SQ42 is released, we'll see the quick release of multiple systems until they catch up. Then I have no idea how long it will take. In theory they had teams specifically to make systems fast.
lol i remember a few years ago, i was in my sophmore year of college and I had my gaming pc for just as long; at that point just really wanting to play something other than Overwatch. I checked out Star citizen and read up about patch 3.8 and how essential Server Side Object Container Streaming would be the first step to making foundational tech that can make Star Citizen a playable game. For me i ended up playing Elite Dangerous (and then getting heavily into EFT for 3 years) because Elite Dangerous was very smooth and offered what i was looking for in a solo space experience in an "mmo" environment (multiplayer interactions for a solo cargo hauler that feels like i'm playing Rebel Galaxy). Star Citizen today finally looks like it has the content and playability for me to have that essential experience i'm looking for. ofc there's still the jank and stutters and crashes, expected of SC and i'm still limited on my same PC i had all those years ago. But just jumping in the free flight now, it's way better than it was 2 years ago. I was very tempted to buy the Avenger titan WB this sale as it's the best starter ship for how i'd play the game as a beginner to start out with. BUT, Star Citizen isn't just what it is right now, it's the scope of what it's going to be. I appreciate this breakdown of 4.0 and I'm very interested to watching updates on the game in the future and if SC has what it takes to be a game that'll be fun to play for as long as it's been in development. Your segment on Space Stations and Outposts was INCREDIBLY insightful, you pulling out your archive of promo material of 2020 and how that same (that was then, this is where we are now) in terms of the literal progress in their development is very impressive. (Edit: Wow, also the segment on MFD - the highlight on QT, which i must say is a VERY interesting system for SC to stand out even just a little bit from Elite; especially since they want a Super Cruise equivalent that entirely has this QT Failure mechanic) Thank you for having such a passion to these details and sharing that with us. But yeah, as i was saying, i personally do hold alot of anticipation for server meshing and how that tech enables smoother gameplay for budget pc players like myself; that'll influx the player base and all that talk about here 7:15 - making the game a playable game people want to come back to regardless of wipes ( i'm assuming the removal of wipes will be a thing for the 1.0 true launch) because the gameplay loop is "fun" by all markers. I'll look at 4.0 and get a hands on experience with server meshing on another free fly event before making a decision to pledge to the game. Even if I don't see a huge performance jump myself, at the very least if the game is playable for others then i can eye ball "hey, people who will play this game will be people with modern pcs. i'll pledge the game when i make a new pc".
Server meshing should have been done BEFORE anything else was attempted, but it wasn't. Because server meshing wasn't blocking their fundraising efforts.
@@AccidentalFriendlyFire And it only took CiG something like 10 years to get around do coding the tech they should have begun with. At this rate, the game "might" be released before I am too old to care.
The biggest problem for a good start without any further wipes is the balancing still isnt done, multicrew isnt done. So, we have no idea, what are advantages and major disadvantages on your ships. And for us to try out all that stuff, we need an ingame economy to get to stuff quickly. And that needs to stay for now, simply for testen reasons. There are so many problems that arent adressed. I think CIG needs to get it right that people dont get their major tantrums about how those Shops are bought in game. Even with the latest Patch I dont see that this is the right economy Balance and the whole point of a cool, big capital ship being a longterm group effort and absolute endgame, etc. There is so much to clarify and build before we can properly start a persistent game. I want the game badly, but we are so further out in balancing and economy. And starting with a bugged economy and no clue, if all Shops are already at their intended places is wild. Dont do this, CIG! 😅
I'm not expecting too much beyond what was in the roundup for 4.0. However, for the smaller things being ported from SQ42 like EVA push/pull, I think there's a chance it comes in a 3.23.x patch. For stuff unique to SC, I'm just hopeful they get the stuff in that they said they would.
Quantum boost makes sense, Elite has SCO drives now which, once you get used to it, makes travel between intersystem bearable. QB will be a good addition.
"the longer they have the better the ship will be" and que the Polaris, after 7 years its no better than what they could have already made at least 3 years ago
43:45 "Vuur" is Dutch. It translates to fire. Just like "Fuego" translates to fire. That one is Spanish, which I'm pretty sure you're aware of. "Fairo" I'm guessing is Portugues and "Ignis" is probably Latin. Just checking "Adir". It is Uzbek for "hill". "Vatra" is Croatian for, you guessed it, fire.
In 2013, when I first backed, the group that I was part of knew that it was going to be at the very least over a decade. Even as broken as this game is, it is still my favorite game. It’s the closest thing to what I’ve always wanted that is available. Even the worst and out spoken naysayers agree. We really want what they are making.
Full persistence isn’t here. By “full,” I take that to mean your location/missions persist between play sessions, too. I really hope that comes with 4.0 but I doubt it. 9:00
The space stations in Pyro are way better designed than the procedural mess that is the Stanton stations. Are the Stanton stations going to stick around or will they get reworked? Another thing that bugs the hell out of me in the current build of the game is the elevators going sideways at the speed of light and being able to go to every hangar. Didn't elevators years ago each only go to one hangar? That's why there are so many elevator doors. But in the current build, there is only like two elevators per location and they just jump around to the different hangars and elevator entrances in the spaceport.
Well they decommissioned and replaced Port Olisar because it wasn't one of the newer "modular" stations and had no room for expansion. I assume it's their intention to update them but who knows when.
I honestly just wish they'd spend more than 5 minutes per update to get the very base functions of the game working. So far in 3.23 my experience has been: 1. Putting something from your inventory into a storage box, works 1/10th of the time, and you have to relog for a CHANCE that you'll be able yo put another item in before it breaks again. 2. I spent 15 minutes today trying to equip a chest piece. First it was on the ground, pressed equip, it equipped, and then fell to the ground again by itself. Then I tried to equip from carrying it, it worked for 2 seconds, then it transfered itself into my hands again, I did both of these steps 50+ times at least.. Then the chest piece got bugged in my hands so I couldn't drop it, I spent 5 minutes and two relogs just trying to drop it because it kept me from doing ANYTHING ELSE in the game... 3. Routing still isn't working, I've done like 40-50 missions so far, ranging from bounties and delivery missions, and I was only able to route directly to the target ONE TIME in all those missions, the rest of the time I had to spend 10-20 minutes PER mission objective because the best the game would let me do was quantum to another point past where I was going and hoping I could get close enough by cancelling the quantum to decrease the travel time. Today I literally spent 2+ hours doing one 10k delivery mission for three boxes and a drop location... 2 hours.. 10k... I am honestly fine with CIG taking their time with releasing big content updates, but for the love of god, make the BASICS work at least... I've honestly played janky Russian asset flip games with more polish than most Star Citizen patches...
To be fair, most of those issues are because you're playing during Invictus week. The servers are clogged with thousands of free players and everything moves to a crawl. Bugs and lags are constant. I know it shouldn't matter, but it does at the moment, the game is still in alpha after all. That's why I'm waiting till the 30th before I get back into it.
@@ChrisR395 I don't think you're right, I'd bet that the annoyances I've had are gonna be there long after invictus is done and over. I'm an OG pledge with an Omega in my hangar, I've checked regularly on the game for 10+ years, and the sour truth is after all those years, even at the best of times, the very basics are rarely functional. This isn't a case of just laggy servers, this is a case of poor optimization of base mechanics. CIG said they were going to develop the game in a modular way, and yet every patch seems to break the same things over snd over. At this point, i honestly think we should be able to expect stable base functionality.
@@NunYurbis Oh, well that changes things. I've only been playing since 2019, so you'd know better. But I thought 3.23 was running great until Invictus started, so maybe things will pick up next month.
You love planets, and exploring planets, and good fiction with a lot of detail about the planets, read some Peter F. Hamilton. It's space opera of the highest caliber, with some of the coolest ideas in science fiction. Whenever the story transitions to a new planet for the first time, hell spend several pages giving a brief history of the planet, often including it's discovery, strange quirks that make it unique, settlement and colonization, how an economy developed and how it fits into the greater setting of the Commonwealth. It's really a masterclass world building and and, even with the cool, fantastical sci-fi elements, makes them feel like real places with rich history. Not to mention the tech, weapons, ships, aliens, etc., are all just SO damn cool! Pandora's Star was my first introduction to his work. Great North Road was also phenomenal.
I dont care how long they take to make the game. I am enjoying this update a lot. I cant wait for my LTI Zues and Polaris, and then eventually my 600i update. Take as long as they need. Im not giving up gaming in the next 10 year's.
Do you believe CIG spent too much time "perfecting" conceptual art at the expense of actual game development? Seems like the desire for precision and perfection has really gotten in the way of keeping with a production schedule.
@ncpolley If you take the full picture into account, not really. Company didn't even exist, then tried to make arguably the most ambitious game ever, crowdfunded, without even knowing what their budget would be. Plus another very ambitious single player game at the same time. I don't know how long it takes to build an international company with over 1000 employees, but it doesn't happen overnight, no matter how much money you have. When SQ42 finally comes out, it will be easier to evaluate how CIG has spent their time. But as long as it doesn't feel like something that was slapped together in a year, I'd say they've done pretty well actually. The only thing I would unequivocally say they mismanaged is expectations. Theirs and ours. But tbh I don't hold it against them too much. I'm glad they stayed somewhat fluid and kept expanding the project as the money kept rolling in. I just wish they didn't throw out those ridiculously impossible release projections early on, because I'm tired of hearing people complain about it.
Love how Chris was so optimistic with those dates.. or he knew and was just lying through his teeth. Still makes me mad watching that. But we are on the cusp of 4.0 finally.. lets hope they don't delay it any longer. I really hope they pick up the other 98 promised star systems quickly after Pyro once the tech is in.
51:15 Planets are amazing, but they are an empty canvas. IF we get to the point we trust this will be a long term successful game with really interesting gameplay loops that make us feel like logging every day or few days, they will be one of the most important assets. The issue is how easy it sounds to just talk about them and forget how much time, money and hopes this game has eaten already.
Why all the talk of 4.0? cuz server meshing. CIG can add 200 ships and introduce 100 tier 0 gameplay mechanics and 10 more star systems all at once but if the game runs and feels like complete dogshit (which it does and always has), it's all for nothing. People "playing" it now are making their own fun in spite of the game or are deluded about its current state due to the potential and promise the game shows. I'm here for it if they pull it off. ATM though, it's so painful to experience and bugs make it a waste of time.
Have not played in years, came back to test - rubber band, can't complete missions, 30k still although you don't get kicked anymore but still cancelled missions and wastes time. Spent 20 minutes trying to put a box in a hole, just to keep having it bounce back to my character. Servers are absolute dogshit, I flew into a bunker because it didn't render lol - Fix the basics before promising more. At this stage ALL I want is stability and to not waste time.
i gave SC another try and had to start a mission 3 times and every try had a game breaking bug like "F"-Key had no effect any more... i fixed the game myselv. alt f4. i was so frustrated.
Except server meshing has literally already been used and tested by players. Go to the search bar and type in "Berks server meshing". You can watch him and a friend try out server meshing, in game.
2016 promise and nothing, 2017 you get nothing. and a side of nothing.. 2018 more lies and promises, 2019 more promises with a sprinkle of lies, 2020 we are almost there.. 2021, underdelivered more promises.. 2022 server meshing is coming, pyro, squadron all of it soon..2023.. take sq off the market.. we going to finish it soon, polishing phase.. 2024 we still listening to this guy...
The power management due to insufficient power plants is kind of nonsensical. With some very niche exceptions you wouldn't have ships in EGS or SE that would need to have the power managed like this. If you did they would just be poor builds. It would make more sense if it was the non essential systems that would cause this like fabricators, refineries etc..
Man. When it comes to SC I am in a bad place. I Love the Game. I even started editing some Videos. Well i was working on 5 Videos. And Boom. 4/5 Ships gone. I´ve bugged out for i think 63 Hours in Clasher...... And then the "Idsnalfa" Song Starts. It´s the best game. But CiG are Children with one Hand in the Candyjar....
They told us in 2017 with new high planet teach. They would be able to male planets x5 times faster . They didnt Even finish pyro at that time, they didnt Even start on it
I guess no one saw the pipeline leak about how SC is releasing with only 5 star systems and very little else in regard to backlog of ships and systems.
They have yet to hit a single “long term” major goal without moving the goalpost; ie the claw, cargo refactor, Polaris won’t have its main armament….on and on
at around 1 hour 55 minutes you hear the most important thing "what is the minimum viable product for this experience". What a scummy company, even openly stating this. This is even worse than any publisher out there. Even Ubisoft isn't like that and that means quite a lot.
The only major gripe I have with CIG is why aren't they hiring more staff? They have around 2 thousand staff working on the game right now, and most of them have been working on SQ42 for the last 7-8 years. A project of this size should have at least 3 thousand staff, if not 5 or 6 thousand. It's not like they're short of money. Does anyone know why this is?
They probably don’t have as much money as we think they have. That amount of devs costs a lot of money, even the current amount does. They recently acquired Turbulent, that seems to have helped a lot. Some of the recent marketing moves seem to suggest this too (selling things that originally weren’t going to be sold). It’s not like they’re like Activision or EA levels of money or something. Even with the ship sales, they still make them available in-game shortly after launch so even with their main revenue generator, they still allow players options. As much as people get on this game’s ship selling policies, it’s still a drop in the bucket compared to Epic, EA, Activision, etc. If they had their kind of money, then you’d probably see what you mentioned.
CIG really needs to start underpromising and overdelivering.
So you basically want them to be less transparent...
Anything they do they have to plan for, so they either not tell you or they underdeliver. I think they're learning to expose less of their design ideas so that it doesn't happen as much anymore.
Patient is key with SC. I’m waiting over 10 years now and I rather wait another couple years to get the game good.
They missed goals over and over and that’s normal when you develop something new.
Given the patches coming up, it seems like they are delivering quite a bit compared to patches in the past.
What they're doing is putting in Tier Zero mechanics that they don't plan to update for a couple years, and then selling them as game-changing updates that they will "continue to iterate on".
What they fail to disclose is that the part about "continuing to iterate" means "in [X] years we will revisit these when we've gotten through all the other Tier Zero items on the list". This critical omission results in an implication that they will continue to actively work on these items and update them in the near future (but this is not how Alpha development works).
They are well aware of how the community interprets what they say, and they do not correct us/elaborate because it would not benefit them, and they have left enough plausible deniability to cover their behinds.
This is how they are able to sell the game as playable, but excuse its flaws "because Alpha" simultaneously.
@@polblanes They are sooo not transparent at all man, you see only what they want you to, we know only what they want us to know...that's not transparent. Oh Chris has bought a giant mansion....but yup transparent 😂
Watching the old 4.0 presentation again was quite something. Even back then I knew it wasn't going to happen, not even close. Now though, it's all on the meshing. If they really do get that into live things open up and 4.0 can become a reality.
honestly after 3 years of dedication I'm now completely disillusioned with SC. I can't even imagine a smooth and seamless game experience with SC. I just can no longer even think about what that would look like
@@HardMode.. I saw the PES improvements first-hand back in the day. I’m skeptical as hell but these core techs really do make a difference.
And server meshing 1.0 won't even improve performance at all if it's just one server per system.
@@B.D.E.one server per celestial body
@@HardMode.. Here since 2015. Not gonna lie, this certainly is a wild ride. But server meshing had it's proof of concept, and it really does hang on that. If that can get in, and they can make it work, which is a BIG IF. It will be worth it. It's also why they are showing all of this other stuff. So they dull out the very depressing message, that if they can't make server meshing work, this game falls apart.
But if they do make it work, it will get better. If you are exhausted though, stop following the game, get a year or two away. Just live your life! :D I mean it. And one day you'll either get to go "holy shit it's in" or "Told you so"
But it's not worth it to stay around if you don't enjoy it.
I finally have managed to play a little, first time in over six months honestly, and the changes in half a year alone are a little mind blowing! I am really excited for the next six months! Thanks for the video, friend!
Same here dude, I left for a year when 3.18 just obliterated everything, decided to see what 3.23 was cooking with and WOW!!! It’s night and day now!!! I’m super excited again.
I always look forward to your detailed analysis of this game - thanks for keeping up the great work!
Life support will be the biggest game changer in the 4.0 together with charge/discharge. IMMO
Oh the bugs will definitely be game changing.
Yeah, because we'll all need that life support by the time the 5.0 alpha is released...
amazing presentation. thank you.
@1:23:34 that cutting tool has been working for a while, ive found place's in Derelict outposts and the new Distribution centres where i found a door that was locked so i sued a cutting muilty tool attachment to brake it open, but u can just use a gun too.
I appreciate this video a lot. The way you put all the important info together is really helpful for someone who does not have the time to do all the investigation themselves. Thanks man! Lets hope 4.0 is going to be as good as it is hyped to be!
Quantum boost is the best thing that will ever happen to adventurers in Star Citizen. We will just unlock "Freedom". :D So stocked
Seriously, really hope it's delivered as shown!
“The longer these ships take the better they will be”. So as we work towards 20 years of development; not a big deal because the ships will be that much better.
Orion is the perfect example. We have had mining for how long? It's flushed out. Yet still no work on the Orion at all...
I love how the new QT animation looks as if the ship is shooting something in front of itself and then flying into it. CIG gib plz
It looks so sick!
They are getting there, short reminder, no other game or game studio is making this kind of game because it's insane. But this is what we want and why we keep throwing money at them.
They are and have. no man's sky for example, Half the game mechanics CIG have lifted and implemented.
Space Bourne 2 one dude is creating a game on Par with the same dynamics as star citizen.
Elite dangerous, the anthesie of CIG but has many fun mechanics especially the mining.
And let's be honest this game would be up and running with the Unreal 5 engine.
@@Howl-RunnerAll those games only bear a passing similarly to SC. Not to mention 2/3 you listed are single player, or coop at best lmao.
Obviously it's not the only space game. But no other game is trying to do anything even remotely close to SC's tech. NMS, ED, and Starfield all just tried to "wow" people with the idea of a huge procedurally generated universe. Seemed impressive 10 years ago, but now we know that procedurally generated content sucks ass.
And let's be honest, if you think UE5 is all SC would need to be up and running, you have no clue what you're talking about. Watch some of Digital Foundry's videos about SC. When even those guys are impressed, that should tell you it's legit.
1:46:45 remember they won’t release a ship “without its gameplay loop”. Their words. Let’s see how that goes.
The ES is the Explorer.
I really hope CIG nails the fallout/wild west type of vibe for Pyro. Especially in the gameplay. We need a lot of these small communities of NPCs on the planets, in their rugged outposts and villages. Just going about their lives, trading with you, giving out missions, and also just being potential targets for raiding.
Pyro should enable the classic murder hobo gameplay, where you just kinda go around killing NPCs, taking their stuff, and selling it to other NPCs.
Thanks for bringing it up. Yes save and share locations please.
Sounds promising. Step 1 develop the systems Step 2 pump out content.
can’t pump out content till at least Tier 2 of the system
Heh the engineering, life support, fires and O2, and power management is basically 3D FTL and I'm here for it.
Great video by the way! I'm amazed at your knowledge and how you remember where and when information has come out.
Judging from the comments, but something I've seen especially lately, is that as more content approaches release, and as they make greater strides in putting features into the game that is playable today, more people are coming out of the woodwork to bash development, and steer people away from the project. It's strange that the amount of criticism the game received three or four years ago was significantly lower, with a slower development and release cycle, then it is now, with a faster one. Leads me to think there are more critics who stand to lose something if they actually follow through on their objectives, then there are ones who stand to gain something for having being proven wrong, and received the product they've complained about.
If Exploration and Science comes to 4.0, I'm gonna be shocked - but here's to hoping!
1:55:56 I’m not all negative I’m excited for the new investigation missions etc. I miss the covalex mission with the logs
Weapon wear and tear is dumb…. I just spray CLP every once and awhile …. Zero malfunctions. Game needs to be fun not a slog
Sadly due to the nature of developing such a behemoth of a game, the SIM-simp faction were what brought the money, therefore they heavily influenced the development to Implement lots of mechanics and systems that hinder the fun in the game in exchange for some wannabe-SciFi realism...
Well, seems like this is slowly to change now... 😁
You regularly use your guns in extreme hot and cold climates, and life or death situations where you might be rolling around in the dirt? Or mostly just go to the range? Do you think active duty soldiers just spray CLP once in awhile and call it good?
Yes, the game needs to be fun... and having more complex gameplay, more systems to interact with is fun for a lot of people. If it's not for you, there are lots of other games out there.
yeah... having to poop and take a piss too? lol
@@theadventuresofjimmycrapol8827 but you get a 2x exp buff after a good poop
I actually love exploring the alternative routes when doing the distribution center investigation missions. Very atmospheric! I also came across a secret passage that led to an armory. Very cool use of alternative routes. Could come in handy in a situation where security is super tight and I’m not allowed to bring a weapon to the facility. Knowing how to get into the armory undetected could be an advantage to this concept.
OK, so there IS still the 'autopilot' for quantum (where we have time to get up to do something else in our ship or take drink/bathroom break IRL), it just takes a minute to ensure its fully "Bubble" locked in?
Oh My God, i kommented a few Minutes into the Video. I Just realised what you did there. 2 Hours, Again? I Love that new Format. Its more Space Ketchup :D
I am a Plumber, if I promise my customer I will fix their plumbing and it will take 2 days, then it takes 6 months; I did not live up to what I promised.
Thats true.
But the difference between CIG and you is that CIGs problem is that it made a dramatically overoptimistic promise. Yours is that you took six months to do what every plumber could have done in two days.
Is that claim that, budget and team size being equal, anyone else could have finished Star Citizen in two years like they promised?
Because if that's what you're claiming, then I don't have any idea where you're getting that.
But if you're claiming that it's simply immoral to make a promise you aren't sure you can keep, and (besides that) it's immoral not to take some measure of accountability for that failure in a way that doesn't simply demand more of the person you made the promise to, then yes. I totally agree.
Do you design the pipes and fittings and all and make them yourself? :-)
@@ncpolley yes I am saying it is completely unethical to know the speed at which your developing a product and then to advertise the product as having such and 6 years later those things are still NOT in the game. Those are lies, they have a large company of developers... I don't know of any other game with 1200 devs, and has generated half a Billion Dollars in revenue. I currently play a kick starter game named Albion online, it has been live for 6 years, they have 40 employees.
@@AccidentalFriendlyFire well to use your analogy no I don't design pipes or fittings. But when a customer does a complete repiped yes I have to design the layout of everything. Your answer to this is they are developing things. Fine, sure; you'd think they'd be honest enough to give realistic time tables on the work they are doing, but instead they are blowing smoke up your ass.
I dont feel like the general mentality of the dev team is to not complete thier work. I think they meay be in over thier heads probably. But they are still working. Still doing things that no one else is doing. Are they poorly managed? Seems likely, but I dont believe thier intent is to blow smoke.
But hey who knows? Thats a lot of people to pay for such a long con tho.
It's crazy how previous iterations of the star map have set our standards so low that the sub par heap that it is in in 3.23 is considered good
The dev demoing the Pyro planets makes me think of a villain from an 80’s action movie, or like a cat strangler
Love all the deep dives and this was great as well. Wonderful to have in the background, but not quite like a podcast as there is a lot to see as well which is appreciated.Had not seen those pouches before.
Will be amazing if they manage to actually release 4.0 before CitizenCon.
This was a banger video.
Thank you!
New build Every 3 months with staggered development teams. How’d that work out?
Clearly well enough 780 million...
@Howl-Runner almost a billion for barely playable and working lol....stop drinking the Kool aid
I hope they take 10 more years the game deserves its time to make. People are just impatient and then the game releases and they complain and moan. Rather have a finish product don’t let the fans pressure you.
AYFK? They’re already at Year 12. 10 more years would make it 22. CIG has a major efficiency problem. 12 years at $700 million.
Star citizen development speed is comparable to 7days to die 😂
17years to develop 🙄🤣
I understand and agree with all the delays. But it's been 12 years now I've been patiently waiting for something that for me is worth investing into. Perhaps 4.0....let's see.
Agreed.
And for reference, starfield took 8 years, had an established company, engine, many ingame assets, a veteran team, development tech, methods, and 'feel'. With few, if any, unique developments. Star Citizen started with nothing, and are striving to make the ultimate environment/game.
@@1scrub2Eh, Starfield took "8 years" but a good 5 of those were just early concepting, not actual dev work like SC. They were not actively developing tech for SF.
Totally sympathize with your frustration. I'm a very recent player, so I don't have memories of 12 years of broken promises. Just a knowledge of them.
Why are you waiting tho? It wont be 4.0 If you're waiting for a game-experience... 4.0 is just the implemantation of a core system, with Quanta one of the last.
Gameplayloops wont be implemented heavily without all the core tech implemented. The tech-trash-creep would be way to big to ever clean up.
If you cant enjoy the buggy, junky, Alpha-state then just wait for around two more years at least. Before then the polishing wont even be started yet. And the polishing alone will take years with a Game this enorme
I play on the planets, mostly micro. I finally was invited to a group. So I took off for Area 18 for a first time visit.
Honestly it's incredibly loud and the characterization of the areas is absolutely wild
I wonder if it is at all possible they drop more than just one star system per update... I know I know, but everything up to this point has been about getting the fundamentals down and after that we were supposed to be flying through making new systems.
It's perfectly possible. They are waiting to release SQ42 before showing any of the systems in it but those are already done. They only need to move them to PU and integrate them with multiplayer systems, which is't easy at all but it's easier than making systems from scratch.
After SQ42 is released, we'll see the quick release of multiple systems until they catch up. Then I have no idea how long it will take. In theory they had teams specifically to make systems fast.
3.23.x not even near ready but CIG is pushing the hype for 4.0 UA-cam CREATORS IS TO BLAME FOR THIS COS OF GREED FOR CONTENT
lol i remember a few years ago, i was in my sophmore year of college and I had my gaming pc for just as long; at that point just really wanting to play something other than Overwatch. I checked out Star citizen and read up about patch 3.8 and how essential Server Side Object Container Streaming would be the first step to making foundational tech that can make Star Citizen a playable game. For me i ended up playing Elite Dangerous (and then getting heavily into EFT for 3 years) because Elite Dangerous was very smooth and offered what i was looking for in a solo space experience in an "mmo" environment (multiplayer interactions for a solo cargo hauler that feels like i'm playing Rebel Galaxy). Star Citizen today finally looks like it has the content and playability for me to have that essential experience i'm looking for. ofc there's still the jank and stutters and crashes, expected of SC and i'm still limited on my same PC i had all those years ago. But just jumping in the free flight now, it's way better than it was 2 years ago.
I was very tempted to buy the Avenger titan WB this sale as it's the best starter ship for how i'd play the game as a beginner to start out with. BUT, Star Citizen isn't just what it is right now, it's the scope of what it's going to be. I appreciate this breakdown of 4.0 and I'm very interested to watching updates on the game in the future and if SC has what it takes to be a game that'll be fun to play for as long as it's been in development.
Your segment on Space Stations and Outposts was INCREDIBLY insightful, you pulling out your archive of promo material of 2020 and how that same (that was then, this is where we are now) in terms of the literal progress in their development is very impressive. (Edit: Wow, also the segment on MFD - the highlight on QT, which i must say is a VERY interesting system for SC to stand out even just a little bit from Elite; especially since they want a Super Cruise equivalent that entirely has this QT Failure mechanic) Thank you for having such a passion to these details and sharing that with us.
But yeah, as i was saying, i personally do hold alot of anticipation for server meshing and how that tech enables smoother gameplay for budget pc players like myself; that'll influx the player base and all that talk about here 7:15 - making the game a playable game people want to come back to regardless of wipes ( i'm assuming the removal of wipes will be a thing for the 1.0 true launch) because the gameplay loop is "fun" by all markers. I'll look at 4.0 and get a hands on experience with server meshing on another free fly event before making a decision to pledge to the game. Even if I don't see a huge performance jump myself, at the very least if the game is playable for others then i can eye ball "hey, people who will play this game will be people with modern pcs. i'll pledge the game when i make a new pc".
Server meshing should have been done BEFORE anything else was attempted, but it wasn't. Because server meshing wasn't blocking their fundraising efforts.
Right, and there were no technical hurdles - at all, that they mentioned multiple times - were needed prior to server meshing.
@@AccidentalFriendlyFire And it only took CiG something like 10 years to get around do coding the tech they should have begun with. At this rate, the game "might" be released before I am too old to care.
The biggest problem for a good start without any further wipes is the balancing still isnt done, multicrew isnt done. So, we have no idea, what are advantages and major disadvantages on your ships. And for us to try out all that stuff, we need an ingame economy to get to stuff quickly. And that needs to stay for now, simply for testen reasons.
There are so many problems that arent adressed. I think CIG needs to get it right that people dont get their major tantrums about how those Shops are bought in game. Even with the latest Patch I dont see that this is the right economy Balance and the whole point of a cool, big capital ship being a longterm group effort and absolute endgame, etc. There is so much to clarify and build before we can properly start a persistent game.
I want the game badly, but we are so further out in balancing and economy. And starting with a bugged economy and no clue, if all Shops are already at their intended places is wild. Dont do this, CIG! 😅
I'm not expecting too much beyond what was in the roundup for 4.0. However, for the smaller things being ported from SQ42 like EVA push/pull, I think there's a chance it comes in a 3.23.x patch. For stuff unique to SC, I'm just hopeful they get the stuff in that they said they would.
Quantum boost makes sense, Elite has SCO drives now which, once you get used to it, makes travel between intersystem bearable. QB will be a good addition.
thanks for the time stamps
Bloom is going to be a very popular planet in Pyro. Lots of old corporate outposts and such.
17:46 I wonder how the group play will be if a party is scattered all around the verse.
This had to take a LOT to put together. Nice...
32:32 ... pauses the video... "This is before the volumetric clouds I think"... un-pauses ... "And here are some volumetric clouds." :P
"the longer they have the better the ship will be" and que the Polaris, after 7 years its no better than what they could have already made at least 3 years ago
43:45 "Vuur" is Dutch. It translates to fire. Just like "Fuego" translates to fire. That one is Spanish, which I'm pretty sure you're aware of. "Fairo" I'm guessing is Portugues and "Ignis" is probably Latin. Just checking "Adir". It is Uzbek for "hill". "Vatra" is Croatian for, you guessed it, fire.
In 2013, when I first backed, the group that I was part of knew that it was going to be at the very least over a decade. Even as broken as this game is, it is still my favorite game. It’s the closest thing to what I’ve always wanted that is available. Even the worst and out spoken naysayers agree. We really want what they are making.
Still a minute into the video, but I'm predicting 4.0 will indeed come in the next major update.
After 6 years of minor updates.
Full persistence isn’t here. By “full,” I take that to mean your location/missions persist between play sessions, too. I really hope that comes with 4.0 but I doubt it. 9:00
The space stations in Pyro are way better designed than the procedural mess that is the Stanton stations. Are the Stanton stations going to stick around or will they get reworked? Another thing that bugs the hell out of me in the current build of the game is the elevators going sideways at the speed of light and being able to go to every hangar. Didn't elevators years ago each only go to one hangar? That's why there are so many elevator doors. But in the current build, there is only like two elevators per location and they just jump around to the different hangars and elevator entrances in the spaceport.
Well they decommissioned and replaced Port Olisar because it wasn't one of the newer "modular" stations and had no room for expansion. I assume it's their intention to update them but who knows when.
SIM-simp? It's a game.
@@NotUnymous no…It’s just tacky af that elevators are flying sideways through walls. It’s dumb.
thanks for the timestamps ST!
I honestly just wish they'd spend more than 5 minutes per update to get the very base functions of the game working.
So far in 3.23 my experience has been:
1. Putting something from your inventory into a storage box, works 1/10th of the time, and you have to relog for a CHANCE that you'll be able yo put another item in before it breaks again.
2. I spent 15 minutes today trying to equip a chest piece.
First it was on the ground, pressed equip, it equipped, and then fell to the ground again by itself.
Then I tried to equip from carrying it, it worked for 2 seconds, then it transfered itself into my hands again, I did both of these steps 50+ times at least..
Then the chest piece got bugged in my hands so I couldn't drop it, I spent 5 minutes and two relogs just trying to drop it because it kept me from doing ANYTHING ELSE in the game...
3. Routing still isn't working, I've done like 40-50 missions so far, ranging from bounties and delivery missions, and I was only able to route directly to the target ONE TIME in all those missions, the rest of the time I had to spend 10-20 minutes PER mission objective because the best the game would let me do was quantum to another point past where I was going and hoping I could get close enough by cancelling the quantum to decrease the travel time.
Today I literally spent 2+ hours doing one 10k delivery mission for three boxes and a drop location... 2 hours.. 10k...
I am honestly fine with CIG taking their time with releasing big content updates, but for the love of god, make the BASICS work at least...
I've honestly played janky Russian asset flip games with more polish than most Star Citizen patches...
To be fair, most of those issues are because you're playing during Invictus week. The servers are clogged with thousands of free players and everything moves to a crawl. Bugs and lags are constant. I know it shouldn't matter, but it does at the moment, the game is still in alpha after all. That's why I'm waiting till the 30th before I get back into it.
@@ChrisR395 I don't think you're right, I'd bet that the annoyances I've had are gonna be there long after invictus is done and over.
I'm an OG pledge with an Omega in my hangar, I've checked regularly on the game for 10+ years, and the sour truth is after all those years, even at the best of times, the very basics are rarely functional.
This isn't a case of just laggy servers, this is a case of poor optimization of base mechanics.
CIG said they were going to develop the game in a modular way, and yet every patch seems to break the same things over snd over.
At this point, i honestly think we should be able to expect stable base functionality.
@@NunYurbis Oh, well that changes things. I've only been playing since 2019, so you'd know better. But I thought 3.23 was running great until Invictus started, so maybe things will pick up next month.
You love planets, and exploring planets, and good fiction with a lot of detail about the planets, read some Peter F. Hamilton. It's space opera of the highest caliber, with some of the coolest ideas in science fiction. Whenever the story transitions to a new planet for the first time, hell spend several pages giving a brief history of the planet, often including it's discovery, strange quirks that make it unique, settlement and colonization, how an economy developed and how it fits into the greater setting of the Commonwealth. It's really a masterclass world building and and, even with the cool, fantastical sci-fi elements, makes them feel like real places with rich history.
Not to mention the tech, weapons, ships, aliens, etc., are all just SO damn cool! Pandora's Star was my first introduction to his work. Great North Road was also phenomenal.
I can't wait to get 4.0 in -7 years!
Lol, we'll get it this year. I'm just hoping it's before Citcon. I want Pyro and Nyx in 2024.
I dont care how long they take to make the game. I am enjoying this update a lot. I cant wait for my LTI Zues and Polaris, and then eventually my 600i update. Take as long as they need. Im not giving up gaming in the next 10 year's.
Do you believe CIG spent too much time "perfecting" conceptual art at the expense of actual game development? Seems like the desire for precision and perfection has really gotten in the way of keeping with a production schedule.
Tbh, this is one of those things that we can't really investigate well, but their pacing certainly seems to suggest poor management on some level.
@ncpolley If you take the full picture into account, not really.
Company didn't even exist, then tried to make arguably the most ambitious game ever, crowdfunded, without even knowing what their budget would be. Plus another very ambitious single player game at the same time. I don't know how long it takes to build an international company with over 1000 employees, but it doesn't happen overnight, no matter how much money you have.
When SQ42 finally comes out, it will be easier to evaluate how CIG has spent their time. But as long as it doesn't feel like something that was slapped together in a year, I'd say they've done pretty well actually.
The only thing I would unequivocally say they mismanaged is expectations. Theirs and ours. But tbh I don't hold it against them too much. I'm glad they stayed somewhat fluid and kept expanding the project as the money kept rolling in. I just wish they didn't throw out those ridiculously impossible release projections early on, because I'm tired of hearing people complain about it.
Concept art? No, there is no chance that concept art has been a major bottleneck.
I can't believe its finally 2016
I thought that the Star Ferrer was supposed to be able to scoop gas.
Love how Chris was so optimistic with those dates.. or he knew and was just lying through his teeth. Still makes me mad watching that. But we are on the cusp of 4.0 finally.. lets hope they don't delay it any longer. I really hope they pick up the other 98 promised star systems quickly after Pyro once the tech is in.
Xeno for mishap inc has been a bit glitchy and full of PvP fun, but we have enjoyed it! Commenting for giveaway entry!
51:15 Planets are amazing, but they are an empty canvas. IF we get to the point we trust this will be a long term successful game with really interesting gameplay loops that make us feel like logging every day or few days, they will be one of the most important assets. The issue is how easy it sounds to just talk about them and forget how much time, money and hopes this game has eaten already.
Why all the talk of 4.0? cuz server meshing. CIG can add 200 ships and introduce 100 tier 0 gameplay mechanics and 10 more star systems all at once but if the game runs and feels like complete dogshit (which it does and always has), it's all for nothing. People "playing" it now are making their own fun in spite of the game or are deluded about its current state due to the potential and promise the game shows. I'm here for it if they pull it off. ATM though, it's so painful to experience and bugs make it a waste of time.
It’s been a long road, getting from there to here…
i wonder if crew bed logging will be available with the engineering update
Oh man those rock formations on p2 look like southern Utah
Mission refactor should finally introduce their modular mission system.
Shades of Alien Isolation re the cutting tool...Cool1
Have not played in years, came back to test - rubber band, can't complete missions, 30k still although you don't get kicked anymore but still cancelled missions and wastes time. Spent 20 minutes trying to put a box in a hole, just to keep having it bounce back to my character. Servers are absolute dogshit, I flew into a bunker because it didn't render lol - Fix the basics before promising more.
At this stage ALL I want is stability and to not waste time.
Nightvison, CIG. Nightvision! If Elite can do it, SC can do it. I will die on this hill.
i gave SC another try and had to start a mission 3 times and every try had a game breaking bug like "F"-Key had no effect any more... i fixed the game myselv. alt f4. i was so frustrated.
Remember when iCache was the stop gap/savior tech? And everything would start to snowball after that?
Oh yup it's all bullshit. They were warned at the outset that cry engine was not a good choice by Crytek themselves
Except server meshing has literally already been used and tested by players. Go to the search bar and type in "Berks server meshing". You can watch him and a friend try out server meshing, in game.
Gosh 14:46 got me good!
How many players per shard for 4.0?Shard = Star Citizens instances
2016 promise and nothing, 2017 you get nothing. and a side of nothing.. 2018 more lies and promises, 2019 more promises with a sprinkle of lies, 2020 we are almost there.. 2021, underdelivered more promises.. 2022 server meshing is coming, pyro, squadron all of it soon..2023.. take sq off the market.. we going to finish it soon, polishing phase.. 2024 we still listening to this guy...
The power management due to insufficient power plants is kind of nonsensical. With some very niche exceptions you wouldn't have ships in EGS or SE that would need to have the power managed like this. If you did they would just be poor builds. It would make more sense if it was the non essential systems that would cause this like fabricators, refineries etc..
Man. When it comes to SC I am in a bad place. I Love the Game. I even started editing some Videos. Well i was working on 5 Videos. And Boom. 4/5 Ships gone. I´ve bugged out for i think 63 Hours in Clasher...... And then the "Idsnalfa" Song Starts.
It´s the best game. But CiG are Children with one Hand in the Candyjar....
Miners and scrapers need to be in SCM to use lasers. Having said that; there are many, many things about MM that do not make sense. Not a fan.
They told us in 2017 with new high planet teach. They would be able to male planets x5 times faster . They didnt Even finish pyro at that time, they didnt Even start on it
I guess no one saw the pipeline leak about how SC is releasing with only 5 star systems and very little else in regard to backlog of ships and systems.
And I guess you think 700 million will only be enough for 5 star systems and then they will just stop^^
it will prbably release into early access so they will still work on it
They have yet to hit a single “long term” major goal without moving the goalpost; ie the claw, cargo refactor, Polaris won’t have its main armament….on and on
What do you mean with the Polaris won’t have its main armament?
I guess it was a bumpy "road to 4.0" and a bunch of shit fell out of the wagon
Who want so- WHO WANTS SOME NOOOOOODLES!
If we can’t expect it to be true; why is it in the marketing material and lore?
God PLEASE just put all the resources in game building, no more ships. NO GOD, NO GOD NO PLEASE NOOOOOOOOOOOOOOOOOOOO
No more ships? No more ships = no more money = no resources..
we will talk in 6 years about the same things :D
Your talking about space engineer i think cool game really love tyo two be able to design :P
it is meaninless if the live version is not stable and at least mostly working.
Can I get a link to the Pyro presentation, starting at the 44 min mark.
I'm ready to to dream!
Exploration needs to be able to travel in any direction faster than 1000mps ....
1:30:00 we used to have much better MFD navigation this but it has been broke since 3.18 when they merged headtracking and freelook. #STARC-55555
at around 1 hour 55 minutes you hear the most important thing "what is the minimum viable product for this experience".
What a scummy company, even openly stating this. This is even worse than any publisher out there. Even Ubisoft isn't like that and that means quite a lot.
I nearly threw up when I saw that seanut 😂
Honestly, looking at all this stuff. my biggest worry is how cheating is gonna be handled
cig saying cig doing is completley difrent from reality :) but bring it on
The only major gripe I have with CIG is why aren't they hiring more staff? They have around 2 thousand staff working on the game right now, and most of them have been working on SQ42 for the last 7-8 years. A project of this size should have at least 3 thousand staff, if not 5 or 6 thousand. It's not like they're short of money. Does anyone know why this is?
They probably don’t have as much money as we think they have. That amount of devs costs a lot of money, even the current amount does. They recently acquired Turbulent, that seems to have helped a lot. Some of the recent marketing moves seem to suggest this too (selling things that originally weren’t going to be sold).
It’s not like they’re like Activision or EA levels of money or something. Even with the ship sales, they still make them available in-game shortly after launch so even with their main revenue generator, they still allow players options. As much as people get on this game’s ship selling policies, it’s still a drop in the bucket compared to Epic, EA, Activision, etc. If they had their kind of money, then you’d probably see what you mentioned.
ook ruimte tomaat
Is it just me or are there way more ads now